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Miraculous Second Gen- School for Monstrous Youths (My Characters)
Hey, ya’ll! These are the first set of kids from the Monstrous Youths AU! I figured I’d let Artzy post the kids for their OC couples on their own time! Enjoy! @artzychic27 @imsparky2002
Polycule:
Emma:
Voodoo Doll/Human Hybrid, Adrinette
She/Her
Age 15
As clumsy as her (bio) mom
Still has a ton of energy, but must be more careful due to voodoo powers
Struggles with some OCD
Influencer for monster-made products
Louie:
Vampire/Dragon Hybrid, Lukagami
He/Him
Age 14
Can see people’s auras
Musician like his (bio) dad, super mellow
Struggles with hoarding like his bio mom
Kinda the family therapist
Will They/Won't They with Darius
Hugo:
Voodoo Doll/Vampire Hybrid, Lukanette
He/Him
Age 10
Emerging Himbo still
Wants to play sports, but can’t do contact due to voodoo powers
Sometimes forgets about said powers
Loves going bat mode
Best friends with Hector
Alison:
Dragon/Human Hybrid, Adrigami
She/Her
Age 6
Only hoards items that symbolize significant memories
As stoic as Kagami
Intelligent for her age but doesn’t talk much
Scariest dragon glare ever
Alyno:
Cecily “CeCe”:
Ghost/Stein Hybrid
She/Her
Age 16
Super driven, like her mom
Has a bit of a problem with remembering to knock before phasing through a door
Runs a monster activism news site
Always arguing with her brother
Loses track of her limbs often
Cody:
Ghost/Stein Hybrid
He/Him
Age 16
Gives off ectoplasmic static when excited
Really chill, but does meditation to help with anxiety
Plays the keyboard, and writes a comic series about a group of hybrid monster spies
Really wants to ask June out
Julerose:
Marek:
Vampire/Angel Hybrid, Bio Mom Juleka with a donor
He/They
Age 17
Incredibly shy like Jules, but has a love for all things cute
Flying helps him calm down
Learning guitar from his uncle
Will stab someone who threatens their loved ones
Dating Vicki
Myvan:
Juniper “June”:
Plant Monster/Yeti Hybrid
She/Her
Age 16
Mega blunt like her father, but with her mom’s caring demeanor
Has a fierce yeti temper and WILL throw rocks
RBF for days
Activist for the environment and monster rights
Gets tangled in her vines
Wants to ask Cody out but nerves are a thing
Hector:
Plant Monster/Yeti Hybrid
He/Him
Age 10
Gentle giant like his dad
Speaks too quiet to hear most of the time
Loves working with plants and animals
Fidgets with his vines when nervous
Best friends with Hugo
NathMarc:
Elicia:
Moth Creature/Werecat Hybrid, Bio Dad Marc with a surrogate
She/Her
Age 17
Sassiest lil missy, must be the werecat genes
A very talented sculptor
High-functioning autism, limited emotional expression
Spooks at loud noises, like Marc
Has a crush on Destiny
Kimdine:
Victorique “Vicki”:
Aquatic Monster/Werewolf Hybrid
She/Her
Age 17
Has the energy of three people
Fastest swimmer in the region, and a track and field star
Models for Mari’s fashion label, has a good number of fans
Herbo, but like, book-smart
Dating Marek
Nicolette “Nikki”:
Aquatic Monster/Werewolf Hybrid
She/Her
Age 13
Much more subdued and reserved than her fam
Voice of reason mixed with deadpan snarker
Really tech savvy, makes her own software
Really fast swimmer like her sister, and super agile
Besties with River
Sabrinelmar:
Darius:
Zombie/Ghoul Hybrid
Age 14
He/They
Adopted at 7
Very into organization and a good leader
Active in the monster rights movements, wants to go into politics
Can speak zombie and other languages
Huge crush on Louie
Alix:
River:
Manticore, Adopted at 1
They/Them
Age 13
Snarkiest lil shit, it’s why they and Nikki get along
Daredevil like their mama, they do extreme sports together
Really smart, makes top grades
Wonders about their birth parents sometimes, but loves Alix and wouldn’t trade being with her
Has to be careful with their tail spines
Breckvie:
Destiny:
Centaur/Siren Hybrid
She/Her
Age 17
Only one of the three with the power of siren song
Loves to sing but has to be careful with her powers
Proper lady like her mama, manners are impeccable
Sweetest girl alive, takes care of people out of instinct
Has a crush on Elicia
Reagan:
Centaur/Siren Hybrid
She/Her
Age 12
Only one with the full lower body of a horse
School’s sprinting champ
Herbo™️
Crazy good cook, big Kronk vibes
Daddy’s Girl
Milo:
Centaur/Siren Hybrid
He/Him
Age 9
Wants to be a vet, adopts random animals
Ray of sunshine 24/7
Has hooves and wings, and a good singer
Very perceptive for his age
Jessthony:
Warren:
Daemon, Adopted at 3
He/They
Age 15
Super shy, but has a quiet snarkiness
Mari’s design protégé, fashion sense is on point
Always fidgeting, usually has stim toys
Starting a foundation for abandoned daemon kids like himself and his Dad
Leave your thoughts in the comments and reblogs! Enjoy the monster kiddies!
