#diving trip
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indahs-photography · 1 year ago
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Piaynemo Islands - Another Paradise in Raja Ampat
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gurutrends · 29 days ago
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Tourist drowns during diving trip on Mallorca
A Belgian tourist has drowned while diving off the coast of the Spanish island of Majorca.  The man was diving with some friends around 11 a.m. Tuesday morning in Cala D’Or, a resort located on Mallorca’s east coast. For reasons as yet unclear, things went awry. The man’s friends quickly pulled him out of the water and tried to resuscitate him. They also immediately notified the emergency…
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boat-komodotour · 11 months ago
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Barakati life aboard - Private Boat Charter Labuan bajo Komodo island - Indonesia.
Boat has 5 Cabin with ac and private bathroom
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tenth-sentence · 1 year ago
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At a sign from the captain we went back to the bank of pintadines, and following the road we had already come along, half-an-hour's walking brought us to the anchor that fastened the boat of the Nautilus to the ground.
"20,000 Leagues Under the Sea" - Jules Verne
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WAIT GUYS FUCK I GOTTA TALK ABOUT THIS OR I'LL FUCKING DIE
(spoiler alert: this somehow grew from five talking point to almost 2000 words of Bad Trip symbolism, so buckle up, buttercup, cuz we goin' for a wild ride)
So, I'm rewatching Truth Seekers with a friend, and Moxie's Bad Trip and Blitzø's Bad Trip, and I just noticed some things (this is gonna be heavily Blitzø centered, so prepare for that)
Moxie's Bad Trip
In this, I specifically want to point to four things
So Blitz is very accurate throughout Moxxie's whole segment (read his pegging comments and "Because you my precious little bitchboy are tripping balls!"), but I want to point to one moment specifically
At 10:09 Moxie says
"Cause you're thoughtless and cruel and you'll end up alone!"
And at that point, at exactly 10:11, Blitz makes this face
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Up until this point and from this point onward his eye on the mask part of his face is glowing red and undetailed, pupil not visible
This singular frame shows exactly how deep Moxxie hit Blitz with that comment, and foreshadows the fact that he has a massive phobia/obsession on the whole "dying alone" thing. Like, I want to scream, this is so beautifully done. Whoever thought of this frame in this context has my fullest respect
The second thing is what Moxxie says just before the first part of Blitzø's Bad Trip
At 9:02 Moxxie says
"Cause if you're here causing frustration, I'm torturing you in your hallucination!"
Now let's take a look "causing frustration" and "torturing you", because that's exactly what's happening here
In Moxxie's Bad Trip, the worst Blitzø does is call him a bitch/bitchboy and making some comments about the whole M&M pegging thing, but that's about it. It's mostly Moxxie screaming at Blitz and singing with him about becoming better
In Blitzø's Bad Trip, Moxxie brings up Blitz's worst insecurities, calls him basically stupid once, and kinda just rants what Blitz thinks about him
So the words "frustration" and "torturing" definitely fit the respective songs
The third thing is that the mask replaces Blitzø's scar
Under that mask Blitz has a completely normal and unscarred face
Meaning that Moxxie's subconscious straight up erased the physical embodiment of Blitzø's most major trauma and replaced it with a mask, of all things
I saw a theory on here, concerning the people at the Blitzø hate party, that the fact that the Blitzø cake is unscarred means that Blitz hid the vulnerable side of his and showed it off as "tough guy scars", so they stripped him of it as a "fuq u ur not tough", when meanwhile it's exactly what Blitzø would want happening, his scars just straight up disappearing one day.
Well, I think the same happened to Moxxie
I think he doesn't see the scar as a sign of vulnerability and/or physical embodiment of his worst mistake that caused his trauma, but as a tough-guy mask, designed to make him not have to talk about his feelings
(If you think something else's going on here, do tell! I just realised that last one while writing this and I find it very interesting)
And, lastly, Blitz's short line just before the one I talked about in point 1
Aka:
"I don't know, eventually everyone goes"
It feels really self aware of Blitz, but this isn't Blitz, this is Moxxie
So Moxxie, consciously or not, realised that Blitz pushes people away with his behaviour and that it's a genuine problem, but didn't realise the whole scar thing
So I wonder what exactly is Moxxie's image of Blitz. Like, considering what we know that Moxxie knows, he seems to have some elements of the puzzle but not the whole picture, and assumed incorrectly what the full picture is
2.Blitzø's bad trip
Now, here we begin the absolute fucking masterpiece that is the symbolism in this one
For one, let's talk about the spectre's voices
Moxxie and Stolas's voices are pretty on-point, at least to me, and we'll later touch on why I think that's the case, but let's talk about Bad Trip!Verosika, Striker and Fizz first
All three of them don't sound like normal
Instead, they sound like Blitz trying to make their voices
Striker's has an obvious tinge of Brandon Rogers in it, honestly it sound more like Blitz than Striker, as if Blitz hadn't really memorised his voice that well
Fizz's is, in my opinion, more well-balanced. I can hear a bit of Alex Brightman in it but also quite a lot of Blitz
Lastly, we have Verosika. She sound a lot like Blitz, but her manner of speaking is purely Verosika, which imo makes this the most accurate one.
