#dbx 2
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ravoress · 9 months ago
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All I heard was 'I care about you" and "I am not worthy of you"
Its decided....... We shall marry in the Spring.
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dofushiza · 2 months ago
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I Liked One Piece Odyssey, but It Left Me Wanting More!
So, I really enjoyed One Piece Odyssey, but honestly, it left me wanting more. What I’d really love is a One Piece game that’s like Dragon Ball Xenoverse 2, where you can create your own character and explore the world! I think it would open up so many cool possibilities for customization and immersion.
In DBX, the player character could learn the moves of canon characters, and I started imagining something similar for a One Piece game. My idea is that your player character could have a Devil Fruit ability that lets you copy certain moves. But I don’t want it to be too overpowered, so I came up with some rules to keep it balanced:
You’d have a move slot of 4 moves, which you can’t change mid-battle. You’d only be able to switch them before every fight.
In-universe, you could only change your moves every 24 hours. So, there’s strategy involved!
Training and leveling up would be necessary to unlock more powerful moves, so you still have to work to get those iconic abilities.
Things like Conqueror’s Haki would be separate from the Devil Fruit power, so you can still mix and match abilities.
One thing One Piece Odyssey didn’t quite nail for me was the in-game economy. I had tons of berries and not a lot to spend them on. I’d love to have more options for cool outfits to buy and really show off my character’s personality.
I think this would be such a fun way to experience the One Piece world in a new way. Anyone else have thoughts or ideas on what could make the perfect One Piece game?
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usafphantom2 · 11 months ago
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Tail Art on the SR-71 is fun and fascinating. I can only post for pictures here on X, so stay tuned for more Tail Art Markings in no particular order is as follows:
•     #974 "Ichi Ban" Tail art of a Habu snake wrapped around the red Number 1
•     #978 "Rapid Rabbit" had the tail art of the Playboy Bunny (with permission from Hugh Hefner)
•     #967 had the tail art of a yellow lightning bolt through the red Number One
•     #962 carried the "Skull and Cross Bones" or "Jolly Roger" on the tail
•     #962 carried "Snoopy" laying on his doghouse. Note the bullet holes
•     #961 was painted with a forlorn "Bald Eagle" that read "Bald But Bold"
•     #962 had "Speedy Gonzales" Arriba...Arriba and Numero Uno stenciled
•     #970 had the Pink Panther with the words "Super Skater" stenciled on the rudders
•     #971 was painted with "We're the Fakawee" 
•     #955 had the tail art of the famed Lockheed black "Skunk" in a white circle
•     #981 The SR-71C model trainer had the "Olympia Beer Can"
•     #974 had "Dennis the Menace" with a scooter
•     #976 had the "Bengal Tiger"
•     #976 had a pregnant "Lucy" with a limp Habu and "Charlie's Problem" stenciled under the artwork.
•     #972 was the first "Charlie's Problem" painted in all white.
•     #979 had "Night Hawk" chalked on it
•     #964"The Bodonian Express" with a crab under the name. (Bodo, Norway)
•     #968 the "DBX" (Dolby Stereo), had DBX stenciled with an SR flying on it
•     #958 sported a "White Habu Cobra" on the tail
•     #956 The "B" model trainer had 1,000th Sortie
•     Det 2 (Edwards AFB) had the red "BB" stenciled on their aircraft
•     NASA assigned aircraft had the old and current "Worm" NASA Logos on the tail
•     Other artwork included the main landing gear doors and "Hot" sorties flown from Kadena AB, Okinawa
@Habubrats71 via X
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howlingday · 11 months ago
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My idea for a potential DEATH BATTLE! #7
2023, Nov 28, 29, Dec 1, 2
PREVIOUS POST: SIXTH POST
MASTER LIST
Darth Sidious vs Master Xehanort (Star Wars vs Kingdom Hearts)
Which evil wizard of darkness behind the curtain will prevail?
FIGHTER 1: Darth Sidious, the sadistic and mean megalomaniacal mastermind behind the Galactic Empire.
FIGHTER 2: Master Xehanort, the darkness-seeking body-snatching chess master of Kingdom Hearts.
Wiz: The evil mastermind. The malevolent entity behind the curtain. One of the greatest evil is the one that presents itself as a friend. It leads to the demise of many heroes.
*CLIPS: Evil mastermind: James Moriarity. The malevolent entity behind the curtain: MHA's All For One. Evil fakes being friendly: the ego Death scene from Guy Ritchie's Revolver (Watch that movie, it's cool).*
Boomstick: These two may be geriatric, but they've put their wits to use and have formulated an entire chess plan to carry out their dreams and designs and are just as strong to boot. He's Wiz and I'm Boomstick.
Wiz: And it's our job to analyze their weapons, armor, and skills to find out who would win... a Death Battle.
PREFACE (What to know): I am fully aware of how popular this MU is, with its 2021 DBX and its high-ranking position in 2023's Champion Poll, so I wanted to get this out before it becomes an actual episode. I wanted this MU since I played KH: Birth By Sleep in April and May 2020 since the lockdown had started and I had a collection of KH games to play. There is a large collection of Star Wars media and there is the old Legends content to consider alongside the vast history of Kingdom Hearts, so I will try to be careful with how I treat these characters, but as usual, my efforts will go into the "fight" more than anything else. If I am to consider them at their max, then we have Palpatine at the end of the Skywalker Saga and Xehanort with the χ-Blade. I WILL BE TREATING THIS AS A SEASON FINALE because of how much there is to go over for both characters and because it would serve as a beautiful contrast to Yoda vs. King Mickey: one season starts with the light and another ends in darkness. Also, I wanted this to be my 13th suggestion, but I should get this out before DB! beats me to it.
WHY:
Connections (What do they have in common):
1. Both are the main antagonists of the first saga of their series, The Skywalker Saga and the Dark Seeker Saga. (As of me writing this, the main series of SW and KH is those two sagas).
2. Both have concocted master plans in which they would spread their influence insidiously across reality, namely through manipulation and subordinates while maintaining a guise of reliability. Darth Sidious trained Darth Maul, turned Anakin into Darth Vader by manipulating his fear, and used his identity as Chancellor Palpatine to further his political career and deceive his way into accomplishing his goal of orchestrating the fall of the Galactic Republic and the Jedi Order through the Clone Wars, and then established his reign over the galaxy while Master Xehanort manipulated Terra who trusted him as a teacher into killing Eraqus as well as Ventus through Vanitas to create an ultimate weapon and Riku by exploiting his wishes to explore the outside worlds and even Maleficent. He also created Organization XIII to prolong his life.
3. Both are known for how they cheat death. Palpatine had his clones and attempted to possess Rey's body whereas Xehanort body-snatched Terra, had his Nobody, Heartless, and Organization XIII as his vessels, and even had a time-traveling younger self.
4. Both have dabbled in scientific or science-like research. Palpatine is mostly known for his experiments in Sith Alchemy and Xehanort is mostly known for the creation of the Nobodies and the mass release of Heartless. These are not their only contributions, but I am not listing all of them.
5. Their goal was to have ultimate power in some form. Palpatine wanted supreme control over every being in the galaxy and Xehanort wanted to conquer Kingdom Hearts to obtain ultimate power/knowledge and recreate the worlds the way he saw fit.
6. Both are among the most dangerous warriors trained in their respective ancient ways (Sith ways + the Dark Side of the Force, and Keyblade mastery + Darkness), if not, they are flat-out the most dangerous. Despite that, their greatest attribute arguably is not their strength or their tenacity to see their dreams come true, but their manipulation of others.