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Crowdfunding Market is set for a Potential Growth Worldwide: Excellent Technology Trends with Business Analysis
The global crowdfunding market is expected to witness high growth due to use of free cost software tools. Crowdfunding is also called “online fundraisingâ€, “peer-to-peer fundraising, or “social media fundraisingâ€. It is a process of funding a project by raising small amounts of money from a large number of people, via the internet. It is a form of crowdsourcing as well as alternative finance. Additionally, it is a method of raising capital through the mutual effort of friends, family, clients, and single investors.
Free Sample Report + All Related Graphs & Charts @: https://www.advancemarketanalytics.com/sample-report/20951-global--crowdfunding-market?utm_source=Organic&utm_medium=Vinay
Latest released the research study on Global Crowdfunding Market, offers a detailed overview of the factors influencing the global business scope. Crowdfunding Market research report shows the latest market insights, current situation analysis with upcoming trends and breakdown of the products and services. The report provides key statistics on the market status, size, share, growth factors of the Crowdfunding The study covers emerging player’s data, including: competitive landscape, sales, revenue and global market share of top manufacturers are Gofundme (United States), Indiegogo (United States), Kickstarter (United States), Patreon (United States), CircleUp (United States), Angel List (United States), RocketHub (United States), Dragon Innovation (United States), YouCaring (United States), CrowdRise (United States),
Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Southeast Asia.
Contact Us:
Craig Francis (PR & Marketing Manager)
AMA Research & Media LLP
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
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Improving Data Quality and Practice Management through Innovation | Jonathan Gaunt
Today I’m speaking with Jonathan Gaunt, co-founder of of Socket Digital, Xavier Analytics & FD Works
In this episode, we talk about . . .
Jonathan's transition from corporate accounting to entrepreneurship, embracing new opportunities and control over his career.
Insights from working with Dragon's Den investor Richard Farleigh, focusing on solutions over limitations.
Practical tips for enhancing your LinkedIn profile to attract more followers and connections with engaging content.
The importance of storytelling with numbers and identifying the pivotal "clunk moment" in business.
The role of co-founding Xavier Analytics in improving data quality and introducing new workflow automation tools.
Reflections on selling a business and fostering innovation within larger organisations.
Development of innovative proposal software for accountants, driven by needs identification and process innovation.
Advice for entrepreneurs: be courageous, focus on controllables, and enjoy the entrepreneurial journey.
This episode is kindly sponsored by Fathom all in one reporting, analysis and forecasting.
Contact details:
Jonathan Gaunt: https://www.linkedin.com/in/jonathan-gaunt/
FD Works: https://www.fd-works.co.uk/
Xavier Analytics: https://xavier-analytics.com/
UseSocket: https://www.usesocket.com/
Accounting Apps newsletter: http://HeatherSmithAU.COM
Accounting Apps Mastermind: https://www.facebook.com/groups/XeroMasterMind
LinkedIn: https://www.linkedin.com/in/HeatherSmithAU/
YouTube Channel: https://www.youtube.com/ANISEConsulting
X: https://twitter.com/HeatherSmithAU
Cloud Stories w. @HeatherSmithAU
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Bonesaw wins this one easily. She vat grows a bunch of clones, either number boys as a fair few have already pointed to, or makes a slaughterhouse 9000 version of that Futurama episode. It's a slam dunk easily, but the rules of basketball have to be explained to her. Purely ground-bound cyborg minions means she's the clear winner, and the ability to weld parahuman clones together and retain their powers means she has a theoretical infinite amount of potent combinations to choose from to build her team.
Blasto is Bonesaw without the oomfh or the parahuman welding. His creations also need to be taught the rules of basketball and he's unlikely to have a lot of success there as his minions were all dumb plant animals with barebones pheromone controls. He might build a mind control helmet to hotseat swap between his minions as they gain the ball, but team cohesion is going to be worse than baseline humans. But he at least builds a team of plantmen, might be able to incorporate parahuman powers if given time to prune mutations.
Dragon is the second best, though she's rather limited by the size and flight limits. She either outfits a team of normals in the style of Dragon's Teeth, with targetting software similar to Numberman and the benefit of multiple angles of perception for trig or something, or she builds networked minion bodies she can pilot herself. AI really comes in to help with team cohesion here.
String Theory, like a few other tinkers here, doesn't even have the capability to build a team at all (though I have seen her have flying construction drones in some fanfics). She shows up with the B-Drive (basketball drive) which is just a shoulder mounted railgun. She blows a hole through the backboard (narrowly missing Lab Rat who was just enjoying a hotdog) and laughs maniacally until she's chased off the court. Her internal countdown timer would've been useful in planning if she was able to make robots here. Maybe she could pull a Bakuda with bomb collars? We only really know about her doomsday weapons and they're made to be mass drivers and there isn't a lot of nuance to that much kinetic power in basketball.
Professor Haywire is a decent threat, outfitting his (her?) team with pocket teleporters that they can pass the ball through. Think Portal, short range wormholes. Decidedly doesn't push stuff out to other dimensions to play by the rules. Faces disqualification once it's clear that teleportation technically breaks the dribble rules and it starts to negate the team's advantage.
