#daggerfall texts
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pov: you are the agent and you just woke up and checked your phone after stealing the totem of tiber septim the previous day
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Things Brynjolf would say but its a text from my boss:
#its early so this made me giggle#idk why but i cant not hear his voice when i read this text#skyrim#skyrim memes#brynjolf#esv#the elder scrolls#elder scrolls arena#elder scrols online#daggerfall#elder scrolls v#es5#elder scrolls 5#thieves guild#brynjolf skyrim
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I think one of the things ESO does right is bringing back random shit from pre-oblivion TES games, like dungeons from Arena or beasts from the fucking Nokia mobile games
#disclaimer: I think eso is a fun MMO but I don’t care for basically anything it’s added to TES story wise#the elder scrolls#kinda wanna play every tes game now.ive played so fucking much of 3/4/5 and eso and tried blades#i have battlespire redguard daggerfall and arena#idk how to get the old ass mobile ones though I’ve never tried to run an emulator before#also note I say pre oblivion bc the mobile ones were in 2003/4#so after morrowind#if anybody knows anything abt emulating old tes games hmu…#text#perso
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NOBODY TOLD ME THAT I CAN PLAY DAGGERFALL AND ARENA FOR FREE ON STEAM
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I love you Daggerfall soundtrack I love you creepy dungeon themes I love you grandiose wilderness tracks I love you spooky night music I love you sense of wonder
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yo OP got the stance perfect
(daggerfall was my first elder scrolls game because it was so old it was free hehe)
Pictured: Concept art of Mannimarco (right) created by Mark Jackson.
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Daggerfall's Sheogorath, i love this design but canonically draw Sheo in oblivion's appearance btw thank you for your likes, reblogs and comments in #, i read them all 🥰 i will post my answers from sheo's ask while i'm the active artist here but it will not be for a long time so just yk when you follow because of them, sorry 🙏 I was already the artist for Sheogorath in 2015-2016 "ask tes" in VK and now I decided to return there and make a few more answers and tell my headcanons. I hope you like it here too, I will try to duplicate future answers with eng, for all the past ones I did not have files to format them so only text description.
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Elder scrolls worldgen presets for Dwarf Fortress
People seemed to like the BotW Hyrule worldgen preset I shared for for Dwarf Fortress a few months ago so I thought I'd share these ones too.
The file contains world prests in different sizes for Cyrodiil (generated from the Oblivion heightmap), Skyrim (generated from the Skyrim heightmap), Vvardenfell (generated from the Morrowind heightmap) the Iliac Bay (generated from the Daggerfall heightmap) and Tamriel (generated from this fanmade heightmap)
Elevation should be relatively accurate bc I generated them from the games' actual heighmaps using PerfectworldDF, althought I had to make some minor alterations (such as connecting the Imperial City Isle to the rest of the world with a little land bridge). I did my best with the biome placement but I'm only human and the DF biome editor is not exactly easy to use, look at this shit:
This was made for classic DF but I've confirmed it works with the Steam version too.
How to use:
Download this world_gen.txt file
Go to your Dwarf Fortress install.
Go to data>init
Replace that folder's world_gen.txt file with this one.
(Make a backup of the old file if you want to keep your old world presets. Or merge the two files into one by copying the entire text of one of them and pasting it at the end of the other)
In game, choose "Design new world with Advanced Parameters"
Choose one of the presets from this file.
Before generating, you can tweak details like history length, number of civs, etc, etc etc.
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The Time Daggerfall Plagiarized a Japanese History Book
One of the funniest bits of TES trivia for me is that a lot of Redguard History is copy-pasted Sengoku -> Edo Period Japan with the names changed. That’s still apparent in the books the franchise uses, but it started in Daggerfall with straight-up plagiarism. Redguards: Their History and Their Heroes plagiarizes from the translator’s introduction to Miyamoto Musashi’s Book of the Five Rings.
