#dishonored the peeress and the price
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fakeshibe ¡ 1 year ago
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i got one of the dishonored comics today, The Peeress and the Price (still waiting for the art book to ship), and it was a really cool short comic run!! i’ve got a couple of mixed feelings on certain parts of it though :/
So, spoilers mini-essay with absolutely no spell checking or proofreading to explain my thoughts and critiques :D
— Spoilers for Dishonored: the Peeress and the Price —
the art was incredible, loved it, such a sick style the really harsh lighting had such a sick effect. really cool use of colours too. For some reason on the version i got Emily’s headshot on the cover was like, super low resolution and visibly png compressed? there were a couple of page spreads of D2 location art on the inside too which were slightly compressed looking with a weird sharpness, no idea what’s going on there lol. it was an official print so, i guess maybe it didn’t get proofed properly before it went to print or there was a tight deadline? the actual comic art looks incredible, it’s just the cover and the art spreads, which makes sense cause they’re pieces i’ve seen other places being re-used for this. bit odd though.
It started out super great, diving straight into Emily being confronted with the demand for democracy from a group of Dunwall citizens, and I love that!! it’s a genuinely good question for Emily to be asked, if she’s always looking to do the best thing for Dunwall, would that include abolishing the monarchy? but then the rest of the comic just feels too short to properly explore that and it concludes in such an unsatisfying way. It feels like it was maybe meant to be a 3 issue thing treat had to be shortened to 2? or maybe it was always 2 issues, and really should’ve been 2. idk.
The action is really great, I really love it!! it’s so cool to see how Corvo and Emily fight side by side, and to get it clarified that Corvo’s mark doesn’t get returned post-Delilah in D2. And the antagonist, Price? the way she’s drawn and framed is so cool and I love it, she’s allowed to be so brutal and i love that. but does she really have a motivation? Unless i missed a panel i couldn’t really tell one other than she just wants to watch the world burn. She kinda fits the description of characters from Morely, so in my mind i’m assuming she’s for the fall of Dunwall and the empire because of how Morely has been constantly revolting against the empire in the background of the games, because that actually is a really cool motivation that brings the wider empire into the story and furthered the question of how much good Emily’s position as empress does when balanced against the damage inherent of it being an empire.
But yeah, the ‘im into chaos because, fuckin idk it’s fun to watch the world burn’ methodology of Price kinda doesn’t work for me. I know Price explains her motivation in more detail while she’s attempting to convince Wainwright to use his position to turn peaceful protest into a violent rebellion, but it still just doesn’t convince me without the mention of Morely or a wider motivation.
Also, the part about the ending being unsatisfying? Emily kills like 10 of the rat gang henchmen without a second though, not in self defence either, she usually starts it. So her sparing the leader of the gang and telling the public ‘it’s not my position to decide who lives or dies’… actual what the fuck are you on about 😭😭 since when?? unless that’s meant to be her separating Empress Emily and assassin Emily, and declaring that publicly she’ll limit her powers, but behind the scenes she’ll still control Dunwall??
Also the people were like having a revolution 10 mins ago, but now that Emily has spared one person from capital punishment they’re all royalists again? idk, i loved the art in the comic and the characters but i think some of the writing just wasn’t for me lol
I’ve still to read the actual books and ik they’re a lot longer than a 36 page comic, so i’m hoping they delve into things a bit deeper.
All in all, I think by nature a short run comic is gonna struggle to go very in depth on any topic, i think it did it pretty well for the format and i’d have loved to see the authors and artists given a longer run to explore the ideas they had further :) I think it’s a nice little follow up to show how things work in Dunwall post-D2, and how Emily and Corvo work together and everything. It’s nice to see that there’s been a thought for the continuation of the series and more spin-off media, even if i have critiques of it i’ll always be glad for more Dishonored related media lmao
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icedjuiceboxes ¡ 5 months ago
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Please consider a clean hands only possible ending in dishonored 2 where you have the option to strip Delilah of her magic and have her arrested and tried for treason
Like how there's the second non-lethal option in death to the Empress but it was never implemented and how you can get [X] the black ending if you go ultra-high chaos I think there's should be an secret for sparing everyone.
