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DISTRICT B13 [Banlieue 13] (2004) dir. Pierre Morel
#district b13#movies#my gifs#gifs#gifset#dailyworldcinema#2000s#david belle#soupy's#french movies#filmgifs#filmedit#filmdaily#moviegifs#fyeahmovies#cinemapix#bibi naceri#knife#knives#doing more of this movie later that was some A1 material
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Christopher Nolan: The Man Who Wasn’t There by Daniel Carlson
1.
So, we’ll start with the fact that all movies are make-believe. It’s a bunch of actors on a set, wearing costumes and standing with props picked out by hordes of people you’ll never see, under the guidance of a director, saying things that have been written down for them while doing their best to say these things so that it sounds like they’re just now thinking of them. We all know this—saying it feels incredibly stupid, like pointing out that water is wet—but it’s still worth noting. There is, for example, no such person as Luke Skywalker. Never has been, never will be. He was invented by a baby boomer from Modesto. He is not real.
And we know this, and that’s part of the fun. We know that Luke Skywalker isn’t real but is being portrayed by an actor (another boomer from the Bay Area, come to think of it), and that none of the things we’re seeing are real. But we give ourselves over to the collective fiction for the greater experience of becoming involved in a story. This is one of the most amazing things that we do as humans. We know—deep down, in our bones, without-a-doubt know—that the thing we’re watching is fiction, but we enter a state of suspended reality where we imagine the story to be real, and we allow ourselves to be moved by it. We’ve been doing this since we developed language. The people telling these stories know this and bring the same level of commitment and imagination and assurance that we do as viewers, too. The storyteller knows that the story isn’t real, but for lack of a better way to get a handle on it, it feels real. So, to continue with the example, we’re excited when Luke Skywalker blows up the Death Star because he helped the good guys win. For us viewers, in this state of mutually reinforced agreement, that “happened.” It’s not real, but it’s “real”—that is, it’s real within the established boundaries of the invented world that we’ve all agreed to sit and look at for a couple of hours. Every viewer knows this, and every filmmaker acts on it, too. Except:
Christopher Nolan does not do this.
2.
There’s no one single owner or maker of any movie, and anyone who tells you different has their hand in your pocket. But there’s an argument to be made that when somebody both writes and directs the movie, it’s a bit easier to locate a sense of personhood in the final product. (This is all really rough math, too, and should not be used in court.) Christopher Nolan has directed 11 films to date, and while his style can be found in all of them, his self is more present in the ones where he had a hand in the shaping of the story—and crucially, not just that, but in the construction of the fictional world. Take away the superhero trilogy, the remake of a Norwegian thriller, the adaptation of a novel, and the historical drama, and Nolan’s directed five films that can reasonably be attributed to his own creative universe: Following (1998), Memento (2000), Inception (2010), Interstellar (2014), and Tenet (2020). These movies all involve themes that Nolan seems to enjoy working with no matter the source material, including identity, memory, and how easily reality can be called into question when two people refuse to concede that they had very different experiences of the same event. Basically, he makes movies about how perception shapes existence. How he does this, though, is unlike pretty much everybody else.
Take Inception. After a decade spent going from hotshot new talent to household name (thanks to directing the two highest-grossing Batman movies ever made, as well as the first superhero movie to earn an Oscar for acting), he had the credit line to make something big and flashy that was also weird and personal. So we got an action movie that, when first announced in the Hollywood trades, was described as being set within “the architecture of the mind.” Although this at first seemed to be a phrase that only a publicist could love, it turned out to be the best way to describe the film. This is a film, after all, about a group of elite agents who use special technology to enter someone’s subconscious dream-state and then manipulate that person’s memories and emotions. The second half of the film sees team leader Dom Cobb (Leonardo DiCaprio) and the rest of the squad actually descend through multiple nested subconsciouses to achieve their goal, even as they’re chased every step of the way by representations of Mal (Marion Cotillard), Dom’s late wife, who committed suicide after spending too much time in another’s subconscious and lost the ability to discern whether she was really alive or still in the dream-world.