Hero is the lamest actually since he prefers to play by the spirit of the rules. Also no flight or sticking to the walls means his jetpacks are useless. I'm also assuming his guns, or any devices like shields or armour would be less useful since this isn't an all out brawl and actually would have to treat this as a no-contact match. Therefore, he builds a team of robots like Dragon but without her multitasking or networked teamwork they perform above average for a professional basketball team. Wavelength generators in their palms might make passing easier, or give stronger throws.
Armsmaster insists he's a one-man-team, equipped with a dozen halbards that look like lacrosse sticks. Or he builds a nanomachine swarm to form his teammates. Defiant might be able to build a robot army with Dragon's help, but it's decidedly inferior to what she can produce. The fact that he didn't throw in the towel in the first place is because both of him are stubborn as hell. He shouldn't be able to construct a team at all.
Mannequin also shouldn't be able to build a team at all, but he's apparently gotten a lot of volunteers to augment and they're all willing to play. Unfortunately, nothing in his wheelhouse grants any particular tinkertech advantages in basketball. All of his creations are technically larger than 7 feet tall, but their chain-limbs mean that they flex and move in completely unconventional ways. Extremely agile. Punctures the ball because he forgot to take the knives out of his team's hands/feet/joints/heads. Likes to cheat, and has installed shotguns, flamethrowers, poison gas, etc into the volunteers that he intentionally left in. Just forgot about the knife fingers is all.
The following tinkers are all given 2 months to create a basketball team of 5-9 players. These teams have to be entirely made of their creations.
The only limitations are everything has to be bipedal and have a vaguely humanoid shape, cannot have more than 8 limbs (tails count), and cannot be above 7 foot tall.
They then do a tournament. Assume that those that can't explicitly create drones (i.e mannequin) can turn existing stuff into drones. So mannequin could create a drone version of his current weird body as a 'player'.
Directly attacking other players is not allowed but indirectly is. Any damage is repaired between matches. Distorting the field by doing things such as creating acid pools is allowed, so long as the hoop itself is still accessible. Blocking the hoop in any way is not permitted. The ball must be accessible at all times - no teleporting it to alternate dimensions. No teleporting long distances in general, and ball modification is not permitted. Flight or wall climbing is not permitted.
Anything else goes.
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According to Dragon Sector, Newag entered code into the control systems of Impuls trains to stop them from operating if a GPS tracker indicated that the train was parked for several days at an independent repair shop.
The trains "were given the logic that they would not move if they were parked in a specific location in Poland, and these locations were the service hall of SPS and the halls of other similar companies in the industry," Dragon Sector's team alleged. "Even one of the SPS halls, which was still under construction, was included."
The code also allegedly bricked the train if "certain components had been replaced without a manufacturer-approved serial number," 404 Media reported.
In a statement, Newag denied developing any so-called "workshop-detection" software that caused "intentional failures" and threatened to sue Dragon Sector for slander and for violating hacking laws.
...
"We do not know who interfered with the train control software, using what methods and what qualifications," Newag said. "We also notified the Office of Rail Transport about this so that it could decide to withdraw from service the sets subjected to the activities of unknown hackers."
...
While Newag has contacted authorities to investigate the hacking, Janusz Cieszyński, Poland’s former minister of digital affairs, posted on X that the evidence appears to weigh against Newag.
"The president of Newag contacted me," Cieszyński wrote. "He claims that Newag fell victim to cybercriminals and it was not an intentional action by the company. The analysis I saw indicated something else, but for the sake of clarity, I will write about everything.
Newag president Zbigniew Konieczek said that "no evidence was provided that our company intentionally installed the faulty software. In our opinion, the truth may be completely different—that, for example, the competition interfered with the software."
Konieczek also accused Cieszyński of disseminating "false and highly harmful information about Newag."
the dog at my homework hackers programmed my train to disable itself when serviced by third parties
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Could Be Worse D20 Dice svg files Cricut Silhouette RPG DnD Number 2 PNG Sublimation Dungeons Dragons
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Could Be Worse D20 Dice svg files Cricut Silhouette RPG DnD Number 2 PNG Sublimation Dungeons Dragons
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Benefits of Dragon Speech Recognition software
Now maybe, you are totally familiar with the basic part of the Dragon speech recognition software introduced by Nuance Communications. After that, you should check its benefits and offered services with the help of the following points:
It helps in various social sectors
As mentioned earlier, this software has been used by various sectors you should also take the possible advantages out of it.
Fewer chances of committing regular mistakes
Whenever you are up to use such voice recognition software, you can make sure that you will commit fewer mistakes that you often can do a bit more.
Improve your workflow
It can also help the users to improve or enhance their workflow especially while they have to write something quickly.
It saves your time too
As it offers that many features and helps you can say that it will surely save your valuable time now.
