#deep rock galactic survivor
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i never seen this idea and i refuse to believe that no one ever came up with it
please add steeve to survivor i beg you
#deep rock galactic#deep rock galactic fanart#deep rock galactic survivor#drg#meme#i make memes to cope with reality
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Requested by anon
#Deep Rock Galactic Survivor#Deep Rock Galactic#video games#gaming#video game polls#polls#tumblr polls#shooter#shoot em up
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My Deep Rock Galactic Survivor Demo review as of 05.10.23 :)
•Core Gameplay:
Definitely interesting to say the least.
The game description calls it a "reverse bullet hell" and it is not entirely wrong. In this game you cannot aim, hell, you can't even control WHEN you fire your gun or throw a grenade, if an enemy is near, a comically large bullet will come out of your crotch and propel itself towards the nearest Bug.
Your goal here is to go in, mine gold, nitra and other minerals, get XP and kill a "boss" type enemy
The whole deal of the game is "go in, loot, go further down, die and use the resources you got on general upgrades in the main menu" I have no problem with this, except for the fact that the minimap and bonus objectives only get unlocked after at worst two runs.
The resources do stay with you even when you fail tho.
As of the current Demo, the only character available is the scout, and despite being the quick and nimble one, the default move speed is way too slow, and only after around two speed upgrades it becomes bearable. I can't even imagine what classes like Driller or Gunner will feel like.
WEPONS
Scouts wepon selection is also far from brilliant, the current wepons are NOT powerfull enaugh to deal with the enemy crowds and they very obviously lack the AOE that is almost required for hordes at even Haz1, the only decent one due to its piercing is the m1000, and it has a slow fire rate whitch makes it unreliable, most wepons fall off hard by the second mission if you aren't collecting every piece of XP, whitch is hard enaugh because of
the ENEMIES
the game just keeps throwing enemies at you endlessly, and if you just happen to focus on mining or moving, they can pile up very quickly into clumps you straight up cannot kite around, whitch is basically a slow loss, as even when the objective turns to eliminating the big slasher, the enemies keep piling up, and past mission two, it's almost impossible to keep on top of the spawns and since they just keep coming, it's hard to collect the XP you have gotten from your kills.
The enemies at the moment seem to include:
Mactera spitters
Basic grunts
Grunts but red and looking like lobsters?
Glyphid Pretorians
Exploders
(probably some more that I have simply missed)
The enemy selection is good, and if I had to complain about the bugs themselves and not the way they spawn, I would say that the exploders detonate way too fast to escape unless you're already almost out of the range.
the GRAPHICS
the artstyle is visibly different, and it's jarring. My eyes are not ready to see medium poly scout, the bugs themselves look different, like they were squished almost, it's not a major issue in mission, since you don't often pay attention to the small glyphid details while running for your life, but it is visible.
As of the current Demo, there are no graphical options, so no comment can be made on those
final RATING
6/10
It's not a bad demo by any means, but it's far from good and there are definitely many things I would love to see changed in the final release later this year :3
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Taskmaster and Deep Rock Galactic: Survivor.
Honestly... DRG:S is kind of structured like a Task already. So it's probably a pretty good combo.
#games#taskmaster#deep rock galactic#deep rock galactic survivor#kill the bugs#mine the ore#collect the mcguffin#you have 15 minutes#your time starts now
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Time to Rock N Stone to the bone!
Join me as I play Deep Rock Galactic Survivor!
#streaminglive#streaming now#streaming#twitch#twitch streamer#deep rock galactic#deep rock galactic survivor
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Reflection - Deep Rock Galactic: Survivor
Games franchising across genres is a bold endeavor. Deep Rock Galactic has become a staple of the non-millitary extraction/horde shooter genre, not only because of its gameplay merits but also due to superb style and presentation. One can easily imagine how Ghost Ship/Coffee Stain realized the possibility of leveraging the horde survival component of DRG for a spin-off in the fledgeling "Vampire Survivor" genre. While the leap from an FPS to an isometric auto-shooter is broad, the playerbase's admiration for the fictitious mining company might just be game's saving grace. And while I'm a DRG fan through and through for what I'd imagined was an equal measure appreciation for gameplay and presentation, having played 2 hours of Deep Rock Galactic: Survivor I realize one might win out over the other.