I was also not a big fan of just letting Delilah live in the void in delusion since it doesn't feel very secure with the high threat Delilah is, even the outsider was getting concerned of Delilah trying to become a god.
In this ending Delilah get tried and prosecuted, and she sentenced to death, but Emily sets in and get it reduced to life in prison /cold ridge.
("But that doesn't make sense!" See the peeress and price that it's literally in character for emily)
Delilah serving out her sentence but Emily letting her still have paints and books and overall letting her be comfortable while in prison.
Emily regularly meeting with Delilah because she's still family even if it's a lie. Delilah warming to Emily and sharing stories of Jessamine when they were kids. Emily letting Delilah paint her Royal portraits
Acknowledging that Delilah is an victim but still needs to face the consequences of her actions !!
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gregellner ¡ 7 years ago
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Cover by Julia Frost.
 Today I’ll be reviewing the second issue of “Dishonored: The Peeress and the Price,” written by Michael Moreci (@michael-moreci) and illustrated by Andrea Olimpieri (@andreaolimpieri), with colors by Mattia Iacono, published by Titan Comics (@titancomics) for the Dishonored (@dishonored) game franchise by Arkane Studios. For those interested in the timeline, this takes place after the second game (which is concurrent with the upcoming novel “The Return of Daud”), but before “Death of the Outsider.” I also reviewed the first issue here.
 For convenience, I’ve taken to using the Dishonored Wiki’s page on the Timeline to judge when things took place.
 First, much like my review of “The Corroded Man,” I’ll go into nuances of the magic that are further explored. While I already went through the majority of the elements in that one (the psychological-supernatural connections and the difference between bonecharm powers and direct Void connection), there have been some newer developments since.
 Though bonecharms (exactly what they sound like) often are used for the boosting or modifying of powers in positive ways, if not giving them outright in the form of the corroded charms of Zhukov, “The Peeress and the Price” brings up another use that helps to level the playing field: reversed bonecharms. By inverting the way in which Void energy interacts with the charms and the user, the charm seems to absorb the power used by the Marked individual and simultaneously cause agony as long as the power is in use. This is best seen with how Emily Kaldwin’s powers failed her both in the previous issue near the bonecharm-bombs and during her fight with the arc’s main antagonist, the gangster Luella Price.
 As ever, the world of Dishonored adapts to changing circumstances, especially the rise of science to combat magic. At least one person in the Academy of Natural Philosophy was studying how to make such reversed charms. As stated by Price, the notes she found were very old, meaning this study is not exactly new, and she had a dying scholar make the reversed charm, and likely memorized how to do so herself to make more. Still, they don’t seem to be quite as dangerous as the corroded charms, in part due to the fact that they don’t inhibit natural skills at all, while the corroded charms allowed others to cause deliberate harm even without needing the Marked to use their powers. As such, while the world is adapting, with rather swift changes (from Zhukov’s ascent and creation of corroded charms in about 1848 to 1849 to these new reversed charms in 1852), such anti-magical science cannot account for some of the naturally hard training, such as Corvo Attano and Emily Kaldwin’s trained, mundane skill sets. Emily said it herself in the first issue, about her now powerless father: “You seem to do just fine without the Outsider’s Mark.”
  This issue shows the further development of Empress Emily as a leader. While she first learned how bad she is at truly leading the Empire of the Isles in Dishonored 2 when she traveled to Karnaca, the civil (and not-so-civil) unrest in her capital Dunwall demonstrates that she needs to decide how she wants to rule, not just how she wants to delegate her leadership as she did after the coup against her in that game, which occurred less than a month before this storyline. Barring some instances of bloody violence with her sword, Emily’s rule, both in and out of her vigilante persona, seems to be one of a brutal mercy. She is willing to let the courts decide the fate of those who would break the law, rather than summarily execute anyone against her. Part of this might be merely a way to distinguish herself from Lord Regent Hiram Burrows’ corrupt rule, but it seems to be genuine compassion, a desire to truly be a better leader and to learn from her mistakes. Her decisions are so profound that her political rival, Archibald Wainwright, actually reverses his stance on her from one of removing the power of the monarchy to supporting her just rule. If the story ever goes back to the Kaldwin dynasty (which it very well may not given their story being pretty much over), her later years would be very interesting to look into.
