#do it for ai characterssss
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choccymilkblehhh · 3 months ago
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erm did i say my favorite idol group was Deep cut erm i don’t think so
might draw them tonight idk
anyway i’m officially team Future bc i want futuristic splatoon it’ll be fire
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socially-normal · 6 months ago
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Solo Leveling : Arise
The new Solo Leveling Arise game dropped like an hour ago or sumn and I wanted to dump my thoughts (From Launching the Game to the end of the Tutorial)
Non-Canon Compliant = Red
Canon Compliant = Blue
Pet Peeve = Green
AJUUUUU Nice ! ✧・゚:*
The animation art is better than the anime and it's gen kinda funny. Like obv the animation for the anime is a higher quality in terms of movement but the game really understands the style and energy of Solo Leveling. (Though the anime's animation gets better and better as the anime draws on, the game is good in the beginning which was a big miss in the anime. Seeing the statue's actually look like how they felt reading the manwha was cathartic. Sad to say they didn't make the main statue as hot as it is the second time you see it in the manwha but hey what can you do)
The art style is just SOOOOOOOOOOO good
The visuals for the game are just mwah mwah mwah. The surrounding maps when fighting story enemies aren't canon complaint which like for such a highly anticipated game is a bit disappointing, but it makes up for it in the rest of the interfaces. I always love seeing how the <System> is interpreted in this genre. It's much more true to the manwha itself than the anime did with it which is funny since the anime used a very 3D model for it to show that the [System] was out of place in the world where a 3D game used 2D.
I'm a sucker for the comic panels coming in like an animated slideshow, it's so cool. Imo it's the peak way to respect the og work when you don't have the time or budget to animate them.
The game's extras have really cute voices, I'm a woman liker but I think the guilt attendants the game added in to facilitate stuff are so fun
LIVE LAUGH LOVEEEE new characterssss
The EXP icon just being Sung Jinwoo's face is so funny and for what
The visuals again are so good looking. The quick menu interface is SO well set up that you can understand things with a glance, I also like how it's themed in the way Jinwoo's [System] would be. Uber sexyness
I like what they did with Rasaka's Fang, it's cool in the manwha and obv cuts had to be made for a weapon's redraw ability so it's nice to see how the game made it look like the same blade but how it would look in a more real setting.
Negative Comments . |☂˚。
I take it back before, the 2D art quality gives such a bad vibe, like its not a bad quality per say it's just really odd looking when they fr could've used their 3D models. Especially when a TON of it is super different in art style and it makes it so suspicious looking. If it isn't done with malicious reasons then it's a super bad social move cause the marketing team should've warned them on what or what doesn't make people think art is AI online.
One thing the anime does better than the game visually on is the transition between Sung Jinwoo as [The Weakest E-Class] to his main look in the series
The game massively caters to fans of the Solo Leveling manwha which don't get me wrong I love when a adaptation knows who the original supporters are, but the anime understood that the [System] and [Gates] genre is pretty new to anime fans. Solo Leveling, rightfully, was MANY of people's first manwhas with the settings and even more people's first exposure to it in anime which is why it took the time to explain what mana crystals were, why people raided gates, the ranking system, slipped in how they determine your rank, etc. The game just assumes you know all of that so it's not a good way to attract fans if the game is their first exposure.
Related, it adds a new feature with activity funding which while getting funds based on your rank is a feature in some [System] and [Gates] settings, it's not in Solo Leveling which can confuse some fans again.
The sprint is super crunchy, it takes a lot of work to know how to use it even out of combat
On that note the animations are so long that if there's anything timed later then it's gonna be a game breaker
The sprint animation is so long and stiff that actually it's unusable in combat, in the main story the enemies are MADE to be too weak to kill you but after it's gen a massive nerf. ESPPPPPPP in the job upgrade thing, it's SO hard to do that
Difficulty Scaling - On that note too actually the job change boss was WAYYY too hard to be in the middle of the tutorial stages where you couldn't die even if you didn't use any skills T>T
More of a pet peeve but I hate locked tutorials, like I get wanting to keep me on track but like let me go to the SETTINGS at least man...
Sung Jinwoo's ENG VA is the only really good one in game. All the main characters have super good voices. But then the side characters just have such bad fits for their VA in English, wouldn't know about Korean yet though.
Just nottttt a fan of like- character profile in their dialogue thing lately- Especially if it's drawn when the character themselves an animated model. In an age of SO much AI art even in games it just feels like such a bad move to be leaving an opening for those kinda comments. It would've wasted less time of an artist, giving the benefit of the doubt there was one, to just use stills of that 3D model you already made.
Average comments ┊•°.
The "Intense Music" is so repetitive it'll quickly give you a headache to the point that if you don't play a lot of games with sound on like I do then it'll stay off to never return. The music overall is kinda repetitive but none of it is AS bad as the Intense Music they have during a story event, the others you can tune out if you try but for some reason not the intense one? Not every game can have like Inscryption level background music but it would've been nice to get something less grating especially when ur trapped in with it for some spots.
The [Gates] reminds me a ton of Path to Nowhere's style for it with like the pillars. Just personally not a fan of that visual in any game.
The health bars are kinda long? I just don't get the point of a x10 health bar for a boss when you're knocking off half of them with one skill. But hey maybe it feels nice for other gamers
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