Personal reasons (Why I want this battle/like this MU): Back in March and April 2020, I played KH II, BBS, and 0.2 A Fragmentary Passage, and then I played DDD and watched Back Cover. Needless to say, I noticed similarities between KH and SW, namely comparing the plots of BBS & Revenge of the Sith, Terra & Anakin, Xehanort & Palpatine, and the plans of the antagonists. Shortly after, I watched this video, this video, and this video and then looked up more stuff online and found this beauty by Naitsabes89:
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Since then, I tried to get a very good friend of mine who's into Star Wars to play KH, crowned Grand Master Yoda vs. King Mickey as my favorite DB!, and listened to BY's "Destined for Darkness", "Birth By Exile", "This Heartless Empire", and Skye T.'s "Insidiosa Tenebrae", none in that specific order. There was also an old article that mentioned how Nomura was wearing his love for Star Wars on his sleeve and how both had a giant conflict that wiped out the ancient wizard knights, namely the 100-Year Darkness and Keyblade War, but I can no longer find it. I also really want to add to DB!'s collection of great SW episodes of the 2020s: 2020's Obi-Wan, 2021's Yoda, 2022's Boba Fett (I wouldn't call it great, but I did enjoy it a lot), and 2023's Darth Vader.
Also, I want their personalities to play off each other: the cunning masterminds trying to coax and manipulate the other to fall into a trap while showing off merciless power.
More than anything, this is my most wanted matchup.
THE FIGHT:
Art and animation: Easy; make it 3D like the DBX and all Star Wars episodes since 2020. 2D may be easier, but the grandiosity of the characters and the matchup demands something of great animation. I do not mean to disrespect the 2D/sprite team considering the phenomenal work from just 2023 alone, but 3D models can allow for more fluid movement and better blade-to-blade combat. If possible, get DevilArtemis again and take inspiration from The Clone Wars' lightsaber duels and high-tier KH III combos (I will do my damndest to do the same).
Possible setup: Cue the Death Star, floating in space, with ominous music and equally ominous vocals. We see the two combatants playing chess like Eraqus and Xehanort in KHIII, both doing their iconic smirks/evil grins; shenanigans are afoot.
"I am disappointed you declined my offer to rule the galaxy with me. Your power and wits would make for an excellent emperor." Palpatine hates how that sounds, but he doesn't stop the smirk; he has a plan, but he does respect the power and wits of his adversary. After all, he foresaw Vader's power surpassing his and even congratulated Maul for surviving his wounds and for his attempt to take over Mandolor. The title of emperor was his and his alone, but he needs to be careful; he can sense the darkness of his foe and he has wits to match. He moves a black pawn, removing a white pawn from the board. We see Stormtroopers and droids aiming and shooting at a giant mass of Heartless, Nobodies, and Unversed, beating them back a bit.
"I am not interested in your galaxy or your army. I do not have any interest in your dark magics or sciences." Xehanort moves a white pawn and removes a black pawn. The forces of Darkness start to overrun the forces of the Empire. "I wish to know of the Force and its Dark Side, and conquer it."
"You think you can match the Dark Side? Your feeble skills are no match for its power."
"Your arrogance and power blind you. They are your weakness." After a few more moves, the black pawns are off the board, but there are a few white pawns left. The forces of Darkness across the Galaxy have killed the Imperial Troops.
"Your faith in your pawns is yours." He does his iconic evil chuckle and moves a black rook. Darth Maul draws his Lightsaber and starts to fend off the dark mass with his wrath, weapon, and the Force, but then Vanitas swoops in and the two engage. Xehanort had moved a white rook, but all the pawns started to disappear off the board in a few short moves; Palpatine had moved his forces. Palpatine moves his second rook. Kylo Ren fights Young Xehanort. Xehanort then moves a knight. The Nobodies of Organization XIII engage the Inquisitorius. Palpatine moves a bishop. Asajj Ventress confronts Ansem SOD. Xehanort moves his white bishop. Xemans duels with Tyranus. Both move their queens. Terranort and Vader clash weapons. Then, we cut to the board: only the kings stood, and they knew what that meant.
Xehanort draws his keyblade, No Name. Palpatine draws his lightsaber, but even its evil red glow does not compare to the wickedness in Palpatine's voice.
"You will experience the full power of the Dark Side."
"The Darkness will end you."
FIGHT! :
1. Palpatine launches himself like in Episode III, but Xehanort only blocks it and parries. They start to duel as Sidious did against Windu. Sidious may be channeling the Dark Side, but in typical Palpatine fashion, he's going to play with his food for a bit. With his sadistic smile, he duels like in the cut fight between himself and the Jedi Council/Mace Windu from Episode III. Xehanort keeps up, playing more on the defensive. He dodges and counters, but Sidious parries and also counters.
2. Channeling a bit more of the Dark Side, Sidious outmaneuvers Xehanort, strikes him hard, and attempts to impale him, but Xehanort teleports away. Sidious chuckles. "Not confident in your skills? Feeling slow?" "I've kept pace with quick opponents before. You're no different." They engage again, like how Sidous dueled Savage Oppress and Maul, only for Xehanort to summon orbs of dark energy, forcing Palpatine to parry and dodge, but Xehanort gets in his Continuous Attack, slashing fast and teleporting. Sidious blocks a strike, kicks Xehanort away, and draws a second lightsaber, rushing Xehanort, and even though Xehanort can successfully parry a lot of the attacks, Sidious is in his element. He is channeling the Dark Side, flipping around and moving dexterously, dodging Xehanort's orbs of darkness and Fire spells. The two engage in a blade-lock, their golden eyes staring the other down. Xehanort is overpowering him a bit despite using two lightsabers, so Sidious pushes him away with the Force.
3. Xehanort is pushed against the wall but uses his telekineses to launch projectiles. Sidious then moves his own, but Xehanort redirects all of them and then uses a lot more objects to form his Blade Tornado. Sidious then uses the Force to stop and rip apart the projectiles. He then uses his iconic Force Lightning only for Xehanort to teleport away, who then casts Thundaga. Palpatine raises his two lightsabers to block the lightning and then leaps at Xehanort again, but he then uses Rising Ground, raising the ground in front of Palpatine, but Palpatine slices it and pushes it like Obi-Wan did to Kakashi's Earth justu and throws it with telekinesis.
4. Xehanort teleports behind the Sith, but the Sith blocks him and they start to duel with blades again, but Sidious channels Force Lightning again. Xehanort struggles a bit, but he uses Firaga to keep his distance. Seeing an opening, Xehanort disarms Sidious, grabs Sidious, pushes him down, and then hits him with cold air, attempting an Ultima Freeze. Sidious uses Force Lightning like he tried to on Darth Vader like in Episode VI, but Xehanort does not stop, so he uses the Force to draw in a lightsaber.
5. Xehanort dodges the attack but is caught off guard by the second lightsaber drawn to Palpatine and is hit, and Palpatine then starts to use Force Drain, recovering a large amount of health, bringing Xehanort to his knees. "You old fool. Now you see the folly of your ways. I have UNLIMITED POWER!" Sidious follows this up with more Force Lightning. Xehanort, struggling in pain, summons the almighty χ-blade. Xehanort then uses Call Calamity, throwing the χ-blade. Sidious uses the Force to throw the χ-blade back, but the χ-blade is cooling the air, smashing 3 fireballs together, and dropping three lightning strikes on them. Palpatine narrowly dodges, and then parries several dark shots, even using the Force to redirect attacks again.
6. Xehanort then uses XIII Combo, attacking using his avatars and several light rays, but Sidious simply "kills" the avatars (I don't think this is possible, but it looks cool in my head) and parries the light rays. Sensing his foe near, he blocks Xehanort's attack, χ-blade having become a double blade. The χ-blade then turns into a pair of chakrams, but Sidious keeps being agile and evasive, but he does not get far as Xehanort then turns the χ-blade into a whip and draws Sidious close. This does not deter the Sith lord, however, as the then uses the momentum to slash Xehanort. Xehanort then turns the χ-blade into its normal form and then, there's another blade clash. Xehanort wins and destroys the lightsabers. (If it was only one lightsaber, he draws in the second one, he destroys it.)
