#does it go into much depth about the politics and worldbuilding and consequences of actions outside of the main characters? not really.
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2025 reads / storygraph
Shoestring Theory
fun queer fantasy romance
a mage who married his childhood friend (the prince who becomes a mad king after his sister’s untimely death which eventually ended up causing the apocalypse) casts a last ditch spell to try and fix things
and he ends up back into the body of his 20yo self and plans to kill his husband to prevent it all from going wrong
but things quickly go off the rails because of an earlier spell he cast...
#Shoestring Theory#aroaessidhe 2025 reads#i liked this a lot! it is fun and dramatic#and I think this kind of narrative needs the exact right characters and execution for it to be to my taste and this IS that more or less#i love a divorce era when it’s done good and entertaining#does it go into much depth about the politics and worldbuilding and consequences of actions outside of the main characters? not really.#things just happen the way they’re going to happen - in fact his actions lead to what he was trying to avoid happening sooner…#which is never directly acknowledged..#it did a pretty good job of convincing me of their existing relationship tbh (perhaps mostly through tropes/banter but i enjoyed it)#but maybe the getting back together was a bit quick; and it wrapped up quite fast - I think the first half was better than the payoff#the fucking…there’s a bit where he’s like. ‘how did you know i’m [the old version of me]’ ‘ your eyeliner is crooked’#which took me out shjsgdhfd#i love cyril and tig’s friendship a lot! I love Tig a lot! Tig sequel when#i have some aroace gripes with the dichotomy of ‘trusting and comfortable companionship’ vs ‘the spark of passion’ in a relationship#(and positioning the latter as objectively better) but I can’t blame a book for something hundreds of others do.#it’s not too overwhelming in this.#anyway tldr it’s not perfect but it’s fun
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Sending this here because I didn't want to clutter that post.
I won't get mad at you for having an opinion different than mine 😂 don't worry.
I guess your opinion of Hazelwood is like mine with Colleen Hoover. She's just not for me.
Also my main issue with SJM is that she seems to have no idea where Acotar is going anymore. She takes too long between books and then forgets the original thought she'd had. She keeps changing her mind and retconning things.
Also if you have any romance book recs , I'd love to take a look.
I'm glad, and likewise! I've gotten a lot better over time in terms of pickiness towards books, and I fully acknowledge that there are two different types of "good" books: books that someone loves and enjoys, and books that are genuinely well-written. Ideally, those overlap, but not always.
I think my issue is more with the idea that seems to be prevalent that SJM somehow "is" fantasy, or that her books are at all an accurate representation of the genre when that simply isn't true. There's room in the genre for different types, but I personally can't look at someone who's only ever read SJM and call them a fantasy reader--they aren't. They're a Sarah J. Maas reader.
I had to switch to audiobooks to overlook her grammar and punctuation errors. Again, that's something an editor should be helping with, and I can't understand why better quality work isn't being done. All writers make errors--none are perfect. Yet there isn't an excuse for the volume of them in her books given the resources at her disposal and investment publishing companies have made in them.
The lack of consistency also frustrates me. I don't understand why she "undoes" so much without providing appropriate context or reason, and for me, that even comes down to the fundamentals of the story. This could be helped somewhat with adequate worldbuilding, yet when it comes down to it, even the Night Court could at best be described as, "Whatever Feyre and Rhys want it to be." Or, it's culturally/politically whatever the plot needs it to be at that specific moment.
ACOWAR felt like the end of the series to me, so I think you bring up a good point with her not knowing where to take the story anymore. Maybe she does, and maybe she doesn't. There's always been a lot of aimless writing throughout the series, and each book could easily be cut down about two hundred pages without losing any substance or necessary detail.
There's a lot of room for complexity and intrigue she simply never digs into.
What are the consequences for the bargains being made (besides the short-sighted death pact)?
What do the people of Night truly think about a twenty-one-year-old human girl who became High Fae yesterday being made their High Lady?
What is the depth of the impact of Feyre's and Tamlin's actions to the survivors in Spring? Their lives were uprooted because their High Lord made stupid decisions and their lives were worsened because of a messy breakup.
SJM does deliver on the romance between Feyre and Rhys. I wasn't as sold on Nesta and Cassian (even if I love Cass). I'm curious to see what she will do with either Elain and Lucien or Elain and Azriel (or Azriel and Gwyn).
Aside from the first book (which, let be real, was completely unnecessary given the direction things took), the romances aren't at all my issue with her writing. The worldbuilding has always been an issue: there's no grounding, technology makes no sense, and fashion seems completely random in Night.
The retconning is inexcusable. It's very clear to me that regardless of what she says, she had very different plans for Tamlin at the start of the series. I always thought he and Feyre had no chemistry and that the whole thing felt forced, but she gave no such indication of awareness in the book. Feyre, in my opinion, immediately had more chemistry with Rhys, and while I think it was obvious something was inevitably going to happen between them, SJM took the easiest routes possible for herself (story be damned) and made Tamlin a mindless villain.
Did I ever like Tamlin? No.
Did I think he and Feyre needed to be together at any point? Definitely not.
Do I think he deserved to be written better and for his character to be given more nuance after spending an entire book with him? Absolutely.
I'm worried about what she'll do with Lucien, Elain, and the Autumn Court. Lucien has been my favorite from the beginning--I joked early on about him being exhausted from carrying all of Prythian and the entire first book on his back. Elain has tremendous potential in her own right, and so does the Autumn Court.
I would actually rather see SJM slow down in her writing. I think the speed shows when the story and characterization becomes messy and careless.
Recommendations
It depends on the type of romance you'd want. Carissa Broadbent is the complete opposite and not only digs into multifaceted characters, complex political systems, and intricate psychology, but she pretty much never comes up for breath. Each book in every series she writes gets better as it goes along. My favorite is her Crowns of Nyaxia series, but The War of Lost Hearts (an earlier series of hers) certainly checks the high fantasy worldbuilding boxes on a entirely different level. Every point that I feel SJM misses, Carissa nails.
Be warned: she will gleefully make you question quite a bit about your own morality.
It's not strictly fantasy romance, but Katherine Arden is also excellent in both prose, character complexity, nuance, and worldbuilding (the same strengths Carissa shares). I recommend The Winternight Trilogy.
If you're looking for something quirkier with a wildly twisted sense of humor, T. Kingfisher's Paladin's Grace is a great option. Her characters are also in their thirties/early forties in The Saint of Steel series. There are a few typos I recall seeing and the (obviously) intentional use of run-ons during humorous action scenes. The first two books are great. I did want more out of the third one, personally.
I recently read The Spellshop by Sarah Beth Durst and can say I will gladly pick up more of her books in the future. She has a lovely, gentle command of language, and this book in particular is the definition of cozy. The romance is light, but it's very sweet. This is a whimsical read perfect for a cottagecore crowd. I will say while I felt the last act wasn't as strong as the rest, it was still more than worth the read.
I haven't yet read Hoover, but I've heard quite a few similar opinions. At the end of the day, something not being for us doesn't mean we're against the author's success or bashing anyone else's opinions. It often means we either value different things in books or our opinions have been formed through different experiences.
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Geneforge 1 - Mutagen (2021)
Geneforge 1 - Mutagen is a modern remake of Spiderweb Software’s classic Geneforge series, which spanned 5 games and ran from 2001 to 2011. It is notable primarily for its unique setting and quality writing. I especially like how the game does not squander the potential of its premise and explores many of the ethical, political, and legal aspects of Shaping.
Summary
In the world of Geneforge, there is an order of mages called Shapers. Shapers are capable of creating and modifying living beings simply called “Creations”. There is a very wide variety of Creations, built for different purposes.
You are a Shaper in training, sailing the seas in a living craft as part of training. While doing this, you come near an island that has been Barred, meaning that entrance to it has been strictly forbidden (this can happen due to failed experiments, secret projects, etc.)
At that moment, your craft is attacked and killed by a strange ship. You manage to reach the shore, finding that the island you have found yourself in is far from abandoned...
Freedom
Really good overall. Not only do you have a good selection of playstyles but you also have multiple endings and various faction choices. Additionally, you can explore the world rather freely, stopped only by organic barriers such as strong enemies, environmental hazards, and lack of access tools rather than plot contrivances.
Many quests have multiple solutions, and you also often get multiple dialogue options in reaction to various things.
One weakness I noticed is that there are situations where your dialogue choices make for a simple binary. However, this is not such a big deal in the grand scheme of things and this game still does far better than many others in this department.
One thing I particularly like is that while some of the game’s final decisions determine the bulk of what ending you get, your relationships with the game’s three main factions still seem to have an impact on the ending and interact with your other decisions in complex ways.
Character Creation/Customization
On the surface, I thought the character creation of this game was simply good but basic. You can select one of three classes and spend some points to increase your initial stats and skills. There are no backgrounds, traits, races, or even all that much appearance-based customization.
However, after some hours of playing I discovered that the versatility of Shaping makes things far more complex than they first appear.
The three classes available to you are:
Shaper - A specialist at creating and enhancing various allies. They are weak in combat, but can have the strongest and most numerous Creations. They are also decent at magic.
