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Chapters: 1/1 Fandom: One Piece (Anime & Manga) Rating: Explicit Warnings: No Archive Warnings Apply Relationships: Akagami no Shanks | Red-Haired Shanks/Dracule Mihawk Characters: Akagami no Shanks | Red-Haired Shanks, Dracule Mihawk Additional Tags: Demisexual Dracule Mihawk, Asexual Dracule Mihawk, These labels aren't used in the fic itself, Masturbation, Sexual Awakening as an Adult, Sexual Annoyances, By which I meant Mihawk experiences desire and is annoyed by it, ft shirtless Shanks, ft Shanks wearing Mihawk's coat, Buffoonery, rated E for Exasperated, This is probably more funny than horny, You Have Been Warned Summary:
Mihawk just wants to enjoy his spar. Unfortunately for him, his body decides it’s interested in doing other things to Shanks.
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NEON NATURE TOUR: FASHION CREDITS
Step into the neon-lit enchantment of Marina's "Neon Nature" Tour, which debuted on October 12, 2015, in Houston. Celebrating her third studio album, "Froot," Marina graced the cyber garden-inspired stage in collaboration with stylist Soki Mak and a handful emerging designers. Join us on a brief, yet dazzling, exploration of the tour's wardrobe—a kaleidoscope of avant-garde fashion and futuristic flair that left audiences spellbound.
The first set of looks were designed by Paula Knorr, who created two of Marina’s fuchsia, lavender & red lamé looks which were inspired by body movement and the interaction between the material and the female shape.
The Piers Atkinson reign just won't let up! M debuted several custom-made headpieces on stage, including a purple version of his Mega Diamond Ears headband.
With the first look, Marina wore the Emmanuelle wine-red leather pointed-toe pumps with eye-catching pink mink tail from Malone Souliers’ Fall/Winter 2015 collection.
The second look naturally met a more bolder choice. These stunners are Kat Maconie's Paulina metallic red leather platform pumps.
Another designer that hopped on is LA-based Michael Costello, who appeared on the eighth season of Project Runway and the first season of Project Runway All Stars!
"Designing for Marina and the Neon Nature Tour was a great experience. My team met with Marina for an initial fitting and we discussed sketches and fabric options. We wanted something colourful and full of sequins so it could shine on stage. We knew we wanted a cape to go along with the jumpsuit to give Marina that extra flair that she is known for when she performs." Michael said.
Of course, Piers Atkinson also created a custom blue sparkly version of his Hyper Cherries headpiece for the tour.
Bristol-based fashion label Burnt Soul custom-made around 7 different catsuits for our girl to wear!
Designer Robyn Lythe said: "To start with, we put the Froot album to catch the right feel for the designs. We wanted to incorporate the expression of her lyrics with the glitzy electro pop side of Froot. One of Marina‘s fashion icons is Elizabeth Taylor and so we used her as inspiration to create figure flattering hour glass shapes in our cut. More than anything we wanted to capture Marina‘s personality. We added floating georgette fabric sleeves and glittering neon colourful bodies to give her the comic book sass and electric look she‘s famous for. The most "Marina" part of our designs were probably the sleeves. We never work with anything but lycra but we wanted to add something a little softer that would add movement on stage. Marina is so feminine with so much strength and attitude and we thought the combination of the two fabrics were perfectly her."
These looks were crowned with the custom Piers Atkinson “Froot” laser-cut plexi headband (similar design pictured above).
For her Lollapalooza performance in Chile, she combined her pink catsuit with these Delalle Demilune oversized studded round cat-eye sunglasses!
A pair of BEBO chunky silver glittery platform sandals completed the look.
Costume designer Austin Louis Perry was in charge for the "Electra Heart" act costumes!