Now, what does the Blitzø-voice mean?
Well, it all has a very specific motif
It's things that Blitz would say as a form of self-hatred
Think about it
"I don't need you, I can do this shit on my own so easily!" "But you don't want to do things alone Blitzo!"
"You tried the solo act, but it didn't work out so well!"
"Yet you still shove away anyone who gets too close until they resent you for being a selfish, shit spittin' snob!"
(the bold parts are the hallucinations, the red is Blitz)
Now, the things they said are very much the stuff Blitz would hate in himself. The fact that he wants someone to care for him, the fact that he can't do what he wants alone even though he tried, and, of course, his inability to get vulnerable with anyone causing him to push people he cares about away until they hate him.
So, I think that these are the thoughts that plague Blitz's brain daily, his self hatred, but it chose to talk through the mouths of the people most affected by said flaw
Striker was literally invited to join IMP. That proves that Blitz didn't want to do this stuff alone
Fizzarolli was his duo act for a while, and his robo version saw him trying the solo act, so it makes sense for him to say, that, on top of the circus vocabulary
Verosika is pretty self-explanatory. He shoved her away when she tried to be vulnerable with him, and she now resents him
So, now that we have that outta the way, let's talk about Moxxie and Stolas
Moxxie does a lot of rambling, but he also roasts him pretty bad
"I simply follow your orders! It's not my fault that your orders are as nonsensical as a suntanning bed left out on the cold rainy porch of a fresh April shower"
"Perhaps you should crack open a dictionary sometimes"
"Admit it, my dear boss. You don't know what you're doing half the time, and you depend on me and the missus to manage your foolish flights of fancy"
"I believe your subconscious is trying to tell you that you simply cannot fathom proper intimacy, but also crave it as well. It’s rather unfortunate sir, considering it’s often how you treat those who stand by you, such as myself"
"Are you worried I might have enough of it one day as well?"
But he also says some rather self-deprecating stuff that he wouldn't say in real life
"And then maybe you can understand half of the frivolous things I carry on and on about on my many rants about upbringings"
So, I think that this is Blitz's opinion of Moxxie. Now, why do he and Stolas keep their normal voices?
Well, I think that it's because, in Truthseekers, they both didn't hate him yet
That wasn't his self-hatred speaking
That wasn't him speaking
Well, at least in Stolas's case
In my opinion Moxxie's voice is altered for one of two reasons
• Moxxie is literally right next to him and high with him, so his voice is fresh in his mind
Not fun, kinda boring, but reasonable
• He hasn't fucked up with Moxxie yet, so his subconscious hasn't created lines that would be repeated so much in his mind that his voice slowly seeps into them
Very fun, also very reasonable
And that second reason is what I think happened in Stolas's case too. His voice is kinda flirty/condescending because that's the Stolas Truthseekers!Blitzø knows. He doesn't know his personality yet. For now he's just a rich, blue-blooded asshole he fucks once a month.
Now, another thing, Blitzø's outfit
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He's dressed like a clown here, specifically he looks kinda like in the Loo Loo Land flashback
And his outfit changes when he gets dragged around in chains by Stolas
So this (I think), symbolizes one of three things:
• He fucked up relationships with people in the past
This is his past outfit, so it obviously has something to do with his past, and this is a pretty sound theory, but Striker kinda makes it fall apart
• The people he fucked up relationships with see the past version of him
A bit better, and pretty good overall
• This is himself at the worst point in his life in that outfit he wore in the past
Yeah, his self hatred would *absolutely* exploit him like that, plus he kinda hated himself at that time, so bonus points!!!
Now, the fucking marks on his face
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For one, his usual tattoo that looks kinda like an imp/succubus got replaced by a broken heart both in Blitzø and Moxxie's Bad Trips, but in Blitzø's bad Trip at one point the heart (and his outfit) get replaced by his normal self
When does this happen?