Nuance Dragon Support And Call Nuance Dragon Customer Service At +1-844-675-8722
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Geneforge 1 - Mutagen (2021)
Geneforge 1 - Mutagen is a modern remake of Spiderweb Software’s classic Geneforge series, which spanned 5 games and ran from 2001 to 2011. It is notable primarily for its unique setting and quality writing. I especially like how the game does not squander the potential of its premise and explores many of the ethical, political, and legal aspects of Shaping.
Summary
In the world of Geneforge, there is an order of mages called Shapers. Shapers are capable of creating and modifying living beings simply called “Creations”. There is a very wide variety of Creations, built for different purposes.
You are a Shaper in training, sailing the seas in a living craft as part of training. While doing this, you come near an island that has been Barred, meaning that entrance to it has been strictly forbidden (this can happen due to failed experiments, secret projects, etc.)
At that moment, your craft is attacked and killed by a strange ship. You manage to reach the shore, finding that the island you have found yourself in is far from abandoned...
Freedom
Really good overall. Not only do you have a good selection of playstyles but you also have multiple endings and various faction choices. Additionally, you can explore the world rather freely, stopped only by organic barriers such as strong enemies, environmental hazards, and lack of access tools rather than plot contrivances.
Many quests have multiple solutions, and you also often get multiple dialogue options in reaction to various things.
One weakness I noticed is that there are situations where your dialogue choices make for a simple binary. However, this is not such a big deal in the grand scheme of things and this game still does far better than many others in this department.
One thing I particularly like is that while some of the game’s final decisions determine the bulk of what ending you get, your relationships with the game’s three main factions still seem to have an impact on the ending and interact with your other decisions in complex ways.
Character Creation/Customization
On the surface, I thought the character creation of this game was simply good but basic. You can select one of three classes and spend some points to increase your initial stats and skills. There are no backgrounds, traits, races, or even all that much appearance-based customization.
However, after some hours of playing I discovered that the versatility of Shaping makes things far more complex than they first appear.
The three classes available to you are:
Shaper - A specialist at creating and enhancing various allies. They are weak in combat, but can have the strongest and most numerous Creations. They are also decent at magic.
Guardian - The warriors of the shaper sect. They are the strongest in terms of physical prowess but have very weak magic. Of the three classes, they are in the middle in terms of shaping ability, being able to field some Creations but not as many as the Shaper.
Agent - Allegedly the most challenging class to play. They are highly skilled in “conventional” (non-shaper) magic and average at combat, but not very good at shaping, often acting on their own.
Out of these, I think Shaper is not only likely the easiest but also the most interesting and the most appropriate to the themes of the game. In addition to your basic stats, you can select skills in things like combat, offensive magic, buffs, a few different shaping styles, and three non-combat skills (Leadership, Mechanics, and Stealth).
The Leadership skill serves as a diplomacy skill and also allows you to control Creations with your will. The Mechanics skill allows you to disable traps and pick locks.
The complexity comes from the creations you will unlock throughout the game.
There are nine base creation types (each with an alternate form with slightly different abilities) plus hidden creations you will have to discover as you play.
All creations consume varying amounts of Essence. Often, more powerful creations will have higher Essence costs, and you have a limited amount of Essence to distribute among all of your creations.
You can spend additional essence to enhance your creations with better stats and additional abilities, both passive and active.
On top of that, Essence is also required to cast most spells, so the more of it you spend on creations the less of it you will have for things like healing and combat buffs.
This means that even within just the Shaper class there is a variety of playstyles available. From bombarding the enemy with multiple weaker ranged creations to focusing on just a couple of more powerful ones such as upgraded Drayks, while also keeping some essence on reserve for your own spells.
Story/Setting
The game takes place on the mysterious Sucia Island, which has been barred for reasons you will uncover during the course of the game. You are not alone in this island, as you will soon make contact with intelligent life in the form of Serviles.
Serviles are a common Creation, made to essentially serve as slaves to the Shapers. Many of the Serviles you saw while growing up treated Shapers with fear, awe, and absolute submission.
But that is not the case here. The Serviles of Sucia island are largely “rogue”, and have divided themselves into three factions.
The first is the Awakened. These Serviles remain grateful to the Shapers for giving them life, but wish to deal with them as equals rather than slaves. They believe that all intelligent creations should be treated equally.
The second is the Obeyers, who retain the instinct bred into Serviles and wish to remain loyal to the Shapers, yearning for their return to Sucia. However, dealing with them is still not so simple. If you try to tell them that they should be independent like the other two factions, they will (correctly) see you as a rebel who does not represent the true will of the Shapers or act in accordance to their laws.
The third, and probably most complex, of the factions is the Takers. This is a group of radical Serviles who despise the Shapers. Their name comes from their willingness to take their destiny into their own hands by any means necessary. Many of them treat you with some degree of hostility, but none of these factions is a monolith with a completely unified worldview.
In fact, if you meet the leader of the Takers, you will discover that at least some of them would be willing to forgive everything if granted freedom, they just don’t think it is likely that the Shapers would grant it and are willing to die rather than return to slavery.
And the thing is that this is probably correct. The more you play the more you realize that the sect you grew up in is twisted and would sooner genocide all life in Sucia island than treat “rogue” creations as equals.
