#do i officially have an ask tag? kyaaaaaa
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Tell us more about this Escape ending AU that you are completely normal about.
WELL, if you're asking
(i first received this ask in 28th of JUNE, but waited for my uni break so i could be as self-indulgent as possible)
the Escape AU is first and foremost my obsession with (1) epilogue-type stories as a way to deal with the conseguences of a plot (which is especially promising with funger's trauma bonanza) and (2) domestic gay people (which is ALSO especially promising with funger's trauma bonanza). i also like when the domestic couple are kind of freaks.
the background for the AU is mostly based with my number of playthroughs with the game, in particular that as soon as i had the girl and knew what exactly her ending was, i would go after literally any other ending just so she could live.
to say the summary of the dungeon-canon, ragnvaldr goes in the dungeon after le'garde to kill him and enki goes into the dungeon after the ritual of ascension, and they just join forces for survival; the girl only comes after, and because ragnvalr is partly in this whole quest because his child was murdered, he becomes somewhat protective of the girl, and then of enki, to the point of doubt about when does this affection and desire to protect is for them on their own, and when it's just comes as a second hand for the family ragnvaldr's lost. enki isn't arsed with any of it at first, but as a feral cat gaining the literal first modicum of care in its life, he starts to become less sure of how far he'd gone to obtain success when it puts this other people at risk, even without understanding (or accepting) any of it. and the girl is, verbatim, "unused to kindness of any kind" - she literally deserves the world.
the ending E, as exactly "underwhelming" as it is, is a reflection of this sense of care the characters develop: it doesn't matter what the dungeon does offer (and what really the characters do achieve in it; i personally like the idea of them facing Le'garde as the Yellow King in the dungeon, for the pathos of it all). the most important thing after the conga line of misery that funger is, is that for people that at that point had no reason to live, they suddenly get one. for it, they leave behind the dungeon and the promises within.
i still like to think that this sort of decision is not without unrest - i don't think enki would do well as a house wife, and this tension of "did i make a good choice? is this really what i want?" is interesting. i also thing ragvaldr has a little parasocial thing going because of his previous family, and i also think that idea is interesting.
as always, i like to see characters go through the ringer and then try to build a happy ending (or as happy as it can be) out of it. i feel that's a sort o theme anyone can find comfort in. and yes, i do like thinking of the funniest possible nuclear family unity Oldegård would ever see (pair of parents + one kid + a dog). (and i do like thinking about rag and enki doing it nasty. who said that.)
thank you for the ask and literally anyone who has the minimum interest about my brainworms… i loved thinking about them to write this. it also made me draw again (miraculous), so here's a little something.
first leaving the dungeons.
#asks#do i officially have an ask tag? kyaaaaaa#escape au#there i made a tag for it. will add to the rest a posteriori#fear and hunger#funger#enkivaldr#rabisco
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