When he's near Stolas
I think this symbolizes how Stolas heals his heart and fixes it, as well as how he sees him for his present instead of his past, which is very sad considering *couch cough* the last two episodes *cough cough*
Now, the tear
The fucking tear
If it was on both sides of his face, this would be maybe about how sad he is
But, it's only on the white side
Only on the scar
So I think this is sort of an opposite to what happened with the scar in Moxxie's Bad Trip
Moxxie's subconscious got rid of the scar and replaced it with a mask, since Moxxie thinks of it as a sort of Tough Guy Personality™ thing
Meanwhile Blitzø's subconscious recognized the scar as a physical reminder of his emotional pain and added a tear, a single tear, that can mean that the scar is something left of a time of sadness and grief, a time of tears
Another thing is that the imps fanning Stolas with those big-ass fans are actually Blitzø's but completely black
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So that's Blitz's subconscious telling him that he will end up serving Stolas/is already doing that/is under him, while also trying to tell him that he loves the bird
Also, how the mud on the golden stairs disappears after feathers touch it Again, just like with the heart thing, I believe it's another part of the whole "Stolas heals you" symbolism thingy
Also, notice how he turns from Past!Blitzø to normal Blitzø gradually, and the closer to Stolas he gets the more normal he gets
So I actually just realised that and I'm pretty sure it's part of the whole thing I mention in the (hopefully) las paragraph of this post
And, lastly, how he gets covered up in golden feathers at the end there? I think it's some part of him trying to say "You're gonna end up trapped, tied down, unable to escape, so escape NOW"
So yeah, now I'm interpreting Blitzø's Bad Trip as two parts of his subconscious fighting, with the dead dog of the matter being "Should we trust Stolas?"
(Yes, it did turn really Stolitz in the end there huh? Now I gotta add the tags!)
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danwhobrowses · 11 days ago
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Since Critical Role's big endgame battle has begun (as of ep. 113) and looks to give us a fair handful of Lv. 20 combat across the board with VM and later the Nein - and also since the Omen Archive are yet to do a level up overview for Bell's Hells to Lv. 15 like I expected them to do after ep. 112 - I find myself optimistically and curiously wondering how Bells Hells would shape up should they reach Lv. 20.
Admittedly, I do remain worried about how underleveled they are; I know it's intended since the Hells are the 'underdogs not meant to be in this position' group but still, for comparison Essek debuted at Lv. 15 in C2 and Vox Machina ended their campaign at Lv. 18 when the stakes were slightly lower than what we have with Ludinus, the Vanguard, the Imperium, and Predathos. Still, with nothing we can do but pray they make it out alive - and I hope they do - I've decided to indulge that rare bout of optimism and deep dive into what would their Lv. 20 state look like? While also considering what they may add during this final arc should they level up in between like they did the last time they were on Ruidus.
We're gonna go through each character one by one for this, so I'll start with my favourite (aka the one I wanna talk/ramble the most about).
Ashton is perhaps the easiest endgame build to tell class-wise, it's likely Tal will have them go the full 20 since Grog has already done the Fighter dip and there's not many other multiclasses that can be of a greater benefit to them; the intrigue however with Ashton focuses on the ASI they get at levels 16 and 19, the first one particularly if there's still a level up mid-battle. The obvious route for the first ASI is to get back the CON they lost in the shard incident - which I still find an unfair penalty since they gained nothing from surviving the bold and deemed impossible action, 'your reward is you get to live' doesn't stick with me given that the 10 rolls (well, 9 plus the resurrection ring) are proof of survival anyway - and absorbing Dusk Hunger sadly didn't give back, adding to their DEX instead - which, also kinda stubborn of Matt, adding 1 AC isn't exactly worthy of absorbing a legendary item especially compared to what Orym got with Ishta, they were better off trying to dual wield it if Matt's not gonna give stats that'll suit Ashton's wheelhouse, STR and CON, and let the tank be a tank - so it will likely fall into Tal's hands to get Ashton's stats to where they want them to be. Either way, Ashton's STR and CON are going up if they hit Lv. 20 as pure Barbarian, Primal Champion adds 4 to both and increases their max to 24, so without ASI Ashton will have 22 STR and 20 CON by Lv. 20 anyway, with ASI however Ashton can go 24/22 in either direction - and we can't rule out more absorption in the future, since Legendary loot may be yielded from this endgame battle plus Otohan's Backpack, Zathuda's storage cloak and maybe any other armour from the two could be Legendary items just gathering dust among the group, but if Ashton were to take any of them they'd have to wait a day since the Harness only grants 1 permanent and 1 temporary buff per person, and each person who uses it on the same day risks it breaking by 20%. However, we also can't rule out Ashton taking a feat instead of ASI, it's a slim chance but there are some feats that can be of use for Ashton in general or specifically vs Ludinus; Mage Slayer, Strike of the Giants (Hill or Stone Strike, of the two I'd go for Hill because of it causing the prone condition, which will help Ashton and allies, like Orym with that 1d6 extra Force Damage, stack critical damage), and Great Weapon Master could be powerful if they don't focus on ASI. The Tough feat is always good for being tanky too, but such a feat would likely only be used at the Lv. 19 ASI/Feat domain to get the most out of it. The only other places Ashton can get major potential buffs - outside of any new enchanted items that aren't armour - are from Dunamancy and their Titan powers, but neither have provided a clear opening for improvement as of yet. Ashton hit their final Dunamancy path at Lv. 14, where they got Mark of the Messy End (which compared to Essek getting access to stuff like Reality Break doesn't seem to balance out but I guess Wizards are glass cannons so Dunamancy does more with them), but there is a quiet, lingering mystery over how Potions of Possibility and Luxon Beacons will behave if Ashton and their Dunamancy brain interacts with them, given how they have many potions on hand, in general and gifted to them by the Kryn Dynasty before they met with the Nein, and Ludinus using Luxon Beacons as power sources, there is potential for Ashton's Dunamancy to increase that way - or simply through Matt adding an extra Dunamancy path in place of an ASI/Feat, a Dunamancy-based feat, or swapping Primal Champion with something else. The Titan Form could also improve by level, and I kinda hope it does, it's powerful but given the time limit and Exhaustion it's still below the level of Grog's Titanstone Knuckles in terms of utility, if more power or less limitations are imposed the higher their level it could scale Ashton up further in a similar manner to having a Vestige or, in Orym's case, a Relic of the Red Solstice.
