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Pokemon Card of the Day #2726: Passimian (Ultra Prism)
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Passimian wasn’t going to hit very hard without help. 40 damage didn’t get you very far in 2018. It did, however, provide other Passimian help when on the Bench, and 3 Benched Passimian let the attacker reach rather decent numbers. There was also another Passimian from Sun & Moon that could be stronger with a full Bench, and with that attack and these boosts, there was suddenly a pretty dangerous set-up just waiting to happen, though with a few unsurprising issues.
110 HP was fine when talking about Basic Pokemon that weren’t going to evolve. It was, however, low enough that a lot of good attacks could reach that number for a KO. It wasn’t always free for every deck, but it certainly wasn’t reliable enough to take a hit. While the Psychic Weakness would normally matter with Malamar decks around at the time Passimian was at its peak, that deck could typically find a way to getting a KO at that HP level either way so it didn’t change too much. The Retreat Cost was reasonable at 1, so if you had to start with this you could retreat it at least somewhat easily in a pinch.
Power Huddle had the potential to really help out some other attackers. This had to be Passimian, as when this Passimian was on your Bench, any of your Passimian’s attacks did 30 more damage to the opponent’s Active Evolution Pokemon. This did limit targets (and basically meant that Passimian wasn’t working at all once Tag Teams were released). This did, however, give a nice boost earlier in the SUM-On format in particular, where you were otherwise in this odd spot where Fighting had lost some of its damage boosts but not all of them and Passimian could help the Sun & Moon Passimian potentially hit harder than the more common Zygarde and Buzzwole cards.
Rock Hurl did just 40 damage that wasn’t affected by resistance and needed a Fighting and a Colorless Energy. 3 Benched Passimian could get this to 130 against anything that had evolved, but the other Passimian hit harder with a full Bench and had reasonable power even when not boosted.
This Passimian did enable the earlier Passimian card, with 1 Passimian helping get to 190 damage and 2 getting to 220 damage, enough to take on a lot of Evolved Pokemon-GX. The need for all the set-up and all the Passimian being a bit frail made it less than consistent, but the deck had a few solid showings. It was typically paired with Tapu Koko to soften up the opponent, especially in the match-ups where Basic Pokemon were running the show. This Passimian was worthless in those games, and yet you still probably wanted to have a 2-2 split in the deck so you could take advantage of the times where it did work. This wasn’t the greatest thing, yet you did not want to run into it if playing something like a Zoroark-GX.
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ptcgdecklist · 7 years
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Passimian - Kevin Baxter (US) - Top 64 (day 2) - St. Louis Regionals - February 2018 - Standard
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ptcg92 · 3 years
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Jumpluff Rapid Strike Deck
Jumpluff Rapid Strike Deck
Jumpluff Rapid Strike-Ability Fluffy Barrage: Attack twice each turn.-[G] Spinning Attack 60
With Scroll of Swirls, Jumpluff Ability can spread 60 damage to all your opponent's Pokemon. On top of the that, the damage can be further increased to 120 to your opponent's Pokemon V and Pokemon GX with Passimian Rapid Strike Ability.
Read More at https://ptcg92.blogspot.com/2021/08/jumpluff-evolving-skies-deck.html
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jeuqlu-neuwga · 7 years
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Pokemon Competitive Complete Deck - **Passimian/Mew** - Oranguru, N, Sycamore http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=2&toolid=10044&campid=5337410312&customid=&lgeo=1&vectorid=229466&item=192219695706
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duufxu-taadle · 7 years
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Pokemon Competitive Complete Deck - **Passimian/Mew** - Oranguru, N, Sycamore http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=2&toolid=10044&campid=5337410312&customid=&lgeo=1&vectorid=229466&item=192219695706
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ptcgojpn · 7 years
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ミュウサル(PTCGO初心者向け)
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 10
* 1 Ditto PR-XY XY40 * 1 Oranguru PR-SM SM13 * 4 Passimian SUM 73 * 4 Mew FAC 29
##Trainer Cards - 42
* 4 Puzzle of Time BKP 109 * 4 Professor Sycamore STS 114 * 2 Rescue Stretcher GRI 130 * 2 Energy Loto GRI 122 * 1 Town Map BKT 150 * 2 Escape Rope PRC 127 * 4 Choice Band GRI 121 * 4 Nest Ball SUM 158 * 1 Special Charge STS 105 * 1 Teammates PRC 160 * 4 VS Seeker ROS 110 * 2 Field Blower GRI 163 * 1 Professor Kukui SUM 148 * 3 N NVI 101 * 2 Sky Field ROS 89 * 2 Lysandre FLF 104 * 3 Trainers' Mail AOR 100
##Energy - 8
* 4 Double Colorless Energy GRI 166 * 4 Rainbow Energy XY 131
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
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thesibale-blog · 8 years
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Sometimes I like to play pokemon tcgo. I made passimian-mew ex deck and tried it at regular machups. After 20 games with 17/3 W/L ratio I went to tournament and won that :D I’m sharing my deck, so you guys can try it if you want.