I say “representations” because that’s what they are: Mal is long dead, but Dom still feels enormous guilt over his complicity in her actions, and that guilt shows up looking like Mal, whose villainous actions (the representation’s actions, that is) are just more signs of Dom not being able to come to grips with his own past. It’s his own brain making these things up and attacking itself, and it chases his entire crew down three successive layers of dream worlds. You get caught up in the movie’s world as a viewer, and you go along because Nolan is pretty good at making exciting movies that feel like theme-park rides. You accept that Dom and everybody else refer to Mal as Mal and not, say, Dom. Dom even addresses her (“her”) when her projection shows up, speaking to her as if she’s a separate being with her own will and desires and not a puppet that he’s pretending not to know he’s controlling. It’s only later that you realize that the movie is in some ways just a big-budget rendition of what it would look like to really, really want to avoid therapy.
Which is what makes Nolan different from other filmmakers:
None of this is actually happening.
Again, yes, it’s happening in the sense that we see things on screen—explosions, chases, a fight scene in a rotating hallway that’s still some of the best practical-effects work in modern action movies—but within the universe of the film, none of what’s going on is taking place in the real world. It’s all unfolding in the subconsciouses of Dom’s teammates. In the movie’s real world, they’re all asleep on a luxury jet. They’re “doing” things that have an outcome on the plot, but Nolan sets more than half the movie inside dreams. It’s a movie about reality where we spend less time in reality than in fantasy. Half the movie is pretend.
For Nolan, filmmaking is about using a dazzling array of techniques to create a visual spectacle that distracts the viewer from the fact that the real and true story is happening somewhere else: in the fringes we can’t quite see, in the things we forget to remember, or even in the realm of pure speculation.
3.
Memento arrived like (and with) a gunshot. It seemed to come out of nowhere and leave people struggling to describe it, and they usually wound up saying something like “it goes backward, but also forward at the same time, except some parts are actually really backward, like in reverse, so it’s maybe a circle?” Written by Christopher Nolan from an idea originally shared with him by his brother, Jonathan (who eventually turned it into a very different short story titled “Memento Mori”), the film follows a man named Leonard (Guy Pearce) who has anterograde amnesia and can’t form new memories, so every few minutes he sort of just resets and has to figure out where he is, what he’s doing there, and so on. He’s on the hunt for the man who attacked him and his wife, leaving his wife dead and Leonard in his present condition, which you can imagine does not make the gathering and synthesis of clues easy.
What’s more, Nolan puts the viewer in Leonard’s shoes by breaking the film’s linear timeline into two halves—call them A and B—and then alternating between them, with the added disorientation coming from the fact that one of those timeline halves plays out backward, with each successive scene showing what happened before the one you previously saw. So, if you numbered all the scenes in each timeline in chronological order, they’d look something like this when arranged in the final film: Scene A1, Scene B22, Scene A2, Scene B21, Scene A3, Scene B20, etc. You get why it messed with people’s heads.
As a result, we spend most of the movie pretty confused, just like Leonard, whose suppositions about what might or might not take place next begin to substitute for our own understanding of the film. It’s not until the end that we find out the shoe already dropped, and that Leonard killed the original attacker some time ago and has since been led on a series of goose chases by his cop friend, Teddy (Joe Pantoliano), who’s planting fake clues to get Leonard to take out other criminals. In other words, we realize that the story we thought was happening was pretend, and the real story was happening all around us, in the margins, memories, and imaginations of the characters. The most honest moment in the movie is the scene where Leonard hires a sex worker to wait several minutes in the bathroom while he gets in bed, then make a noise with the door to wake him, at which point his amnesia has kicked in again and he briefly thinks that the noise is being made by his wife. He’s wrong, of course, but this is the only time in the movie that we actually know he’s wrong. It’s the only time we truly know what’s real and what isn’t.
