#dnd campaign: shattered realms
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Throwing up another one from the Old Art Backlog.
Fae is our party's resident warforged, currently taking an extended maintenance break on account of his player having to take a break from the game IRL. Which is very sad, because I love this guy's antics. He does fun things like starting cults, antagonizing gods by desecrating their temples, holding extended conversations with a deer carcass (which he wears like a puppet), and writing surprisingly good haikus.
Anyways, this reminds me I need to update his character art to include Staghand (the deer carcass has a name).
1st image is lvl 10, after the party raided the arch mage's closet for new drip, 2nd image is lvl 8 ish? when he first joined the campaign.
#dnd art#dnd character#dungeons and dragons#warforged#dnd warforged#friend oc: Fae#dnd campaign: shattered realms#my art
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I stumbled upon your post about making Zim in D&D out of a Thri-Kreen when seeing if anyone had done so, and I was just wondering, what class did you use? I have the same character concept and I'm not sure what would work best.
Keep in mind I quickly had to join an established group far into the campaign, and I don’t know much about DnD. I also went with what the group needed at the time. My DM is kind of using a very lax home brew mix of Spelljammer (flying ships) and whatever DnD game makes all the realms come together into a hodgepodge (haven’t figured its name), with rule of fun. Zim is an Astral Drifter of Celestian (haven’t figured out what boons) and also fighter, battlemaster type. I focus on archery because both the extra arms and crossbow expert allow for extra attacks, so I could fire a crossbow up to five times in one turn.
I’ve been allowed second wind, extra attack, and action surge for fighter features. Distracting strike, maneuver attack, menacing attack, precision attack, and trip attack for Maneuvers. Crossbow expert and sharpshooter for feats. Cantrips are thaumaturgy and spare the dying. Your DM may not allow all that.
Grew up in the Shaar in the forest of Amtar and was one of the diplomats which is why I had the disguise ring. Doesn’t work the best so people know I might not be human.
Idea is that when the realms shattered and came together I fell into a space between space until Celestian wandered in (he just likes to wander between spaces apparently) and now I’m crew on the boat after wandering for a while. I also have flying boots so I take potshots at enemies from the air if I want. Also vicious crossbow and maybe a sun mote.
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Honestly I feel you, this arc has me so confused!!
Here’s a few things I found:
According to the books: “Tharizdun is believed to be chained in the deepest pits of the Abyss, bound by divine shackles that slowly weaken, leaking its madness into the planes.”
Also him being the Devine gate is not posible in the wiki it says that: “It is feared that the nature of Tharizdun, being unlike the other divinities, could shatter the Divine Gate alone if unleashed. No one knows how few shackles must remain to keep it at bay.”
This campaign for me I didn’t liked it at first, loved the mighty nein so much. But now it’s growing on me and this past couple of episodes have been so good.
They kind of said that it being the devine gate was a theory. And someone pointed out to me that it might be more of a 1st draft of the devine gate. But so my other thought is that even if Tharizdun is chained up deep in the Abyss. They did say that Ruidus wasn't always on Exandria and it just started showing up in the feywild. In campaign 2 Obaan was actively working on freeing the chained oblivion that's why he woke up so many creatures and took Yasha. And we know that others before him tried to do the same, sometimes not even knowing they were working for Tharizdun. So what if after all the tries of the many followers he had. They managed to weaken his chains. And that that's why Ruidus is showing up in the feywilds because his prison is bleeding into other realms. And with the solstice happening it's making it stronger.
And with what we know about the betrayer gods, and the leylines because of exu: calamity. It's just so much information.
And i'm gonna be honnest i don't know that much about dnd all that i learned is from watching all the critical role campaigns and the dimension 20 ones plus some other shows but they never really focused on the betrayer gods. So aside from Uk'otoa, Vecna and Tharizdun and I guess Asmodeus and the spider queen a little bit. I'm not super versed in them. So my theories could be completely wrong and proven wrong easily.
I honnestly miss the mighty nein so much maybe that's why i'm so focused on Tharizdun. I'm so attached to c2 since it was my introduction to d&d and i binged very fast. And by the time I started watching so since ep 117 I knew them.So it was really hard to let go of the characters and try to enjoy bell's hells as much. But now I do love them a lot maybe not as much. But yeah so now i just have so many theories and i'm stuck with them since I'm watching it live and we're still just at the beginning.
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if ur dnd homebrew has a pantheon, talk about its deities!!!
i am going to answer this if i were an overconfident 19 year old in his first creative writing class after a teenagerhood of only reading hemmingway.
once upon a time i created a pantheon for a small and isolated collection of rpers on a site for friends only. i did this because i wanted to and fantasy should have its own religion, so i puttered through the creation of a smattering of simple gods, lovingly stealing the best and most reliable tropes while inverting the ones that bored me. death remained complex and seething with darkness, justice was prone to its own rule-breaking, and thieves hid behind smirks as much as cloaks - but where saddened wives also held vengeance in their bloody hands and love was not designed with passion in mind, but the rounded and well-fed hearth and home where it dwells most comfortably and with the least drama.
the problem with gods is, once you name them, they demand worship. the problem with these gods, is i was the only one left to pay them any mind.
so pay them i did. i paid them in hours of scribbled notes and a new world, not one they were crafted to fit but one crafted to fit them, one where the beginning was theirs as much as the ending and every step along the way was filled with their worship, their mark, and their handiwork.
then i did something i didn't expect to. i killed one of them. i left the hole where she stood, an empty space in the fabric of creation that made your skull itch if you looked too closely at it but underneath the false veneer of godly immortality i hid the truth that gods could be killed and one of them had killed the other. or at least made it look that way - she had stolen what made this goddess a goddess and left her a broken and confused shell of her former self while the world spun madly on without her.
i did all of this before i even sent out a message saying i would be running a campaign.
poetry aside, here's brief descriptions of the pantheon:
Tophyros: god of the sky, dragons, and justice. firm, fair, and so tired of his long long life, tophyros is the backbone of Lucidion's religion and father, brother, or husband to every god known to exist. his major flaw is that lawful is not enough but he thinks it is, so his judgments are flawed for their lack of forgiveness.
Ygriva: his wife, goddess of marriage, women, childbirth, victory, and vengeance. for her i picked up hera and went "what if she knew she was right and also had a knife?" while tophyros putters around with the Above Board Solutions, Ygriva slips back and forth between slipping poisons in opportune mouths and appearing the dutiful wife.
Skyrozh: Tophyros' brother, god of death, ice, and lies. he was once content with his fate in the underworld as its arbiter but has grown weary and has begun his second attempt to free himself and wage war against those who would keep him trapped. Well, that's how the story goes. In truth, something has been taken from him, and its loss has corrupted him beyond recognition, the caring hand of death replaced with a god who corrupts resting souls themselves to fill his armies.
Goldozath: son of ygriva and tophyros (as all gods following him on this list are) and god of war, revelry, fire, and tactics. he is as much the flow of blood on the battlefield as he is the flow of wine at the feast following a surrender. Goldozath was killed in the first war with Skyrozh, but his champion at the time was able to absorb his godhead and take his place without mortals becoming aware. This replacement puts a much heftier emphasis on the party part of his new godhood than the original god.
Zenrava: goddess of magic, secrets, rituals, and knowledge. she created the elves and was jealous that her sister's creation, the humans, were preferred, and nursed that spite for generations. Zenrava pulled magic out of the world when the war began to protect the souls of the elves in an afterlife separate from Skyrozh's, but the very same sister used her champion to return magic to the mortal races, and for this slight among the others, Zenrava ripped away her godhood and hid it, rewriting the knowledge of the world as if she had never existed.
Trensicaya: goddess of the earth, beauty, music, the hunt. she created the dwarves as well as the lute, and is a no-nonsense goddess who is worshipped quite popularly for being responsible for harvests. the major fall festivals are all in her name, and winter itself is said to be when she leaves the mortal realm to hunt in more dangerous fields for a season. She nursed her own resentment of their youngest sister and assisted Zenrava in keeping the secret of their sister's de-godding.
Tamrohx: god of thieves, merchants, luck, and tricks. Trensicaya's twin. he's a little shit with his own band of followers who are basically a glorious little thieves guild. he has six fingers on each hand which he finds super helpful for sleight of hand tricks. he created goblins to help him with his schemes but lost control of them, and the descendants of these escaped goblins are how common goblins came to be.
Rioh: god of rivers, ocean, storms, health, and chastity. for this i went "how do i make the god of chastity look as slutty as possible" and the answer was wet twink who doesnt have sex. he's the most like tophyros in that he's got a lot of rules he likes to follow, but he's much softer with his followers than his father is. one of his champions, Eost, created a river that allowed civilization to expand into the desert, but part of the magic used to anchor the river also cursed the land around its source and now people who live there turn into alligator monsters.
Diraeus: god of the sun, the moon, travel, and choice. he is also two gods - raes, god of the sun, and dirus, god of the moon. when all is well, diraeus cycles both celestial chariots through the sky. when conflict splits the gods, he shatters, Raes standing stalwart at Tophyros' side and dirus often siding with Skyrozh's schemes and helping to hide his plots from the other gods. the campaign began with diraeus splitting and Dirus knocking Raes out of the sky entirely, plunging the world into night.
last is Amaliana, the tenth god. She was killed and forgotten, the mortals having no trace of her existence and the gods all believing her dead. As mentioned, however, Zenrava did not kill her but hid her godhood from her and left her physical form wandering the world, while trensicaya assisted with the coverup. she is the goddess of the hearth, of love, and of family.
and she gave the group their first quest without them knowing it was her.
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In which I nerd out about PS and portal windows.
THE GREEN TEXT WAS ATTRACTIVE. NOW VIEW THE RED TEXT AGAIN.
Oh god we’re going back to TG again.
John is 1000% done with all these huge logs.
TG: when the film crew zooms where the presidents at TG: im like if that dudes black ill eat my hat TG: turns out he is, so we're all "damn, director's got gumption" TG: like we'll all flip our shit he aint shining shoes or somethin TG: its called freemancipation. if its not pres-election its god-ascension TG: in bruce almighty. whoops, different bruce from the one i just mentioned EB: aaaaaarrrgh!
Oh my fucking god TG was still going on and on with his reality-shattering godraps. That is amazing.
He is creating the perfect pop culture amalgam in there, too! I said it before but TG, you are a treasure.
TG: cant explain to me why this aint condescension to think ill shit a brick TG: not even he can convey the intention with his quickspun wit TG: rather defray all this tension, sit on his lap while he whittles a splint TG: and some guy eyes what he does and patronizes: i guess negrocity's the mother of invention
I’m having an astral journey reading this.
TG, what in the actual fuck are you talking about??
You are the god of rambling I swear
EB: stop rapping for a second you horse's ass! EB: i have something important to talk about. TG: whats up EB: rose is in trouble and she needs help. i was going to connect to her with sburb but i lost my copy! TG: ok
Horse’s ass is a good insult.
Yeah I guess TG now has to bail her out after the car fuckup
EB: also she lost battery power. if she can get back up and running, she'll need someone with the game to get her out of there before her house burns down. EB: so i think you should use your copy of the game to help her! TG: my copy? TG: thats going to be tough
Oh no what will the shenanigans be this time.
EB: why? TG: i lost it TG: its a stupid story and id rather not talk about it TG: shit be embarrassing yo
Oh fucking hell.
Why are all the copies of this game getting lost so easily??? Take care of your videogames!!
What did you do to lose it, now I’m scared of whatever bullshit sequence of events transpired
EB: i thought you said you had two? TG: well yeah TG: one is my brothers copy EB: ok, well get his then! TG: alright TG: but hes not gonna be happy about that
Is this going to be like a Dad situation where there is an interactive boss? That was really great so I hope it is!
EB: whatever. EB: also you might want to read rose's walkthrough to get up to speed on this. TG: oh man EB: what? TG: nothing really TG: look all im saying is the girl tends to lay it on kinda thick you know? EB: /ROLLS EYES
Embrace the purple prose TG! Let it envelop you in its glorious overwritten radiance!
Ooh we’re back with the purple lady herself!
She needs to find an alternative energy source asap, to help John and be able to stay communicated, before she burns to death!
Your LAPTOP is out of BATTERY POWER. There's only one thing left to do. Time to make your way to that BACKUP GENERATOR.
Yup, figured it would end up being relevant.
Rose: Knit laptop cozy to shield your laptop from the rain.
...really?
Time managment is not really your strong point it seems.
Oh you already had one made!!
The heart octopus is just the best.
I remember her inventory system to be an unholy nightmare.
That would be such a waste of time! Besides, you already knitted one a while ago. You retrieve it from your KNITTING BAG and apply it to your LAPTOP. You captchalogue the LAPTOP PLUS COZY.
Cozy laptop is cozy!
Rose: Equip grimoire to strife specibus.
Ooh.
That could either result in getting arcane eldritch powers that man was not meant to know... or just a book to bludgeon people to death with.
Both seem worth it.
NOPE
I change my mind this just screams death.
That would be incredibly ill-advised! There are some dark forces you just don't want to mess around with. You understand this better than most. You put the book down.
I like the fact that Rose has an object with such dark and terrible powers even the inventory system and the narrator are advising us to put it as far away as possible from anything resembling a weapon slot.
Was I correct in the eldritch powers thing??
Rose: Recaptchalogue your items!
Oh hello again you terrible, terrible captchalogue system.
You grab the KNITTING BAG and the GRIMOIRE, in that order. It's always a logistical puzzle with your TREE MODUS. The tree AUTO-BALANCES, leaving the KNITTING BAG accesible in the ROOT CARD.
Imagine having one of this in a real videogame.
Seems the kind of move Yoko Taro would do.
................That rithym minigame
Rose: Allocate knitting needles to strife specibus.
Eesh, that seems like a very nasty weapon by necessity.
You feel a lot more comfortable with this as a weapon. You're so handy with those needles, you feel like you could probably use them to filet a sword fish.
Damn, Rose could be fucking deadly with those.
Say goodbye to all the tender spots of flesh in your body.
John has it lucky with his captchalogue thing.
You lose the ROOT CARD in the process, severing the tree. Hey, careful with all that stuff!
Yeah let’s not break the laptop. Or the Necronomicon, Or both.
Rose: Knit plush cuddle-cthulhu to soothe nerves.
Greatest idea so far.
...it’s the actual necronomicon isn’t it.
That would also be a preposterous waste of time!!! Besides, you're quite sure you've never heard of this creature called "Cthulhu" before. There are however many other specimens of the ZOOLOGICALLY DUBIOUS you're familiar with. Such as...
Or this universe’s version of it at least.
Rose: Consult the grimoire.
!!!!!!!!!!!!!!!!!!!!!!
IT’S FLUTHLU!! WITH A BUNCH OF HORRIFYING BEASTS AROUND IT.
IN THE IMAGINARY CITY STREETS
HOW HAVE YOU BEEN, LAST TIME I SAW YOU, YOU GOT STABBED BY A VERY CHARISMATIC DETECTIVE AND BEHEADED BY A WINDOW PORTAL.
IN CASE YOU COULDN’T TELL, I REALLY APPRECIATE THE REFERENCE.
