#design upgrades to skip
Explore tagged Tumblr posts
Text
Home Selling Pitfalls: 11 Design Upgrades Real Estate Experts Recommend Skipping
In a competitive housing market, first impressions matter, and understanding buyer psychology is crucial for a quick sale. “Even though you only need one buyer, it’s essential to present your home in the best possible light,” says Austin-based real estate agent Emily Ross. She notes that today’s buyers are becoming more selective and less inclined to renovate after moving in. Ross advises, “When in doubt, go classic.” Neutral tones, matching appliances, and open spaces are particularly appealing to buyers who want a blank canvas to make their own.
Ross, along with Opendoor’s head of real estate, Kerry Melcher, recommends examining nearby listings to see what’s working. “I often find a recently sold home in the neighborhood that achieved a high price or quick sale as a model to follow,” Ross says. Conversely, if your home lacks a renovated kitchen while others have one, you might miss out on competitive offers.
To help sellers navigate current design trends, we asked real estate agents for insights on what to avoid and their recommendations for buyer-friendly alternatives.
Read more
#home selling pitfalls#design upgrades to skip#real estate expert advice#home improvement tips#selling your home#avoid costly renovations#home selling mistakes
0 notes
Text
She goes into ball mode right before impact because a sphere is the most resilient shape, but then the impact fucks all of her upgrades and she ends up stuck like that. You have to play out the entire tutorial segment stuck in ball mode, maybe even fight a miniboss that way, and the first major upgrade you find is the ability to un-morph. This functions as a form of ability-gating owing to the fact that all of the exits from the starting biome require interacting with something in a way that you can't do while stuck in ball mode because no hands.
I don't mind that recent Metroid games have taken to providing explicit justifications for why Samus needs to re-collect all of her upgrades in each game, but I do mind that it's often for such stupid fucking reasons. Like, let's at least make it something that's commensurate with the trouble she went through to collect all that junk in the first place, you know? I think in the next game she should get blown out of the sky in low orbit and experience atmospheric re-entry without a spaceship – I'm sure there's something in her increasingly fucked up DNA that would let her survive that. Just hauling her still-smouldering body out of a twenty-meter-wide impact crater like "welp".
#gaming#video games#metroid#samus aran#nintendo#game design#violence mention#death mention#swearing#all required bosses have alt kills which can be performed in ball mode specifically to allow a speedrun category that skips that upgrade
4K notes
·
View notes
Text
I finished Veilguard btw so here's my long thoughts (be warned I've been writing notes during my entire playthrough so this is very long) for folks who want it:
My favorite parts of DAV:
Best level design in any DA so far. The platforming grew on me, and I think the levels were well-thought out and mostly fun to navigate. Arlathan Forest was exhausting but other areas felt nicely balanced with branching paths, hidden rooms, etc. Exploration in smaller contained maps done right imo.
Mage combat is really satisfying at higher levels. Pure ranged combat is totally impossible unless you have Davrin and Taash popping taunts back to back, but dropping a massive AOE while fighting close-range feels good too.
Being able to auto-equip and compare new gear is great.
Same with the codex entries. Not having to hunt down whatever note I just picked up is a huge improvement.
Upgrading equipment via duplicates incentivized treasure chest hunting, which I would have otherwise skipped lol. It really helped me slow down and take time exploring areas, and I appreciated that.
The final act didn't make the previous 70+ hours feel better, my fault for spoiling most of it for myself, but it was neat. Cool set pieces, cool fights. I was worried Elgar'nan was gonna have the same moveset as the Regrets, but his final battle was great.
Oh, I forgot Felassan! His notes were a tragic delight. Such a good man. Funny too. They didn't need to kill Varric to make Solas less sympathetic...I think Felassan's betrayal(s) serve that purpose well already.
Rook & Their Faction:
Without rehashing what I've said over the past few weeks: this is my least favorite protagonist.
Being a funny and sarcastic and irreverent hero in a DA game is not new. Not having a choice in the matter is. The Inquisitor was pretty fixed in their tone too (cant even choose a personality for them in CC) but even they had better aggressive options available.
Folks say not to judge Rook's depth by a Lord of Fortune playthrough but since factions are asymmetrical on purpose here are my impressions:
The Lords of Fortune didn't contribute to my run in any meaningful way other than getting Emmrich hot which is not unique, as it turns out, to any particular background. In fact, learning Natalene was a galley slave as an aside detracted from my experience. Being a former galley slave, former Circle mage (again: Rivain doesn't have Circles), semi-Dalish city elf with DIY vallaslin is unreal. Especially as characters continuously imply Rook is a young 20-something. The fact this wasn't immediately caught and course-corrected shows -- to me -- how hectic and spread-thin DAV's development really was. :(
Story & Antagonists:
Elgar'nan and Ghilan'nain have cackling witch disease. No motivations outside of power. That was a little disappointing. Was also hoping they'd at least comment on Rook/Davrin/Bellara's vallaslin but they're too busy plotting world domination to really notice. Love their designs though. I'd love to hear a deep dive on how they animated Ghil's tentacles.
Veilguard feels like an immediate follow-up to Trespasser, not the ten year timeskip it says it is. I wonder if that's a symptom of adapting the live service story (content that was likely meant to stretch, similar to Anthem and Destiny, over a decade) for single-player.
I miss the politically-motivated meddling. Every villain is allied with the Evanuris. We needed some that aren't. The Right and Left Hand of the Black Divine, corrupt brothers of the Imperial Chantry, the agents of the Archon, a Minrathous street gang, some Rivaini pirates, anything, anyone.
It's crazy how all elven resistance seemed to evaporate with the dissolution of the Dread Wolf Army. As much as I'd hate seeing them duped and betrayed by Solas…I prefer that to just pretending everything's fine now. I could easily see alienage elves and slaves take Cyrian's path, desperate for change no matter the source, especially since oppression is all they've known and there's no end to it in sight. Especially with their gods confirmed as the source of the blight. All downhill from here I fear.
The Butcher. Would. That voice and that frame....it purred I fear. But even he was not immune to cackling witch disease. Wish he stuck around longer for personal reasons. My South is under siege and I aint talking about Ferelden.
Combat:
I found myself switching builds a lot, which was nice and kept things fresh. That being said: DAV needed loadouts for skills and equipment and a menu showing active passive skills + enchantments. A QOL update for this stuff would have been amazing. I want to try an archer run, but I dread (🐺) fussing with skill tree nodes again.
After fighting Mythal (my first full dragon fight) I was disappointed how all dragons share her same attack patterns. They didn't have to reinvent the wheel or anything -- this was the case with dragon battles in DAI and I thought it was fine -- but Mythal of all enemies should have been unique.
High-level demons are limited to Rage and Pride. High-level darkspawn are limited to Ogres. I miss those little scrungly lookin' despair demons and nasty ass hurlock emissaries. After 60 hours I did get a little tired of the same handful of mobs over and over.
Companions & NPCs:
The Veilguardians feel like my kids. Except Emmrich who's absolutely convinced he's in an age-gap relationship with my older lady Rook. It's not that they're uniquely dependent or rudderless, it's that their struggles are solved with nurturing pep talks. Reaffirm their worth, give them a hug, and all that inner turmoil is cancelled. Rich coming from the 'I should have been able to influence my companions more in DAI' girl, but Rook's impact on the Veilguard, the way their doubts vanish completely via some life coaching, feels off.
Speculation: I think the companions were originally planned to be NPCs. Their written banter in some of the notes, their verbal banter throughout the Lighthouse, they feel like they're meant to stay in the hub and act as quest-givers in the live service game. Especially with how Rook is excluded. That's fine btw it just helps explains some things. (Just remembered something else: when you talk to quest NPCs out in the world and the camera focuses in on the conversation, you can't see your companions. They chime in with disembodied voices, always hidden out of frame. That also gives me the feeling they were added later. Not confirmed btw just my hunch!)
Torn about Taash. I love them for breaking the 'agreeable companion' monotony but hate the ~animalistic race~ tropes they were saddled with. I've had issues with Weekes' handling of race and culture in the past. I'm disappointed to see it continue a decade later. I'll leave it there. Sten cannot smell ovulating coochie!
I tried to kill Lucanis during the final assault. Had full faction strength but I didn't complete his personal quest. It didn't work. Sorry Zevran!
