#doppelganger dmc
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Doppelganger … ? I hardly know her..
#devil may cry#dmc#dante sparda#doppelBANGER#I mean#doppelganger#Doppelganger style#they should kiss
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The last move was personal lmao
#devil may cry#dmc#dmc vergil#sparda twins#vergil devil may cry#dmc 5#vergil doppelganger#dante dmc#devil may cry vergil#devil may cry dante#dmc 5 dante#dante#dante devil may cry#dante dmc 5#sims 4#the sims 4
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as an avid lover for both vergil AND v, I also adore the doppelganger very much
it's just the silliest guy ever, I love it so much
vergil there's no need to be ashamed of it fr
#devil may cry#dmc vergil#dmc5#dmcv#devil may cry v#self ship#self shipping#self insert#vergil sparda#vergil doppelganger#love this man so much im crying#i enjoyed drawing the doppelganger ngl#comic time#rodney loves
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When drunk Vergil hears a song from his youth. Who supplied him the booze?:
Ah, must be Dante. Showed up to the scene of the crime. 'Twas a set up! And why wouldn't Nero just join in?
#dmc#devil may cry#Vergil#Dante#Nero#love how the other two join in#two and a half amigos having the time of their life#yes that's a reference to two an a half men#drunk Vergil shenanigans#get him plastered and you might just get the doppelganger goof that's denied to the world directly out of him#the song used in the clip is 'loverboy - working for the weekend'
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An interaction between Uribirb and Griffon in Birgil’s mind| ˙꒳ ˙)
V and Doppelgänger (ready for some bedtime stories) passed by the scene of Uribirb finishing off Griffon(‘▽^d)
It’s a peaceful day within Birgil’s mind( ᵕᴗᵕ )
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"the white haired sword man is my favorite Devil May Cry character" oh how daring and original. My favorite Devil May Cry character is Vergil's shadow clone.
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Fucking superb you funky little energy construct. Live your truth. He can kill you but not your dreams.
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motivational swordsmen
bonus sento and doppelganger doodle
#my art#devil may cry#dmc#mortal kombat#devil may cry 5#dmc5#vergil dmc#mortal kombat 1#mk1#kenshi takahashi#mk1 kenshi#sento functions like doppelganger in mk1 istg#not drawing kenshi from the neck down ever again#mfs clothes were too complicated#and yet i can draw vergil's clothes idk
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2021. DMC3 Doppelganger sketch
I don't think I'll ever draw a smirk that good again...
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Where DMC Characters Rank
Capcom Super Elections results have come in and it time to see where the characters of Devil May Cry rank among Capcom's wide array of characters.
Dante is very, very popular. He was voted as the #1 Capcom character overall with 26,874 votes, #1 in both the world and Japan, got first with male voters and second with female. Generation-wise, he was voted as the best by people in their 10s-20s, second best by people in their 30s-40s, and fourth best by voters in their 50s-60s (and higher I presume). He got most popular male character in both the world and Japan.
Vergil was voted as the 4th best Capcom character overall with 10,178 votes. He got the #4 spot in the world and was not on the top 10 list in Japan. He got 6th place among male voters and 5th place among female. People in their 10s-20s found him to be Capcom's 3rd best character, while people in their 30s and higher did not find him worthy of the top ten list. He's Capcom's third most popular male character in the world and the 7th in Japan.
Nero landed 16th place overall with 3,025 votes. People in their 10s-20s found him to be 10th place material, while people older than that did not find him to be top ten material. He landed 7th most popular male character in the world and did not make the list in Japan.
Honorable mention to reboot Dante, who made 70th place with 518 votes.
V got 71st most popular with 516 votes, I can only assume this is supposed to be V from Devil May Cry.
Tragically no women from Devil May Cry made the top 10s, only to be seen through the extended list.
We see Lady come in as Capcom's 80th most popular character with 419 votes.
Trish came in at 234th place with 86 votes.
Surprise contender Sparda managed to find himself in 264th place with 69 votes despite the fact we know nothing about him.
Nico found herself as Capcom's 275th most popular character with 65 votes.
Lucia got 379th place with 32 votes.
Nelo Angelo got his own character spot, apparently, and landed 452nd place. Why those 21 people didn't just vote for Vergil I do not know.
Griffon, Shadow, and Nightmare got grouped together and are Capcom's 507th most popular characters with 15 votes.
Kyrie is Capcom's 538th most popular character with 13 votes.
King Cerberus made 580th place with 10 votes.
Elder Geryon Knight made 770th place with 3 votes.
Mundus somehow managed to get 3 votes and wound up in 770th place.
The Doppelganger also got their own spot and got 2 votes that landed them in 816th place.
Death Scissors aka the bane of my existence apparently got their own character spot and actually got a vote that put them in 867th place.
RIP Eva I ran through this list twice and did not see your name.
#I did not see Kyrie's name the first time through#but I knew she was there because I voted for her so I had to go all the way through again#which I then saw some enemies on the list#what was going on in the head of the person who went through all of Capcom's characters or just DMC's characters and decided Death Scissors#are their favorite I have no clue#Devil May Cry#DMC#Do I want to tag all these characters?#Sure why not#Dante DMC#Vergil DMC#Nero DMC#V DMC#Lady DMC#Trish DMC#Sparda DMC#Nico DMC#Lucia DMC#Nelo Angelo DMC#Griffon DMC#Shadow DMC#Nightmare DMC#Kyrie DMC#Cerberus DMC#Mundus DMC#Eva DMC
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I think the funniest crossover ever would be Pizza Tower and Devil May Cry. We got one anxious pizza joint owner, Peppino Spaghetti, who would pummel someone with his bare fists while going at Mach 4 like a maniac. Then there's the wahoo half devil pizza man, Dante Sparda, that hunts demons for a living and has major family drama.