"Working with Marina and her team was such an excleine experience. To start off with I met with Soki Mak to brainstorm the key features of the show. As a fan of Marina’s music I immediately wanted to design for the "Electra Heart" section of the show. Soki and Marina gave me 5 words as a brief; „Sassy, 70’s, pink glitter rock star“. I then used key reference points trom pop acts like Cher, ABBA and Boney M. The next stage involved meeting Marina and presenting my ideas (which she was so excited about) and from there on we discussed colour options and fabric choices. Seeing how excited Marina was when trying on my designs at the first fitting was just incredible. She loved the capes and the fabrics looked amazing together. Personalty my favorite outfit was the pink glitter catsuit with the heart cut-outs. Seeing fans reactions to the Neon Nature wardrobe on social media and the personal comments and E-mails I‘ve received have been overwhelming. It has been such an incredible journey."
The final two custom looks come from Greek couture house Celia Kritharioti! First one is a gold sequined co-ord set featuring plunging V-neck with nude mesh overlay, while the second set comprises a lavender sequin bustier and matching flared trousers.
And for the final ending of this post, here's the deets to the eyelashes our girl's been wearing throughout the show! Make up artist Colby Smith used the Love Addict mink lashes by Artémes!
He also used products by Make Up For Ever, M·A·C Cosmetics, Armani Beauty, Charlotte Tilbury, Madina Milano and Anastasia Beverly Hills.
#Delalle#Paula Knorr#Austin Louis Perry#Burnt Soul#Michael Costello#Celia Kritharioti#Piers Atkinson#Kat Maconie#Malone Souliers#BEBO#Artemes#Make Up For Ever#Armani Beauty#Charlotte Tilbury#Madina Milano#Anastasia Beverly Hills#Makeup
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"That is quite the conundrum to present, Balmoral. If not knowing of the other realms, I would find it difficult to believe. Although likely it will be a while, preparation in case of landfall is help--"
The king interrupted, "It's already in the Unseelie."
"Excuse me?"
Despite his disdain for it, Balmoral repeated, "It's already in the Unseelie. It has been since we left to meet the Seelie. I was uncertain of what it was at the time. However, since Creation allowed us to know what it was like around something corrupted, I am now certain it is here. Plans for quarantine are to be made and to be executed immediately because of that."
"Ashes and dust, Bal, you could've started with that!" Norval cried.
"I am informing you now and awaiting suggestion."
"Our quarantine zone certainly can't be in the citadel. Despite the likelihood of most cases coming from here. Why not the settlements on the surface? They're technically the furthest from us."
"No," Risteard soundly rejected the idea, "we are entering the harvest season, which means there are an abundance of hands flocking to the surface. If there is an outbreak up there, it is simply going to spread with the supply lines. And we cannot cancel the harvest altogether lest we intend to end up bartering outside the Unseelie for those losses. Norval, do you have the settlement maps?"
"Aye, aye~" he went and pulled out large hoop and headed towards middle of the war room's table. With a crack of his fingers and a firm slam onto the surface, wooden structures cascaded. They reflected the elevations and ridges and, of course, the establishments that encompassed the Unseelie's influence. The citadel was its center point with spider webs of caverns leading this way and that towards various pockets that reflected their own form of civilization.
Norval quipped, "We are in a bit of bind though. No one's just going to offer up their place for us to set up. Especially if it's some plague that can affect all the races within Unseelie."
"Why would we need to ask when we have the Beautiful Tyrant to order the relocation where he so pleases?" Risteard remarked, earning an amused snort from Balmoral. It was an option but he wasn't looking to cause tension in a time they needed all the unity they could muster. His eye examined the various paths, recalling his days trekking through and the encounters during the unification campaign.
"...We could do the Demilune Spring," Balmoral spoke, looking towards where it should be, "We push the approval of establishment and set up priority constructs. Those that are sent there can help clear out...the remnants and any further projects within capability. Of course compensated for their work and returned home when the cure is administered to them."