Shathann's VA was acting her ass off. Great performance. Absolute bars from Taash's VA during their scenes too.
I dreaded (🐺) opening the Lighthouse map to see who wanted to talk. I usually love chopping it up and getting to know my party; that's my favorite part of any DA game. But so many conversations were just spent restating the obvious (Bellara is worried about The Gods and her brother, Harding is worried about her powers and Solas, Davrin is worried about the griffons and Gloom Howler, you know like in case you forgot). Running person-to-person-to-person and feeling no sense of accomplishment or progress for it seriously drained me.
The Inquisitor… I assumed vowing to stop Solas would block my Lavellan from pining and questioning herself after a decade apart and two very clear rejections. She kept asking whether he could still be reasoned with even in the midst of the final operation. I'm disappointed how little that choice mattered in the end. The second-hand embarrassment was crazyyy.
Romance:
Now this part is a little unique. Sorry for what I'm about to say about Emmrich. If it helps: I found him the most fun of all the companions. He's handsome, thoughtful, and has a fascinating past. But I ended up being dissatisfied by the end, and not just because of being soft-locked into a May-December fling, cringe commentary from Rook, and feeling like I was straight-up harassing Emmrich in early flirting dialogue.
The main issue: I don't care for the Mourn Watch. I like the Mourn Watch characters, but the organization makes me crazy. We hear so little about how they function in the context of an Andrastian nation like Nevarra. Summoning the dead in a world that still believes souls join the Maker's side in the Fade is huge. I wanted to really dig into discussions on the afterlife but in the end I'm supposed to go 'waow cool skeletons' and forget that religion is such an important facet of Thedas. I was so bummed!
I made him a Lich because he didn't seem to care either way. Reuniting him with Manfred is morally good, turning him into an eternal protector of the Necropolis is morally good. Emmrich is happy with whatever, so I gave him whatever, and I said 'whatever' when it was all over. My god is that man cute, but the romance overall just didn't do it for me.
Should've known when I saw his rotunda lol Bioware you sly dogs you got me again!
Personal final thoughts:
Well? I don't think I'm sad anymore, but I am left with complicated feelings. Obviously things are a little different for me being an EA Partner and getting an idea of just how much work has gone into making the game exist period. And I think because I can't blame it all on one person, shit all over it, and move on that these feelings are just kinda churning with nowhere to go.
Things could have been handled better. Didn't like the attempt to hide the world states until launch, or the dismissive comments from writers about it. Didn't like the AMA answers. And this isn't really my business but I'll say it anyway: I feel like the community council was thrown to the wolves, having to base their DA4 impressions around the sliver of content they were allowed to see, and having a much more hands-off role than implied.
I hope DAV is taken as an opportunity to refocus, double-down on what makes Dragon Age so beloved, and lean into those strengths unapologetically. Easier said than done -- as much as I loved Swen's speech about creating games free of marketing expectations and mimicking the latest trends that's often times impossible -- but I want to believe it can be done in this case.
Anyway both Sabine & my antibiotics are complete and I'm overcoming my moodiness and getting back to work on commissions! I've cured the Blight in more ways than one! 😄
270 notes
·
View notes
Text
seokmin as your sugar baby!
— WARNINGS: sugar mommy x sugar baby relationship, smut, mentions of alcohol, rough sex. — (Seventeen as Sugar Baby's Reaction)
you didn’t expect your birthday to go down like this. a quiet dinner at your favorite restaurant, surrounded by a few close friends, was all you had in mind. you were the type to enjoy your peace, the steady hum of classical music in the background, a glass of red wine in hand. the kind of person who didn’t need the bells and whistles, content with the simple pleasures. but all that shifted when seokmin walked through the door.
he wasn’t thaaat loud, not like the friends he was with, but there was something about him that drew your eye. maybe it was the way his laughter seemed to brighten the room, or how his smile reached his eyes, making them crinkle at the corners. whatever it was, you were hooked from the moment you saw him.
your friends noticed too, nudging you playfully, urging you to do something you normally wouldn’t. and for once, you listened. you ordered him a drink, sending it over with a quick nod to the waiter, trying to play it cool. when the waiter delivered the drink to seokmin, you watched him glance over at you, surprise flickering in his eyes before that shy smile spread across his lips. he raised his glass in thanks, and you could feel your cheeks warm under his gaze.
“he’s cute,” one of your friends whispered, leaning closer to you. “you should talk to him.”
you laughed it off, brushing it away with a wave of your hand, but the thought lingered. then your friend decided to take things into her own hands. she called the waiter, ordered a ridiculous dessert with a flaming candle, and before you knew it, the entire restaurant was singing happy birthday to you, including seokmin and his friends.
you clapped along, trying to mask your embarrassment, but you couldn’t help but smile when seokmin joined in, his voice somehow louder than the rest. when the song ended, he leaned over, wished you a happy birthday, and then, as he left, he slipped a napkin onto your table. it was only after he was gone that you saw the number scribbled on it, and your heart skipped a beat.
you didn’t wait long to text him, just a simple “thanks for the birthday song, let’s grab a drink sometime.” his response was immediate, and the rest, as they say, was history.
it started off casual. drinks after work, long conversations about everything and nothing, seokmin’s laughter filling the spaces in between. he was charming, yes, but there was a rawness to him that you found intoxicating. he wasn’t like anyone you’d met before—genuine, kind, with an edge that made your heart tu-dum.
you found yourself wanting to spoil him, to see that shy smile whenever you surprised him with something new. it began with little things—a nice dinner, a designer shirt, tickets to a show he mentioned he wanted to see. but it quickly escalated. you couldn’t help yourself; he was just so grateful for everything you did, always just enjoying whatever came his way.
seokmin never took anything for granted, and that made you want to give him more. paying for his bills, upgrading his apartment, even sending him on a vacation when you noticed how stressed he was from work. he was your sugar baby, but it didn’t feel transactional. it felt… right.
and then there was when you made love. when you fuck.
you discovered that seokmin wasn’t just the sweet, shy guy he appeared to be. behind closed doors, he was rough, almost primal. the first time you slept together, came crashing down in a flurry of hands, teeth, and sweat.
he was all over you, pushing you up against the wall the second you were inside your apartment, his lips attacking your neck as his hands roamed your ass.
his hands gripped your hips, hard enough to leave marks, as he pulled you against him, grinding his erection into you. you moaned into his mouth, your own hands threading through his hair, pulling him closer, needing more.
“bedroom,” you managed to gasp out, and he wasted no time in lifting you up, your legs wrapping around his waist as he carried you there. once inside, he threw you onto the bed, his eyes opaque as he stripped off his clothes, revealing the body you’d only caught glimpses of before.
“fuck, you’re so beautiful,” you whispered, but he just smirked, crawling over you, his hands already tugging at your clothes, desperate to get them off.
“shut up,” he muttered, but there was a playful sparkle in his stare, one that made your pussy throb. “i’m gonna ruin you.”
and he did. seokmin wasn’t gentle. he bit down on your shoulder as he entered you, making you cry out. his hands gripped your wrists, pinning them above your head as he thrust into you, hard and fast, setting a brutal pace that had your eyes rolling back in your head.
seokmin cums soon after, his hips slamming against yours one final time as he came, his grip on your wrists tightening as he rode out his own release.
for a moment, neither of you moved, the only sound in the room your ragged breathing. then, slowly, seokmin released your wrists, his hands gentle now as he brushed a strand of hair away from your face, his lips pressing a soft kiss to your forehead.
“you okay?” he asked, his voice back to that sweet, caring tone you were used to.
you nodded, still catching your breath, a small smile playing on your lips.
he chuckled, rolling onto his side and pulling you against him, his arms wrapping around you in a way that made you feel safe, cherished. “good. because i’m not done with you yet.”
and with that, he flipped you onto your stomach, his hand coming down on your ass with a sharp smack that made you choke, your body already reacting, craving more.
“i told you,” he murmured, his voice low and dangerous, “i’m gonna ruin you.”
and he did, again and again, until the lines between sugar baby and sugar mommy blurred completely, leaving nothing but dirty sex with the john walker bags looking at the two of you from the floor.