FLUTHLU, FOUL PATRICIAN OF MISERY. To hear his mammoth belly gurgle is to know the Epoch of Joy has come to an abrupt end
:D
Oh god, we get to see even greater elder gods now!!
Nrub’yiglith.... is that a reference to Shrub-Niggurath? Seems the most likely one to me.
And NRUB'YIGLITH, SHAMEBEAST KING OF GROTESQUERY, WRITHE-LORD OF THE MOIST BEYONDHOOD. Hearing his melodious chirps and tongue-clicks causes one's bones to explode.
WRITHE-LORD OF THE MOIST BEYONDHOOD!!
These descriptions are fucking amazing.
Oglogoth....Ok, this is definitely Azathoth, the daemon sultan.
Nice!
And of course there's OGLOGOTH, THE DEEP ONE. Whenever he grinds his teeth, all the children of a random galaxy somewhere will frown continuously for a nine thousand year span.
These fucking descriptions.... Holy shit give me 500 of these.
He is the first and smallest of the SMALLER GODS, appointed in servitude of a vile, unfathomable pantheon of MIDDLING GODS which caters to the whims of the NOBLE CIRCLE OF HORRORTERRORS, an omniscient, omnipotent order of the elite few, forever cloaked in the darkness of the FURTHEST RING.
What the fuck???
So in the homestuck universe, Azathoth is just a scrub! There are a whole three tiers above him in power!
The noble circle of horrorterrors, cloaked in the darkness of the furthest ring...
Someone should make a story with all this lore, or use it in a DnD campaign. Some of this is legitimately really good.
OH MY GOD
THE WINDOW PORTALS. THEY ARE OUTLINED HERE AS WELL.
And then there's this strange page containing some rather mysterious notes on summoning procedures. You've never been quite sure what these diagrams are getting at.
.....of course they are the summoning rituals!!
They lead to the imaginary city and if you cut their power while you are outside an eldritch being appears!!
Flutulhu was summoned after a city-wide blackout, so I wonder what would be needed for oglogoth... I was going to say a planet-wide blackout, but the imaginary city is.....all that exists over there, alongside the four realms and the cathedral/brothel/sun and moon/GPI, and all the other cosmology.
Maybe if you were outside a window during the last supermassive black hole?? That is probably the most pitch black you could ever get while in the imaginary world....
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There is a rule, number 5632B Subclause 29 of the 'Code of Conduct and Vestimentary Regulations for Tarask Administrative Personnel and Affiliates' to be exact, that forbids public servants and their direct entourage from wearing ‘any garment or accessory, either upon the body or the head, that contains one or multiple specimens of living or reanimated creature, be it animal, insectoid, humanoid or supernatural in nature’. This particular rule is not one the administration is particularly fond of, because its inception shows a certain amount of weakness in the bureaucratic apparatus that, one assumes, said apparatus would rather forget. However, it remains on the books in spite of this, as a safeguard for future repetitions of the occurence that lays at its inception, a way, one understands, to make sure the administration will not be taken by surprise again.
It started, according to the oral history of the event, when on a trip to the nearby capital of Catilina, a young ingénue named Aurora Maximus came into contact with a ‘Weaver’. These Weavers were, at the time, people who adhered to a particular style of clothing and make-up and who, most strikingly, had a habit of weaving their hair into shapes. It has long been fashionable in the capital to wear your hair long and coil it into braids upon the head, and Weavers, it seems, would go the extra step and create shapes such as birds, or bows, or animal ears, particularly in an effort to make themselves stand out within the rather colourful nightlife of Catilina.
Miss Maximus saw the style and, so the story goes, was inspired. The Weaver style had at this point been popular in Catilina for a few decades, particularly among those fairly young in years, and was seen as typical teenage fare by its citizens. When transplanted to the bureaucratic center that is Vestinex, however, the trend became something else altogether. Theories abound as to the reasons of this, but the main one speculates that the style formed a rare creative outlet that was quickly seized by a frankly bored population.
Vestinex, being the sensible city that creates and processes almost all of the paperwork for the entire empire, has a fairly strict ruleset, you see, indicated primarily by the 'Code of Conduct and Vestimentary Regulations for Tarask Administrative Personnel and Affiliates', and a few other tomes. These specify, for example, uniforms for its people, based mostly on status and role within the government, that apply to both the public servants themselves and to their partners, children and other members of the household. The Code furthermore prescribes rules of conduct befitting a government emissary of the Tarask Empire, and both administrative workers and their retinue are expected to hold up the honour of their status as a government official by adhering to these rules. This includes refraining from alcohol, wild dancing, playing loud music or putting on lewd spectacles such as romantic theatre. Considering the entirety of Vestinex is populated with public servants, it stands to reason that such forms of low entertainment are rarely, if ever, organised within the city limits. Vestinex is, after all, a very sensible and highly regulated society, built and maintained at maximum efficiency so as to keep the gears of the empire running smoothly.
However, for al its fervour in regulating activities and clothing, Vestinex had, at this point in time, no regulations for hair. The oversight seems strange, but can perhaps be explained out of a demand for cultural sensitivity. For while most of the culturally Tarask citizens crop their hair short out of a sense of practicality, the dwarven and elven workers attracted by the administration tend to enjoy some more whimsical styles, choosing to braid their hair and beards and perhaps even embellish them with beads or rings. So it was, perhaps, that the Vestinex government elected to keep hair unregulated, opting instead to allow a certain amount of cultural individuality while individually advising those public servants that veered off too far into the realms of the fanciful.
Either way, it appears Vestinex was not quite ready, regulatory-wise, for what would follow when miss Maximus showed up to a bi-weekly Young Person's Mingling Event, wearing her hair fashioned into the shape of a swan. She was, of course, quietly judged by the many chaperones at the event, who deemed such a fashion silly but otherwise harmless, the drolls of a teenage girl and a whim she would hopefully soon grow out of. Such leniency was, sadly, mistaken, because miss Maximus started a trend. One that was governed not by any kind of regulatory restraint but instead by the very humanoid need to ‘one-up’ others.
The next Young Person's Mingling Event, for instance, contained quite a lot more of these silly hairstyles. There were wings, more swans, one boy with beautifully long black hair had managed a serviceable crow. The chaperones, this time, did choose to reprimand their wards, but they could not reasonably punish them, for they were not breaking any rules.
It is possibly at this point of realization that things truly lifted off. Other family members got involved. Supplies of hair oils and ribbons, filler material and bendable latticework were imported from the capital. Swans turned into eagles, crows into elaborate depictions of cats. Soon, not only teenagers, but also their parents and house servants spent hours braiding, oiling and shaping their hair into ever more elaborate displays.
Of course, not everyone was pleased with this turn of events. Requests were sent by disturbed citizens, reports were written up, guidelines suggested. Committees gathered, but the wheels of law do not turn fast. In the mean time, fashion continued to be made. A teenage girl named Lithid Taxandria started a small publication in which she drew and wrote down the best examples of the style, giving tips and tutorials on the side. It is through this publication that we know that on one December Networking Event, the Shadow Minister for the Department of Roadworks showed up wowing everyone by wearing, fastened to his head and worked into his hair, a small latticework ball filled with fireflies. It was beautiful. It was inspiring. It was the beginning of the end.
Not to be outdone by a mere Shadow Minister, others started fashioning moving spectacles. Butterflies were employed, glittering beetles found themselves trapped in necklaces. The Field Executive for the Cabinet of Educational Writings Pertaining Woodcutting was spotted wearing a bracelet that held a shoal of small but sadly rather short-lived glittering fish. One unnamed person went so far as to keep two live, white mice in lacework tunnels throughout their elaborate pompadour.
The trend came to a head one fateful July evening, at the Second Yearly Celebration for the Resurrection of the Nuncial Library, when the wife of the Secretary for Provisions to the Eastern Border wore a beautiful, shimmering, oversized earring containing a small winged creature that glowed with a soft orange light. It is unknown whether or not she was aware of the exact nature of the creature within this jewel. And to be fair, it is not known to this day exactly what said truly creature was. Theories abound that it was an elemental, or perhaps a small demonoid figure, summoned inside a cage that, it appears, shattered some time throughout the night.
What we do know, is what happened next. The Nuncial Library burned down (again), with many very important records lost. Twenty five people died, including the Head of the Department for Trade in Bricks and Sheep, and the very popular Undersecretary for Traffic and Town Signage. Eye witness accounts vary, with some speaking of a fireball, a rift in the fabric of reality or just a lightning strike. One witness, who suffered heavy burns, swears they saw a giant hulking figure covered in scales descend upon the networking event, thrashing furniture and flinging dignitaries around.
Either way, the trend became unfashionable overnight. Teenagers, once they were done mourning, cut their hair or went back to simple loose styles. Their parents quietly put away the supplies. Butterflies were released back into the outdoors. Eight months and 24 days later, rule 5632B Subclause 29 was finalized and written into the Code.
(One of the cities in my DnD campaign is a Forbidden Palace meets Bartleby the Scrivener, with like a pinch of Dangerous Liaisons. It’s great.)
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So I am working on my DnD campaign, which is heavily inspired by The Forgotten Realms, and I cam across this when reading up on the history of sun elves:
Fifth Crown WarEdit
The fragile peace was shattered in -9,200 DR when the Corellon Larethian-mandated Elven Court decreed that the sun elf clan of Vyshaan was responsible for the thousands of years of war. The Vyshaantar Empire disputed the charges and madly declared war on everyone. Within 200 years, the ancient kingdom of Aryvandaar was no more.
So basically the Fifth Crown War went:
Elven Court: You’re responsible for so much war, like over 1000 years of it (which the Vyshaantar Empire totally is, they started it and everything) So after all this time we are finally going to make you take responsibility for all the kingdoms you conquered and destroyed.
The Vyshaantar Empire: WHAT!? HOW DARE!? WE NEVER DID ANYTHING WRONG! WE NEVER EVEN FOUGHT IN A WAR! WE DECLARE WAR ON YOU!
The Vyshaantar Empire: *loses and is destroyed in 1/6 the time it took them to create their own empire*
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I’m actually gonna infodump about my dnd campaign (and promptly close this app and forget it exists for months, obviously) because I’m bored and why not!!
So, basically, world setting is classic high fantasy. It’s not worth talking about every place, there’s only one important one: Solisaxum. (Yes, that’s just ‘Sun Rock’ in Latin, I’m a TTRPG player not fucking Tolkien) it’s a place with a big theocratic vibe, worshipping the sun and all that — the big twist is that this Texas-sized island is split into about a dozen sects of this faith, from ‘night is bad’ to ‘night is tranquil, actually’ to ‘there’s gonna be an eclipse and we’re all gonna DIE’. Keep your eye on the “night is bad” guys, they’ll show up later.
Now, our lovable band of misfits begins their journey in quasi-Spain, across an ocean, where there are some demon attacks happening. So they kill a few demons, head to the bigger city, kill a few more and find the portal they’re coming from. Demon-cult-lady killed lovable misfit 1 (Brine Rocklicker)’s mentor a few years back, so he’s reasonably bloodthirsty, but she escapes and they must make chase to her new destination: Solisaxum. And, yknow, kick the portal into the darkness of the cavern below, hear it shatter on the rocks, and it DEFINITELY won’t be a problem later.
Well, whaddya know. It turns out Solisaxum isn’t quite the best, since the party can’t find that damn Demon Lady but she’s probably behind the disappearances, and the clergy is proceeding with the solstice festival, so that shit would probably be best resolved early so —
Not to derail or overwhelm (who am I kidding, I am doing that, but this is a text post and I feel like it!! <3) but here’s a quick history lesson:
Long long ago, some lovecraft fucked up proto-demons show up in the evil planes. They’re really nasty content from the Pathfinder system, weird bat-spider-bug-fungus things that make me gag if I look at them too long. Of course, demons live there now, so what happened? Well, Charon, Horseman of Death, decides to fuck around. “What happens,” Charon says, “If I stick this weird evil-soul-larva into the living realm of the abyss?” And the first demon pops out — and then the abyss starts popping them out on its own.
Obviously, this fucks over the Qlippoth. Where are they gonna live? And the Demons will always show up, as long as there are mortals with souls!
History lesson aside, when the Hierophant of the sect does evil magic and is full of centipedes, it’s clearly abyssal. But the party doesn’t even know that the ancient evil of the Qlippoth exists, or that it was their portal, or that they’re trying very hard to revive one of their dead gods, who is a shattered statue as of this moment.
…And then there’s only, like, 75% of the campaign left.
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Made some more art (as one does when procrastinating on programming homework)
These two (or rather, one) are known as Altha-Tchulta in my DnD campaign. They used to be apart of a superorganism that formed a dream realm known as the Kaleidoscope World. When the superorganism attempted to bear offspring, however, an unknown entity interrupted the process, dealing enough damage to shatter the being into three parts (four, if you count the unborn offspring, who has already played a massive role in one of my two campaigns that I run). Before The Shattering, Altha-Tchulta was the two-headed serpent deity associated with the heavens and its celestial bodies. After the Shattering happened, however, Altha-Tchulta was imprisoned in a timeless void known as Black Space, where it has been slowly corrupting since. Nowadays, they have taken on a much more hideous form (not shown)— The Darklight Monarch. Now seeking to bring the heavens crashing down to earth, Altha-Tchulta is a husk of the noble god they once were.
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Also, knowing Matt and Taliesin and the whole nerdy cast, and knowing how Classic Kids (of which a good portion of the CR cast are!) grow up on a particular mythological it would not surprise me that Tharizdun and the Luxon are comparable to Tiamat and Bahamut.
In Hesiod's Greek creation myth, before the creation of the gods and the dividing of the worlds, it is said in the beginning there was nothing. And from this nothing was born Chaos (which may be a combination of all the elements - possibly related to Exandrian elemental planes). From Chaos came the universe, Erebus first which became the realm of the dead, then Nyx, Aether (light), Tartarus (the deepest pit of the world's), and Eros (love) in varying orders depending on the source.
Theres another version where Nyx is first as chaos, and the world is an egg, from which Eros is born, who makes the two halves of the egg into the Earth and the Heavens and incites them to love which precipitates the rest of creation.
The point! being that I think its entirely possible that Tharizdun and the Luxon are two halves of some absolutely unknowable whole from a time before fate and the gods, when nothing was set into form or into paths other than the physical truth that entropy and action work in continual opposition and that action ( including the creation of the self and of matter...) is the process by which fate is spun.
I'm starting not to make sense but ever since campaign 2 when Matt started to explain exactly what Tharizdun is - very literally the chain oblivion which desires to tear apart the world, and also explained that the Luxon is some creation shattered and desiring to be built, piece by piece into a creature of understanding, I've felt like there's an echo here to the Hesiod myths, which say chaos is the founding of the world.
There's no analog in Greek mythology to a Ragnarok like rebirth cycle but there's a good handful of myths about the gods choosing paths that avoid the kind of endings predicted by prophecy which is reminiscent of the DnD path of a divine mandate being the driving force behind campaign arcs. And in the end we don't know what would happen if the Luxon pieces were ever reunited. Its fun to think about but I feel like I'm starting not to make sense, so I'll just leave it here...
two thoughts, now that my facts are in order for the moon lore from Call of the Netherdeep.