7. Xehanort then summons Kingdom Hearts and attempts to drain whatever light he can from Sidious, but he is unsuccessful. Sidious senses this and laughs. "You fool... You do not understand; I AM the Dark Side! You will be destroyed!" Using Force Lightning again, he shocks the Keyblade master and pushes him away.
8. Darth Sidious wins by using the Dark Side. He pins Xehanort to the wall, immobilizing him so can't even use the χ-blade. He then uses Force Drain again, severely weakening Xehanort. We then see the rest of Organization XIII being defeated; Xehanort can sense it and Sidious knows. "Only now in the end do you understand. You were no match for the Dark Side. You have paid the price for your lack of vision. Now, you will die." Using Force Lightning for a final time, Sidious ends the old master, proving the Dark Side, nay, himself to be the ultimate power.
9. Master Xehanort winds by using his magic and the χ-blade. Pushing through the Force, Xehanort uses Stopza, leaving Palpatine frozen in time. Xehanort ends the fight by using a beam of Darkness like at the end of KH III's final fight. We can then see Organization XIII overcoming the Empire and Sith. “Checkmate. And so, darkness prevails.”
11. KO!
RESULT:
Strengths and weaknesses:
Darth Sidious:
+ Has options for an instant kill.
+ Much more agile in physical combat.
+ Much more ruthless.
+ Precognition.
+ Could likely use Force Persuasion or Possession.
+ Force Heal and Force Drain allow for healing.
+ Drain Knowledge could allow for psychological damage.
≥ Likely the better manipulator.
= Likely equally skilled as both have had extensive training.
- His sadism and wanting to play with his opponent could give Xehanort a chance to attack him.
- As far as I can tell, he does not resist cold air or freezing.
Master Xehanort:
+ If scaled to King Mickey, then he's physically faster, stronger, and more durable.
+ Greater versatility and ranged options with the χ-blade's transformations and his magic, so it is highly likely that he can overwhelm his opponent and keep himself at a distance.
+ His two armor sets allow for greater defense. The first one extends his offensive versatility and even gives him the ability to turn his Keyblade into a defensive wall. The second one even comes from him powering up.
+ Considering his versatility in magic, it is very likely that he has access to Cure.
+ Greater mobility with teleportation and Corridors of Darkness.
+ Stopza allows for instant kill setups.
+ Could likely transfer his heart to Palpatine with complete ease due to the darkness in Palpatine's heart.
= Likely equally skilled due to training and experience.
- It is fair to assume that he has a limited magic pool like Sora and King Mickey, so if he runs out, he would be more vulnerable while it recharges.
- He is very likely to end up winded and tired like in his solo fight against Terra in BBs.
Ending puns:
"Palpatine Sidiously had it coming."
"Xehanort did not have the heart to win it."
MUSIC:
Name: "Imperial Chessmasters"
The name refers to the Galactic Empire and the characters' complex multi-generational plans that involve the manipulation of others for domination and power.
Art:
Foreground: Xehanort's chess piece but the head is the emblem of the Galactic Empire with lightning emerging from the center to the left and darkness emerging from the center to the right.
Background: on the left, it's the Death Star; on the right, it's Kingdom Hearts succumbing to Darkness.
Sound: DUEL OF THE FATES + KH III FINAL BOSS THEME (FRAGMENTS OF SORROW, BUT GRAND), BABY! Slow, dramatic building with slight vocals and piano, and a pinch of drums. It doesn't play during the chess scene, starting when we see that only the kings are left sounding like the introductory strings of the KH III final boss theme. There are strings when they first clash blades. Then the vocals, piano, and strings just keep going from there. It is tense, dramatic, and of course, there are sorrowful moments, changing pace along with the fight: dramatic and fast with the deeper strings and choir or slow and tearful with lighter vocals and higher note strings. Therewolf Media is the ideal pick as he has done Hearts of Light which also beautifully mixes the orchestral sounds of SW and KH. If you want a good idea of what this song could sound like, check out these beauties and gems...
1. Duel of Sorrow ( KH style Mash up Duel of Fates/Fragments of Sorrow)
2. Kingdom Hearts 3 - Duel of the Fates (Battle Theme)
Or I could leave it to the imagination. Seriously, I can imagine it in my head and it is beautiful. Listen to the themes I referred to the original themes you'll hear something great when you try to mix them in your head.
1. Duel of the Fates
2. KH III Final Boss Theme
(strikethrough: I think it'd be something so great that John Williams and Yoko Shimomura would acknowledge it. I wanted to add another element to this mix, but I'll save it.)
FINAL THOUGHTS AND WORDS
I know how weird it would be to have Maul, Ventress, and Kylo Ren as part of Sidious' army, but I did not know who else to use, and I didn't put this in the preface because I wanted the chess army to be a surprise.
I don't know if this will surpass my suggestions of Azula vs. Cinder or Trunks vs. Luminary, but I don't care. I LOVE this MU, and I already said that this is my all-time most wanted. I had fun imagining the choreography and especially the music. I am the least bit worried about the MUSIC because there is so much to take inspiration from whereas the fight itself will need a combination of character interactions, swordplay, and ranged attacks. If it ever becomes an actual episode, I'll temper my expectations because the battle is most certainly not going to be like this idea of mine.
This is my last MU idea for the year.
CHESS PIECES
Kings: Darth Sidious vs. Master Xehanort
Queens: Darth Vader vs. Terra-Xehanort
Bishops: Darth Tyranus and Asajj Ventress vs. Xemnas, and Ansem, Seeker of Darkness
Knights: Inquisitorious vs. the Nobodies of Organization XIII
Rooks: Darth Maul and Kylo Ren vs Vanitas and Young Xehanort
THANK YOU AND I HOPE YOU ENJOYED THIS! SEE YOU NEXT YEAR!
_________________________________________
Once again, I am impressed with your presentation. I've seen quite a bit of Star Wars, but I always forget Palpatine has a lightsaber. Also, Xehanort's fight in KHIII forever sticks out in my brain as one of the most frustrating final bosses of the game.
And as for what you've shown, I like it. The poster at the top was hilarious and thinking on it, KH could include Star Wars due to a mutual benefactor (Disney). The videos you have linked well in here are also a neat watch.
And while I absolutely LOVE that opening to the fight, my only criticism is the name of the soundtrack. For me, while clever, it doesn't really invoke anything... I dunno, flashy? Maybe something more along the lines of...
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DESIGNS OF DARKNESS
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Happy holidays and thank you for your fine creations.
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leviticus101st · 3 months ago
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Arkham Death Screens: Death Battle Edition
Support the Death Battle Kickstarter: https://www.kickstarter.com/projects/deathbattle/save-death-battle
Spider-Man 1
Spider-Man looked up towards Batman and held his hand up, “Sorry Bats, but you’re done.” He fired a web into Bat’s face and it fades to black.
Spider-Man 2
Spider-Man knelt down, “I’m not with the Kingpin, maybe actually think before you decide to attack someone for info.”
Spider-Man 3
Spidey set up a camera with his webs before striking a thumbs up pose, “Smile for the camera, Triple J will most likely be very hypocritical about this.”
Captain America 1
Cap held his hand toward Batman, “Son, we both want to protect people. Have we made that clear?”
Captain America 2
Cap had his back turned from Batman, “Fear is the weapon of the enemy. I don’t need it and I will not use it.”
Captain America 3
Cap patted his shield, “I’ll always take this old girl over whatever gadget you make.”