Speaking of Orym, you'd assume that he'll also go for the clean 20, but this is Liam O'Brien we're talking about - he gave Vax a Druid level for his love of Keyleth, so you can't put it past him to add a level in Bard for Dorian. Like Ashton, Orym has 2 ASI waiting for him at levels 16 and 19, due to maxing his DEX - and absorbing Ishta overclocking it (a DEX increase that actually makes sense as a Finesse blade Fighter, adding +1 to AC and attack rolls and a higher DC for enemies to save against superiority die attacks) - Orym has already dipped into feats a lot but could always find room for more. Great Weapon Master, Shield Master, Mage Slayer, and Tough again at level 19 are viable options for Orym and his build, but there's also a unique option of, instead of taking a level in Bard, Magic Initiate: Bard in lieu of Dorian; taking the feat lets him gain the 4th attack Lv. 20 Fighter yields while adding some handy Bard magic such as Friends, Thunderwave, Command, Bane or Cure Wounds - all of which are Level 1 Bard spells. While adding a level in Bard would be a nice gesture, the Magic Initiate feat would probably work better for Orym's build if he wanted to reference his connection to Dorian this way, since he doesn't need 4 extra 1st level spells and he already has a lot of proficiencies and bonuses to cover his rolls anyway, plus he still carries the sending stone if he doesn't want to do either. If he went for ASI, Orym could try to rival Ayden's passive perception by buffing his WIS, but I doubt anybody would hold it against him to be less perceptive than a god. Regardless of ASI and feats, a pure 20 in Fighter does up Orym's lethality immensely, getting a potential 12 attacks with two Action Surges - the second gained in Lv. 17 - in one round (16 attacks if hastened and 17 if hastened and a Time Rage Mark of the Messy End - which I believe allows you to attack with Bonus Actions - is used on an enemy), which would make him an extra efficient killer and protector for combat, which suits his character as well. While multiclassing is an uncommon trait to reference a partner, in Orym's case it's probably moreso cute but unnecessary flavouring.