The original: The traditional rule of the emperors had been overthrown in the twelfth century, and although each succesive emperor remained the figurehead of Japan, his powers were very much reduced. Since that time, Japan had seen almost continuous civil war between the provincial lords, warrior monks and brigands, all fighting each other for land and power. In the fifteenth and sixteenth centuries the lords, called daimyo, built huge stone castles to protect themselves and their lands and castle towns outside the walls began to grow up. These wars naturally restricted the growth of trade and impoverished the whole country.
vs. Redguards: Their History and their Heroes: The traditional rule of emperors had been overthrown in 2012, and although each successive emperor remained the figurehead of the empire, his powers were very much reduced. Since that time, our people saw 300 years of almost continuous civil war between the provincial lords, warrior monks and brigands, all fighting each other for land and power.In the time of Lord Frandar the first Warrior Prince, lords called Yokeda built huge stone castles to protect themselves and their lands, and castle towns outside the walls begin to grow up.
I haven’t checked the rest of that text or any other Daggerfall texts for plagiarism, but it cracks me up how blatant it was. There might be more out there. The text was dropped from the games after Redguard, but ESO brought it back in all its plagiarized glory.
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I have waited for this moment.
“To The Block!” Poll, TES Edition - FINALE!
Just you look at this, Crassius Curio was forced to leave before his time, what a shame. I am sure this would affect sales of his books, rate of their publishing and, perhaps, even trout population.
But you all know what it means! It means that we can have our final, definitive, poll to end all polls can start! And now we must send one last person to the block, sparing the other one as a result!
In the left corner we have Mannimarco! The infamous necromancer, the secret third (fourth?) moon, Psijic College dropout, cult leader and an all around disaster! Flying under the radar and worming his way into audience hearts he has managed to be a consistent candidate for the overall victory, but will it last?
In the right corner we have Delphine! The leader of what remains of the Blades in the gloomy 4E, a woman on the run and hunted down with some quite polarizing opinions, personality and an attitude! She, on the other hand, has had a few close calls in the polls so far, but, perhaps, this would be the moment of her glory?
In any case, let the voting BEGIN! Remember: you must vote for those who you want to see on the block!
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The Daggerfall gang as funny texts I've found on the internet
i did this instead of my uni work, enjoy
More of this stuff here: Part 1, Part 2 Some messages I also made: I. II.
bonus:
#daggerfall#daggerfall texts#the elder scrolls#tesblr#the agent#mannimarco#brisienna#elysana#lhotun#helseth#morgiah#woodborne#aubk-i#random dark brotherhood assassin guy my beloved#reminder that lhotun is canonically a twelve year old edgelord
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For all its various faults I do love the Elder Scrolls.
I love that it started as a wink-wink, nudge-nudge Dungeons and Dragons computer game, its influence so entrenched that its Dark Elf files were called "Drow".
I love that it relied heavily on text and imagination for the first three main games (Arena, Daggerfall, Morrowind), and then shifted to voice acting and immersion in Oblivion, Skyrim, and ESO. I love that it allows you to build your own world from those tidbits.
I love that one of the most influential writers in Elder Scrolls lore made his writing open source, and that you can build on what he left.
I love this series so much, and I love what people make in it.
#there's no such thing as a mary sue in elder scrolls and i love that too#make the wildest OC you can#my main is an immortal snow elf pseudo-mantled by a jill who has become imerae's ''mother''#my other is an ehlnofey whose armor is literally made of love and stops wars with his hugs
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Daedric Princes summoning days
in Daggerfall there is this gameplay element where you can only summon the Daedric Princes on certain days to gain access to their quests and then their artifacts. while the entire concept was removed in the subsequent games, i thought this could be an interesting thing to incorporate into an Elder Scrolls-inspired pop-culture practice. it's ultimately up to you how to choose to perceive and celebrate those days if you do decide to incorporate them as there does not seem to be much lore surrounding these days.
thankfully the Tamriel calendar corresponds exactly to the Gregorian calendar, so i will be mentioning both names of the respective months for your convenience and the entries are sorted alphabetically. i am basing this list entirely on the Holidays page from the Unofficial Elder Scrolls Pages, which can be found through this link.
Azura's Summoning Day - the 21st of First Seed (March) also called Hogithum. More information can be found in the short text of the book Invocation of Azura.