Black Panther 1
T’Challa knelt down towards Bats, “A leadership maintained by fear is doomed to fall. Remember that Mr. Wayne.”
Black Panther 2
Black Panther began to walk away, “Keep your activities out of Wakanda or next time, I will not be merciful.”
Black Panther 3
T’Challa clutched his shoulder as he was on his knees, “You fought admirably, but in the end, it was for nought.”
Iron Man 1
Tony started talking on his cellphone, “Hey Pepper, ya had a bit of a bat problem. Don’t worry, I took care of it.”
Iron Man 2
Tony knelt down to Batman, “Alright Bats, mess with my company again and I will leak your texts with Catwoman to the public.”
Iron Man 3
Iron Man raised his palm towards Batman, “You went too far. Sorry Bruce.” The repulsor blast fired and engulfed the camera in light.
Albert Wesker 1 (Given the DBX, I decided to add this one.)
Wesker held Batman by the neck, “I told you. I was the only worthy one.” Wesker punched Batman in the face.
Albert Wesker 2
Wesker walked by a zombie, “You had been quite an inconvenience. See to it that your dying screams are less so.” The zombie wandered over to Batman’s face and went in for a bite.
Albert Wesker 3
Batman was inside a glass tube as Wesker looked at him, “You will make an adequate test subject.”
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adrielcheaz2005 · 4 months ago
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Welcome to Six Miles of The Shovel!
This Project is based on the concept of Six Degrees of Kevin Bacon (and yes can’t forget @ryunumber )
Just like Ryu from Street Fighter Shovel Knight is well known for appearing many different games. Ever since Shovel Knight was included in Super Smash Bros. Ultimate as an Assist Trophy it became very easy to do these connections. Where does the miles part come from? In this case, every number is a mile
Here’s a list of the games Shovel Knight has appeared in:
- Super Smash Bros. Ultimate (as an Assist Trophy)
- Blaster Master Zero
- Rivals of Aether
- Blade Strangers
- Brawhalla (as a skin)
- Cook, Serve, Delicious!
- Creepy Castle (as an NPC)
- C-Wars
- Fall Guys (as a costume)
- Dino Run DX
- Indie Pogo
- Move or Die
- Mutant Mudds Super Challenge
- Riverbond
- Road Redemption
- Runbow
- Runner 3
- Aegis Defenders (NPC)
- Azure Striker Gunvolt 2
- Blasphemous (as a painting)
- Bloodstained: Ritual of the Night
- Just Shapes & Beats
- Pixel Noir
- The Reward: Tales of Alethrion
- Yooka-Laylee.
There could more guest appearances for Shovel Knight but right now 25 is a solid number so yeah, there’s the that Shovel Knight has appeared in these games.
What are the rules?
- Video games or other miscellaneous stuff included (movies, tv shows and books can be included if they have a connection to the video game)
- Social media will be our savior
- Parodies excluded
- Fan made projects excluded (unless is bought by a licensed company)
- Costumes excluded (however if a costume is considered a character it will be included as the character itself or I can make an exception)
- Skins included (only if it’s a model swap or texture change like in Minecraft and Fortnite)
How can I make a request?
Just ask me the name of the character with their home series so that way I can identify which character in particular you’re talking about (for example: Black Knight from Fire Emblem Path of Radiance) because of course there are characters that can have the same name.
What is a Shovel Number?
Each character will have a Shovel Number which is a number of connections directed to Shovel Knight (For example: Mario has a Shovel Number of 1 via smash ultimate).
What about limited time events?
Yes, limited time characters can be included however it will be known as a “Limited Shovel Number”.
What is the limit of Shovel Numbers?
It has a limit of 6 (for example: if a character has a Shovel Number of 7 then that won’t count).
What is it with parodies?
Parodies are simply a copycat of an existing character (for example: Symbiote Cat is a parody of Super Mario).
Is there something about fanmade projects?
If a project is fanmade that won’t count unless a licensed company has bought it (for example: DBX aka Screwattack from Rooster Teeth Games made a death battle animation between Studio MDHR’s Cuphead vs Joey Drew Studios Mascot Bendy. Joey Drew Studios bought the animation after they made a deal with Rooster Teeth Games by importing BATIM to home consoles, thanks to this the animation is now official to the Bendy Franchise)
What about Minecraft and Fortnite Skins?
If a skin is a model swap or texture change it won’t matter it will still be the character itself (although there are a few negative things about it).
What about SSBU spirits?
They’re the souls of the character itself.
What about Mii Fighter Costumes from SSBU?
We’ll get to that point later.
As of now this is part 1 of my project so get ready for part 2
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nigelgodrichproducer · 1 year ago
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Picture of Thom listening in front of the Neve console.
I'm also not sure if this is the other Nigel control room at his place, the one we haven't seen, or another studio entirely. The gear in the back is a lot of standard stuff we've seen from Nigel/Thom/Radiohead before, plus some other things from a lot of the same companies from Nigel's now well-known In Rainbows / Venice Biennale / From the Basement II rig:
SSL G-Comp, Focusrite Two-Dual preamps, Focusrite ISA-430 MKII, Ampex 351 preamps, Pultec EQP-1A3, Pultec EQP1A (2), rackmount Sansamp, GML 8200, Summit EQF-100, Summit EQP-200B, UREI LA-4 (2), Neve 83085 modules (2), Empirical Labs Distressors (2), Manley ELOP, Retro 176, UREI 1176s, DBX 165 w/o the Peak Stop knob or a DBX 162, two DBX 165As, Teletronix LA-2A (2). Pro Tools HDX rig to the left.
I will look into some of the stuff I missed and is thus far hard to see.
A lot of stuff. If I had to make an educated guess, I'd say this is Nigel's place. That's mostly based on the presence of the Sansamp, Focusrite and Summit stuff - just seems like a particular signature of whatever taste in gear he might have. It could also be Jonny or Thom's place!
(Also, note to The King of Gear guy: before you steal this information as your own, please give some credit to the source.)
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donotmindme1 · 1 year ago
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My idea for a potential DEATH BATTLE! #2
2023, August 16-31
Link to first post;
Yang Xiao Long vs. Akihiko Sanada (RWBY vs. Persona)
RWBY's heavy hitter and Persona's bruising boxer duke it out!
(I wanted to use "electric emperor", but Kanji Tatsumi can also be called that)
Fighter 1: Yang Xiao Long, the blazing dragon from RWBY.
Fighter 2: Akihiko Sanada, the specialist boxer of Persona's SEES.
Wiz: We may lose our loved ones to events out of our control, but that only leads us down a path to finding a new family to look after and care for.
Boomstick: And the best way to do it is by saving the world through punching! He's Wiz and I'm Boomstick.
Wiz: And it's our job to analyze their weapons, armor, and skills to find out who would win... a Death Battle.
PREFACE:
We had Weiss vs. Mitsuru as an actual episode and Yates did a commission for Penny Polendina vs. Aegis, so why not our hard-hitting punching people? P.S., Don't think I hate RWBY. I just love the idea of certain RWBY characters fighting, nay, interacting with other fictional characters that are similar to them, especially if they have some sort of connection through crossovers.
WHY:
Connections:
1. Both fight via boxing and punching.
2. Both lost family members that served as motivation for their actions. Yang lost her stepmom and was abandoned by her birth mother, which led to a rough childhood for Yang, resulting in her thrill-seeking lifestyle (essentially living her childhood later on as she couldn't do it as a kid). Akihiko's sister died when they were both young and his best friend Shinjiro died, but he steeled his resolve which led to his Persona's growth. You can also add in Blake leaving Yang.
3. Both have a specific trait that they don't exhibit much but are now seen as the chore trait of their personalities due to side material. Those are their passions for puns and protein respectively.