Adding an element of their partner into their build is something Imogen has done already with decent effect, however. Imogen is another pure 20 likelihood; she has 2 ASI, a Metamagic choice, her final Origin Feature - Warping Implosion: essentially you teleport and anyone within 30 feet will be caught in a gravity fissure - and Sorcerous Restoration - 4 sorcery points restored per short rest - waiting for her at the full 20. As alluded, she already has Laudna influences in the Shadow Touched feat and a vial of her blood in her equipment so she needn't use a feat or a multiclass in further reference to her, which means it comes down to what options she chooses for her ASI/Feats and future skills. With her CHA maxed out already, the two ASI would need to go elsewhere or to feats; War Caster could be used to help her concentration spells, such as the reskinned Hunger of Hadar, Telekinesis, and Investiture of Lightning, unused spells such as her mother's Reverse Gravity, Hold Person, or Globe of Invulnerability, or future 8th-9th level spells such as Dominate Monster, Gate, and Mass Polymorph (turn them all into horses!). Otherwise using one of those ASI to add 1 to INT and WIS will add to saving throws of those stats (+1 for INT and +2 for WIS), she can also remove all her stat negatives by adding an ASI to her STR in place of a feat. Imogen also has options with choosing a final Metamagic from Sorcerer; she has Quickened, Distant, and Twinned Spell already, so the next one needs to also be helpful in combat; the potential of Extended and Transmuted Spell are decent, but Heightened Spell may be the best fit for her - spending 3 Sorcery points to impose disadvantage on a spell save can be very useful when using Imogen's spells such as Psychic Lance, especially against powerful magic users like Ludinus. Going a little extra meta with things, Imogen at Lv. 20 is only going to exist in one-shots or guest appearances - which means short rests aren't likely to faze her as much, also recovering 4 out of a total of 20 Sorcery Points per short rest isn't a lot when you get all of them back after a Long Rest. If Imogen were to pull a swerve and multiclass she could simply sacrifice an ASI for an 18/2 split or just take a 19/1 dip without it doing any negative effect to her current build. Of the multiclassing options, I find that the Tempest Cleric could gel pretty well with her build; connecting her lightning magic and her storm analogies (and her attempt to reach out to the Stormlord) from a narrative perspective, while combat-wise she'd get to use Wrath of the Storm to damage anyone that attacks her (as many times as her WIS, so 1-3 depending on her ASI usage) and, if she goes for the 18/2 split, she can use the class' Channel Divinity to max out a spell's lightning damage - which if used on a 9th Level Lightning Bolt is 76 damage without enhancements! - she also gets some minor healing to add to her repertoire, and with a group without a pure Cleric you can't really have a shortage of players who can heal even if it's a little bit. I can't see any other dip doing her as much benefit, so the full 20 is more likely, even if the maxed out Lightning Bolt would work wonders.
You know who also knows Lightning Bolt? Well, a fair amount of players and NPCs but also Dorian! Let's talk our Boy in Blue - no I did not say 'Blue in Boy' in my head when typing, shush! - he's our last PC likely to be a pure 20 of the group, also because the rest have already multiclassed, but like Imogen there is also the opening for a little bit of multiclassing. The ASI in levels 16 and 19 are probably best put into maxing his CHA stat that's currently at 16, DEX could also go up to 20 for additional Gambolcleft damage but the sword is pretty powerful as it is - it depends if Robbie wants Dorian to focus on Spell or Melee output for stats, but casting is probably the better way to go. Not many feats would help Dorian outside of maybe Tough and War Caster, perhaps Slasher but they do seem like minor additions he can go without, so ASI is likely the best route to take for him. Unlike with Orym where a dip in Bard wouldn't do much good mechanically, Dorian could easily take a dip in Fighter and have it be a solid investment; the Bard's Lv. 20 ability Superior Inspiration only helps if you've used up all of your Inspiration, and as said with Imogen that probably won't come up in a one-shot scenario where Lv. 20 Dorian would likely appear, but by Lv. 19 he will already have added spells from any magic class via his final dip into Magical Secrets - and honestly I have no clue what one he could take because like, all of the spells! Wish is probably the go-to one but Dorian doesn't want anything from the gods so maybe not? - and he'll already have a 9th level spell slot from earlier levels. A 1-level dip in Fighter can give Dorian Second Wind for some self-healing and another Fighting Style to choose from: either Superior Technique - like Orym has - or Duelist would suit best, and if Robbie sacrifices an ASI he can go up to a 2nd level for Action Surge, which is handy should he focus on melee. There aren't many other 1-level dips that would suit Dorian narratively, there was probably Warlock potential in EXU: Prime when the crown was in play but since, again, the group lacks a pure healer, Dorian is probably better off investing his stats and skills towards Bard spells - which in turn bolsters DPS as well as healing.