Boethiah's Summoning Day - 2nd of Sun's Dusk (November)
Clavicus Vile's Summoning Day - the 1st of Morning Star (January)
Hermaeus Mora's Summoning Day - 5th of First Seed (March)
Hircine's Summoning Day - 5th of Midyear (June)
Malacath's Summoning Day - 8th of Frost Fall (October)
Mehrunes Dagon's Summoning Day - 20th of Sun's Dusk (November)
Mephala's Summoning Day - 13th of Frost Fall (October)
Meridia's Summoning Day - 13th of Morning Star (January)
Molag Bal's Summoning Day - 20th of Evening Star (December)
Namira's Summoning Day - 9th of Second Seed (May)
Nocturnal's Summoning Day - 3rd of Hearthfire (September)
Peryite's Summoning Day - 9th of Rain's Hand (April)
Sanguine's Summoning Day - 16th of Sun's Dawn (February)
Sheogorath's Summoning Day - 2nd of Sun's Dawn (February)
Vaermina's Summoning Day - 10th of Sun's Heights (July)
#daedra worship#tes paganism#tes polytheism#skyrim paganism#skyrim polytheism#daedra#pc paganism#pcp#pop culture paganism#mint in the moonlight
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HTDC commentary - 17: VCDRKAA & 18: language & 19: knowledge & 20: again
[Looking back at HTDC after nearly ten years: comments on lore, character notes, influences, art, whatever. May contain spoilers for later chapters.]
chapter text: 17: VCDRKAA & 18: language & 19: knowledge & 20: again
I hope no one was expecting a line-by line complex exegesis of chapter 17, because I generated a wall of TEXTSLOP. It was never intended to mean anything specific, although I did edit it selectively, for poetry and interest. I didn't really expect anyone to read it, I just wanted them to open the chapter and go "what the fuck is this shit??"
I think I used this page to generate it, which must be twenty years old, at the absolute minimum, and the code is from the 1990s. It's beyond irritating that Markov chain text generators, along with other venerable methods of cut-up and creative mixology, are probably now tarred with the same brush as bullshit like chatGPT. Anyway, you could call it a Small Language Model, in that it only uses the text you put into it, doesn't steal it to do plagiarism, and doesn't require the energy and water usage of a small country to run.
I... had totally forgotten which texts I put into it, and had to spend way too long cross-checking fragments. All I remembered was that the nonsense-title of the chapter was taken from the title-letters of the input books, and it was supposed to be things Iriel had recently encountered, to represent a chaotic vomiting of his subconscious.
I think it's this:
V = 36 Lessons of Vivec
C = Chimarvamidium
D = The Book of Dawn and Dusk
R = A Less Rude Song
K = The Ruins of Kemel-Ze
A = Song of the Alchemists
A = Words of Clan Mother Ahnissi
...but I'm pretty sure there's also Special Flora of Tamriel there, in an uncredited role. I don't think that, or Song of the Alchemists is mentioned as something Iriel reads in-fic, but since Ire's an alchemist, I shovelled them into the word-hopper, too. I suspect I never noticed at the time that Song of the Alchemists is not an alchemical textbook, but silly Marobar Sul doggerel, and not exactly something Iriel would read.
Anyway, please do go ahead and cancel me for "writing fic with AI".
Playlist pick: Of Montreal - Heimdalsgate Like A Promethean Curse. For when you really, really need the drugs to work. Or something to work. Anything. It's all just chemicals, right? C'MON, CHEMICALS!
Once we're done with the psychedelic breakdown, we have a temptation scene, specifically, Iriel wakes up in a wizard's bed, and barely resists intellectual seduction by House Telvanni.
The mage laid the book across the bed and opened it, revealing page after page of writing in Dwemer script.
Neither of them can read it yet, but the book is Divine Metaphysics, one of the three books you need to solve Trebonius' Dwemer mystery quest.
He sighed, and turned another page, revealing a complicated diagram of… Iriel wasn’t sure, but he was interested enough to sit up fully, and examine it. “Chimarvamidium,” he said, eventually.