4. Funnily enough, both have powerful connections to a younger sister (Ruby and Miki respectively).
Personal reasons: I'll be blunt, I want this to be another Balrog vs. TJ Combo. I think it could work, but the only other way I see this match starting would be an encounter similar to those of Tartarus, the Yellow Trailer, or Yang's interactions with Shay. What I want the most from the fight is for them to compliment each other's physical strength, treating the fight first like a friendly spar and then turning up the heat (like All Might vs. Might Guy). The encounter could happen in the open since both have a history of wandering in search of something (Yang would be on her bike, and she has searched for info on her mom and Akihiko traveled the world, searching to become stronger), which would come into play in the Notable Events. If Akihiko is shown in his P4A model, I'd want him to use his knife, but it'll likely not happen. I also want some lighting and hothead puns, and I think the golden colors of Yang's Blaze and golden colors will complement Caesar's blue and violet lighting as well as Aki's scarlet and black clothes.
THE FIGHT:
Art and animation: This one will either be 3D like Weiss vs. Mitsuru. It could also be a 2D fight like a potential BBCTB fight, but I think they'll go with the former because all RWBY fights (as of me writing this) have been in 3D so they could distinguish themselves from BBCTB. I think the animation from All Might vs. Might Guy or even Blake vs. Mikasa could work with the CQC involved, but the former is the better option.
Possible setup:
OPTION A: They're part of a tournament like the Yang vs. Bakugo DBX (Yang would look like she did in Vol. 1-3 and Aki would look like he did in P3 for some reason) or a boxing match a la Balrog and TJ Combo, or even Heihachi vs Geese. The prize is cash, which Yang wants for her bike and Aki wants for equipment, be it for boxing or the Tartarus quests. Or ramen.
"Good evening, ladies and gentlemen! Introducing our fighters! In one corner, you have the blazing sunny dragon from Beacon, the fiery and explosive Yang Xiao Long! On the other, Gekkougan High's boxing captain, the shocking protein junky, Akihiko Sanada!" The announcer mumbles, asking someone near him whether or not this is the chick that broke a kid's leg even after she won a tournament match, but quickly gets back into the job.
Yang: "You better not go easy on me."
Akihiko: "Same to you, blondie."
They walk back to their corners and prepare themselves.
OPTION B: They encounter out in the open, likely in an urban scene like the Kingdom of Vale or Tatsumi Port Island. Yang is riding her bike, searching for something, be it info or thrills. However, a screaming man falls in front of her and she swerves out of the way, only to find more people falling out of the sky. She hopes to find the source of the commotion and see Aki punching out thugs. She speeds in, excited and ready for a fight.
LET'S GET READY TO RUMBLE!/FIGHT! :
1. If the fight starts with Option B, then Yang enters like in Vol. 6's fight against Adam, so away goes her bike! Aki notices, and either punches away the vehicle or dodges out of the way. Yang skydives in, reeling in a punch. Aki prepares his own strike, and BOOM!
2. They both relish the combat. Their competitive natures lead them to be ever so slightly boastful, but they'll complement each other's power.
3. Akihiko summons Caesar and lightning is launched. Yang makes puns as a result: "Well, that was shocking."
4. Yang uses Ember Celica and Aki dodges.
5. Combos from BBCTB and P4A/U.
6. Yang takes advantage of both their up-close approaches and uses her bombs. The explosives catch Aki off guard.
7. Eventually, a strand of Yang's hair falls, and she notices. She thusly activates Blaze, and Aki is in awe of the increase in firepower (ba-dum-tss), even if momentarily, but he then embraces the challenge and rises to the occasion. "Bring it on!".
8. The ending is a clash of fists like in the cover of Brandon Yates's Blazing Fury, and it would pay homage to the Yellow Trailer and Akihiko's one-hit KO from the Arena games. If it's option A, then the arena, the spectators, and the announcer are blown away (ba-dum-tss) by the impact, and the winner is left standing, panting, and tired. However, they thank the loser for the fun and challenge. I want the winner to take one of the loser's weapons as a memorandum, but I don't think it'd be in character.
RESULT:
Strengths and weaknesses:
Yang:
+ Blaze allows for strength increase
+ Has ranged weaponry
≥ Has slight versatility due to her kicks and weapons
≥ Likely has longer experience due to her training under Taiyang
≥ Can likely dodge Caesar's lightning if scaled to Mercury
- Aura takes a long time to recharge
- Cannot activate Blaze without Aura
- Cannot exploit any weakness
Akihiko:
+ Caesar can quickly recharge if broken
+ Stronger and more durable
+ Has greater support due to Caesar's support spells like Power Charge
+ Has faced more dangerous opponents in Straega, the Full Moon Shadows, and the Red Fog clones.
= Can likely keep up with Yang as he has avoided lightning attacks
Ending puns:
"Don't Celica short; Akihiko went out in Blaze of glory."
"Yang was handed a defeat and Akihiko Caesar (see-zar) victory."
I wanted to use "got beaten to the punch" but Roshi vs. Jiraya had that as a punch line. Dio vs. Alucard used the "owned" punch line like Mario vs. Sonic 2018 but then added to it.
MUSIC:
Name: "Beat You To The Punch"
The title makes reference to Yang's love of puns and both their primary methods of fighting.
Art: The art would depict the two arm wrestling, Yang's arm blazing and Aki's having lightning coursing about it. There could be a Strawberry Sunrise with Caesar's sword in it in the background.
Sound: I Burn + Mass Destruction. The beginning is MD but with a rock vibe, and the climax has I Burn, like in Yang vs. Mercury.
THANK YOU AND I HOPE YOU ENJOYED THIS!
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glapplebloom · 2 years ago
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If you think a Battle Royal is tricky…
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Battle Royals in Death Battle are extremely rare. To this date, there have been three: TMNT Battle Royal, Pokemon Battle Royal and Mega Man Battle Royal. That’s three to five different characters to research and figure out who wins. So many factors have to be figured out: how would they react, who would they attack first, who would attack first, all to determine which of them will most likely win a Battle Royal between the group. So you would think a Royal Rumble would be pretty similar. Not exactly.
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What makes a Royal Rumble and a Battle Royal different is that not everyone enters. It starts off with two and then after a certain period of time passes another enters. Which means depending on the draw, someone will be able to sit back and strategize while the others try to figure out how to deal with the fighters currently in. Not to mention, they’ll be fresh while the people are exhausted from fighting others. And that could drastically change the outcome.
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Take the TMNT Battle Royal for example. It was determined because of Leo’s superior weapon and leadership skills he would come out on top. But now imagine in a Royal Rumble Leonardo drew #1 while Raphael Drew #4. Leonardo would have to face two turtles before facing Raphael. So by the time Raphael comes in Leonardo could be worn out after facing Donatello and Michelangelo. So the results could drastically change thanks to Ralph being so fresh.
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Or the Pokemon Battle Royal. Charizard and Blastoise were #1 and #2 respectively, meaning Venusaur will have plenty of time to analyze the situation and come up with a means of attack. And if Blastoise defeats Charizard before he enters, not only will he have the Type Advantage he’ll be fresh as a daisy. Could Blastoise still win in this situation? Possibly, but the chances are greatly low.
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A Royal Rumble format will be tricky to figure out. Because with the luck of the draw someone’s chances can drastically improve if the situations fall into place. Like Goku’s chances would improve if he came in after Superman dealt with Luthor and his Kryptonite Weaponry. Or Kratos can outlast Spawn just because Doom Slayer has weaponry that screws Al. But I can see this being done in a DBX or One Minute Melee format. 