One moment that I felt really highlights this is when you meet one of the few Drayks who inhabit the island. Drayks are pretty much Geneforge’s take on fantasy dragons. They are highly intelligent and independent creations, which is the reason why creating more of them was forbidden by the Shapers.
As Sucia has been barred and isolated from the rest of the world for a long time, the Drayk you meet is not aware of this new law. When you inform them about it, their reaction is grim.
The drayk realizes, in that moment, that their entire species will one day go extinct simply because your people will it. Because they were not submissive enough. Not good enough slaves.
The Shapers may have the power to create life, but they are not kind to that life. They are no different from abusive parents who want children to be servants or property.
And this is not even getting into the topic of the titular Geneforge or the other inhabitants of the island...
Overall, I found the story and worldbuilding of this game to be excellent. None of the factions feel one-dimensional and often there are many different points of view within each of them. That makes them feel deeper and more real than many other video game factions, where everyone on the same side is implied to have broadly the same beliefs and there are no schisms, sub-factions, or major differences.
Immersion
Judging how immersive Geneforge games are is somewhat complicated. On one side, this game lacks a lot of the features that make it easier for me to roleplay living in its world day to day.
On the other, the writing and worldbuilding are great and the consequences for various actions sound sensible.
The writing is really carrying this aspect of the game I think, but that’s not necessarily a bad thing.
Gameplay
Combat is in a reasonably good place. It is extremely simple to understand, while still offering some level of depth later in the game. For the most part, combat is also not that difficult unless you push yourself into areas you are not yet ready for.
I do have a number of complaints to make, but want to make it clear that these were never enough to really ruin my enjoyment of the game.
The most significant of these complaints has to do with the way experience is awarded in relation to your own level.
As your level increases, not only enemies but also quests will start granting you less and less experience. I can see why one might make such a design decision, as it means exploration and unique quest rewards will quickly become more significant sources of power than combat alone, but on a purely psychological level I just don’t like to go through a fight and get nothing at all in return, especially since the game does have quite a bit of combat.
This can make some sections of the game drag on. In particular, fights against defensive crystals in a couple of locations can be a bit slow, as the crystals are very durable and dangerous to approach in melee due to how they explode upon death.
Aesthetics
Spiderweb games are known for having minimal budgets, and the area that usually ends up receiving the least funds is the graphics and sound.
So despite being a remake from 2021, this is a game that looks like it was made in the 90s and has no music apart from the title screen’s.
Personally, this does not bother me at all. I think pretty graphics are nice and good music can definitely add to the atmosphere of a game (see Fallout 1 or Planescape: Torment, for example) neither is the core of what I am looking for in a game, especially in this genre.
I do like some of the ambient sound effects though. In particular the corvid cawing in some of the game’s more desolate areas.
Putting the graphics and sound aside, the way the game uses Shaping to establish its setting earns it a lot of aesthetic points, as it ends up with a very unique identity.
For example, Geneforge does not use bows as its primary ranged weapons. It uses living batons that launch thorns. It also largely does not include any generic fantasy races like elves or orcs.
Accessibility
Actually really good, far better than I expected even. Combat is an extremely simple affair, making a functional build with most classes is not complicated, the game’s general mechanics are transparent, and there is both a short tutorial and in-game instructions.
Really if you can get past the presentation you won’t have many obstacles to playing this game. It even has multiple difficulty options, including a casual mode for those who just want to follow the story and don’t want to have to think too much about how to overcome the game’s obstacles.
Conclusion
Geneforge has a lot of what I like in an RPG. Things like character creation, rich worldbuilding, non-linear gameplay, and the ability to make meaningful decisions.
I especially recommend this one to people who want something different from the standard fantasy RPG experience, and also to the type of mega-nerd who will enjoy analyzing the game’s world and themes in detail. There is much to talk about here.
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Frontech Usb Vibration Joystick Drivers
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Sage & Lavender
Dreamcatcher’s Dami x Female Reader
It all started because you couldn’t. sleep. A concoction of stress, anxiety, with a dash of intermittent insomnia made it particularly challenging to get rest. It didn’t help that you were having several challenges at work: new co-workers that were determined to get you into trouble, your boss going through a divorce (which made him especially irritated), and a new software in which made no logical sense whatsoever.
The culmination of all of that nearly brought you to your breaking point - which is when you noticed the odd little shop near your work: Avalon. The building was an old home and looked a bit rustic, with a somewhat mystical quality to it. Various glass bottles were hung from the tree beside the entrance, catching the resting sun’s last light and reflecting it all over the ground. You stood outside for what felt like several minutes before finally ascending the rickety few steps and pulling the door open; a soft bell announced your presence, giving a soothing tinkle.
The first room was filled with nicknacks of various cultures and religions. A red tapestry featuring a golden dragon seemed to pull you in, it’s eyes boring into your soul. It appeared to be a traditional Chinese dragon. You couldn’t help but run a few delicate fingertips over the fabric, feeling the bumps of thread beneath your touch. Several statues of golden Buddhas from different Asian countries sat on a shelf to the right of the tapestry, each a different size.