Iriel is reacting to the diagram in the book of an anthropoid Dwemer construct, a theme that also occurs in Chimarvamidium. The picture under his nose is almost certainly Numidium, something he should be at least theoretically aware of. Tiber Septim used it to conquer Summerset in the Second Era, within living memory of older Altmer, and if Ire wasn't concentrating in history class, he was fourteen years old at the time of The Warp in The West. Admittedly, the giant robot was stomping about in Daggerfall, by then (so no trying to claim it had any weird effects on Ire's developing psyche!), and perhaps even a Dragon Break was barely a blip on his radar, compared to the horrors of being a teenager in Lillandril. Either way, Ire misses the obvious fact about the picture, and makes a more remote connection, something Baladas takes as evidence of a subtler, more esoteric intellectual approach, when it's actually far more to do with:
“I’m sorry. I think I’m still sssomewhat under the effects of an Imperial fuckton of skooma.
Iriel was previously only ever doing moon sugar. Skooma is much, much stronger, more addictive, and, for a magic-sensitive Altmer, extremely psychoactive and hallucination-inducing. He also drank two bottles, straight. Skooma is a liquid, and can be drunk, but is more commonly smoked (inhaled as a vapour?) through a pipe. I am assuming that smoking is the preferred method because the effects are slow and gentle, whereas drinking it is extremely neither of those things.
Yes, fine, the line about skooma being like "eight hundred orgasms tied to a brick" is an echo of the Hitchhiker's Guide to the Galaxy description of the Pan Galactic Gargle Blaster cocktail as being "like having your brains smashed out by a slice of lemon wrapped round a large gold brick". NO that is NOT a pop culture reference, that's just me stealing shit, which is totally different okay?
“Was that a Daedroth back there?”
Baladas keep a pet Daedroth. Wait... is it a pet? Are they sentient? Some of them are named, and have relationships to other characters that could imply they were intelligent. But... hmm. Dangerous tangent. Let's assume it's just a pet, yeah?
“It’s adorable! What’s its name?” Ire poked it, giggling in delight as it contracted its metal limbs back into its shell.
Again. Please let the record show that the first time Iriel interacted closely with a non-hostile Dwemer automaton, he was overcome with nothing more lascivious or sinister than childlike glee and wonder. You filthy animals.
Poor little centurion, does your daddy not even care enough to–”
He did indirectly call a Telvanni wizard "daddy", though. I can't really defend him from that one, since I'm pretty sure he knew exactly what he was doing*. And so did Baladas, because he shut that bullshit down FAST.
(* exactly what he was doing = being very silly and no-filter. Iriel is not actually looking to get "mentored" by a much older wizard, even if he could find one more interested in doing it.)
“The miners report that a screaming, semi-transparent Altmer, covered in weeds and soaking wet, broke into the eggmine from the lower levels.
This whole bit is confusing, and I don't like it. It's not funny, and it really doesn't matter about the stupid route Iriel took to end up with the book on Baladas' doorstep. But yes, you can get into the Gnisis eggmine via the riverbed outside town, and from there, into the Dwemer ruin and back. If he knew, Iriel would feel smug about the fact Edwinna would have tried to make him go there, on purpose, later, if she hadn't expelled him by then.
“Auri-El, what did you do to them?” Ire had heard about Telvanni methods.
While he hasn't encountered many Telvanni in Morrowind, he would have read things like this, in which Telvanni mages are notorious for being fans of inventive magical torture.
Iriel knew the score. Baladas Demnevanni was a serious Dwemer scholar, [...] He could make far better use of it than Ire ever would. And yet, something in Iriel resisted.
Iriel does know the score, and part of the score that he knows is: while Baladas is much older and more powerful, he's not technically Iriel's senior. Because Ire's not in House Telvanni, or any other structure that makes him Demnevanni's subordinate. Which Ire leaves free to resist. Sure, Baladas could take the book by magical force, but Iriel has enough pride to want to force him to do that, to not capitulate based purely on academic bluster. (Yes, of course Iriel can have a powerful and resilient scholarly ego, while simultaneously having zero self esteem. You've met academics, right?)