#seventeen imagines#seventeen reactions#seventeen headcanons#seventeen scenarios#seventeen x reader#seventeen smut#seventeen#svt smut#svt imagines#seventeen drabbles#seventeen fanfic#svt x reader#seventeen fic#seventeen x oc#seventeen x y/n#seventeen x you#seokmin smut#seokmin imagine#seokmin angst#seokmin fluff#seokmin x reader#seokmin fic#dokyeom imagines#dokyeom fic#dokyeom smut#dokyeom x reader#seventeen hard thoughts#seventeen hard hours
297 notes
·
View notes
Text
sims 4 crystal legacy challenge
hello! here is a legacy challenge i created while playing the Garden Legacy challenge. i didn’t want to finish on my tenth gen and decided to create my own challenge, based on crystals. this challenge can be continued from a previous save or started in a new one! i also tried to implement base game options for those who don’t own all the packs! some gens do need packs but if you don’t have them, they may be skipped.
if you play this please tag me! or post your sims with #iovmegumi crystal legacy challenge
general rules ❥ you do not have to live on the same lot for all 10 generations if you wish. ❥ mods and cc are allowed! ❥ no money cheats ! ❥ i’ve assigned a colour to each gen so you may play with berry sims if you wish! ❥ i’ve decided that in each generation you may roll for offspring (rolling a dice or using a random number generator to decide how many children) unless stated otherwise in the rules.
gen one - rose quartz (pink)
a stone of unconditional love.
growing up, all you ever wanted was a family. leaving home young to start your life, you work on your career while trying to find the one, dedicated to cultivating the perfect life. you work hard to support your family and love your children so much, opening your heart and home to those in need of families as well. you cherish your partner and frequently find yourself going on date nights.
traits: family-oriented, romantic, perfectionist aspiration: super parent (PH) or big happy family rules:
❥ level 10 cooking ❥ level 5 gourmet cooking ❥ level 10 parenting (PH) ❥ master arts critic career or reach level 10 of painting while freelancing ❥ have four kids, one adopted ❥ marry your soulmate and stay together until death do you part
gen two - orange calcite (orange)
a stone for energy and creativity.
you had everything as a child, lots of siblings and loving parents. you took an interest in your house, specifically the furniture and decided that you’d love to create your own items. when you are old enough you begin learning how to make furniture and take an interest in repairing objects. though you grew such a passion for this, you found that you hadn’t really had time to make friends.
traits: loner, self-assured, maker (EL) or creative aspiration: master maker (EL) or curator rules:
❥ level 10 fabrication (EL) or complete crystal collection or both! ❥level 10 handiness ❥ level 5 gardening ❥ level 10 civil designer career - green technician branch (EL) or live off making creations ❥ have only one friend ❥ marry that friend ❥ complete aspiration ❥ roll for offspring ❥ fill house with furniture or items you’ve made
gen three - moonstone (white)
a symbol of light and hope and also encourages us to embrace new beginnings.
your parents were so focused on the world around you that you began wondering what else was out there. you grew a fascination for space and found the urge to explore outside your planet. you meet some different people, and even find yourself falling in love with one of them. how do you tell your parents that you’re marrying an alien?
traits: genius, family-oriented, clumsy aspiration: nerd brain rules:
❥ level 10 logic ❥ level 10 fitness ❥ level 10 rocket science ❥ level 5 parenting ❥ level 10 astronaut career ❥ complete aspiration ❥ have 4-5 kids ❥ marry an alien (if you have GTW) ❥ build & fully upgrade a rocket ship ❥ travel to sixam
gen four - sodalite (blue)
enhances communication and builds confidence.
having an alien background, you have never felt like you fit in. you dream of having lots of friends and living a normal life. you focus on trying to blend into society and try to be as social as possible, throwing parties and meeting new sims, even seeming to gain some attention on the internet too.
traits: outgoing, unflirty, party animal or bro and loyal aspiration: friend of the world rules:
❥ level 10 charisma ❥ level 7 comedy or mischief ❥ level 7 video gaming ❥ level 10 social media career - internet personality branch (CL) or entertainer - comedy branch ❥ complete aspiration ❥ roll for offspring ❥ throw 5 parties over the course of your life
gen five - pyrite (grey)
used for abundance, confidence & protection.
note: this gen requires Get Famous and may be skipped if you do not own the pack!
having a well-known parent thrust you into the spotlight from a young age and as you grew older, you found yourself loving it, wanting more. you dream of being on the big screen, your face plastered on billboards, your name nominated for awards. you’ll do anything to gain fame, even if it means use others.
traits: ambitious, snob, self-absorbed (GF) aspiration: world famous celebrity rules:
❥ level 10 acting ❥ level 10 piano ❥ level 5 violin ❥ level 5 guitar ❥ level 10 acting career ❥ complete aspiration ❥ become a 5 star celebrity ❥ have two failed marriages ❥ have only one child ❥ have a butler (VG)
gen six - amethyst (purple)
a powerful protective stone.
your parent was obsessed with fame, wanting you to follow in their footsteps. after seeing how little they cared about you, you decided to go in a different direction. your butler was your best friend and basically raised you, talking to you of how they used to love their family garden. you decide a quiet life is suited to you and put all your focus into working on a lovely garden dedicated to your butler.
traits: loves the outdoors, neat, vegetarian aspiration: freelance botanist rules:
❥ level 10 gardening ❥ level 10 cooking ❥ level 6 logic ❥ level 10 gardening career (seasons) or complete basegame plants collection or both ❥ have at least 3 kids ❥ lose one child to death ❥ be best friends with your childhood butler
gen seven - tourmaline (black)
promotes happiness and offers protection, inspires creativity.
losing a sibling was the hardest time of your life, and you found that your family never recovered from this loss. you hear a myth of a book that can bring people back to life and vow to return your sibling back to you and your family.
traits: gloomy, creative, paranoid or erratic aspiration: bestselling author rules:
❥ level 10 writing skill ❥ level 5 photography skill (GTW) ❥ level 10 writing career ❥ complete aspiration ❥ write book of life & bring back deceased sibling ❥ marry a bookworm ❥ roll for offspring ❥ adopt a cat (C&D)
gen eight - bloodstone (red)
for courage & justice, strengthens immune system & family bonds.
your parents had been stressed a lot of their life, working hard to bring your family member back. you were frustrated that they had to go through so much and decided to take it out on others. you grew to despise most people, working on creating enemies rather than friends, feeling a sense of justice for your parent. yet you still made sure to love your children, even if you may have not loved your spouse as much.
traits: mean, noncommittal, bro aspiration: bodybuilder rules:
❥ level 10 programming ❥ level 10 mischief ❥ level 10 criminal career (oracle branch) ❥ roll for offspring ❥ cheat on your spouse once all children are born ❥ get divorced as an adult ❥ get engaged again & leave new spouse at the altar
gen nine - amazonite (green)
a stone of peace, harmony, truth & communication.
the trauma of your parents rough marriage led you to pursue finding harmony and inner peace. you find this through yoga and painting, refusing to get a job so you can keep an eye on your spouse and make sure all your children feel loved.
traits: jealous, erratic, art lover aspiration: painter extraordinaire rules:
❥ level 10 painting ❥ level 10 wellness (SD) or level 10 violin ❥ level 5 knitting (NK) ❥ complete aspiration ❥ never get a job ❥ fill your household with children ❥ always celebrate the holidays (seasons) ❥ go to the spa once a week (SD)
gen ten - citrine (yellow)
attracts wealth, prosperity & success.
note: this gen requires discover university! but i have included a basegame option too!
your whole life has revolved around your siblings. you had nothing that was your own and desperately wanted to remove yourself from them, wanting your own success and your own name. you study and get a degree, priding yourself on your intelligence and work ethic.
traits: hot-headed, materialistic, overachiever or ambitious aspiration: fabulously wealthy rules:
❥ level 10 robotics or level 10 logic & charisma ❥ level 7 programming ❥ level 7 handiness ❥ level 10 engineer career or level 10 business career ❥ complete aspiration ❥ get a university degree (DU) ❥ own a dog & a cat (C&D)
#sims 4 challenge#sims 4#ts4#iovmegumi crystal legacy challenge#crystal legacy challenge#legacy#sims 4 legacy challenge#legacy challenge#10 gen legacy#the sims 4#the sims 4 challenges#sims 4 challenges#basegame legacy#discover university#get famous#sims 4 seasons#berry sims#sims 4 berry challenge#sims 4 berry sims
2K notes
·
View notes
Text
Since my wrist is killing me and I can't draw, have my ramblings about machines having souls and being able to become husks and also just Ultrakill thoughts! Predictions about the ending if you squint??
im just having fun here
Like I'm so deranged about how machines being intelligent and actually conscious is handled in Ultrakill. The build-up, even if accidental(?), is SO SO CLEVER and gradual (as gradual as ultrakill can get). How that fits into the overall narrative and how the tragedy of this game manages to be so awesome??