First, the fate-touched. We're going way back and a little ways off the path here, so bear with me.
"The red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history." Throughout Call of the Netherdeep, Ruidus is referred to as a force that twists fate. And from the Tal'dorei Campaign Setting Fate-Touched background: "Many lives and many souls find their ways through the patterns of fate and destiny, their threads following the path meant for them, oblivious and eager to be a part of the woven essence of history meant for them. Some souls, however, glide forth with mysterious influence, their threads bending the weave around them, toward them, unknowingly guiding history itself wherever they walk... there are many communities that regard the status as a terrible omen, treating a confirmed fate-touched with mistrust and fear."
I was rewatching parts of early campaign 2, and something stood out to me in C2E32. When Caleb has another dream/vision about the beacon, he essentially sees a massive field of weaving golden threads, all moving. And sometimes, there are little bursts of light and a thread will change direction, leaving behind little shadow threads at its point of divergence. From this imagery, I personally think that that these are threads of fate, the bursts of light decisions made, and the shadow threads discarded timelines from which certain dunamancy spells draw (i.e. Resonant Echo, which draws "a version of the self from a discarded timeline," as Essek says).
Immediately after this, Caduceus looks at the beacon and very quickly picks up on the details that Caleb took so long to grasp (because Cad has spent so much of his life in meditation, in spaces like that of the beacon). He asks if the beacon "makes him uncomfortable," to which Matt responds, "no. It doesn't feel unnatural — it feels like a look behind the curtain."
Later that episode, we get this when Fjord looks at the beacon: "In that brief moment, you feel this momentary release, like a tether that previously had gone unseen is loosened. And there, in that brief bit of unexpected free-floating freedom amongst the darkness, that warm, gray, centered energy drifts towards you."
I think that what the beacon actually does when it gives people that mote of possibility is that it loosens the threads of fate that had been holding them, makes them malleable. To Caleb, the beacon felt warm and inviting, he had dreams about the beacon, so perhaps his thread was destined to be intwined with it anyway — but for Caduceus, the space felt cold, so even though he was in the presence of the beacon it perhaps wasn't a big part of the path the Wildmother set for him. And for Fjord, who at this time had literally been pulled on a thread towards Uk'otoa, felt a tether loosen, like the beacon has given him a chance to subvert that fate (which, in a way, it literally does by giving him a reroll). And we see this in the way the Kryn talk about the process of rebirth: they believe that the path of the Luxon, the path of consecution, is itself an act of defiance against the fates and destinies that the gods have set out for them (which makes a lot of sense for a society of drow, who were under Lolth's influence and design for so long).
The fate-touched background gives someone one luck point, used in the same way as the feat. The same thing that the beacon does when it grants a mote of possibility. The background also notes that these individuals "glide forth with mysterious influence," and if Ruidus is able to twist these threads of fate like the beacons can, perhaps that's what all this means — the Luxon bends fate towards freedom, while Ruidus bends it towards ill-omen.
and now, the moon's connection to Tharizdun:
From Call of the Netherdeep: "During the Founding, a time when the gods still walked the face of Exandria, the world’s divine creators discovered an unidentifiable power seeping through the fabric of reality. Legends assert that this alien influence was a threat to all life on Exandria, and the gods banded together to banish it... This cancerous incursion of dark power is said to have crystallized into Ruidus, the small, vermilion moon."
From the Critical Role Wiki (pulling from multiple episodes): "Tharizdun is depicted, if at all, as 'a creature of rolling, hungry ink and darkness,' a spreading cloud of lightless destruction. It is endless, black, inky, filled with teeth and malice, laughter and hatred. While the other entities in the Pantheon have different interpretations of how they are depicted in artwork, tapestries, and tomes, every record of Tharizdun is amorphous and without physical manifestation... Tharizdun is not best understood as a god like the others. Its 'mind' is profoundly alien, and does not carefully form complicated plots. It is a primal, subconscious force of annihilation that insidiously corrupts what it can to undermine everything, opportunistically masquerading in the forms of what other minds desire, and seeping in to twist those minds' intent and perspective toward Tharizdun's own destructive ends."
During the Founding, "the Primordials' slaughter of the mortal races the creator gods had formed drew the attention of the demons of the Abyss, who poured into the world to feast on the carrion. In the battles that followed, the Prime Deities locked Tharizdun away." That sounds a whole lot like "an unidentifiable power seeping through the fabric of reality" — unidentifiable because Tharizdun had literally just created it. They banished it by imprisoning Tharizdun, but they couldn't fully get rid of it, and so what remained of the power crystalized into Ruidus. Both that unknown power and Tharizdun are described as "alien, unidentifiable, threatening to all life, dark influences."
However, when Tharizdun was imprisoned during the Founding, it was imprisoned beneath Gatshadow Mountain in Tal'dorei. It was imprisoned in the same place after its release during the Calamity, and today, six divine shackles hold Tharizdun at the bottom of the Abyss. It isn't from the Abyss, it's believed by some to be older than Exandria itself (like the Far Realm), and it actually dreams the Abyss and its demons into existence. It created the Abyss. The Abyss is a prison of Tharizdun's own making, just like the Apotheon's Heart of Despair.
Tharizdun, above all else, seeks freedom. It wants to be released from its prison so that it can impose destruction upon the world. The Apotheon, the most powerful being we know of that has been touched by Ruidus (and therefore, in this hypothetical, Tharizdun), seeks the same thing: freedom from the prison that he dreamed into existence around himself. At the end of Call of the Netherdeep, if the Apotheon is released without being reconciled, he will "bring ruin to Exandria" by the light of Ruidus, which would remain full for "one year and one day," manifesting over the world as an inky, black cloud that would rain destruction upon entire swaths of continents at once.
The Apotheon was touched by Ruidus' magic, but its curse and corruption was something that twisted the Apotheon's own magic (which he got from the gods), using his emotional turmoil and need for freedom to change it into something corrupting and imprisoning. And if Ruidus' magic is, in fact, a crystalized form of Tharizdun's own magic, then suddenly all of those parallels — the prison of his own making, the yearning for freedom, the endless rage and roiling emotion, the corruption of ruidium — make sense.
The other powerful entities that we know were touched by Tharizdun itself are the Somnovem. It was Tharizdun's influence that shaped what Cognouza would become once it encountered the astral storm, and like the Apotheon, the Somnovem sought freedom from endless emotional torment, were able to dream things into existence, and — like Tharizdun's influence caused throughout campaign two — were hungry. Cognouza itself was a ravenous body separate from the tormented minds, somewhat like the Apotheon's duality of his body being a storm of roiling emotions while his mind was trapped helplessly within it. When Cognouza died and the Somnovem were released, Kingsley Tealeaf had a dream of the city surrounded in twisting black chains, that shattered as the city died with the sound of Tharizdun's primal scream echoing across the planes — representing Tharizdun's lost hold on the city.
From Call of the Netherdeep: "The gods agreed to create a tale about Ruidus to conceal its alien origin from the mortals of the world, informing them that it was a moon of ill omen, and its magical influence was always to be avoided. This tale concocted by the gods was not a lie, for Ruidus’s alien magic twists the fate of those who are born or embark on ventures while bathed in its vermilion light."
and my crack theory for the connection between the two:
No, I don't think that the Luxon is actually Tharizdun in disguise like the Angel of Irons was. Matt has presented the Luxon in a way that, to me, makes this very unlikely. However.
Tharizdun is... unknowable. It is a being, and yet it is a world. It is unfathomable darkness, hatred, hunger, and malice. It seeks to destroy and consume, to enslave and annihilate, to unleash chaos. It seeks to twist souls and fate, to manipulate and take and transform, so that those souls may release it from its imprisonment beneath Gatshadow.
The Luxon is... unknowable. It is a being, and yet it is the endless expanse, the world, within the beacons. It is unfathomable light, burning, blinding, the strength of a star. It seeks to know, to question, to free and to break the chains of fate. It seeks to make souls better, more knowledgable, so that they may release it from its slumber in the core of the world.
There is not light without darkness, nor darkness without light.
I think that Tharizdun, the Chained Oblivion, is to the Luxon as Tiamat is to Bahamut. Both massive, unknowable beings that themselves are not beings but worlds.
So, following this line, what if Tharizdun has its own version of the beacons? Beacons that are very similar to the Luxon, yet are twisted, ravaging, alien, just like Tharizdun itself is to the Luxon. What if that's the thing that Imogen is holding — something so much like a beacon, but not? And what if Ruidus is a massive fucking beacon of Tharizdun that sometimes rains meteors that themselves become smaller beacons, that has enough power emanating from it to twist the fates of those who are born beneath its full light?
#critical role#critical role campaign 2#mighty nein#critical role campaign 3#critical role spoilers#call of the netherdeep#call of the netherdeep spoilers#ruidus#fate touched#the fate touched
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Filigree Text:Unofficial Compendium on Magic: the Gathering Offcial Flavor Resources
丝金录—万智牌背景故事与设定全录(2018年5月)
MTGCN博识都
2018-05-05
作者 巴林的断杖 @
《丝金录》—非官方万智牌官方背景故事与设定全目录
Filigree Text:Unofficial Compendium on Magic: the Gathering Offcial Flavor Resources
巴林的断杖整理
Compiled by Barrin "Brokenstaff" Alo
2018年5月更新
As of May, 2018
《丝金录》是非官方的万智牌背景故事资源目录(包括小说、漫画、短篇故事和世界设定),方便万智背景故事爱好者检索查阅,计划于每月7日更新。点击文章中文题目可直接跳转译文。
Filigree Text is a Vorthos-oriented unofficial catalogue of Magic: the Gathering official flavor resources (including novels, comics, short stories and world-setting materials), updated on a monthly basis, ususally on the 7th of each month.
具体编目方式如下:
The catalogue is organzied in this way:
故事所在时空 - 资源类型+出版时间+序号 - 英文名 - 中文名(若无译文则不注明中文名)
Plane - Type of Resource+Time of Publishing+Sequence Number - English Title - Chinese Title
其中蓝色部分即为用于检索查阅的丝金录代码(丝金码)
The blue-color part is the Filigree Text Number (FTN)
如:发生在多明纳里亚时空的《兄弟之战》系1998年出版的第一本小说,编号为 D-N1998.1- The Brothers' War - 兄弟之战,丝金码为D-N1998.1。
E.g. The Brother's War, the first novel published in 1998 on Urzar-Mishra war in the plane of Dominaria is catalogued as D-N1998.1 - The Brother's War - 兄弟之战,with D-N1998.1 as FTN.
而短篇故事《Liliana’s Origin: the Fourth Pact》是官网"未知领域"栏目2015年发布的第19个短篇,故事发生在多明纳里亚时空和依尼翠时空,编号为 DI-UR2015.19 - Liliana’s Origin: the Fourth Pact - 莉莲娜的起源:第四契约,丝金码为DI-UR2015.19 。
While the short story Liliana’s Origin: the Fourth Pact, the 19th short story published on WotC's website under the column of Uncharted Realms, depicting a story happened in the plane of Dominaria and Innsitrad is cataloued as DI-UR2015.19 - Liliana’s Origin: the Fourth Pact - 莉莲娜的起源:第四契约, with DI-UR2015.19 as FTN.
时空代码为:
The code for planes are:
A Alara - 阿拉若
Ak Amonket - 阿芒凯
B Bablovia - 芭洛维亚
C Cirdhe
D Dominaria - 多明纳里亚
F Fiona - 翡欧拉
I Innistrad - 依尼翠
Ix Ixalan - 依夏兰
K Kamigawa 神河
Kl Kaladesh - 卡拉德许
Kp Kephalia - 凯斐莱
L Lorwyn - 洛温
M Mirrodin - 秘罗地
Rg Regatha - 瑞格沙
Rv Ravnica - 拉尼卡
S Shandalar - 山德拉
Th Theros - 塞洛斯
Tk Tarkir - 鞑契
U Ulgrotha - 乌格萨
V Vryn - 维林
Z Zendikar - 赞迪卡
资源代码为:
The codes for resources are:
A 官方设定集
C 漫画
Ca Acclaim出版漫画
Cd Darkhorse出版漫画
Cm Duelist, Topdeck等杂志上刊载的漫画
Ci IDW出版漫画
FA 官网Feature(特稿)栏目
N 小说
Na 短篇小说集
Ne 电子版小说(非实体小说)
P 其他出版物(在万智牌杂志,其他出版物上刊载的短篇小说)
Pf 万智牌肥包画册中内容
PS 官网Plane Shift桌面游戏设定集
SF 官网Savor the Flavor栏目
T 官方Duelists杂志(1994年-1999年出版)
W 官网小说(未知领域栏目开设前发布的官网文章,包括Savor the Flavor等)
UR 官网未知领域栏目
MS 官网万智故事栏目
A The Art of Magic the Gathering
C Comics
Ca Acclaim Comics
Cd Darkhorse Comics
Cm Comics on Magazines such as Duelist, Topdeck
Ci IDW Comics
FA Feature articles on WotC website
N Novels
Na Novels anthology
Ne Eletronic novels
P Other publications (stories on other publications such as magazines)
Pf Game guides in Fatpack
PS Plane Shift(DND Campaign Setting-like book)
SF Savor the Flavor column articles on WotC website
T Articles from Duelists
W Web-based stories other than Uncharted Realms and Magic Story (Savor the Flavors,etc)
UR Uncharted Realms stories
MS Magic Story
背景故事
Novels and Stories
G-P1994 - Roreca's Tale - 洛瑞卡的故事
D-N1994 - Arena
X-D1994.2 - The Lure of the Dark
X-Da1994.2 - Mezlok's Challenge
D-Ca1995.1 - The Shadow Mage
D-Ca1995.2 - Ice Age
G-Ca1995.3 - Nightmare
D-Ca1995.4 - Fallen Empires
D-Ca1995.5 - Wayfarer
D-Ca1995.6 - Antiquities War
R-Ca1995.7 - Arabian Nights
D-N1995.1 - Whispering Woods
D-N1995.2 - Shattered Chains
D-N1995.3 - Final Sacrifice
C-N1995.4 - The Cursed Land
D-N1995.5 - The Prodigal Sorcerer
U-Ca1996.1- Homelands
G-Ca1996.2 - Serra Angel
D-Ca1996.3 - Legend of Jedit Ojanen
S-Ca1996.4 - Shandalar
D-Ca1996.5 - Elder Dragons
G-Ca1996.6 - Fallen Angel
D-Ca1996.7 - Dakkon Blackblade
D-Ca1996.8 - Urza-Mishra War
D-N1996.1 - Ashes of the Sun
G-Na1996.2 - Tapestries: An Anthology
G-Na1996.3 - Distant Planes: An Anthology
D-N1996.4 - Song of Time
D-N1996.5 - And Peace Shall Sleep
D-N1996.6 - Dark Legacy
D-Cd1998 - Gerrard's Quest
D-N1998.1 - The Brothers' War - 兄弟之战
D-N1998.2 - Rath and Storm - 瑞斯风暴(音频版)
D-N1998.3 - Planeswalker - 旅法师
D-P1998 - Storming the Stronghold
D-P1998 - A Time for Remembrance
D-N1999.2 - Time Streams - 时间溪流
D-N1999.3 - The Gathering Dark - 暗黑际会(梗概)
D-N1999.4 - Bloodlines
D-N1999.5 - Mercadian Masques - 玛凯迪亚的假面(梗概)
D-N1999.6 - Thran
D-Na1999.1 - The Colors of Magic: An Anthology
D-Na1999.1a - Angel of Vengeance
D-Na1999.1b - Reprisal
D-Na1999.1c - Versipellis
D-Na1999.1d - A Song out of Darkness
D-Na1999.1e - Goblinology
D-Na1999.1f - The Crucible of the Orcs
D-Na1999.1g - Dark Water
D-Na1999.1h - Expeditions to the End of the World
D-Na1999.1i - The Mirror of Yesterday
D-Na1999.1j - Bound in Shallows
D-Na1999.1k - Loran's Smile
D-P1999 - Scars of the Legacy - 远古遗产的伤痕
D-P1999 - Phyrexian Autopsy
D-Cm2000.1 - Mercadian Masques - 玛凯迪亚的假面
D-Cm2000.2 - Nemesis - 宿敌
D-Cm2000.3 - Prophecy - 预言
D-Cm2000.4 - Invasion - 大战役
D-N2000.1 - Nemesis
D-N2000.2 - Eternal Ice
D-Na2000.3 - The Myths of Magic: An Anthology
D-Na2000.3a - Blue Moon
D-Na2000.3b - The Isle of the Lost
D-Na2000.3c - Leviathan
D-Na2000.3d - Phyrexian Creations
D-Na2000.3d - Deathbringer
D-Na2000.3f - Keldon Fire
D-Na2000.3g - The Lady of the Mountain
D-Na2000.3h - In the Blink of an Eye
D-Na2000.3i - Hand of Justice
D-Na2000.3j - Myth and the Many-Chinned Magistrate
D-N2000.4 - Prophecy
D-N2000.5 - Invasion - 大战役
D-N2000.6 - Planeshift
D-N2000.7 - Shattered Alliance
D-N2001.1 - Johan
D-N2001.2 - Apocalypse - 启示录
D-N2001.4 - Odyssey - 奥德赛
D-N2001.5 - Jedit
D-Na2001.3 - The Dragons of Magic: An Anthology
D-Na2001.3b - Dragon of Jamuraa
D-Na2001.3c - Hero of the People
D-Na2001.3d - Dragon's Paw
D-Na2001.3e - Of Protectors & Pride
D-Na2001.3f - Familiar
D-Na2001.3g - Deathwings
D-Na2001.3h - the Fog
D-N2002.1 - Chainer's Torment - 崔纳的绝境
D-N2002.3 - Judgement - 神谴
D-N2002.4 - Hazezon
D-N2002.5 - Onslaught
D-N2002.6 - Assassin's Blade
D-Na2002.2 - The Secrets of Magic: An Anthology
D-Na2002.2a - For Want of Ink
D-Na2002.2b - Song for the Plague Rats
D-Na2002.2c - A Nut by Any Other Name
D-Na2002.2d - Goblin King
D-Na2002.2e - Burning Vengeance
D-Na2002.2f - Like Spider's Silk
D-Na2002.2g - Behold, the Fish
D-Na2002.2h - Journey Home
D-Na2002.2i - Stolen Harvest
D-Na2002.2j - Family Man
D-N2003.1 - Legions
D-N2003.2 - Emperor's Fist
D-N2003.3 - Scourge
M-N2003.5 - The Moons of Mirrodin - 秘罗地之月(梗概)
D-N2003.6 - The Champion's Trial
D-Na2003.4 - The Monsters of Magic: An Anthology
D-Na2003.4a - Who Is Queen?