“It’s mine,” he said. “I found it. And I never asked you to take care of me.”
Saying this feels good. It's true: he didn't ask to be taken care of. And Baladas' reasons for doing so are cleanly self-interested, and make perfect sense to Ire. There's no messy pity involved, no need to spare the feelings of someone who thought they were being a good person, when you're too bitter and damaged to be grateful. This whole conversation is, in many ways, Iriel's ideal type of social interaction.
I will give you information about the location of Dwemer ruins on Vvardenfell, and in return, you will bring me any more books that you find there.”
The location of known Dwemer ruins on Vvardenfell is not, at this point in time, especially secret information, so Baladas is rather getting the better end of this deal. But if he wasn't, he wouldn't be making it, would he?
The only people qualified are my fellow mages, but Telvanni do not co-operate. Anything they found, they would keep for themselves.
His reasoning checks out, though, so Iriel is inclined to trust him. I really did think Ire would take him the other books at some point, and Ire himself intended to at various points, but... in the end, things got complicated. Iriel comes back to Gnisis, but not to Arvs Drelen, and he keeps all his findings to himself.
“Sweet Mara, no. I just want to be left alone to read.”
“You have just spoken the unofficial motto of House Telvanni.
The problem, I suppose, is that Ire is entirely too Telvanni at heart. It was always touch-and-go, as to whether he'd find an excuse to join the House. After all, he's perfect for it... but that's exactly why he resisted.
Iriel knows he's an obsessive, isolationist weirdo, who's probably going to end up alone in a tower, reading esoterically taboo books all day. Surrounded by robots and summoned Daedra, because that's the only level of social contact he's capable of tolerating. He knows all that, he knows exactly the sort of person he is. He just doesn't like that person. And when Telvanni start tempting him to fully embrace weird hermit mage life, he's forcefully reminded of what Telvanni are known for, and how isolating yourself with only Daedra for company makes you lose all contact with pedestrian concepts like "morality", and "not torturing people to death with lightning spells".
Clearly, Ire's being ridiculous to think his own morality is so fragile, but after the day he's had, he's feeling fragile in all sorts of ways, and unwilling to trust his own limits.
each mage seeks only solitude and freedom to continue his or her work.” [...] “Knowledge may be power,” he was declaiming, “but for some of us, it is enough that knowledge is knowledge.
And Ire's right to question the actual content of Baladas' rhetorical flourishes: freedom to do what? Power to do what? Knowledge of what? Doesn't it matter? The Telvanni answer certainly seems to be "no". But Ire's experiences with education have left him questioning the value of the "knowledge" he obtained. Certainly, if he was supposed to convert it into power, he appears to have missed a crucial step in the process. He's not sure he wants Telvanni instruction, for taking that step.
He stood up, and began to concentrate a sphere of magicka between his hands. “Where should I send you?”
I have a question about teleportation. What are the rules? Guild guides only transport people to other guild halls, but is that restriction due to rules, or ability? UESP says that guides "maintain magical contact with their counterparts in other branches", but I can't find an ingame source for this. If true, that would explain the restriction, but I'm not sure I buy it. It's possible for a guild guide to send you into a guildhall where the "receiving" guild guide is no longer there, for example during this quest. And the mage who sends you to Mournhold in the Tribunal expansion isn't a guild guide, but sends you as a favour, since she's a "powerful mage".
So: my theory is that it's totally possible for a skilled mage to teleport people to other locations without another linked mage "catching" them, but the right location helps. Receiving chambers are magically set up in guildhalls to act as teleportation beacons, and that's the focus, rather than the other guide. This fits with how Divine and Almsivi Intervention work, not to mention Mark and Recall. Guild guides are trained to be specially attuned to these beacons, but any sufficiently powerful Mysticism expert can sling people into them, as Baladas does, here. Really powerful ones might not even need beacons, though I imagine there are exponential risks to the subject, as the location gets more distant and/or unfamiliar.