Yet you can’t talk about Memento without talking about Following, Nolan’s first feature. Although the film’s production was so extremely low-budget you’d think they were lying—the cast and crew all had day jobs and could only film on the weekends, so the thing took a year to make—Nolan’s willingness to dwell completely in a make-believe world that the viewer never knows about is already evident. It’s about a bored young writer who starts following strangers through the city for kicks, only for one of those strangers to catch him in the act and confront him. The stranger introduces himself as Cobb—I kindly submit here that it is not a coincidence that this is also Leonardo DiCaprio’s character’s name in Inception, but you already knew that—and reveals himself to be a burglar, spooked by the tail but willing to take on an apprentice. Cobb trains the writer to be a burglar, only for the situation to ultimately wind up implicating the writer himself in a complex blackmail plot. You see, the writer didn’t latch onto Cobb in a crowd; Cobb lured him in. The whole movie has been Cobb’s story all along, with the writer as a patsy who doesn’t understand the truth until the final frame. None of what we saw mattered, and everything that actually happened happened off-screen just before or just after we came in on a given scene. It’s like realizing the movie you’re watching turned out to be just deleted scenes from something else. You can’t say Nolan didn’t show his hand from the start.
4.
That same general concept—that the movie we’re watching is actually the knock-on effect of a movie we’ll only glimpse, or maybe never even see—underpins Nolan’s latest movies, Interstellar and Tenet, too. Interstellar has some concepts that are iffy even for Nolan (it makes total sense for someone to do something for another out of love, but somewhat less sense that that love somehow reshapes the physical universe), but it’s still a big, bold approach to exploring how time and perception shape our actions. As the film follows its core group of astronauts while they search for potentially habitable new worlds, they encounter strange visions and experiences that turn out to be their handiwork from the future reflected back at them. Sure, it raises the paradoxical question of whether they had a first mission before this that failed, so now their future selves are intervening to make the second one (which feels like the first one to the astronauts the whole time) successful, and all sorts of other stuff that your sophomore-year roommate would like to talk with you about in great detail. But so much of what we see isn’t the stuff that happens, or that winds up being important. There’s the great scene where the astronauts land on a planet near a black hole, which is wreaking havoc on how time passes on the planet. A minor disaster delays their departure for the main ship still in orbit, but when the landing team returns, they find that more than 20 years have “passed” since they left, with the one remaining team member on the ship having spent more than two decades waiting for them to return. It’s a moment of genuine horror, and it underscores the fact that what we thought was the one true reality was just the perspective of a handful of characters we happened to follow for a few minutes. There were whole things happening that changed the plot and story and direction of everything that would follow, and we never saw them; we didn’t even know we’d missed them.
Tenet is, of course, the latest and most recursive exploration yet of Nolan’s obsession with showing us a story that turns out to be mostly fake. It is almost perversely hard to even begin to explain the film (Google “Tenet timeline infographic” and have fun). One way to think about it is to imagine if the two timeline halves from Memento somehow existed at the same time, with people moving both forward and backward through time while inhabiting the same location. Basically, some scientists figured out how to “invert” the basic entropy of objects, so that they exist backward: you hold out your hand and the ball on the ground leaps up into it, because you’ve dropped it in the future, so now you can pick it up, etc. … Look, it doesn’t get easier to understand.
The upshot is, though, that we spend the film following the Protagonist (that’s his name), a CIA agent played by John David Washington, as he’s tasked with tracking down the source of the inverted stuff to figure out what’s unfolding in the future and why it’s suddenly started to make itself known in the present. He gets marginally closer to understanding the truth by the end of the film, but because this is a Nolan film that is maybe more expressly about the nature of reality than anything he’s ever done, his journey doesn’t so much take him forward as it does in a large circle. Because, and stop me if you’ve heard this, the true story of Tenet is taking place outside the Protagonist’s actions and knowledge, alongside him but invisible, often steered by people who themselves are moving “backward” through time and thus have already met the Protagonist in the future and are old friends with him by the time he meets them in his youth. Even more brain-liquefying, some of these people have been working under the orders of the Protagonist himself—the future version, that is—because his past self has already achieved the victories that allowed him to send the future people backward through time to meet his younger self so they’d achieve the victories that allow him to etc., etc., etc.
With Tenet, Nolan didn’t just make a movie that challenged perception, like Memento, or that dwelt in fiction, like Inception. He made a movie that can only be understood (to whatever degree true understanding is possible) by rewatching the movie itself, over and over, as the multiple timelines and harrowingly complex bits of cause and effect come into some kind of focus. The whole movie itself isn’t happening, in a sense, but is just the ramifications of something else, the echoes of a shout whose origin we’re straining to pinpoint. It both is and isn’t.
5.