Guardian - The warriors of the shaper sect. They are the strongest in terms of physical prowess but have very weak magic. Of the three classes, they are in the middle in terms of shaping ability, being able to field some Creations but not as many as the Shaper.
Agent - Allegedly the most challenging class to play. They are highly skilled in “conventional” (non-shaper) magic and average at combat, but not very good at shaping, often acting on their own.
Out of these, I think Shaper is not only likely the easiest but also the most interesting and the most appropriate to the themes of the game. In addition to your basic stats, you can select skills in things like combat, offensive magic, buffs, a few different shaping styles, and three non-combat skills (Leadership, Mechanics, and Stealth).
The Leadership skill serves as a diplomacy skill and also allows you to control Creations with your will. The Mechanics skill allows you to disable traps and pick locks.
The complexity comes from the creations you will unlock throughout the game.
There are nine base creation types (each with an alternate form with slightly different abilities) plus hidden creations you will have to discover as you play.
All creations consume varying amounts of Essence. Often, more powerful creations will have higher Essence costs, and you have a limited amount of Essence to distribute among all of your creations.
You can spend additional essence to enhance your creations with better stats and additional abilities, both passive and active.
On top of that, Essence is also required to cast most spells, so the more of it you spend on creations the less of it you will have for things like healing and combat buffs.
This means that even within just the Shaper class there is a variety of playstyles available. From bombarding the enemy with multiple weaker ranged creations to focusing on just a couple of more powerful ones such as upgraded Drayks, while also keeping some essence on reserve for your own spells.
Story/Setting
The game takes place on the mysterious Sucia Island, which has been barred for reasons you will uncover during the course of the game. You are not alone in this island, as you will soon make contact with intelligent life in the form of Serviles.
Serviles are a common Creation, made to essentially serve as slaves to the Shapers. Many of the Serviles you saw while growing up treated Shapers with fear, awe, and absolute submission.
But that is not the case here. The Serviles of Sucia island are largely “rogue”, and have divided themselves into three factions.
The first is the Awakened. These Serviles remain grateful to the Shapers for giving them life, but wish to deal with them as equals rather than slaves. They believe that all intelligent creations should be treated equally.
The second is the Obeyers, who retain the instinct bred into Serviles and wish to remain loyal to the Shapers, yearning for their return to Sucia. However, dealing with them is still not so simple. If you try to tell them that they should be independent like the other two factions, they will (correctly) see you as a rebel who does not represent the true will of the Shapers or act in accordance to their laws.
The third, and probably most complex, of the factions is the Takers. This is a group of radical Serviles who despise the Shapers. Their name comes from their willingness to take their destiny into their own hands by any means necessary. Many of them treat you with some degree of hostility, but none of these factions is a monolith with a completely unified worldview.
In fact, if you meet the leader of the Takers, you will discover that at least some of them would be willing to forgive everything if granted freedom, they just don’t think it is likely that the Shapers would grant it and are willing to die rather than return to slavery.
And the thing is that this is probably correct. The more you play the more you realize that the sect you grew up in is twisted and would sooner genocide all life in Sucia island than treat “rogue” creations as equals.
One moment that I felt really highlights this is when you meet one of the few Drayks who inhabit the island. Drayks are pretty much Geneforge’s take on fantasy dragons. They are highly intelligent and independent creations, which is the reason why creating more of them was forbidden by the Shapers.
As Sucia has been barred and isolated from the rest of the world for a long time, the Drayk you meet is not aware of this new law. When you inform them about it, their reaction is grim.
The drayk realizes, in that moment, that their entire species will one day go extinct simply because your people will it. Because they were not submissive enough. Not good enough slaves.
The Shapers may have the power to create life, but they are not kind to that life. They are no different from abusive parents who want children to be servants or property.
And this is not even getting into the topic of the titular Geneforge or the other inhabitants of the island...
Overall, I found the story and worldbuilding of this game to be excellent. None of the factions feel one-dimensional and often there are many different points of view within each of them. That makes them feel deeper and more real than many other video game factions, where everyone on the same side is implied to have broadly the same beliefs and there are no schisms, sub-factions, or major differences.
Immersion
Judging how immersive Geneforge games are is somewhat complicated. On one side, this game lacks a lot of the features that make it easier for me to roleplay living in its world day to day.
On the other, the writing and worldbuilding are great and the consequences for various actions sound sensible.
The writing is really carrying this aspect of the game I think, but that’s not necessarily a bad thing.
Gameplay
Combat is in a reasonably good place. It is extremely simple to understand, while still offering some level of depth later in the game. For the most part, combat is also not that difficult unless you push yourself into areas you are not yet ready for.
I do have a number of complaints to make, but want to make it clear that these were never enough to really ruin my enjoyment of the game.
The most significant of these complaints has to do with the way experience is awarded in relation to your own level.
As your level increases, not only enemies but also quests will start granting you less and less experience. I can see why one might make such a design decision, as it means exploration and unique quest rewards will quickly become more significant sources of power than combat alone, but on a purely psychological level I just don’t like to go through a fight and get nothing at all in return, especially since the game does have quite a bit of combat.
This can make some sections of the game drag on. In particular, fights against defensive crystals in a couple of locations can be a bit slow, as the crystals are very durable and dangerous to approach in melee due to how they explode upon death.
Aesthetics
Spiderweb games are known for having minimal budgets, and the area that usually ends up receiving the least funds is the graphics and sound.
So despite being a remake from 2021, this is a game that looks like it was made in the 90s and has no music apart from the title screen’s.
Personally, this does not bother me at all. I think pretty graphics are nice and good music can definitely add to the atmosphere of a game (see Fallout 1 or Planescape: Torment, for example) neither is the core of what I am looking for in a game, especially in this genre.
I do like some of the ambient sound effects though. In particular the corvid cawing in some of the game’s more desolate areas.
Putting the graphics and sound aside, the way the game uses Shaping to establish its setting earns it a lot of aesthetic points, as it ends up with a very unique identity.
For example, Geneforge does not use bows as its primary ranged weapons. It uses living batons that launch thorns. It also largely does not include any generic fantasy races like elves or orcs.
Accessibility
Actually really good, far better than I expected even. Combat is an extremely simple affair, making a functional build with most classes is not complicated, the game’s general mechanics are transparent, and there is both a short tutorial and in-game instructions.
Really if you can get past the presentation you won’t have many obstacles to playing this game. It even has multiple difficulty options, including a casual mode for those who just want to follow the story and don’t want to have to think too much about how to overcome the game’s obstacles.
Conclusion
Geneforge has a lot of what I like in an RPG. Things like character creation, rich worldbuilding, non-linear gameplay, and the ability to make meaningful decisions.
I especially recommend this one to people who want something different from the standard fantasy RPG experience, and also to the type of mega-nerd who will enjoy analyzing the game’s world and themes in detail. There is much to talk about here.
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I feel like Star Trek is a fandom that could really fit well with my love of ecology and alien worlds, but i don't know anything about the Trek universe or the fandom, or the various tv shows in the universe. Do you have any recommendations for which show (or movie? Does Star Trek even have movies?) a new watcher should start with? If not, that's fine, feel free to use this ask as an excuse to rant about whatever random thing is on your mind <3
I am SO HAPPY that you asked me this Kats!! talking about Star Trek is one of my very favorite things!!! I’m probably going to give you more information than you wanted in this answer, but if it’s somehow not enough pleaseee DM me and I’ll be happy to talk your ear off even more :)
(cut so that I don’t clog up people’s dashboards with my incoherent trekkie ramblings lol)
first of all, star trek is definitely the place to go if you’re interested in well developed aliens. we have no shortage of complex space politics here!!
(and we do indeed have movies!!)
a quick note on the fandom before we get into recommendations: I’m not very active in it because I don’t want fandom stress/negativity to impact my enjoyment of something I love so dearly, but there’s no shortage of interest for fanworks! it can be hard to find gen fic sometimes, and you’ll have to keep an eye out for the people who for some reason are against increased diversity and representation in the modern shows, but you’ll definitely be able to find supportive fans. the show’s core values are about embracing those who’re different, after all.
also some background on the universe before I start trying to describe the shows: it’s set in a future where humans have unified, with poverty, prejudice, and capitalism eliminated from earth. humans are founding members of the federation, a multi-species government that preaches tolerance and inclusion as well as emphasizing scientific exploration.
recommendations time! starting with your specific interests, I’d recommend discovery and the voyage home for the ecology side of things. I don’t know much about it myself, but most trek is rooted in real science, and disco specifically has some plant power going on. (minor spoiler but: their ship is mushroom powered!! and the character who’s in charge of that tech is not only fantastic and one of my beloveds- he’s also based on and named after real life mycologist paul stamets!)