Siubhan appeared pensive as she said, "While I am not against hitting two birds with a stone, I do believe we owe both our opponents and our folks a clean sweep before throwing them into a graveyard. Of course, I would lead that and will depart this evening so that we might have this underway quickly. We can discuss providing security at this new quarters when I return. Please excuse me, Your Majesty, everyone."
She didn't look to him but Balmoral understood her stance. She was an honorable woman, after all. The Demilune Spring had been a sight of one of many atrocities committed for the sake of unification. To Balmoral, it was a necessary sacrifice. To Siubhan, it was a loss of good folks under her care. He couldn't deny her wishing to honor them before it became a Corruption 'infirmary. '
"For now, we will have to deal with finding corruption ourselves," Risteard said, leveling a look knowing his arrogance, "since your participation is out of the question, Balmoral. The last thing we need is the king getting infected. Considering the magnitude of this, we'll have to call that one to start calculating a how we might do a locator spell, a barrier erected properly...teleportation possibly as well."
"If the Corruption allows that to go through," Solanine reminded as she filed her claws, "but they're more an authority than me so let's hope we have a shot so we don't have to lose too many troops for escort."
"...I shudder thinking how that's gonna go. This is already gonna be a tough sale as is," Norval said sadly. His eyes darted between his compatriots. They seemed to be in silent agreement before he continued, "....which is why, Your Majesty, we have to address the other matter at hand."
To that, Balmoral looked over the table at his generals. His eye narrowed. He knew there was other reason besides exhaustion why Mhoirbheinn hadn't been in attendance. It pained him to have to separate so soon after it had caused such a stir with his lover but it couldn't be avoided for long. Especially with the Corruption already going to be an issue. But this coming up when it did...it didn't sit well with the king. He grit out, "On with it then."
#{Balmoral Drabbles#a bunch of babble to say#the Unseelie is unfortunately a little unlucky in their timing#and that they're gonna have to work a bit harder to deal with it#but also#the fallout of the previous posts#coming to fruition
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i remembered that i drew maya in some religious wear and she fucking hates exposing that much skin
#demilune project#demilunedev#character design#clothes design#artists on tumblr#concept art#visdev#visdevart#visdev art#game design
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It is decided i’ll call him Viggo
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Woodworking Shop Dust Collection Shellman Demilune Console Table
Woodworking Shop Dust Collection
Shellman Demilune Console Table
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Woodworking Shop Dust Collection Shellman Demilune Console Table
Woodworking Shop Dust Collection
Shellman Demilune Console Table
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Green Woodworking Projects Shellman Demilune Console Table
Green Woodworking Projects
Shellman Demilune Console Table
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Green Woodworking Projects Shellman Demilune Console Table
Green Woodworking Projects
Shellman Demilune Console Table
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Green Woodworking Projects Shellman Demilune Console Table
Green Woodworking Projects
Shellman Demilune Console Table
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Green Woodworking Projects Shellman Demilune Console Table
Green Woodworking Projects
Shellman Demilune Console Table
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Look #284
Flickr
Mesh head | GENUS Project – Genus Classic Bento head Mocap Skin | Bold & Beauty - Aaysha (Genus App) Eyes & Lips | .euphoric - Viva Glam Beauty Set (Cosmopolitan feb 23 - march 7) Hair | Stealthic - Brink (Bangs from Sintiklia - Hair Milan)
Earrings | MICHAN - Lila Earrings (Group Gift) Bangle | LaGyo - Aimee Collection (Collabor88 feb 8 - march 6) Jumpsuit | MOWIE - "Aimee" Jumpsuit (Collabor88 feb 8 - march 6) Jacket | *COCO* - Jacket Over Shoulders Glass of wine | :::ChicChica::: - Love Wine Dispenser (Collabor88 feb 8 - march 6)
Pose | STUN Poses - Pose Pack Collection Bento 'Lulu' #133 (4) (edited)
Decor
MINIMAL - Paris Views Scene MINIMAL - Town Hall Backdrop Fancy Decor - Royer Demilune Table Ariskea - [Julana] Tullips in Bloom Jar [Pack] (Collabor88 feb 8 - march6) :::ChicChica::: - Love Wine Dispenser (Bottle DECO) (Collabor88 feb 8 - march6) DISORDERLY. - Diamond Formal (Collabor88 feb 8 - march 6)
I hope you like it!