Christopher Nolan is a talented director of action-driven suspense thrillers. He’s canny at controlling the audience’s emotions, and he knows how to put on a dazzling show. Plus he’s fantastic at picking when to deploy non-computer-generated effects for maximum impact. But you could say that about a lot of other directors, too. What sets Nolan apart from the rest, and what makes him a director to keep watching and returning to, is the teasing way his movies wind up being just deceptive enough to fool you into thinking that you know what’s going on, then just harsh enough to disabuse you of that notion. Looking at what seems to drive him, I don’t think Tenet is his best movie-movie, but it’s his most-Nolan movie. It’s almost a culmination of his continuing efforts to tell stories where what you see and what actually happens are two different things. It’s not that he makes puzzles to solve. There is no solving these movies. Rather, it’s that he sculpts these delicate artifacts that only let you see two dimensions at a time, never all three, no matter how you twist your head. Craning back and forth, you can almost see the whole thing, but not quite. Some part of it will always have to exist in your memory. And that’s where Christopher Nolan likes to be.
#chrisopher nolan#tenet#memento#following#following movie#christopher nolan film#inception#inception film#memento film#tenet film#interstellar#interstellar film#oscilloscope laboratories#musings#film writing#beastie boys
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1. Tell us about your firm, and the firm’s overall design philosophy?
In January of 2018, Studio Será was born out of the desire to create a singular vision that amalgamated the elements of storytelling, art and innovation to all aspects of design, from architecture to product, from set design to branding. Our design ethos largely focuses on the harmonious contradiction of modern and aged textural treatments and the expression of unresolved tension between natural and manmade materials - linking classical tastes to a sophisticated modernity of today’s style.
2. Where do you draw your inspiration from? Is there a particular person or place you turn to for inspiration?
We often draw inspiration from the past, while planning for the future. Nostalgia plays a large role in helping formulate the concepts that help guide our design process. At times, extensive research goes into subjects that seem unrelated at the time but later appear to be the missing links. Art deco, Italian architecture from the 1950s-70s, Finnish architecture, movie sets from French & Italian cinema are just some of our favorite go-to’s for inspiration. It’s hard to pinpoint a particular person who we turn to for inspiration – the list is long and colorful – from Carlos Scarpa, and Peter Zumthor, to Wes Anderson and Grace Coddington.
3. In your opinion what makes your design firm stand out from other hospitality design firms or What do you find that is a unique selling point in your designs?
What makes our designs unique is the holistic approach we employ for a design concept, the idea being to encompass a perfect mix of precision, light, color, and shadow in order to evoke a balance of naive modernism that looks effortless yet feels timeless. We take special care to design spaces around where life happens and enjoy working in detail because that’s where the design comes out. As a firm, I’m proud to say we stand out also because we have a team that is largely female!
4. What is your favorite (hospitality) design project completed by your or any firm?
Under the Mango Tree is a restaurant is one in a series of projects we have had the pleasure of working on in Bhopal’s heritage Jehan Numa Palace Hotel, in India. Situated right under a mango tree, this fine dining experience serves a modern twist on a bed of royal nostalgia.
The existing all white 19th century colonial structure is given a contemporary look with the addition of soft tones and clean lines. Modern materials such as metal and glass, custom made furniture and fixtures, terrazzo flooring with geometric copper in lays, sleek metal screens between heavy white fluted columns, create a striking dialogue between the old and the new. Large metal openable windows frame the lush grounds of the Palace, and allow uninterrupted views, blurring the line of inside and out. A floating perforated metal stair emanating from a central concrete planter, pierces through an existing skylight and leads one to the rooftop which now serves as an outdoor seating space. The metal structures on the roof are sleek and delicate letting the magnificent tree remain the focus of the space. The entire design, from the branding to the space, is a minimal yet intricately curated homage to the heritage of the hotel and the culinary precision on the Begums of Bhopal.
5. Are you currently working on anything exciting that you would like to share with us?
Currently we are working on a couple of more restaurants in Karachi – a wholesome café that serves organic, healthy treats. The design of that particular café was partially inspired by colonial architecture with it’s lofty double height spaces articulated via the use of metal and stained glass screens curated with precise proportions and elegant geometry. Another restaurant that we are excited about is a Pan Asian cuisine fine dining place that looks to be an ode to Art deco complete with arches, with a bold yet restrained material palette of concrete and dull gold metallic finishes.