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Pokemon Card of the Day Schedule: Ultra Prism
Ultra Prism was the first set to survive a rotation, being available not only in 2018 and 2019 but into 2020 as well. The extra year ended up not having a World Championship due to the pandemic, but there were still tournaments before everything shut down and online results to look at. The new mechanic here was Prism Star cards, which were limited to 1 of a specific copy instead of 4 per deck and said cards went to the Lost Zone instead of the discard pile. They tended to have quite good effects to make up for it, especially once more sets with the concept were released.
The card list here had some notable ones, though it wasn’t one to break the game open as much as, say, the Team Up set eventually did. Dawn Wings Necrozma-GX and Lunala Prism Star gave some more help to Psychic decks. Oranguru could recycle resources for stall decks, which really helped them keep the opponent locked down. As for Trainers, Cynthia brought a good form of hand refreshment, which got it into a lot of decks. Lillie was another draw option, though only useful in the right spot. Escape Board helped with retreating once Float Stone was gone and paired amazingly with the later Jirachi, while Volkner didn’t come into its own until Lightning became a top type with the release of Pikachu & Zekrom-GX as well as Zapdos in later sets. Generally, Ultra Prism wasn’t the most impressive set compared to the impact a lot made, but had several cards that got into good decks nonetheless. Bringing a new type of card into the game would also pay off over time.
Cherrim Leafeon-GX Mow Rotom Araquanid Magmortar Infernape Heat Rotom Salazzle Turtonator Alolan Sandslash Empoleon Abomasnow Glaceon-GX Wash Rotom Frost Rotom Luxio Pachirisu Rotom Drifblim Spiritomb Giratina Prism Star Lunala Prism Star Dawn Wings Necrozma-GX Rampardos Lucario Hippopotas Passimian Weavile Skuntank Darkrai Prism Star Alolan Dugtrio Magnezone Bastiodon Heatran Solgaleo Prism Star Dusk Mane Necrozma-GX Magearna Shiinotic Tapu Lele Alolan Exeggutor Garchomp Dialga-GX Palkia-GX Purugly Fan Rotom Oranguru Silvally-GX Ancient Crystal Cynthia Cyrus Prism Star Escape Board Gardenia Lillie Looker Looker Whistle Mars Mt. Coronet Order Pad Pal Pad Unidentified Fossil Volkner Super Boost Energy Prism Star Unit Energy GRW Unit Energy LPM
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Pokemon Card of the Day #2398: Passimian (Sun & Moon)
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Do the Wave-style attacks have had mixed success since the original, and very good, Wigglytuff in the Jungle set. You’d see some, like Raichu from XY, see some success, but then you’d get something like Wigglytuff ex from Hidden Legends end up at just a fringe option. Passimian brought the concept back once again, with a version that didn’t hit huge numbers but also needed less setting up and had all sorts of damage boosts to work with. Whether it was enough to take on the very bulky Pokemon that were so common by that point was an open question.
110 HP was odd on a Pokemon like this. It was better than quite a few other Basic Pokemon that weren’t a Pokemon-EX or Pokemon-GX. It was also low enough to be rather frail in practice, especially since Passimian was trying to get off big attacks and usually needed some chip damage to KO the many threats that gave up 2 Prizes. The Psychic Weakness, while not always important due to the HP number, would matter in a few random spots. The type was rather popular, and opening up early-game opportunities for Garbodor or something similar could be a problem. Passimian would rarely survive to see too many turns, but if it did and you had a reason to retreat it, it just required an Energy. This could be helpful for the first turn of the game in a pinch.