From one Bard/DPS healer to another, Braius debuted with some pretty high stats to begin with, with only WIS being a negative modifier. As a 12/3 multiclass he can go a few different directions - much like his character arc and selection of deity - but it leaves him at a crossroads - also like his character arc. The 12 levels in Oath of the Ancients Paladin means he's locked out of getting Bard's Magical Secrets, if he maxes out his remaining levels in Bard he gets 2 ASI, a College of Tragedy feature (make crits be at rolls 18, 19 and 20 after an ally is hit with a crit plus a '+10 on a roll but a -10 penalty on the next' skill), Countercharm, and his Bardic Inspiration dice will go up to 1d8, but all of those are kinda covered by Dorian's higher level Bard class and Ashton's Mark of the Messy End while in Luck Rage to a higher or better extent. The 3 levels in Bard however has locked Braius out of Paladin's Aura improvements and the big Elder Champion buff, which is a big loss, if maxed out in Paladin they'll get Cleansing Touch - end a spell on yourself or anyone you can touch as many times as your CHA, one ASI, a 5th level spell slot (handy for Banishing Smite, Circle of Power, Destructive Wave, and Summon Celestial), and Undying Sentinel - which is just a once-a-long-rest Relentless Rage with no CON save. Build-wise, it would be best for Braius to go one of three different paths; either go for a 15/5 split - so no 5th level spell but he gets 1 ASI, Undying Sentinel, and Font of Inspiration for the 1d8 inspiration - a 14/6 split - where we swap Undying Sentinel for the college feature, or go the unique path and add a third class - while the 5th level spell slot has powerful spells Braius' combat is much more melee-based so it is a less likely option. A 14/3/3 triple split sacrifices his ASI/feats but 3 levels in Fighter gives him another Fighting Style, Action Surge, Second Wind, and a Fighter subclass to add to his combat prowess. One unlikely Fighter subclass that could suit Braius is the Rune Knight; with 3 levels Braius will have access to 2 runes, which can be tied to his character's artistry, to add to his gear - the Fire and Cloud Runes being the most useful to him from what I see - they would also get Giant's Might as a skill for an extra 1d6 of damage once per turn. Fighter isn't the only class Braius can benefit from though; he would only need to dip 2 levels in Cleric or Druid to gain their subclass-based abilities; a Shepherd Druid would give the group a slight benefit with the Hawk Spirit skill, using a reaction to attack with advantage and having advantage on perception checks, but similar to Imogen he'd probably benefit a bit more from dipping into Cleric - particularly Grave, War, Ambition, and Peace Domain Clerics, who each have abilities that can further empower him. A dip in Barbarian would be handy for Danger Sense - not so much Rage because you can't use spells - maybe opting for the Zealot path subclass, which also suits narratively, for an extra 1d6 damage, or a dip in the Monster Hunter Ranger to aid in picking out weaknesses. A 12/4/4 split could also work, forgoing Cleansing Touch to grant Braius 2 ASI or feats if Sam wanted them; with that they can balance their WIS to 10 and then max out their CHA and another +1 elsewhere, or just do a feat like Fey Touched - since he was touched plenty by a Fey Hag all across her manor - to max the CHA and gain a spell like Hunter's Mark to aid in combat.
Speaking of Hunters, Chetney may not have been designed to survive the campaign but with Travis rolling the fatal 0 when playing as Grog that old man is still, somehow, kicking. If Travis doesn't pull a Bertrand and allows him to continue defying the odds and live to Lv. 20, Chetney would be in a similar position to Braius - having gone the Tealeaf route and locked himself out of the full 20 in Blood Hunter by having a dip in Rogue - in being in a crossroads of classes. If he invests his remaining levels in Blood Hunter to 19, he still gets a lot from the class; 2 Order Features (advantages on bloodlust saving throws and on any branded creature, then unlimited hybrid transformations on the next feature), 2 ASI, and an extra Blood Maledict. Chetney's 1-level dip in Rogue however means he could also invest into any Rogue subclass for a 17/3 split (or a 16/4 split if he sacrifices a Blood Maledict for 2 ASI over one) instead; Assassin would help his damage output especially since he likes going Invisible, but the Revived subclass would be funny implying that he died but miraculously came back and no longer needed to risk dying in his sleep because he doesn't need to sleep anymore. Chet could also triple class like we suggested with Braius; 3-5 levels in Artificer - since he's a toymaker his toys can be infused beyond the enchanted distractions, going for the Armorer subclass can also be handy for the Thunder Gauntlets ability too, 2 levels in Fighter - for Action Surge, 2-4 levels in Monk - which has decent potential if his chisel is made a dedicated weapon plus the possible boons from Kensei, Mercy, or Open Hand paths, or even 3 levels in Ranger - where Hunter, Gloom Stalker, and Monster Slayer subclasses each have skills that could help Chet in combat, can all be seen as options, but it can also run the risk of being overcomplicated. Despite a Feat sidestepping Chet losing control in his Hybrid Form, logic says that Chet would likely stick with the 19/1 route since the feat only imposes a disadvantage against losing control and he can still do collateral damage, character-wise he'd likely want to keep his Lycanthropy on lock as much as he can. Plus, going to 19 Blood Hunter levels yields unlimited transformations and the second ASI hits at Lv. 19; with the two ASI - which he cannot get from triple classing - he can max out his STR and buff up his CON, DEX, and/or CHA for any additional bonuses, he has no negative stats so any are fair game. I don't see any feats that'd be too helpful, but outside of AC or DC boosts from increasing CON or DEX, upping CHA could also help with persuasion and being persuasive and tricksy.