#sl#second life#sl lookbook#sl fashion#sl stylebook#sl clothes#sl female#sl avatar#sl models#mesh#mesh head#mesh body#3D#apparel#legacy body#genus project#bold & beauty#euphoric#stealthic#Michan#lagyo#mowie#coco#chicchica#stun poses#minimal#fancy decor#Ariskea#Disorderly#collabor88
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𝐰𝐢𝐩 𝐢𝐧𝐭𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧. // world end club.
𝗴𝗲𝗻𝗿𝗲. YA sci-fi / urban fantasy. 𝘀𝘁𝗮𝘁𝘂𝘀. world building / concept building. 𝗽𝗼𝘃. third person, present tense, multiple narrators. 𝘀𝗲𝘁𝘁𝗶𝗻𝗴. haedo, first prefecture of the united global republic.
𝘀𝘆𝗻𝗼𝗽𝘀𝗶𝘀.
In 2103, six years after Doyeon Kang’s sister, Rena, goes missing from their home in Haedo—he finds her standing in his living room with abilities she definitely didn't have before and a backpack of stolen company secrets that could spark a revolution. To make things even more complicated, she tells him two truths and a promise.
One: Hestia Corporations has an agenda that involves world domination and creating artificial Demilunes.
Two: the Atlas Project, hailed as the best program for disadvantaged youths in the country, was nothing but a cover-up so illegal experiments could run without suspicion.
And the promise? Bring the whole place down to its knees, no matter the cost.
𝘁𝗮𝗴 𝗹𝗶𝘀𝘁. (lmk if you wanna be added / removed !)
@melwrotethat @candiedwriter
#wip intro#writeblr#wip introduction#writeblrs#.mine#wip: world end club#me w no consistent psd: love that for me
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Whilst working on my fantasy series, I realized I know nothing about castles. I’ve seen plenty of castles, but the actual vocabulary for the parts and structures of a castle—not so much. I couldn’t find much on Tumblr itself for references, but maybe I didn’t look hard enough. None the less, I decided to post whatever I research into a series.
Please feel free to let me know if anything should be added, what sort of castle research you're looking for, etc.
In this post—under the cut—I’m covering the main exterior structures of a castle, with some minor interior inclusions, such as a dungeon, etc.
Allure/Wall-Walk
A walkway on a wall
Made it easy to move quickly between towers
High position let sentries watch for approaching enemies
Defenders could use as a platform to fight against enemies
Important security features in castles
Accessed via: ladders, wooden stairs, and other towers
Paved with stone slabs
Chemin-De-Ronde: wall-walk that spans around entire castle
Arcade
A covered passageway with arches along one or both sides
Blind Arcade: row of arches supported on columns, either free-standing or attached to a wall
Bailey/Ward
A courtyard enclosed by the outer wall of a castle
The area below the motte
Food and animals were stored here
There were inner and outer baileys
Used for exercise yards, parade grounds, and occasional corrals
Courtyards
Barbican
A walled passage projecting from the front of a gatehouse
A fortified outpost or gateway
Any tower situated over a gate or bridge, used for defense
Confined approaching enemy to a narrow front, leaving them open for easy attack
Protected castle entrance
Bartizan
An overhanging corner turret at the top of a tower
Supported by corbels
Crow’s Nest
Almost always located on the highest points of a castle
Allowed a warder to see all around
Bastion/Bulwark
A structure that projected outward from the curtain wall
Each corner of the curtain wall has a bastion
Long walls had a centered bastion, or multiple
Allowed defenders to cover dead ground (blind spots) and provide crossfire for the curtain wall and adjacent bastions
Battlement
A low, protective wall along a walk-wall or the roof of a tower with crenellations for shooting through
Often had openings called murder holes (machicolations) in floor to allow missiles or burning objects to be dropped on attackers
Berm/Berme
The level area between curtain wall and the moat/ditch
Intended to reduce soil erosion to keep wall from collapsing
Kept debris from wall from falling into or filling moat/ditch
Curtain Wall
An outer wall that surrounded the bailey and/or castle buildings
Walls were often connected by a series of towers to add strength and provide better defense for the castle grounds
