#dd2 sigurd
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gildergreens · 7 months ago
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Dragon Hunters.
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thehappiestgolucky · 10 days ago
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Had more of a goofy time going back to hanging out with Lir and Hes. The entire team had barely any stamina for more than a second but by god did things get killed in satisfying ways (seriously Fe'gahl is scary good at landing his Heavenly Shots)
And bonus funniest Lesser Dragon death pose to date for me. Sigurd is contemplating what this means or something
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Pawns Featured: Lir - @beastren Hesperos - @pawnguild
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soloavengers · 4 months ago
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the man the myth the legend …
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bearlytolerant · 4 months ago
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camelliagwerm · 8 months ago
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dd2 npcs be like "shall we go for a pleasant jaunt?" and will want to cross an entire ass country and good chunk of a mountain range.
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intofree · 8 months ago
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so what the hell is up with that nasty ass dragon that attacks melve
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areeis · 4 months ago
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[DD/DD2 game/lore/character spoilers]
I keep thinking about 'former' Arisens' pawns and wonder why it is they never show up nor even get mentioned at all. It would've been interesting to have at least some pawns, seeing as there are a bunch more Arisen than in DD1/DDDA that you can actually meet. It would've been interesting to see some have beastren pawns, especially since none of them are beastren themselves.
It would've also been an opportunity to get more lore through them, since DD2 fleshed out the pawns themselves, but then left them kinda hanging. With how DD2's cycle is really fucked to begin with I understand that a lot of things weren't really addressed (like what happens to the others once one Arisen kills their Dragon) and it really also wasn't the focus of the narrative, but it'd still have been important for the big picture, imo.
I was also thinking about whether or not the known 'former' Arisen would even keep their pawn around and why/why not. It's difficult to really be sure about a lot of things concerning this cycle or its duration, but here are some vague ideas:
Rivage Elder: Likely would've dismissed his pawn after realising the truth and knowing he failed to restore the world, just so he could feel like he freed them and they wouldn't be further wasting their time. Maybe he told them of something to do from now on, but I think he'd rather just tell them to beat it. Alternatively he might've taken them on another fruitless boating trip until the Brine tipped over their boat and his pawn got brined, and then he just never called them back and stayed on his own.
Cliodhna: Seems the least concerned with the whole Arisen thing and that would likely also extend to her pawn. Depending on how long she's already lived (or how long DD2 elves live in general) she might've had to take more time to adjust to her new situation and then for one reason or another didn't go through with killing her Dragon. If DD2's pawns are like DD1's pawns, then she might've noticed her pawn starting to look more and more like her over the years. Maybe she disliked that and told them to leave.
Sigurd: Would welcome anyone willing to bring down wyrms, so why he wouldn't have at least his MP still with him I really don't understand. He was the first Arisen where I was really curious and I couldn't come up with a good reason. Maybe his pawn was becoming less able to traverse the rift and would've therefore been a risk to keep around as a fighter or the like in case they died. Still, I would like to know the real reason.
Lamond: Might still be connected to his pawn in some way, likely telling them to make money so he can buy more liqueur. It would be funny if one of the two pawn merchants you can meet was his pawn in this case, since it's clear he's well travelled and knows Vernworth as well as Bakbattahl. Alternatively he might've also told his pawn to leave in a similar way the Elder did, since there was just no use for them any more.
Luz: Might want to keep her pawn around to aid with her profession as an oracle, as an informant perhaps. Depending on how much time has passed (and depending on DD2 pawn lore details) they might even look similar enough to pass as each other, which would fit with her being trickster in case she's attacked. I also think she forms bonds easily with anyone, so it would be comfortable to have someone around whose company she trusts after leaving Vermund. Who knows, maybe when talking to her it was her pawn half the time and not actually her.
Dragonforged: Doesn't seem the kind of hermit to dislike company, so I think his pawn could still be around, wandering and exploring the world, coming for a visit sometimes. For his enhancements it would help to have someone around, I bet, but I also think that he has to enhance things so rarely it wouldn't be worth keeping anyone there permanently. That and him living in the smallest cave he could find.
Rothais: By this point his pawn could've already become a person many times over and died of natural causes. Though I think Rothais was a little busy with other things to have paid that much attention to it.
Thoughts?