6. What is your favorite design element that is essential in any project, e.g. colors, textures, furniture etc.
Natural light and an experimentation with material is an important part of our aesthetic. Instead of relying on loud pops of color, we prefer to create conversations between textures and patterns. Concrete is one such material that we love to express – and experiment with the myriad of ways that can be done. We hope to inspire a new way of inhabiting space that allows each place to feel unique and curated for its function.
7. What trends have you noticed in hospitality design locally or internationally?
Locally, people tend to overlook the importance of lighting design. It’s either overdone – with spaces that feel far too bright and reminiscent of schools or the revival of Edison bulbs seems to be everyone’s go to. On a positive note, it has been interesting to observe the ever popular trend of making spaces “instagrammable”. It may sound superficial but we can definitely see the upside of it! Internationally, an increasing trend of millennial pink has been something that’s caught us by surprise – mostly, because we find ourselves drawn to it more and more!
8. What five words would you use to describe your firm?
Minimal. Detailed. Raw. Memorable. Relentless.
9. How much time do you dedicate to sourcing products and suppliers for the projects you work on?
The short answer is – too much time! Sampling and mock ups is non-negotiable for us. Sometimes we go through multiple rounds of trying to achieve the right shade of white! For some suppliers – such as concrete, we have a go-to team that has proven themselves to be reliable as well as in tune with our obsessive attention to the finer details. Products like lights, flooring etc. sometimes take up to a month to source – particular if we have decided to take the exceptionally longer route of designing bespoke pieces that are specifically being manufactured for that space.
10. What can we expect to see come out of design studio next?
Coming up next, we are looking forward to a jungle lodge in central India, a part of the Jehan Numa Palace Hotel, situated amongst acres of greenery and water bodies. The overall design experience will be driven by the delicate balance of modern and traditional construction methodologies, and materiality- touching the ground lightly with a consideration towards sustainability. We envision a rustic yet refined environment that marries the experiential traditions of the past with superb hospitality for the modern lifestyle of the moment.
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Ohh anon this is such a great ask ÒuÓ
Well, while many people started shipping it because of the MCU, that universe is probably the least shippable out of all of them. Stony is the core relationship in many universes, take earth-3490 where the Civil War never happens because Cap and and Iron Man Woman (who is 100% Tony except she's a girl called Natasha) get married. There are several other earths where their friendship is central, earth-616 for example, but since I haven't gotten around to reading that, you're going to have to ask someone else if you'd like to know more details since I don't want to say things that turn out to be false - @wingheadshellhead seems to know a lot abt them in the comics, try asking them about them.
What I do know a lot about are the cartoons, especially avengers assemble, where Steve & Tony are co-leaders of the Avengers (just like in most universes - supposedly that's true for the MCU as well but we don't get to see a lot of it), and their love for one another is just. It has the power to kill.
The MCU fails to portray their friendship well, so while there are a few "moments" (the tension-filled argument scene in avengers 1, several small but golden things in AoU, the mutual pining/angst in CACW which continues to Infinity war) between them, most of the shippers I know got into MCU Stony already shipping it (as for me, I saw a stony gif on RDJ's Facebook and went to hell and back to find out who the other guy (I learned later that it's Steve) was, and after I did I binge watched the marvel movies I haven't seen yet (I only liked iron man back then)). The fact that RDJ goes to hell & back constantly for us Stony shippers probably also helps our case.
All in all, some shippers originate from comic! or cartoon!stony, some shipped it after the tense™ moments in a1 / aou , some came for the cacw pining/opposing sides angst and some only caught on after seeing infinity war, it really depends on the shipper, but you can't deny there's a lot of material to work with, although less than in the comicverse or cartoonverse (sadly)
#sorry for tagging you & sorry if this is rambly jfjgjdjf#god I hope my exam essay doesn't suck so bad omf#marvel#mcu#tony stark#steve rogers#stony#stevetony#avengers assemble#comics#earth 616#earth 3490
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1. Tell us about your firm, and the firm’s overall design philosophy?