Persuasive and Tricksy are some of many words you can use to define Fearne, who is also a Rogue multiclass. Her current 10/5 with Wildfire Druid as the majority allows her some wiggle room for her to go a few different directions. The 5 levels in Rogue have locked her out of a second ASI in Druid, the timeless body (not really a big deal for a fey), additional Wild Shape perks, and the 9th Level Spell Slot though, but if she invests only into Druid levels for the full 15 she does still gain one ASI and her Wildfire Feature 'Blazing Revival' - where once per long rest Mister can sacrifice himself (I don't think it's a permadeath sacrifice just like an 'off the board until resummoned' sacrifice) to revive her to half HP if she's downed - alongside a 6th, 7th and 8th level spell slot. If she goes for an even spread of 10 levels each with Rogue's Arcane Trickster however, she gains 2 ASI, 2 more proficiencies, Evasion, Magical Ambush, and a few more lower level spells. Both have valid directions - and as much as Fearne is a 'collector' I think a third class probably won't suit her and will perplex Ashley further - for her character even with mixing the level splits; a 12/8 split will grant her 2 ASI and a 6th level spell slot, while a 14/6 split grants one ASI, a 6th and 7th level spell slot, the Blazing Revival, and 2 proficiencies. Since Fearne doesn't do many sneak attacks and uses her Rogue abilities more for pickpocketing, it would probably be sensible to lean more towards Druid; a 15/5 split if she wants that 8th level spell slot for Sunburst, Incendiary Cloud, or Feeblemind, but a 14/6 split if she can do without - Plane Shift could narratively be on her radar so she can travel to the Feywild as she pleases, but Fire Storm is still a mighty 7th level spell that can be additionally buffed by her titan form which as mentioned with Ashton could also potentially scale up with levels - would give her more stuff to work with, plus extra Druid Levels buffs up Mister's health so he could be looking at 75-80 total HP (5+(Druid Level x 5)) depending on whether Fearne goes level 14 or 15. Since Fearne took War Caster already from her last level and her WIS is already maxed out, ASI to CON could be looked into to add health, AC, and DC, while also improving her chances at holding concentration for her saving throws, alternatively she can up her DEX to improve her pickpocketing so she can finally claim one of those eggs, since she's tragically 0-2 on that. Feat-wise, there is still the Elemental Adept: Fire feat to bypass enemy resistances to Fire too, lots of enemies will have Fire Resistance after all, so if she doesn't want to use ASI there is still that to use it on. So level-wise there is some wiggle room but class-wise she is better off picking one to focus on.
Our final member of the Hells Laudna has already picked her focused class; on a 12/3 Sorlock with her patron bound to a soul anchor - get fucked Delilah - she has implied to go pure Sorcerer from herein. Marisha has previously stated that she saw no gain in any more Warlock levels even when Delilah was still active and while a 6th level in Warlock would grant her an ASI at Lv.4 and unlocks Grave Touched - change damage to Necrotic plus 1 extra damage die when in Form of Dread, which is pretty solid - it does indeed suit narratively for Laudna to avoid more Warlock levels. The 3 levels she has gained from Warlock though have (war)locked her out of her final Sorcery feature of Umbral Form - which would've made her resistant to everything but Force and Radiant Damage, so like Braius' Primal Champion it's quite the loss - but she still looks to get Shadow Walk which aids her mobility, providing that there's darkness or shadows in the vicinity, as well as one ASI and another Metamagic option by continuing the Sorcerer's path, not to mention a dangerous 9th level spell slot. Unlike Imogen, Laudna opted for Empowered Spell in her current Metamagics alongside Quickened and Twinned, doing Heightened or Transmuted probably wouldn't suit Laudna like it does her partner though. Instead, Careful Spell could be a good choice for Laudna since her CHA is maxed out, so she could pick 5 creatures to auto-succeed a saving throw to a spell she sends, but since she doesn't have many AoE spells Extended Spell may be the better fit to keep up concentration on spells like Animate Objects, Mirror Image, or any future powerful concentration spells she'll have access to like Eyebite, Globe of Invulnerability, Reverse Gravity, or Blade of Disaster - which Delilah used pretty effectively in Aeor - ongoing. Even so, the one ASI remains; the Amulet of Health puts her CON to a fixed 19 so if she added one CON it'd be 16 without attunement, which is still pretty good but worthless if she just keeps using the amulet, she could put +1 in her woeful STR so it's a -2 rather than -3, or opt for feats such as War Caster - for those powerful concentration spells - or another Eldritch Invocation with Eldritch Adept, such as Armor of Shadows or Eldritch Spear, which may be more fitting for her fun scary nature.
And that's all of them, for a TL/DR I expect Ashton, Orym, Dorian and Imogen to do the pure 20 for their classes, while Chetney will go 19/1, Braius and Fearne go 14/6, and Laudna goes 17/3. But if it were me, the only ones I'd adjust from those would be Dorian (19/1, adding Fighter), Imogen (18/2, adding Tempest Cleric), and Braius (14/3/3, adding Rune Knight Fighter) just from a meta/fun perspective. Either way I'll just be happy to see them make Level 20, so fingers and every other digit I have stay crossed for whichever route they choose.