Designed to protect castle
Arrow slits were often built into wall for defense
Average height was 30 ft
Varied in sized: 6-20 ft thick, ~30-45 ft tall, and ~1,500 ft long
Draw Bridge
A bridge built to span a moat/ditch that could be raised or lowered at will
A removable ladder in towers to reach second floor, and prevent intruders
Sometimes had a turning bridge that pivoted in the middle to prevent entrance
Drum Tower
A round tower built into a wall, usually connecting stretches of exterior curtain wall
Dungeon
Simply a single plain room with a heavy door, or whose only access was via a hatch/trapdoor in floor of room above it (oubliette)
Were under the keep, or gatehouse in later centuries
Fausse Braie
An exterior rampart, outside of and parallel to the main rampart, and considerable below its level
Forebuilding
A building attached to the keep guarding its entrance
Normally contained a staircase leading up to first floor of keep
Often held a small chapel
A keep’s equivalent to a castle’s barbican
Garden
Located in bailey near the kitchen
Has several sections: fruit trees/bushes, cooking herbs, medicinal herbs, vegetables, cooking flowers, and medicinal flowers
Often accessed through stairs from kitchen
Gatehouse
Main entrance/exit to castle
Once a simple doorway with a heavy door that could be barred shut
Now a portcullis (a heavy iron grate) that can be lower and raised
Had vaulted ceilings with murder holes
Side walls had arrow slits
Usually located in curtain wall
Location where enemies often attempted to breach
Had twin towers on either side for protection
Could have up to 3 floors:
Ground Floor: contained the guards room and sometimes a prison
First Floor: contained quarters for the guards and the castle constable as well as the mechanisms to control the portcullis
Second Floor: was a storage place for weapons
Defended by a barbican
Guardroom
A room used by on-duty guards
Likely stored weapons
Guards did not sleep here—they had barracks in the gatehouse, a tower, or under the keep
Hoarding/Brattice
A covered wooden balcony projecting from the top of a tower, a curtain wall, and used to defend castle
A temporary, shed-like wooden construction placed on exterior of ramparts during a siege
Had holes in floor to allow defenders to see enemies and attack them from above
Later replaced with murder holes
Hornwork
An indépendant earthwork located in front of and separately from the castle’s curtain wall, but within range to be defended
Front of hornwork had a curtain wall and two half-bastions, one on each endpoint
Sides are long and parallel to each other
Back was crescent shaped and faced castle’s curtain wall, built low so invaders couldn’t take shelter there
Forced invaders to begin siege farther away
Provided defenders with opportunity to destroy siege lines
Keep/Donjon
The largest and strongest tower in the castle
Great Tower
Was self-sufficient
Served as final refuge during a siege
Square or rectangular in shape, sometimes round
Walls could be ~17 ft thick
Windows were styled for archers, not viewing, such as arrow slits
Soldiers would keep watch from roof
Where lord and his family resided
Basement: held storerooms, barracked soldiers, and dungeons
Ground Floor: entrance to keep, held guardroom and kitchen, where servants/soldiers spent most of their time, or slept on the floor
First Floor: held the great hall, the lord conducted his business here, where banquets and court was held
Top Floor: held private chapel for lord and lady, where lord’s family slept, where lady of castle spent most of her time with her ladies-in-waiting doing various activities
Staircase: interior staircase would spiral all the way from the ground floor to the roof
Lunette
A fortification shaped like a half-moon or an arrowhead
Similar in appearance to a bastion, but did not have “wings” of castle wall connected to it
Either a separate structure, or connected to a curtain wall
Back was often open
Later became a redan
Moat/Ditch
A deep ditch cut into the bedrock or earth around the main part of the castle, usually filled with water
Filled by nearby lakes, rivers, or springs; sometimes by changing the direction of flow to go into the ditch