Dante would be such a common visitor to this strange pizza joint for two reasons. One is the pizza is actually good. Two Peppino practically the most interesting person he has ever met. Dante is convinced that this man got demon heritage from seeing him beat the shit out of any demons who try wreck the joint.
Hell there is a gooey doppelganger he seen multiple times with an apparent appetite for demon meat, living pizza toppins who dance around and another chef that rides on a giant ass rat. Peppino meanwhile just glad Dante pays for his massive amount of food(thank Vergil whose tired of his little brother's tab lifestyle. He does the funds.) He still doesn't know how this guy with the big ass sword even found his shop.
I got even funnier yet wholesome crack thought in the form of Nero being adopted by Peppino. He magically disappears from the orphanage doors and instead pops up outside the diner. Peppino is fucking confused as he just finished closing up his new restaurant only to find a baby. (DMC and PT are separate worlds that can be accessed through particular areas.)
Cue instant panic since who the hell would leave a baby here?! He can't exactly leave the kid here as there is no place to take him anywhere. Thus the start of reluctant dad Peppino and Nero Ink Spaghetti with special guest uncle Gustavo!
It was definitely a struggle raising a baby alongside running a pizza joint but our anxious man manages to do it. Peppino is an absolute happy crier when it comes to Nero's big accomplishments. Especially making his first pizza by himself as he definitely teaches our quarter devil how to cook.
Although Peppino hates the Noise a lot more than him being a usual nuisance. He can handle the mean pranks when it's on him but his son? You can thank one notorious mishap with the Noise that awakened a 10 year old Nero's Devil Trigger.
The kid was absolutely a fucking wreck when it happen not because he have no clue on his heritage nor demons completely. It's how Peppino would react as the man who raised him like a son is a massive ball of PTSD from being a retired war veteran. The man definitely got spooked when his kid burst into flames.
Nero being able to change into some kind of devil wouldn't make Peppino reject him though. This was just another side that everyone would have to get used too but yeah. Peppino definitely hates the Noise with passion after this incident.
Nero's first adventure actually doesn't start in Devil May Cry 4 but instead Pizza Tower which takes place a year before it. Due to Pizzaface antics, father and son got separated for quite awhile. Taking on the various levels of each floor before finally reuniting at Fake Peppino's boss stage: Bruno's Pizza.
Nero stole a random sword on Floor 1 and a gun from Floor 2 as he doesn't has his official gear yet. (He steals that from SWORD while at Fortuna.) Pizza Tower could be considered a perfect playground to figure his own abilities than just Devil Trigger. That and final boss tag team as both were completely done with Pizzaface at that point.
Now things around the diner absolutely changed a bit afterwards. Fake Peppino, Peppy, moved in without warning although Nero wasn't that offput unlike his dad. He absolutely pulled the 'Clone = New Kid' card on Peppino as the Toppins were practically adopted too from how fond said man is with them. (Those little guys taunt whenever Peppino does too!)
Ending up on Fortuna can be considered a Hell Portal in the wrong place at the wrong time. Or it shows up inside Peppino's Diner which practically leads Peppino, Nero, Gustavo, Brick, and Pep to get dragged in devilish shenanigans. You can bet your ass everyone was so fucking befuddled by these newcomers.
Dante the most as he had a feeling who Nero is but not the strange man who piledrived a Balrog with sheer strength and speed. Did Peppino think the half devil is his son's relative? Absofuckinglutely. White hair, can go Devil Time(what he calls Devil Trigger) and the obviously cultish spiel about this 'Sons of Sparda' was enough.
He would've torn into Dante if the man didn't admit to being clueless. (Vergil nor his other halves are safe though. Even V is getting suplexed.) Peppino and Pep do rip Dante a new one when he decides to call Nero deadweight. You don't insult their son/older brother without an ass kicking.
Our Pizza Tower makeshift family get involved in Devil May Cry 5 when Nero didn't call them back for awhile. He had decided to work under Dante so he could get to understand his family heritage better. Nero still calls and visits when he can even bringing Kyrie along.
Peppino did cry upon finding out the two became a couple like the proud dad he is. Kyrie gets quite well with Pep and thinks the Toppins are adorable little fellows. Now I can't forget about Vergil.
You can bet your ass it was fucking awkward when he found out not only Nero is his son but considers this weirdass anxious man as his father. Peppino loathes Vergil to no end especially with the arm cutting to get Yamato. The older Sparda doesn't visit the diner for awhile since Pep would try to tear him apart since he's just as vengeful. Fake Peppino likes the taste of demon flesh btw.
It took some time before things could smooth over between both parties. Now if only Dante and Vergil behave than try to kill each other near his restaurant. Peppino's Diner practically has a two way portal between both worlds due to the Hell Portal in the restaurant incident. (It's in the basement behind a closed door.)
The Devil May Cry crew do visit frequently thanks to that. Mainly Dante since the pizza is not only good but cheaper too. If a demon tries to slip through than Peppino will beat the shit out of it. Also he probably got a Devil Arm shaped like a pizza cutter now that I think about it.
Then again, Peppino's Diner never be the same after a little baby with white hair showed up at the doors. What do you guys think? For now enjoy this little jam.
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#sonicasura#back on my bullshit#this time it's pizza flavored#pizza tower#pt#peppino spaghetti#peppino#pizza tower peppino#devil may cry#devil may cry series#dmc#dmc series#nero sparda#dmc nero#dante sparda#dmc dante#Youtube
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Dmc (red hood queen au 2)
More information part 1
In the beginning, nero isn't really trusting that Red doesn't have any other weapon to use right now.