The essense of the DRG formula is perserved to great effect. The game is visually faithful to its forebearer, with many creative adaptations to better accomodate the new perspective. Terrain mining is a critical for obtaining currency and kiting hordes, justifying its presence beyond simply honoring DRG proper. Many of the archetypical enemy traits seen in the genre are creatively adapted from the familiar glyphids and macteras genera, and the intensity of a large horde encroaching is as intimidating as ever. And while I only ever unlocked the M1000 for the starting scout class, I imagine a good variety of the classic weapons are represented in unique ways. In other words, the game triumphs as a DRG spin-off. How does it measure up as a survivor-like?
Take away the engaging gunplay, environmental traversal, and all cooporative elements of DRG and you're left with a large gap to fill. Survivor-likes' biggest strength often lies in the buildcrafting, of all the ways various upgrade paths have drastic consequences for the way a run unfolds. DRG Survivor lacks interesting upgrades, and consecutive runs have very little individuality to them. Because of this, it's unable to suppliment the foundation for an engaging gameplay experience. The flavor of a run is primarily dictated by which 4 weapons you pick for your loadout, but any subsequent variance is exclusivly damage/fire rate/reload speed upgrades. I've yet to encounter any interplay, synergies or cascading consequences of any upgrade paths, and find each run ending with much of the visual flair it started with. That is to say, very little.
My survivor-like of choice is 20 Minutes Till Dawn, a game with its own flaws but enough visual flair to set a personal gold standard. Build variety may tend towards two archetypes but most the time, a new upgrade path means drastic changes to the way you interact with the horde. The realization of powerful, or potentially gamebreaking, synergies is the greatest reward the game can bestow. Even meta-progression has upgrades that cater towards certain build preferences. All this is abscent from DRG Survivors, and what is there feels like a shallow attempt at a viral genre without an appreciation for what makes it tick.
All this to say the presentation is not enough to endure the egregious grind for meta-progression perks before a run win is even feasible. What compels me to refund the game all together is the price point; many of the most popular survivor-likes come it at <5€, whereas DRG Survivors is set at about 11€. These games can usually afford a cheaper price point due to the simpler graphics and leveraging iterative gameplay over curated experiences. This model is apparently not compatible with a games who's strength lies in visual fidelity above technical intrigue. Which in other words is money I'd rather re-invest in a game that doesn't consider a straight 50% reload speed upgrade a "legendary perk".
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Playing demos from the latest Next Fest, which include: Last Train Home, Sky: Children of the Light; and Deep Rock Galactic: Survivor.
twitch_live
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I.. I don't think it .. it was necessary to phrase it like.. that
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#art#artwork#digital art#cartoon#doodle#drawing#Mortimor#deep rock#deep rock galactic#survivor#pikmin#pikmin 4#dwarf#dwarves#dwarfs#scout#bosco#bulk det
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Deep Rock Galactic: Survivor
Hello, hello!Today we’re talking about a game that I’ve been playing *a lot* recently. It has become my go-to when I want to play something but don’t have much time or don’t really know what it is I want to play. What is it about (according to Steam) and Game Stats: Developer: Funday GamesGenre: shoot ’em upMode: singlePlatforms: WindowsCompletion Time: main – 14,5h, main+extra – 26,5h,…
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Incoming Gaming Stream (Deep Rock Galactic: SURVIVOR DEMO)
YOU GUYS FORGOT TO TELL ME THEY DROPPED A DEMO FOR DRG SURVIVOR THIS WEEK HEY GUESS WHAT WE'RE PLAYING TODAY LET'S GO BULLET HEAVEN DWARVES
@ 7:30pm EDT / 5:30pm MDT
Twitch link
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Go "Into the Blue" with new biome and mission types in Update 04 for Deep Rock Galactic: Survivor
Continue reading Go “Into the Blue” with new biome and mission types in Update 04 for Deep Rock Galactic: Survivor
#Deep Rock Galactic: Survivor#Early Access#Funday Games#Ghost Ship Publishing#News#PC#Steam#Steam Early Access
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Time for a few more quick ones:
A Tower Full of Cats is more Devcats hidden object cat finding. Nothing too unexpected, but they get points for trying something a little different with the structure and progression. Loses points for being the only one I can remember that has small but noticeable bugs though. Oh, and I don't love the whole soundtrack, but parts of it are pretty fun, and I appreciate what they did reworking elements of it for the different eras. 1960s in particular was a highlight.
