#dev camp 2024
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krakenshipwreck · 8 months ago
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stucky cup 2024
well, they went from a 3x3 tournament at the first ever kraken dev camp in 2023 to 4x4 last year and i guess this year we finally have enough prospects to play 5x5. i was initially a bit disappointed because it's so much harder to notice individual details when there's 10 goddamned players on the ice, but i came around pretty quick. it was nice to see them play their actual positions, and also very interesting to see how they do in 5x5 traffic.
ty nelson skates very low to the ice and he's like a wrecking ball going straight through everybody. honestly can't tell if that's because he's physically able to force his way through traffic or if it's because everyone else kind of gets out of his way because they Do Not Want this dense pit bull bod barrelling into them.
berkly catton is completely the opposite style but just as effective, he just slides right by people into the zone. it's also extremely fun to watch him slip passes through impossible seams. the nelson/catton/firkus combo was pretty unstoppable. you can really tell when ty's on the ice, he makes the forwards look so much better.
julius miettinen had the most dominant faceoff win of the day, maybe he's not the most skilled but the size and strength matter. it was fun to watch him and my guy VIKING GUSTAFFSON get into it. lleyton roed also had a very nice end to end goal.
i was right about visa vedenpaa: team nelson scored 5 goals on the first period goalie but only once on him.
it was really cool for them to announce the contract signings, but i have some other gripes about in-game production. if they could give us a goal horn and kraken sound effects for the pride tournament, i don't understand why they couldn't today. the announcer also kept mispronouncing jagger firkus's name as "yaeger." ty nelson's acceptance of the stucky cup this year was also way boring compared to his outstanding showmanship last year. no trophy hoist, no victory lap, no fun. also why bother to name 3 stars if you're not going to have them yeet fish?
berkly catton lingered on the ice after everything was over, doing tight turns. that is a personality trait i always like in a hockey player. he and caden price are clearly saskatoon buddies and i love that for them and for us.
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tellmethatits0ver · 8 months ago
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dvar-trek · 5 months ago
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Ondřej Pavel via Guerilla Sports' Meghan Angley (14-SEPT-24)
Rookie Faceoff 2024
He really said "oh, my strengths? How about a list of everything the Colorado Avalanche is bad at?"
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annieqattheperipheral · 8 months ago
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4 D + 1 G
1 C + 2 LW
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divorcecourtdad · 8 months ago
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oh my god guys lukáš is in florida
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amescastaignede · 4 months ago
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forevergoldgame · 9 months ago
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Forever Gold's demo will release on June 26th, 2024 on itch. It's been quite the development road to reach this point. We're excited to show you the first look of Vestur!
Forever Gold is a dark fantasy, text-heavy roleplaying game being developed in the Twine engine by Broncoburro and LSDolphin.
Take a looksie below. : ) (The game is free and playable in browser, on both desktop and mobile.)
(A disclaimer: Forever Gold is a game for mature audiences. It does not feature adult content, but the subject matter can get serious in a way not appropriate for all ages.)
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“Even among the finest breeding, aberrations of nature can occur. A prized goat births a kid with two heads. A pedigreed cat bears a one-eyed kitten. An archduke begets a son with the haretouch."
You are Duke Quintrell Barghur: a cursed black meur wielder, misanthrope, and an all-around painfully awkward man. When a mysterious affiliation called the "Brothers of the Barehand" starts stirring up political unrest, you are summoned from your lowly job of mine inspector to join the Prince Convoy. With the rest of your companions, you must travel the Tri-Kingdom of Vestur, quelling unrest and managing the complexities of public and court life... all while navigating the pitfalls of being, well, you.
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Halfway between visual novel and interactive fiction, Forever Gold is incorporates artwork and writing with role-playing game mechanics such as skill systems, dice rolls, and lasting narrative decisions.
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In the demo, you've been summoned to Diadem Castle by Prince Oscar Andimeur for unknown reasons. The demo spans one major quest from the first chapter of the game.
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Play in either human or wolven mode - a visual reskin depending on your personal preferences.
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You've a variety of companions on the Convoy who can accompany you. They may aid in quests, help surpass skill checks, or...
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...drive each other crazy and be of no help at all.
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A lot of artwork is sprinkled throughout the game - every character has several portraits, and in addition, illustrations are sprinkled throughout.
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There are several systems to help you navigate the world of Vestur - from a map system, to the party camp, to the inventory and the codex... we can't name them all as this post is long enough, but here's some screenshots!