  Andrea Olimpieri is a very good choice for the artist on this miniseries. His pencils create an effect not unlike the paintings within the games, those that are shown in cutscenes and loading screens to make up time between in-engine set pieces. The use of silhouettes in tense scenes helps to focus readers��� focus on the characters or powers (in cases where there is no background at all), or even the masses around a central character if only that one person is “cut” from the image.
  Mattia Iacono’s colors are similarly very appropriate, though not in keeping with the more muted scheme of the aforementioned images. Using splashes of color on the characters and their surroundings, Iacono enables readers to distinguish from the dark glow of Void energy in action, further enhancing the power’s supernatural status.
  It was very fun to step back into this world. The digital version of the complete arc will be released January 10th, 2018, and the print version will be February 6th of the same year.
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a-duck-with-a-book ¡ 4 years ago
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REVIEW // Dishonored 2: The Peeress and the Price by Michael Moreci, art by Andrea Olimpieri
★★☆☆☆
// The Corroded Man // The Return of Daud // The Veiled Terror // The Wyrmwood Deceit //
As much as I enjoyed reading a little bit more of the adventures of Emily Kaldwin, this graphic novel was just not it. This is obviously very subjective, but I'm not really a fan of the art. It's so blocky and dark that it makes difficult to see the full range of emotion on any of the characters. The story itself is also very short, so all of the plot points, characters, and themes introduced are not explored in a meaningful way. Because of the length, all of the character motivations and traits need to be blatantly obvious, which makes the story very trope-y and completely in-your-face.
// image: official art of Emily by Andrea Olimpieri //
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booksandwords ¡ 4 years ago
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Dishonored: Peeress and the Price Vol. 1 by Michael Moreci. Illustrated by Andrea Olimpieri & Mattia Iacono.
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Read time: <1 Day Rating: 3.5/5
The quote: ”This will not be an easy life. You will always be faced with challengers who think they can rule better than you""Or worse, you'll have to deal with people who simply want to burn the empire to the ground for no reason other than to watch the flames.""You'll always be looking over your shoulder, Emily. You'll always have enemies though I don't care to admit it.""But I know you can handle it, no one is better prepared then you are.""No One.” — Corvo Attano
Enter the strong and fierce Empress Emily.
As with the previous volume you can read this without playing Dishonored it just doesn't make as much sense. Given we now have Empress Emily it is set after Dishonored 2. Emily's dealing with an uprising against her monarchy. I love watching Emily show the skills impressed on her by both her mother and her father.
This comic has some wonderful lighting it moves between yellows and blues. There is brilliant shadowing. And the effort put into the colouring of the clothes in well appreciated. Could it have been better, probably but it was capitalising on popularity at the time. It mostly avoids game spoilers from what I can tell, that to me is important.
Also I want to share a video from Outside Xbox, they are playing Dishonored 2. It features the immortal quote "you couldn't let, it alone and now you're on fire."
youtube
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superiormckay ¡ 5 years ago
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Dishonored: Comics: Review/Thoughts
The Wyrmwood Deceit - Volume 1:
One of the best comics series I've read in a long time! This volume was made very well! Full of cool action, intrigue, lore and a great plot. Amazing! Would love to read more!
The Peeress and the Price - Volume 1:
I enjoyed the dark brutality of what happens in the city of Dunwall, and the art aesthetic matched it's grim tone well. I also liked the concept of the new characters and the tiny bits of new fascinating lore they bring, but I wish they would have been fleshed out more. The plotline was intriguing, though I also wish we saw the aftermath unravel better than the quick wrap up ending. It would be cool if this had more follow up issues.