D-Na2003.4b - Ach! Hans, Run!
D-Na2003.4c - The Reluctant Student
D-Na2003.4d - Unlikely Allies and Unjust Desserts
D-Na2003.4e - Ereth the Mighty
D-Na2003.4f - True Enough
D-Na2003.4g - Seasons of Slaughter
D-Na2003.4h - An Atog Comes to Aphetto
D-Na2003.4i - Delraich
D-Na2003.4j - Tap, Kraken & Pop
D-Na2003.4k - Crucible
D-Na2003.4l. - The Voice of Command
M-N2004.1 - The Darksteel Eye - 玄铁之眼(梗概)
M-N2004.2 - The Fifth Dawn - 五色曙光(梗概)
K-N2004.3 - Outlaw, Champions of Kamigawa - 亡命徒:神河群英录(梗概)
K-W2004.1 - Mountain Secret - 霜剑山的秘密
K-W2004.2 - Duty Bound - 义务的羁绊
K-W2004.3 - Everything - 一切
K-W2004.4 - Eight and a Half Tales - 八尾半
K-W2004.5 - Security - 保平安
K-W2004.6 - The Dragon's Errand - 神龙差使
K-W2004.7 - Thankless Child
K-W2004.8 - Bonds of Ice and Fire
K-W2004.9 - The Dragon Shield - 神龙庇护
K-W2004.10 - Told in Whispers - ���语倾诉
K-N2005.1 - Heretic, Betrayers of Kamigawa - 叛道者:神河叛将谱(梗概)
K-N2005.2 - Guardian, Saviors of Kamigawa - 守护人:神河任侠传(梗概)
Rv-N2005.3 - Ravnica - 拉尼卡(梗概)
K-W2005.11 - A Servant's Mission - 下仆的使命
K-W2005.12 - Patron of the Akki - 恶鬼守护神
K-W2005.13 - Personal Battles
K-W2005.14 - Redemption Smiles - 救赎之笑
K-W2005.15 - The Sound of Crickets - 蟋蟀的啾鸣
K-W2005.16 - War's Wage
K-W2005.17 - The Face Behind the Mask - 假面下的素颜
K-W2005.18 - The Meeting - 会面
K-W2005.19 - Iizuka the Ruthless
K-W2005.20 - The Last Visitor - 终境访客
Rv-W2005 - Wake Up Call
Rv-N2006.1 - Guildpact - 十会盟(梗概)
Rv-N2006.2 - Dissension - 纷争(梗概)
D-N2006.3 - Time Spiral - 时间漩涡
Rv-W2006.1- Precious Gold
Rv-W2006.2 - Makin' the Law, Makin' the Law - 搞个法规,搞个法规
D-W2006.3 - The Horror at Ronom Glacier
D-W2006.4 - The Battle Of Kjeldor
D-W2006.5 - Vannemir's Choice
D-Pf2006.3b - Keeping the Cold - 守护严寒
Rv-W2006.6 - The Hussar's Last Mission - 轻骑兵的最终使命
Rv-W2006.7 - Life is Beautiful
Rv-W2006.8 - The Merrytown Massacre
L-N2007.3 - Lorwyn - 洛温
D-N2007.1 - Planar Chaos
D-N2007.2 - Future Sight
D-W2007.3 - Time Twists and Destinies Interchange
G-W2007.4 - Thick-Headed Mage
G-W2007.5 - How Many Eyes?
D-W2007.6 - Gentlemen's Duel
D-W2007.7 - Destiny
D-P2007.8 - Maelstrom - 漩涡
D-P2007.9 - Torrent - 激流
L-N2008.1 - Morningtide - 晨光
L-Na2008.2 - Shadowmoor: Anthology - 暗影荒原
L-N2008.3 - Eventide
G-FA20080208 - The Mana Bond
L-FA20080805 - The Seer's Parables
A-SF20081022 - Encounter at the Necropolis
S-Cw2008.1- The Hunter and the Veil - 猎人与面纱
A-Cw2008.2 - Flight of the White Cat - 白狮飞翔
Kp-Cw2008.3 - Fuel for the Fire - 火上添油
A-N2009.1 - Alara Unbroken - 阿拉若:浴火重铸(梗概)
Rv-N2009.2 - Agentsof Artifice - 诡计特工/神器密探
Rg-N2009.3 - The Purifying Fire - 净化之火
A-SF20090304 - An Etherium Tale
A-SF20090325 - Circumnavigation
A-SF20090415 - The Face of War
A-SF20090506 - The Day a Vedalken Exploded
A-SF20090520 - Gold Records
Z-SF20090916 - Monument to a Lost Age
Z-SF20091014 - The Journal of Javad Nasrin
A-Cw2009.1 - The Seeker's Fall - 致知者沉沦
A-Cw2009.2 - Honor Bound
SRv-Cw2009.3 - The Veil's Curse
Z-Cw2009.4 - Journey to the Eye
Z-SF20100119 - Consortium Report: "The Incident at the Eye."
Z-SF20090203 - The Look of an Awakening World
Z-SF20100331 - The Battle of Fort Keff - 克夫要塞之役
Z-SF20100407 - The Tale of Tuktuk
Z-N2010.1 - Zendikar, In the Teeth of Akoum
Rv-N2010.2 - Test of Metal - 金属试炼
M-SF20101201 - A Tale of Two Clone Shells
X-Cw2010.1 - The Wild Son
Z-Cw2010.2 - Awakening
Z-Cw2010.3 - Enter the Eldrazi
D-Cw2010.4 - The Raven's Eye - 鸦之眼
D-Cw2010.5 - Gathering Forces
M-N2011 - Scars of Mirrodin, The Quest for Karn - 秘罗地创痕:追寻卡恩(梗概)
M-SF20110119 - Corrupted Conscience - 感知染污
M-FA20110527 - Unctus of the Synod - 悉诺议会的安特斯
M-FA20110520 - Ria of Bladehold - 锐锋城塞的瑞娅
M-FA20110603 - Roxith, Thane of Rot - 堕落领主若西斯
M-FA20110610- Farris of the Anvil - 砧族的法利斯
M-FA20110617 - Kessla of Temple Might - 力量神殿的凯丝拉
I-W2011.1 - The Cursed Blade
I-SF20110914 - The Saint, the Geist, and the Angel - 圣人、幽魂和天使
I-SF20111026 - Deathtrap - 死亡陷阱
M-Cw2011.1 - Scarred
M-Cw2011.2 - Dark Discoveries
R-CI2012.1 - Magic the Gathering Volume I
R.Ci2012.2 - Magic the Gathering Volume II - The Spell Thief
Rv-Ne2012 - Return to Ravnica, The Secretist, Part One - 守秘人: 重返拉尼卡
I-FA20120116 - Preview Article: Mikaeus, the Unhallowed - 孽物米凯耶
I-UR2012.1 - Odric, Master Tactician - 战术名家欧吉克 译文2
S-UR2012.2 - Xathrid Gorgon - 札兹离蛇发妖
G-UR2012.3 - Chronomaton - 时计机械兽
Rv-UR2012.4 -Krenko, Mob Boss - 暴民头目克仑可
G-UR2012.5 - Threadbare - (填充娃娃)
I-UR2012.6 - A Blessed Life - 天命神佑
S-UR2012.7 - Talrand, Sky Summoner - 空召师陶岚
A-UR2012.8 - The Stonekiller - 锻石杀手
Rv-UR2012.9 The Shadows of Prahv - 布拉夫魅影
Rv-UR2012.10 - Epic Experiment
Rv-UR2012.11 - In Praise of the Worldsoul
Rv-UR2012.12 - Slaughter Games
Rv-UR2012.13 - The Great Concourse - 伟大的融合 译文2
Rv-UR2012.14 - The Azorius Ten Most Wanted - 俄佐��十大通缉犯 译文2
Rv-UR2012.15 - The Seven Bells - 七口钟
Rv-UR2012.16 - Rogue's Passage - 浪客小径
Rv-UR2012.17 - Gruul Ingenuity - 古鲁的巧思
R-Ci2013 - Magic the Gathering Volume III - Path of Vengeance
Rv-Ne2013.1 - Gatecrash, The Secretist, Part Two - 守秘人:兵临古城
Rv-Ne2013.2 - Dragon's Maze, The Secretist, Part Three - 守秘人:巨龙迷城
Rv-UR2013.1 - The Fathom Edict
Rv-UR2013.2 - The Absolution of the Guildpact - 十会盟之终
Rv-UR2013.3 - Persistence of Memory - 永续记忆
Rv-UR2013.4 - The Burying - 埋葬仪式
Rv-UR2013.5 - The Greater Good - 崇高事业/牺牲小我(译文2)
Rv-UR2013.6 - The Guild of Deals - 行商公会
Rv-UR2013.7 - Experiment One - 首号实验体
Rv-UR2013.8 - Fblthp - 夫毕佐
Rv-UR2013.9 -Bilagru Will Come for You
Rv-UR2013.10 - The Hard Sell - 强买强卖
Rv-UR2013.11- Behind the Black Sun - 探访黑太阳 译文2
Rv-UR2013.12 - Ruric Thar- 鲁瑞杂尔 译文2
Rv-UR2013.13 - Teysa Karlov - 泰莎·卡洛夫 译文2
Rv-UR2013.14 - Barrin's Tall Tale - 巴林的胡扯 译文2
Rv-UR2013.15 -Expectations - 期望
Rv-UR2013.16 - The Pursuit
Rv-UR2013.17 - Life in the Ring - 戏台浮生
Rv-UR2013.18 - The One Hundred Steps - 百步阶
D-UR2013.19 - Preparation - 蓄势待发
Rv-UR2013.20 - Last Day -最后一日
Rv-UR2013.21 - Paper Trail - 纸上迷途
Rv-UR2013.22 - Battle for the Ninth - 第九区之战 译文2 译文3
S-UR2013.23 - Prisoner of the Skep - 母巢之囚
G-UR2013.24 - The Armor in the Crypt - 窖中甲胄
S-UR2013.25 - The Path of Bravery
D-UR2013.26 - Pride Cometh
S-UR2013.27 - Zurbit's Day - 祖尔别特的一天
MTh-UR2013.28 - The Lost Confession - 失落的告解
Th-UR2013.29 - Prince Anax - 阿那克斯王子
Th-UR2013.30 - Nymphs of Theros
Th-UR2013.31- The Consequences of Attraction - 引诱的后果
F-UR2013.32 - The Perfect Gift - 完美的礼物
Th-UR2013.33 - Tragedy - 悲剧
Th-UR2013.34 - I Iroan
Th-UR2013.35 - The Sea God's Labyrinth - 海神迷宫
Th-UR2013.36 - Building Toward a Dream - 构筑梦想
Th-UR2013.37 - Asphodel
Th-Ci2014 - Magic the Gathering Volume IV - Theros
Th-Ne2014.1 - Theros, Godsend - 塞洛斯
Th-Ne2014.2 - Journeyinto Nyx - 尼兹之旅
Th-UR2014.1 - The Nature of Identity - 本性的本质
Th-UR2014.2 - Cowardice of the Hero
Th-UR2014.3 - Emonberry Red - 伊莓之红
Th-UR2014.4 - Kiora's Followers - 奇奥拉的追随者
Th-UR2014.5 - Dance of the Flitterstep
Th-UR2014.6 - The Walls of Akros - 阿喀洛斯之围
Th-UR2014.7 - The Hero of Iroas
Rv-UR2014.8 - The Gorgon and the Guildpact - 蛇发妖与十会盟
Th-UR2014.9 - The Oracle of Ephara - 厄芳拉的先知
Th-UR2014.10 - Seasons in Setessa - 瑟特萨的四季
Th-UR2014.11 - Ajani, Mentor of Heroes - 英雄明师阿耶尼
Th-UR2014.12 - Desperate Stand
Th-UR2014.13 - Dreams of the City - 城市幻梦
Th-UR2014.14 - Thank the Gods - 感谢神明
Th-UR2014.15 - The Path or the Horizon
F-UR2014.16 - Betrayal -背叛
F-UR2014.17 - The Black Rose - 黑蔷薇
F-UR2014.18 - Like Cogwork - 宛如齿轮
F-UR2014.19 - Blood Will Have Blood - 血债血偿
Th-UR2014.20 - Kruphix's Insight - 克罗芬斯的洞察 译文2
I-UR2014.21 - Beast - 野兽
Z-UR2014.22 - Nissa, Worldwaker - 醒世师妮莎
S-UR2014.23 - Veil of Deceit - 欺瞒面纱
S-UR2014.24 - The Bard and the Biologist
I-UR2014.25 - The Hunter Cannot Pity - 猎者无情
Th-UR2014.26 - Ajani's Vengeance - 阿耶尼的复仇
G-UR2014.27 - Comin'Through!