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...And I think that's a good enough introduction! Thank you for reading. This game is a labor of love by two hobby devs - we've spent many a weekend coding, writing, and drawing for Chapter 1. We hope you'll give the demo a play on the 26th!
You can follow the game's progress and see all our extracurricular artwork by following this blog or checking out the website. : ) Additionally, we welcome questions (and sometimes draw answers for them, too).
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delilaahh9 · 4 months ago
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Baby Shark 🦈
(Intro)
June 28th, 2024
“Emily” The brunette heard behind her, she turned from her bestfriend and looked to her father standing with a young boy.
“I want to introduce you to Macklin, he’s gonna live with us next season” he says and she smiles at him.
“Nice to meet you Macklin, congrats on the draft”
“Thank you”
“You two talk for a minute, Emily I’m gonna go get my keys” he says to the girl, patting her on the shoulder as he walks away.
“has he been talking your ear off all night?” She asks Macklin when Joe is out of ear shot.
“Not all night” he chuckles
“well, when you get to know him you’ll find out he likes to talk”
“I hope so, might ease up my nerves a bit, I don’t want to overstep on your family stuff by living with you guys”
“You won’t overstep at all, don’t be nervous, well, maybe when you meet river, I’m pretty sure he’s gonna be in the WWE, kid doesn’t stop fighting”
“how old are your siblings?” He asks.
“Ayla is almost 13 and River just turned 11. They are pretty chill, river also might ask you 1000 questions”
“That’s alright, do you guys also play hockey?”
“I did, until junior year, but I had quit because of an injury, Ayla plays for her middle school and rivers on like.. 3 teams- can I introduce you to someone” she gasp with a smile.
“Go for it”
“Marlee!” She calls to someone behind Macklin, soon a blonde appears next to her.
“Macklin, this is Marlee my other half, Marlee this is Macklin, the rookie”
“Nice to meet you Macklin” she smiles and he seems very interested in her eyes. “Nice to meet you”
“Are you staying with us for dev camp? or in a hotel”
“Hotel, me and smitty are roommates
“Smitty?” Marlee asks.
“Will smith” he says, she turns to Emily with a raised eyebrow. “Isn’t he an actor?” She whispers making both the brunettes laugh.
“No babes, he got drafted last year, the cute blonde, goes to BC” Emily smiles, not even realizing how she described him.
“ohhh him- gotcha- so Macklin didn’t you go to Boston U”
“I did..” Emily zoned out for the rest of that conversation, remembering the blonde she met a year ago, would be returning in just a few months, weeks even.
June 28th, 2023
8:34 pm
“Dad, mom wants to know what time are… I’m sorry I didn’t mean to interrupt” she trails off when she realizes her dad was talking with the kid who just got drafted.
“No you weren’t interrupting, I actually wanted to introduce you two, since you’re the same age. Will, this is my daughter Emily, Emily, this is Will”
“Nice to meet you” he smiles.
“tell your mom we land back in San Jose at 8 am.”
She thumbs up and walks away with her phone ready to type.
“Emily, em?” Marlee says to the brunette, snapping her attention. “Sorry what” she noticed Macklin disappeared.
“You were clocked out for like 10 minutes, Macklin went home and your dad is waiting for us, let’s go”
The cute blonde is coming back
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krakenshipwreck · 8 months ago
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reading alison lukan’s tweets as she tweets them from right behind me. she’s wearing cool kraken colored vans.
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workingforitallthetime · 2 months ago
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what i wrote in 2024
the year of the bc line!!!!
ao3:
silence on the other side (10K, bc line): a little something different for me and i am thrilled to have launched the will/leno ao3 tag.
i also added another fic to my secret favorite ao3 tag (💀), and i am very pleased that it achieved my dream of having the most kudos'd work in the tag. it is not, shall we say, "great," but it was satisfying to write, and i remain absolutely unhinged about that ship.
tumblr stuff:
will/mack epilogue
the bc line ivy league au premise is here and the smut is here. still the archetype of what i want for this ship.
bc line con artists. love the vibes of this au.
the mortifying slash heap of ain't like anywhere else
roadhouse au! [stefon voice] this au has everything: gavin/seamus, the bc line, alligators, matt rempe
why the bc line doesn't work for a challengers au (too bad it's not 2021 bc jack, trevor, and turcs would be perfect)
stian solberg is in love with beckett sennecke
favorite chatfic of the year
bc line mpreg
bc line small-town heist
************ vineyard fic
will/mack/zeev dev camp facetime
ike/frankie midwest living
girl dad leno
1960s rut/cut and moyle
wolf girls rut and frankie
(some of these may just be elaborate palaces i built only in my own head after a brief mention in the chat... either way, they're the most vivid worlds i remember from 2024)
i also spent a lot of time this year on my adam/rutger longfic, which i continue to enjoy, and i sure hope that i can finish that in 2025 now that i've got some bc line stuff out of my system.