*and another point for disco is that, as thee pioneer of star trek’s modern era, it’s easily the most diverse installment of the franchise as far as racial diversity and queer representation goes. classic trek is very progressive for its time, but disco is just. mwah.*
the voyage home is one of the original series movies and it’s first and foremost fun, but also about time traveling to save some humpback whales. captain kirk and company have to bring them back to the future to repopulate the whale population on earth circa 2270ish, and if that isn’t an A-plus movie plot than I don’t know what is.
as far as worldbuilding goes, each series has strengths and weaknesses. as a collective they do really well in crafting a developed universe, but some do a whole lot better at developing certain species and political storylines than others.
this is only partially my bias talking because it’s my favorite show of all time, but deep space nine is really really fantastic at space politics and giving depth to the alien cultures it features. and that’s largely because it’s set on a space station! I love trek’s emphasis on exploration, but ds9 being stationary is a GIFT from a narrative perspective because it forces the characters to face the consequences of their actions!
and because they don’t move, the story lends itself to serialization and complex aliens. the more episodic shows (the original series, next gen, voyager, and most of enterprise) are also my dearly beloveds and have their own strengths, but the bulk of those shows are one off aliens that are super interesting and never seen again. ds9 has those too, of course, but I can count the major players on one hand and each has a well crafted political storyline. the bajoran religious politics plotline in particular always amazes me when I think about it too hard because it’s really really good, and also something only ds9 could pull off. not only because it’s the only trek to really embrace religion, but because it’s impossible to tell a story about a planet’s spiritual turmoil if you’re only visiting it once or twice a season.
(stepping away from my hobby of advertising for ds9, voyager’s got some super fascinating recurring aliens, especially in the later seasons. and enterprise, as a prequel, has the unique ability to showcase humans in the early days of galactic exploration, forging initial relationships with the aliens they’re eventually gonna be in a multi-species government with)
if you want a taste of one the recurring aliens before committing to a show, I’d recommend first contact!! it’s one of the next generation movies, features the borg, and doubles as the closest thing trek has to a horror movie. it’s a continuation of one of next gen’s recurring plot lines (re: captain picard’s trauma following a borg encounter) but I don’t think watching the movie first would ruin the episode’s emotional impact, or be hard to follow without seeing the episode first.
(besides, the movie’s an absolute banger. patrick stewart is. patrick stewart. and alice krige as the borg queen is simply *chef’s kiss*)
shifting gears, if you ARE interested in watching the whole franchise -no worries if you’re not because that’s a LOT of television- there’s a few solid strategies to go about watching everything.
option one: real world chronological (airing order)
(this is pretty much what I did, except I watched the first two reboot movies and then everything else lol)
the original series (1966-1969)
the animated series (1973-1974)
*i feel bad but. I still haven’t seen the animated series yet so I can’t speak to its quality :(
original series movies: the motion picture (1979); the wrath of khan (1982); the search for spock (1984); the voyage home (1986); the final frontier (1989); the undiscovered country (1991)
the next generation (1987-1994)
next gen movies: generations (1994); first contact (1996); insurrection (1998); nemesis (2002)
deep space nine (1993-1999)
voyager (1995-2001)
enterprise (2001-2005)
aos movies (alternate original series, aka jj abrams’ reboot star trek): star trek (2009); into darkness (2013); beyond (2016)
discovery (2017-)
short treks (2018-2019, short anthology style miniseries with some eps directly relevant to discovery)
picard (2020-)
lower decks (2020-)
and more!! but they’ve barely started so I’ll leave them off the list for now lol
option two: in-universe chronological
I... wouldn’t necessarily recommend this one. if you’re interested I’d be happy to organize your watchlist, but like. if you watch it close to airing order, you get to catch cameos, references to earlier shows, and easter eggs! and also going with in-universe chronological means starting with enterprise, which really isn’t a good introduction in my opinion. it’s a prequel, and I feel like you need some prior knowledge before tackling one of those, you know?
option three: mix and match
go for whatever you want! every installment has its strengths and weaknesses, so see what you like and what you don’t. personally, I haven’t met a star trek I don’t like, excepting a few movies and a handful of episodes. so pick a show/movie you’re interested in, and go for it!! I’ll drop a few summaries of some of the shows so you can see if anything catches your eye:
the original series: the one you’ve most likely heard referenced in pop culture! kirk!! spock!! the enterprise!! it’s campy and a little dated, but most of it holds up as quality sci fi. it’s entirely episodic, with a new planet almost every episode, but some of those self contained stories are utterly amazing.
the next generation: captain picard and the quintessential crew of the enterprise-D. it’s the same format as the original series except it’s longer, develops its supporting characters more, and has a handful of recurring storylines. some episodes are really deeply problematic, in the same vein as tos, but once again the politics are super progressive for its time.
deep space nine: captain sisko commands a space station of mixed federation and bajoran leadership, settled next to a stable wormhole. at first the wormhole brings optimism and exploration, but something sinister lurks on the other side. the darkest of the classic treks by far, delving into the horrors of war and questioning the morals of star trek’s utopic future. it’s also the first one to introduce real serialization, with story arcs that last for several consecutive episodes and stretch across multiple seasons.
voyager: captain janeway finds herself and her crew stranded far from home, and they begin their treacherous journey back through space humans have never explored before. it’s a return to the largely episodic format of next gen, and it’s significantly lighter than its sister show ds9.
enterprise: captain archer leads the first human crew out into deep space, building the foundations of what will become the united federation of planets. it’s a little hard to describe the format since the first two seasons are next gen-style episodic, but then season three has a self contained arc and season four is built up of small two or three episode arcs. it’s somewhat of a step down in quality from the golden era of 90s trek, but I still find it really enjoyable.
discovery: ten years before kirk and spock, michael burnham (trek’s first main character who doesn’t start the show in command) finds herself facing political intrigue and personal turmoil. the first of the modern treks, and the first one that can challenge ds9 for the title of darkest storylines and most serialized. each season so far has been a self contained arc, and it’s likely that pattern will continue.
lower decks: an absolute blast of an animated comedy! it features four ensigns (the lowest rank of officer in starfleet) doing the gruntwork on a ship nobody cares about in-universe. I think it’s probably more fun when you’ve seen a lot of star trek, because the majority of the jokes are brilliant references or poking fun at previous shows, but it’s absolutely hilarious and the characters are fantastic. and it’s a legitimate comedy, so it’s probably the lightest of the shows so far.
I knew as soon as the ask came in that I would type you an essay but I didn’t expect it to get quite this long, so I hope it was at least a little bit helpful? and not too terribly ramble-y? my askbox and messages are always open for star trek questions, so if you want clarification or have any other questions feel free to reach out!!!
happy trekking! you’re gonna love it :)
#I literally wrote a novel omg#but seriously kats im so excited that you’re interested in star trek!!#if you want a trekkie friend I am so down#kitkat rambles#asks#star trek
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I'm thinking of reading Kencyrath, but I'm not sure whether i'll like it. What do you like about the series? Who would you recommend it for?
OKAY SO, first, the people I would recommend it to:
Anyone who read or watched more than half a book/four episodes of Game of Thrones--the Kencyrath has a similar list of trigger warnings, but commits much harder to the fantasy angle, and in my opinion deals more directly with the ethical problems raised by those trigger warnings
People who like those posts picking apart the minutiae of how high fantasy worlds work--the Kencyrath is one of the only series I’m familiar with that answers the question of “okay great you have a warrior race, so how does that actually work” with “it kind of doesn’t, everyone is starving half the time because we’re all warriors and our land can barely grow food, so if our mercenaries don’t get paid, we don’t eat”
People who like a mix of “low fantasy” moral questions (the first book is kind of like...hm, Lies of Locke Lamora?) with classic “high fantasy” political machinations and battles of good vs evil and such--the Kencyrath HAVE a grand sweeping destiny more or less on their doorstep, but they’ve sort of fallen down on the job about it
People who like books that deal with trauma recovery--Jame, the main character, spends most of her time trying to drag herself (and, ideally, her brother, cousin, and entire race) out of the cycle of abuse that they’ve all lived through, and every character has, to some extent, a trauma that shapes their actions one way or another
People who don’t mind a big cast as long as there are a couple main characters to focus on--the Kencyrath ends up being a pretty expansive cast, with a lot of schemes running at any given time, but it always revolves around Jame and her twin brother Tori
People who like complex societal worldbuilding and Loyalty Stuff--the Kendar/Highborn dynamic (warrior class/ruling class) is so wonderfully messed up and I love how seriously the books take both the advantages and massive pitfalls of that kind of society
People who listened to TAZ Balance and thought that the Hunger was really cool and terrifying and wanted a whole book series about the sequence where the world is fighting it
Anyone who ever read a standard high fantasy book with a Rambunctious Young Lady as the lead and went “this is fine, but if you’re going to spend 250 pages telling me that this girl is wild and uncontrollable, I would like to see her go completely feral, please”--Jame’s brain plays Yakety Sax 24/7 and you can TELL, so if you ever wanted a book where the Unladylike Lead Character goes genuinely apeshit, but also learns how to make friends and respect the value of traditionally feminine work even if it’s not for her
People I would recommend NOT read the Kencyrath:
Anyone who knows they are triggered by written discussion of assault, abuse, sexism, coercion, torture, flashbacks, racism, murder, or basically any other major trigger warning--I personally think the books deal with things pretty well, and they’re never grimdark, but they deal with a lot of incredibly heavy material, including child abuse, sexual assault, coercion, and torture. If you know you have a major trigger that really messes you up when you read about it, please exercise caution and feel free to contact me for more details. Also, if you have a specific trigger and want a different book recommendation, I have them on tap.