First with how I love the way "Machines are living beings" idea is handled. It starts from the introduction and establishes the world so well in so few words it's so lovely. You get introduced to the machines as war weapons. They need blood to survive and humanity has been eradicated. That's all you need to know.
You start with the basic information that these machines don't want to die. Which makes sense, it doesn't have to mean they are actually alive. It makes sense a machine would look for any way possible to keep itself running to continue doing it's job.
And then immediately in the prelude you meet the Swordsmachine. A part of a specific group of machines the terminal calls "scrapheads" which modify their own bodies. While at first that does not ring as anything that's especially noteworthy. A machine trying to upgrade itself is nothing unheard of. It's to be better, stronger, more efficient.
Except that's not exactly what the Swordmachine design is about according to the game. It is mentioned to have very impressive combat prowess compared to other machines, however what it is also referred to as is "beautiful". The design is appreciated almost like a piece of art. And some of it's parts don't even wield a practical purpose, the mentioned example being it's voice box.
It is not ONLY about utility. It is also about art!!
Alright. That's interesting. Let's give an even more outrageous example. Skipping Limbo for now, there is lust where we are introduced to Mindflayers. Which?? Are so wild??? And mysterious? We don't know what and when they were made for (ALTHOUGH I VERY MUCH HAVE HEADCANONS ABOUT IT) their bodies are described as completely seperate and useless to the machine. And yet it is stated they act very lovingly and take care of their bodies. So much so in fact that they SELF-DESTRUCT if it is harmed.
V2 in the first fight is a rival to you as any other machine, however once it's arm is stripped away from V1 the confrontation becomes PERSONAL. The second fight is not simply about the lack of resources anymore. It is to reclaim what was lost. Whether that be the arm or something else. Even the very terminal entry itself calls it revenge.
And of course. With Violence it is revealed that with all of this. Machines can also make other forms of art like poetry. Which is even more interesting is that the machine which did that was first EVER machine to use blood mind you. An extremely old design, yet it could make art to express it's feelings.
Machines are capable of modifying, changing, expressing and LOVING themselves. They make art and some are frequently seen attacking you in groups! Those are clearly intelligent beings. And I mean. Duh. everyone playing Ultrakill knows that. Obviously. Like. Yeah.
So then why isn't the fact that these walking weapons probably have souls more discussed? What makes a soul? Why would machines not have them? If they can do all that people can on an emotional level.
And what happens when these machines die? What exactly is stopping them from ending up hell? Obviously heaven is unobtainable. Their very reason for existence, is to cause pain and suffering. The means through which they need to keep themselves alive is to cause suffering. It makes sense they'd all become hells beloved children. Doing what is in their nature is an art form to it.
What's even more is that the game itself supports the idea that some are souls. Surely hell cannot create them since everything made by hell are demons, which are very easy to recognize by the stone exterior.(?? unless im wrong??)
And there is no feasible way for machines like the Guttermen and Earthmovers to be their actual living counterparts. On a basic level they LACK the means to be alive. The people inside the Guttermen need to be alive in order for them to function. When opening them in-game they are just skeletons. Nobody has been supplying them with blood for a long time. Because it's hell. The game itself states that death is a luxury in hell. It does not happen easy.
Earthmovers need sunlight to power them. And the game specifically put them in an area that is clouded. There is none to be seen in violence. No they are just trapped in place, forced to shoot each other for all of eternity.
Machines, when they die… go to hell! Probably!
Some of the machines you kill, perhaps reccuring enemies go to hell (Thank u l@/little-tornad0 for the addition hehe)
When you die.
You respawn! Hell keeps you going. Hell wants torture. Hell wants bloodshed. Hell wants entertainment and you are the purest form of it.
It makes me think a lot about the potential ending of the game. About the themes. I don't think this means inherently that hell is a perfect self-sustaining organism that can go on like this forever. Gabriel says machines are destroying it and leaving nothing behind. Things are clearly going south in some way. And it'd fit the themes better if it was all going to uh.. hell lol. If it was all going to collapse. From the main theme of the game literally being "The fire is gone" to the name of the last chapter literally being named "Godfist suicide"
Also for what it's worth the Mirage secret is awesome meta-commentary on the idea that everything will die. Everything is destined to end. It is up to you how your each that end.
I think this is what Ultrakill will kind of be about at the end maybe. Gabriel will die out with a bang doing what he wants.
V1 itself is clearly NOT killing efficiently to survive, but for fun. Before it all ends. It's going out with a bang.
And with no new humans or machines that can enter hell in the long run. Perhaps it's very being too will decide it wants to go out with a bang.
In short. uh machines have souls. everything will die but not in a sad way. but in a very cool awesome way. thats pr awesomesauce
#ultrakill#ultrakill theory#kiki rambles#wowowwowowow utkl lore is so good#im surprised how i havent rambled more abt it!! given just how much i did about rain world#UHM AS ALWAYS i just wanna say im not... trying to tell anyone how to read the game#or whats canon or whatever#its just how i see things with the content released so far like right now#anyway will i use this knowledge for w1- yes why do you ask. tehehehe#god plz let my wrist heal faster i need to draw my ocs more thank youu#long post#i wanna do one of these for mindflayers specifically theyre so awesomesauce to me
61 notes
·
View notes
Text
regarding character design in gacha games- if you haven’t played many, I will show examples from some popular ones here. This is for reference regarding confusion as to why incels often play these games. This isn’t to cover everything in these games either, there are games with much more absurd designs and I’m not even going to get into the “sexy little girl” designs a lot of them have. In the future I plan to research more and intend to make a concise post regarding the incel relationship with these games. These character designs and tropes exist across societies and are enforced through many types of media - it’s not just gacha games alone perpetuating them. I think they are however hypervisual in this specific genre mostly due to the huge amounts of money being spent by players in “purchasing” them. again this is just for reference, if you already are familiar with female character gacha design feel free to skip this. I’ll put it under a cut.
gacha games are infamous for typically having extremely sexualized female characters who will usually flatter the assumed male player. Again there are some that designers and writers will dress more chaste or have them give the player shit, but by “winning” these characters they are now “yours” anyway, they are not real women and therefore can’t walk away. I believe a big part of this appeal is due to incel men wanting to control a woman designed for an audience of people like him. The hypersexualization serves both to flatter his idea of a woman’s true place (his consumption) and to create a very rigid and obvious differentiation between men and women during a time when women are fighting tooth and nail for their dignity and equal rights.
Nostalgia and rigid character design dichotomy can be seen in the extremely popular gacha game Fate/Grand Order, I believe a good piece of its success can be attributed to this. There are thousands of Japanese gacha games that take already popular anime franchises and create a money pit gacha with them, it’s been happening for over a decade now. These games usually make bank taking already popular characters and giving them hypersexualized alts and costumes. FGO is an interesting phenomenon to me because it seems like for a lot of fans, the Fate franchise’s cultural touchstone is now this actual gacha game. The game adds popular existing Fate characters of course, so you can see how different the gacha character designs are from the VN/animes:
When you can only watch them/read their stories, the characters are dressed like the above examples. When they are added to the game and you can buy and own them, they look like the bottom examples.
The (rare) depiction of darker skinned female characters in these gacha games is pretty uniform across the board- they are somehow, consistently, sexualized even more than the other female characters, they are often exoticized and sometimes have a “wild” or rebellious looking aspect incorporated. I would consider this something the intended audience expects to see, regardless of the truth, and the gacha game reflects this back to their customers, therefore enshrining this damaging stereotype to its audience. These examples don’t account for everything of course.