So, because it's theoretically possible, if difficult, I also think there are strict rules about where guild guides can send people, just like you can't ask the bus driver to take you anywhere you want, even if he technically could. Because teleportation would have to be a highly regulated skill! You can't just send people anywhere, that could cause all sorts of trouble.
As an aside, every guild guide in Morrowind is a beautiful woman. There's something a bit retro air stewardess about that, isn't there? Male game devs thinking women should be in travel service roles, or something? Hmm.
“Um… Ald'ruhn, please. The Mages’ Guild, for preference, but as long as you don’t teleport me inside a wall, I’ll be happy.”
Iriel's not keen to launch into his Queer Coded Villain arc, yet. So despite Baladas' blandishments, it's back to the loving arms of the Mages' Guild, for now.
“I want you to know,” Edwinna was saying, “that this is not about the Dwemer tube.
...Ah. Never mind.
“Whilst you were gone, some disturbing information came to light. When I agreed to mentor you, I was unaware of the crimes for which you were convicted in Cyrodiil. I’m sure you understand why the theft of magical artifacts is not something I can simply ignore.”
I realised something really funny just now, which is that if Edwinna has been digging into Iriel's background check, presumably through a contact at the Arcane University, then she must know Iriel is also supposed to have straight-up murdered one of his professors. But that's not what's bothering her at all!
“In addition, there is the matter of your drug abuse.
I can only assume that when Iriel took a little too long returning with the Dwemer tube, she couldn't resist the temptation to go through his bedroom. In her ensuing freak-out at finding DRUGS, it emerged that no one had ever actually looked into the squirrelly-looking Altmer's claim on application that he'd studied at the Arcane University.
Ire stopped recasting the Paralyze spell on himself
I was determined to try and find creative ways to use Illusion spells, and to some extent, that was the motive for this whole scene.
He had fully expected to burst into tears as soon as he was alone, possibly sooner, but instead, he found himself gripped by a cold fury.
So, I had planned to get Iriel expelled for a while, and originally I, like Iriel himself, assumed that he would be devastated, because the number of times he's got himself kicked out of magical institutions is ridiculous at this point. But coming right off the conversation with Baladas, that wasn't where his head was at, at all. He was furious, and when a character gives you the gift of an unexpected emotional reaction, you always gotta lean into it, because it's one of my favourite things about writing. Iriel's vitriolic contempt for the Mages' Guild (and Edwinna Elbert in particular) gave him the motivation to do all sorts of fun things later, and really channel that "I'll show those fools at the institute!" energy. Even if he never did join House Telvanni.
At the last minute, he stopped, turned back, and retrieved Vivec’s Sermon 14 from under the bed.
On the one hand, yes, I am making fun of Iriel for considering porn* an essential, but also... not entirely? At the risk of getting too brutally real about mental illness, masturbation can be a key hammer in the mental toolbox, albeit one that tends not to get included on cute little listicles of harm-reduction coping techniques like taking bubble baths or snapping an elastic on your wrist. For people who spend their lives trying to manipulate their brains into staying above the line marked "basic functionality", orgasm can occasionally seem like the brief boost of feel-good chemicals that might kick it over that line. It is, at any rate, cheaper and safer than many alternatives, and while it's not nearly as effective as skooma, at least you don't have to fight smugglers in a cave for it. Or worse, interact with Tsiya.
*Iriel's current opinion of said text. We can make fun of him for this one.
“I’m sorry, Iriel.” Erranil shook her head, primly. “I’m no longer authorised to transport you.
It is the stupidest fucking thing that you don't have to be a member of the Mages Guild to use guild guide transportation, but if you've been expelled from the guild, they put you on a permanent no-fly list! This was often extremely annoying, ingame.
That said, it was funny to be playing the opposite of a "proper" Morrowind character, who ends up head of all the factions, including being Pope of two different religions at once. Iriel, by contrast, got expelled while still Apprentice rank in the Mages, never got past the early ranks in Thieves, and while he got one or two Imperial Cult ranks, he stopped once it wasn't going to get him laid any more.