Overall, it was interesting for the short little adventure that it was.
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verdanteffigy ¡ 6 years ago
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A collection of witchcraft in the series 4/4
Under the read more is everything supernatural and witchy that I could find in the comics and books. Contains spoilers for The Wyrmwood Deceit, The Corroded Man, The Return of Daud, The Peeress and the Price, and The Veiled Terror. Collections 1-3 are everything supernatural and witchy that I could find in Dishonored 1/DLC, Dishonored 2, and Death of the Outsider.
The Wyrmwood Deceit
“It’s a curse on us Void-touched. Cruelty runs through us like a warp through a plank of wood.”
- Esmeralda Duggins
Esmeralda Duggins claims that “Void-touched” can do a lot with just a name of their victim once it’s been offered to them.
Esmeralda Duggins can seemingly divine information through touch of a relevant object with the help of spirits.
“I let her touch the mark on the piece of canvas. She mutters forbidden words and names as her finger traces the shape of it. One of the names I’ve heard before. As a child in Serkonos, I remember some poor soul screeching to it for mercy as an Abbey mob stoned him to death for witchcraft.”
- Martha Cottings
Broken Tom, a man that has bone charms embedded in his flesh and in a suit he wears, uses an arcane eyepiece that can detect where Corvo will blink to.
Delilah and her coven can conjure living creatures by painting them, can alter existing people by painting them in their likeness, and can peer into the memories of others.
“A boy - a nephew - concocted out of dreams and paint and made real by Delilah’s witchcraft and an aging man’s yearnings for his long lost sister. Delilah’s craft has grown that she’s able to make such a thing.”
- A witch
The Corroded Man
Everyone who comes into contact with the Twin-Bladed Knife has received a vision of the Great Burning.
The Twin-Bladed Knife somehow teaches Zhukov how to create corroded bone charms. These charms, like magic granted by the Mark of the Outsider, produce abilities that reflect the user’s personality, desires, experiences, and surroundings. These charms come at the cost of corroding both the charm and the user over time, eventually depleting the charm and making the user weak and physically ill. Corroded bone charms granted Zhukov an ability to transverse through reflective surfaces, an ability that produces a disorienting and nauseating aura that he can increase in intensity and cause other people to have visions, and an ability like telekinesis (he displays this when manipulating the Black Mirror shards). Corroded bone charms granted the new Whalers a normal blink transversal. The abilities these charms provide are unaffected by the Overseers’ ancient music.
Deep Watchers are unusually large whales that are described by Zhukov as “A creature of myth and legend, leviathan of the boundless depths. A creature of power. And a creature of magic.”, “-an abyssal leviathan, a so-called deep watcher. They live far away from the world of man, in the farthest, darkest places of the world. There they weave their own kind of magic, channeling a power that comes from within their very bones, the current flowing through them like a living battery.”
Zhukov and Galia used a transposition ritual once owned by Delilah to transpose themselves and a Deep Watcher whale’s jawbone from the Boyle vault back to their base of operations. This ritual’s ingredients were four fat, short, and orange beeswax candles, white chalk to inscribe geometric shapes that overlapped or connected by arcs and tangents, a “witchcharm” (the skull of a Brigmore witch) and corroded bone charms as sources of fuel. The chalk lines somehow repelled nearby blood.
A whale oil vat of “red-orange liquid”, the Twin-bladed Knife, the Deep Watcher’s jawbone, and presumably the sacrifice of Galia were the ingredients that crafted the Black Mirror. An artifact that allowed the sight of all potential pasts, presents, and futures.
“Unfortunately, a sacrifice was necessary. That artifact was from another time and place, a world that existed before this one, tethering me to it. I needed to unlock its power and pull on that tether, bringing that world closer to this one.”
- Zhukov
From within the Black Mirror shard and after it was pulled out, the knife was golden. Reaching inside the mirror and grabbing the knife healed Emily’s hand.