stitch. was kind of disappointing. The presentation of the puzzles is great, but the presentation of the menus displeases me and makes me feel like they tried to cram an iPad game into a Switch. Speaking of iPad game on the Switch, it kind of sucks to interact with in any other way than using the touchscreen (which at least works quite well). The biggest problem though is that the puzzles are just kind of vaguely ok. It's a puzzle type I'm familiar with from elsewhere, and they just feel less satisfying here. They're rarely actually very difficult at all, with the "challenge" mostly coming from there being no way to mark guesses/things you already know, and even worse some of them having multiple solutions. I think I said on Discord that after the initial charm of the presentation wears off it quickly descends into a kind of mediocrity that would make Nickelback jealous.
Deep Rock Galactic: Survivor was even more disappointing than that though. I can only guess that the reason it's one of the most popular games in its genre is the DRG name, because other than that and the mining mechanic (which is genuinely good) nothing really stood out to me. Way, way, way too many weapons and upgrades are just bullets/more bullets, and they look so uninteresting and feel so unimpactful. Every enemy feels like a bullet sponge, which is super weird in this genre, and metaprogression/unlocks are so, so, so slow, which hurts doubly much because they're such minor upgrades a lot of the time. It's not my least favorite game I've played in the genre, but it's definitely close to the bottom of my list. Oh, and this part is completely a matter of personal taste, but not a single dwarf said a single thing that was funny at any point, even though I'm pretty sure the people who wrote and performed their dialogue thought it was. Totally killed any interest I might've had in the original game.
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Deep Rock Galactic: Survivor review: An auto-shooter with a great twist
I've spent the previous couple of days delving into the darkness of Deep Rock Galactic: Survivor, and have solely sometimes taken a break to come back up for air. That is yet one more tackle the bullet-hell survival formulation established by Vampire Survivors, utilizing the sci-fi setting of the unique Deep Rock Galactic. It’s a mix that works in addition to chocolate and peanut butter. I’ve spent hours fleeing from bugs and mining precious ore, and but each time I step away, I discover myself craving for the mines. Deep Rock Galactic: Survivor begins with solely one of many 4 dwarves from the unique sport accessible, the Scout. The Scout teaches the participant the fundamentals of the sport, utilizing his enhanced mobility to flee the bugs whereas whittling them down with regular automated arms hearth. Every spherical begins with a drop pod touchdown deep within the mines, and the dwarf emerges with a beginning weapon and a few aims: gather assets from across the map and draw out the elite boss by slaying wave after wave of an unstoppable alien swarm. The Scout begins with a easy assault rifle, however the longer I performed, the extra of an arsenal I unlocked. I gained XP from mining and killing bugs; each time I leveled up, I obtained a small improve like motion pace, hearth fee on my weapon, or extra injury. At sure milestones, I unlocked the choice for a brand new weapon — maybe a cryo grenade if I’m coping with swarms, or a high-powered sniper rifle to get rid of powerful targets. The weapons routinely hearth, however go down whereas they reload. I wanted to regulate my ammo, watch my positioning, and gather the entire goodies on the map with out being overwhelmed by monsters.