As to not offend the delicate male viewer, these games also typically design furry/animal characters by having the female retain the most human-like features (like a small and delicate face) while the male is allowed to actually look like the animal. When a female character has armor that conceals her sex, there is of course a version of her you can “upgrade” where she takes off her armor to reveal a very delicate girl in revealing clothing.
Typically, the consumer will see powerful, sturdy looking male designs that attempt to not alienate the straight male viewer first before adding “sexy” elements. In contrast, female characters are almost always very thin (often with exaggerated tits and ass) and her pose is chosen to show off her body first, before her power. This is an Arknights dual banner that displays this design philosophy well:
some of the biggest incel shitfits come from male designs they see as being sexualized and objectified as the typical female design. these are 3 characters Korean incels have lost their minds over:
In their world, the rigid sex dichotomy is breaking down and the hierarchal system of gender where men are on top is being threatened. they don’t feel powerful seeing lithe and skimpily dressed men, and they aren’t the hentai “femboy” fetish these guys seem ok with either. incels see these games as their playground. when designs like these are included, they see it as their job to rectify this. Lyney’s costume and demeanor is too “sexy” and “gay” for Korean incels, they mass dislike his character trailer and write hateful comments across SNS. Sinclair is shirtless and wearing a collar - Korean incels are furious he’s wearing less than the female summer character and see the collar as meaning he’s a “slave” for the female customer. This snowballs into them targeting a female artist on staff, Vellmori, and getting her fired even though it was a male artist who illustrated the cards. I’ve posted Korean incels comments on the Honkai Star Rail character- similar to Lyney, they are angry he looks “slutty” and/or “gay” since he has a boob window and detached sleeves. This is too similar to how the female characters are made “sexy” and it means women have prominent roles creating for these games, something incels of course hate. Regarding the role women should have in creating these games, a Korean incel wrote (after seeing photos that include many female staff members at Mihoyo) that they should just be there working at the cafe to serve coffee to male employees and look pretty for them.
In regards to how some of these games are marketed, we can again look to the article written by a Korean woman who was a victim of feminist ideological verification.
character designs for NIKKE and Destiny Child:
what the gameplay for NIKKE looks like:
#limbus company#arknights#genshin impact#honkai star rail#fgo#fate grand order#nikke#nikke goddess of victory#destiny child
185 notes
·
View notes
Text
so guys 🙋🏻♀️🌸 i have finished the entire new quest at last and omg 👼🏼 like this was outstanding!! you see, what i really enjoy about star rail is that it gives me similar vibes to hi3 in terms of the darkness in the plot, since hi3 is my favorite hoyo game i always love seeing stuff from it or just similar instances. SO YOU KNOW FOR A FACT I WAS SO HYPED WHEN ACHERON SHOWED UP 🤺 especially with the hi3 story with kiana as the mc being over and although i still love hi3 the most, kiana, mei and bronya, that trio, they were all the best characters together AAAARGHHH I SWEAR AND JUST THE ENTIRE STORY LINE WAS SOOO GOOD, I miss them all together as a trio and especially kiana, the best hoyo MC FOR LIFE. 🙋🏻♀️🩷
also 🤠 ^^ that frame with sunday and dr ratio like 😙😙 WAS SO FUNNY I HAD TO SS IT. 🤺
the amount of cutscenes we got to see again was so fun, it felt like watching a movie slowly unfold while you got to be a part of it 🩷 you can tell that hoyoverse gets better and better with each update on whatever game and that the cutscenes are always so well done (i always liked them but the constant upgrades ??? insane) 🙏🏻
+ the acheron one shotting aventurine lmao 🧎🏻♀️ it was my favorite though ngl HAHA 🙋🏻♀️🩷 no matter how much i like aventurine as a character, MEI OMG MEEEIIIIII 👹🩷 SHE WILL FOREVER BE MY LOVE LIKE I KNOW ITS ACHERON BUT YOU GET WHAT I MEAN !!!!! 🙇🏻♀️ LIKE THE CUTSCENE WITH HER HORNS OH MY GOOOD THE NOSTALGIA LIKE YES GO OFF SHOW THEM
also guys, idk but aventurine's boss fight, 🤠 i personally expected more like it was so easy to beat ?! I THOUGHT I WOULD STRUGGLE BUT HE DIED PRETTY QUICKLY BUT ITS FINE, I STILL LIKE HIS CHARACTER 🌸🙋🏻♀️. + i was happy hoyoverse showed us his backstory and took their time to flash it out and not gloss over it in idk one/two scenes, but they really took their time with it which was amazing 🩷
also jade looks so cool as well! the design is very pretty and i can't wait to see diamond too, or the rest of the ten stonehearts but they're hyping diamond up so much like another emanator?? yes please, i'm all in🧎🏻♀️🩷
this entire quest gave me movie vibes, you were on edge the entire time and even during side quests you had to take, it was still very intense. it actually took me quite a bit to finish it of course since i'm someone who doesn't skip dialog, but it was so worth it and the best way to relax after a long day of moving my body 🩷 just laying in bed, playing while drinking tea!!
what i wanted to say too, guys honestly sunday is not okay HAHAHAHAHAHAH 🌝 I MEAN LIKE you guys🧎🏻♀️, that shiver in his voice at times and you can tell he low-key doesn't even know how to handle all of that either, of course, for one he looks like everything is accounted for while in the other, he sounds like he's losing his mind and can we blame him ???? when he went "why did you kill her" and lowkey cussed gallagher out i was like damn 🤠 okay 😏 HAHA + i'm somebody that doesn't think too much about theories, instead i love eagerly waiting for the next patch!! so i'm excited for what's coming 🩷 + robin's song slaps.
last but not least 🤺 you see, gallagher wasn't really somebody i was very interested in, but damn the second he turned dangerous and spicy i went oh my oh hey what's up ?? 😏 giggles HAHA LIKE WHAT IS IT ABOUT MEN WHO ARE JUST SUDDENLY EVIL AND IDK MAYBE HE ISNT COMPLETELY RIGHT AAAAAA OOOOO UUUU WWWWW AAAAA but anyways, 🌸 the last cutscene low-key hurt me like what do you mean sunday gets off screened while i was saving up for him for what? 👹 ever since fuxuan like how can you do this to me + no way they're dead dead 🤠because the last conversation aventurine had with acheron was very important to the next patch i'm pretty sure! 🩷
all in all guys!! 🩷 this quest was beautifully done, it had a lot of hard, dark stuff and it reminded me a lot of hi3, that's why i give it a 10/10, very well done. 🌸🩷
89 notes
·
View notes
Text
Re-ordering (highest to lowest) the bounties in the strawhat crew because Oda is either way too bias or has the memory of a goldfish. (I'm rating them if I was a marine in canon) (updated I didn't mean to miss anyone I'm so sorry)
1. Luffy
for obvious reasons: he's the captain, strongest, etc.
2. Nico Robin
i cannot stress this enough. NICO ROBIN IS SECOND!
She is the only person left alive that can read the ponegliphs, therefore the only one who can get ANYONE to Laugh tale. She had been chased by the government since she was eight. She's not only one of the smartest people not only on the crew, but dare I say on the Grand Line, but she's also one of the strongest. (like idk how people keep forgetting this, did we not watch Wano???) She's been an assassin and the right hand man of one of the seven warlords for years. I'd even say she was kind of his body guard tbh...
3. Franky
I'm putting Franky so high up because of a couple of factors. The obvious ones: He is physically strong, also extremely smart (as he was an apprentice to a man so feared by the marines they looked for any excuse to execute him, whether because of his social standing or skills) He has lasers(one of the strongest, if not THE strongest weapons in their universe) designed by Vega Punk himself. But most importantly: he memorized the blue prints of a weapon important enough for the world government to try and assassinate as many people as they need to get their hands on. He can build it at any point and there's no other copy of it.
4. Zoro and Sanji (same bounty)
I'm putting them above the rest mainly because I still respect Oda's decision to put them higher up. Physical strength aside, each of them, in my opinion, has a good reason to be deemed as dangerous. Logically, one would put the Captain's right-hand man above the other, but Sanji's "Vinsmoke" status, much as he hates it, boosts him up. He may not have grown up with them or have the same mutations or "upgrades", but the people don't know that. Fear wins half the battle.