Most had an inlet and an outlet, rather than being self-contained like a donut
A dam in the outlet would control water levels
Made of rocks, or earth
Invaders could not tunnel under moats because they would collapse under weight of water, could not swim across because it was too deep and made them targets for archers
Had sharp sticks—bungy sticks—placed in moat to prevent people and animals from coming across
Dry moats were still hard to cross because they were deep and had steep sides
Ranged from 3-30 ft deep, and ~12 ft across
Motte
An artificial earthwork mound on which a castle was built
To create: a wide, circular ditch was dug with earth and stone thrown up into the middle in successive, reinforced levels in order to create mound
Sometimes a natural hill or summit was used instead
Oubliette
A windowless chamber whose only entrance was through a trap door in the ceiling, which opened into guardroom above and was too high for prisoners to reach
Prisoners were lowered by rope into the oubliette, same for food
Was used rarely for prisoners, those placed here were intended to be forgotten
So tiny, moving around or turning at all was impossible
Shaped like a cylinder
Completely dark
Sometimes the oubliette was below ground level, thus water would seep through the ground and fill the space making survival impossible
Starvation hole
Parapet
A low protective wall along a wall-walk, bridge, or roof
Does not have crenellations like a battlement
Portcullis
A wooden or iron grill that could be dropped to bar a gateway or raised to allow passage
Moved strictly in a vertical direction
Occasionally used to trap attackers inside the barbican
Postern Gate
A secondary gate or door, often located at the rear of the castle in a back wall
Gate was often connected to a small guardroom, that then connected to the bailey
Located in concealed location, allowing occupants to come and go inconspicuously
In case of a siege, used as a secret exit for troops or send out a messenger, otherwise it was barred
Used by tradesmen and servants during peaceful times
Built for one person, unmounted to pass through
If possible, built on steep hill with access from a footpath required
Sometimes required a password to be let through
Rampart
A defensive wall with a broad top, a walkway, and a stone parapet
Raveline/Demilune
A triangular fortification or earthwork located in front of the curtain wall, with in range to be defended
Allowed defenders to attack enemy before they can reach the curtain wall
Forced attackers to start siege from further away, and allowed defenders to defeat siege line
Functioned the same as a hornwork
Redan
A small raveline
Often made of earthwork, but stone and other material could be used
Designed like a lunette, but shorter
Tower
A tall narrow building, either freestanding by itself or else connected to a larger building
Unlike turrets, towers touched the ground
Provided access to wall-walks, lookout points and sleeping quarters for the garrison
Were square, d-shaped, or round
Turret
A small tower projecting out of a main tower, usually used as a lookout point
Did not touch ground
Allowed defenders to provide sheltering fire to the adjacent wall during an attack
Roof was usually circular with various kinds of apex
May have a staircase if turret is taller than tower
Buildings often had both towers and turrets
Supported by a corbel, and limited in size
RESOURCES
Castles on the Web
My Literary Quest
Lady of Legend
Google Images
#castle#castles#castle reference#castle resource#castle help#writing#writing reference#writing resource#writing fantasy#fantasy writing#fantasy reference#fantasy resource#middle ages#medieval
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Currently trying to work on direction of monster design, this shit’s hard.
#demilune project#demilunedev#creature#monster design#visdev#visdevart#visdev art#gamedev#monster#artists on tumblr
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SEPARATE DEV BLOG
I finally made a separate Demilune blog! I wrote some about the concept itself but i plan to continue expand info there, needs some refinement but i think it’s a good start Here’s a link https://demilunedev.tumblr.com/
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