But yes, I did get Iriel ingame-mechanically-expelled from the Mages' Guild on purpose (possibly by stealing a spoon?). For immersion. Method gamer, y'know.
next: 21: refinement & 22: fragile previous: 13: legs & 14: plan & 15: claws & 16: door
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hello, I just wanted to say your githyanki map sounds so interesting and cool! I'm currently obsessed with DnD and BG3, and I would love to contribute to this project!
The problem is I'm personally not familiar with making a sprite for a character, so how do I translate a BG3 character into a 500x by 500 pixel image? Is it ok if there's gameplay in the background?
I also am a bit lost to as the specifics. What kind of character do you want? What would fit with the story best? I have so meany character ideas it would really help if I knew the answer to these questions.
How much information do you want about an OC? Do you want different lines recorded depending on approval level? Do you want me to set up a quest, or a native, you've planes out?
Sorry, tend to ask way to many questions.
Hello, thank you, this makes me very happy.
"The problem is I'm personally not familiar with making a sprite for a character, so how do I translate a BG3 character into a 500x by 500 pixel image? Is it ok if there's gameplay in the background?"
Thanks for asking, I made a short guide on how I ported my character sprites (at the end of this post), unfortunately, that's the boring part of the process. I thought about cutting the backgrounds myself but I don't know yet how many githyes I will have to port (as I'm working on the project in my free time)
"I also am a bit lost to as the specifics. What kind of character do you want? What would fit with the story best? I have so meany character ideas it would really help if I knew the answer to these questions."
For now, I'm looking to add Githyanki/Githzerai Tav characters as NPCs like guest appearances (I do have plans to add a few characters from other races, but I already have the context on why they'll appear on a Githyanki Stronghold). Those special NPC's are static characters (like in daggerfall) the player can talk to. The scope of the game is very small, so they're kinda of a cardboard cutout with a dialogue tree.
The game is simple, just exploring the stronghold and talking to NPC's. In the beginning, these NPCs would be the Githyanki main characters I've played as on my BG3 "Githyanki-only party" playthroughs. But then I saw how much effort the Githyanki enjoyers put into their characters, so I thought that would be cool to open the possibility of adding Githyanki main characters played/created by other players, so the game could work as a museum when each NPC can celebrate part of this effort.
The context storywise on why there are so many Githyanki/Githzerai in the same spot in the game and why I'm mostly adding Gith Tavs is because the stronghold works as a sanctuary where Githyanki rebels and Gith refugees can hide, a place that has heavy ties with Sha'sal khou; a group of Githyanki that seeks to unify the gith races and assassinate the Queen. This is also the context of why the Githyanki and Githzerai tolerate each other in this place, as in typical circumstances they would kill each other.
"How much information do you want about an OC? Do you want different lines recorded depending on approval level? Do you want me to set up a quest, or a native, you've planes out?"
For now, I'm only using the 5 sprites and the answers the OC should give from the main post. Those answers will be what the OC will say when the player character asks them the questions from the post.
Because the scope still small I'm not adding quests besides some simple objectives related to why the main character woke on a Githyanki stronghold, and who saved her.
Recorded voice lines is not mandatory, nor highly recommended, as most of the NPCs won't have voice lines, just text. But if people want to send recorded voices, I recommend just the "greetings" message for now, which will be played when the player speaks to the NPC for the first time. But I can only use audio in OGG format, otherwise I run the risk of overloading the project.
oh, and the smol guide on how I got the sprites:
If it appear in low-res, I have it on my drive: https://drive.google.com/file/d/19dhUMKEi4RUXwB1u5iidECm81ueMYilY/view?usp=sharing
I'm also preparing my own submission for later, to work as an example:
#githyanki#video games#dungeons and dragons#bg3#baldur's gate 3#gith tav#bg3 githyanki#bg3 gith#githmap#githmapoc
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Art prompt for "The Elder Scrolls II: Daggerfall" promo art to be shown at the 1995 CES
Not Clear if text and Sketch is a combination of Julian Lefay and David Lee Anderson.
David Lee Anderson completed the final promotional art for the CES.
#julian lefay#david lee anderson#art#the elder scrolls#concept art#tes#daggerfall#ces#90s#art prompt#sketch
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