Z-UR2014.28 - Dreams of the Damned - 受诅者之梦
I-UR2014.29 - The Lunarch's Journal - 月主教日志
S-UR2014.30 - Monster - 怪物
Tk-UR2014.31 - The Madness of Sarkhan - 萨坎的狂念 译文2
Tk-UR2014.32 - Awakening the Bear - 醒觉熊性
Tk-UR2014.33 - Sorin'sRevelation - 索霖的启示
Tk-UR2014.34 - Taigam's Scheming - 泰伽姆的阴谋
Tk-UR2014.35 - Way of the Mantis - 螳螂之道
Tk-UR2014.36 - The Chensal Twins - 千索双子
Tk-UR2014.37 - Enlightened - 悟道
Z-UR2014.38 - The Lithomancer - 砾岩术士
X-UR2014.39 - The First World Is the Hardest - 起步维艰
Tk-UR2014.40 - The Salt Road - 盐路
Tk-UR2014.41 - Mercy - 慈悲
Tk-UR2014.42 - Victory - 胜利
Tk-UR2014.43 - Bond and Blood - 血亲羁绊
Tk-UR2014.44 - Journey to the Nexus - 连结点之旅 译文2
Tk-UR2014.45 - A New Tarkir of Old - 过去的新鞑契 译文2
Tk-UR2015.1 - Unwritten - 传言 译文2
Tk-UR2015.2 - The Reforged Chain - 重塑命运链
Tk-UR2015.3 - The Truth of Names - 战名的真相 译文2
Tk-UR2015.4 - The Doom of the Golden Fang - 金牙的末日
Tk-UR2015.5 - No End and No Beginning - 无始无终
Tk-UR2015.6 - Khanfall - 可汗陨落 译文2
Tk-UR2015.7 - A Tarkir of Dragons - 群龙的鞑契
Tk-UR2015.8 - The Great Teacher's Student - 大宗师的学徒
Tk-UR2015.9 - Sorin's Restoration - 索霖的复归
Tk-UR2015.10 - The Guardian - 守护者
Tk-UR2015.11 - The Poisoned Heart - 淬毒之心 译文2
Tk-UR2015.12 - The Call - 召猎 译文2
Tk-UR2015.13 - Unbrokenand Unbowed - 坚毅不挠 译文2
Z-UR2015.14 - Stirring from Slumber - 沉眠醒觉
Th-UR2015.15 - Drop for Drop - 全面较量
Rv-UR2015.16 - Project Lightning Bug - 萤火虫计划
KlRg-UR2015.17 - Chandra’s Origin:Fire Logic - 茜卓的起源:火焰逻辑
DI-UR2015.18 - Liliana's Origin-The Fourth Pact - 莉莲娜的起源:第四契约
RvV-UR2015.19 - Jace’s Origin: Absent Minds - 杰斯的起源:缺位心灵
ATh-UR2015.20 - Gideon’s Origin: Kytheon Iora of Akros - 基定的起源:阿喀洛斯的基定尤拉
LZ-UR2015.21 - Nissa’s Origin- Home - 妮莎的起源:家园
RvZ-UR2015.22 - Limits - 极限
Rv-UR2015.23 - Catching Up - 叙旧
Rv-UR2015.24 - Unkindness of Ravens - 无情黑鸦
Rg-UR2015.25 - Offers to the Fire - 火焰献祭
Z-UR2015.26 - For Zendikar - 为了赞迪卡
Z-UR2015.27 - Slaughter at the Refuge - 避难所大屠杀
Z-UR2015.28 - Silent Cry - 沉默的呐喊
Z-UR2015.29 - The Believer's Pilgrimage - 信徒朝圣
Z-UR2015.30 - The Survivors of Sky Rock - 天岩幸存者
Z-UR2015.31 - Memories of Blood - 鲜血记忆
Z-UR2015.32 - Nissa's Quest - 妮莎的探索
Z-UR2015.33 - Home Waters- 家园水域
Z-UR2015.34 - Nissa's Resolve - 妮莎的决心
Z-UR2015.35 - Relevation at the Eye - 眼中启示
Z-UR2015.36 - Shaping an Army - 形塑军伍
Z-UR2015.37 - The Liberation of Sea Gate - 解放海户
A-UR2015.38 - All the Cairns of Jund - 勇德石冢
Rv-UR2015.39 - Family Values - 家族价值
Z-UR2015.40 - Hedron Alignment - 晶石阵列
Z-UR2015.41 - At Any Cost- 不计代价
RgZ-UR2015.42 - Promises to Keep - 恪守承诺
Z-UR2015.43 - The Rise of Kozilek - 寇基雷再起
Z-UR2015.44 - Retaliation of Ob Nixilis - 欧尼希兹的复仇
Z-MS2016.1 - Reclamation - 收复失地
Z-MS2016.2 - The Blight We Were Born For - 因枯萎而生
Z-MS2016.3 - Up in Flames - 焰中腾扬
Z-MS2016.4 - Beneath the Surface - 水面之下
Z-MS2016.5 - Oath of the Gatewatch - 守护者誓约
Z-MS2016.6 - Brink of Extinction - 灭绝边缘
Z-MS2016.7 - Zendikar's Last Stand - 赞迪卡最后的战役
Z-MS2016.8 - Zendikar Resurgent - 赞迪卡复苏
I-MS2016.9 - Under the Silver Moon - 银月之下
I-MS2016.10 - A Gaze Blank and Pitiless - 冷漠无情的凝视
I-MS2016.11 - Unwelcome - 不速之客
I-MS2016.12 - Sacrifice - 献祭魔蛤
I-MS2016.13 - The Mystery of Markov Manor - 马可夫庄园的秘密
I-MS2016.14 - The Drownyard Temple - 沉船地殿堂
I-MS2016.15 - Promises Old and New - 旧与新的许诺
I-MS2016.16 - Liliana's Indignation - 莉莲娜的愤慨
I-MS2016.17 - Games - 游戏
I-MS2016.18 - The Lunarch Inquisition - 月主会审讯
I-MS2016.19 - Stories and Endings - 故事与结局
I-MS2016.20 - I Am Avacyn- 吾乃艾维欣
D-MS2016.21 - The Prodigal Sorcerers - 放荡的术士们
D-MS2016.22 - All that Came Before - 往昔之人
I-MS2016.23 - The Archmage of Goldnight - 金夜大法师
I-MS2016.24 - Stone and Blood - 石与血
I-MS2016.25 - Emrakul Rises - 伊莫库现身
I-MS2016.26 - Innistrad's Last Hope - 依尼翠最后的希望
I-MS2016.27 - Campaign of Vengeance - 复仇之战
I-MS2016.28 - Saint Traft and the Flight of Nightmares - 圣沙弗与梦魇空使
I-MS2016.29 - Battle of Thraben - 瑟班之役
I-MS2016.30 - The Promised End - 绝望终局(上) 、(下)
F-MS2016.31 - Laid to Rest - 安息
F-MS2016.32 - Tyrant - 暴君
F-MS2016.33 - Proclamation by Queen Marchesa - 玛切莎女王昭告 译文2
F-MS2016.34 - Proclamation by Adriana, Captain of the Guard - 侍卫队长亚卓安娜的公告 译文2
F-MS2016.35 - Blood Instructions - 血腥指令
F-MS2016.36 - Leovold's Dossiers - 列沃德的卷宗
Rv-MS2016.37 - Homesick - 思乡
Kl-MS2016.38 - A Time for Innovation - 创新的时刻/创新时刻
Kl-MS2016.39 - Torch of Defiance - 反抗烈炬
Kl-MS2016.40 - Renegade Prime - 首席乱匠/乱匠至尊
Kl-MS2016.41 - Born of Aether - 源自乙太/生于乙太
Kl-MS2016.42 - Bottled Up - 囚困/风尘往事
Kl-MS2016.43 - Release - 释放/解救行动
KlRv-MS2016.44 - In This Very Arena - 斗技场对决/竞技场故地
Kl-MS2016.45 - A Grateful Consulate - 感恩的执政院/欣喜赴任
Kl-MS2016.46 - In the Dead of Night - 夜未央/夜深人静
Kl-MS2016.47 - Quiet Moments - 寂静时刻
Kl-MS2016.48 - Breakthrough - 突破/重大突破
Kl-MS2017.1 - Revolution Begins - 革命开始/揭竿而起
Kl-MS2017.2 - Burn - 燃烧
Kl-MS2017.3 - The Skies over Ghirapur - 吉拉波苍穹
Kl-MS2017.4 - Breaking Down - 爆发点/惊爆点
Kl-MS2017.5 - Puppets - 傀儡
Kl-MS2017.6 - Renewal - 新机/复兴
Ak-MS2017.7 - Impact - 冲击
Ak-MS2017.8 - Trust - 信任
Ak-MS2017.9 - The Writing on the Wall - 不祥之兆
Ak-MS2017.10 - Servants - 仆从
Ak-MS2017.11 - The Hand That Moves - 操控之手
Ak-MS2017.12 - Brazen - 放肆
Ak-MS2017.13 - Trespass - 擅闯禁地
Ak-MS2017.14 - Judgment - 决断
Rv-MS2017.15 - Pride of The Kraul - 刻洛族的骄傲
Ak-MS2017.16 - The Hour of Revelation - 预示时刻
Ak-MS2017.17 - Feast - 飨宴
Ak-MS2017.18 - Hour of Glory - 荣光时刻
Ak-MS2017.19 - The Hour of Promise - 允诺时刻
Ak-MS2017.20 - Favor - 眷顾
Ak-MS2017.21 - Hour of Eternity - 永恒时刻
Ak-MS2017.22 - Endure - 长存
Ak-MS2017.23 - Hour of Devestation - 幻灭时刻
Ix-MS2017.24 - Jace, Alone - 杰斯,孤立无援
Ix-MS2017.25 - A Question of Confidence - 自信问题
Ix-MS2017.26 - The Talented Captain Vraska - 天才船长瓦丝卡
Ix-MS2017.27 - The Shapers - 塑形师
Ix-MS2017.28 - Something Else Entirely - 另当别论
Ix-MS2017.29 - The Race, Part 1 - 争夺,第一部份
Ix-MS2017.30 - The Race, Part 2 - 争夺,第二部份
B-MS2017.31 - World Class - 世界概览
Ix-MS2018.1 - The Flood - 洪流
Ix-MS2018.2 - Glimpse the Far Side of the Sun - 窥视烈阳的另一侧
Ix-MS2018.3 - The Arbiter of Law Left Chaos in His Wake - 律法仲裁者途经之处一片混乱
Ix-MS2018.4 - Sabotage - 蓄意破坏
Ix-MS2018.5 - Who Tells the Stories - 说故事的人
DIxKl-MS2018.6 - Wool Over the Eyes - 蒙蔽
Ix-MS2018.7 - Rivals of Ixalan Magic Story Alternate Endings - 决胜依夏兰的各种结局
D-MS2018.8 - Return to Dominaria: Episode 1 - 重返多明纳里亚:第一集
D-MS2018.9 - Return to Dominaria: Episode 2 - 重返多明纳里亚:第二集
D-MS2018.10 - Return to Dominaria: Episode 3 - 重返多明纳里亚:第三集
D-MS2018.11 - Return to Dominaria: Episode 4 - 重返多明纳里亚:第四集
D-MS2018.12 - Return to Dominaria: Episode 5 - 重返多明纳里亚:第五集
D-MS2018.13 - Return to Dominaria: Episode 6 - 重返多明纳里亚:第六集
D-MS2018.14 - Return to Dominaria: Episode 7 - 重返多明纳里亚:第七集
D-MS2018.15 - Return to Dominaria: Episode 8 - 重返多明纳里亚:第八集
背景设定
Background Settings
D-P1994 - Dominia and its Walkers (from the MTG Pocket Players' Guide)
D-T1994.S - A History of the Antiquities War
D-T1994.v3 - A History of the Fallen Empires
D-T1995.v5 - The Story of Ice Age
U-T1995.v7 - The Story of Homelands
X-T1995.v7 - The Slowing of His Heart
U-T1995.v8 - From the Library of Leng: Eron the Relentless
D-P1995 - Nature of Dominia with A Timeline (from the Pocket Players’ Guide for MTG Fourth Edition)
U-T1996.v9 - From the Library of Leng: Autumn Willow
U-T1996.v10 - From the Library of Leng: Baron Sengir
D-T1996.v11 - The Setting for Alliance
U-T1996.v11 - From the Library of Leng: Lord Tresserhorn
U-T1996.v12 - From the Library of Leng: Verduran Enchantress
D-T1996.v13 - From the Library of Leng: Phyrexian Dreadnought and Prismatic Circle
D-T1996.v13 - The War of Mirage
D-T1996.v13 - A Who’s-Who Guide to Mirage
D-T1996.v14 - From the Library of Leng: Serra Angel
D-T1997.v15 - From the Library of Leng: Goblin Recruiter
D-T1997.v15 - Visions Told: The Resolution of the War for Jamuraa
D-T1997.v16 - Dominian Chronicles: Dominia, Dominaria. What's the Deal?