“Sometimes when I sleep, I dream, and in those dreams I am many things. I am an adventurer, a traveler. I am a hero and I am a tyrant, a beggar on the street, the ruler of the world. And sometimes in those dreams I see a light, bright and shining, red and golden white, the light of a fire that burned so very long ago, when one world ended and another began. And when I wake the dream is gone but the feeling remains, the echo of a song ringing in my ears, the warmth of a winter hearth and the shine of light on a distant unknown horizon.”
- The Ashen Veil
The Return of Daud
Maximilian Norcross possesses an arcane eyepiece that allows him to detect magic. He uses it to determine if runes and bone charms are real. But he discovers that he can also see the Mark through Daud’s glove with it.
“The witch toppled to the ground, dead. Burning lines began to run along her skin, blackening her clothing-- the remains of some occult tattoo that Daud did not quite understand, though he’d seen other sorcerers employ similar tricks.”
“Thick, viscous black liquid poured out of the wound. Again, lines of fire streaked along her back and shoulders as the strange marks burned away.”
The Twin-bladed Knife is said to no longer have the power of Void Strike.
Daud became terminally ill when he touched the Twin-Bladed Knife. The veins in his hand and arm turned black, he became tired, nauseous, and he found it harder to breathe.
“When I came back the first time, it crystallized this moment, making it part of history. Now, no matter what I do, no matter how many times I try, I can’t change it.”
- Billie Lurk
“- as Daud drew on the rune’s power, the artifact grew hotter and hotter, the glow from within the whalebone soon a blinding light. He fell to his knees, screaming in rage. It was a terrible roar from the very depths of his being. He felt the pain from the Outsider’s Mark flood over him like boiling oil, until he felt like he was enveloped in a cloak of fire. The rune in his hand exploded. The shockwave shattered the glass cabinets and knocked Daud back to the floor. The tower room was filled with exploding glass; Daud rolled onto his front, shielding himself as the debris rained down. His eyes were screwed shut, but he could see a blue light, so bright it was blinding, and all he could hear was the guttural roar of his own voice as he screamed and screamed again until his throat felt shredded. What had gone wrong? Had he forgotten how to use runes? Or had it been too long--had something changed as he had aged? Or had he simply lost control? Rather than channeling the power of the rune into himself, perhaps he had reversed the process, diminishing his own power and overloading the artifact?”
"It is nothing more than a story, but then, so much of what we know of the powers of those who proclaim knowledge of witchcraft comes from such stories, sometimes no more than whispers and rumors. That we must rely on such unreliable sources of information is unfortunate, but learn what we can, when we can. It is claimed that those touched by the Void employ servants, under some form of mesmeric influence, living for the singular purpose of serving their terrible mistress or master. Further, it is said by those who have born witness that the connection between sorcerer and servant is comparable to familial love, although to say this perverts the very concepts of family or community.”
- On the Witch's Most Devoted Servant
Challis, a man implied to be spellbound by one of Delilah's witches, formed long-distance communication with a magical device that violently drew power from his mind.
Lucinda and Caitlin instantly grew their nails into claws to kill Challis.
Lucinda trapped Daud in his own mind with a mesmerizing spell, an Oraculum lens, and the sacrifice of Challis.
The Peeress and the Price
“I learned how to turn your power against you. There were some very old notes at the Academy of Natural Philosophy. And a dying scholar there made something for me in his last days. Reversing the Void energies of bone charms. What would a bone charm that’s had its energy reversed do?”
- Luella Price
Pink bone charms introduced in this comic have magic nullifying abilities like the Overseers’ ancient music.
The Veiled Terror
Billie is no longer able to use Displace and Foresight. She can’t summon the Twin-bladed Knife until much later in the book without a horrible pain and going unconscious. There is no mention of Semblance or Rat Whispers.
Billie’s Black Shard Arm creates frost on surfaces she touches.
The Sliver of the Eye can now only detect magic.
After the “fall” of the Outsider, everyone across the empire began to have nightmares every night.