Anyone who struggles to read or connect with “problematic” characters--pretty much every character in this series will EVENTUALLY do something you don’t like, including Jame. The books go very hard on “who you are is defined by how you handle making an irreparable mistake,” so be prepared for that. If this is your hard stop but everything else is fine, I would recommend the Imperial Radch series by Ann Leckie (spaceships and war crimes and found family), or something by Robin McKinley (mostly fantasy), especially the Damar books or Sunshine!
Anyone for whom incest between twins is a hard stop--the primary romantic relationship is Jame/Tori, and while I would consider it easily the healthiest relationship in the series, that’s the ship and you should be aware of it. If this is your hard stop but everything else is fine, I would recommend the Captive Prince series by CS Pacat (political scheming and romance) or the Winternight trilogy by Katherine Arden (fairy tale fantasy)!
The stuff I like about the series:
Jame. I love that she’s allowed to be completely unhinged. I love that she faces consequences for her actions. I love her determination to slit reality open and lay it all out like a scientist in her search for the truth. I love her willingness to face unpleasant realities, and I love the times when she can’t bear them and has to figure out how to deal. I love every second she spends trying to figure out how honor works, and whether it’s even possible for a Highborn to be honorable, and how she can save her people without sacrificing who she is. I love to watch people pick a fight with her and immediately learn the error of her ways.
Tori. I know I pick on him a lot, and he deserves to be picked on, but Tori is really one of my favorite characters. He struggles a lot more than Jame to move past their father’s abuse, and he makes a lot of genuinely harmful choices in the depths of that struggle, but I love watching the times where he wins. It makes me frustrated beyond words when he caves to what he was taught, but I’m always elated when he can push past that and reveal the deeply loyal, sincerely honorable, incredibly good person that he became in spite of their father. He’s a good leader, despite everyone’s best efforts, and I love to see him fight for his people. Love to see him consider HIMSELF one of “his people” someday.
Kindrie. I won’t say too much about him, except that I didn’t actually like him that much when I first read the books, for basically the exact reasons Jame didn’t like him much at first--he’s someone doing trauma recovery in the exact opposite way that I was comfortable with. But god I love him so much, he is doing his best and his best is so much better than anyone would expect, from his past. Truly the best boy in the Kencyrath, wise beyond his years and just insane enough to get into the disasters where he’s most needed.
The Kendar. Instead of making this post 4k with individual bullet points about every Kendar I love, here is a brief litany. I love Marc because he’s the only stable person in the Kencyrath. I love Brier because she’s doing her best and it would be okay if everyone (including her) admitted that she doesn’t always know what that actually means. I love Burr and Rue because their rabid determination to turn Tori and Jame (Confirmed Feral Cats) into real nobility will never NOT be funny to me. I love Sheth Sharp-tongue because he’s the only person with his shit so together that not even Jame can ruffle him. I love the Randir Kendar who didn’t move, at the start of Bound in Blood. The Kendar are the most nuanced take on the concept of an eternally loyal warrior caste I’ve ever seen and I love them.
The Villains. I believe I have established that I love a nuanced villain. The Master is a pretty straight up and down villain figure, the voice of the darkness, John Hunger or Saruman or whatever else you might like to compare him to, but no one else is that simple. I love the Dreamweaver, who didn’t know what she was doing and paid for it anyway. I love Tyrandis, who knew what he was doing and did it and spent his eternity trying to fix it without breaking a single rule. I do NOT love Caldane, but he’s a kind of viscerally real, slimy evil that is exceptionally well executed. Likewise, I would like Rawneth to die, painfully, in short order, but godDAMN watching her chessboard unfold over the course of the books is hypnotic. The villains in this are GOOD, folks, and I like them.
I really need to wrap this up, so my last pick for what I like is Overpowered Characters. I complain a lot about media that panics over powerful characters, and responds by taking that power away, or having unstable worldbuilding that means the character is weak when the narrative demands it. The Kencyrath doesn’t do that. Jame is bonkers powerful from day one, and pretty much maintains that level through the series. Instead of focusing on characters building their power, like leveling in DnD, the Kencyrath focuses on the question of using power. Jame’s power in the first book is terrifying not just because she’s insanely strong, but because she has no idea how to use it. Likewise, Tori is determined pretty quickly to be at the same level that she is, but he’s in such deep denial that he’s as likely to kill himself as do anything useful. It’s just very SATISFYING, okay, to have a series actually do interesting things with OP characters. Sure, in a weird way Jame seems less like a magical nuke in book 8 than in book 1, but it’s because she’s not just throwing power around like someone playing darts blindfolded. And watching her figure out how to harness her power into something useful is so gratifying.
#kencyrath#chronicles of the kencyrath#book rec#my a+ number one alternative book rec if you don't think you want to read the kencyrath because of jame/tori is the captive prince#also i know those other book recs seem arbitrary but they're NOT okay i've thought about this#ANYWAY#A N Y W A Y#i hope this was enlightening anon#i'm sorry it got so long but i would need to know a little more about you personally to be more specific#if you have specific concerns please feel free to hit me up#anyway i'm listening to tam lin by tricky pixie and thinking big thoughts about some kencyrath aus after writing this#i need to get back into the me trilogy so i can actually write some stuff for the mass effectyrath au#or maybe go through the books and find a place to spin off that buddy cop jame & archiem arranged marriage fic#OH or to shove a lotus eater plot in there#what are some other good settings...hm actually i'd love to do a hanahaki au of gates of tagmeth#Let Torisen Be Aggressively Confronted With The Reality Of His Feelings 2021#(i should try and figure out what i was doing with this three pages of soulmate su actually)#(i have no idea what past me was doing)#(but 'you get a mark for your soulmate and also for every lord you're bound to' kinda slaps as a concept)#a queue we will keep and our honor someday avenge#ALSO MY QUEUE TAG IS FROM THE KENCYRATH#Anonymous#asked and answered
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i thought the narrative did allow for sympathizing with jet and hama? hell, the narrative structure with jet and hama has their sad backstories and motives placed first, then after that they do things that make katara more and more uncomfortable until it gets to something horrifying. jet even tried to make a new life afterwards and his death is nothing but tragic. azula was introduced as a terrifying sociopath and wasn't given sympathetic attention until season 3.
Weirdly this ties in to some of the themes from the Vietnam War ask I just answered! Let’s see what I can do.
The thing is. You’re allowed to pity Jet and Hama, but they aren’t presented to us in sympathetic terms, no. We aren’t meant to empathize too closely with them, or even see them as immense tragedies. Jet’s death is sad, but it’s also a relief; it isn’t framed to stick with the viewer as even a major story beat.
We are explicitly discouraged from identifying with both of them; their role in the story is as negative examples, warning the main characters away from senseless violence and extremism.
Putting their sad backstories first and then following it with a Dark Twist actually works against making them sympathetic, because it means the motion of the narrative is away from them--we start out with a positive impression that gets worse, which leaves a much more negative psychological imprint than starting with bad and getting even a little better. It draws the attention and the story away from what was done to them and toward what they did, while the order in which Azula is shown to us moves the other way.
So their traumas are provided as context for their actions, though in a very outline version in Jet’s case, but they aren’t dwelt on; we don’t get into their heads and feel their agony with them; the narrative’s engagement with their motives is restricted to explication, and the assertion that their suffering does not justify their actions.
Which isn’t exactly wrong--they both were targeting noncombatants in a way that wasn’t likely to be terribly helpful to anyone, and that really is something that deserves warning away from because it’s very tempting when you have a lot of pain, and the proxies for your real enemy are so much easier to reach with the strength you have.
(Lateral violence is born from this process of reframing, though what they were doing was not that--they both were managing to target the actual group they had beef with, which is better than a lot of people in real life manage rip.)
But that’s a specific narrative choice that was made with these characters, to create them and deal with them as dark-reflections-in-the-world of other people’s (mostly Katara’s) wounded anger, and nothing more.
While Azula got a whole episode wherein the emotional arc of the A-plot centered largely around her feelings about her own social awkwardness and relationship with her mother.
And like. This is, for the most part, a side effect of Azula’s centrality in the story and her relationship with Zuko!
And of the way the Fire Nation royal family is used as a narrative microcosm of how the ideology behind Fire expansionism is toxic and abusive all the way down, and has to be dismantled.
So it’s not bad, exactly.
But it does mean that we’re encouraged to engage far more closely and in a much more nuanced manner with the self-image and lived experience of the homicidal, consciously sadistic young fascist from the industrially developed expansionist empire...
...than we are with the experiences and decisionmaking of the oppressed people victimized by the system of which she is a leading part.
And that’s kind of a pattern in American media, and deserves to be pointed out and critiqued where it crops up. It’s kind of inevitable, but it would be better if it could not be an unmarked default.
The narrative, in part because of the perspective from (and to) which it was being written, can more comfortably engage with Azula’s experiences because they’re ultimately personal--they interface with the broader, institutional reality in terms of allegory and in terms of consequence, but they are built on and about, and can be discussed in terms of, the interactions of individual persons.
While otoh Jet and Hama’s formative traumas are institutional in nature--it was the Fire Nation as military power that took their families and their homes and the lives they should have had away from them; it was the Fire Nation as administrator of colonial-political prison that destroyed Hama inch by inch.
