#decogals
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posted the first two already, but wanted to make them gal pals 💕 ko-fi + pp ♡ commissions ♡ carrd
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#gyaru souzai#gyaru#gyaru pixel#gif#flashing#flash warning#tw flashing#long post#long#gyaru stickers#decogal#decome
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Gyaru Pixels 1
https://pixel-soup.tumblr.com/
https://wowzow.neocities.org/gyaru
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For TFOne something I've grown to accept as my personal canon is that D16 is directly a descendant of Megatronus, hence his intense admiration for him!
And because of that, Sentinel becomes obsessed with him. Like he really wanted to make Megatronus a carrier but the prime always rebuffed his advances time and time again.
And now? His offspring views Sentinel in reverence and worship. How can he NOT take that to his advantage?
Whenever he has D in his grasp, watching him gasp and quiver under him, his is filled with this smug aura while taunting Megatronus mentally that he's breeding a part of his lineage. Especially since Megatronus was very light on sharing his CNA to be used to begin with.
When D finally conceives their first sparkling, Sentinel would stroke his own stolen t-cog and brag about how not only does he own Megatronus cog but now his "bloodline" completely.
Ooh that's fun. it would be very interesting if D16 was one of Megatronus' spawn, and it would certainly explain why he's such a big fan and why he got so emotional when he found his corpse.
Perhaps he was decogged and sent to the mines for his own protection by an unnamed samaritan, because they knew that if Sentinel ever found out…. mhmm Sentinel would draw extreme satisfaction from having one of the Primes' offspring worship him, squeeze his spike, birth his babies. he would taints a sacred bloodline with his coding��� or well, Sentinel would believe he improved it.
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Hi guys! After a long time I'm here again and I made the first decog for sims 4) I hope you like it)
DOWNLOAD
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haiii c: do u have cute kakashi gifs for carrds? like pixels n stuff :3
I do not, but it would be cute to have some Kakashi in decogal style, so maybe I'll try doing that this month 🤔
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'Night Slashers: Remake' Switch Review
However baffling it may sometimes be to process, just about every game you can name is someone's favorite. That's something I had to remind myself when trying to understand the very existence of Night Slashers: Remake. The original game is a passable arcade beat 'em up, a gory slice of DECOge that is a fun enough way to kill some time if it's all you have. It's fine, but not something I ever would have thought merited a full-on remake decades later. And yet, here we are. This must be a passion project, because I can't imagine anyone else wanting to put this much effort into Night Slashers. Well, let's see how this turned out.
So, the most obvious thing going on here is that the game has a completely new look. If I had to guess, the developers were inspired by the new style of Streets of Rage 4, because Night Slashers: Remake has a similarly cel-shaded 3D toon appearance. It doesn't look as good here, and I would go so far as to say that this game looks the way some feared Streets of Rage 4 was going to. Some of the models don't blend in with the 2D style properly, and most of them are so stiffly animated that it creates a weirdly inconsistent presentation. It feels really cheap at times, and it makes me wish I could switch back to the original graphics.
I'm also not sure this was the right choice for Night Slashers in particular. By tooning everything up, the gore and grit loses a lot of its power. And that's a bit of a problem, because that over-the-top WHOA gore was a big part of what Night Slashers had going for it. Mechanically, this is just about as standard of a brawler as you can find. Attack, jump, press both together for a special move that uses some of your health. As far as advanced moves go, you can dash, and you can charge up a more powerful attack. Guards are available, but only once your health is too low to do your super attack.
I'd have to go back to the original to check, but my gut feeling here is that the difficulty of the game has been significantly reduced in this Remake. Even at the highest difficulty level, the mob enemies can be ripped to shreds without much effort. You'll occasionally run into bigger fellows that can cause trouble, but they're not too hard to bounce around if you keep on top of them. The bosses are where most of the challenge lies, and even they only have a few patterns at most. The enemy AI just seems completely stupid at times, just standing around or walking in weird directions.
Really, Night Slashers was always a game best enjoyed with others, and it's the same case for the Remake. There's a fourth playable character (hopping over from another Data East game, Fighter's History) who is wholly new to the game, and she's a lot of fun to use. More importantly, she enables an all-new four-player mode. Regrettably, this is local multiplayer only. I guess I've been a bit spoiled by Streets of Rage 4 and Shredder's Revenge, but it's not easy for me to find enough people nearby to fill chairs to play Night Slashers in the current year. Perhaps it is easier for you, however.
While this isn't the fanciest of affairs, there are a few options here to play around with. You can toggle screen shake, character indicators, and bloom. There are some color palettes and filters to choose from. You can pick whether you want the new Remake soundtrack or the original tunes. There's a Music Room where you can listen to both soundtracks at your leisure, and a Custom Game mode where you can set various gameplay options to your liking. There are five different difficulty settings, and the game keeps track of your best scores and times on each.
Night Slashers: Remake is a decent but flawed remake of a game that could itself be described the same way. As beat 'em ups go, this version of the game is perhaps a little too mindless for its own good. I like the new character, the new soundtrack is nifty, and adding a four-player feature is a big boost. On the other hand, I don't know that the new look really fits Night Slashers and it's not pulled off very well at all. For whatever its shortcomings are, I think this is a very earnest effort at remaking a relatively lesser-known game. Maybe that's enough for some.
Score: 3/5
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I'll be looking forward to Harris or Trump battling it out for Americans again.even if Trump or Harris takes it, opt in on decog 75 percent of wanting to still pursue politics, even if didn't make it to President, if had previous services to this country of vice or president level, media/sports, all sorts of benefits. I'd like to increase spending for the President, specifically in hospitality, if they want it next term I'd opt in, creates better media relations. Just seriously opt in on decog every president every term, I'll let the media FOIA it
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Lymphadenectomy After a Positive SLNB in Melanoma
The treatment paradigm for melanoma patients with a positive SLN: Has undergone a dramatic evolution in recent years Historically, completion lymph node dissection (CLND) was considered the standard of care for patients found to have micrometastatic disease in the SLN: However, two recent trials sought to investigate the efficacy of immediate CLND: The DECOG-SLT and MSLT-II trials were…
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decogal commission for serxphym on instagram 💕 such an iconic gal, was lots of fun to draw them 😍💖🌺 patreon ♡ ko-fi ♡ commissions ♡ carrd
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