Picture: Funday Video games/Ghost Ship Publishing Often, the Deep Rock Galactic company was form sufficient to offer me a provide drop. I needed to discover these beacons and clear the world round them, then look ahead to the drop itself to come back down. If I used to be profitable, I obtained an artifact — one thing like an ammo clip that offers me a a lot increased hearth fee at the price of assault pace, or the possibility to seek out gold in any rock I occur to mine. If I needed to abandon the provision beacon to save lots of my life, it smarted — and the remainder of the run was a lot more durable because of this. Throughout my first few rounds, I took the time to seek out my toes and didn’t fear an excessive amount of about advancing. This can be a sport the place you will die early and sometimes — and that’s simply a part of the enjoyable. Each time I died, I returned to the primary menu, the place I might unlock new everlasting upgrades with the assets I earned throughout my final match. The following time I went down, I used to be stronger, quicker, and wiser. I additionally finally earned the power to play as the opposite lessons: the Gunner, Engineer, and Driller. Whereas the primary few rounds of Deep Rock Galactic: Survivor felt a bit samey, the sport opened up as I unlocked and performed as new lessons. Each spherical, I had some new improve to check or a brand new instrument accessible within the random arsenal. The 4 lessons all play in another way as properly. Whereas the Scout is a nimble man who runs and weapons, the Gunner is way happier going through down the swarm and permitting his large minigun to tear by means of bugs like moist tissue paper; the Engineer drops turrets, creating zones of management; and the Driller is the most effective miner of the group by far.
Picture: Funday Video games/Ghost Ship Publishing Mining was important, no matter class. Beneficial minerals had been wedged within the rock that I wanted for upgrades. Secondly, mining allowed me to create new paths that had been essential for survival. If I used to be wedged up in opposition to a rock, with each bug within the universe coming at me to munch my bones, I turned and noped out by tunneling by means of the stone. The trick is that mining will be gradual work, particularly when making an attempt to get particular assets. The perfect rounds of Deep Rock Galactic: Survivor are those the place I beat the percentages by intelligent use of mining to open up new paths, evading the swarm and feeling like a Large Mind Genius within the course of. I’ve not often hung out in Deep Rock Galactic itself, just because it’s not a sport on rotation for my pal group. However it’s enjoyable to get to strategy that world from one other angle, one that's extra fitted to solo play. There’s an quantity of brainless pleasure to the sport — all I've to fret about is pointing my dwarf in the fitting path, and he'll do the remainder. All of the whereas, I get the serotonin enhance of leveling up and getting neat new weapons. I remorse to report that as an alternative of mind, there's Deep Rock Galactic: Survivor. Deep Rock Galactic: Survivor was launched on Feb. 14 on Home windows PC. The sport was reviewed utilizing a pre-release obtain code offered by Ghost Ship Publishing. Vox Media has affiliate partnerships. These don't affect editorial content material, although Vox Media might earn commissions for merchandise bought through affiliate hyperlinks. Yow will discover further details about Polygon’s ethics coverage right here. Source link Read the full article
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Into the Aether | 269 | The Ill-Fated Teen in Time
I don't understand! Nobody in 1885 cares that Balatro is going to be the best deckbuilding rougelike of 2024!!!! Discussed: Andre 3000, Balatro, Break bits, Deep Rock Galactic: Survivor, Helldivers 2, streaming plans, fighting at the lake, the year Silksong will come out, Nintendo Switch 2, Mario vs. Donkey Kong is fine, but Nintendo remade the wrong game by Oli Welsh, Sony's future, Xbox's Nothingburger, a cliffhanger.
Listen to the show here 😘
#into the aether#podcast#video games#balatro#slay the spire#helldivers#helldivers 2#deep rock galactic#xbox#nintendo#playstation
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