When she sees a child singing with her brother singing a child version of🎵 out of the darkness🎵 while attempting to do ballet
Red likes singing and dancing going forward
When nero tries to save kyrie Argus's actions, the swords fail safe, which causes the blade to absorb more of his power rapidly, which results in Argus taking kyrie away.
Nero was about to throw Red Queen away, but Credo stopped him, telling nero that the sword was his best bet a finding kyrie did to red downing ability.
For first-time players, you stuck to using yamato for now.
Due to nero not trusting red and only speaking to her when necessary.
Bouns I was thinking of due to yamato fragments, which is a thing in before the nightmare novel, which is causing portals (sercet missions) to appear.
which causes nero to find yamato fragments giving him new moves until the final one would be a boss battle with ""vergil""
But they will be transparent like doppelganger.
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#devil may cry#dmc#dmc vergil#sparda twins#vergil devil may cry#dmc 5#vergil doppelganger#dante dmc#devil may cry vergil#nero
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Семейное фото.)
Мысли Вергилия: "!@#$%^, теперь их двое" Мысли всех остальных за кадром: "теперь их трое.."
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Collection of Devil May Cry mods for FFXIV
Just a collection of DMC mods I've found in case anyone else wanted to use them too. I'll add more as I find more.
Also buying the eat pizza emote from the XIV store is always worth it.
Dante: DMC1/Monster Hunter Version Outfit DMC3 Outfit DMC5 Outfit DMC5 Hair DMC5 Sword (Closed) DMC5 Sword (Open) Sparda Nevan Agni & Rudra Rebellion Ebony & Ivory Force Edge Dark Knight Job Rehaul Dante Theme (Free Trial Version) Dark Knight Job Rehaul Dante Theme (22$ Full Version) Sin Devil Trigger replaces Reaper Enshroud Dance Taunt Emote
Vergil: DMC5 Outfit Inspired Hair Inspired Hair (Viera) Yamato Beowulf Plastic Chair Weapon Saumurai Job Rehaul Vergil Theme (Free Trial Version) Samurai Job Rehaul Vergil Theme (10$ Full Version) Sin Devil Trigger replaces Reaper Enshourd + Adds Doppelganger to some Samurai Skills Doppelganger Living Shadow for Dark Knight Status / Judgement Cut End Emote Plastic Chair Sit Emote Plastic Chair Mount Vergil Tsum Minion
Nero: DMC5 Outfit DMC4 Hair Red Queen Weapon Blue Rose Devil Bringer Inspired Devil Trigger Wings (Not recommended when using GNB Rehaul) Gunbreaker Job Rehaul Nero Theme (Free Trial Version) Gunbreaker Job Rehaul Nero Theme (28$ Full Version) Punchline Mount
V: Outfit Book Cane Summoner Job Rehaul V Theme Cane & Umbrella Idle Pose Holding Book Idle Floating V Book Emote
Other: PvP Music Replacer DMC5 Outfits for Lady, Trish, & Nico Cavaliere Angelo Sword
I highly recommend using Penumbra over Textools for mod installation. Mainly due to it letting you control who the mod works on on your side, and the ability to use Glamourer. Penumbra lets you set mods to affect yourself only, all player characters, all npcs, ect. This way everyone with hair type X won't have Dante's hair. Only you will. It'll also let you set priorities and disable mods when needed, which is especially helpful if you have mods that interact with one another.
Best part is you do not need to exit the game to install/modify mods. It's all done in game and no restarting is needed.
More under cut
Glamourer comes and works with Penumbra. It lets you set a sort of client side glamour plate for yourself. That way what you wear in game for others to see is totally separate to what you use in Glamourer. Say the top used for Dante's coat mod is an ugly thing vanilla wise, but you have to wear it to have Dante's coat. With Glamourer you can set your ingame looks to whatever you want, then on your side use Glamourer to set the ugly coat on yourself. Everyone else will see the gear you set up in game, not the ugly coat, but you'll see Dante's coat on your end. Glamourer can also modify dyes, weapons, remove gear restrictions, and change your race, gender, and any character customizations at will.
If you play with friends that also mod, there's something called Mare Syncronus that works through Penumbra too. It's a player made server by the Penumbra creator that reads what mods you currently are using on your character, sends it to their server, and shares it with friends you have added on your Mare friends list. This way you and your friends can actually see each others mods. This extends to your modified minions, mounts, battle actions, and emotes too. Only people you add in your friends list or share a sync shell with can see your mods, and only mods installed into Penumbra are able to be picked up. Textool installed mods will not be visible to others. You do have the option to pause yourself and/or other individuals/groups when you don't want your mods to be visible, or if you don't want to see their's either.
Installation guide here https://reniguide.carrd.co/
#ffxiv#mods#dmc#devil may cry#final fantasy xiv#dante#dante sparda#vergil#vergil sparda#v#lady#trish#nero#[⚚𝔗𝔢𝔞 𝔅𝔦𝔰𝔠𝔲𝔦𝔱𝔰]
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DMC bosses ranked by difficulty
Alright, I have finally finished it. My tierlist ranking the bosses from every DMC game based on their difficulty! (except for DMC2 and the reboot. I haven't played the latter, and DMC2 is not worth replaying xD)
The list is mainly based on my personal experience with each game on DMD (and the difficulties below it). Here it is!
You might have noticed that the DMC5 Dante bossfight is not there. That's because it's been a while since I last played as Vergil, and I don't remember the finer details of that fight. If I had to place him somewhere based on my flimsy memory though, he'd probably be next to his DMC4 fight.