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atplblog · 11 hours ago
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ravoress · 10 months ago
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He's so insecure </3
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wikigroove · 15 days ago
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Tópicos importantes sobre o U-he Satin
O plugin U-he Satin é um emulador de fita magnética com 3 funções principais: Distorção de fita, Tape Delay e Tape Flanger.
Possui diversos parâmetros configuráveis em cada um dos modos, o que o torna muito mais poderoso do que um simples processador sonoro de fita.
O Satin foi desenvolvido para emular tape machines ao extremo em suas características não lineares, com uma mescla adicional de recursos possíveis somente no âmbito digital.
Download
Baixe o manual do U-he Satin
Caaracterísticas Não lineares típicas de máquinas de fita
Saturação de fita magnética
Suavização/desfoque de transientes
Compressão de altas frequências
Efeito impacto de pico (boost em frequências baixas)
Efeito de aspereza "3D"
Efeito de "glue compression" com várias trilhas
Parâmetros importantes do Upper Panel
Make Up: Quando ligado, ajusta o nível de saída em relação ao nível de entrada. Diminuindo o input, o ajuste automático eleva o sinal de output e vice-versa. Diminuir muito o input faz com que o chiado e a aspereza do output sejam muito elevados. No modo Delay, diminuir o input gera aumento de sinal das repetições.
Tape: Altera o tipo de fita emulada. Se Vintage, distorce mais cedo o sinal, perde-se agudos e valoriza-se médios e graves. Se Modern, que é um tipo mais fino de fita, obtemos uma resposta mais uniforme, com menor perda de agudos e menor distorção.
Studio Mode: Modo padrão do Satin, para utilização de processamento de fita (saturação).
Speed IPS: Velocidade da fita em polegadas por segundo. Se mais rápido, obtemos menor nível de ruído e maior fidelidade do áudio, especialmente em high frequency, subindo ligeiramente o limite de low frequency. Padrões: 7.5, 15 e 30 ips.
Pre-Emphasis: Configura o tamanho da lacuna da cabeça do reprodutor de fita. Quanto menor a lacuna, melhor é a resposta de high frequency. A frequência de perda de gap é proporcional a velocidade da fita. Padrões: 4 kHz em 7.5 ips; 8 kHz em 15 ips; 16 kHz em 30 ips.
Groups: o modo Studio permite atribuir a instância do plugin em até 8 grupos, recurso muito útil em processamento multi-trilha.
Compander
Trata-se de um módulo composto por um compressor e um expansor. Primeiro, o sinal é comprimido para reduzir sua faixa dinâmica. Depois, em um processo separado, é expandido novamente para restaurar sua dinâmica original.
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Porém, entre os dois processos, haverá algo no qual não se consegue lidar a partir do range dinâmico original. Comprimir o sinal torna mais fácil manter o nível do sinal confortavelmente acima do nível de ruído sem forçar muito a fita, para assim aplicar distorção.
Em resumo, o Compander permite redução de ruído, melhorando o range dinâmico do áudio da fita, alterando positivamente a qualidade do sinal sonoro.
Possui 5 barramentos de mixagem de compressão e expansão. Aplicando diferentes barramentos nos dois estágios, pode-se obter um efeito de design transitório, com alterações no comportamento do som em resposta às diferentes configurações de compressão e saturação.
A-Type, A-Type Mod e B-Type dizem respeito à emulação de compressores Dolby. Uhx Type I e Uhx Type II fazem referência à compressores dbx. O knob mix permite suavizar a aplicação do efeito, que normalmente é definido em 100%.
Delay Mode
O modo Type Delay pode ser aplicado para 2 ou 4 cabeças de reprodução para atrasos (Repro Heads). Os tempos de atraso podem ou não ser sincronizados com o BPM do projeto.
Routing: São 4 modos de roteamento. Em Multi-modo, cada canal estéreo (L e R) alimenta a saída de volta para a sua própria entrada. Em Cross, alimenta cada saída para a outra entrada. Ping-pong soma o sinal estéreo em único mono e alimenta a entrada alternadamente entre L e R.
Distance: Controles deslizantes que definem a distância entre cada cabeça de reprodução e sua cabeça de gravação. Em termos práticos, definem o tempo no qual a repetição do Repro Head ocorrerá dentro do ciclo de tempo determinado, sincronizado ou não sincronizado com o BPM do projeto. A posição central deste controle corresponde a uma semínima (4/16).
Taxa e Quantidade de Modificação: A distância de cada atraso pode ser modulada por um LFO de onda senoidal. Pode ser configurado o Rate do LFO e o seu Amount sobre o delay. Este recurso confere mais movimento no efeito, podendo também chegar a resultados mais orgânicos, ou ainda chegar a uma dispersão que se aproxima de um efeito de reverb.
Equilíbrio e Nível: Regulam a posição estéreo do efeito e o seu nível de amplitude.
Mix e Feedback: Regulagem de Dry/Wet e da taxa de realimentação do delay.
Limiter e Cutoff de frequências: O Tape Delay do Satin possui um limitador dinâmico na saída do estágio de feedback, para manter o nível de sinal bloqueando a amplitude do sinal quando houver um feedback alto. Além disso, no fim da cadeia, é possível regular o corte de frequências baixas e altas do sinal de atraso resultante.
Flanger
O flanging de fita é realmente muito diferente do que é oferecido por unidades de efeito que varrem um efeito de fase ressonante via LFO. O flanging de fita real trata-se de um efeito whoosh, soa bem dramático para certos momentos na música.
O flanger verdadeiro requer duas máquinas de fita executando gravações idênticas. As máquinas são iniciadas aproximadamente na mesma posição, mas enquanto a fita 1 funciona a uma velocidade constante, a fita 2 é desacelerada ou acelerada manualmente aplicando força no rolo de fita.
O modo Flanger do Satin pode emular o desalinhamento das fitas de forma automática ao ativarmos o Trigger. Este modo possui estágios de fade-in e fade-out, configurados separadamente, com tempos que podem ser absolutos de duração ou sincronizados com o BPM do projeto em frações de notas.
Multiply: O controle de multiplicação encurta ou alonga os valores definidos pelo seletor Fade, como um fator de multiplicação para cada estágio de fade com um intervalo de 0,1 a 2 vezes o valor Fade.
Shape: Afetam as curvaturas do efeito de flanger automático. Podem ser de forma exponencial, linear ou logarítmica.
Range: Determina o valor de atraso entre uma fita e outra.
Phase Invert: Aplica inversão de fase em uma das fitas. O maior propósito do Phase Invert é evitar a soma de amplitudes de sinal quando não há atraso entre uma fita e outra, por meio do cancelamento de fase.
Manual Flanging: Knob de aplicação manual do efeito Tape Flanger.
Service Panel
O painel Service é oculto por padrão, e ao exibi-lo, revelam-se diversos controles úteis para a operação dos três modos do Satin.
Record head: Colocar áudio na fita requer o uso de uma ‘cabeça de gravação’, que é basicamente um núcleo em forma de anel de material ferromagnético com uma bobina de fio enrolada em volta dele. Na extremidade frontal do núcleo, em contato com a fita, está o chamado ‘espaço da cabeça’, um espaço estreito entre os polos que transforma a cabeça em uma espécie de eletroímã em ferradura.
A explicação física do funcionamento do Record head baseia-se em alimentar a bobina com um sinal de entrada, induzindo um campo magnético que então emana do espaço da cabeça e realinha o estado magnético das minúsculas partículas de óxido de metal incorporadas na fita sendo arrastadas pela cabeça.
Tal campo magnético precisa ser bem forte para mover a orientação das partículas. Partes silenciosas do sinal afetarão menos partículas e a qualidade da gravação será relativamente ruim.
DC e AC Bias: Uma orientação de estado magnético (polarização) a partir de um corrente contínua (DC) melhora a qualidade do sinal de áudio, porém reduz a faixa dinâmica utilizável e provoca maior intensidade de ruído.