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kevingorg · 24 days ago
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I’m so excited for your mackwill fic! I cannot count how many times I’ve read the snippets you’ve posted thus far. I’m curious though, was there any specific mackwill moment that made you want to write them? Or was it just a culmination of their insane codependency?
oh this is a good question! i feel like i have to make an admission here tho -- initially my interest in willmack was a conduit by which i could explore mack's daddy issues. i know, i know, but i didn't spend all of last year blogging about seasons 1-3 of the cw's supernatural in the year of our lord 2024 to NOT develop a weird obsession with family dynamics.
i did consult my archive to confirm this, so it looks like this was the first post i reblogged this season about macklini, followed quickly by meghan's daddy issues primer. after that, i spent a couple long nights lost in the rabbit hole of macklini draft, dev camp, and pre- and early-season interviews, and it was pretty impossible from there to avoid the smitty of it all. it was also definitely spurred on by this brilliant tofumilanesa fic, which was where i first learned about the 'special person' water bottle fumbling interview. naturally, i had to go watch will's matching one after that, and by then i was in deep.
when it comes to actually wanting to write them, i think what really got me started was that while there were a lot of delicious fics in the tag already, no one was tackling the rick of it all head-on like i wanted. and also no one was giving them the sheer amount of repression and internalized homophobia that i wanted. and that's not to say anything negative, obviously, every writer wants to do different things w their fics, i just personally am really interested in exploring how mack's family Situation would impact the way he approaches interpersonal relationships -- particularly interpersonal relationships that he maybe couldn't tell his family about, or that he never factored in to his understanding of what family could be. (also obligatory ask not mention!!! i will never shut up about that fic; it has done so much for my thinking on will n rick's relationship, not to mention the mack n rick of it all.)
and then ryan leonard broke his nose all over my dash and while will had been interesting before, he suddenly got a lot more 3-d in my mind. so then sharkies had to be 50k.
anyway. long rambling answer, tl;dr: mack is like sam winchester to me. and i needed to put that in writing as soon as possible or i would have to go and rewatch supernatural again.
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royalsunshinehotel · 11 months ago
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social media preference (dev patel)
Anwar Kharral (Skins UK): Anwar is the only one on this list active on TikTok. He's not an uncomfortable teen anymore - he's being cringe on main and setting trends. I bet he's got 90K followers at least! He uses Threads and Instagram to back up his TikTok, not much else.
Sonny Kapoor (The Best Exotic Marigold Hotel 1&2): For the benefit of the hotel, Sonny is active on Reels to promote the corporate 'brand'. He likes the chance to be creative, and the 'Board' likes the chance to show off the handsome CEO.
Neal Sampat (Newsroom): Neal is an OG Tumblr user, who joined the site as early as 2008. As demonstrated on the show, Neal is adept at using Twitter to cross-reference and fact-check various sources, I do think he'd be a prolific shitposter on a side account, rivaling our king @dril.
Deon Wilson (Chappie 2015): Deon is self-explanatory. he likes to support the indie social media sites that sprung up in the wake of the Fall of Twitter. He's a fan of SpaceHey because he went to Computer Camp with the engineer who started it (it's based out of Germany), which he's always wanted to visit!
Sheru “Saroo” Bierley (Lion 2016): I find it harder to deny with each passing day that Saroo Brierly isn't an Instagram thot. Look at @brockohurn on IG and tell me that they don't have the same respectful bro energy. I think Saroo likes the chance to use all the photos in his camera roll, and I think the MILFs of Instagram are grateful for the content.
Jay Menha (The Wedding Guest, 2019): The closest Jay gets to social media is the Polaroids he likes to stick up on the wall of your shared room. Sometimes, if he's having a bad time, he likes to sit in his beanbag and look at the wall. He only gets a ghost Facebook account to keep up with relatives- nothing ever is posted, ever.