5. Jinbei and Brook
By very little below №4, if they're not the same, they are very close (but IDK which one is above the other.) What would be scariest to me if I was the world government's shoes, would be influenced and propaganda, and these two are extremely influential figures and loved by many.
But let's start with Jinbei: He's an ex-warlord. He is lobed by man, if not all of Fiahman island. He's highly respected and feared. The waters are his domain, plus he's physically very strong.
Brook: a master swordsman and a man who can control people with music?!?! I feel like we keep forgetting that. He also spent the time skip become an infamous rockstar, who's fans FOUGHT THE NAVIE so they could listen to him! Influence-wise, Brook takes the cake.
6. Usopp
With half-a-mind to put him in the №5 bundle, I'm putting him a bit lower for one reason only: not everyone would know or believe what happened in Dresrossa. Undoubtedly, he had created a cult-like following there and he can spin a tale to his advantage, and technically being pronounced a "God" would make it... a cult... But that would lose brownie points in the major public's eyes. Even though his skills are admirable, he's not as strong or wildly influential as Jinbei (a literal warlord) and Brook (the Michael Jackson of op)
7. Nami
Navigator, they can't go far or fast without her. She has had a record with the navie before as a petty thief, but other than her charms and wits, there's no reason for them to put her higher...
8. Chopper
The Navie does not care for Chopper. I don't think they'd put him anywhere above the last spot in any universe... sorry.
58 notes
·
View notes
Text
So I'm doing the math now on Bobbing, something I already did when he came out but never updated for his module, and I find Bobbing kind of fascinating? His S1 is seemingly tuned just right to have very specific breakpoints which depend on his potentials. Let me explain.
A pot 1 Bobbing at maximum level will have 486 ATK. His talent will inflict Burn damage equal to 16% of his ATK every second for the next five seconds after an enemy is first attacked. His S1 at M3 will deal 120% of his ATK as Burn damage. This added together makes for a rather simple number. 200%. You can consider an enemy attacked first by Bobbing's S1 to take, in total, 200% of his ATK as Burn damage.
That comes out 972 burn damage. Not enough to pop his burst. But, if you get him to Potential 4, he gets a 21 point increase to his ATK, pushing it to 507. This means he'll do 1,014 burn damage, enough to pop any non-boss enemy in one cycle.
I actually don't like this as design, it feels super intended. A Potential 4 Bobbing is a lot stronger than a Pot 1 Bobbing based on this simple set of numbers alone. Fortunately, when the module came out, things changed on that front. Just unlocking the module gives Bobbing +25 ATK, so now you don't need his ATK potential, and it increases the burn damage he does by 18% (!!??) to elites and bosses. Just this alone pushes the numbers to 1,022 and 1,205.96. Still nowhere close to popping a boss. A second S1 activation won't pop them either.
But let's upgrade the module further. This increases his ATK further to +35 ATK, and his talent buff to 18%, or 90% of his ATK in total, for 210% burn damage in this cycle. 521 ATK x 2.1 = 1,094.1, and that times 1.18 equals 1,291.038. If you add another S1 activation, increasing the total amount to 3.3x ATK, you get 1,719.3, or 2,028.774. You need Module level 3 to hit this breakpoint...or, if you haven't guessed.
486 + 25 + 21 = 532. 532 * (0.16 * 5 + 1.2 + 1.2) = 1,702.4 * 1.18 = 2,008.832
If you have a Potential 4 Bobbing, you can just skip the module upgrades entirely and stay at module level 1.
Granted, these are all just for skill 1, and truthfully, Bobbing isn't exactly meta breaking so I'm not sure anyone cares too much about any of this, but it's rare to find an operator so clearly defined by very gradual shifts to the numbers of their talents and stats.
26 notes
·
View notes
Text
"Even when stripped of all light, you're still the brightest of all I've ever laid eyes upon."
A shining Star, whether in Heaven or Hell
Lil design and sht rant that y'all can rlly skip cuz it aint much
Finaaaaally got to sharing this. Inserted my own lil pre-fall Lucifer design there. Was initially a bit frustrated with how the halos should look bc i don't usually do a lot of designing for those, but I'm pretty pleased with how they turned out. I went with a huge princely crown vibe for Lucifer, inspired by his lil ball of flame in his demon form to represent his, like, Morningstar-ness. And yes, I hc his eyes being gold when he was in heaven; gives royal vibes. Also one of the reasons Alastor in this AU loves his demon form, as Luci's eyes shine in the same gold as it did back then, along with being surrounded by blood red sclera(huge upgrade in his opinion and infinitely hotter-)
For Alastor, I went with an earthy tone. My design for him in this AU went through a lot lol, tho they were subtle. Im sticking with this tho i think, the color scheme for me is just the right amount of simple and unassuming, as well as still standing out amongst other angels. Idk might change it who knows. I was originally going for antlers for his halo, but my finger slipped and it turned into that and I have no regrets-
He's the Earth to Lucifer's Morningstar
Also, the little flowers in his halo react to his mood! Halos are tangible in the Hellaverse, but I imagine ofc it bears a deep connection to their wearer. The roses bloom when he's happy, wilt a bit when upset, thorns get more prominent when angry, petals flare when startled, etc!
Also observe as I do not draw them with wings, y'all can't force meee
Also guess who's an idiot- lmfao i didn't realize I never posted these when i finished them around a week ago lmao. And no, I have not given up on this little Angelic Alastor AU of mine. Yes, im shocked too, I usually lose all motivation for my ideas and the fact that this is living through abt a month now??? I just...wow ok im really into this.
#Angelic Alastor AU#bloopnik art#bloopnik writing#bloopnik rambles#Hazbin hotel au#hazbin au#radioapple#appleradio#duckiedeer#radioapplith#alastor altruist#alastor hazbin#alastor hazbin hotel#alastor the radio demon#hazbin alastor#hazbin hotel alastor#lucifer x alastor#angel alastor#alastor#hazbin hotel lucifer#hazbin lucifer#lucifer morningstar#lucifer morningstar fanart#lucifer#hazbin hotel fanart#art#fanart#hazbin hotel art#hazbin hotel#artists on tumblr
82 notes
·
View notes
Text
so hades 2 huh
it's fun! i am more convinced after actually playing it than i was in the runup to it. the green colour palette looked a little drab in the videos but it works better for me fullscreen in game, and I really like the second zone's design. the major aesthetic change does go a little way towards making this feel like 'new Supergiant game' instead of just a rehash of the first game.
the difficulty floor is higher than the first game. i think it's well-tuned to go into if you've beaten that one. so far i've played 6 runs, seen the first boss in 5, and and beaten her in 2 of them; yet to get more than about halfway through the second zone after that tho!
the new mana mechanic is kinda interesting, lots of tradeoffs to make. it's a bit more granular than the cast in the first game; you use it to do powered up versions of your attacks, and spending it also charges up the Call-equivalent.
i'm increasingly intrigued by the setting, and i really like some of the side characters like arachne. i think the time skip was a good decision - the story of Zagreus et al. was definitely done. the epilogue ending of the first game was way too neat.
still, starting a revenge plot in media res is curious. especially when Nemesis lampshades the lack of personal motivation. compared to Zagreus's very pressing and relatable motivation (run away from my abusive dad), Melinoë's motivation is a little more abstract - this seems to be deliberate. but it does a fair bit to sell the sort of 'desperate resistance base' setting. it definitely seems rather like they're setting up a twist down the line. but it lacks the immediate emotional hook of the overbearing patriarch in the first game. curious to see how it will work once I've seen more of the story.
as far as the new gods, I'm fascinated by the decision to make Hephaestus and Hestia both be Northern - probably Yorkshire. it's always fun hearing regional UK accents in games. they do also both feel like responses to the criticism that Jen Z never designs fat characters lmao. still, they are good designs. both have satisfying mechanics. Selene also has a really good design I think.
the other gods' mechanics have naturally been redesigned to fit the new game. still broadly the same themes, e.g. Zeus will still be lightning based, but different interpretations of what that means, so for example you have 'hitting an enemy produces a lightning blast behind them' as the primary Zeus mechanic instead of chain lightning. which definitely keeps things fresh. Melinoë's kit has a lot of directional attacks and, with the Cast now being an AOE which slows/freezes enemies, there's a lot more emphasis now on positioning enemies to set up AOE attacks which is interesting.