A descoberta, em 1941, do uso da corrente alternada (AC) trouxe um ganho exponencial na qualidade das gravações. Isso porque o sinal de áudio trafegava em um sinal portador de frequência mais alta (entre 50 e 200 Hz), suficiente para ser filtrada pela Record Head, mas forte o bastante para manter uma polarização estável, permitindo o áudio "afinar" sua orientação magnética.
Equalização: Encontrar o equilíbrio ideal entre gravação-EQ (ênfase) e reprodução-EQ certamente oferece a melhor qualidade de som. O painel Service do Satin permite o ajuste de várias propriedades que ajudam a obter o resultado adequado em diferentes pontos dentro da cadeia de sinal.
Tape parameters
Hiss: Controla o nível de chiado da fita, adicionando mais autenticidade, reduzindo a artificialidade de certos timbres e auxiliando no nivelamento da resolução final (dither).
Auto-mute: Ligado, faz com que o chiado seja silenciado quando não há sinal sonoro.
Asperity (aspereza): O ruído de aspereza é estéreo, e pode fazer com que gravações mono se pareçam como estéreo. Este parâmetro, se configurado em níveis mais altos, proporciona uma cauda de chiado em um sinal sonoro, especialmente quando não há muitas frequências altas. Esse sinal é percebido como uma distorção enarmônica do sinal gravado. O Asperity emula imperfeições na superfície da fita, que podem causar um certo "borramento" do som.
Crosstalk (diafonia): Para gravações estéreo ou multipista ‘perfeitas’, as trilhas devem ser completamente independentes em todos os estágios, sem diafonia nas trilhas adjacentes.
Trilhas de máquinas de fita são muito propensas a indução, correntes parasitas e outras interações indesejadas, que podem causar diafonia. Não há uma solução satisfatória para isto.
Este parâmetro foi adicionado ao Satin por sua capacidade de "colar" tracks em estéreo, uma vez que sua função maior é reduzir a diafonia para duas trilhas (L e R) em cada instância.
Wow & Flutter: Fabricantes dos modelos mais caros de máquinas de fita se esforçam para entregar um mecanismo mais estável possível, que permita obter um fluxo de fita mais suave.
O Wow & Flutter simula variações de velocidade do fluxo de fita, algo inevitável em gravação e reprodução, com um range de parâmetro que vai do imperceptível até o extremamente instável.
Bias: Crucial para obter gravações limpas. Os ajustes de bias são feitos para achatar a curva de resposta da fita. Valores mais baixos tendem a melhorar a resposta de alta frequência, porém resultam em mais distorção onde quer que a magnetização seja baixa (ou seja, em torno de onde a forma de onda cruza zero).
Valores mais altos têm aproximadamente o efeito oposto, ou seja, você obtém menor distorção, mas menos agudos. O ajuste em 0.0 promove uma resposta mais plana e menos distorção.
Repro Head Parameters
Consiste no ajuste de parâmetros físicos do Repro Head.
Gap Width (largura do vão): A largura do vão determina os limites de frequência superior e inferior, afeta a quantidade de "perda de vão" de alta frequência, bem como a ressonância de baixa frequência (bump). Comparando, com um ajuste físico, equivale a pegar uma chave de fenda e trocar o cabeçote por outro diferente.
A largura de vão introduz várias ressonâncias e flutuações complexas em todo o espectro de áudio. Em conjunto com o ajuste do Bias, pode ser usada para equilibrar a resposta de frequência, pois esses dois controles têm efeitos aproximadamente opostos no sinal.
Se utilizar o Bias alto, tente uma largura de vão mais baixa. Esse exemplo fará com que o limite de low frequency seja deslocado para cima.
Bump: A resposta de baixa frequência é determinada principalmente pelo design físico do cabeçote de reprodução. Em máquinas de fita reais, os efeitos de ressonância de baixa frequência podem ser amortecidos e controlados.
O parâmetro Bump do Satin controla a quantidade de ressonância de baixa frequência permitida: valores mais baixos significam mais correção e um roll-off bastante raso abaixo do bump.
Valores mais altos significam menos correção e, portanto, mais flutuações e acúmulo de ressonância.
Azimuth: O erro de azimute (medido em 'minutos de arco') é emulado quando o botão é discado fora do centro – a cabeça da fita é levemente inclinada para longe da vertical.
Embora geralmente indesejado em máquinas de fita reais, isso pode soar interessante, especialmente ao usar o modo de atraso ou quando o reposicionamento espacial de sons é desejado.
O erro de azimute proporciona um som "desbotado", com resposta de agudos mais fraca e com sinais estéreo inclinados para um lado.
No Satin, esse ajuste é feito em estéreo, provocando desalinhamento no tempo/fase (pequeno atraso entre L e R), gerando o efeito Haas. Quando somado ao mono, cria um Comb Filter e confere uma coloração diferente ao áudio.
Aumentar o azimute também implica em modificar a largura do vão, diminuindo a captação de diferentes comprimentos de onda: Vãos mais amplos não conseguem captar ondas mais curtas (graves); Vãos mais curtos perdem a captação de agudos.
O ajuste do azimute no modo Delay pode gerar efeitos de manchas espaciais bastante atraentes, uma vez que aplicá-lo o uso de 2 ou 4 cabeçotes de atraso criarão alternâncias entre L e R, a depender dos valor configurado.
Analyzer
O analisador mede continuamente a resposta de frequência. Possui três modos de exibição (Plot Mode): O padrão é o glow, que mostra inércia como um osciloscópio analógico real. A opção rápida é uma variante de baixa CPU sem borrões. A opção eco é ainda mais leve na CPU, mas atualiza a uma taxa muito mais lenta.
Parâmetros do Circuito
Rec EQ e Repro EQ: O Satin oferece uma variedade de curvas de EQ padrão da indústria fonográfica. Nestes parâmetros, é possível escolher qual equalizador será utilizado nos estágios de gravação e equalização, de forma independente - embora projetadas para trabalhar em pares correspondentes (mesmo padrão de EQ para Rec e Repro, com as curvas sendo aplicadas de forma reversa).
A seleção de curva de EQ separada também permite corrigir erros de frqeuências fortes. Também serve como conversor de formatos, e para este fim, deve ser utilizado com o bypass tape ativado.
Headroom: Por padrão, o headroom do circuito de gravação e reprodução é definido como 9 dB acima do nível de fita de 0 dB, deixando algum espaço antes de você começar a ouvir a distorção do circuito.
Para saturação máxima da fita e transparência do circuito, recomendamos definir valores altos de Headroom. Para uma distorção do tipo brickwall, configure um valor baixo - o que provocará perda de "vivacidade" da fita.
Todos os ajustes do U-he Satin foram abordados neste post de forma resumida, para que sejam entendidos os possíveis ajustes de saturação/distorção, tape dalay e flanger oferecidos pelo plugin.
O manual do software ainda contém dicas de configuração e detalhes técnicos sobre os modos de equalização, compander e demais medições de calibragem.
0 notes
malbolge-official · 17 days ago
Text
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howlingday · 1 year ago
Text
My idea for a potential DEATH BATTLE! #2
2023, August 16-31
Link to first post;
Yang Xiao Long vs. Akihiko Sanada (RWBY vs. Persona)
RWBY's heavy hitter and Persona's bruising boxer duke it out!
(I wanted to use "electric emperor", but Kanji Tatsumi can also be called that)
Fighter 1: Yang Xiao Long, the blazing dragon from RWBY.
Fighter 2: Akihiko Sanada, the specialist boxer of Persona's SEES.
Wiz: We may lose our loved ones to events out of our control, but that only leads us down a path to finding a new family to look after and care for.