Replaying these worderful games and making this list while I did so was lots of fun! If you'd like to make your own tierlist, feel free to ask me for the link on Tiermaker! (I'll add the link on the post if demand is high) But like I said above, it lacks the DMC2 and DmC bosses, so if needed, you'll have to add these yourself.
I also wrote down my thoughts on each boss down below, alongside some advice for the bossfights! It ended up a bit longer than I expected, though xD
(very long text below!)
My thoughts on each boss, from easiest (low tier) to hardest (top tier):
- Tier 1: Too easy
Mundus 3 (DMC1): He can barely even attack you. Just spam Ifrit and activate DT to finish him quickly.
The Savior (DMC4): You don't need much skill to fight this boss. Use Trickster to easily avoid his punches. If you're impatient like me and would like to end this boring boss as quickly as possible, use Distorted Real Impacts on his chest crytal once it's possible.
Phantom 2 (DMC1): This fight is optional and can be skipped by entering any door in the hallways. But even if you decide to fight him, just parry his fireball attack a few times, which isn't too hard to do once you get the timing.
Dante 1 (DMC4): He's a tutorial boss. Naturally, it's not very difficult. On DMD, he feels more like a little taste of Dante 2, but even so it's a pretty chill battle.
Qliphoth Roots (DMC5): This game's tutorial boss (Urizen doesn't count). As expected, it's a pretty chill fight. There's plenty of room to dodge the roots and they're pretty slow when attacking.
Doppelganger (DMC3): This boss is very easy. Doppelganger only attacks you if you're right beside him, which is rare unless you actively try to be near him (he also has a ranged attack but it's very easy to dodge). Use multi-hit attacks like Prop or Revolver to quickly activate the lamps in the room. Time it right to stun Doppelganger for a little while. If the whole room is lit, the boss will be stunned for a pretty long time, so feel free to bully him :)
- Tier 2: Not that bad
Containment Room (DMC4): One of the worst bossfights ever made. Despite that, it's (thankfully) not that difficult. Well-timed Snatches and Busters will quickly destroy the screen and kill a few Gladius. Keep your eyes open and ears sharp for the Gladius's strikes and for the electricity on the ground.
Griffon (DMC5): The first familiar to be fought in Mission 18. Griffon is not that threatening when he's fighting alone. He can be stunned very easily with either Kalina Ann, and Round Robin, his scariest move (for me at least), is only used immediately after he recovers from a Stalemate. His Double Check can get in the way during Nightmare's bossfight, but relocating out of its way (or staying on ground/jump-cancelling depending on its height) should help avoid it.
Shadow (DMC5): The second familiar you'll fight in M18. The big kitty is generally stronger than Griffon, but just as easy to stun with the Kalina Ann(s). Hedgehog is a very scary move, with plenty of range and lots of damage potential. Like Griffon's RR, however, Shadow will only use it once, immediately after it recovers from a Stalemate, so keep an eye for that. During Nightmare's bossfight, Hedgehog should be your main worry, but pay attention on Shadow's position to not be hit by its longer range attacks.
Sanctus (DMC4): This pathetic easy bossfight somehow manages to get on my skin and annoy me to no end as soon as I take a single hit. This cowardly old man protects himself with a magic shield, and once you break it, he will begin to run away like a scared chicken. And worse yet, if you don't damage him enough, HE WILL JUST CONJURE HIS SHIELD AGAIN. Ugh. The fight gets easier once he activates The Savior, since countering his punch with the Buster will skip the shieldless phase and allow you to beat Sanctus up to your heart's content :)
Gilgamesh (DMC5): This big thing made of demonic metal is an absolute slug to take down, but it's not a very challenging battle. Just pray you don't make too many mistakes or you'll have to fight it aaalll over again :D
Lady (DMC3): Originally, I wanted to rank Lady on Tier 1, but although you can easily cheese her fight with Quicksilver, you might (for some reason) want to fight her without it. Still, I recommend you do it. This fight can get a little annoying.
Sanctus Diabolica (DMC4): The same as his first fight, but EVEN MORE ANNOYING. His final attack with the Sparda becomes an actual threat on higher difficulties, so do your best to get the Buster timing right so you don't have to fight him again.
Gigapede (DMC3): This boss will only give you trouble if you're trying to get an SS mission rank. Other than that, just enter DT to help you tank any projectiles you can't dodge.
Hell Vanguard (DMC3): The Vanguard is a normal enemy, and one of the tougher ones, but when it fights alone it's not much of a threat. Dodging and parrying its scythe is very easy, and its teleport attacks can be easily dodged by either jumping, rolling/dashing, or (if you're brave) by blocking through Royal Guard.
Berial (DMC4): The first real boss in DMC4, and considering the record of previous DMC games, he's a very easy one. His sword swipes are quite predictable, and he doesn't deal that much damage, even on DMD. He's sightly harder to fight as Dante because he may counter attacks the same way he would try to counter Nero's Buster, meaning you have to pay a bit more attention.
Bael (DMC4): The big frog is pretty slow and quite vulnerable to attacks, so taking him down shouldn't be much trouble. The Rusalka can get a little more annoying, since they are faster and more agile, but they are pretty predictable. Breaking the ice in his back for a Buster opportunity is the only troublesome thing in this fight, especially on DMD.
Dagon (DMC4): Basically the same as Bael, with a few small differences.
Echidna (DMC4): Echidna's attacks are highly telegraphed and can be easily avoided once you learn their signals. She is a bit tougher when you fight as Dante, since he lacks the huge damage from the Buster opportunities and can't approach her as quickly without Snatch. Overall, a fun but not very challenging fight.
