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#dont take this as gospel but the ramblings of the brainrot
ihaveforgortoomany · 30 days
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Reverse 1999 and the Nature of Tragedy: Analysis on how the tragic structure is used and potentially why (spoilers for Chapters 2,3 and 6 mainly)
Reverse 1999 loves tragic characters, we don't go any patch without suffering. Here Im going to explore how the tragic structure in literature is presented in the game through at least three main story chapters.
Tender is the Night (although I have covered aspects already in previous Chapter Two analysis)
Nouvelles et Textes pour Rien
E Lucevan le Stelle
What is Tragedy?
Tragedy is often described as a play dealing with tragic events and having an unhappy ending, especially one concerning the downfall of the main character (thank you Oxford Languages)
Yes this is common knowledge but the core to a tragic narrative is the inescapability on the tragic ending - the way I usually describe tragdies is like a cake no matter how you slice it, it is either too sweet or stale and never a perfect bite.
Tragedy in Tender is the Night
This will be short as I have analysis on the chapter in previous posts so here will be specific bits. Schneider here can be considered the tragic character as she ultimately gets taken by the storm, while I don't consider her to have a traditional tragic flaw the status as a human pretending to be a arcanist does doom her character. She is denied by the Foundation/ the Chicago Branch so attempts to find safety in the Manus by lying that she was adopted into the Greco family, however likely Manus had captured Mariam and after being tortured by them reveals Schneider's identity.
Throughout Chapter Two there is a moments of false hope that she might be saved, somehow surviving multiple bullets (I mean really she was shot so many times arcane healing must do wonders) . It is only the very end to we realise Schneider was never going to survive (gameplay does trick us as well since we can play as her in the boss fight of Ch.1 and for some reason still in the final tutorial stage which I only found out at lvl 40 when I wanted clear drops lol).
Tragedy in Chapter Three
A large part in tragedy is the helplessness the audience feels at being aware of all events yet unable to prevent events from happening. We get the perspective of Constantine setting up the conditions for the Breakaway attempt to occur on the day of the Storm, even making us watch chess board style how Vertin and her friends are lured into a trap. Tragic characters do not need to experience a literal death, as Vertin could be considered the tragic heroine here, her hubris being the hope and desire for the outside world that led her to attempt to leave SPDM. Ofc she doesn't die but her actions result in the reversal of her friends and cementing her role as the Timekeeper.
The point of no return could be seen in the children choosing to escape on an earlier date, unable to see the scheming and manipulation of Constantine to create loopholes the children view as opportunities to escape rather than a trap.
Tragedy in Chapter Three
This is a big one as operas and plays tend to be tragedies themselves. Isokania is a tragic relationship as both Isolde and Kakania regardless if they lived each other were doomed from the start: being an unethical doctor and patient relationship, Kakania not being a licensed doctor therefore completely misjudging her patient's wellbeing, Isolde's own mental instability, dangers of her arcane powers, the history of her family ... the list goes on. Even if they ended up together they would not truly be happy.
Isolde is a tragic character, other than being a reference to Tosca, she is doomed by the nature of the arcane power and the nature of her family. A family own for misfortune as a result of their arcane skills (her sister dying at age 3 to a seance) + the social pressures of being an upper class woman in the 1910s.
Book six having a reference to 'A Streetcar named Desire?'
So we already know Book Six reference multiple tragic operas such as Tosca but I want to suggest the final chapter in this patch potential makes reference to a 1940s tragic play called "A Streetcar Named Desire".
(This is a stretch since Tennesse Williams published the play in the 1940s not the 1910s)
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So. In this scene Kakania attempts to interrogate Isolde on the nature of The Salvation, to confront the fact that she was the co-creator to the painting, the fire was caused by Theophil who hoped to end both his and his sister's suffering but was shot by Isolde instead.
It is notable that Isolde repeatedly asks for the lights in the room to be turned down, refusing to look at the truth in the painting. While we could just view this standalone I think we could make a guess or suggestion that this scene is meant to reference another tragedy.
(Maybe there is an older tragic play that employs a similar scene but Ive only studied this one, someone can tell me in comments)
A Streetcar Named Desire sees a fading Southern Belle Blanche Dubois move into New Orleans with her sister Stella and her husband Stanley effectively as a last resort, her past is filled with "leaky roofs" and instability with sleeping with men to survive, alongside the destruction of the Old South leads to her to seek refuge with her only surviving family.
She almost finds salvation here, finding love in an ordinary man named Mitch. However this is a tragedy. Late into the play Stanley, Stella's husband confronts Blanche on her lies about her past, putting a light to her deception in order to reinforce is own authority over the house. Eventually succeeding in sending Blanche to a mental hostpital (Im summarising a play, I may miss other details and this is long)
And what about Isolde? Like Blanche she is forced to confront the truth she had tried to repress in her memory, remember in a previous seesion with Kakania the detail that she shot Theophil with intent (again who allowed her a gun and who taught her? I guess she can channel the spirit of a sharpshooter?) is omitted, similar to how Blanche in the play distorts the truth with lie, the "what SHOULD be true" could be viewed as Isolde making the world her stage, everything as a performance that never ends.
The idea of having to confront the truth of events being forced into the light is similar to Blanche's reoccurring motif of bring adverse to strong light, revealing all her flaws. However the person forcing them to see the truth is different, where Kakania acts out of a determination to right her wrongs and find the Storm Immunity Ritual to save everyone, Stanley (similar to Mr Karl) acts out of self preservation and malice.
Here's the big one: why does Reverse 1999 employ so much tragedy?
Tragedies are usually employed as a message to the audience, a commentary on the state of the world about people/ individual facing the impossible force of society, its expections and its demand for conformity.
There can be many answers, we still have more chapters to explore the narratives of this game but so far it seems Reverse 1999 wants to tell a story about overcoming adversity, to not be defined by others or your past, to "beat onboard boats against the current" (see what I did there?) even if the odds are surmountable. It is a struggle for both the truth and the future even if the odds are against you.
(This is giant speculation, nothing concrete but yeah feed the brainrot)
(We could analyse each 'focus character' of each patch because I think they generally follow this theme but that's alot, the game is still updating and i have uni soon so)
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