And how do you resolve that? How do you parcel that down and let that go and make peace within yourself, when the thing that destroyed you is still there in the world, still taking and hurting and still beyond your reach? It hurts and it expands as if to swallow the whole world, that question, that irreconcilable need.
Katara only comes to terms with her own, in-comparison contained, experience of being traumatized by that same institution by drilling down until it’s a grudge against a single human person, who isn’t worth it.
But of course it really was the Fire Nation that took her mother away from her. And that’s difficult. That’s beyond the scope of the children’s cartoon. So they lock it away.
And Azula is locked away in the end, too, but she’s locked away as a person, whom we came close to and watched very intimately as she broke. While Jet and Hama are to a considerable degree locked away as ideas, not allowed to escape the confines of their rhetorical roles.
Making Hama a serial kidnapper/torturer/maybe-killer and locus of horror, and sending her back to Fire Nation captivity in a community with every reason to hate and fear her, and abandoning the character there with no follow-up (except using her legacy as a characteristic of villains in the sequel series) was a narrative decision that the people writing Avatar made.
There were good reasons for it in terms of the plot and Katara’s arc and it was even good storytelling! It doesn’t Ruin Avatar and there’s not an easy fix for it.
But it was a decision, and it has reverberations in terms of the history of representation of institutionally wronged people and particularly indigenous people in American media.
Having Jet be first almost a straw man of a resistance fighter, then betrayed and victimized by his own people, and finally literally disposed of, and take his rage and struggle with colonial aftermath with him, was a choice that was made, and which also has implications and an impact on the worldbuilding.
It’s a children’s series, and it’s a plot that needs to be resolvable on Aang’s terms; there’s only so far they could pursue either thread, but those decisions--especially with Hama--carry a certain subtext, and stand in stark contrast to the depth Azula in all her glorious shattered monstrosity was permitted.
And it’s worth talking about!
I mean...Korra had a lot of writing issues, like the pacing and the horrible love triangle, but a major underlying one (at least in Season One I didn’t get any further haha) was that it tried very hard to get out of realistically engaging with the aftermath of colonial violence in any depth whatsoever, despite specifically choosing to set season 1 in a place founded on the aftermath of colonial violence.
You cannot have America without genocide and colonialism, and when you try to have expy-America without talking about the genocide and colonialism you already established in the setting...you’re shooting your narrative in the gut.
And this situation was created out of the same limitations that let Azula be more human than Jet or Hama, and dug into the ethical complexity of her situation with far more care than either of them merited.
#atla#heavy issues#meta#hama#jet#azula#colonialism#hoc est meum#marked and unmarked#imperialist norms#a nonny mouse#ask
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Why Both FMAB and FMA03 are good and should be treated as Independent Stories:
I will go on the record of saying that Appreciate and Love FMA as a whole and love both series for what they are. And while it may sound like a broken record saying things like this... there’s still hateful words against those who like one over the other. So, I’m here to make this post addressing that both FMA2003/03 and Brotherhood are great in their own way and should be respected as their own individual stories.
Also warning there will be obvious spoilers.
What I liked about the Original (FMA03/2003) Series:
I watched 03 before delving into Brotherhood, and even before reading the manga. Now, I know Brotherhood and Manga fans are the small minority of the fandom, while 03/2003 fans make up the majority. That being said, many of these people simply can't get used to 03 after watching Brotherhood.
However, for me, I was happy because: A) I got more FMA to watch, and B) The differences in 03/2003 simply made it even more fun to watch, so for it was no trouble getting used to this anime.
But if I were to be specific of what I liked, I’d say I liked the following about FMA03/2003:
Characterization of the Protagonists and all the 'good' guys: The show heavily focuses on the relationship and tragedy of Elric Brothers, and 03/2003 portrays it much better with such a deeper level. The relationship between both brothers is intimate, and it feels like a genuine sibling bond. I also enjoy the fact that the anime shows that even if Ed follows his ideals, he, like any human, can break away from them under severe pressure, which was beautifully shown in the 5th laboratory arc. As for other characters: Scar in this version is a total opposite of his Brotherhood counterpart. He is written realistically in the 2003/03 anime. His absolute hatred for the military is more legit, and he feels morally grey in this anime. Izumi Curtis for me was also portrayed better in this version. Meanwhile, other Characters like Roy, Winry and Alex felt the same to me throughout both versions--so, not much change there.
Worldbuilding: The 2003/03 anime does a fantastic job at portraying the widespread effects of war and politics, Alchemy, etc. and how it has affected the people of the FMA World. For example, in Episode 16, “That Which is Lost”, Ed meet, a guy who had lost his limb while working as a soldier and was reluctant to use an automail prostetic because he wanted to “retain his wound”. Now, this episode itself was more so filler and didn’t really matter to the main plot of the story in itself; however, I feel that it was added to series to portray the depth of the FMA World, and how everyone has different reactions to the events that happened in the 2003/03 anime. Also, many of the events and how they unfold in this anime seem to parallel the middle east, which just makes all this feel realistic and provides some occasional social commentary which is quite nice. I also like how the first few episodes take their time to slowly and, with great subtlety, develop their world.
Thematic Depth: FMA2003/03 is dark, grim and kind of realistic--more so compared to Brotherhood. While, both versions of the anime deal with some important and mature themes, FMA2003/03 takes it to the next level. The 2003/03 series focuses on the Law of Equivalent Exchange, and shows how putting blind trust in it is a terrible thing to do. The show also focuses on how obsession, a denial of reality, and the inability to move on can be a bad thing. Moreover, sometimes life just simply isn't fair, and we should accept it; however, always try to improve what we have. All in all, we have to understand the consequences of our actions. That life is uncertain, and sometimes we don't get everything, and even we pay a price for it. All of these themes mixed in with the meaningful dialogues and the dark tone, made me appreciate this anime. For example, in episode 48, when Roy and Ed talk for the last time, that’s the pivotal point that brings all these themes together.
A Good Start: The Show had a better start than Brotherhood, simply because 1). We have more time with Maes Hughes and Shou Tucker, and 2). The Liore arc. Despite BONES studio and it’s tendency to create anime too early *when the mangaka is barely halfway through their series), they made it work, and, with the material they had, the 2003/03 series was given enough time to bloom. The 2003/03 series was simply immersive and very emotional, especially during The Curtis Arc, as an example.
Soundtrack and The Art Direction: I feel like both are equally good. However, I will go on the record of saying that I don’t think “art style” is what makes a series, nor is it an important factor. It’s nothing more than glorified “eye candy” However, for the sake of argument (especially since the “art style” is the first thing that “03 Stans” mention) I’ll be adding it in here. Both the 2003/03 and Brotherhood series have some amazing and beautiful orchestral OSTs in their respective soundtracks; thus, it added to the immersion of their respective series. In FMA2003/03, the color palette is very unique, sometimes it feels dull but it just suits the dark tone of the series.
All in all, I am impressed by a lot of aspects of the 2003/03 anime series, but as much I love and respect it, there are lot of things this anime messed up and I will note that as well.
The antagonists were... Meh: While I really love and enjoy the direction and depth BONES Studio added to the Homunculi... some of the other antagonists could have been better (or just not added at all imo). For example, Frank Archer... he has no reason being there except for convenient plot device to the point it feels forced. Though, him becoming that weird cyborg always makes me laugh just because of how dumb of a character he became because of it. Speaking of which, him becoming a cyborg was just... weird. It was like the Studio staff were trying to make him “cool” by making him into some crossover of The Terminator and Two-Face from Batman, but it just failed. As for Zolf Kimblee... He is still sadistic and likes making things explode, much like his Brotherhood Counterpart. But... that was it. Other than that, he was just boring. Him and Archer were both just the staple 90s Kids Cartoon Villains; not much to them except “Muahahaha I’m evil”. Now Dante... I’d say that she’s a good villain to an extent. Her as a villain is very subjective within the fandom, depending on who you ask. While I believe that she could have been just as great a villain as Father, her character was rushed and her goals were a bit vague and unexplored. I like how, like with Father, she had ties Hohenheim; however, that backstory and those connections were introduced a little late. So, in the end, she just came across as more of the generic Vindictive Ex-Wife, and just a generic female villain. As for the Homunculi... I’ve said it before and I’ll say it again: I LOVED their portrayal in 2003/03. They were the “saving grace” of the entire team of the villains within the 2003/03 series. My favorite of the bunch were Lust and Greed--namely Lust, because of her ties with Scar. Envy came at a close second, but only seemed so because of a way to back up Dante as a villain, and the other Homunculi seemed a bit more underdeveloped as characters.
The Plot's quality drops after episode 35- Okay don't get me wrong. The first 35 episodes for me were 100/100. After that? a 60/100. Why? Because everything after that point feels contrived and feels forced. It's as tho, they are trying to do everything they can, even if it doesn't weave in, to make the brother's life miserable. Archer doesn't die and pops up, with his automail? Alphonse is there to be turned into a bomb, and become a philosophers stone. Okay, but why does this feel so forced? Also, can we talk about Nazi Shit? Now, I feel the brothers being separated is the perfect ending to this anime thematically and I have nothing against it, but A Nazi gate? Why? It was so sudden and pointless. It was never foreshadowed. They just showed it to make it as tragic as possible, because they didn't know of any other way to twist the plot, without convenient and totally forced plot devices. Also, How can Dante make Gluttony Mindless? Why is Juliet Douglass's Secret so obvious, when it can be fatal if leaked? Plot- Holes, Also, why are the Homunculli named the way they are? It just doesn't make sense. Also, FMA's Plot has an air of mystery to it, but it doesn't execute properly. I don't hate the end, I just felt disappointed, because the buildup towards it was terrible.