You spun on your heels, slow and entranced as you took in the organized clutter of the space. A few maneki-neko sat in a corner of the room, their cute little paws raised in the air - a corner which you quickly deemed the “cat corner”. There were handmade bags pilled up on a shelf, along with pillows (that you assumed were used for meditation, based on their style and orientation) along with clothing lined the other wall.
You stepped through the doorway, pushing aside the beaded curtain, met with a giant room covered in crystals and gemstones. You noted a couple doorways on the left-side of the room, but your focus seemed to be being pulled by an unnamed force that led you straight to an old fireplace. Various crystal balls adorned the mantle, but one in particular caught your attention: it was light pink in color, maybe four or five inches in diameter. It sat upon a gold holder, with four legs that resembled an old claw-foot bathtub.
“Can I help you with anything?”
The voice made you jump, your hand flying up to press against your beating heart. The employee stood beside you, her hands clasped behind her back as she made eye-contact with you. She didn’t seem fazed at all by your dramatics, which helped you calm down quicker than you would have.
“Um, actually,” you smoothed your hands down your shirt, tugging on the hem as you cleared your throat, “...yes.”
The woman simply raised an eyebrow, signaling for you to continue. That small action effected you more than you’d like to admit.
“I’ve been having a hard time sleeping? I’ve tried, you know, drinking tea before bed and the sounds of the ocean and all that, but none of it’s worked.” You hugged yourself, absentmindedly tapping your right thumb against your upper arm. “Do you...have anything that could possibly help?”
“Are nightmares your trouble? Or is it other things, such as stress and listlessness?”
“No nightmares. Mostly stress.” Your body heaved when you gave a great sigh. “Some bouts of insomnia, but that seems to only happen when I’m extremely stressed.”
She nodded, swiftly moving over to the many baskets that held crystals of all shapes, sizes, and colors. The first stone she grabbed was lavender in color, maybe half an inch long and imperfect in shape. She held her hand out, asking for your own. Admittedly, you felt your heart beat a little faster as you place your hand into hers. You took in the sight of her slender fingers, short nails coated with a nude nail polish that nearly matched her skintone. Her movements were swift as she flipped your hand around so the back of yours pressed against the palm of hers. She pressed the smooth, cool stone into your open palm.
“Lepidolite. It’s the ideal stone for tackling sleep issues. Among other things, this stone will help calm your mind and ease any stress. You can put it on your bedside table, or even place it beneath your pillow for maximum effectiveness.” You nodded, pulling your gaze from the small stone to the employee’s eyes. You were taken aback to find that she was already looking at you - her intense eyes nearly sending you into a trance.
She reached down, picking up something that your ignorant self deemed to be quartz. It was smooth, bewitchingly so. The low light danced off of the surface giving the appearance that it was glittering. The stone was a few inches in length, and appeared more like a pillar. It was also pressed into your hand, reaching from the bottom of your palm to the bottoms of your fingers.
“Selenite. This will help your mind calm even more and become more clear. Use this wand before you sleep: take a moment to breathe, dragging the wand through the air in front of you from the top of your head to your core. Doing this will pass the crystal over your chakras and will help bring clarity.” She gave you the smallest of smiles. “If you have a cat, I recommend keeping it where they cannot get to it. They love things that roll.”
You laughed, imaging your own cat at home having a field day with this...wand, she called it. “Got it.”
Without moving away, she pushed a sky blue stone into your hand alongside the other small stone. You weren’t sure when she grabbed that one, but maybe you had been too caught up in checking her out to notice. “Celestite. This will help push chaotic thoughts out of your mind and bring you serenity. You can place this stone wherever you place your lepidolite.” Her nail tapped against the purple stone, a subtle way to remind you which was which.
She closed your palm around your new crystals, her fingers lingering against your own before letting go. The stones clicked as they bumped each other within your closed fist. Her movements were swift as she walked behind the glass counter, her aura beckoning you to follow. She reached for your hand, gently pulling the crystals from your hand and setting them onto the counter top.
Before you could say anything, she placed a brown bottle next to your - well, her - findings. A black spray-cap sat screwed into the top of the bottle, and your eyes darted down to the white wrap around label. Decorated with small stars and a crescent moon, the label read ‘calming pillow spray’ with, what you assumed were ingredients, listed below: sage and lavender.
“I’m sensing that you’re more stressed than you lead on earlier.” Her voice caused your head to pick up. “Spray this a few times onto your pillow before you sleep, and after you meditate with the wand.” Her fingers tapped the white stone wand silently. “Remember to breathe in deep, holding it for a few seconds before exhaling. Taking in the scent of lavender will help you become calm, while sage can help with insomnia. I sometimes spray this in the air when I’m stressed, just to help me relax.” A small giggle left her lips, and her smiling face left you absolutely enchanted.
You found yourself smiling back. “Thank you. So much, for all your help.”
The clicking of her fingertips typing on the computer filled the air. “Of course. It’s why I’m here.”
You watched with unwavering intent as she placed each item on their own sheet of purple tissue paper, showering them with a mystery mixture of crushed herbs. Whatever it was, the smell made you feel more relaxed than you had felt in weeks.
After paying, you grabbed your bag from her and started to leave the shop. But before you even made it halfway through the crystals room, you stopped and turned around. “Hey. What’s your name?”