In January of 2018, Studio Será was born out of the desire to create a singular vision that amalgamated the elements of storytelling, art and innovation to all aspects of design, from architecture to product, from set design to branding. Our design ethos largely focuses on the harmonious contradiction of modern and aged textural treatments and the expression of unresolved tension between natural and manmade materials - linking classical tastes to a sophisticated modernity of today’s style.
2. Where do you draw your inspiration from? Is there a particular person or place you turn to for inspiration?
We often draw inspiration from the past, while planning for the future. Nostalgia plays a large role in helping formulate the concepts that help guide our design process. At times, extensive research goes into subjects that seem unrelated at the time but later appear to be the missing links. Art deco, Italian architecture from the 1950s-70s, Finnish architecture, movie sets from French & Italian cinema are just some of our favorite go-to’s for inspiration. It’s hard to pinpoint a particular person who we turn to for inspiration – the list is long and colorful – from Carlos Scarpa, and Peter Zumthor, to Wes Anderson and Grace Coddington.
3. In your opinion what makes your design firm stand out from other hospitality design firms or What do you find that is a unique selling point in your designs?
What makes our designs unique is the holistic approach we employ for a design concept, the idea being to encompass a perfect mix of precision, light, color, and shadow in order to evoke a balance of naive modernism that looks effortless yet feels timeless. We take special care to design spaces around where life happens and enjoy working in detail because that’s where the design comes out. As a firm, I’m proud to say we stand out also because we have a team that is largely female!
4. What is your favorite (hospitality) design project completed by your or any firm?
Under the Mango Tree is a restaurant is one in a series of projects we have had the pleasure of working on in Bhopal’s heritage Jehan Numa Palace Hotel, in India. Situated right under a mango tree, this fine dining experience serves a modern twist on a bed of royal nostalgia.
The existing all white 19th century colonial structure is given a contemporary look with the addition of soft tones and clean lines. Modern materials such as metal and glass, custom made furniture and fixtures, terrazzo flooring with geometric copper in lays, sleek metal screens between heavy white fluted columns, create a striking dialogue between the old and the new. Large metal openable windows frame the lush grounds of the Palace, and allow uninterrupted views, blurring the line of inside and out. A floating perforated metal stair emanating from a central concrete planter, pierces through an existing skylight and leads one to the rooftop which now serves as an outdoor seating space. The metal structures on the roof are sleek and delicate letting the magnificent tree remain the focus of the space. The entire design, from the branding to the space, is a minimal yet intricately curated homage to the heritage of the hotel and the culinary precision on the Begums of Bhopal.
5. Are you currently working on anything exciting that you would like to share with us?
Currently we are working on a couple of more restaurants in Karachi – a wholesome café that serves organic, healthy treats. The design of that particular café was partially inspired by colonial architecture with it’s lofty double height spaces articulated via the use of metal and stained glass screens curated with precise proportions and elegant geometry. Another restaurant that we are excited about is a Pan Asian cuisine fine dining place that looks to be an ode to Art deco complete with arches, with a bold yet restrained material palette of concrete and dull gold metallic finishes.
6. What is your favorite design element that is essential in any project, e.g. colors, textures, furniture etc.
Natural light and an experimentation with material is an important part of our aesthetic. Instead of relying on loud pops of color, we prefer to create conversations between textures and patterns. Concrete is one such material that we love to express – and experiment with the myriad of ways that can be done. We hope to inspire a new way of inhabiting space that allows each place to feel unique and curated for its function.
7. What trends have you noticed in hospitality design locally or internationally?
Locally, people tend to overlook the importance of lighting design. It’s either overdone – with spaces that feel far too bright and reminiscent of schools or the revival of Edison bulbs seems to be everyone’s go to. On a positive note, it has been interesting to observe the ever popular trend of making spaces “instagrammable”. It may sound superficial but we can definitely see the upside of it! Internationally, an increasing trend of millennial pink has been something that’s caught us by surprise – mostly, because we find ourselves drawn to it more and more!
8. What five words would you use to describe your firm?
Minimal. Detailed. Raw. Memorable. Relentless.