Nevan (DMC3): Just listen to her voice lines and dodging everything she throws at you becomes very easy. Be careful about two things though: 1 - Once her vulnerability phase ends, she'll try to engulf you in darkness for some decent damage. 2 - Her kissing attack. She'll only use it at the very end of the battle, but if she catches you, (I think) the only way to escape is by activating DT on the spot.
Nelo Angelo 1 (DMC1): Nelo Angelo looks intimidating, but on his first fight, he isn't very threatening. He has few sword combos, is not very aggressive, and only has one (easy to dodge) ranged attack. He can block you but Ifrit's charged attacks easily break his guard.
Artemis (DMC5): This boss was a lot easier than I expected. Her laser attacks are easy to dodge and her other projectiles can be shot rather quickly, allowing you more mobility on the arena (when playing as Nero). The only threating thing in this fight is Artemis's scream attack, which she performs whenever you stay too close to her. It can be a bit difficult to predict, but it's nothing that Gerbera can't dodge.
Vergil 1 (DMC3): Like in DMC1, Vergil's first encounter isn't very difficult. He only uses his slower attacks and can't go into DT. Dodge his swipes and immediately punish them, temporarely locking Vergil into a sort of "stunned" state. The Summoned Swords will likely catch you off-guard when you play on DMD for the first time, but you'll get used to them in no time.
Goliath (DMC5): DMC5's true first boss, and a pretty good one at that! But a first boss is a first boss, and unless you're Phantom or Cerberus, your fight is probably gonna be easy. Like Berial, Goliath's attacks are very telegraphed, as they are meant to teach you how to dodge. His long range attacks add a bit more difficulty, and on DMD this boss can hit pretty hard, so you have to pay close attention to his body language.
Nidhogg (DMC5): Nidhogg is more annoying than he is difficult. Playing as V is kind of a mixed bag: not many players adapt to his playstyle, myself included, and that certainly doesn't help in this battle. Nidhogg's fight consists of beating three (sometimes four) targets at the same time. If you defeat all of the three worms in the back, Nidhogg will fall down completely vulnerable. It's the best way to fight him, but doing this can be a little hard, since the worms revive pretty quickly.
Elder Geryon Knight (DMC5): A very lenient boss that could have been much more difficult. This was probably done on purpose, since playing as V takes time to adapt to. Your main worry when fighting this boss is to keep Griffon and Shadow alive. This can be difficult since they tend to stay next to their target to attack, and the Knight is full of strong area attacks. Summoning Nightmare helps a lot, since it can cause plenty of damage alongside reviving V's pets.
Mundus 1 (DMC1): For some reason, this fight changes the game's genre from hack-n'-slash to space shooter. Always found that weird. But anyways, Mundus 1 is not really difficult when you learn that all of his attacks track you. Knowing this, just fly around in circles and you're mostly safe. The one exception is the laser beam attack, but that can be avoided with Vortex's I-frames.
Urizen 1 (DMC5): The first (obligatory) Urizen fight is all about memorizing his patterns. His magic attacks always follow a very predictable pattern, and once you known enough about them, the boss gets pretty easy. Pro tip: Mid-air Gerbera parries the fireball attacks really well. Just be careful with your timing.
Nightmare 1 (DMC1): This boss is extremely predictable and its attacks are pretty easy to dodge. If you observe its behavior, you will learn how to manipulate the core it exposes for you to attack (extremely helpful to avoid red cores). The only annoying thing here is its sludge-jaw attack that forces you to fight a previous boss.
Nightmare 2 (DMC1): Pretty much the same as the first fight.
Jester 1 (DMC3): This is the only mandatory Jester fight in the game, and it's kinda easy. The spheres only follow three possible patterns, and they are pretty easy to dodge. Blocking them with Royal Guard is a bit trickier, but certainly not impossible. If you want a free opportunity to bully Jester, just shoot Kalina Ann at him about three times while he's taunting and invulnerable to damage. If done correctly, he'll get "tired" and do nothing against you. This is also true for all of his other fights.
- Tier 3: Difficult but manageable
Leviathan's Heart (DMC3): If you know how to crowd control, this fight shouldn't be a problem. The way I fight this boss is: Spam A&R's Aerial Cross on the right lung, using well-timed Enemy Steps and Air Hikes to remain in the air. Once the heart opens, stand in the middle of the arena and use Royal Guard to block at least two of the red lasers. After that, use a DT Explosion, a Release, and a few more melee strikes for great damage. Rinse and repeat until the fight ends.
Cavaliere Angelo (DMC5): Although Mr. Cavaliere takes a lot from Nelo Angelo's and Credo Angelo's bossfights, I feel like he has the easiest battle between them. There are so many options to counter him, completely trivializing some aspects of the fight. His sword swipes aren't that difficult to dodge, and they can be parried very easily with multi-hit attacks like Revolver or Light Blow. Royal Guard can take time to get used to, but if you're good with it, the fight becomes even easier. I dunno, maybe I had less trouble with this guy because of my previous experience with all the Angelos, but difficult fight or not, this boss will always be a hell lot of fun to fight.
Malphas (DMC5): I really don't like fighting this chicken, but thankfully the bossfight is not terribly difficult. The key is to Enemy Step and Jump Cancel like crazy to stay in the air, allowing you to automatically dodge the majority of Malphas' attacks. Keep an eye for a few spells, though, like the aerial spikes one. When the chicken goes crazy, don't follow the game's advice (unless you really know what you're doing) and dodge every attack with precision. Punch Line allows you to hit the bird safely during this phase. Once it gets tired resume the fight like normal.