David Copperfield (The Personal History of David Copperfield, 2020): I think David would do numbers on Medium.com because he can write self-prompted think-pieces that no one ever asked about, AND get paid for them! He's writing analyses of "Jeyton vs Brucas vs Leyton: One Tree Hill", and he's actually making money. It would be magic to him!
Joshua Madika (Modern Love, 2019): Joshua's social media is all on Tinder. He's perfected his profile, and he likes talking to people. It's all genuine and zero malice. Who wants to be alone with their thoughts?
Sir Gawain (The Green Knight, 2021): I once read a post about Edward Cullen texting that read, "just saw a snail . . . effervescent," and I think that's as close as Gawain should get to the internet. It's just like shitposting, but it's all for you.
Dr. ZZ Chatterjee (The Wonderful Story of Henry Sugar, 2023): ZZ keeps his drama on Facebook. He's definitely showing up in comments to defend someone's mutual friend from accusations of bias when she broke up with her tiny boyfriend because she was having neck problems*. With a doctor on her side, she didn't have to post X-rays of her neck! ZZ will be beefing!
The Kid (Monkey Man, 2024): "Ted, the movie hasn't even come out yet! How can you say The Kid is a Pinterest girlie?" It's all pretty pictures with an indefinite scroll. I also bet he's a big fan of putting things in categories (see also: skittles). We'll see who's right.
*true story circa 2018 on my Facebook page.
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annieqattheperipheral · 8 months ago
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baby leafie jacob quillan (undrafted, ncaa, currently marlies) grew up 5min from crosby, natemac, bmarchy
rest of today's dev camp media:
mentioned at 6:40 & 14:25 -> jake muzzin's one of the coaches at dev camp!
youtube
0:00 Jacob Quillan (C, canada)
3:06 Cade Webber (D, usa)
7:54 Victor Johansson (D, sweden) --cute 2024 draft story
12:02 Ben Danford (D, canada)
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micalpixel · 2 months ago
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May Game - December 2024 Progress Report
Another month, another game dev update post on my game featuring my character, May!
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Last time, I noted that the game was playable from start to finish, in terms of who to talk to and where to go. But there were no enemies or puzzles, and the game needed them.
Puzzles
I added our first puzzle object: torches that could be lit and extinguished. Each one could trigger a script to cause things to happen depending on which torches are lit. Needs better graphics, but the mechanic works. I'm not sure if I'll add other kinds of puzzle objects for this game. I want it to be small in scope, and I think these torches already have a lot of potential to keep things interesting.
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Enemies
The game's first enemy was added, and is in a pretty polished state. It can force the player to respawn, or be itself respawned, if it is spawn-camping. It can move around, will stop and watch the player if they're nearby, and has an idle jumping animation. It's cuter now than its initial concept, which had more of a horror-alien vibe, which felt out of place in a cozy game.
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Other Additions
May (the protagonist) got "dying" and respawning animations in which she sinks into/rises up from the ground. Her other animations also got some minor touch-ups (hair is more animated, arms are less stiff).
An overlay (or "vignette") was added which features blue and black sludge, and is shown when the player is dying/respawning to communicate that the protagonist cannot currently be controlled.
Map transitions were added. Previously, all map changes happened instantly. But now, there are two. One for smoothly scrolling to an adjacent area. And an iris effect for entering/leaving buildings.
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Dialogue boxes can now contain more than 2 lines of text, and will scroll to reveal more text.
A slow-tile was added, which reduces player speed.
I removed all the "front door" objects inside buildings. Now, maps can instead indicate which sides are "doors", triggering an iris effect when May touches them. Basically overriding the adjacent-map behavior in overworld maps.
Lots of code consolidation and bug fixes. In particular, May now inherits from the same base class as almost all other objects, meaning a lot less code duplication.
Games I've Beaten this Month
Donkey Kong Country Returns (Wii) - An excellent 2D platformer and a great successor to Donkey Kong Country. The game has many levels of challenge for all kinds of players. You can just complete the levels. OR also get the KONG letters. OR also get the puzzle pieces. OR Complete the time trials - bronze, silver or gold. And then finally mirror levels. Whatever your skill level, you'll find a sweet spot that's not too easy and not too difficult. It's great.