D-T1997.v16 - Dominian Chronicles: A Quick Tour of Dominaria
D-T1997.v16 - Dominian Chronicles: Walkers of the Planes
D-T1997.v16 - Dominian Chronicles: Dominaria Facts
D-T1997.v18 - Weatherlight Takes Centre Stage
D-T1997.v19 - Dominian Chronicles: Weatherlight Ports of Call
D-T1997.v19 - Continuity FAQ #1
D-T1997.v20 - Dominian FAQ #2
D-T1997.v20 - Dominian Chronicles. A Dark Corner of the Multiverse p36
D-T1997.v20/FA20021220 - Tempest Storyboard
D-P1997 - Why We Fight: The Story Behind the Coming of the Great Wizards (from The Official Strategy Guide for MTG Battlemage)
D-P1997 - A Overview of Tempest from The Official
D-P1997 - The Weatherlight Saga: Heroes, Villains and Ships (from The Official Guide to Tempest)
S-P1997 - A Little History (from Instruction Manual Micro Prose MTG Computer Game)
D-T1998.v21 - Dominian FAQ #3 p37
D-T1998.v21 - Dominian Chronicles. Stepping into The Darkness p36
D-T1998.v22 - Dominian FAQ #4 p33
D-T1998.v23 - Dominian FAQ #5 p24
D-T1998.v23 - Dominian Chronicles. The Heart of Rath: The Art of Darkness p24
D-T1998.v24 - Dominian FAQ #6 p27
D-T1998.v24 - Dominian Chronicles: The Lurker's Guide to the Stronghold p26
D-T1998.v24 - Stronghold Storyboard p58
D-T1998.v25 - Dominian FAQ #7 p34
D-T1998.v26 - Dominian FAQ #8 p26
D-T1998.v27 - Dominian FAQ #9 p34
D-T1998.v28 - Exodus Storyboard p52
D-T1998.v31 - Forgotten Lore: The Sleeper Agent Awakes
D-T1998.v34 - Dominian FAQ #10 p28
D-T1998.v34 - Dominaria Timeline p28
D-A1998 - The Art of Magic: The Gathering - The Rath Cycle
D-T1999.v36 - Forgotten Lore: Jhoira de Vivre
D-T1999.v36 - Past Mistakes, Future Hope
D-T1999.v38 - Dominian FAQ #11
D-T1999.v40 - Forgotten Lore: Yavimaya, Evolution of a Warrior
D-T1999.v40 - Urza's Moments of Destiny
D-T1999.v42 - High Adventure in Mercadia
D-P2000 - Beatdown Gallery:Sengir Vampire,Erhnam Djinn, Fallen Angel, Clockwork Avian, Clockwork Beast, Leviathan, Mahamoti Djinn, Fog Elemental, Ball Lightning, Yavimaya Wurm, Shambling Strider
D-Pf2001 - Kamahl's Odyssey
D-FA20020107 - A Man Named Chainer - 名为崔纳
D-FA20020205 - Underwater and Unscrupulous
D-FA20020429 - Final Judgment
D-FA20020513 - Snap (Shots of) Judgment
D-FA20020923 - Prepare for the Onslaught
D-Pf2002.1 - Chainer's Torment
D-Pf2002.2 - Laquatus's Judgement
D-Pf2002.3 - The Onslaught Begins
D-Pf2003.1 - The Coming of War
D-Pf2003.2 - The Scourge of Otaria
D-FA20030114 - For They Are Legions
D-FA20030505 - Scourge of Otaria
M-Pf2003.3 - Welcome to Mirrodin
M-FA20030909 - Mirrodin Image
M-FA20040112 - Shedding Light on Darksteel
D-FA20040308 - A Sliver Story
M-FA20040503 - The Breaking Fifth Dawn
M-Pf2004.1 - A Hollow World
M-Pf2004.2 - Five Dawns,Five Lacunae
K-FA20040830 - We Are the Champions, My Friend
K-Pf2004.3a - Against the Gods
K-Pf2004.3b - Famous Figures of the Kami War Part 1/3
K-Pf2004.3c - A Kamigawa Glossary Part 1/3
K-Pf2005.1a - Konda's Crime Revealed
K-Pf2005.1b - Famous Figures of the Kami War Part 2/3
K-Pf2005.1b - A Kamigawa Glossary Part 2/3
K-Pf2005.2a - Umezawa's Endgame
K-Pf2005.2b - Famous Figures of the Kami War Part 3/3
K-Pf2005.2c - A Kamigawa Glossary Part 3/3
K-Pf2005.2d - Shinen and the Veil Between the Worlds
Rv-Pf2005.3a - A Delicate Balance Disturbed
Rv-Pf2005.3b - House Dimir,The Golgari,Boros Legion, The Selesnya Conclave
Rv-Pf2006.1a - Teysa's Gambit
Rv-Pf2005.1b - The Orzhov,The Izzet League, The Gruul Clans
Rv-Pf2006.2a - Trouble in the Ghost Quarter
Rv-Pf2006.2b - The Azorius Senate, The Cult of Rakdos, The Simic Combine
Rv-FA20050905 - Life in the Big City
D-Pf2006.3a - The Weather Outside is Frightful
D-Pf2006.3b - ]The Power of Snow
D-Pf2006.4 - The Ravages of Time
D-FA20060626 - Coming in from the Cold
D-FA20060904 - Time (Spiral) Is On My Side
D-FA20070108 - Order and (Planar) Chaos
D-FA20070205 - Flavor From the Chaos
D-FA20070409 - Back to the Future Sight
D-Pf2007.1 - Healing Time's Wounds
D-Pf2007.2a - Noble Sacrifices
D-Pf2007.2b - When All is Said and Done
L-Pf2007.3a - Preparing for the Revel
L-Pf2007.3b - Lorwyn Tribes
L-Pf2007.3c - A New Generation of Planeswalkers
D-Pf2007.4 - Reya, Dawnbringer;Ambassador Laquatus;Ascendant Evincar;Kamahl,Pit Fighter;Mirri,Cat Warrior
L-FA20070910 - Lorwyn Lore - 洛温的传说
V-SF20071024 - Planeswalkers Unmasked - 揭秘旅法师
L-FA20080107 - In the Early Moriningtide
L-FA20080331 - The Deepening Shadowmoor - 深入暗影
L-Pf2008.1 - Destinies Realized
L-Pf2008.2 - The Shadows Awaken
L-Pf2008.3a - Myth by Moonlight
L-Pf2008.3b - Out of the Woodwork
A-N2008 - A Planeswalker's Guide to Alara
A-SF20080416 - You Can’t Handle the Reaper King
V-SF20080820 - The Art of Elves
A-SF20080910 - Running Wid
A-SF20080924 - Alive and Unwell
A-SF20081008 - An Angel's Eye View of Bant
A-SF20081029 - Ajani-Faces of a Planeswalker
A-SF20081105 - The Movers and Shakers of Naya
A-SF20081203 - Jund's One Rule
A-Pf2008.4a - Five World: Alara Asunder
A-Pf2008.4b - Planeswalkers of the Shards
A-Pf2009.1a - The Rise of Nicol Bolas
A-Pf2009.1b - Bolas's Minions
A-Pf2009.1c - Five Worlds of Alara
A-Pf2009.1d - The Shards at War
A-Pf2009.2a - Alara:A Plane Rejoined
A-Pf2009.2b - The Shards Reborn
A-SF20090121 - The Soul of the World
A-SF20090128 - Bolas's Secret Minions
A-SF20090204 - The First Days of the Conflux
A-SF20090429 - Choices in the New Alara
V-SF20090902 - The Planes of Planechase
Z-Pf2009.3a - Lethal Dangers, Priceless Rewards
Z-Pf2009.3b - The World of Zendikar
Z-SF20090909 - A Planeswalker's Guide to Zendikar (Part1)
Z-SF20090923 - The Master at Arms
Z-SF20090930 - A Planeswalker’s Guide to Zendikar: Bala Ged and Elves (Part2)
Z-SF20091007 - The Moment of Discovery
Z-SF20091021 - A Planeswalker’s Guide to Zendikar: Guul Draz (Part3)
Z-SF20091028 - The Season for Costumes
Z-SF20091104 - Ally Cuisine
Z-SF20091111 - A Planeswalker’s Guide to Zendikar: Ondu (Part4)
Z-SF20091202 - A Planeswalker’s Guide to Zendikar: Tazeem and Merfolk(Part5)
Z-SF20091216 - A Planeswalker’s Guide to Zendikar: Goblins (Part6)
Z-Pf2010.1a - Zendikar: Growing Menace
Z-Pf2010.1b - The Planeswalker Story
Z-Pf2010.2a - The Eldrazi Unleashed
Z-Pf2010.2b - Eaters of Worlds
Z-Pf2010.2c - Gideon Jura, Sarkhan the Mad
Z-SF20100113 - A Planeswalker’s Guide to Zendikar: Akoum (Part7)
Z-SF20100127 - The Tyrant of the Cliffs
Z-SF20100203 - The Look of an Awakening World
Z-SF20100224 - A Planeswalker's Guide to Zendikar: Murasa and Sejiri (Part8)
Z-SF20100317 - Gods and Monsters
Z-SF20100414 - The Defiance of Angels
Z-SF20100428 - The Three Brood Lineages
Z-SF20100512 - Rising to the Occasion
D-Pf2010.4 - Ajani,Jace,Liliana,Chandra,Garruk
M-Pf2010.3a - Return to a Gleaming World
M-Pf2010.3b - Phyrexia Rises
M-Pf2010.3c - Venser ,Koth,Elspeth
M-SF20100908 - Phyrexia and the Vaultlord
M-SF20100915 - Myr Thee Well
M-SF20100922 - The Terms of Engagement
M-SF20101006 - Spreading the Infection
M-SF20101020 - Three's a Craft
M-SF20101117 - The Human Cultures of Mirrodin
M-SF20101208 - The Nonhuman Cultures of Mirrodin
M-SF20101215 - Everything* Dies
M-SF20110126 - Phyrexia: The Strong and the Scattered
M-SF20110209 - Public Displays of Aggression
M-SF20110223 - Why the Mirrans Will Endure
M-SF20110309 - Germ Warfare: The Flavor of Living Weapon
M-SF20110406 - A Planeswalker's Guide to New Phyrexia: Introduction - 新非瑞克西亚系列旅法师指南 序章
M-SF20110406 - A Planeswalker's Guide to New Phyrexia: The Machine Orthodoxy - 新非瑞克西亚系列旅法师指南 白色
M-SF20110413 - A Planeswalker's Guide to New Phyrexia: The Steel Thanes - 新非瑞克西亚系列旅法师指南 黑色
M-SF20110420 - A Planeswalker's Guide to New Phyrexia: The Progress Engine - 新非瑞克西亚系列旅法师指南 蓝色
M-SF20110427 - A Planeswalker's Guide to New Phyrexia: The Vicious Swarm - 新非瑞克西亚系列旅法师指南 绿色
M-SF20110504 - A Planeswalker's Guide to New Phyrexia: The Quiet Furnace - 新非瑞克西亚系列旅法师指南 红色
M-FA20110425 - The Golem's Legacy
M-SF20110511- Getting to Know the Praetors
M-Pf2011.1a - War on Mirrodin: The Phyrexian Onslaught
M-Pf2011.1b - War on Mirrodin: The Mirran Resistance
M-Pf2011.1c - Phyrexian Factions
M-Pf2011.1d - Tezzret, Agent of Bolas
M-Pf2011.2a - A World Reborn
M-Pf2011.2b - Factions of Phyrexia
M-Pf2011.2c - Karn, Planeswalker
V-SF20110622 - Fifteen Commanders, Fifteen Tales
V-Pf2011.4 - Gideon,Jace,Sorin,Chandra,Garruk(with unknown descriptions on five colors)
I-Pf2011.3a - The Horror of the Angel's Absence
I-Pf2011.3b - The Province of Gavony,Stensia,Nephalia,Kessig
I-SF20110824 - A Planeswalker's Guide to Innistrad: Introduction - 依尼翠系列旅法师指南: 概览
I-SF20110831 - Liliana's Mission - 莉莲娜的任务
I-SF20110907 - Champion of the Parish
I-SF20110928 - A Planeswalker's Guide to Innistrad: Gavony and Humans - 依尼翠系列旅法师指南: 加渥尼和人类
I-SF20111005 - A Planeswalker's Guide to Innistrad: Kessig and Werewolves - 依尼翠系列旅法师指南: 凯锡革和狼人
I-SF20111019 - A Planeswalker's Guide to Innistrad: Nephalia and the Undead - 依尼翠系列旅法师指南: 涅非利亚和不死亡族
I-SF20111102 - A Planeswalker's Guide to Innistrad: Stensia and Vampires - 依尼翠系列旅法师指南: 史顿襄和吸血鬼
I-FA20120411 - Planeswalker's Guide to Avacyn Restored: Part 1 - 艾维欣重临系列旅法师指南(上)
I-FA20120418 - Planeswalker's Guide to Avacyn Restored: Part 2 - 艾维欣重临系列旅法师指南(下)
I-SF20110920 - Postcards from Innistrad: The Nonbasics
I-SF20111121 - Postcards from Innistrad: The Basics
I-SF20120104 - A Backstory Update for Dark Ascension - 黑影笼罩的背景故事
I-SF20120111 - Sorin's Homecoming - 归乡的索霖
I-SF20120118 - The Prison of Silver - 银之牢狱
I-SF20120125 - The State of the Faith
I-SF20120215 - Sympathy for the Devils
I-SF20120321 - The Guardian, the Witch, and Angel - 守护者、女巫和天使
I-FA20120409 - Angel's Rise and Demon's Release - 天使翔升,恶魔遭释
I-Pf2012.1a - Darkness Ascends
I-Pf2012.1b - Sorin Markov
I-Pf2012.2a - The Hunt for Griselbrand
I-Pf2012.2b - Tibalt,Tamiyo
Rv-Pf2012.3a - Ravnica: A City of Guilds
Rv-Pf2012.3b - Azorius,Izzet,Rakdos,Golgari,Selesnya
D-Pf2012.4 - Nicol Bolas,Ajani,Jace,Lilliana,Chandra,Garruk (with quotations from five Planeswalkers)
Rv-FA20120822 - Planeswalker's Guide to Return to Ravnica Part 1 - 再访拉尼卡系列旅法师指南(上)
Rv-FA20120905 - Planeswalker's Guide to Return to Ravnica Part 2 - 再访拉尼卡系列旅法师指南(中)
Rv-FA20120919 - Planeswalker's Guide to Return to Ravnica Part 3 - 再访拉尼卡系列旅法师指南(下)
Rv-FA20121205 - Planeswalker's Guide to Gatecrash Part 1 - 兵临古城系列旅法师指南(上) 译文2
Rv-FA20121212 - Planeswalker's Guide to Gatecrash Part 2 - 兵临古城系列旅法师指南(下) 译文2
Rv-Pf2013.1a - Strife of the Guilds
Rv-Pf2013.1b - Orzhov,Dimir,Gruul,Boros,Simic
Rv-Pf2013.1c - Gideon Jura,Domri Rade
Rv-Pf2013.2a - The Race for the Maze
Rv-Pf2013.2b - Ral Zarek
Th-FA20130904 - Planeswalker's Guide to Theros, Part 1 - 塞洛斯系列旅法师指南(上)
Th-FA20130904 - Planeswalker's Guide to Theros, Part 2 - 塞洛斯系列旅法师指南(中)
Th-FA20130904 - Planeswalker's Guide to Theros, Part 3 - 塞洛斯系列旅法师指南(下)
Th-Pf2013.3a - Gods, Monsters and Mortals
Th-Pf2013.3b - The Gods of Theros Part1/3
Th-Pf2013.3c - Elspeth,Ashiok,Xenagos
D-Pf2013.4 - The Silver Hives(with quotations from five Planeswalkers)
Th-MS20140108 - Planeswalker's Guide to Born of the Gods - 天神创生旅法师指南 译文2
Th-MS20140402 - Planeswalker's Guide to Journey into Nyx - 尼兹之旅系列旅法师指南 译文2
Th-Pf2014.1a - Peril in the Stars, A Pantheon Disrupted, A Hero's Trial, A God's Price
Th-Pf2014.1b - The Gods of Theros Part2/3
Th-Pf2014.1c - Ajani
Th-Pf2014.2a - A World in Chaos, A Patheon Disrupted, Mortals Under Siege, Gods in Turmoil
Th-Pf2014.2b - The Gods of Theros Part3/3
Th-Pf2014.2c - Kiora
Tk-UR20140903 - Planeswalker's Guide to Khans of Tarkir, Part 1 - 鞑契可汗系列旅法师指南(上) 译文2
Tk-UR20140910 - Planeswalker's Guide to Khans of Tarkir, Part 2 - 鞑契可汗系列旅法师指南(下)
Tk-Pf2014.3a - A World Ruled by Clans
Tk-Pf2014.3b - The Abzan Houses,The Jeskai Way,The Sultai Brood,The Mardu Horde,The Temur Frontier
Tk-Pf2014.3c - Sarkhan Vol, Sorin Markov
Tk-UR20150108 - Planeswalker's Guide to Fate Reforged - 龙命殊途系列旅法师指南 译文2
Tk-UR20150311 - Planeswalker's Guide to Dragons of Tarkir, Part 1 - 鞑契龙王系列旅法师指南(上)
Tk-UR20150318 - Planeswalker's Guide to Dragons of Tarkir, Part 2 - 鞑契龙王系列旅法师指南(下)
Tk-UR20150429 - The Story of Tarkir Block - 鞑契环境故事总览
Tk-Pf2015.1a - Time of the Ancestors
Tk-Pf2015.1b - Ugin
Tk-Pf2015.1c - The Abzan Houses,The Jeskai Way,The Sultai Brood,The Mardu Horde,The Temur Frontier
Tk-Pf2015.2a - A World Ruled by Dragons
Tk-Pf2015.2b - The Dromoka Clan,The Ojutai Clan,The Silumgar Clan,The Kolaghan Clan,The Atarka Clan
Tk-Pf2015.2c - Sarkan Vol,Narset
Tk-Pf2015.2d - Altered Fates
Z-Pf2015.3a - Zendikar: A World in Peril
Z-Pf2015.3b - Gideon Jura,Kiora,Ob Nixilis
Z-Pf2015.3c - The Eldrazi Titans
Z-Pf2015.3d - Battle for Zendikar Story Spotlights
D-Pf2015.4 - Gideon,Jace,Liliana,Chandra,Nissa
Z-Pf2016.1a - The Gatewatch,Kozilek and Ulamog
Z-Pf2016.1b - Zendikar: A World in Peril
Z-Pf2016.1c - Oath of Gatewatch Story Spotlights
Z-Pf2016.1d - Nissa Revane,Chandra Nalaar
Z-PS2016.1 - Plane Shift: Zendikar
Z-A2016.1 - The Art of Magic the Gathering - Zendikar
I-A2016.2 - The Art of Magic: The Gathering - Innistrad
I-Pf2016.2a - History of Innistrad,Avacyn and the Lunarch Council,Vampires:Blood and Desire,The Living Dead:Flesh and Spirit,Werewoves:Passion and the Hunt,
I-Pf2016.2b - Jace Beleren,Sorin Markov,Nahiri
I-Pf2016.2c - Shadows over Innistrad Story Spotlights
I-Pf2016.3a - A Grudge that Broke the World