9. How much time do you dedicate to sourcing products and suppliers for the projects you work on?
The short answer is – too much time! Sampling and mock ups is non-negotiable for us. Sometimes we go through multiple rounds of trying to achieve the right shade of white! For some suppliers – such as concrete, we have a go-to team that has proven themselves to be reliable as well as in tune with our obsessive attention to the finer details. Products like lights, flooring etc. sometimes take up to a month to source – particular if we have decided to take the exceptionally longer route of designing bespoke pieces that are specifically being manufactured for that space.
10. What can we expect to see come out of design studio next?
Coming up next, we are looking forward to a jungle lodge in central India, a part of the Jehan Numa Palace Hotel, situated amongst acres of greenery and water bodies. The overall design experience will be driven by the delicate balance of modern and traditional construction methodologies, and materiality- touching the ground lightly with a consideration towards sustainability. We envision a rustic yet refined environment that marries the experiential traditions of the past with superb hospitality for the modern lifestyle of the moment.
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RULES. repost, don’t reblog. tag ten. TAGGED. @grrlwonder and @theredwonder TAGGING. @velvet-material @flying-zor-el @energized-izuku @plusultradreams @perfectforayear @mabelsoda @itsmidnightbaby @poku-chan @hardeningherokirishima @cellophane-man @zip-zap-boi @ask-creati ( * = headcanons )
BASICS.
FULL NAME. Conner Jonathan Kent, Kon-El NICKNAME. Kon, Con’, Kent, Supes Jr., Supes, Superboy, Superdunce, Stuporboy, many other “clever” plays on his name AGE. 18 biologically, 4 chronologically BIRTHDAY. March 21 ETHNIC GROUP. Half Caucasian, Half Kryptonian NATIONALITY. American LANGUAGE / S. English, Kryptonian, Spanish, Atlantean, Russian, French SEXUAL ORIENTATION. Heterosexual ROMANTIC ORIENTATION. Biromantic RELATIONSHIP STATUS. Single (verse dependent) CLASS. Not really relevant? In most of them he’s pretty much middle-class, or student-class HOME TOWN / AREA. Smallville, Kansas, USA / Honolulu, Hawaii, USA CURRENT HOME. Smallville, Kansas, USA / Whatever town his college is in PROFESSION. Student, Pro-Awesome Guy, Superhero
PHYSICAL.
HAIR. Black, and usually really fly/on fleek EYES. Blue NOSE. Cute, accompanies his masculine face very well FACE. A strong jaw, with a somewhat rounder shape, featuring chiseled features LIPS. About average thickness COMPLEXION. Sunkissed BLEMISHES. Zits are not a thing for kryptonians SCARS. None of note TATTOOS. None HEIGHT. 6′0" WEIGHT. 200 lbs / 90.7 kg* BUILD. Muscular, somewhat bulky physique, Inverted Triangle body-shape FEATURES. Handsome, though wears a beard as Conner, and draws attention away w/glasses ALLERGIES. Kryptonite USUAL HAIR STYLE. Cut short, and wind-swept/Longer and natural/Longer with an undercut USUAL FACE LOOK. Grinning USUAL CLOTHING. Lots of t-shirts and jeans, will favor baggy flannel with his glasses
PSYCHOLOGY.
FEAR / S. Failure, Not being good enough as Superman, Loss of his friends ASPIRATION / S. To be a great Superman, To be happy POSITIVE TRAITS. Optimistic, Strong, Jovial NEGATIVE TRAITS. Bull-Headed, Stubborn, Distractable MBTI. ESFP (Enthusiastic Improviser) ZODIAC. Pisces-Ares Cusp TEMPERAMENT. Protective SOUL TYPE / S. Hunter (18), Performer (17)* ANIMALS. Bear VICE HABIT / S. None FAITH. Agnostic for the moment GHOSTS? Secret is super cool yo AFTERLIFE? Imeanidon’trememberone REINCARNATION? Maybe? ALIENS? -is best friends with an earthling- POLITICAL ALIGNMENT. The Party of Cthulu ECONOMIC PREFERENCE. I mean..... He doesn’t really cost much to keep around SOCIOPOLITICAL POSITION. Student EDUCATION LEVEL. Some College
FAMILY.