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ericasaml · 27 days ago
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Don’t count the days. Make the days count
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foldingfittedsheets · 2 months ago
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I should have known that having a nonwork task commissions would ensure I’d have a very busy morning.
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niraistyles · 2 months ago
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沖縄の海に住むコブヒトデモドキ。あまり動き回ることはないようですが、存在感が、あります。写真は無料でダウンロードできるようにしていますので自由に利用してください。
"The Cushion Starfish living in the Okinawan sea. It doesn't seem to move around much, but it certainly has a presence. The photos are available for free download, so feel free to use them."
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guillemelgat · 3 months ago
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I just started a new semester, and I'm finally getting the chance to take Malayalam, which I've been trying to do since my undergrad. This is obviously a very exciting development, and it's so delightful to be in a language class again for the first time in ages, but it's also been a very unique experience as far as language classes go. First of all, for me, who is generally used to having very odd personal connections to a language and being the overachieving linguist of the class. And second of all because it's just a very different experience to be in a class largely oriented towards heritage learners and people with some cultural familiarity.
There are five people in the class. Of those five, four have Malayalee family and have had some exposure to Malayalam throughout our lives; the last person is a native speaker of another non-Dravidian South Asian language. Of the four of us who are Malayalee, I'm basically the only one who didn't have a significant amount of Malayalam at home growing up. What this means is that we've spent very little time on the phonetics of the language, because everyone roughly knows how to pronounce it - something which wouldn't be true if there were non-South Asian in the class! (It was a bit comforting to hear all the other Malayalees struggling with aspirated consonants, which have constantly been the bane of my existence, and then to hear the instructor say that few people pronounce them right in spoken Malayalam anyways.) The instructor could ask us to say things on the first day, and the more fluent speakers could say them. There is already Malayalam being mixed in with the instruction. I'm sure by the end of the semester we'll be having extended conversations - especially since the two of us who don't speak have very concrete communicative desires for our outside lives.
It's also a very scary experience for me, personally. Or maybe scary isn't quite the right word, but I've always felt out of my depth in claiming Malayalee heritage - I've always felt that there were so many things which I didn't know which any normal Malayalee would. There is no evidence that this is true, at least insofar as that my cousins with two Malayalee parents have wildly varying experiences and I'm not actually that far outside the norm. In most American spaces, I will never be clocked as white, and most people usually immediately identify me as South Asian. Nonetheless, I know that when I visited Kerala this past December, I was decidedly foreign - to the two guys speaking in rapid-fire Malayalam on the flight from Qatar, to the person at the immigration counter in Trivandrum, even to my own relatives. Part of it is a mental block on my part, of feeling myself foreign and therefore never letting myself belong. Part of it is that I am, ultimately, American. But either way, in this class, I can feel that I'm the American in the room, even when I'm not, even when my pronunciation is just as good as the other Malayalees and there's nothing that's telling me I can't belong. I keep freezing up when asked to say real things, or when people speak to me, because there's some unreachable standard in my brain of Not A Real Malayalee, and everything feels fraught and fragile. So maybe this semester will be about overcoming that.
It's still strange being in a language class where the instructor, on the first day, can look at you all and say, "You know why you're here, you want to be here, we all have a shared experience." But it's also a beautiful thing in its own way, and I'm really looking forward to taking on a language in this way. I love the structure and the logic of language, the puzzle of putting it together, the beauty of making friends in it and watching shows in it and listening to songs in it - but as I get older I find myself really reflecting on what it means to learn and to know a language. And sometimes those barriers to learning and to knowing are only in our minds, not in our worlds. Language is communication and connection, and I hope that Malayalam serves me to these two ends, even as it sometimes feels like a trial by fire at each word.
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jojotichakorn · 2 months ago
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ARCHER'S PHUMPEEM PLAYLIST
16. MY LOVE BY ELLIE NA MAKOVOM POLE
[THE REST OF THE PLAYLIST]
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fieriframes · 2 months ago
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[DON'T SAY "TREES."]
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a-swiss-and-a-spaniard · 1 year ago
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Iga Swiatek | WTA Finals 2023, Cancún, México
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tenth-sentence · 1 year ago
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Sometimes we rounded high rocks in the form of pyramids.
"20,000 Leagues Under the Sea" - Jules Verne
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ratwiththetats · 9 months ago
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Shark conservationist/marine biologist rosekiller, where Barty does crazy free dives and Evan is the best at tagging the sharks. Barty got bit once and has a huge scar on his leg that he likes to just randomly pull out and spook people with.
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un-pearable · 1 year ago
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quick redraws of her renders to figure the new gal out + a little redesign i inevitably started doodling :] i like her spiky :]
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