the witch stuff is quite fun in an admittedly slightly cheesy way. it's definitely pull on aesthetic currents which aren't at all Ancient Greek, like the pointed hats. but hey! I can get into it, it's not like the game's aesthetic has ever been all that strictly historical. even if I am still scratching my head at 'so mote it be'. apparently it's an archaic word meaning 'may', i.e. 'may it be so'.
of course the main thing is, the actual moment to moment gameplay is fun. it flows just as the first game did, and it's just as addictive with the way it spreads out story breadcrumbs. the vfx and such look great, the movement is already super tightly tuned (tbf it's basically the same as the first game with the addition of a new 'hold dash to sprint'), and there's a already good variety of enemy mechanics.
there's some obvious placeholders for some of the UI art and character portraits (notably none of the keepsakes have been drawn yet), but overall it's surprisingly polished for an early-access build. all the voice acting is already there - it's fun seeing the Supergiant voice cast return in new roles.
the meta progression element... there's some neat ideas, like an upgrade system with a limited set of slots that very much calls to mind NieR Automata's chip system. so there are some stronger tradeoffs to make; it's not as simple as 'spend resource, get better' as it was in the first game. and it's clearly possible to advance quite far even without a lot of meta resource investment. so far it definitely feels like my main limit is skill, and I'll progress further once I learn more of the enemy patterns and figure out what builds I like to play.
(though I guess the idea with this kind of game is that the power ups quietly boost you and make it feel like you're getting better a lot faster than you are just learning the game lmao)
overall, it's just really fun to have another Supergiant game to sink my teeth into haha. I still wish they'd continued their streak of coming up with new IPs each time, because they'd come up with fantastic settings, but there's plenty of interest here still.
also the more I work in game dev the more I can appreciate just what a ludicrous amount of polish there is in Supergiant's games. I can only imagine the amount of work it must have taken to tune the feel of everything this tight.
57 notes
·
View notes
Text
My theory about “the truth about halkenburg’s birth” is that his mother is queen unma. I don’t know how or why that would be the case (there could be multiple reasons tho to want a certain prince to be affiliated with a certain queen, for its various implications) but just physically come on you HAVE to point out he looks so much like her and benjamin too. They’re the only 3 characters with that nose.
(Tsubeppa also has the same big square chin as benjamin and halkenburg tho. A counter-argument against “halkenburg is unma’s child not duazul’s” since she is allegedly his sister and duazul’s child)
Meanwhile nasubi and duazul are supposedly his parents
Togashi is great at character design between related characters. It’s smth he obviously is considering well when designing them. These 2 objectively do not look like this guy’s biological parents at all. Now there’s also the beyond child possibility, true, but that would mean beyond is the father, the mother still being duazul (altho the mother could be unma and the father beyond technically lol. That would be pretty wild imagine neither of his parents are actually his parents). Not that much of an upgrade in terms of resemblance, and it’s still unma, the mother, whose nose and features in general he has.
An implication of this would be that the 9th prince and the 1st prince are both the 1st queen’s. That’s quite the age difference. Halkenburg is definitely younger than he looks. Quasi certainly in his 20s, I bet on early 20s. It’s not like you can fake his age without him or anyone else ever knowing/noticing… So he must still be the 9th prince, younger than (6) taithon, (7) luzurus and (8) salé-salé, and older than (10+11) kachô and fûgetsu.
The thing is that whatever it is, there is something there. the letter tells us. There’s a “truth about his birth”. So him being actually unma’s child seems very possible.
Now I have even less idea how or why they would have pulled that off but let me shoot this theory in the air just because I thought of it: considering the 2 facts of:
Halkenburg (allegedly duazul’s child) looks like unma and not duazul
Tserriednich (allegedly unma’s child) does not look like unma (or nasubi, reallly), but has finer features, which could work with duazul being his mother
What about: their mothers are reversed. There could always be a reason if you think enough and make assumptions about characters’ motivations.
Again the other explanation for tserri’s not looking like the child of unma and nasubi is that he’s beyond’s child. Maybe. He does look like netero. That would make beyond and unma his parents tho. When to me nasubi is the one I can see being his dad if he doesn’t take much from him, while the only thing he has in common with unma is blond hair (i assume? that unma’s hair is blond?), which most other queens and princes have.
Obviously genetics are not this simple and can skip generations. We can see tserri being beyond’s child because he looks like young netero, even when he doesn’t look like beyond. There’s no reason why the other princes can’t take after a grandparent. But we have no way of knowing that, so. What do you want me to do about it. and it would be unsatisfying for it to be the case when we had no way of knowing. Pointless thought either way.
There’s again the possibility that tserri is beyond’s and duazul’s child, and let’s go all out, that halkenburg is nasubi’s and unma’s. Orchestrated by beyond obviously. Honestly a switcharoo between queens would just be a very easy little extra act at this point in beyond’s intricate plan, but blur the tracks much more. Low effort high reward; assuming he wants/needs to keep his prince child a secret. And assuming longhi is right about this entire premise ofc. There’s also the question of how it would work and how would tserri and halkenburg not know or ever notice.
I will say it is strange to me that tserri would be beyond’s child and not know nen until now, but that’s a subject for another time.
#moralgayness#long post#hxh#hunter x hunter#hxh manga spoilers#hxh theory#hxh 402#succession war arc
25 notes
·
View notes
Text
Project Squealer BIG REVEAL
Calling all mystery buffs, adventure seekers, and gumshoe wannabes!
I am developing MY OWN INDIE GAME under the working title PROJECT SQUEALER! In this action-packed adventure RPG game, a disease called Laughter Pox has plagued the town, and it's up to three kid detectives to investigate!
These days, I'm mostly known for making mods for The Sims 4, but I've been interested in game development as far back as 2009. In fact, I originally bought The Sims 3 for PC back in 2012 as a tool to plan out characters and worlds, before becoming hooked on the gameplay. For a long time, The Sims was my main creative outlet, but I was still coming up with game ideas in the background.
Skip ahead to mid 2016: while playing with my Go to School mod, I needed to create some child characters to fill the school with. I created two rival teams of kid detectives, and came up backstories and mysteries for them to solve. I ended up liking these characters far more than any other characters I had created. They felt like my creative masterpiece, begging for something bigger than just creations made in a character creator.
That's when "Project Squealer" started brewing in my brain. This indie RPG wasn't just some vague idea; I was developing full-blown stories, environments, and gameplay planned for my kid detectives. I also had the perfect art style in my head. Emphasis on in my head.
Turns out, bringing my dream art style to life was way harder than I thought. So hard, in fact, that I spent the next few years learning how to create art. It took until 2020 to finally have character and environment art that could (almost) pass for pro-level game stuff. Not only that, the project was undergoing what indie devs refer to as scope creep. I kept adding more and more ideas to the design doc, making the game more complex and pushing the release date even further into the future. In 2018, I even decided to move from 2D to 3D, and switched engines from MonoGame to Unity (and later to Unreal Engine 5 in 2023).
Now, it's 2024, and I'm finally, finally ready to announce what I've been working on for the past 6 years!
Project Squealer is the working title for my own indie game about a team of three kid detectives: Orlo (middle), Von (left) and Zoros (right). Together, they go on adventures and solve mysteries… or at least they would, if they weren't constantly having their business stolen by a rival detective team.
In this action-packed adventure game, a mysterious disease known as Laughter Pox has plagued the town, causing people to laugh hysterically. Where is it coming from? How can it be cured? It's up to our detectives to find out! If they can convince others to trust them with such an important mission, that is!
Project Squealer uses a hybrid of 2D and 3D graphics to create a 2D cartoon look with full 3D movement. Characters and some organic objects are 2D sprites that move with the camera. Most environments, objects and buildings are 3D, but have texture-based outlines to give it a 2D look.
The game features a variety of different quests, characters, abilities, enemies, locations, weapons and items. In addition to the main storyline, you can help out NPCs by performing "errands" for them, which will unlock cool rewards and even side missions.
Unlike many RPG games, Project Squealer won't include a character level system, because I want the player to be able to progress using their own skill, not by grinding levels. One of the game's main design philosophies is that there are few, if any, permanent upgrades. Weapons will eventually break, status effects that make your stronger will eventually expire, etc.
