#deep rock galactic survivor
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augm3nt3d · 1 year ago
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i never seen this idea and i refuse to believe that no one ever came up with it
please add steeve to survivor i beg you
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watchingcbeams · 4 months ago
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Ten Games that came out this year that I had a great time with.
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videogamepolls · 8 months ago
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Requested by anon
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headdunk · 1 year ago
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My Deep Rock Galactic Survivor Demo review as of 05.10.23 :)
•Core Gameplay:
Definitely interesting to say the least.
The game description calls it a "reverse bullet hell" and it is not entirely wrong. In this game you cannot aim, hell, you can't even control WHEN you fire your gun or throw a grenade, if an enemy is near, a comically large bullet will come out of your crotch and propel itself towards the nearest Bug.
Your goal here is to go in, mine gold, nitra and other minerals, get XP and kill a "boss" type enemy
The whole deal of the game is "go in, loot, go further down, die and use the resources you got on general upgrades in the main menu" I have no problem with this, except for the fact that the minimap and bonus objectives only get unlocked after at worst two runs.
The resources do stay with you even when you fail tho.
As of the current Demo, the only character available is the scout, and despite being the quick and nimble one, the default move speed is way too slow, and only after around two speed upgrades it becomes bearable. I can't even imagine what classes like Driller or Gunner will feel like.
WEPONS
Scouts wepon selection is also far from brilliant, the current wepons are NOT powerfull enaugh to deal with the enemy crowds and they very obviously lack the AOE that is almost required for hordes at even Haz1, the only decent one due to its piercing is the m1000, and it has a slow fire rate whitch makes it unreliable, most wepons fall off hard by the second mission if you aren't collecting every piece of XP, whitch is hard enaugh because of
the ENEMIES
the game just keeps throwing enemies at you endlessly, and if you just happen to focus on mining or moving, they can pile up very quickly into clumps you straight up cannot kite around, whitch is basically a slow loss, as even when the objective turns to eliminating the big slasher, the enemies keep piling up, and past mission two, it's almost impossible to keep on top of the spawns and since they just keep coming, it's hard to collect the XP you have gotten from your kills.
The enemies at the moment seem to include:
Mactera spitters
Basic grunts
Grunts but red and looking like lobsters?
Glyphid Pretorians
Exploders
(probably some more that I have simply missed)
The enemy selection is good, and if I had to complain about the bugs themselves and not the way they spawn, I would say that the exploders detonate way too fast to escape unless you're already almost out of the range.
the GRAPHICS
the artstyle is visibly different, and it's jarring. My eyes are not ready to see medium poly scout, the bugs themselves look different, like they were squished almost, it's not a major issue in mission, since you don't often pay attention to the small glyphid details while running for your life, but it is visible.
As of the current Demo, there are no graphical options, so no comment can be made on those
final RATING
6/10
It's not a bad demo by any means, but it's far from good and there are definitely many things I would love to see changed in the final release later this year :3
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phae-touched · 6 months ago
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Taskmaster and Deep Rock Galactic: Survivor.
Honestly... DRG:S is kind of structured like a Task already. So it's probably a pretty good combo.
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belghast · 3 months ago
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AggroChat #511 - Closed Loops
AggroChat #511 - Closed Loops - Windblown, Utopia Must Fall, Citizen Sleeper 2, Dwarven Realms, D4, Spirit Swap, and Ultimate Chicken Horse
Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! This week we are down an Ammo which throws Ash off a bit.  We start off with a discussion about the changes to the death system and multiplayer in Windblown.  From there we talk about the most recent updates to Utopia Must Fall.  Citizen Sleeper 2 has been released and Tam shares some of his early thoughts.  Dwarven…
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artisticwolfprints · 11 months ago
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Time to Rock N Stone to the bone!
Join me as I play Deep Rock Galactic Survivor!
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backlogburner · 1 year ago
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Reflection - Deep Rock Galactic: Survivor
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Games franchising across genres is a bold endeavor. Deep Rock Galactic has become a staple of the non-millitary extraction/horde shooter genre, not only because of its gameplay merits but also due to superb style and presentation. One can easily imagine how Ghost Ship/Coffee Stain realized the possibility of leveraging the horde survival component of DRG for a spin-off in the fledgeling "Vampire Survivor" genre. While the leap from an FPS to an isometric auto-shooter is broad, the playerbase's admiration for the fictitious mining company might just be game's saving grace. And while I'm a DRG fan through and through for what I'd imagined was an equal measure appreciation for gameplay and presentation, having played 2 hours of Deep Rock Galactic: Survivor I realize one might win out over the other.
The essense of the DRG formula is perserved to great effect. The game is visually faithful to its forebearer, with many creative adaptations to better accomodate the new perspective. Terrain mining is a critical for obtaining currency and kiting hordes, justifying its presence beyond simply honoring DRG proper. Many of the archetypical enemy traits seen in the genre are creatively adapted from the familiar glyphids and macteras genera, and the intensity of a large horde encroaching is as intimidating as ever. And while I only ever unlocked the M1000 for the starting scout class, I imagine a good variety of the classic weapons are represented in unique ways. In other words, the game triumphs as a DRG spin-off. How does it measure up as a survivor-like?