Now, I give a bit of grace concerning how the plot sort of dropped off and felt rushed halfway through, as well as the characters being underdeveloped and rushed. After all, Studio Bones was making up the majority of the material and took it in their own direction. Some factors to all of these cons in FMA2003/03 could be because of the Studio’s lack of a budget to flesh the characters and plot out more. Or, they had created so much additional material for this series that it became overwhelming.
As a writer, I can attest to the fact that “Character Overload” or “Element Overload” can either make or break a series, depending on how you handle it. That being said, there need to be a balance when it comes to these factors.
However, FMA2003/03 ended around 2004-05, So what we got is what we have.
Now, with that out of the way, let’s get on to the analysis of FMA: Brotherhood:
Characters: There isn’t a single character in this version of the series that I can choose as a “favorite”. Because, honestly? I lile them all. They’re all well developed and lovable in their own way, and have their own demension of depth to them. No, they’re not as deep as they aare in FMA2003/03, but from a writer’s perspective, that helps keep a balance with the overall plot of the stories. Now, some minor characters were just outrageous, but not to the level of boring (like 03!Kimblee and Archer), for example... Darius and Heinkel. There isn’t a vast difference in Brotherhood’s and 2003/03's cast of characters. However, if I had to note a difference, FMA2003/03′s characters were are more on the edge of realistic and Brotherhood’s were just... Loveable. However, that doesn’t mean that one counterpart of a character is better/worse than another. Both are quite memorable in their own way. Of course, in my opinion Brotherhood's villains are just better than 03's villains. Sure, the Homunculi aren’t given as much depth, but, they have redeeming qualities near the end of their time (i.e. Envy, and GreedLing). When Father was first introduced... his character made me think of how Dante started out, and I was worried that his character would end up just as rushed and he would just be the generic cliche Shounen villain. By the Promised Day Arc, however, I was surprised. Yeah, Father was still very shounen-y villain, but still a pretty darn good villain. I feel his backstory, and how he discarded all his human qualities which led to the creation of Homunculi was well put together, and I felt the concept how he created Alchemy in Amestris, while Hohenhime helped build Alkahestry in the east was well put together, and helped build the world of FMA (literally). To put it simply, his character was much more interesting than Dante, because it was fleshed out more. The Homunculi were awesome as well, Lust did her job, Pride and Wrath were simply awesome, GreeLing's development from an anti-villain to anti-hero was exceptionally well written and not the cliche anti-hero, which I can appreciate. Envy is the character you love to hate. And Gluttony and Sloth did their Part as Well. While I enjoyed 03′s portrayal of the homunculi, I felt like they only fleshed out some for that series (i.e. Lust) while others were just left to fall flat. With Brotherhood, all the Homunculi were evenly balanced out in their characters, not too much depth and not too little. Solf Kimblee was still the sadistic baster, but at least his entire personality was more explored this time, and I liked how they portrayed his psyche as an added affect to why he has his views.
Plot: Bortherhood’s plot was more fluid and weaved in seamlessly. As a lover of all things continuity... Brotherhood did it right, and every time I find an analysis of a teeny tiny subtle continuity detail (i.e. Ed’s gash on his forehead that lasts a few episodes), I get a writer-gasm! Sure, there were few plot devices and filler here and there. But the plot in gneeral wasn’t rushed or choppy, nor did it leave any holes in it. The way Brotherhood portrays it’s plot is to keep you as engaged as possible, adding some silly comic relief here and there to balance out the dramatic intensity every so often. Unlike 2003/03 where is was just one depressing and dark element after another, Brotherhood added in the comic relief points not and again to give it’s audience a break. And, that’s what I really appreciate, and think is a great story writing technique. All in all the Brotherhood series is literal binge-watch material
A Great Shounen: Many Shounen anime have their Arcs for the purpose of portraying the progress of a character, and keep introducing new villains; however, depsite this, there is rarely a sense of mystery, intrigue or a moving plot in a Battle Shounen Anime. What Brotherhood did was just that, except make it more digestible (and not super long like Naruto or One Piece), and added a great thematic exploration. For a shounen it was quite deep, the plot structure was more like seinen, and characters were awesome. In a way, we got everything we could in a Shounen anime that only lasted a little over 50 episodes: Depth, plot, characters in a shounen.
Thematic Exploration: Both FMA 2003/03′s and Brotherhood’s themes are the same, but Brotherhood makes it a bit more lighter. All the while, it also manages to raise questions on additional themes: revenge, truth, knowledge, sacrifice, worth of a human life, and many other things.
Soundtrack and Animation: Same as the analysis in the part of FMA 2003/03, and, once again... I will restate that I personally don’t believe that art style is what’s important to a series. It’s nothing more than glorified “eye candy”. However, for the sake of this analysis, I will be adding it in here. While Brotherhood’s art style and animation is more simplistic, it’s much easier to create those dynamic poses and expressions on an animation level. While FMA2003/03 did have it’s dynamic moments, it was mostly only during battle scenes or the really heavy moments in the series. Brotherhood maintains it’s art style through the series and keeps it a balance, so that some scenes aren’t too much animation but also not too little. And, both FMA2003/03′s and Brotherhood’s OST Soundtracks are beautiful orchestral pieces that really add additional effect to a scene that the respective series are trying to portray.
A sense of conclusion: A lot of Shounen Anime get prematurely cancelled, most Seinen end in a bittersweet manner. That’s why FMA2003/03′s ending with the fate of the Elric Bros was a bit more preferable for those who like a more realistic ending. But, I enjoy a story with a more conclusive ending that wraps all the plot points up together without leaving too many holes. Yeah, the “happy ending” of Brotherhood is cliche, but “happy endings” wouldn’t be “happy endings” if they weren’t. Not to mention, those types of endings are rare, because people really don’t want to write them, and, when they do, they’re rarely done well. Ed’s entire charcter arc wrapping up to where he swallows his pride as an Alchemist and gives up his Alchemy to bring his brother back is both wholesome and satisfying, because, through the show, it shows his progression and growth from beginning to end. And, having an arrogant character obsessed with Alchemy give it up and learn to humble himself because of it.. it’s really uplifting.
Now let's talk about the Cons within the Brotherhood series, they aren't a lot, but still, they did affect my experience quite a lot.
Overuse of Comic Relief: While the use is a nice balance to the already dark and dismal atmosphere of the series, it felt a bit overused. So much so that some emotional moments were inconvenienced by the use of that kind of humor. It was a bit much and created dissonance with the tone the scene was trying to portray. Now, it worked more in the Manga, because of the more visual gag of it, but, sometimes the visuals within the manga don’t translate as well to an animated one.
A Rushed First Half: While FMA 2003/03 began “In Media Res” with it’s first episode and then started a “flashback episodic arc” with the next handful of episodes.. Brotherhood just jumped right into it. While, yes, it was a better balance to not have the characters’ depth right at the beginning (slowly revealing it as the show goes on), the first half of Brotherhood was 0-100 through just the first few episodes. To the point it feels like the audience has to catch it’s bearings. But, once you get on the same page, it’s enjoyable from there.
So what’s the Point of this Ted Talk-esq FMA Post?
I’m sick and tired of seeing 03 Stans and MangaHood Stans fighting each other over just the smallest detail, especially when 03 Stans decided to bring leftist politics into it for no reason.
Personally, I just appreciate the fact that both series exist, ever since I've got in the franchise, it has become a part of my life, and still to this day is part of my life. Sure, I’m forever going to be part of this fandom.. but, I still see the beauty that peeks through the ruins and ashes of destruction now and then. I appreciate both series. Sure, I do prefer Brotherhood more, and get called a “Nazi” just because of it (ironic considering FMA: CoS was the movie sequel to 03... -__- ) , but 03 was excellent as well in it’s own way. It was very involving while FMAB was engaging. Both shows are something which you can learn something from and get attached to.
All in all, comparing both shows is okay, that's what I did here, but having a debate over which one is better isn’t just inherently bad... it’s TOXIC. Both series have their pros and cons, and they’re starkly different from each other. They’re two sides of the same coin. But, most importantly they are extremely important and impactful, so Pls don't have death battles over which one is better, don't say bad things about any fanbase, be respectful, and most importantly watch both and try to appreciate them. Because trust me liking both is a pretty darn good feeling.
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Review: Death Wind by Tara Grayce
Essie should be planning her happily ever after, not planning a war. Although they once were enemies, the humans of Escarland and the elves of Tarenhiel have allied to fight the trolls from the far north. But alliances are tricky things even in the best of times, and with Farrendel, the elves’ foremost warrior and Essie’s husband, captured by the trolls, the circumstances appear dire indeed. But Essie won’t give up, and she will make her two peoples work together to fight this war if it’s the last thing she does. One way or another, she will get Farrendel back, no matter what it takes.