I-Pf2016.3b - Emrakul,the Promised End
I-Pf2016.3c - Resistance Against Corruption
I-Pf2016.3d - Tamiyo, Liliana Vess
I-Pf2016.3e - Eldritch Moon Story Spotlights
I-PS2016.2 - Plane Shift: Innistrad
Kl-Pf2016.4a - The Brilliant World of Kaladesh
Kl-Pf2016.4b - The Aether Cycle
Kl-Pf2016.4c - The Inventors' Fair, Inventor Societies
Kl-Pf2016.4d - Saheeli Rai,Dovin Baan,Nissa Revane,Chandra Nalaar
Kl-Pf2016.4e - Kaladesh Story Spotlights
Kl-MS20161102 - Planeswalker's Guide to Kaladesh - 卡拉德许鹏洛客指南
Kl-A2017.1 - The Art of Magic the Gathering: Kaladesh - 万智牌艺术设定集:卡拉德许
Ak-Pf2017.1a - The World of Amonkhet
Ak-Pf2017.1b - The Journey to the Afterlife
Ak-Pf2017.1c - The Pantheon of Gods
Ak-Pf2017.1d - The Gatewatch Comes to Amonkhet
Ak-PS2017.1 - Plane Shift: Amonkhet
Ix-FA20171101 - Planeswalker's Guide to Ixalan, Part 1 - 依夏兰鹏洛客指南,第一部分 译文2
Ix-FA20171108 - Planeswalker's Guide to Ixalan, Part 2 - 依夏兰鹏洛客指南,第二部分 译文2
Ix-A2018.1 - The Art of Magic the Gathering: Ixalan
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Xaira, a very hot and definitely trustworthy vampire NPC from a D&D game I've been playing in.
We're stumbling our way through some political intrigue in a secret undead city right now, and I really don't know if it's going to end well BUT we're having a great time.
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An Ancient Rivalry Update
So I’ve finished writing up the character sheets for my Forgotten Realms 5e AU.
I don’t want to share them until I get the drawings finished. However I feel I can give you a sneak peak of what to expect. I’ll list their race, class, class specialty, alignment and backstory, as well as a few notes explaining my thoughts behind my decisions.
Eric Cartman Race: Human (Illuskan) Class: Wizard Class Specialty: War Mage Tradition Alignment: Neutral Evil Backstory: Wizard Prince Eric was born to Grand Witch Liane Cartman in the city-state of Kupa Keep in the Greypeak Mountains. Liane never married and as such, no one knows who Eric's father is. Regardless, Liane spoiled Eric rotten, always giving into his wants and giving him anything he wanted, even after taking in the half-orc Kenny McCormick into her home. Because he was never disciplined, Eric developed a massive ego and an insatiable thirst for attention, as well as the determination to get that attention by any means necessary. One day his mother took him to the High Forest where a meeting was held with Sylvan Lord Gerald and Verdant Lady Sheila Broflovski of the wood elf tribe of Larnion. There he met their son, Sylvan Inheritor Kyle and Eric proceeded to spew all manner of racist drivel to Kyle who eventually snapped and hit him hard in retaliation. Liane decided that would be the perfect time to leave and took Eric home with her. Once home, Eric convinced his mother to declare war on Larnion, saying that it would be the best course of action for Kupa Keep. She believed him and did so, however the first battle claimed not just her life, but the lives of the Sylvan Lord and Verdant Lady, leaving Eric and Kyle to lead their respective peoples. Still angry at Kyle for humiliating him, Eric vowed to wipe out all of Larnion, if it was the last thing he did.
Notes: In SOT Cartman is unusually tanky for a wizard, as is reflected in the War Mage tradition which not only boosts the power of spells but grants magical protection, Likewise, based on what I’ve seen in the show, Cartman comes across as a Neutral Evil character, someone who looks out for only their interests often at the expense of others.
Stan Marshwalker Race: Human (Illuskan) Class: Ranger Class Specialty: Beast Conclave Alignment: Chaotic Good Backstory: Stan was born into the Marshwalker tribe, a tribe of human rangers and druids who frequently migrated between the High Forest and the Marsh of Chelimber. Their dedication to protecting nature put them in the good graces of the elves of the High Forest and the two groups had an informal alliance. One day, however, a mysterious illness wiped out all the Marshwalkers, all but one, a baby boy who was found by a wood elf ranger of the Larnion tribe. The ranger, Sariel Meliamne, decided to raise him herself and somehow managed to get the Sylvan Lord Gerald and Verdant Lady Sheila's blessing to do so. Stan always felt out of place among the Larnion elves and the fact that none of them were willing to be friends with him only made things worse. However, Stan managed to find a friend in the last person he expected to, the Sylvan Lord and Verdant Lady's son, Sylvan Inheritor Kyle. Stan was surprised to find that Kyle also felt like an outcast among the others and the two became best friends. It certainly helped that Sariel was frequently the one chosen to watch Kyle whenever his parents had to leave for another one of the Red Lady's meetings. As the two grew older, they became more and more inseparable with Stan eventually becoming Kyle's vassal. However, things around home became heated after Kyle and his parents had a confrontation with Grand Witch Liane Cartman of Kupa Keep and her son Wizard Prince Eric with an actual fight breaking out between the two heirs that ended in Kyle's victory. Eric vowed revenge against Kyle that he acted upon after both of them finally became the rulers of their respective societies, by declaring war on the Larnion tribe. In addition to the war, Stan has also been distracted by all manner of thoughts, the most prevalent one being wondering what happed to the rest of the Marshwalkers and trying to come to turns with his growing feelings for his best friend.
Notes: Whenever the boys play their fantasy game, Stan explicitly states that he’s a ranger and in SOT his character’s backstory is that he’s a human raised by elves.
Kyle Broflovski Race: Wood Elf Class: Druid Class Specialty: Circle of Dreams Alignment: Neutral Good Backstory: Kyle was born to Sylvan Lord Gerald and Verdant Lady Sheila Broflovski of the Larnion wood elf tribe. Growing up, Kyle felt alone among his people. The other kids his age were either jealous of his position or so star-struck by it that they failed to see him as an actual person. There was one exception though, Stan Marshwalker, an orphaned human raised by one of the tribe's hunters. The two became close friends and often did everything together. Though while Stan was learning how to hunt and track from his adoptive mother, Kyle was learning about druidic magic and how to run the tribe from his parents. One day, during a visit from Grand Witch Liane Cartman of Kupa Keep, Kyle met her son, Wizard Prince Eric Cartman. In spite of his best efforts to be nice, the Wizard Prince was shown to be a selfish and racist brat and Kyle could only take so much of it before he snapped and not only told off the Prince, but also attacked him and injured him pretty badly. Fortunately, at that time, the Grand Witch decided it was time to leave, but Eric vowed that he would get back at Kyle and the rest of his people for this. Sure enough, by the time Kyle had turned 25 there was a battle between Kupa Keep and Larnion that ended with the deaths of Grand Witch Liane, Sylvan Lord Gerald and Verdant Lady Sheila, leaving Kyle to take up leadership of Larnion while still considered a child by his people's standards. Not satisfied with the last battle, newly crowned Grand Wizard Eric declared that he would wipe out the Larnion tribe if its the last thing he does.
Notes: Even though the faction in SOT is the Drow Elves of Larnion, I felt that wouldn’t work in the Forgotten Realms for a few reasons. First being that the drow in the Forgotten Realms, and pretty much all DnD campaign settings live underground, rather than the forest that the other boys pretended that Kyle’s backyard was. Hell gameplay-wise, the drow are extremely sensitive to sunlight. Second, the drow in DnD are both evil and matriarchal (try not to think about the implications), and so probably wouldn’t be too keen on taking orders from a man. So I settled on making him a wood elf instead. I picked druid as his class because in SOT several of his battle quotes involve him mentioning nature or things in nature and thematically works to make him a foil to Cartman who’s a wizard. Also, given that in many other games, such as FBW and Phone Destroyer featuring him having a moveset/card theme being more support based (he only has one regular offensive move in FBW and his deck theme, the Mystical Set revolves around healing and energy manipulation) and the druid having access to a lot of healing and support magic makes it work as well. I also wanna bring attention to his age of 25 in this universe. While elves reach physical maturity at the same time humans do, they’re still considered children until they turn 100, so that’s what the line “still considered a child by his people’s standards” is referring to.
Kenny McCormick Race: Half-Orc Class: Fighter Class Specialty: Arcane Archer Archetype Alignment: Chaotic Good Backstory: Kenny was born to Lady Carol McCormick and her secret orc lover Stuart. The two of them were killed by Stuart's tribe but Grand Witch Liane Cartman rescued the baby Kenny and took her into her home. However, while Liane doted on her own son Eric, Kenny was cared for by the palace servants. She was also given a special mask to hide her more orcish features from less accepting people, at the expense of muffling her speech. As she grew, Kenny discovered she had an aptitude for archery and would train extensively while her foster brother Eric studied magic. After Liane died and Eric rose as the new Grand Wizard of Kupa Keep, Kenny watched as he completely ignored the needs of their people in favor of sating his own desires, such as his lingering grudge against Sylvan Lord Kyle of the Larnion wood elf tribe. Behind his back, Kenny sought out the help of brave adventurers in order to save Kupa Keep from its own ruler.
Note: Kenny’s character in SOT is explicitly stated to be a female half-orc so I went with that. Also, given that Kenny’s moveset in SOT has him using a bow and a few magic-like special moves influenced my decision for his class as well.
Butters Stotch Race: Human (Illuskan) Class: Paladin Class Specialty: Oath of Devotion Alignment: Lawful Good Backstory: Butters was born in Kupa Keep to a merchant Stephen and his wife Linda who treated him poorly as a child. When he turned 15 he ran away to join the army in order to get away from his abusive parents. There, he also joined the Church of Ilmater, the god of endurance and learned the ways of the paladin. For a while he served in the army under the leadership of Grand Witch Liane Cartman and his naïveté led him to believe that her bratty and sociopathic son Eric would be a worthy successor. He also caught several glimpses of Witch Princess Kenny, despite the Cartmans' best attempts to keep her a secret. Upon both learning of what Eric plans to do to the wood elf tribe of Larnion and seeing that Eric cared more about this plan than the well-being of his people, Butters faith in the Grand Wizard was completely shattered and, alongside a good friend Token Black, a cleric of the god Lathander, decided to look for help to possibly dethrone the Grand Wizard or at least make him see reason.
Notes: Paladins are traditionally of the Lawful Good alignment, so I gave him that. Also, the reason I chose Ilmater, the god of endurance in the Forgotten realms is that Ilmater values self-sacrifice and is generally considered the patron deity of all who suffer abuse, no matter what that abuse may be, so it seemed thematically appropriate for Butters.
Clyde Donovan Race: Human (Illuskan) Class: Warlock Class Specialty: Pact of the Fiend Alignment: Chaotic Good Backstory: Clyde was born to a cobbler and his wife in Kupa Keep. However, his mother died when he was little and his father blamed him for it and kicked him out of the house for it. Clyde grew up on the streets and had to steal to survive. He would also listen in to hear the latest news from the townsfolk as they went about their daily lives and as such heard all about the growing tensions between Kupa Keep and the wood elf tribe of Larnion who lived in the High Forest not too far from the Greypeak Mountains where Kupa Keep was located. He heard that the latest meeting between Grand Witch Liane Cartman and Larnion's ruling couple: Sylvan Lord Gerald and Verdant Lady Sheila Broflovski ended abruptly when their sons, Wizard Prince Eric and Sylvan Inheritor Kyle got into a scuffle. Not too long after, war finally broke out between the two factions and the first battle ended not just with Kupa Keep's defeat but with the deaths of Liane, Gerald and Sheila, leaving Eric and Kyle respectively to take their places. Afterwards he noticed the toll the fighting and the new Grand Wizard's life of excess was taking on the townspeople and Clyde felt he had to do something. Desperate, he sought out a pact with a pit fiend named Iorworth to gain the power to do so. With his newfound power, Clyde set out to find others in order to save Kupa Keep from its own ruler.