Months after the removal of the Outsider, Void rifts began to appear. Void rifts slowly “shear” the world. Inside the Void rifts are parallel worlds called the Void Hollows, places of any timeline. The first Void Hollow Billie travels to is one in which construction for the Leviathan Causeway is complete, whereas in the real physical world, it was still in its early stages. Inside the Void Hollows, with specially made runes, one can teleport to any location within it. And one can enter and exit a Void Hollow with these altered runes.
The removal of the Outsider is what caused the Void to become unmoored from the physical world, slowly departing. But it wasn’t until months later when Emily dissolved the Abbey that they began to appear. Billie speculates that the Abbey was performing a ritual to the hold the Void in place.
After the removal of the Outsider, the Overseers generally “fought amongst each other in the street, became rabid, insensible, and highly dangerous.”
Hayward Woodrow, a former Overseer, stabbed himself with a Voidrite knife and carved lines into his flesh. He became entranced while his face began to twitch and his eyes rolled into the back of his head. He chanted “Yram da haal, yram da haelt, tilb mal, yram, yram” and “Eco, lazar, lapolay, yram. Eco, lazar, lapolay, yram.” By doing this, his target victim fell paralyzed, began to convulse, and foam at the mouth. This also caused a repelling area of effect that Billie struggled to get through while shelves began to shake violently and glass broke nearby.
"The Outsider has fallen and has taken his magic with him. Oh there are other magics, certainly -- oh yes, I saw the fuss that young Overseer made at the apothecary's-- but as one divinity falls, so others compete to take its place. With the Outsider gone, those who carry his mark are no longer linked to him, and they have no power."
- Professor Dribner
The drug that Billie uses, “Green Lady”, somehow weakens her connection to the Void.
“I must insist that you give up your Fool’s Fancy(Green Lady). It may be painful, but you need to let the parts of you  that are part of the Void be drawn fully to it. That herb dulls not only your senses, but also your tether to the Void. If you are to be of any use, you must clear your mind entirely. Only then will the full potential of your connection be useful to us.”
- Professor Dribner
Billie is described as being more linked to the Void than any of the Marked were.
Bone charms are used in protective clothing to ward off the corruption of the Void while near Voidrite.
"But strangest of all was the bone charm set into the base of each mask, directly below the porthole. Smaller than the circular runes Billie knew the guards had on their belts, the bone charms were irregular pieces of magical scrimshaw, held into a circular cutout in the metal of the masks by two crisscrossed straps. Each of the four guards had a different charm in place."
Voidrite, the black stone we see in the Void, releases an anti-gravity gas when combusted.
Like the Eyeless and the Envisioned, people near the Voidrite began to physically and mentally change. Unlike the Eyeless, everyone who came into contact with the Voidrite over extended periods of time became near-mindless. These people eventually became creatures like the Envisioned, but their bodies were different and were used as miners to mine Voidrite with their claws.
Queen Eithne knew about Billie’s past, including things not even Billie knew (the names of her parents), by traveling through Void rifts.
Billie is outside of time and can control Void rifts.
The Outsider’s Altar is described as being one of the two most powerful artifacts in existence, the second being the Twin-Bladed Knife. By placing oneself on the altar, one can project themself as a “Void Shadow” entity. As a Void Shadow, one can open and close Void rifts at will and have abilities that allow one to shapeshift the body to focus strength or length of a specific body part (like lengthening claws), an ability to generate smoke that burns the eyes and nose of those nearby, an ability to become a whirlwind that can kill multiple people instantly, and the ability to crawl on walls and ceilings.
“She wants the Sliver and the arm. Partly, yes. But combined with the artifact she already has, she’ll have full mastery of the rifts. She’ll be able to travel through them corporeally, and the changes she makes to time will crystallize, become fixed points on which the world pivots.”
- Billie Lurk
“The only thing stopping you from summoning the blade is your own fear. You think you’re different, that your powers have changed, and the Knife knows that.”
- Billie Lurk
By placing King Briam on the altar next to Queen Eithne and slashing open their chests with the Twin-bladed knife, the Void Shadow engulfed the altar, the bodies, and the Knife to become more of a “metallic collection of geometric shapes”. In this form, the Void Shadow fed on Voidrite to become even more powerful.
