#depends on which style
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alexxuun · 10 months ago
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To be fond of dancing was a certain step towards falling in love.
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brain-deadx0 · 2 months ago
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When it comes to costumes Jason and Duke really are the more practical ones. Duke especially.
Man saw everything wrong with everyone elses outfit and was like, "couldn't be me" and has armor and a helmet.
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x-gon-give-it · 1 year ago
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Accompanying picture to chapter one of my fic “Wade Wilson’s Guide to Studying Your Spider”
Since we’re getting close to the end of the story, I’m going back and doing a final edit to all the chapters so I can lay this fic to rest as soon as the last chapters posted.
Here’s a link to Chapter 1: Strange Occurrences if you’re interested 😉
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mellohiizz · 1 month ago
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what brushes do you use? >.<
had to go look for specific brushes i use, but i found them ^_^ included the customizations i added because most my brushes are customized.
i draw in clip studio paint <3 the one from the dotsy set is the "effect" one i forgot to add it, sorry.
those are just the brushes i use the most for sketching, line art, coloring and rendering, i have so many downloaded...
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dhmis-autism · 9 months ago
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atp most of my red guy human design is to like. prove a point
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wickedsnack · 2 months ago
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i can Feel myself getting to a point with my art where i want things to improve but i think for the first time in a long time i don't know how to teach myself the skills i want
bellyaching in the tags
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icewindandboringhorror · 1 month ago
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One of the interesting bits of trying to resume working on the game after so long is looking back at my ancient Draft Placeholder versions of an image from 4 yrs ago trying to remember what the hell I meant back then, to hopefully interpret it into some more final (ish..) form of the same thing .. making slow progress lol
#At this point I've decided it's just a consistent design decision to have the sketchy slightly wonky sort of art ghbjj#I simply don't have the digital art skills/tools/patience (mostly that) to do 100% digital things and have a Clean Polished Professional#Neat Looking Perfect Crisp Lines sort of thing like one would see in most games. I'm drawing everything in pencil half decently (not strict#ly making sure every line is straight or that the perspective even makes sense) and then scanning it in and coloring it on the computer#and that's about it. In another world I could hire an artist or two to do professional backgrounds and charcter art or etc. - but as I am#a mere penniless peasant hermit with functioning issues who has to do every aspect of everything themselves - I'm just going to do#what is possible within the time frame/my ability/etc. and then just be like ''ah you see! actually this is intentional~ it has a homemade#crafty hand drawn sort of charm about it - yes? this was the direction all along!!'' LOL#Which for the record I'm not like complaining that it's necssarily Bad or anything - more just I suppose not the Professional Polished#style you Typically see in a lot of things - again the like - sketchy unclean lines of it all.#(like I think usually people use some sort of symmetry tool to make sure that all sides of a box are neat and clean and have that#Professional Game Art type of feel about them - rather than 'this is a scan of scraggily pencil lines in which I did not even bother to use#a ruler or try to get them all that even' lol). So it's not that it's BAD really.#just I think.. perhaps ''unconventional'' compared to the examples of other#games I've looked at. BUT. the point is to convey an idea. I think your art has failed if you do not convey a concept properly. But so#long as it meets your purposes and is not SOO cluttered/scribbly that nobody can even tell what's going on (unless that IS your intention)#then like.. I think it's fine. You can tell a house is a house even if it's not polished. No worries. (<convincing myself)#ANYWAY.. also 'Nanyevimi Market Quest' is still SUCH a placeholder name but I genuinely can never think of anything else so#I've just been going with it for now ToT... There's no distinct actual throughline story/plot so there's no 'theme' to base a title#around. Kind of like how 'The Sims' is just called the sims because naming it like 'Sims: Downfall Of Pleasantview' (one of the#towns in TS2 i think) would be a weird misname since what happens in the game totally depends on what you choose to do with it#So you can't really name it anything THAT specific (a player might not even choose to have a house in Pleasantview. what then? etc).#So it's just like..uh well...GENERALLY speaking.. everyone is uh.. on a personal quest..vaguely.. which takes place in a Market street full#of shops.. and you are mostly talking to shopkeepers... BUT it's not just a Market Quest since it's also in a fantasy world.. so we need to#give the fantasy world name.. and that's about it. I'm just at a loss for anything else. Maybe the like 2 and a half playtesters I#manage to scrounge up will have better ideas ghhh.. 'Nanyevimi Quest: Get To Know Some Shopkeepers' 'Find A Job In Fantasy World' you could#say 'Market Adventure' but some would argue just having a bunch of conversations and wandering around is not much of a real adventure.#don't want to set people up for thinking there's any drama or combat or anything. 'Do Menial Errands For Mentally Ill Elves Simulator' ghjg#(also sidenote: the '''chibi'' style versions of the characters on the menu screen....EVIL.. that style is SOOO hard for me to draw in for#some reason.. I just can't get the proportions right/have trouble fully ''simplifying'' the design.. took me HOURS lol... aUGHh)
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shmowder · 9 months ago
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for the shit I gave Andrey for not owning a single shirt. Frankly, I doubt that Eva owns any either. It's just scarfs and loose fabrics in her closet.