Phantom 1 (DMC1): Ah yes, Phantom 1, only the first boss and already this far into the list. What makes this boss difficult is the armor protecting him. That, and he is quite aggressive, always attacking you at any opportunity. Supposedly, the best way to fight him is by jumping on his back and attacking the weak, unarmored spot. I've never managed to make it work though, so I just learned how to dodge and parry his attacks (probably the worst way to fight him xD). Pro tip: Using Stinger on Phantom's mouth while he charges the fireball attack will immediately stun him.
Urizen 2 (DMC5): The second obligatory Urizen fight, and a significant step up in difficulty. Urizen's tentacle attacks have huge hitboxes, and they remind me of Arkham's fight a little too much for comfort… You can dodge them just fine with the wise usage of Trickster, but Royal Guard is just as good. He'll also occasionally summon his crystal to protect himself and cast his magic attacks. Thankfully, SDT does more than enough damage to break the crystal in a matter of seconds. Basically, to suceed in this fight, learn how to properly dodge/block his physical attacks and preserve your SDT for the crystal (or use Quadruple S if possible). Pro tip: Whenever Urizen uses his shockwave attack ("What an eyesore."), you can use RG to stay in place. But a better technique is to first Royal Block the shockwave and then spam the Block button, performing a chain of Royal Blocks and charging your DT like crazy. This should work on all of Urizen's fights (I've only done it on M17 though).
King Cerberus (DMC5): King Cerberus is one of the most fun bosses in the game, but he can be rather difficult to beat, especially because of his huge healthpool, which causes your mistakes to add up considerably as the boss takes plenty of punishment before going down. Learn how to avoid all of his attacks and you should be fine. They aren't too bad to dodge with the default dodge or Trickster, but I recommend using Royal Guard for Release's damage potential, so that the fight doesn't drag on for too long.
Urizen 3 (DMC5): The hardest Urizen fight for sure. The first phase isn't too bad: be careful with Urizen's melee attacks (he mostly kicks the ground, so stay in the air to automatically avoid most of his blows) and pay attention to the ocassional magic attack he may use. The second phase spices things up: He begins to use more magic attacks (such as the annoying purple swords) and becomes more aggressive. But the third phase is where things get real: Urizen begins to summon lasers everywhere, restricting your movement on land, and starts to use some nasty melee attacks that destroy your healthbar with little effort. That one spike attack in particular… So basically, to defeat M17 Urizen, try to fight him mid-air, and keep a good eye on his magic attacks. Take the advantage whenever he falls down to his knees and deal as much damage as possible (Real Impact is recommended). Also, Trickster is your best friend.
Nightmare (DMC5): One of the toughest bosses in this game. By itself, Nightmare is a big, powerful opponent, but it's not fighting alone. Griffon and Shadow are also after your blood. Defeating these two won't help much, since they just revive at full health anyway, so keep your focus on Nightmare itself. Don't drop your watch on the other two familiars, however, and try to not activate their Stalemate accidentally, since that could mean an unwanted Round Robin/Hedgehog to your face. Nightmare will occasionally retreat to heal Griffon and Shadow back to full health. Use this short opportunity to deal as much damage as possible (again, Real Impact is recommended). Pro tip: Before even fighting this boss, make sure to destroy the three hidden Qliphoth roots in the level. Why? Nightmare can use the purple magic spots in the arena to heal about half of its health back, and that sure isn't fun. Destroying the roots will destroy these spots. It will also bring three breakable pillars inside the arena. Trick Nightmare into breaking these to free plenty of green orbs, restoring a big ammount of your healthbar.
Phantom 3 (DMC1): Very similar to Phantom 1. He now has more health and can use a new meteor attack when he has about 1/4 of his health left. This fight can drag on for a bit, so if you're impatient like me, just lure Phantom into jumping and breaking the glass below him, triggering a cutscene and instantly ending the fight.
Cerberus (DMC3): Oh boy, another tough first boss rip hell vanguard i guess. Cerberus can be problematic because his attacks are fast, have big hitboxes, and have barely any tell (especially when he's half health and below). To beat him, you have to play safe and constantly pay attention to his body language. Royal Guard helps a lot in dealing with his fastest attacks (for example, the stupid lunge attack). Pro tip: break the ice in one of his paws, then release a full-charge DT explosion. Cerberus will then fall for a while, completely vulnerable to damage.
Nelo Angelo 2 (DMC1): Nelo uses some new tricks in this fight, such as his unparriable Ifrit-like combo. He is also more aggressive. I'm not sure of this, but it seems that only Nelo 2 and 3 can try to counter you during his block stance, so watch out for that. Other than that, not much changes. Also, the arena has two green orbs in it, which makes the fight a little easier.
Griffon 2 (DMC1): If you don't have a good strategy, this boss is going to be a pain. The arena is small and Griffon spends most of his time flying out of range while his lightning attacks try to fry you, and when he does come down, you have little opportunity to safely attack him. The best strategy I found was to first destroy the bird-kite thing he creates with a well-timed Rolling Blaze, and then, once he comes down, use fully charged Meteors to drain his health away (be wary of the lightning, though).
Griffon 1 (DMC1): This fight is optional if you're on New Game+, since you don't need to re-obtain Ifrit to open the exit door. Griffon alternates between two phases: one in which he flies and summons plenty of lightning, and one in which he lands on the ground to fight you face-to-face. The best strategy here is to grenade-roll while he flies to both dodge the lightning and charge your DT. Once he lands, keep spamming full-charged Meteors at a good distance. Repeat the process until he's dead.
Griffon 3 (DMC1): Here, the strategy above still applies, which is good because this fight can't be skipped. Griffon 3 fights a lot like Griffon 1, so if you're used to that fight, this shouldn't be too problematic. Once Griffon has lost about a third of his health, he will fly very high and be immune to all your attacks. You'll have to use the teleporters in the arena to climb up to the upper floor, which is a pain to do because Griffon keeps spamming his lightning attacks and you're unable to see them until it's too late. Once you manage to get there, shoot with the Grenade Gun and Griffon should go straight down. From now on, the fight is a lot easier. Repeat the Meteor spamming until it's over.
