#dragon rising thoughts
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dragon rising thoughts:
imagine wu just astral projected himself so hard and separated himself from his physical body in hopes for a chance to get the ninja together again from beyond his physical capabilities. only forming into 'himself' the more the ninja are gathered. His physical body on the other hand is now a living husk just as Garmadon used to be Is this an AU? Absolutely
#master wu#ninjago wu#ninjago#ninjago master wu#sensei rambles#wu#lego ninjago#ninjago dragons rising#dragon rising thoughts#silly au moment#hes only allowed back if he finishes his goal
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ATE AND LEFT NO CRUMBS !! THE RGB SIBLINGS ARE CANON!! ā¤ļøšš©µ
#āshe jumped into his armsā yeah..because they didnt see each other for weeks and thought they were dead?? UNDERSTAND THE CONTEXT#CORRECTION; YEARS** NOT WEEKS!!#greenflame and nya x lloyd shippers DNI im so serious#i feel like some of these people dont take this show seriously#ābut lloyd was aged up by the teaā if you dont see the red flag in aging up a child to meet the qualifications of a older woman GO AWAY#ninjago#ninjago fandom#rgb siblings ninjago#kai ninjago#ninjago kai#lloyd montgomery garmadon#lloyd ninjago#ninjago lloyd#ninjago nya#nya ninjago#dragons rising ninjago#ninjago dragons rising
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your voice is so far
ā
Wahoo finally finished this project it took FOREVER!! Anyways this is what I thought about the SECOND i saw those nunchucks in DR. Do with this what you will
#seriously this took forever#pls dont make this flop#im very proud of it#ninjago#ninjago thoughts#ninjago jay#ninjago fanart#my art#ninjago lloyd#jay walker#lloyd garmadon#ninjago arin#ninjago sora#dragons rising#ninjago dragons rising
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My favorite moment. That smile of absolute trust he has in his big sister who's never let him down ;v;
#my rgb heart#im cri#someone on the dragons rising team definitely knows how much we love them#my mind immediately flashed back to Hunted when he said that#mispearl ninjago thoughts#ninjago#ninjago dragons rising#ninjago rgb siblings#lloyd garmadon#nya smith#big sister nya <3#ninjago screenshots#ninjago spoilers#ninjago dr spoilers#ninjago dr s2
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, āEspecially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.ā [source]
BioWare wanted to make the beginning ofĀ Dragon Age: The VeilguardĀ feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[āĀ found this post or blog interesting or useful? my ko-fi isĀ hereĀ if you feel inclined. thank youĀ š]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq#video games#long post#longpost#solas#mj best of#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
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Little kids who are samurai x fans not being able to pronounce āPixalā so she gets called āPickleā by them instead and she just embraces it once she learns about it. Pickles and pickle emojis are now associated with samurai x in online spaces. Pix tells her dad and he thinks itās funny. Some of the ninja include pickle emojis in her contact in their phones
#people clearly know who Pixal is. in dragons rising that intelligent George thing?? he was like āand whereās Pixalā#so before anyone comes at me about Sam x being her secret identity#it clearly came out at some point#anyway I thought this was silly funnyā¦ā¦ā¦.#š„#halcyonia#ninjago#ninjago Pixal#Pixal Borg#Pixal ninjago
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wandering
#jay walker#jay ninjago#jay walker ninjago#U know i thought itād be funny#if the merged realms r scattered with missing posters from nya#where he looks sweet and happy and Loving#and then bam right next to it is the administration wanted poster#Where he looks like someone is holding a gun to His head#anyway .#ninjago#ninjago fanart#ninjago dragons rising#dragons rising#yep i Made him a smoker#i think he picked up a smoking habit In the administration#Bro#imagine ras has a No smoking rule#so Jay convinces cinder to Let him inhale Cinders smoke#Someone get on that NOW#jaya ninjago#implied ā¦.#tried to give him a slightly different wolf clan outfits
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woah. hi Agent Smith how'd you get here!