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soloavengers · 7 months ago
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soloavengers · 7 months ago
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soloavengers · 7 months ago
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i’m loving the ultimate Blur of Blue Magic ability
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soloavengers · 7 months ago
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soloavengers · 7 months ago
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Sigurd JAUNT!!! why was i not expecting one
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thehappiestgolucky · 5 months ago
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Rambling about what DD2 Arisen Classes could feasibly be wielded by mortals and pawns (Because its fun)
Whilst gameplay wise I know they're for allowing you to have uniwue playstyles, some of the vocations I genuinely feel are entirely feesable for even pawns to wield. Yes this is entirely because I saw how Fe'gahl would play out as Magick Archer and realised just how well it suit him and sad I can't make him one-
Magick Archer: Feasable, yet difficult to master
Magick Archer plays out gameplay wise very simply, with nothing in it really hinting as to why the Arisen is the only one who could wield it. If anything, it would be a difficult vocation to learn because of the wide array of skillsets you would need, being that of Mage, Sorcerer and Archer. Since it mixes both varied attack magick of Sorcerer, the recovery of Mage and the general athletisism skillset of Archer - to really get good at this vocation you would need a general understanding of these base vocations.
Meaning that whilst this is entirely a class one could be, it would be pretty rare to see because it require versitility rather than pure focus - unlike Warrior or Thief or the other basic vocations.
Martyrs Bolt does not seem to require link to being Arisen to use! At least from what I looked at when studying the animation. Now its possible that this Maister skill is very Arisen dependant because it drains your health - and mortals using it could risk health conditons. Otherwise, this is just an extreme high risk high reward Maister skill that requires some grit to use.
Would a pawn use it? I wouldn't see why a pawn couldn't be it. I definetly think a Bestowal of Spirit Pawn could easily be a Magick Archer.
Trickster: Feasable yet elusive
I'm gonna be so fr I'm actually a lil dissapointed you didn't meet other Tricksters in the greater world. To me it seems like the Arisen class that would be more common to see on people than the rest, but definitely a vocation least (if at all) used by pawns for how stragetic it is. In essence, the magick used for conjourings is very specific and would need a specific principal and guide to wield - but it also doesn't seem to need the variety that a Magick Archer would.
Dragon's Delusion definetly doesn't need any Arisen aspect to use - maybe needing to know what a Drake looks like at best. It's pretty much just a large vocal simulacrum that the wielder uses and seems to be the one that could have monster variety for other wielders.
This genuinely seems like the vocation that would have a small community of wielders and I'm forever sad it's only Luz who is one...
Mystic Spearhand: Unique but could be passed on
Now, Sigurd made this style specifically to hunt the Dragon, so it's unique to him. It requires tactics, mobility and a mastery of a very precise magick to weild its techniques - which definetly makes this a very difficult one to master. But, I think this one still can be used.
The base weapon can definetly be wielded without needing any magick expertise or ability - like Menella who uses the weapon but only its physical attacks - so whilst proper mastery of Spearhand would require magick - unlike the the other two it can still be wielded. The magick is very specific and would require a well trained honing to use it as more of a force than element of nature, like Unto Heaven and Seching Storm. It probably would need another base knowledge of things like Fighter, Mage - but less for their skills and more for adaptability.
Wild Furie also doesn't seem to use Arisen abilities to wield. However, it would heavily require mastery over the magick for Spearhand to make a perfect clone of yourself that fights whilst you do. It drains stamina harshly because of the pure focus and energy it takes to deliver the combo.
Whilst difficult, and exlusive to Sigurd, if he taught it to others really I think there would be a master and apprentice sort of thing.
Warfarer: Not even a question. No
Really what makes warfarer... it is the Maister skill to immediatly materialise weapons using the Arisen's Scar, which immediately makes this out of the question.
Warfarer without this skill is basically just unrestricted vocation, the vocation, and anyone could do it just by removing the vocation system. Defintely Arisen exlusive, maybe even Current Arisen exlusive since Lammond himself doesn't even use it during escorts (could be a gameplay thing but interesting to think it requires a current link in the chain)
Feel free to add if you want! I've had this rattling in my head because really some are entirely feasible that they're just rare and I'm forever sad pawns will still not get to be more advanced vocations 😔
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