Agnus Angelo (DMC4): The only bossfight in this game that is actually easier when you are controlling Dante (at least for me). What makes Agnus such an annoying boss is the fact that he constantly spawns enemies such as Gladius, Basilisks, and Cutlasses (the fish don't stay in the battle though). These being Buster-gimmick enemies, you'd expect Nero to have a easy time, right? Well, that surely wasn't the experience for me. Nero's Buster animations are kind of long, which means, for example, that you could get a hold of a Gladius, get locked in placed for a second or two, and take a dumb hit from another Gladius, from a Basilisk, or from Agnus himself before even throwing the stupid living sword. Dante's Coyote-A, on the other hand, does Buster's job just as well and way more quickly, thanks to its speed, little endlag, and great stagger ability. God. Other than that, Agnus himself isn't much of a threat. He just flies around using very slow attacks.
Arkham (DMC3): Here he is, the worst bossfight in the history of DMC games. I could give an entire essay on why, but I will make this quick. The first phase is not so bad. I recommend jumping to dodge his badly telegraphed attacks. To deal with the Legions (the fish he summons), use Kalina Ann's blast alongside a few jumps to avoid unnecessary damage. For the second phase, keep holding R1 + forward and spam Spiral and Kalina Ann. Doing this will cause Vergil to spam Rapid Slash (his best attack in this fight). Stop shooting when Arkham becomes red and time your jumps to safely avoid the eel-projectile thingies. With enough patience, this bastard will finally go down.
Credo Angelo (DMC4): Credo's fight is visibly inspired by Nelo Angelo's, and that alone makes him a formidable opponent. For most of the bossfight, Credo's combo attacks will be rather easy to avoid, since he is quite polite and will give good enough warning of his next movement. You can also Buster his spear for generous damage (this can be a bit hard to time, though). However, once he reaches about 1/4 of his health, Credo will get quite frustrated, and much more aggressive. His combos are now faster, stronger, and much less predictable. He can also now use Summoned Swords (not as threatning as Vergil's, thankfully). In conclusion, fight him like you would fight Nelo Angelo or Vergil and you should come out on top!
Vergil 2 (DMC3): This is where Vergil spices up his battle style by a lot. He has Beowulf equipped and can now use his Devil Trigger, which greatly increases his damage, defense, and speed. It also slowly heals him for as long as it's active. He's still pretty manageable though. Pay attention and dodge his attacks with precision. Use your own Devil Trigger to try and knock Vergil out of his DT, otherwise, he'll just heal a lot of health back.
Vergil (DMC5): Mr. Vergil is back, and as expected, he is quite the tough boss, one of the hardest ones in this game, for sure. During the main story, you actually fight two different Vergils: the M19 Verge and the M20 one. They're mostly the same, but with a few, significant differences. M19 Vergil fights a lot like he did in DMC3, except in a much slower pace. His attacks are generally slower and easier to punish, and he gives you plenty of breathing room between attacks. Just don't take risks and strike at the correct moment to beat him rather easily. That is, during the first phase at least. Once his health reaches 2/3 or below, he will enter SDT and become much more agile and aggressive. Like in DMC3, DT Vergil has superarmor and high defense, as well as health regeneration, and unlike that game, it will not go away through the player's input, so attacking Vergil during this state is not a very good idea. SDT will only go away once Vergil finishes his flying divebomb attack, which can be interrupted earlier through certain means (Royal Release is my personal favorite). Once Vergil reaches 1/3 of health, he will summon Doppelganger to assist him. The spectral demon dies pretty quickly, though, so focus your attacks on it. Overall, if you're already used with Vergil's previous bossfights, this one shouldn't be too much trouble. Focus on dodging/blocking his attacks and find the best ways to punish them. M20 Vergil is a little different in certain aspects: his "stunned" state lasts very little, but he can now enter a "super stunned" state that allows Nero to shred his healthbar with a Buster. His SDT lasts much longer, but it no longer has superarmor, and he will only heal a small ammount of health the instant he activates SDT. Continue to fight him like you would in M19, just don't forget to Buster him when the opportunity arises! Pro tip: Break-age Buster Arm does insane damage, trust me.
Dante 2 (DMC4): As Nero, at least, this bossfight can vary between mildly challenging and very challenging. This, of course, depending on how you tackle the fight. I, for myself, went for the somewhat cowardly strategy of just abusing Snatch and Buster. It's quite simple really, just wait for Dante to enter endlag and go for a nice Snatch, and quickly Buster before he breaks out of it. This should work for good damage for the majority of times. If you try to be more stylish, though, Dante can get problematic, since he perfectly reads your every move, meaning, if you're not careful, you aren't landing a single hit on him.
Jester 2 (DMC3): This fight won't differ from the first one until Jester has half his health left. Once this happens, he'll summon a huge living ball, making it more difficult to damage the clown. But the biggest problem is that, once the ball is summoned, Jester will become more aggressive and add new elements to his basic sphere attacks, making them much harder to avoid. The best advice I can give is to try to damage him as much as possible before he enters this phase.
Nightmare 3 (DMC1): Once again, Nightmare refuses to change its moveset, but don't commemorate yet. If you weren't careful on the last two fights, its cores might be glowing red, which means it will take a lot less damage from your attacks. You can still beat it like this, but it's going to take a while. Once it reaches a third of its health, Trish will show up. Don't worry though, all she does is use a very slow lightning attack. But what pisses me off about this boss is that once you "kill" it, it doesn't actually die and enters a desperation phase. Here, it's pretty much impossible to attack the core up close without taking huge damage. Air Raid is probably the best way to deal with it.