Gonna be honest, didn't expect much given my lukewarm reaction to the previous two books, but this one? This one actually held my attention for genuine reasons rather than just being a light read. Because the plot involves a lot of conflict (arguably the biggest conflict possible, war), the pacing is steady, and two of the three POV characters are mostly suffering and/or being tortured, there's actually tension for once. It's a welcome change, and proves that the author is very much capable of writing it but just chooses not to in favor of boring and conflict-free family interactions.
With Melantha introduced as a POV character, we're offered a pretty buckwild concept for this series: a character that makes mistakes and has to live with the consequences. I actually found myself liking Melantha, not because I thought she was a compelling character (she wasn't) or because I felt bad for her (I didn't), but because she had what Essie didn't: flaws. There's even a point in the book where Melantha thinks about how much she dislikes Essie because Essie is so sugary perfect and everything Melantha wishes she could be, and I think it's supposed to show us how bitter and insecure Melantha is? Except she's 100% correct, Essie is literally too perfect to be a real person and I just sat there going "yeah, you're right, and don't feel bad for being shitty because literally nobody can actually be like Essie."
However, Melantha suffers from Stupid Bitch Syndrome, which doesn't exactly make for a good protagonist/POV character. She's not intended to be dumb, the book expects us to think she was simply misguided and bitter and not, like, a complete idiot who should've known better. But her instant remorse feels less like character development and more like her suddenly realizing she’s actually a huge idiot who fell for the enemy’s nonsense, which she is. She's supposed to be an older elf, a grown woman, yet she makes such an obvious mistake and immediately regrets it and folds like a wet blanket the moment shit hits the fan. It's honestly a bit pathetic. The only reason I preferred her over Essie was because she introduced some much-needed depth to the character roster, but that depth was still about the size of a teacup, compared to Farrendel's thimble and Essie's singular water molecule. Her relationship with the troll prince was actually ... interesting? It was all mostly unspoken, which I think made it stronger than the overly telegraphed thing Essie and Farrendel have going on, and I’m sure it’ll be flattened out and become boring in the next book, so enjoy this potential before it’s wasted.
Farrendel spends the entire book being tortured and thinking about how he's being tortured. I can't blame him, but it doesn't make for good reading. I honestly think his POV could've been left out altogether and it wouldn't have changed much. Melantha is already there with him letting the reader know he’s suffering, we don’t need two POVs telling us the same thing. Oh uh, except for the part where he ... puts his magic in a soul-bond pocket. I'd mark this as spoilers but it's literally on the cover. I guess if his POV was removed then we'd never know how Essie learned to blast his power in battle at that one convenient moment, but it barely affects the plot afterward so um, yeah. I'm having a hard time justifying his POV at all. I'm still not over that part btw, how Farrendel just ... makes a "mental fist" (no, really), grabs his magic in one and his soul bond with Essie in the other and just puts them together like he's connecting two cables to an adapter. And he knew to do this ... how? It's not like we've seen him experiment with his magic before, in fact he's been shown to hate it and only use it when necessary, but apparently this tortured and exhausted man has the presence of mind to try something as vague and theoretical as ... putting his magic in a soul pocket. He spends a few pages going “I wonder if I can do this” and then it works on the first try. He does consider whether it’ll hurt Essie and decides not to try it, but as I said, he does it soon after anyway so like ... I don’t think it’s supposed to be funny or show how little of a shit he gives about Essie, but that’s sort of the implication and I thought it was funny as hell.
Anyway, the magic pocket is about as much worldbuilding/lore as we get from this series entry, aside from the trolls having their own political intricacies and tensions, which I’m assuming the next book will expand upon. The writing itself in this book was pretty bad at times. The repetition of certain words and names was really glaring in some parts and felt amateurish. Take a shot every time the word “magic” appears and you’ll be in the grave before the book ends. Prince Rharreth and King Charvod are almost always referred to with their full titles and names for some reason? A few editing rounds would’ve helped this a lot, methinks.
The plot is mostly moved along in Essie’s POV, which is slightly less insufferable than usual because she’s the one observing the movement of the two armies and there are actually action scenes in there that, while don’t exactly made me worried about her (there’s no way this perfect idiot will ever die), still provided some tension. But it’s honestly not much, the “war” lasted two entire weeks (and that’s including the strategy, logistics, and mobilizing) and with how fast the armies travel and how little resistance they face (and how Deus Ex Farrendel-d the final battle was, the guy is apparently full of godlike destructive power despite being starved and tortured, go off king), it all felt very unrealistic and easy. Like, we have two armies marching in the middle of a mountain chain during magical snow storms, all while being regularly assaulted by the defending army, and they still get there no problem, without a single mention of soldiers struggling not to die of exposure. Aight. I guess these elves and humans are just very resistant to the cold, for some reason.
I have a sneaking suspicion that the reason it goes over so fast in-universe is because the author wanted Farrendel to be horribly tortured throughout his captivity, but also knew that if that lasts too long, the damage will be too severe to easily resolve in the next book. But instead of easing off the hardcore torture, because then we’d lose out on that drama and those High Stakes, she decided to speed up the whole war thing, because hey, who cares about that, anyway? We just want Farrendel back, right? Riiiight? Better hurry up guys! Don’t want Farrendel to be too tortured to fix with some strawberry-flavored medicine and vague counseling in the next book!
So yeah, the plot moves on speedily, but at what cost? Mainly depth. Again. And once again, Essie suffers the most from being a bland caricature of a person and dragging the whole thing down. The author’s GR bio says she writes “spunky and tough” leading ladies, and I guess having no other things in your brain except sparkly kitten gifs is a certain kind of toughness in an “immovable object” sort of way, but “spunk” implies a of counter-culture edge that sweet widdle Essie simply does not have.
There was one small section where Essie felt bad over how the human and elven warriors were going to die, how many mothers and sisters and daughters would suffer just so she didn’t have to, but then we don’t find out the death count, the casualties are never even mentioned, and Essie moves on from this without even a single thought questioning the morality of a monarchy or her own position of power. Now, I get that that’s not the focus of this series, but it just adds to how Essie’s worries are always surface-level and never justified by the plot, how she never has to do any introspection and is never allowed to not always be annoyingly positive. Whenever she even begins to think something negative, she instantly, almost compulsively changes trajectory and just decides not to worry about it, and then it never comes up again anyway. This would’ve been like, an interesting take on toxic positivity and how Essie represses her own emotions, but no, the book never goes there, she’s just that perfect and wee and optimistic, even during a war and when her husband’s being tortured to near-death. It’s kind of insulting to read, honestly.
Oh yeah, that’s another thing that annoyed me. Even when she loses Farrendel, she takes it surprisingly well and focuses mostly on keeping a positive attitude for his sake, so he doesn’t feel her sadness through their “heart bond.” I never really felt her loss, her love for him, when she so easily could just decide not to feel bad “for his sake.” I want her to feel bad, I want her to miss him and to ache at his absence and to fear for what they’re doing to him. But no. That would just upset him more and hurt him more. So Essie doesn’t get to experience any negative feelings because it might upset her husband. Essie doesn’t get angry and determined to fight, she just keeps being her cheery little Stepford Wife self because being nice will keep everyone’s spirits up and make them hope and fight harder to preserve that hope!! :)
It just comes off as really flat and moralistic yet dishonest at the same time, because nobody would fucking react like this IRL. Essie might be a good person in-universe, but she drags the entire series down just by being perfect, cheery, and never, ever challenged or even allowed to challenge anything herself. Essie isn’t allowed to have any negative feelings because it might affect her husband, and yet we’re supposed to find this empowering somehow? We’re supposed to believe she’s spunky and confident and a sweet little firecracker of a redhead?
Eugh.
At least Melantha is an idiot, I guess. One whole female character gets to have a flaw, and she’s the almost-villain who needs to be fixed with love.
Idk man. The sexism in this series is like a constant undercurrent that grows stronger with each installment as our “understanding” of this world expands. All of Essie’s brothers, including the king, are at the front lines because they are manly men “have to” be there, while the women who aren’t Essie or Jalissa stay behind to be mothers and caretakers. It’s never expanded upon and just sort of accepted as part of both human and elven society and the narrative treats it like this obvious thing that even Essie doesn’t really bother noting how unfair and/or weird it is. There’s not even a single comment on it. Essie is in the war not because she can fight but because Farrendel needs her, and Jalissa is there because ... Um. Because ... she. Uh. She needs to be there when they confront Melantha? She’s Farrendel’s sister? Idk. Jalissa’s main point in this series so far seems to be the ship tease between her and Edmund that feels awkward and one-sided as fuck.
So yeah. The pacing and plot flowed along really well, but the characters and the writing and worldbuilding are all just really undercooked, which, at three books into the series, feels more glaring than ever.
But hey, at least it was a quick read!
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Finished Oathbringer, third in Brandon Sanderson’s Stormlight Archive series.
Phew, finally caught up!
I liked this one less than Words of Radiance, but better than Way of Kings.
SPOILERS for everything up to this point.
Under cut because this is a LONG post and my poor mutuals have suffered through enough of these.
Like all SA books so far, it suffers a LOT from being far too long. This monstrosity is 1200 pages long in the hardback version.
I know I keep complaining about this, but that’s the length of the entire LOTR. And it doesn’t accomplish even as much as Fellowship.