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wehavekookies ¡ 7 years ago
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I don’t really have much to say about The Peeress and the Price, but i have to say something.
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maciek-nia ¡ 7 years ago
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Dishonored 2: The Peeress and the Price
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graphicpolicy ¡ 7 years ago
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DISHONORED: PEERESS AND THE PRICE #2
Writer: Michael Moreci Artist: Andrea Olimpieri, Mattia Iacono Cover A: Julia Frost Cover B: Game Art FC – 32pp – $3.99 – On sale; November 1, 2017
FINAL ISSUE!
Set after DishonoredÂŽ 2, our story sees Emily Kaldwin return to Dunwall for an adventure with Corvo Attano!
Emily comes into conflict with a politician named Archibald Dufrane, and there is a mysterious killer on the loose. But when Emily’s powers start to falter in the middle of their investigation, things start to get deadly…
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Dishonored Peeress and The Price #2 preview. Emily Kaldwin returns to Dunwall #comics DISHONORED: PEERESS AND THE PRICE #2 Writer: Michael Moreci Artist: Andrea Olimpieri, Mattia Iacono Cover A: Julia Frost…
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maxximoffed ¡ 4 years ago
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Dishonored: The Peeress and The Price #1
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ps1snake ¡ 3 years ago
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final verdict on dishonored medias:
dh1: fuck yes
knife of dunwall/brigmore witches: fuck yes (daud blow up tho 💛)
the city trials: these are fun but also kill yourself whoever made them so hard
the corroded man: reads a bit fanfic-y but overall enjoyable and a fun plot. the tie-ins to doto/the other books work well!
the wyrmwood deceit: not the best written thing ever but the art is gorgeous and i liked the characters a lot. martha cottings you have my heart
the return of daud: okay daud blow up but this book ruled. it made me like daud a little (no small feat. sorry daud fans.) and the lead up to doto isnonce again delightful. the timing line up with dh2 is lovely. not as good as the corroded man but still enjoyable
dh2: fuck yes but a little lame compared to dh1. gameplay owns obvi but the repetition of delilah is weak, as is the weird ‘maybe monarchy is bad… well anyway emilys back on the throne!’ thing. poor people loss.
doto: :| good gameplay ! billie is there ! um…! i will keep my mouth shut on everything else… i do not feel positively towards the writing team including a known incest shipper and i do not feel positively about the dlc in theory being billies but in practice revolving around daud. to be fair hes important to her! but still.
the peeress and the price: wonderful art again! everything else.. tbh like this was terrible. really doubled down on the whole ‘monarchy is bad… well anyway!’ thing from dh2 except like a thousand times worse. not sure if this falls before or after the veiled terror (i wanna say before since emily still has her mark) but i think billie couldve fixed it 💛 (she couldn’t have but i like her. hope this helps.)
the veiled terror: billie is the most in character of all the characters in any of the books, which i enjoyed, but the books plot is a little ehhhh. i was delighted to finally get the loop round/ the tying up of loose ends that run all the way back to that first comic. martha cottings being there genuinly made my jaw drop. pay OFF.
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sorrelchestnut ¡ 4 years ago
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Light a Candle 3/3 (Dishonored, gen)
Fandom: Dishonored (Video Games) Relationships: Corvo Attano & Billie Lurk Rating: Mature Warnings: Graphic Depictions of Violence Tags: Alternate Universe - Canon Divergence, Canon-Typical Violence, post-DH2, post-The Peeress and the Price, Tired Corvo Attano, i love that that's a tag, Royal Spymaster Corvo Attano, Danger Twins Powers Activate, Emily and Daud have style but Corvo and Billie are EFFICIENT, yes this does involve some Return of Daud canon, self-care is taking the good bits and leaving the rest for the rats, Guilt and Regret, Complicated Family Feels Word Count: 7,218 (this part) 18,322 (fic)
Summary:  It's better to light a candle than to curse the darkness.