Geryon (DMC3): Geryon is a big test of patience, and dear god I have none of it. Swordmaster is the best style here, since Real Impact + Tornado deals plenty of damage to the horse. If used right, you can kind of get Geryon stuck in a loop by hitting him just after he recovers from falling down.
- Tier 4: Pretty tough
Damned Chessboard (DMC3): This bossfight is a matter of learning Royal Guard. If you taunt and perfectly block the Damned Queen, and use the Gauge to Release on the King, the fight becomes much easier. But without Royal Guard, this is one of the worst fights in the whole game. Pro tip: use the I-Frames from a jump or a dodge-roll to make blocking the Queen easier and safer.
Beowulf (DMC3): Beowulf has plenty of health, so it kinda becomes an endurance match on DMD. The only reason I put him on Tier 4 instead of 3 is his second "phase" (when he's between 1/3 and 2/3 of his health), in which he just runs around spamming Volcano and lowering down cages. There's barely any opportunity to safely strike him during this. If you can manage to Just Release on Beowulf's eye, he'll take a lot of damage, greatly shortening the fight. Pro tip: don't shoot any guns at him on the third "phase". If you do he's very likely to use the dreaded feather attack.
Jester 3 (DMC3): Pretty much the same as Jester 2, except now he takes even longer to die. You're gonna have to endure that second phase for a little longer now. Getting good RNG helps a lot.
Agni & Rudra (DMC3): For some reason I have a lot of trouble with this boss, mostly because I suck at dealing with two bosses at the same time. But anyways, the best way to fight these guys is through Cerberus, more specifically through Revolver. This attack parries their sword strikes with ease. Once a brother has been parried 4 times, he'll lose the body and take more damage from your attacks (great opportunity to release DT explosion and the Royal Gauge) before he gets back up again. Royal Guard is a great complement in this fight, blocking anything that Revolver can't. Try to balance your strikes to kill both brothers at about the same time, because fighting only one body with both swords gets pretty problematic. Overall, I think most players would put Agni & Rudra on a lower tier, but I died a lot before I got the hang of it so…
Mundus 2 (DMC1): The Prince of Darkness lives up to his reputation as one of the hardest final bosses possibly ever made. Even so, I still wouldn't put him on a higher tier. This guy only gives you trouble until you memorize all of his attack patterns. Once you do that, he's not much of a problem. On lower difficulties, jumping on the flying platforms and slashing him with the Sparda while on DT is the fastest way to kill him. But on DMD, you will probably want to take it safe and attack him from long-range with Round Trip and the Sparda's DT shots. Pro tip: Kill the lava dragon that Mundus occasionally summons to restore a generous amount of your health.
- Tier 5: REALLY hard
Nelo Angelo 3 (DMC1): Most DMC fans seem to agree that Nightmare 3 and Mundus 2 are the hardest bosses this game has to offer, but I disagree. Sure, these two are challenging, but they're extremely predictable, and once you get their pattern, it becomes pretty easy. Nelo Angelo 3 is not like that. This man is very aggressive and will not let you boss around him. He will guard your attacks and constantly try to counter them. His summoned swords can be a nightmare if you don't learn how to dodge/destroy them. You can stagger him, but it doesn't last very long. And finally, the camera just sucks. This was the most troublesome boss in all of DMC1 for me, but even so, I think he's the most well-designed one in the entire game. It's a pretty fun fight!
- Tier 6: May God help you
Vergil 3 (DMC3): The best consolation I can give you is that, once you beat this boss, everything else looks much easier in comparison. Vergil 3 is THE hardest boss in this whole franchise. In fact, I created Tier 6 before starting DMC3 DMD already thinking that he would probably be the only one here. There's a lot happening in this fight, but the biggest reason Vergil 3 is so tough is what I call his desperation phase. Once he has 1/3 of his health left, Vergil will go absolutely insane, and begin to frequently use Super Devil Trigger and Judgement Cut End. The first one is a variation of normal DT, in which Vergil either spams Helm Breaker or uses his Yamato-Helm Breaker-Stinger combo. On DMD he is guaranteed to mix in Summoned Swords. Unlike normal DT, Vergil cannot be knocked out of Super DT. You'll have to dodge everything he throws at you until he gets tired. Judgement Cut End is a series of normal Judgement Cuts that follow three possible patterns. The problem is, only one of these patterns can be consistently dodged. The others are almost pure RNG. But the absolute cherry on top is that both Super DT and JCE heal Vergil, meaning that in the final moments of the fight you have to take every single opportunity you can to damage Vergil, otherwise he just heals everything back (especially if you get the unlucky scenario where he just spams JCE to his heart's content). Oh god. So yeah, Vergil 3 is a great boss, but Jesus Christ they didn't have to make it so damn difficult on the last 1/3 of the fight.
If you read all of this, thanks for listening to my rambling xD.
#jesus christ formatting lists on this website sucks#big shoutout to notepad++ for helping me#really helpful text and coding freeware#10/10 reccomended#but anyways i loved making this tierlist#i should do tierlists more often#a funny thing i noticed is that as the bosses become more difficult my advice becomes even longer xD#probably because tougher bosses tend to be more complex#or maybe i just have some hard feelings about them#also really fitting both nelo angelo 3 and vergil 3 are alone on their respective ranks#that guy can get really serious when he wants to#boy this is my biggest post yet#i'm surprised tumblr allows this many words in a post#i mean some people post their fanfics here so i guess it's not that surprising...#devil may cry
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