“Dami.”
You bit your bottom lip before smiling. “Thank you very much, Dami. I hope to see you again.”
“Likewise.”
The images of Dami crowded your mind as you made your way home. You could still feel her gaze on you, her touch against your hand and the warm, homely feeling that you got when you were around her. You hadn’t realized how much she and that shop affected you until you stepped outside, the sunlight falling down to kiss your skin and hair.
It was a decent drive to your apartment, the brown bag sat on your passenger’s seat the whole ride home.
The moon had risen before you were able to sit down in your bedroom and open up the purchases from earlier. As you reached in, your fingers brushed against what felt like card stock. It proved to be a business card, the word Avalon across the front in a fantastical font. You flipped it over, eyes widening a tad at the scribbled phone number. Beneath the number was a short yet sweet message:
“Sleep well and sweet dreams. May we meet again.
-Dami”
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CYOA: Gotcha
“I was invited directly. If you don’t believe me, you can ask him yourself.”
You deliver this line with utmost confidence. This man was a waiter, someone who would be beneath a rich, young aristocrat like you were pretending you were. You were also a hybrid and was only briefly surprised that the waiter was one as well.
You could thank Chu Zihang later for exposure to what a truely frightening bloodline purity was like. This guy, while a hybrid, didn’t give off nearly the same shockingly inhuman aura as him.
The waiter let out a quiet hmph at your poise, but he still hesitated briefly, putting the business card down on the booth and walking away. “Please wait here.”
You see him disappear further into the restaurant, behind the dark wood counter of a bar. He picked up a phone and dialed the number. As a hybrid you had a much higher auditory sense than a normal human and could hear the conversation.
“Stravinsky brought a guest. This is a sensitive meeting. Did he say anything about it?” A pause. “Not sure. This person not one of us.”
The waiter nodded once and hung up the phone. He picked up a menu and wordlessly beckoned you inside. You can finally see the spacious interior. A live jazz band was playing, a svelte women in a skimpy gown crooned into microphone on a small stage. The tables were shrouded in darkness and cigarette smoke.
You’re led to a large round table and you and Stravinsky recognize each other right away.
With him other men in business attire were seated. You assume that they’re hybrids as well. They eye you with moderate annoyance. One that looked Asian ignored you completely. Another a women with mahogany colored skin, gave you the flash of the whites of her eyes, stood up and left the table.
You get the distinct feeling that you’re not welcome here but you have no choice but to wade into this river full of crocodiles.
“I guess it’s a little late for introductions.” You hand Stravinsky your business card with your fake ID on it. Your name, a made up entity called Alpha Corp. Supposedly, you’re a successful software engineer.
Stravinsky pockets it without looking at it. “Gentlemen, where are your manners? Don’t tell me that we’re closing recruitment now that we’re so close to our goal.”
Your ears perk up and you look around, more intently now.
The Asian man finally gives you a bit of attention. “I kind of feel sorry for you. You were probably expecting a business opportunity. But this is a religious meeting.”
You look him straight in the eye and reply quickly. “What’s the difference?”
Stravinsky snorted with laughter, ducking his head. “Do I know how to pick them or what? I caught this young blood bidding 50 million on the Eye of Horus. Don’t be so close minded. We are all clearly a believers in the power of the gods.”
He leaned forward. “Besides, I’m in need of a play-tester for a very important game.”
His eyes sparkled in the dark as he gazed at you, not as an equal but like a predator, eying prey through the bars of a cage, imagining all the things he would do to you once he got his claws into you. You’d have to be careful.
“Tell me the details you want, but shouldn’t we introduce ourselves first?” Names, contact information... these were what Chu Zihang told you to acquire.
“We don’t use our real names here.”
The smartly dressed black woman returned to her seat and you nod to her. She flicks her eyes at you and says nothing.
“This is Amber Isle.” He says nodding to the woman. “This is Agate Image.” he says of the Asian man.
As he introduces the people in turn, you immediately notice a pattern. The inclusion of a precious stone and the letters A.I. You file that away for later.
“And what’s your religion?”
“You should know the answer to that, if you’re in here.” Stravinsky lifted a bottle of wine and poured it into a glass to offer it to you. “Hybrids... they have a certain smell. Yours is faint... but it’s definitely there.”
“You’re going on like that? It’s a little embarrassing.” You take the wine.
Agate snorts. “If its embarrassing for you, imagine how it is for us. We’ve told him again and again, stop bringing his new hires to high level meetings.”
“I want to let them know what working with us has to offer.” Stranvinsky took on a wounded tone. “You don’t think its effective? It’s far more effective than your habit of picking them up off the street.”
He sounded pretty proud of himself. “And if I agreed to your game, what would you do?”
You obliquely reminded him that you haven’t agreed to anything yet. You need more information.
The woman next to him was strangely silent but she wasn’t ignoring you any longer, but watching you like a hawk. Her eyes were sharp. She didn’t trust you and that much was obvious.
You take a sip of the wine, meeting her eyes.
“Ah. Remember what I said about defeated death at the end of the game? What if it wasn’t a game? What if it could actually be done?”
“Immortality is a fairy tale...”