Lost in Shadow (WiiWare) - A very unique puzzle game that involves manipulating 3D space in order to alter the 2D shadows they cast, which you can actually traverse. Later on, you'll find levels that have you climbing large 3D objects where you must alter light sources to jump between four different shadow-objects it cases, plus navigating its 3D space as well. The platforming and swordplay felt like the original 2D Prince of Persia games. The atmosphere felt a lot like Ico. Fascinating puzzles, though I do wish the game had fewer mandatory levels and more optional ones, due to how large and numerous they are.
Secrets of Grindea - I played this one co-op with my brother. If you like Secret of Mana, and you love spell and ability customizations, and are prepared for some challenging bullet-hell boss fights, then you'll enjoy this too. Every single character in the game has a full character portrait, which is a nice touch and rare sight to see.
Next Steps
I have begun working on other enemy designs. This is going to be a small game. But still, I have some ideas for synergy with puzzle objects that should make things a bit more interesting. Once all the enemy and puzzle mechanics are thought out, I'll be in a better position to start designing actual rooms.
Closing
I joined the Bluesky social networking site at the end of November, and have been posting a lot of clips and such to Bluesky since this month started. I like the format. Game dev can often require a lot of work for even small features. Having a platform that's great at sharing small things has been very nice. It's also been great being able to connect with so many other devs and see what they're working on. Lots of neat and inspiring things here. Bluesky has been great! (And my Steam wishlist has gotten a lot longer in the past month!)
So, this is the last dev log for 2024, so it feels appropriate to put something to summarize the year, too.
Work on this game began on May 1, 2024. At the time, I had no experience with Godot. I'd never used a game engine, and I'd never released a game of my own. It's been a thrilling eight months. Not without some low points. But my enthusiasm for this project is still just as high as it was at the start, if not higher. I'm so happy to be making this game! And I want 2025 to be the year that I finish it. That's it. That's my #1 goal for the year.
Thanks for your interest and support! Happy New Year, and I'll see you in January!
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ajearthlinggg · 2 months ago
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in honor of New Year’s Eve here’s a list of (most of) the hyperfixations/ special interest I developed in 2024 (in no order sorta)
bold ones are the super important/impactful/big ones
dashes underneath bold ones show other stuff that stemmed from it
Will Wood (the big big big one)
-Will Wood and the Tapeworms
-The Normal Album
-Life in the World to Come
-Camp Here & There
Hivemind TV
-Dignan Zazoombazaffodil lore
-Quadeca
-Brad Taste in Music
-Dev Lemons
The Magnus Archives
Scott Pilgrim
-Aubrey Plaza
Thirteen
Chappell Roan
Charli XcX
Aqua Teen Hunger Force
BFDI (this one came back)
Dog Man
Moral Orel
Strawberry Switchblade
Girl Interrupted
Weezer
Smiling Friends
My Chemical Romance
-Gerard Way
-Emo culture in general
Hole
-Courtney Love
-Live Through This
Jennifer’s Body
Class of ‘09
Tyler the Creator
-Wolf Trilogy
-Igor lore
Le Tigre
But I’m a Cheerleader
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lovebirdgames · 1 year ago
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Happy 2024, Bandits!!! I hope the new year is treating you well thus far and that the winter doldrums aren't hitting you too hard.
It feels so weird to have passed 2023 because we were anticipating it for so long. And it was truly a great year, which I’m really grateful for, especially after such a hard 2022. It was an awesome year for video games in general!! So many great ones came out! Perfect timing for our break from game development. But I’ll be excited to get back to it this year. May 2024 be a great year for all of us!
To start: In case you missed it, the BCB OST is available for purchase on Steam, Itchio, and Bandcamp! I'm jamming out to Suicide Mission as I write this post.
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Next, we are proud to announce that Band Camp Boyfriend has been accepted into the Storyteller's Festival for the second year in a row! This festival highlights video games with a strong and memorable narrative so be sure to check out any deals or livestreams happening. Speaking of which...
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THE FINAL BOSS APPROACHES!
We hope you'll join us for our own Developer Livestream happening Monday, January 29th & Friday, February 2nd at 7pm EST on our Steam page! Three guesses as to which route we'll be streaming. Come hang out with the devs, make in-game choices, ask questions, or simply bask in the presence of the One True Himbo: Doug.
Now that the soundtrack is released, our next step is the digital art book. We are not graphic artists so don't expect anything too fancy, but we'll still make it special. <3 Here's a little preview of what I worked on this past week: expression charts!
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We're aiming to release that around the time of our 1st anniversary!
Hope to see ya'll at the stream! Stay warm!
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