Take away the engaging gunplay, environmental traversal, and all cooporative elements of DRG and you're left with a large gap to fill. Survivor-likes' biggest strength often lies in the buildcrafting, of all the ways various upgrade paths have drastic consequences for the way a run unfolds. DRG Survivor lacks interesting upgrades, and consecutive runs have very little individuality to them. Because of this, it's unable to suppliment the foundation for an engaging gameplay experience. The flavor of a run is primarily dictated by which 4 weapons you pick for your loadout, but any subsequent variance is exclusivly damage/fire rate/reload speed upgrades. I've yet to encounter any interplay, synergies or cascading consequences of any upgrade paths, and find each run ending with much of the visual flair it started with. That is to say, very little.
My survivor-like of choice is 20 Minutes Till Dawn, a game with its own flaws but enough visual flair to set a personal gold standard. Build variety may tend towards two archetypes but most the time, a new upgrade path means drastic changes to the way you interact with the horde. The realization of powerful, or potentially gamebreaking, synergies is the greatest reward the game can bestow. Even meta-progression has upgrades that cater towards certain build preferences. All this is abscent from DRG Survivors, and what is there feels like a shallow attempt at a viral genre without an appreciation for what makes it tick.
All this to say the presentation is not enough to endure the egregious grind for meta-progression perks before a run win is even feasible. What compels me to refund the game all together is the price point; many of the most popular survivor-likes come it at <5€, whereas DRG Survivors is set at about 11€. These games can usually afford a cheaper price point due to the simpler graphics and leveraging iterative gameplay over curated experiences. This model is apparently not compatible with a games who's strength lies in visual fidelity above technical intrigue. Which in other words is money I'd rather re-invest in a game that doesn't consider a straight 50% reload speed upgrade a "legendary perk".
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jaebird88 · 2 years ago
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Playing demos from the latest Next Fest, which include: Last Train Home, Sky: Children of the Light; and Deep Rock Galactic: Survivor.
twitch_live
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tonguethulhu · 11 months ago
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I.. I don't think it .. it was necessary to phrase it like.. that
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lgbtransgirl · 18 days ago
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Yo the Deep Rock Galactic: Rouge Core trailer looks cool AF.
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lordmortimor · 1 year ago
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cai-tan · 2 years ago
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Incoming Gaming Stream (Deep Rock Galactic: SURVIVOR DEMO)
YOU GUYS FORGOT TO TELL ME THEY DROPPED A DEMO FOR DRG SURVIVOR THIS WEEK HEY GUESS WHAT WE'RE PLAYING TODAY LET'S GO BULLET HEAVEN DWARVES
@ 7:30pm EDT / 5:30pm MDT
Twitch link
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savingcontent · 6 months ago
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Go "Into the Blue" with new biome and mission types in Update 04 for Deep Rock Galactic: Survivor
Continue reading Go “Into the Blue” with new biome and mission types in Update 04 for Deep Rock Galactic: Survivor
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veebs-hates-video-games · 6 months ago
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Time for a few more quick ones:
A Tower Full of Cats is more Devcats hidden object cat finding. Nothing too unexpected, but they get points for trying something a little different with the structure and progression. Loses points for being the only one I can remember that has small but noticeable bugs though. Oh, and I don't love the whole soundtrack, but parts of it are pretty fun, and I appreciate what they did reworking elements of it for the different eras. 1960s in particular was a highlight.
stitch. was kind of disappointing. The presentation of the puzzles is great, but the presentation of the menus displeases me and makes me feel like they tried to cram an iPad game into a Switch. Speaking of iPad game on the Switch, it kind of sucks to interact with in any other way than using the touchscreen (which at least works quite well). The biggest problem though is that the puzzles are just kind of vaguely ok. It's a puzzle type I'm familiar with from elsewhere, and they just feel less satisfying here. They're rarely actually very difficult at all, with the "challenge" mostly coming from there being no way to mark guesses/things you already know, and even worse some of them having multiple solutions. I think I said on Discord that after the initial charm of the presentation wears off it quickly descends into a kind of mediocrity that would make Nickelback jealous.
Deep Rock Galactic: Survivor was even more disappointing than that though. I can only guess that the reason it's one of the most popular games in its genre is the DRG name, because other than that and the mining mechanic (which is genuinely good) nothing really stood out to me. Way, way, way too many weapons and upgrades are just bullets/more bullets, and they look so uninteresting and feel so unimpactful. Every enemy feels like a bullet sponge, which is super weird in this genre, and metaprogression/unlocks are so, so, so slow, which hurts doubly much because they're such minor upgrades a lot of the time. It's not my least favorite game I've played in the genre, but it's definitely close to the bottom of my list. Oh, and this part is completely a matter of personal taste, but not a single dwarf said a single thing that was funny at any point, even though I'm pretty sure the people who wrote and performed their dialogue thought it was. Totally killed any interest I might've had in the original game.
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