#dcss combat in a wide room is very different from corridors and thats why there r so many vaults and branches with different generation
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some of u bitches gotta stop tagging stuff as roguelike on steam if it doesnt have PERMADEATH and PROCEDURAL GENERATION with GAMEPLAY THAT RELIES ON GENERATED STRUCTURES then i dont want to even BEGIN to hear it
#im. ok im a tradrogue player so i dont even like it (but begrudgingly accept) games like minecraft hardcore mode and tboi)#but yeah some of u guys say roguelike when u mean roguelite (its usually bc u have some sort of upgrades between sessions)#and procedural generation does not automatically mean roguelike. gameplay should be significantly altered by structures to quality#*qualify#dcss combat in a wide room is very different from corridors and thats why there r so many vaults and branches with different generation#-mechanics and layouts#thats not the same as slapping a few obstacles with little to no effect on gameplay#i think i have different opinions than a lot of other people but i was playing roguelikes before it got a tag on itch io..#not everything has to be a roguelike to be cool and have replayability#and replayability does not mean a game is good#but yeah i need to find more tradrogue stuff#vidya tag
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