Two months into her search for the closest thing she has to family, Billie finds assistance from a most unexpected quarter. The Royal Protector has business of his own with Daud, and he's willing to work with Jessamine's killer in order to see it settled. Two formerly-sorcerous assassins, a dozen of the best fighters Karnaca's underground can offer, and one target: the Knife of Dunwall, the man who changed both their lives forever.
One thing's for sure: it's going to be a night to remember.
Link to AO3.
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makarovspussy-moving ¡ 2 years ago
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Like no because I'm thinking about this. They went so fucking hard on the imperialism and xenophobia and classism, they included themes of sexism and homophobia as well (mainly in the first game) but the racism that would be present in the world Arkane created is hardly addressed. They created a world based off our 19th century realities but the people of color in that world feel barely affected by it, for better or for worse. They have an entire slave trade tossed in as flavoring to make you hate the villains. The triumphs and struggles of people of color during the time period they based Dishonored on is almost completely absent and I feel we were used more as set dressing to fill a quota and make players happy. And this isn't even touching on the absolute fucking disaster that was the Peeress and the Price like I genuinely do not understand how any of that was approved.
I wonder if anyone's written an analysis on the themes of imperialism, xenophobia, and racism in the Dishonored universe from the perspective of a person of color..................like I can't be the only one planning smth like that
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a-duck-with-a-book ¡ 4 years ago
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REVIEW // Dishonored: The Corroded Man (Dishonored, #1) by Adam Christopher
★★★★☆
🌟 HIDDEN GEM 🌟
// The Return of Daud // The Veiled Terror // The Wyrmwood Deceit // The Peeress and the Price //
Full disclosure: Dishonored is my favorite video game series of all time, so I went into this fully loaded with lore and backstory from the games-not to mention excitement at the prospect of new content to devour. In particular, I was more than ready to get more one-on-one time with Emily Kaldwin, my favorite playable character in any video game I have ever played. Now on to my reaction to the book itself:
// image: official art for Dishonored 2, Arkane Studios //
My first reaction was that the writing took me a while to get accustomed to-I couldn't quite put my finger on it, but the pace and wording made it hard for me to get into the story right away. Secondly, my main criticism was the amount of POV's the book provided: Corvo, Emily, Galia, and Zhukov. I think even Rinaldo gets a short POV section. I don't have anything against using multiple POV's in itself-however, I feel that in novels like this one, which rely on the theme of mystery and intrigue to drive the plot forward, having so many sources of information on all sides of the conflict takes away from the momentum of the story. One of my favorite parts of the games was unraveling the story and world as the plot proceeded, and using the clues around me to surmise what was happening was incredibly satisfying. The games fed the player just enough to allow them to navigate the world and plot without handing them too much information. The novel, in my opinion, fails in this. If Emily and Corvo had been the only sources of information for the reader, it would have allowed for a more "edge-of-your-seat" read. By supplying a direct view into the plans and preparations from Galia and Zhukov's side, the author took away all of the tension and trepidation, resulting in a slightly boring read. I wish the reader would have been allowed more room for speculation. Other than that, the story was interesting and I thought the pacing was good. I was more than happy to spend some time with Corvo and Emily, and I enjoyed the return of many plot points and characters from the games (especially Slackjaw). Overall, I would recommend this novel to any fan of the Dishonored series-but I advise anyone who is not familiar with the games to play them (or a watch a playthrough) first.
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I was wondering how far you were going to go with the ‘assassins don’t take sides’ series? I’ve been with the story since the start of Who By Fire and I’m in love with this series, you made me start to ship Daud and Corvo actually; which was a ship I couldn’t of even conceived a few years ago.
me: 
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thank you for reading!!
I’m gonna continue the series/AU up until the end of canon, so up to and including DotO and ‘Peeress and the Price’ at the very end. Part 4′s gonna bridge the years until Dishonored 2, and my version of that is gonna be Part 5; and in Part 6 we’re going back into the Void, woohoo! at current chapter count, it’s gonna take me a while... until mid-2019 omg
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