Boomstick: And the best way to do it is by saving the world through punching! He's Wiz and I'm Boomstick.
Wiz: And it's our job to analyze their weapons, armor, and skills to find out who would win... a Death Battle.
PREFACE:
We had Weiss vs. Mitsuru as an actual episode and Yates did a commission for Penny Polendina vs. Aegis, so why not our hard-hitting punching people? P.S., Don't think I hate RWBY. I just love the idea of certain RWBY characters fighting, nay, interacting with other fictional characters that are similar to them, especially if they have some sort of connection through crossovers.
WHY:
Connections:
1. Both fight via boxing and punching.
2. Both lost family members that served as motivation for their actions. Yang lost her stepmom and was abandoned by her birth mother, which led to a rough childhood for Yang, resulting in her thrill-seeking lifestyle (essentially living her childhood later on as she couldn't do it as a kid). Akihiko's sister died when they were both young and his best friend Shinjiro died, but he steeled his resolve which led to his Persona's growth. You can also add in Blake leaving Yang.
3. Both have a specific trait that they don't exhibit much but are now seen as the chore trait of their personalities due to side material. Those are their passions for puns and protein respectively.
4. Funnily enough, both have powerful connections to a younger sister (Ruby and Miki respectively).
Personal reasons: I'll be blunt, I want this to be another Balrog vs. TJ Combo. I think it could work, but the only other way I see this match starting would be an encounter similar to those of Tartarus, the Yellow Trailer, or Yang's interactions with Shay. What I want the most from the fight is for them to compliment each other's physical strength, treating the fight first like a friendly spar and then turning up the heat (like All Might vs. Might Guy). The encounter could happen in the open since both have a history of wandering in search of something (Yang would be on her bike, and she has searched for info on her mom and Akihiko traveled the world, searching to become stronger), which would come into play in the Notable Events. If Akihiko is shown in his P4A model, I'd want him to use his knife, but it'll likely not happen. I also want some lighting and hothead puns, and I think the golden colors of Yang's Blaze and golden colors will complement Caesar's blue and violet lighting as well as Aki's scarlet and black clothes.
THE FIGHT:
Art and animation: This one will either be 3D like Weiss vs. Mitsuru. It could also be a 2D fight like a potential BBCTB fight, but I think they'll go with the former because all RWBY fights (as of me writing this) have been in 3D so they could distinguish themselves from BBCTB. I think the animation from All Might vs. Might Guy or even Blake vs. Mikasa could work with the CQC involved, but the former is the better option.
Possible setup:
OPTION A: They're part of a tournament like the Yang vs. Bakugo DBX (Yang would look like she did in Vol. 1-3 and Aki would look like he did in P3 for some reason) or a boxing match a la Balrog and TJ Combo, or even Heihachi vs Geese. The prize is cash, which Yang wants for her bike and Aki wants for equipment, be it for boxing or the Tartarus quests. Or ramen.
"Good evening, ladies and gentlemen! Introducing our fighters! In one corner, you have the blazing sunny dragon from Beacon, the fiery and explosive Yang Xiao Long! On the other, Gekkougan High's boxing captain, the shocking protein junky, Akihiko Sanada!" The announcer mumbles, asking someone near him whether or not this is the chick that broke a kid's leg even after she won a tournament match, but quickly gets back into the job.
Yang: "You better not go easy on me."
Akihiko: "Same to you, blondie."
They walk back to their corners and prepare themselves.
OPTION B: They encounter out in the open, likely in an urban scene like the Kingdom of Vale or Tatsumi Port Island. Yang is riding her bike, searching for something, be it info or thrills. However, a screaming man falls in front of her and she swerves out of the way, only to find more people falling out of the sky. She hopes to find the source of the commotion and see Aki punching out thugs. She speeds in, excited and ready for a fight.
LET'S GET READY TO RUMBLE!/FIGHT! :
1. If the fight starts with Option B, then Yang enters like in Vol. 6's fight against Adam, so away goes her bike! Aki notices, and either punches away the vehicle or dodges out of the way. Yang skydives in, reeling in a punch. Aki prepares his own strike, and BOOM!
2. They both relish the combat. Their competitive natures lead them to be ever so slightly boastful, but they'll complement each other's power.
3. Akihiko summons Caesar and lightning is launched. Yang makes puns as a result: "Well, that was shocking."
4. Yang uses Ember Celica and Aki dodges.
5. Combos from BBCTB and P4A/U.
6. Yang takes advantage of both their up-close approaches and uses her bombs. The explosives catch Aki off guard.
7. Eventually, a strand of Yang's hair falls, and she notices. She thusly activates Blaze, and Aki is in awe of the increase in firepower (ba-dum-tss), even if momentarily, but he then embraces the challenge and rises to the occasion. "Bring it on!".
8. The ending is a clash of fists like in the cover of Brandon Yates's Blazing Fury, and it would pay homage to the Yellow Trailer and Akihiko's one-hit KO from the Arena games. If it's option A, then the arena, the spectators, and the announcer are blown away (ba-dum-tss) by the impact, and the winner is left standing, panting, and tired. However, they thank the loser for the fun and challenge. I want the winner to take one of the loser's weapons as a memorandum, but I don't think it'd be in character.
RESULT:
Strengths and weaknesses:
Yang:
+ Blaze allows for strength increase
+ Has ranged weaponry
≥ Has slight versatility due to her kicks and weapons
≥ Likely has longer experience due to her training under Taiyang
≥ Can likely dodge Caesar's lightning if scaled to Mercury
- Aura takes a long time to recharge
- Cannot activate Blaze without Aura
- Cannot exploit any weakness
Akihiko:
+ Caesar can quickly recharge if broken
+ Stronger and more durable
+ Has greater support due to Caesar's support spells like Power Charge
+ Has faced more dangerous opponents in Straega, the Full Moon Shadows, and the Red Fog clones.
= Can likely keep up with Yang as he has avoided lightning attacks
Ending puns:
"Don't Celica short; Akihiko went out in Blaze of glory."
"Yang was handed a defeat and Akihiko Caesar (see-zar) victory."
I wanted to use "got beaten to the punch" but Roshi vs. Jiraya had that as a punch line. Dio vs. Alucard used the "owned" punch line like Mario vs. Sonic 2018 but then added to it.
MUSIC:
Name: "Beat You To The Punch"
The title makes reference to Yang's love of puns and both their primary methods of fighting.
Art: The art would depict the two arm wrestling, Yang's arm blazing and Aki's having lightning coursing about it. There could be a Strawberry Sunrise with Caesar's sword in it in the background.
Sound: I Burn + Mass Destruction. The beginning is MD but with a rock vibe, and the climax has I Burn, like in Yang vs. Mercury.
THANK YOU AND I HOPE YOU ENJOYED THIS!
---------------------------------------------------
Another fascinating idea, but sadly, one I can't really give my opinion on. First, I'm not familiar with Persona (Saw bits of 4 and 5 and that's it). Second, after the last Death Battle, I'm hesitant to pit RWBY against them, since Persona characters seem a bit... OP compared to RWBY.
Still, I will honor your submission with at least this...
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VS
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HOT-SHOT PUNCH-OUT
On the one hand, I feel Yang may have an edge with her kickboxing, bombs, AND durability compared to Weiss.
However, Persona also has, well, personas, which kinda give an unfair edge over their opponents (like a stand VS a regular person). Then again, I don't know the exact details.
Still, I like the idea you brought up.
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DBX 160の特徴や使い方を徹底解説。
ヴィンテージサウンドを簡単に手に入れる方法から、パラレルコンプレッションの秘訣まで、プロフェッショナルなサウンドを実現するためのガイドです。
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postsofbabel · 4 months ago
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