#did you want me to write an essay about my beef with 2.1? no? oops sorry
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evercelle · 3 years ago
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What are your feelings towards 2.1 genshin? You mentioned having a lot of lukewarm ones in some tags :O
hm... short version: i feel mhy had a list of cool moments/story beats they wanted to hit in 2.1 archon quest, and rushed through cramming all of those into a single update at the cost of literally any good writing/character development/pacing.
long version: i'll cut this to avoid too many spoilers for folks/contain my complaining under a cut:
EVER'S LIST OF GRIEVANCES, 2.1 EDITION:
1) the pacing is super whacked out. i get that mhy wants to make each region wrap in 3 chapters (consistent with mondstadt and liyue), but the pacing for Inazuma as a whole was incredibly rushed at the end. the first 2 chapters did a great job of setting up the context for the vision hunt decree, introducing the toll it takes on Inazuma's citizens/visitors to the nation, and the introducing the resistance as well. the world quests available with 2.0 also went to great lengths to develop the theme of how the war & civil unrest created problems caused both by the shogunate and the resistance. then, in the climactic ending... it went almost entirely unaddressed? after the decree is repealed, vision holders are given their visions back and state they completely recovered their memories, but neither the main storyline nor raiden's quest address the rest of the human cost (lost time, lost lives, displaced populations). it feels like everything wrapped up too neatly.
2) there's a serious gap between raiden's ideals and the way her actions are written. raiden suffered great loss (her twin, her friends, even her subjects) throughout her reign, which is a reasonable (if whacked out) logic to base her pursuit of eternity upon. what i wanted to see (and mhy did not deliver) was the depth of her conviction that caused her to enforce something as drastic as the vision hunt decree. the fact that she flatly stated she was fully aware of its human cost even in the plane of euthymia substantiates how deeply she believed in her ideals... only for it to be effectively overturned by (1) conversation with yae/traveler? all the emotion in raiden's character trailer never makes a single appearance in the main line game (other than the animated sequence in which you’re very quickly told, not otherwise shown by raiden’s dialogue or choices, what she suffered), which is absolutely boggling.
3) no accountability for raiden's action = shallow character development: to that end, the lack of depth in her individual character quest is also disappointing... i get that she's the eternal god-ruler of inazuma which would present a very different public reaction than, say, a president doing the same thing, but the fact that the human cost of the decree isn't addressed at ALL is ridiculous. her character quest being... a shopping trip... lacks the development that other archons (venti, zhongli) had in their respective quests. i think raiden truly wants to protect her living subjects through her pursuit of eternity, yet the inner conflict between "a god's devotion to their subjects vs. an immortal struggling to grasp mortal experiences" was only vaguely implied instead of actively explored.
4) key NPCs were severely underutilized: acts 1+2 of the inazuma arc set up the resistance as key figures, only for them to do... absolutely nothing in act 3. kokomi is billed as a genius strategist. the notion that she'll accept unknown donations of supplies from an unidentifiable benefactor, no questions asked, is INSANE. frankly, i would've found the plot much more interesting if the resistance was actively colluding with the fatui to destabilize the shogunate, but no... the resistance's presence in act 3 is solely to introduce the delusions/tie the fatui back into the plot/create the emotional attachment to teppei to galvanize the traveler into confronting raiden again. the part with teppei was fine and in fact one of the highlights in the patch to me (legitimately!! heartbroken!! AT HIS LAST LINE ABOUT THE UNIFORMS!!!), but kokomi and gorou were such a non-presence... sigh. i acknowledge my pipe dream about kokomi doing sus shit with the fatui was wishful thinking, but mhy's decision to essentially lay the blame for everything on the established villains the fatui in order effectively absolve raiden of any emotional culpability/make her redeemable so players will like & roll for her is WEAK.
5) the pacing, again... (head in hands) i feel like all of the problems i complained about could have been addressed if mhy just let their story content breath a little more. i know game developers have schedules they need to stick to, but considering the complexity they introduced into inazuma and different factions present, trying to tie up all the loose strings in a single patch was a fool's errand... though it's possible that some of these things may be addressed in 2.2.
on one hand, genshin is a game designed to be played in short bursts, so it's not surprising to me that the narrative choices they make tends towards "tell, don't show" and lots of background reading (a LOT of character stories/depth/lore is only available in item descriptions), but it's still rather disappointing when you compare it to what it could be...
at the end of it, the cutscenes were beautifully animated and there were a few parts i did enjoy (sara had a nice spotlight, i stan for teppei, SCARAMOUCHE, and kazuha's moment was incredibly moving), but on the whole 2.1 felt very rushed, and the writing for raiden shogun is so all over the place it's really put a damper on my personal enjoyment for inazuma ¯\_(ツ)_/¯
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