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zhooniyaa-waagosh · 2 years ago
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Me, first learning kana: Wow I love how straightforward Japanese pronunciation is, it's really nice to not have to wonder how things are pronounced.
Me, learning kanji: oh what the fuck actually
Me, now learning about the types of keigo and how they affect conjugation and pronunciation:
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whiskeyswifty · 4 months ago
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would you work for Taylor given the chance?
what a good question...... i've never considered it before because i feel like i'm just messing around most of the time as a designer or whatever else she would want me for lol. let me think through this.
I think i'd be crazy to say no, because that would be an amazing opportunity and i'd be so excited to work with someone i love that i'd say yes immediately and probably cry lol. but..... i don't know if ultimately it would be a good fit and not taylor as a person/employer but in terms of our design sensibilities and objectives. my main job as a designer is to provide a product based on a brief, which is a fancy process word for what the client wants in terms of the literal product (album cover, tshirt graphic, poster, etc) and also the art or design style they're looking for, however detailed or vague they might describe it, including any branding, images, or other elements already created. however a client's main job when hiring a designer is choosing someone who's style they like as it is, whether its previous work they saw that they feel fits their own style or an illustration style that conveys artistically what they want their product to convey, etc. any good designer can contort their own style into whatever any client wants in the end, but the further the client strays from the designer's personal style, the more unpleasant and teeth-pulling it is for the designer. so it's imperative that the designer feels they match with the brief and the client feels the style of the designer matches with their own artistic sensibilities.
i don't..... think that taylor and i.... align when it comes to artistic sensibilities. i'd guess that taylor is not designing her own visuals of course (other than the occasional MV), but she is still part of the concept design and look and feel of an album at most, and signs off on merch designs that cross her desk, if she has time, at least. so everything does have to align with how she wants her Taylor Swift branding, both album to album and overall, to look and feel. given all the products she's output over the past, idk 12 years of her being this dominant in the design process, she's had a very simplistic design strategy compared to my personal style. much of her artwork for albums and marketing serves the purpose of appealing to as large of an audience as possible and having a direct and approachable dialogue with that audience. so that means materials must not be too stylized artistically in one direction or the other and for active engagement, they must be simple enough that the general public understands it clearly at first glance and can personalize or replicate it. full screen photos that consume your whole screen usually of her as she is the main product that are simple in composition and styling, creating simplistic color buckets for albums that are usually one single color, easily legible and familiar fonts for the most part (lover era lol you were such a mess bbgirl), and album/era concepts that are intentionally vague and without a sense of place which makes them open to interpretation for as many people as possible. this is the general brief for any static taylor swift visual material as her brand stands right now.