FATHER. Clark Kent MOTHER. Lois Lane (Subject to others based on AU) SIBLINGS. Lil’ Jon, Chris Kent, Cir-El, Jon Lane-Kent, Mae Kent, Ariella Kent, Lara Kent EXTENDED FAMILY. Kara Zor-El, Kara Zor-L, Mon-El, Lara Lor-Van, Jor-El, Jonathan Kent, Martha Kent, Alexander Luthor, Lena Luthor, Lionel Luthor, Leticia Luthor, Lori Luthor NAME MEANING / S. Conner: Anglicized form of the Irish Gaelic Conchobhar, a compound name composed of the ele-ments conn (wisdom, counsel, strength) or con (hound, dog) and cobhair (aid). “High, will, desire” and “hound lover” are other definitions attributed to the name. Kent: From a surname which was originally derived from Kent, the name of a county in England, which may be derived from a Brythonic word meaning "coastal district". El: Meaning “Of The Star” in reference to the star in Krypton’s solar system Rao, can also be literally interpretted as “Star” in names, as is the case with Kal-El, and Kara Zor-L Later changing it to the literal “Starr”. Kon: Literally Son in Kryptonian. HISTORICAL CONNECTION ? In Nu52 but we don’t discuss that.
FAVOURITES.
BOOK. Harry Potter MOVIE. The Princess Bride 5 SONGS. Feel Good Inc. - Gorillaz, Zombie - As performed by Leo & Stine Moracchioli, Enter Sandman - Metallica, Feeling This - Blink 182, Some Time Ago - Dethklok DEITY. Heracles HOLIDAY. Halloween MONTH. June SEASON. Summer PLACE. Titans Tower WEATHER. Sunny and Warm SOUND. Guitar Riffs SCENT / S. Salt-Water TASTE / S. Savory FEEL / S. Warm metal ANIMAL / S. Doggos!! Doges! PUPPIES!! NUMBER. 9 COLOR. Red
EXTRA.
TALENTS. Being Awesome, Performing, Fighting, Saving The Day BAD AT. Self-Esteem TURN ONS. Rockin’ bods, a sense of humor, Trust TURN OFFS. Lying, Manpulation, Breaking Trust HOBBIES. Goofing Off TROPES. Adaptational Badass, All for Nothing, Appropriated Appellation, Back from the Dead, Chest Insignia, Chivalrous Pervert, Civvie Spandex, Cloning Blues, Evil Knockoff, Too Many Belts, Fun Personified, Half-Human Hybrid, Hot-Blooded, Kid-anova, The Law of Power Proprotionate to Effort, Luckily, My powers Will Protect Me!, Mind Over Matter, Pretender Diss, Totally Radical, Temporal Mutability, You Are Number 6 AESTHETIC TAGS. Farms, Burgers, Muscles, Leather, Shades, Fashion, Jeans, Boots GPOY QUOTES. “ Or have you ever, like, seen somebody? And you knew that, if only that person *really* knew you, they would, well, they would of course dump the perfect model that they were with, and realize that YOU were the one that they wanted to, just, grow old with. Have you ever fallen in love with someone you haven’t even talked to?” — Lucy, While You were Sleeping
FC INFO.
MAIN FC / S. Mark Fischbach ALT FC / S. Cory Montieth OLDER FC / S. - YOUNGER FC / S. - VOICE CLAIM / S. Jonathan Young
MUN QUESTIONS.
Q1. if you could write your character your way in their own movie, what would it be called, what style would it be filmed in, and what would it be about? A1. I feel like Conner’s movie would be a coming-of-age film, with something of a space-adventure romp. We’ve seen a young super interact with Earth, let’s see Conner handle THE STARS. And it’d just be Superboy.
Q2. what would their soundtrack / score sound like? A2. Probably lots of heavy music. Guitar Riffs, fast drums.
Q3. why did you start writing this character? A3. -shrug-
Q4. what first attracted you to this character? A4. -shrug-
Q5. describe the biggest thing you dislike about your muse. A5. The inconsistency in his writing, and how it either had to be “totally radical” or “Master of Brooding”
Q6. what do you have in common with your muse? A6. Loud, Fun, A dork.
Q7. how does your muse feel about you? A7. He thinks I should work out more.
Q8. what characters does your muse have interesting interactions with? A8. It’s all interesting in its own way.
Q9. what gives you inspiration to write your muse? A9. Being on an up-day.
Q10. how long did this take you to complete? A10. This meme is too long
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