#dnd plane
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tales-of-cerano ¡ 2 years ago
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Map of the Convergent Plane
New version of old map I made in inkarnate. I’m thinking about starting a new campaign soon
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elderidgeart ¡ 11 months ago
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I think about him a lot
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lillunar ¡ 11 months ago
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My beloved monk rogue got banished to the shadow realm, so I had to make a temporary character that my dm may or may not kill off after my party rescues my original character. Note to self: don’t get too attached to the pretty fairy.
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oldschoolfrp ¡ 4 months ago
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A perky panpiper, one of the more cheerful characters traveling the planes from Sigil (Tony DiTerlizzi, AD&D 2e Planescape Campaign Expansion Planes of Chaos: The Travelogue, TSR, 1994)
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littjara-mirrorlake ¡ 4 months ago
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From my in-progress homebrew D&D 5e supplement, Plane Shift: Mirrodin/New Phyrexia: playable Myr!
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They've been beloved in playtesting, with no fewer than three myr PCs appearing in the party over the course of a 3-year campaign. They are one of two new playable races in Plane Shift: New Phyrexia, along with the core-born Phyrexian.
Constructed Resilience and Sentry's Rest are abilities that previously appeared on the Warforged in Eberron: Rising from the Last War, and Regenerative Repair is a less restricting version of the ability Healing Machine from Astral Adventurer's Guide.
Text from the image under the cut!
Metallic, beak-headed myr inhabit Mirrodin, scampering at the feet of larger humanoids and largely considered below their attention. Few know of their true origin as creations of the mad wizard Memnarch, designed to be mechanized servants and his eyes across the plane. Following Memnarch’s fall, the myr found themselves with sapience and free will, though their core values of duty, community, and knowledge remain.
Myr Traits
Type. You are a Construct. You are also considered a myr for any prerequisite or effect that requires you to be a myr.
Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
Age. As constructed creatures, myr don’t grow old in the traditional sense, and they are able to live indefinitely if well-maintained. You are immune to magical aging effects.
Size. Myr average about 3 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Constructed Resilience. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being poisoned. You don’t need to eat, drink, or breathe. You also don’t need to sleep, and magic can’t put you to sleep.
Darkvision. Your constructed senses grant you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Bonus Proficiencies. You gain proficiency in one skill and one tool of your choice. The tool you chose is integrated into your body and cannot be removed while you live.
Networked Minds. You can communicate telepathically with other myr within 120 feet of you.
Sentry’s Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Regenerative Repair. If the mending spell is cast on you, you can expend a hit die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). Spells such as cure wounds and spare the dying which restore hit points or preserve life, and normally don’t affect constructs, function as if you were a humanoid.
Languages. You can speak, read, and write Common and one other language of your choice.
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1071png ¡ 5 months ago
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<(//•)> ᓚ₍ ^. .^₎
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ghosts-and-glory ¡ 3 months ago
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Oooo quick doodle I said, this will just be a little sketch of a character from Kit’s backstory. I definitely didn’t spend like three hours on it. Idk I like drawing snow.
I did that thing where I was having visions of specifically this pose with the underside of the hair glowing.
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donniipao ¡ 29 days ago
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Lamb of God and his Heretic.
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Shout out to the BBEG in the Dungeons and Dragons campaign I'm in 🙏 🙏 🙏
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a2zillustration ¡ 10 months ago
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I carried this thing for MONTHS with the EXPRESS PURPOSE of putting Raphael in it (knowing full well Larian wouldn't let me do that, mechanically) and I had one major miscalculation.
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[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
#Ok I'm gonna ramble in the tags about all this get ready:#I KNEW Larian wouldn't let me actually pull this off but I PROMISE you that stupid flask sat in my inventory since the moment I grabbed it#WAITING for when I could write this little bit about putting Raphael in it#I even threw it at him in the fight with a 30% hit chance and it succeeded so I considered that Larian giving me permission to say it workd#But as I was reading up on it again when I was sketching this I saw the bit about native planes and I cried LMAO. But it's dnd-#so I rewrote is as it would've happened in a game. U kno.#Also I have been waiting to use that fox line for SO LONG bc of Croissant's dad being a fox-like fey creature#So much backstory that's slotted in PERFECTLY with the BG3 narrative#Anyway absolutely wild that we managed to take out this ancient powerful devil - and on the first try!#Lae'zel with a potion of speed did WORK. Gale came in clutch with hold monster. Astarion gave Raph stage fright. Croissant made him dance#(I'm pretty sure he just doesn't have a dance animation in ascended form lol)#Hope didn't even need to use divine intervention - this party is terrifying#Croissant hated him but in the end I loved Raphael I see why all you people like him#bg3#baldur's gate 3#bg3 spoilers#act III spoilers#house of hope#croissant adventures#tav#raphael#lae'zel#iron flask#comics#ALSO shoutouts to you if you both noticed and knew which worthikids animation I borrowed the expression in panel 5 from
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silverskye13 ¡ 2 months ago
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Trying to draw my Oath of Conquest paladin, take two.....