Project Squealer is still in relatively early development. I plan to post more information, screenshots, and eventually even videos, as it gets closer to release. Follow my Twitter for quicker updates: https://twitter.com/ZerbuTabek
Your support and feedback is welcome, and will help improve the game!
95 notes
·
View notes
Text
So, Kai and Nya, these two have more to their pre-war backstory then the others largely due to their involvement in the lead up to the war, anyway, unlike in the show, they are twins and emerged from the Well of All Sparks sharing a split spark, for those none transformer fans, a split spark is a concept from the Aligned Continuity, specifically from Transformers Prime where a spark splits in two, creating twins.
Anyway, when they emerged from the Well, they were given the designations K41 and N42 and assigned to word in the Mines of Kaon where it was their job repair malfunctioning and broken mining equipment, during their time there, they learned the intricacies of machinery and befriend one of the miners who went by the designation D16.
The two agreed with D16’s views on Cybertron’s current political environment and how unjust the current system was, you see, Cybertron operated under a class system before the war, and both Kai and Nya were members of the low class. Though they agreed with D16’s views, they did not think it was possible to bring about any change.
Well, over the years, they watched as their superiors abused their power until they eventually witnessed D16 start a revolution when one of their guards executed a fellow worker, the two of them stood by their friend and as a result, were pursued into Kaon’s criminal underworld where they vanished.
So, they spent a bit of time running, and Kai and Nya begun understanding how weaponry worked, eventually, they found jobs at the local gladiatorial arena, and created many different weapons, D16 eventually entered as a combatant in the fights.
Anyway, after they spent years creating all sorts of weaponry and fighting in the arena themselves, a time in which they adopted the new names of Red Shogun and Samurai X, accompanied their friend, D16, now calling himself Megatronus, as his bodyguards during various meetings and rallies he held.
Anyway, skip forward a few years, they would be present alongside their friend, now having shortened his name to Megatron, when he confronted the council of his plans for change, they would gift him their greatest creation before this meeting, a heavily customised Fusion Cannon. Well, the meeting didn’t go well and the war began shortly afterwards with both Kai and Nya siding with their friend.
The two would earn a reputation as being formidable generals of the Decepticons, commanding their legions from Darkmount and lunching assaults on the region of Ninjago, taking control of vast swathes of land including Shintaro, Stix and Ouroboros. Well, about halfway through the war, the two, after a meeting with Garmadon, eventually realised that the Decepticons had fallen far from their original goal and defected to the Autobots, leaving their chief lieutenant, Harumi, to take over.
Upon their defection, they adopted the names Kai and Nya and put their skills as the Elemental Masters of Fire and at the time, Liquid Helium, to use for the side of good. They helped fight The Overlord when he was freed from his prison and helped upgrade the Bounty’s weapon systems. Now, the ninja initially assumed the two had trained under Garmadon due to their ruthless fighting style, you see, Kai and Nya fought as they did as gladiators, using their elemental powers and every dirty trick they knew to win a fight, different to the style used by the Ninja.
Well, when it was revealed that they were former Decepticons, such information revealed by Harumi, some mistrust did emerge, but it was largely Jay, Cole and Garmadon who vouched for them. Anyway, they helped fight The Overlord when he was released from his prison (I’ll explain this whole event in another post) and later fought him on Caminus, they also participated in many other battles with the Ninja.
So, when it comes to their relationships, more so their significant other, Kai and Cole took the longest to admit their feelings for one another, only doing so during their last battle against The Overlord on Caminus as opposed to Jay and Nya who hit off almost right away.
Anyway, a very significant thing to point out is that Kai and Nya are descended from Solus Prime and that Kai inherited the Creation Lathe, allowing to use the power of Creation, this also had the side effect of leaving him with a bunch of Camiens following him around and worship him like he was a holy being. (Will go into depth about this when I cover Harumi).
Anyway, this is the post for Kai and Nya, most character will likely be done covering one at a time, but since Kai and Nya were rarely apart for most of their story, it made sense to cover them both.
#lego ninjago#ninjago#ninjago au#ninjago transformers au#transformers#ninjago kai#ninjago nya#transformers megatron#ninjago harumi#ninjago garmadon#ninjago cole#ninjago jay#transformers solus prime#ninjago overlord
23 notes
·
View notes
Text
f1 news, rumours and interesting facts from the last few days
Alpine is parting ways with Director of Racing Expansion Projects Davide Brivio at the end of 2023 despite his contract running into 2024, there are rumours he will join Repsol Honda motogp team as a team boss
Aston Martin got approval for a new research and development facility in Silverstone
Either Andrea Stella is joking or smoking crack because he thinks in equal cars, the three best drivers on the grid would be Max, Lando and Fernando
Jannik Sinner scored a partnership with f1 to attend some races and promote the sport (and then visited Maranello)
Kubica is confirmed for ferrari's third hypercar and Shwartzman said he is interested in the seat as well - but he also tested indycar with Ganassi
Sainz says new ferrari 2024 car (or protect rather than a car at this point) behaves differently in the sim to the 2023 one
Aramco signed 5 year extension with am and they will be named aston martin aramco f1 team
Alfa Romeo is now Stake F1 Team Kick Sauber..... (and alpha tauri added the "RB" to their name which could be racing bulls but also red bull)
Merc is finally leaving the no side pod design to allow more event distribution and less drag
Charles won the overtake of the year with his move on Perez in Las Vegas!!!!
Fia changed rules about misconduct (and officially changed maximum fine to 1m euros, prohobited the use of flares on grandstands and shortened the right to review from 14 days to 96 hours aka 4 days)
Rbr did a pit stop in dark for some kind of dick measuring contest and got 2.84s which is just faster of ferrari's normal pit stops (if we have all 4 tyres ready)
Button to hypercar with Jota in 2024
Alpine finished the shares selling to us investors (the reynolds guy thingy)
Max went on about how absurd his fee is despite his team saying they will pay for him so... um 🤐
Fia hired more staff for in factory check ups to visit every 2/3 weeks but they wanna start visits with little to no notice where they call the factory and immediately visit in 10/15 mins
Rbr will start making a new wind tunnel in Milton Keynes that should be finished in (or was it by?) 2026
Ferrari confirmed the previously rumoured date of 2024 car presentation for 13th feb (Fred also said the car will be 95% different which supports Carlos saying the car concept is very different in sim and Fred saying they completely skipped two upgrades this year to focus more on 2024, among other stuff Fred also said both drivers will start on equal terms during the new season start)
Audi is rumoured to be keeping tabs on Lawson besides Ocon and Hulkenberg
there is a new ferrari challenge with matt gallagher from shell (someone remind me to watch it along the math challenge when I have time, also shout out to shell because I love the mini playing car from them i got) and the secret santa was posted (it is kinda boring this year ngl)
Also! The head fortuneteller Mika Hakkinen said yesterday that he thinks mclaren will take another step ahead in performance for 2024 and challenge red bull closer that merc or ferrari, but he also said that ferrari are finally on a correct path and Fred is the one team principal under which they will win a championship again "sooner or later"
While I knew f1 drivers are prohobited from doing dangerous stuff (unless you are Charles Leclerc and can make puppy eyes, then you can run half a marathon, wall climb, ice wall climb, scuba dive, ride and water scooter and what not), but I did not know red bull (and probably other drivers) have it specified in their contract they can't even drive a motorbike - which some of them wanted to do at Honda thanks day seeing Marc Marquez on his bike
Ben Sulayem is playing some weird game i do not like taking a dig at jean todt for leaving the fia operating with a loss (completely disregarding that's counting the covid years where motorsports events often couldn't even take place and lawsuit fees for the use of halo) and saying how under him the non profit organisation will get balanced sheet by 2025 (also said how fia must focus on safety and reputation which... hmm)
There are some rumours about the fia and its integrity and governing abilities (I just learned about how they fucked up wtcc and then wtcr after making the championship with close fights and easy rules where more teams could get in too exclusive opening chance for Citroën only to get ready for new rules so they dominated everything and adding huge spoilers which created dirty air and kept overtaking close to zero. Sounds scarily similar to f1 these days?)
73 notes
·
View notes