#design games
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purplestarkatz93 · 7 months ago
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There this game where you can create your own The Owl House style character, which you can play here: https://meiker.io/play/13522/online.html Although clothing choices are limited.
Also there’s one where you can create your own Grimwalker https://meiker.io/play/14184/online.html
These are some of my designs (which one day I will draw myself, these are just some concepts). The first two are my witchsona, one when I have short hair, and the other when I have long hair. I chose bard and plant as my tracks because I love to sing and I love nature.
The one wearing white is my FC of Hunter and Willow’s daughter, who I have named Daisy. And if you’re wondering why she doesn’t look like them, she was adopted. In my current storyline in my head she’s only four years old. So this is her when she’s older. I don’t know what tracks she’s going to study yet, hence why she’s wearing white.
The last one is my FC of Evelyn and Caleb’s daughter, who I named Rose. She was born after her father died of course, but she takes a lot after him in looks and personality. Also here’s something cute: her first word was Flapjack, (though she said “Jack-Jack”).
If you have any questions about my FCs or anything The Owl House related just let me know.
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billelis · 2 years ago
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A look back on some fun commercial work - key art for Diablo & Blizzard
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nikoco11 · 4 months ago
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AAAGHHHHHHHHHHH
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finally finished this i’m happy!!!!!! she’s one of my favorite designs in game and my favorite designs i’ve ever drawn wahaahaaaa
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prokopetz · 5 months ago
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As a matter of principle I'm refusing to play any new Metal Slug game until they make the girls weird-looking again.
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stardayzzing · 2 months ago
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[Athena & Apollo]
This is an absolutely shit doodle but all I can think abt is how funny it was that Apollo just went "Idk he killed some sirens and I like songs so that kinda sucks" and Athena was like "they were gonna kill him" and Apollo like "Damn ur right"
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banrionceallach · 1 year ago
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Unpopular opinion: All games should have the option to enable pausing.
And to save almost everywhere.
Yes even in soulslike games.
I am an adult who has a full time job and responsibilities. I get to play maybe an hour a week. I do not want to lose that hour of progress because devs decided 'pause' was not allowed in their game and I had sudden unexpected things come up that meant I had to quit the game without saving/leave it playing and hope enemies wouldn't respawn.
Also it would massively increase accessability. I have fully working non-injured hands and they still need a break after a tough boss fight. I can't imagine how frustrating it must be for people with joint pain, arthritis, etc, etc.
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thisisrealy2kok · 7 months ago
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ultimate-character-design · 4 months ago
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The Ultimate Character Design Tournament
Please remember to vote for characters solely based on their design, rather than which character you are more familiar with or like more!
The winner of this tournament will be crowned the first Ultimate Character Design of All Time
Zagreus | Hades
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Bunger | Bugsnax
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greenflamethegf · 1 year ago
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TBH that might even thiner they avrage
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catboy-beckett · 21 days ago
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Kim Kitsuragi is a fascinating character because there's not that much fun or interesting or compelling about him. And yet somehow over the course of playing Disco Elysium the game rewires your fucking brain around him. He's the middest man you've ever seen in both appearance and personality but at some point he says something kind to you or something critical of you and you feel like you just got hit by a truck and you need his approval like you need oxygen and like how tf did this happen. what are you
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highoncatfood · 27 days ago
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not a single brain cell on this ship
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rizzager · 3 months ago
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My take on the Shulker
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chloesimaginationthings · 8 months ago
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William Afton into the FNAF-verse
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prokopetz · 18 days ago
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My controversial game design opinion is that "environmental storytelling" should be actually, tangibly present within the game's environments. Hitting the player with a paragraph of lore every time they click on a random item in their inventory is not environmental storytelling – it's just hiding an epistolary novel in your game's UI.
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appaeve · 7 months ago
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twilight princess sillies
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