Look, I get it, I’m a fantasy fan too, I understand why we like long books. But having a 1200 page novel where for 50% of it virtually nothing happens should not be as easily accepted as it is. I said I’d shave 500 pages off Way of Kings and 300 off Words of Radiance. This one? Could stand to lose 700 pages. And it would be better, not worse for it.
Case in point - the entire sequence where for no apparent reason Sanderson decides to give us a POV chapter from what feels like every single member of Bridge Four. Does it add something? Yes, a little bit, we get to learn more about those characters and there are things that I imagine will be relevant for future setup. Does it need to be ten chapters long? Hell, no! If it had been done in one chapter it would have been a fun interlude, instead of a massive drag, but Sanderson just has to indulge in every little thing and doesn’t have an editor apparently.
A few other sections in this book stand out for how much they drag - Shallan walking around as veil in both Urithiru and Kholinar, and the entire Shadesmar section.
The first is important for Shallan’s development but could definitely have been trimmed a bit. The second...I get why it’s there and I get that it’s worldbuilding that needs to be done at some point, but again, it could have been much, much shorter.
I won’t go too much into specific character arcs this time, but I did like Shallan’s a bit, even if it was repetitive, Kaladin was fine and occasionally relatable, but still mostly quite boring, Adolin is still adorable and he picked up a guilty conscience this time around.
But the star of the book, is, of course, Dalinar. I was really excited to learn that Dalinar would be the main flashback character for this book, since he’s been my favorite since the beginning. And the book really doesn’t let down in this part. The flashbacks are both illuminating for his current character, shocking at times, and heartfelt, and the journey he goes through here is by far the most interesting part of this book. Honestly, I’m glad I’ve read it for this alone. He and Navani are also still adorable. (I always love seeing happy older couples)
Of the side characters I liked Pattern, Jasnah, Elhokar and Szeth. I continue to dislike Wit (too out of place, too convenient, too unfunny), but Lift is far less annoying from the perspective of other characters.
I did enjoy the plot in the second half of the book and I liked the ending, especially Dalinar’s part, even if it was a little cheesy and over the top.
Which does lead me to my final criticism of this - the Marvel Effect.
This book was too easy. Yes, the characters suffer, but a lot of things that I feel should be much harder come far, far to easily, and a lot of things that should have major consequences, don’t.
The major sticking point for me here is the alliance. Yes, it falls apart a bit at the end, but really, it shouldn’t be this simple. The politics just feels very amateurish and with no real depth to it. And that extends even to the worldbuilding of these other cultures - they come off as Planets of Hats. Personally I love some of them, in particular the Azish (bless their little bureaucratic hearts), but a lot of them don’t feel convincing as real cultures - it feels shallow, somehow. And that’s part of what makes the negotiations come off as cartoonish.
And speaking of cartoonish, Amaram. I hated him in the first book in the way that you should hate villains but by this point I was so utterly uninvested in that fight I skipped most of it. It’s similar to Sadeas, in that I guess I just expected more, but it actually really was that basic.
Finally, I get that this is supposed to be a bit more lighthearted when it comes to fantasy, but more named characters should have died. And I don’t necessarily mean main characters, I mean that there is no reason why Shallan and Kaladin’s buddies from Kholinar should have survived that.
All this combined with the way the magic works is giving these books a distinctly superhero movie feel. They’re meh for the most part, with some interesting bits here and there and some spectacular action that desperately tries to make up for the lack of meat.
That being said, I did enjoy this book, especially the bits about Dalinar, and I like the setting and characters, and I will go into Rhythm of War next, since that was the point of this whole exercise.
But I won’t pretend I won’t be glad to have to wait a couple of years for another one.
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Reading Wednesday
Bonecracker by Dick Francis. rachelmanija and egelantier have been urging me to read Dick Francis for literally years, but I have been foolish and never listened to their advice. Until now, though I can't claim to have suddenly increased in wisdom. Instead Bonecracker was the only book I had small enough to wedge into my vest pocket when I went to the Women's March Saturday – I couldn't face having no access to a book all day long, but also didn't want to carry a bag on such a long walk. And for such silly reasons I have finally discovered a great author. In Bonecrack, Neil has taken over managing an elite stable of racehorses from his father, who was severely injured in a car accident and thus is temporarily out of commission. Not much time goes by before Neil is kidnapped by a Mafia-esque killer with an unusual demand: he wants his son to become Neil's head jockey and to be allowed to ride the horse everyone expects to win the Kentucky Derby. Since he doesn't have much choice about the matter, Neil agrees and thus Alessandro – touchy, spoiled, and only seventeen – shows up to brood in Neil's down-to-Earth English stables. Neil, who is the epitome of calm, rational, and self-possessed, is determined to think of some way out of his predicament without asking anyone for help, but he slowly grows to like Alessandro, at least if the kid can get out from under the control of his father. Neil's own father is pretty much a dick (if not quite an insane megalomaniac), and the two sons have much in common. I really loved the slow growth of their friendship. This is a thriller, though, so there is also plenty of exciting action, including a fantastic climax. I loved the many supporting characters and detailed world of the stables. I know pretty much zero about horses or racing them, but Francis's descriptions of their elegant appearances and the experience of riding them were lovely to read. A great book all around. Too Like the Lightning by Ada Palmer. Goddamn. How does one even begin to review this book? Okay. Set in the 25th century, the world has become, in many ways, a utopia. War and murder have been all but erased. One way this has been accomplished is by removing religion entirely from public discourse – people can still believe whatever they want to believe, but all proselytizing is illegal, and even discussing theology in groups of three people or more is strictly controlled. Gender is considered an inappropriate topic to discuss in public; everyone is referred to as "they", and most clothing is gender-neutral. Nation-states have also disappeared, as a consequence of those flying cars sci-fi is always promising us: Pundits may whine that Hives were birthed by technology rather than [a politician], an inevitable change ever since 2073 when [the first flying car] circled the globe in four-point-two hours, bringing the whole planet within comfortable commuting range and sounding the death knell of that old spider, the geographic nation. There is some truth to their claims, since it does not take a firebrand leader to make someone who lives in Maui, works in Myanmar, and lunches in Syracuse realize the absurdity of owing allegiance to the patch of dirt where babe first parted from placenta. Instead people belong to one of seven "Hives", each of which has slightly different goals, politics, and lifestyle than the others. An individual chooses which one to belong to upon reaching adulthood. People also no longer live in nuclear families, but instead in a bash', a small group of adults who may be relatives, friends, spouses, or work colleagues, but all of whom have explicitly chosen to form an extended family, raising any children communally. Again, you choose this upon becoming an adult, with your options being continuing in the bash' of your parents, joining another established bash', or getting a group together to form an entirely new bash'. One of my favorite parts of this book is how plausible this all feels, the way it's easy to see how such a future might have evolved from our own modern day. But though this might be the future, history is important too: the 25th century turns out to obsessed with the Enlightenment, seeing it as the origin of their age. They continually reference Voltaire, Rousseau, Diderot, de Sade, and contemporaries, discussing them and their ideas so frequently that they're referred to with nicknames rather than formal titles. And then there's the tracker system, and the set-sets, and the Mars terraforming, and so many other details that I could go on and on and on about! I love Palmer's endless imagination. All of this worldbuilding is fascinating and completely delightful, but there is also an actual plot. An important editorial is stolen from a newspaper office shortly before publication and left in the bash' that controls the computer system for those flying cars, planning the course routes to prevent crashes. Solving this bizarre crime – primarily why on earth anyone would bother committing it – forms the central mystery of the book. A second plot involves Bridger, a 13-year-old child with the unexplained ability to create miracles, bringing toys, drawings, and imaginary friends to life. Bridger and his talents are currently unknown to any world powers, and his guardians are determined to keep it that way, at least until Bridger is mature enough to make his own decisions. Our main character and narrator is Mycroft Canner, a criminal who only escaped the death sentence (the exact details of what crime he committed aren't revealed until over halfway through the book, but trust me, it's worth the wait) by serving a life-long penance indentured to the public good, which means he spends his time picking up trash, clearing away flood debris, and being in curiously close contact with the heads of at least four Hives. Mycroft is fluent in many of the world's languages, and the constant switching between English, Spanish, Japanese, French, Latin, Greek, and probably at least one more that I've forgotten (distinguished in the text by subtle typographic marks) added to sense of the book's complexity and depth. Mycroft also uses gendered pronouns despite how archaic and intimate it sounds to his contemporaries, though it quickly becomes obvious that he's also not using them the way we would. A character becomes "he" or "she" not by their biology, but by their presentation, personality, job, or to parallel them with another character. What I really want to talk about with this book isn't the plot, the characters, or the worldbuilding (even though those are all excellent), it's the philosophical questions it raises. Is this a utopia after all? Is clearing away gender and religion from the public sphere a good thing? If you can create a better world, what price would you be willing to pay to do so? When and how do the ends justify the means? None of these questions are answered in Too Like the Lightning (unsurprisingly, as it's the first of four books, and I can't wait for the next one to be out in March), but I adore all the discussion it's opened up.
Mount TBR update: both of these! So that brings me up to a grand total of... 2. Well, it's a start.
(LJ link for ease of commenting | DW, ditto)
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