Fling just did 30 damage to 1 of the opponent’s Benched Pokemon for a Fighting Energy. You’d rarely use this, though being able to pick off a heavily-weakened Pokemon had a few spots. It should also be noted that any deck using Passimian was so focused around Team Play that it was often viewed as unnecessary to have Fighting Energy to pay for the attack at all, and this was generally a fair view of things.
Team Play was the latest attempt at the return of a strategy that started with Wigglytuff back in 1999. This version just needed 2 Colorless Energy at a time where Double Colorless Energy (and, if behind, Counter Energy in a pinch) were available, and while it started at just 10 damage you got to add 30 for each of your Benched Passimian. The maximum here, without any sort of damage boost, was 100. This wasn’t really enough to take out the bulky Pokemon of the era, but it turned out that extra damage sources were all over the place. Choice Band added 30 damage against a Pokemon-EX or Pokemon-GX, Passimian from Ultra Prism made this Passimian’s attacks stronger by 30 when up against any Evolved Pokemon, and you’d be wanting chip damage as well, likely using Tapu Koko for early spread to soften everything up. This could all add up, and Passimian’s best chances were when it could take on those Evolved Pokemon-GX where it could make use of all of those damage boosts to get 2 Prizes. This need also caused some match-up issues, though, especially once Basic Pokemon-GX began to dominate.
Passimian was a pretty good attempt at the sort of attack that could struggle at a time with so many bulky Pokemon. Team Play was rather easy to pay for and the damage output was actually pretty good. The need to spread damage around first to hit those bigger numbers and the deck’s need to take multiple Prizes off of Pokemon to have a good match-up were problems, though. If you ended up against someone with a good 1-Prize attacker backed up by a GX it could be hard to get the Prizes you needed quickly enough. The result was a card that did see a bit of play, though it was generally absent from the biggest tournaments. Team Play was good enough to make sure that Passimian was a lower-end competitive option.
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Pokemon Card of the Day Schedule: Sun & Moon
While there will be a good bit of going back through the oldest cards around here coming up, weekdays will still feature cards from more recent sets. Sun & Moon was the first set of Gen 7, unsurprisingly, and brought with it new mechanics. Pokemon-GX was the big one, which were 2-Prize Pokemon like Pokemon-EX but also had a GX-move. Said moves were typically very strong, but you were limited to one use per game for your entire team. They were the TCG’s answer to Z-moves. The other difference between Pokemon-GX and Pokemon-EX were that Pokemon-GX could be Evolved Pokemon and not just Basic Pokemon. The Evolved ones tended to have more HP to work with. Of course, if you’ve been here for a while you probably know about these, as Pokemon-GX were relevant in formats including many of the XY era’s sets.
Sun & Moon is also notable here as it was the earliest set that wasn’t rotated out after Worlds in 2018, meaning that it was available for 2019′s SUM-On format. Said format was most notable for the new Tag Team Pokemon-GX, which showed up near the end of the format. These were powerful, very bulky Basic Pokemon that featured 2 (or occasionally 3) Pokemon. They gave up 3 Prizes but some were so good that they ended up dominating the game. You’ll see some references to these as well.
As for the Sun & Moon set itself, any set that brought a new mechanic and had the standard power creep of a new generation was going to change things quite a bit. Decidueye-GX was a very popular Pokemon since it place damage counters from the Bench each turn, though it was probably a bit overrated (though still quite good!) Vikavolt provided Energy to various Lightning- or Grass-type attackers, or sometimes just attacked on its own. Espeon-GX simply provided a good Psychic-type attacker to work with. Tauros-GX could be a big problem for any deck that couldn’t KO it. These are just a few examples, and there were also several new and returning Trainer cards to consider. It was a pretty good set, and marked another change in the game.
Pinsir Decidueye-GX Lurantis-GX Shiinotic Tsareena Torkoal Incineroar-GX Golduck Lapras-GX Primarina-GX Vikavolt Alolan Muk Espeon-GX Lunala-GX Gigalith Passimian Alolan Raticate Alolan Persian Umbreon-GX Skarmory Solgaleo-GX Kangaskhan Tauros-GX Gumshoos-GX Oranguru Big Malasada Crushing Hammer Energy Retrieval Energy Switch Exp. Share Great Ball Ilima Lillie Nest Ball Poison Barb Pokemon Catcher Potion Professor Kukui Rare Candy Rotom Dex Switch Team Skull Grunt Timer Ball Ultra Ball Double Colorless Energy Rainbow Energy
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