Notes: Originally I was going to make him a fighter, but given that his evil overlord look in SOT featured him messing with forces he couldn’t understand and because I felt I could make things more interesting if I made him something different, I picked warlock. Given that warlocks use Charisma as their primary stat and Clyde was able to rally a bunch of people under his leadership contributed to this version as well.
Craig Tucker Race: Human (Damaran) Class: Rogue Class Specialty: Assassin Archetype Alignment: True Netural Backstory: Craig was born in Kupa Keep to a poorer family. In spite of everything, his parents struggled to make sure he and his younger sister Tricia had their needs taken care of. In order to help them out, Craig took up being a spy for the royal family, specifically as a personal assassin for Wizard Prince Eric Cartman. Here he learned everything he needed to know about infiltration and assassination. Everything he made from his missions went back to his family. However, the more missions he took for them, the more he began to question why Eric had him constantly gather information about the wood elf tribe of Larnion, and give reports on the last known location of the Marshwalker tribe. After an incident involving a barbarian named Tweek that happened on a recon mission in the High Forest and war had broken out between Kupa Keep and Larnion, Eric was crowned as Grand Wizard, which was the final straw for him. Craig left to find others to help get the sociopathic Eric off the throne before more people get hurt. He also hoped to find Tweek and repay him for saving his life, or so he says.
Notes: Backstory-wise, Craig was probably one of the harder characters to figure out, but I think I found something that works. Also he’s True Neutral because Craig seems like the type that while he does care about the people he’s close to and wants to help them, for the most part he just wants to mind his own business and go about things his own way.
Tweek Tweak Race: Human (Illuskan) Class: Barbarian Class Specialty: Path of the Storm Herald Alignment: Chaotic Good Backstory: Tweek was born on the plains on the outskirts of Kupa Keep. His parents didn't pay much attention to him, instead preferring to focus on their shady business dealings and often dismissed his concerns and anxiety as him just being a spaz. Nevertheless, whenever a storm happened near their homestead, Tweek could swear he could feel its raw power coursing through his body. One day, a couple days after his 16th birthday, a group of bandits attacked the homestead and for the first time, Tweek let his anger take complete of him and completely wiped out the bandits. Instead of thanking him for saving their lives, his parents called him a freak and threw Tweek out. Tweek quickly learned to live off the land by himself and had a quiet life for the next few years, while learning to control the power his rage gave him. One day, Tweek noticed a young man about his age had set up camp on the on the outskirts of the High Forest. Sure enough, after he fell asleep, another group of bandits attempted to ambush him and take his things. Not caring how he would react if he woke up, Tweek let his rage take control once again and took out the bandits. The man woke up in the middle of the fighting but waited until Tweek was finished. The main introduced himself as Craig and thanked him for saving him. The two talked for a while before Craig had to leave to report to the royal family of Kupa Keep. Little did they both know that their paths would cross again when war between Kupa Keep and Larnion, a tribe of wood elves broke out.
Notes: Initially I was divided on which specialty to give Tweek. At first, I considered the Path of the Ancestral Guardian, as that gave an ability that could let you have premonitions and whatnot, but the fluff for that path states that it’s used for barbarians from cultures that practice ancestor worship, so I couldn’t think of a way to justify that. Path of the Storm Herald worked out much more nicely than I thought it would since it gives you both ice and lightning abilities. So this Tweek ended up being a hybrid of Wonder Tweek and Barbarian Tweek from SOT, heh.
Token Black Race: Human (Turami) Class: Cleric Class Specialty: Life Domain Alignment: Neutral Good Backstory: Token was born to a wealthy family in Kupa Keep, yet despite their riches they never spoiled him. As he grew up though, Token felt called to another purpose. When he turned 16 he told his parents he wanted to become a cleric and serve the people that way. His parents were surprised at his decision and let him go. He went to the nearby temple of Lathander, the god of dawn and renewal to begin his training. Not long after he completed his training, he was sent by the head cleric to assist the royal family and their servants. Reluctantly, Token obliged and moved into Kupa Castle, the center of the city. There he met Grand Witch Liane Cartman, her blood son Wizard Prince Eric and her adopted daughter, Witch Princess Kenny McCormick, as well as all the servants and other staff, including the spy Craig Tucker and the paladin Butters Stotch. While the Grand Witch and Kenny were nice to him, Eric would constantly belittle him for being a Turami rather than an Illuskan like the rest of the humans in the city. Token usually brushed it off and would also spend his free time talking to both Craig and Butters, where the two of them would share their concerns about the prince's growing sociopathy. It wasn't much long after that war broke out between Kupa Keep and the wood elf tribe of Larnion in the High Forest. When now Grand Wizard Eric vowed to destroy Larnion and Sylvan Lord Kyle even if it brought Kupa Keep to ruin, Token and Butters (Craig was elsewhere for his own reasons) decided to leave and find others to save Kupa Keep from its leader.
Notes: Token in SOT states he’s a healer, but since there isn’t a healer class in 5e, I decided the next best thing was to make him a cleric (a class with the best healing abilities already) and have him specialize in healing. Of course given that in two of the four themes in Phone Destroyer has Token as some sort of spiritual leader (Shaman Token in the Adventure theme and Witch Doctor Token in the Mystical theme) makes this work too.
Jimmy Valmer Race: Moon Elf Class: Bard Class Specialty: College of Lore Alignment: Neutral Good Backstory: Jimmy was born to a nomadic couple in the High Forest. His parents told him stories of the distant lands they visited and taught him the bardic arts. As he grew up, he traveled with his parents to distant lands, telling jokes and stories and making music. One day, after Jimmy had left his parents and turned 225, he stopped in Larnion village as he had been hired to perform in celebration of the birth of Sylvan Lord Gerald and Verdant Lady Sheila Broflovski's son, Sylvan Inheritor Kyle. After hearing about the tension between both the Larnion tribe and the human settlement of Kupa Keep in the Greypeak Mountains, Jimmy decided to stay, feeling he could lend his talents to help them in battle, in diplomacy, or just to help the people relax a little. As the Sylvan Inheritor grew up, Kyle took a liking to Jimmy who occasionally helped watch him when his parents were busy with official business and when Stan’s adoptive mother Sariel (who would usually watch him otherwise) was busy with other things. He also encouraged the close relationship between Kyle and Stan Marshwalker, a human who was taken in by the tribe after his own were mysteriously wiped out. Sometime after Kyle's 25th birthday, war finally broke out between Larnion and Kupa Keep, and among the first casualties were Kyle's parents, leaving Kyle to take over. It was that day Jimmy decided to devote his time to acting as Kyle's advisor, seeing as how Kyle was still a kid and needed all the help he could get.
Note: I should mention that this Jimmy is significantly older than the rest of the cast. While the rest of the cast here are in their early 20s, Jimmy is 250 years old. Really not much else to say here other than given what Jimmy’s abilities in SOT were, as are the abilities of all his cards in Phone Destroyer, that giving him the College of Lore which specializes in spell casting and ability support was obvious.
Let me know what you guys think.
#south park#dungeons and dragons#dnd 5e#forgotten realms#eric cartman#stan marsh#kyle broflovski#kenny mccormick#butters stotch#clyde donovan#craig tucker#tweek tweak#token black#jimmy valmer#sp cartman#sp stan#sp kyle#sp kenny#sp butters#sp clyde#sp craig#sp tweek#sp token#sp jimmy#style#sp style#sp creek
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Ramblings #14
Ramblings #14: What works with Forgotten Realms and what doesn’t
Preface: I’m not an expert on DnD or the Forgotten Realms, I just really like them a lot, and I haven’t read much FR fiction beyond The Legend of Drizzt (finished book 6) and Brimstone Angels (finished book 4).
So, this weekend I was wondering about making my own homebrew DnD setting and went about trying to figure out how. One consistent problem i ran into was trying to think of how to accommodate some of the DnD races into it, both the playable and the monstrous. I know you’re allowed to do what you want in your homebrew world, but probably players would want to play as ones they know or find appealing. And if I didn’t include them, there would be disappointment. And then I realized what I was doing, with the help of a blog post I saw talking about creating homebrew worlds. What I was doing wasn’t making my own world, I was just trying to do my own take on Forgotten Realms. And that’s not what I wanted to do.
So then I did some research on the Forgotten Realms and watched some really interesting lore videos. It honestly seems like there’s a world-shattering event happening every 20 seconds in the Realms. And a lot of the stuff is to accommodate changes to various editions and that sort of thing. But there is still a lot of cool information there, but players of normal DnD games probably aren’t going to find it. Most of these world shattering events were things that happened in a lot of the Forgotten Realms books or the various video games. And as far as creating a cool world where a bunch of different fantasy authors can tell their own amazing stories about knights and wizards, heroes and villains, gods and devils, and more, it works really well. While confusing as hell sometimes, it seems (from my somewhat inexperienced viewpoint) like it all fits together. That’s something that really works with the Forgotten Realms.
But most players, unless you’re someone who reads a lot of the Forgotten Realms fiction (like me) or someone who spends time looking on the wiki (like my friend Corey), you probably won’t know a lot of this stuff. And at least I feel, others may not feel this way, that to play in this world I have to know a lot about this world. That’s kinda why I got into the Forgotten Realms books (that, and the fact that the Dark Elf Trilogy was on a list of top 50 fantasy books, alongside some of my other favorite authors). There’s also the fact of all the edition changes, the big one being with how different 4th edition was. (Sidenote: 4th edition wasn’t my favorite and, as a game system, I’m a big fan of 5e, but 4th edition wasn’t as bad as everyone says. It had some really interesting classes, shaman being one of my favorites, and it’s where i first saw Tieflings, Dragonborn, and Goliaths.) When I was reading the books, I couldn’t tell when they changed edition. Hell, I thought Brimstone Angels started in 5th editions, with it’s focus on factions and ritual magic, but it turns out it started during 4th. People also end up having problems with how certain DnD races are portrayed, mainly drow and orcs. I used to say that their societies are the ones that are evil because they’re controlled by evil gods and their purpose is to create a good story about players of those races rebelling against those societies and stereotypes. In the Legend of Drizzt and Brimstone Angels, that works incredibly well! (Sidenote: Wish I had known that Brimstone Angels was more political intrigue focused rather than fantasy adventure style when I started it, that kinda threw me for a loop.) But some players, don’t want that, they might just want a race that looks appealing, interesting, or they just might like the stats. Or they might take issue with the fact that some races are designated as evil, and while I don’t entirely agree with that, I can see where they’re coming from. And with the interconnectedness of all the Forgotten Realms fiction, it can be a bit of a pickle to try and think and find out where the player characters fit into all of it. Plus, maybe you want to learn more about something mentioned during a session, but the stuff you find on the wiki is contradictory to what the DM said. While obviously what the DM says goes, it can kinda mess with the illusion that you’re playing in the actual Forgotten Realms.
And, while I’m no expert on the history of Forgotten Realms, I believe it started as one guys homebrew world and DnD picked it for its official campaign setting and eventually writers started writing fiction in it and that’s what made the world and changed the world. Since it was moved out of a homebrew setting, it stopped being created by players and started being created by writers. And that’s where the problem is. As a setting for stories, both book and video game, the Forgotten Realms work very well and I really like it. But as a setting for players to run a DnD campaign, it is too caught up in itself, and while it might have room for player origins, it doesn’t leave much room for players stories. Now, while varying in quality, DnD’s published in the Forgotten Realms work relatively well, because it is a story designed in the world but is ultimately about your characters and their choices. But if you’re looking for a long-term setting to play a custom campaign in, you might want to look elsewhere or make your own.
#dnd#Dungeons and Dragons#D&D#my posts#ramblings#i worked very hard on this so im gonna tag it with#best post
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X is for Xoriat
What can we find in #Xoriat that we can use in our #DnD campaign? Tentacles. And eyes. A lot of them.
This article is part of a series for both the April 2020 RPG Blog Carnival and the 2020 Blogging A to Z Challenge.
Xoriat, the Realm of Madness, home of the Daelkyr, is beyond description. By merely visiting the plane non-natives risk having their minds shattered at the sight of the chaos. Over 9,000 years ago, Xoriat became coterminous with Eberron, and the continent of Khorvaire was overrun by…
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Campaign Diary 1: Dungeon Masters are in High Demand
I’ve been a 5th edition Dungeon Master since November of last year, which isn’t very long at all. I volunteered as tribute, as my buddy had a gaming group all ready, but no DM. I ran games in the past, but never dnd. I put the work in, and boy was it worth it. Seems like everybody wants to play dnd these days. It’s astounding to me how popular it is. I feel pretty good about my abilities as a DM at this point. There’s still a lot I’d haven’t run, and obviously there’s always plenty of room for improvement, but my players seem to be having a good time. I have multiple games now, too. The most consistent players in the first game I started just hit level 5. The 2nd game I started was bit slower on the uptake, but people are still meeting consistently. And the 3rd game... that game is special.
The first two games I started were basically out of the book, mainstream dnd, Forgotten Realms, which is fine, but not where my passion as a DM lies. I wanted to do something ambitious and original. Something that would challenge me as a dungeon master, that wouldn’t just be me putting and adventure down in front of the players week after week. I want to build toward a more West Marches style game, but also capture a classic 1970s dnd vibe. So I made a sandbox with a mega-dungeon at its center, and I used Robert Conelly’s excellent Castle Blackmarsh setting to do it.
Blackmarsh, which can be found for $0 on RPGnow or DMsGuild, is a basic, system neutral setting, and committing to using this saved me the massive headache of trying to come up with a homebrew setting on my own. With out segwaying into too many of the details, it has just enough there to build a compelling sandbox experience for my players to explore. The castle itself, as it is written in the supplement, is a castle without a king. It was constructed during the age of a fallen empire, ruled by a troop of wizards, taken over by a master vampire, and is now under the control of elves that hail from a forest across the bay, despite it being a human settlement. The prevailing philosophy behind the Blackmarsh campaign is that the castle is the only place in the region where an individual can pursue their own goals free from rulers. It has a population of over 1000 souls who live as free citizens. The players start as humans who traveled to Castle Blackmarsh to be something more than a serf. Thematically, I think this notion of the pursuit of free will speaks to why we play these games in general.
Using DMsGuild and other online resources, I seeded a number of low level adventures in the surrounding swamp. I created almost 40 unique NPCs to help find those adventure sites. Beneath the castle, I started designing my first mega-dungeon, and yes I know what lives at it’s nadir.
I have a pretty good idea how I’d like this game to progress, and I’ve planned for a lot, but most of the details are going to be improvised along the way. There’s enough to take the players through level 5 if they survive, and then they should be ready for the mega-dungeon. Beyond that, the players should eventually become major political leaders of the region. There will be a big bad cosmic threat to contend with, many alliances that will need to be fostered or forgotten, and several realm-shattering events along the way.
I’ll be updating this space with how it goes.
Blackmarsh: http://www.rpgnow.com/product/89944/Blackmarsh
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