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whamber ¡ 1 year ago
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Kenna ur doing great, sweetie
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saintrabouin ¡ 18 days ago
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"Where are going the githzeraĂŻ when they die ?"
The Sha'sal Khou leader Zetch'r'r and Ak'kon - known as "the Messiah" among the People - ask Qezra and his friend, the historian and anthropologist Izaark (an other PC), to embark on a philosophical quest about the fate and journey of the githzeraĂŻ's souls after their death. During which they meet Galeajad, "golden mouth", high-priestress of "Zertimon's Burden".
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dnd-stories-from-a-dm ¡ 2 months ago
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On today's episode of the Chaos Crew.... the party decided to enter a bag of holding to chase and kill a monster that was stealing everyones stuff and creating multidimensional tunnels connecting all bags of holding, forgetting they all carried bags of holding and creating multiplanel explosion across the Astral Plane, destroying every bag of holding and flinging billions of people across the Astral Planes. The party unfortunately became accidental multiplanel terrorists and now face trial in front of ALL the gods to plead their case.
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greasierscrolls ¡ 11 months ago
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Starting 2024 as I mean to go on, blorbing on the chromebook 😌
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oldschoolfrp ¡ 4 months ago
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Into the Abyss -- in Zrintor, the Viper Forest, within Graz'zt's realm of Azzagrat (Tony DiTerlizzi, from AD&D 2e Planescape Campaign Expansion Planes of Chaos: The Travelogue, TSR, 1994)
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littjara-mirrorlake ¡ 7 months ago
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Plane Shift: New Phyrexia Phyresis Rules 1.0
Contact with Phyrexian creatures and glistening oil can lead to phyresis, a special condition tracked in ten stages. Phyresis is not a disease, so immunity to disease cannot prevent a creature from being afflicted. Phyrexian creatures are immune to this condition.
A creature infected by phyresis experiences the effects of its current level and all those below.
Until level 5, greater restoration may remove a phyresis level from a targeted creature in addition to its other effects.
Every 24 hours, a character who has at least 1 phyresis level must roll a d20. On a roll equal to or less than their current phyresis level, they gain one level.
Phyresis Level Effects
1: No effect 2: No effect 3: Disadvantage on saving throws against being charmed or frightened by Phyrexian creatures 4: No new effect 5: Phyresis can no longer be removed by greater restoration 6: No new effect 7: Phyrexian language proficiency 8: Gain one augmentation for which you meet the prerequisites (detailed in a later installment) 9: No new effect 10: Incapacitated; begin compleation saving throws (see “A Sublime Transformation”) (Below the cut)
A Sublime Transformation
Most compleated adult Phyrexians, including player characters, are capable of compleating other creatures with sufficient ichor and time. A compleated creature retains its original type and racial features but gains the Phyrexian supertype. As a general rule, spells cast using Phyrexian mana that raise a target from the dead will return them compleated, if they were not already.
Much like being raised from the dead, the process of compleation is an exhausting ordeal that saps the energy of affected creatures. A newly compleated Phyrexian takes a -3 penalty to all attack rolls, saving throws, and ability checks. Each time the creature finishes a long rest, the penalty is reduced by 1 until it disappears.
Often, compleation is a process of optimization, reinforcing a creature's existing strengths. In that spirit, compleated player characters may increase one ability score above 20 by subtracting 2 from another ability score for each increase by 1 to the target score, to a maximum of 22. In addition, the compleated character gains one Phyrexian augmentation for which they meet the prerequisite.
Compleation is a unique opportunity for a player to re-work their character, extending to even class and subclass choices. Additionally, the mnemonic nature of glistening oil means that genetic material is not the only thing passed down from a Phyrexian to a creature they compleat. A newly compleated creature gains one skill proficiency possessed by the Phyrexian who compleated them.
Glistening oil carries the voice of Yawgmoth, who seeks to bend all to his whims. When you reach 10 phyresis levels, you must make a DC 16 Wisdom or Charisma saving throw each turn (your choice). The Phyrexian compleating you may grant you advantage on these saving throws. Successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. When you roll a 1 on the d20, it counts as two failures; likewise, a 20 on the d20 counts as two successes. On your third success, you become compleated while retaining your previous memories and convictions. On your third failure, your bonds are altered to serve Phyrexia. You retain your base alignment and personality, but may suffer memory loss. Either way, you lose all phyresis levels and their effects.
Though powerful, the alteration of loyalties during compleation can be undone. Dispel magic or remove curse cast with a 7th-level slot or higher can restore one target creature to its former bonds if its mind had been altered in this way. You can target one additional creature for each slot level above 7th.
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