“And yet every major religion preaches about it doesn’t it?” Stravinsky says slyly. “And we know what group who has perfected the art.”
“You’ve figured out dragon egg-making?”
You squint your eyes in shock. After the 4 kings were created, they were split into pairs. Both twins were born from special eggs. This combination of Alchemy and Technology was a mystery to even the oldest of Hybrids. So long as the dragon could make an egg after birth, once it died it could be reborn into the world. The only way to kill a dragon king was after birth, preventing it from creating its egg.
“You’d still have to be a dragon to do it. And you’re just a hybrid. No offense.”
“I wouldn’t expect you to believe it just by my say so.” He slid his cellphone forward and you hone in on it. There’s a video playing. A bright complicated alchemical circle, runes and what looks like an urn. “Is that an authentic dragon egg?” You ask, but you’re really focused on a certain icon. A text message has been received.
You reach for the phone as though to hit pause and accidently swipe down. A text message and a phone number catch your eye. But you pretend its a mistake and pause the video to examine it.
Stravinsky takes the phone back however. “Do you believe me now?”
“I do...” You say cautiously, while you mentally record the phone number you just saw in your memory. “How many others are involved in this?”
“Many? To know more, we’ll need you to agree to be one of us.”
You look at the other members of the table all of them scowling at you.
“Is this solely your decision?” You ask.
“You’ve already seen too much. I’m afraid we can’t let you leave.” Agate moves his jacket slightly to the left to reveal the gun hidden at his chest. “Sorry. It’s not much of a choice.”
Stravinsky scoffed. “For the rich and the strong, there is always a choice. I swear, you think you’re still part of the Yakuza.”
Agate’s eyes narrow to slits. “You just showed a highly classified document like it was an introduction pamphlet!”
You glance at Stravinsky who seemed to be enjoying his colleagues ire. But the man did have a point. He invited you to this restaurant, he knew you were a hybrid... what else was he assuming about you?
Fear starts to creep in. Was he behind the missing agent? Was he looking for his next victim? Laying obvious bait to trap the new target from Cassell?
“The truth is, I’m a software engineer. I work at the pleasure of my clients.” You say, setting the wine glass back on the table. “I can consult on any matter they like. At its heart, my job is to find solutions to client problems.”
“I don’t know about this egg business... but if you hire me as a consultant, you can both be rid of me and insure confidentiality as business partners.”
Glances were exchanged around the table and you secretly hope that they agree to this and not drag you down some dungeon and sacrifice a goat or something.
“I think this is acceptable.” The black woman, Amber, sighs and nods once.
Agate’s eyes go round. “I don’t agree with this but I suppose I have no choice now.”
“I guess that means you’re hired...” Stravinky also seems disappointed. Maybe he liked goat rituals.
Deep relief overwhelms you to your core. “Now, I take it you have a secure way to contact me? One we can freely use?”
It was Amber who pushed forward a different card. This one only had a QR code on it. “You’ll be able to obtain that information here. Any software needs we have, we’ll be in touch.”
Much to your surprise she offers her hand to you. When you shake it, it feels strangely pebbly. Your eyes go wide. This woman... she had scales!
Her hand squeezes around yours. “Soft... just like an IT professional.” She purrs. “Failure won’t be tolerated. Neither will betrayal.”
She lets you go and you try to slow your pulse.
Stravinsky elbows you sharply. “She’s quite something isn’t she?”
You manage to hold your cool facade when you get out of the restaurant. You weren’t a smoker or a drinker, but right now, you really wished...
Your hands are in your pockets to hide how much they were shaking. You could still feel the scales on the back of her hand, the sight of the dragon king egg case. The gun. How close were you to dying in the restaurant?
After you walked around the block you flag down a cab to take you back to your hotel.
You take off your dress clothes and look at the clock. 3 am.
The phone buzzes. You put it on speaker phone. “Report.”
But you’ve barely had time to collect your thoughts!
You make the best report you can. “Okay, so that’s what I’ve got.” Putting the QR card on the table, you massage your shoulders. You’re tempted to ask if you can go home now.
All of a sudden you’re interrupted by a critical voice. “You agreed to be hired by them?”
“I...” You weren’t sure what to say to this. “I had to find a middle way.”
“No... this is good. Because you’ll be in contact and you’ll be paid. That gives us two contacts. However, EVA will be monitoring both. I recommend you work remotely. These people are too dangerous for your level.”
You breathe a sigh of relief. “Thank you, sir.”
“Take a break and rest up. We’re going to have to get you out of Munich. Were you followed?”
“Not that I saw, sir.”
“I’ll put out some security guards for you.”
Was Chu Zihang that concerned for your safety? He hung up abruptly.
You can’t think to do much more. You were too tired to even put on your PJs. You just lay on the bed and stare at the ceiling.
You don’t remember your eyes closing, but you’re awakened by a sound.
Your cellphone is buzzing and vibrating erratically. Lines of green text descend in a cascade across the screen and then it goes black with only two words. “Gotcha.”
What do you do???
--------------------------------------
A. Jump behind the bed.
B. Call for help.
C. Throw the phone from the window.
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What seems like a lifetime ago
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