Some classic doom gameplay mods and mappacks
So you wanna play some doom? The scene has settled down a little after brutal doom (although game journos will still reference it constantly in what I call the Dark Souls effect) but a lot of really good ones have come up in recent years since I’ve been back into it.
What you need:
A source port. I use GZdoom as it seems to have high compatibility with just about everything. https://www.zdoom.org/downloads
The original doom .wad files, preferably doom2. While doom’s source code was released many years ago, things like the graphics and music are still copyrighted. There is a (thankless) project called Freedoom that should let you run just about everything on this list, if you don’t have an ancient floppy disk or a modern day copy of Doom from steam or something. https://freedoom.github.io/index.html
Also reccommended: Some heavy metal to listen to while you shoot, chop, and explode demons. May I reccommend Demonhunter?
TCs/weapon packs
High Noon Drifter - terminusest13′s most recent complete project. It’s like Deadlands, you’re a magical cowboy using both your eternal nature and some really bad-assed guns to set things right as you see fit. Lore aside, you get a whip and a really powerful revolver to start, the shotgun sounds like god himself clearing his throat, item and powerup replacements, combat slide, and the ultimate weapon is the skull of a demon that can either be used to throw fireballs or summon its owner to stomp around and destroy everything in her path. https://forum.zdoom.org/viewtopic.php?t=57098
Suggested map packs to play with this: Ancient Aliens, SCYTHE 1 and 2, RYLAEH, others suggested by Terminus himself in the zdoom thread but I haven’t played all of them.
GMOTA - Go Medieval On Their Asses. A mod I played a bit of while I was thinking about how cool a castlevania mod would be for doom, but ended up being one of my favorites. Turns Doom into a beat em up with swords and combo moves. When you think, hey, wait a second, don’t a lot of maps have enemies perched on distant platforms or require you to shoot switches, don’t worry! Lord Blazko has a harpoon like Scorpion from mortal kombat, a gauntlet that can freeze enemies while he runs in close, and you can always throw your sword because even if it lands somewhere unretrievable you can return it to your hands in a few seconds of waiting. There’s also a Doomslayer character for a more traditional Doom experience of picking up guns and ammo. https://combine-kegan.itch.io/gmota
Suggested mappacks: SCYTHE again, Brotherhood of ruin, doom2.wad, 1024.wad
Demonsteele - Weeaboo angel with massively fucked up dentalwork slashes stuff up real good. Turns Doom into a character action game, complete with Devil May Cry High Time air combos and Table Hopper. You can get through the game just fine with nothing but Hae Lin’s sword, which fills a super meter on every hit on an enemy or every projectile parried - use the sheath to block more easily. Did I mention it converts all enemies into projectile firers so you can parry Former Humans’ bullets? You can then use this super meter to do different attacks from a samurai movie style run-by slash to a beam that bisects enemies in front of you, or power up your guns for more powerful shots. Once you find the BFG, you can also use this resource to activate a kamen-rider transformation sequence and pummel enemies with your fists and feet and even throw out a kamehameha that is strong enough to oneshot a cyberdemon - in fact, cybie is now a powered up version called the devil driver. If you’re a heavy metal fan and like character action games like I am, you’ll appreciate all the references throughout, as well. There’s a second character who is more hong kong action inspired and plays more traditionally for Doom (more gun-focused) but Shihong is a fair bit weaker than Hae Lin, and is unfinished in her current state. https://forum.zdoom.org/viewtopic.php?f=19&t=46787
Suggested mappacks: Term said that he considers SCYTHE 2 to be the canon experience for Hae Lin. Anything even vaguely japanese-ish should work and things with lots of verticality and jumping in mind. JCMP, Yomi, hellbound and Dark7.
Castlevania: Simon’s Destiny - I saw this when I was originally searching for GMOTA when it was nothing but a single map that played Vampire Killer and let you whip some candles. It’s a total conversion, meaning it comes with its own mapset full of jumping and mazes. You can pick up subweapons like the boomerang cross and the holy water that work exactly like you’d expect. Extremely good if you’re a castlevania fan or just wanna jump and whip around in a good doom mod. https://www.doomworld.com/forum/topic/97654-castlevania-simons-destiny-v12-out/
Reelism - A goofy mod that reminds me of playing tf2 with randomizer on, or Killing Floor. Wave-based survival combat where the available weapons, enemies, and mechanics are randomized each wave. You might get thousands of angry skeletons and have to fight them with flamethrowers while sliding around the floor with ice physics. You might get harmless Bronies and shotguns will spawn while annoying pop-up ads spam your screen. You might have to fight robots with joke weapons such as an assault rifle that only fires SOMETIMES. At the end, you have to fight a boss, and that’s randomized too. Great fun, especially multiplayer if you can wrangle people for it. http://thekinsie.com/reelism/
Map packs:
RYLAEH - A short 10 level pack based around lovecraftian horror. Neat! https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rylayeh
SCYTHE and SCYTHE 2 - One of my all time favorite mappacks. A mesoamerican theme to the levels, lots of ancient temples and you exit through a stargate at the end of every level. The difficulty is more in line with doom2′s maps, as well. https://www.doomworld.com/idgames/levels/doom2/megawads/scythe
Ancient Aliens - This is a really well made mappack with usually a gimmick on each map. As with most ‘modern’ mappacks, it assumes you’ve been playing doom for 30 years so it’s pretty hard. Otherwise, very very nice. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens
Yomi - Large, fun maps with lots of traps and ambushes, the occasional keypuzzle. What i’d consider ‘standard’ as far as mappacks go in terms of design and difficulty. https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/yomi
1024 - A mappack where each map in it is 1024 map units. If you think that sounds boring, they play with verticality and gate things off in interesting ways to give even these tiny maps an interesting sense of progression. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/1024
Dark7 - By the name, it makes me think of ‘Perfect Dark’ from the n64. Lots of running around deserted military bases and stuff, interesting verticality, actual secrets to discover. https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dark7
JCMP - Japanese community mapping project. Contains only maps made by the still surprisingly active Japanese doom community. Often difficult, always interesting, but individual maps quality varies because of the large number of contributors https://www.doomworld.com/files/file/18503-japanese-community-project/
Hellbound - A mappack based around the idea of waking up in an ordinary urban apartment to a city that is slowly descending into chaos. The maps get more ‘hellish’ as you go, and are very large and aesthetically interesting, although the actual gameplay is nothing all that interesting. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hellbnd
Brotherhood of Ruin - Reminds me a lot of duke nukem 3d’s map design. Key puzzles, interesting enemy placement, lots of fun. According to doom wiki this holds the award for top 10 mappacks of all time! https://www.doomworld.com/idgames/levels/doom2/p-r/ruinbros
Valiant: Vaccinated Edition - Valiant is an excellent TC on its own, but Vaccinated edition leaves the weapons and monsters vanilla so that you can run mods with it. Full of fun and interesting ambushes, and a wonderful implied lore of figuring out what happened to this space base. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valve
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Infest 2020 STAY-IN-FEST: DJ Zombie Chris CONFIRMED!
Infest 2020 STAY-IN-FEST: DJ Zombie Chris CONFIRMED!
Rising from the grave when a group of locals played XP-8 in reverse, DJ Zombie Chris was born. Since that fateful day, he has shuffled, groaned and chomped his way to being a Resident DJ at Projekt Nemesis in Leeds, Code Red in Peterborough and the registered charity Beat:Cancer. He has also guest Dj’d the Corporation, The Scala and Electrowerkz; for Dark7, Cybersonik, Infest and along-side Gary…
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