in contrast, my personal style is in the complete opposite direction. i love creating visuals that instantly ping a time and place and evoke a strong, single personality or voice. i love kitsch and the specificity of ephemera and illustration and incorporating small intricate details, and i prefer bold graphic styles over homogeny. so you can see how we are not aligned at all, for the most part. i of course could work with her to water down my style until it suited her general branding, but it would strip most of my work of what I enjoy designing and i'd feel a bit stifled and it would feel like just a for-hire gig. that's fine of course, but for her, she's above just getting someone to do a for-hire gig. at this point, she wants someone who really speaks her artistic language, as simplistic as it may be, and can bring it to life visually. simple also isn't always easier, any designer will tell you. especially with big corporate, multimillion dollar pressure behind it. you can spend days swapping out seemingly identical fonts because the descenders aren't quite right. and that's also not to say that simplistic is lesser than in terms of design. folklore is one of my favorite album covers of recent memory, and it's just a photo, framed and colored in such a specific and evocative way. it's perfect for that album, emotionally impactful with taylor this big star being minimized so small on her own album cover next to the trees that were born decades before her and will outlive her. but that's just not my artistic strength or style, being so photo-forward, that's all i mean. or the tour poster, which was simple and compact in it's design most likely so that it could be iterated endlessly for tour stop specific posters, merch, and be easily identifiable even if it's being parodied. it satisfies it's objective, but it is not a final product i would enjoy making. i like the font though, i gotta say.
i will say, though, that recently she has dabbled a bit with ephemera in a way that i really love and would gel really well with my design preferences. the ttpd album itself is simplistic in nature yeah, but the package of materials you get when you order one is really cool. the patches and magnets specifically, and the envelope designs as if you got a folder full of evidence and artifacts is really tactile and interactive. i love the black dog one a lot with the white ink on the charcoal black envelope. the albatross one as well. that's right up my alley and so fun and gives the album a slight sense of tone/time and place. (although still the messaging is a bit muddled even still but whatever). also, i've seen a bunch of the VIP package eras tour posters that people got with their VIP package and there are some really cool designs there! if she wants to continue to do specific designed elements like that, i would be a great fit i think. or if she wants to go in a more design-forward high-concept direction in the future, i would also be a good fit for that. but as it stands right now, while i wouldn't ever turn it down because it would be a dream to work with her, i don't know if she wants something in my style and i don't think either of us would find each other a perfect fit. maybe for a one off, but in the long run i'm not sure she's interested in adopting my design approach or style. but i'd be thrilled if she proved me wrong!! come on taylor lets design some stylized ephemera together!!!
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simphic · 1 year ago
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Current fav OC btw... she's just eating her aunts up
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ardenrosegarden · 5 months ago
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Sometimes when I see memes about people insecure about having an "inconsistent art style" I do wonder if they've been taught to fear something they shouldn't. I understand wanting to keep the way you draw things in a certain work consistent so you can keep the flow and connection within the piece, but other times it seems like some people worry about their style differing from work to work which feels...off. When it comes down to it, "style" is just a result of a series of artistic choices- line width, texture, color palette, what you choose to emphasize, base shapes, etc. and so on. Those choices you make in representing a piece and how they contribute to what you're trying to get across is infinitely more interesting and important than trying to draw the exact same way each time imo
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oifaaa · 2 years ago
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Opinion on Batam adventure time au?
Two properties that definitely don't fit together easily I think I'd have Bruce be like the ice King (the bat king maybe?) And then have dick be in a similar situation to Marceline - Jason would be similar to finn born on founders Island and dad was just trying to save him and accidentally lost him but I think he'd also be found by Bruce and that's honestly all I've got
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noahtally-famous · 11 months ago
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made a 16-slide presentation for gabriel jha, i spent three days back to back on this (and planning out the fic that takes place before, during, and after tdpi that's centric around his and dave's brotherly bond, alenoah, noah and dave's friendship, and alejandro and carlos's brotherly bond)
(the slideshow reads like a character wiki page 💀)
no going back now. while i finalize the slides (idek if i should post it here, it's a full-on oc form for a character only i care abt 😭 but it would be good background info), have some before/after racing accident that had dave auditioning for total drama picrews of gabriel! (so in other words, pre and post tdpi gabriel)
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heavenbloom · 11 months ago
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i’ve been carefully guarding a draft of an in the mood for love au with abby anderson for almost a year. would anyone be interested or is this too specific?
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vigilantejustice · 9 months ago
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got a good grade in work today (sold $1300 worth of swimwear in a single transaction and the regional manager told my store manager to tell me she’s impressed)
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