#i was gonna draw agent walker fighting with him but got llllazzyyyyy#no thoughts attached to this one really. ive been hit with artblock recently#ninjago#ninjago kai#ninjago au#agent smith#ninjago dragons rising#teshfarts
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sketches doodles useless thingies
sorry guys I'm dead summer finally killed me so baii š
#ninjago#ninjago fanart#lego ninjago#spinjitzu brothers#ninjago wu#ninjago garmadon#young garmadon#ninjago morro#morro wu#<- Idk how to draw him#ninjago euphrasia#dragons rising#ninjago dragons rising#there's so much tags...#if u think that spinbros thing is a li'l bit ooc.#u're right actually#I just thought it's silly#ughh I want to talk sm I just don't feel like shitting under images#got your nose!! I ate all of 'em bcuz Im lazy#it's not like I have to post masterpiece everytime. it's just that I feel kinda shitty when all I have is doodles about nothing#y'know#goddess my handwriting is so messed up#I was really sleepy and all I have is my finger sorry guys#bred's art
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*crawls out of the grave, slaps this down and crawls back in without comment*
( Outfit ID is 2624062 )
#flight rising#dragon dressup#eyyyy still alive but far less active on FR sadly!#Turns out what I thought were internet issues making pages fail to load is actually my pc being an ass so that's been fun#that and waning interest plus the Sisyphean task of keeping these buggers fed had put a bit of a damper on things
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The Conduit
#ninjago#ninjago thoughts#my art#ninjago fanart#ninjago lloyd#lloyd garmadon#ninjago dragons rising#dragons rising
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Kai and Cole having to deal with each other's daughters
#ninjago#ninjago dragons rising#ninjago dragons rising season 2#meanwhile Lloyd is simultaneously bursting with pride over HIS daughter and being shunned by his son :(#ninjago spoilers#dragons rising season 2 spoilers#kai smith#cole brookstone#ninjago bonzle#ninjago wyldfyre#mispearl ninjago thoughts#ninjago screenshots#the grammar in this post is messing me up so bad I keep changing it#should daughter be singular or plural??
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Rook came through that door like this
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#lul#og mj#i know im not the only one who saw this.. some of u thought it too
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Youngest of FF Kai Kai bonding with Bonzle blah blah what I wanna see is Jordieās soul (/body) ALSO being stuck in Superhell with one of the Forbidden Five having taken over her normal body at the end of s2p1, and her now having to chose between either these ancient evils or two peeps who keep forgetting her name
Sheās grumpy not just because of her predicament of having to accept help but also because one of the first things that happened is that she fell down a set of stairs and at the very least sprained her arm.
#ninjago#lego ninjago#ninjago dragons rising#dragons rising#ninjago dr s2#ninjago spoilers#ninjago fanart#sorry to everyone who got attached to my jordie n jay bonding i will still draw that but#this idea hit me like a truck#i just need to see jords being grumpy. bonzle being constantly suspicious and still Very Much Mad#kai is just trying to kinda diffuse the situation because this isnāt rly their biggest problem rn#i have also thought abt only making jordieās soul appear#yk as a knack to *her* now being able to be dehumanized#(neither bonzle nor kai would do that but. yk. still.)#kai ninjago#ninjago kai#kai smith#kai jiang#bonzle ninjago#ninjago bonzle#bonzle finder#jordana ninjago#ninjago jordana#dragons rising jordana#if this *does* happen i will cry#(iām honorarily naming these three superhell trio thank you)#cablart
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these are fun
#ok im finally watching DRP2 and Cinder and Wyldfyre's beef is so funny like sir you are (presumably) an adult and bullying a teenager#ive seen some takes that Cinder is a teen which i giggle at bc when i first watched DR i thought he was genuinely like 50. old ass man#go to bed grandpa#i changed my mind tho he must be a youngish adult but hes just kinda fucked up. like yeah Cinder maybe you do need ur beauty sleep#hes grown on me though. who is this DIVA#ninjago#dragons rising#my post#ninjago kai#ninjago lloyd#ninjago harumi#ninjago wyldfyre#ninjago sora#ninjago vania#ninjago arin#ninjago roby#harumi jade#princess harumi#lloyd garmadon#kai smith#kai jiang#princess vania#ninjago cinder#i forgot to tag him oops. its what he deserves#lego ninjago#amelia isn't funny
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Tried to categorise every known element to each Soruce! I think that the new elements could have been made when Riyu was born and those could be "his" elements but I could be wrong hmm
Went with "Flow" and "Stillness" for the Water and Ice Sources just for the sake of them having a name, 7th one is still an enigma tho, Balance is kinda just a place holder name lol
My reasonings for Tech being under Energy and Heat under Motion is because I think that when the Tourney starts, the current Ninja team will have a representant of each Source, so with Jay and Kai out of the picture, Sora and Wyldfyre can fill those slots
Also ngl was so hard to do anything for the Ice Source lmao
Lots of rambles here as this is mostly taken from my bird app post, but I am all here for the discussion, so lmk what you think :)
#ninjago#ninjago dragons rising#ninjago fanart#ninjago theory#ninjago thoughts#ninjago dr#ninjago dr s2#ninjago dr spoilers
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