#cyclopean desert spirit
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Arik Moonhawk Roper (b. 1973) - Cyclopean Desert Spirit
© Arik Moonhawk Roper
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Lovecraft and animals, Part 9. Insects: Lovecraft did not do much with insects in his stories. There was the original Arabic title of the Necronomicon, Al Azif. That phrase would be translated to English as the sounds insects make in the desert. There was of course the Lovecraft tale with revision client, Hazel Herald: WINGED DEATH. The story is particulary bizzare and involves a white doctor working in remote areas of Africa and his devious attempts to take revenge against a rival. He plans to use a desease- infected fly to get the deed done. Some sort of voodoo type magic gets injected into the mess and somehow the 'soul, spirit, mind', of one of the characters gets transferred to an insect in the end. The soul of a human being being trapped within the body of a common fly? For those critics who have claimed that Lovecraft's fictional concepts were utterly consistent with his personal Mechanist/Materialist philosophy I say: Good Luck! WINGED DEATH features Lovecraft's usual skillful use of language, but the plot is so absurd that almost nothing can save it! Only a slight bit of HPL's developing background mythology appears in the tale. "Cyclopean ruins" in a remote swamp are mentioned and there is reference to "The Fishers from Outside". "Tsadogwa and Clulu" (Tsathoggua and Cthulhu?) are sited and it is suggested that their influence is connected somehow to the "devil- flies" which are part of native myth. In the Lovecraft/E. Hoffmann Price collaboration, THROUGH THE GATES OF THE SILVER KEY, a highly complex tale that included a considerable amount of plot devises inspired by Esoteric Buddhism and Theosophist babble an insect/alien figures. At the very end of the story we find that a turbaned man posing as an Indian adept is actually Randolph Carter - often interpreted as Lovecraft's fictional alter-ego. The mittens, turban, shapeless clothing, and a waxen mask hide the fact that the soul of Carter is actually sharing the body of an alien insect type creature from the planet Yaddith beneath this unlikely disguise. These 'bug tales' - that Lovecraft was really never happy with - had a few scenes similar to the classic 1958 sci-fi flick staring Vincent Price, THE FLY. (Exhibit 417)
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The hidden treasures of the mythical worlds
Mythical civilizations are a potential source of esoteric knowledge in the service of man’s designs. They float as if suspended in a space of the mind accessible to those who dare to believe it, to those who ignore appearances which have crossed the interior door beyond the abyss. Has not surpassing the limits of materiality always been the secret wish of man? This is not about exploring historical civilizations, although terrible secrets are certainly buried in the necropolises and underground mazes of large cities such as Babylon, Damascus, Alexandria or Jerusalem.
Jean Delville The head of Orpheus Legends, ancient texts and occult teachings abound in descriptions of supernormal powers emanating from mysterious lands. These fantastic worlds seem perceptible due to their energetic radiance in the space that some call them Akashic records or astral light. A concept mentioned in Theosophical works of Helena Blavatsky, and later in the extravagant adventures of Lobsang Rampa, before appearing in many fiction works. Astral projection and the lucid dream are two essential elements of all occult work, instruments of a perception of a multidimensional reality. The adept, in search of hidden knowledge, prohibited or of non-human origin, must extract himself from the tangible and project consciousness into other dimensions to lead his quest. Psychic maps or systems exist in most occult orders to guide psychonauts on their journeys. Rituals and methods of projection are determined in order to get in touch with the higher beings likely to light our lanterns, whether it is the guardian angel, the Great Elders, voodoo spirits or extraterrestrial entities. The accounts of those who brought back substantial information very often constitute a basis for the lessons given, a reference and an inspiration for the novices.
The perspective of the Nietzschean superman
The occult research of the origin of man or of alternative archeology is only of interest to the extent that it reveals a more advanced civilization than ours, and not just because they lived thousands or millions of years in the past. Having the key to the origin of man with certainty (subject of the film Prometheus) would make it possible to decide and apprehend the religions of the world from a new angle. It is for this reason that the stories of Atlantis, the Nephilims or Vril holders are much more interesting from an esoteric point of view than the discovery of primitive burials of Homo Sapiens or Neanderthal man. Man does not only wonder if he is the only one in the universe but especially if there are other intelligences superior to his, embodied or not. This is the principle of all spirituality, the search for a state with superhuman possibilities and fantastic perspectives. Transcending time and space, communicating at a distance beyond the limitations of matter, going beyond death and old age, manifesting and creating reality like a god, these are all legitimate motivations to launch into the exploration of the inner worlds . The wisdom or the liberation of ignorance, very often at the origin of an interior quest are only the natural consequences of access to a state of being inconceivable.
Hyperborea, land of a paradise lost under the sign of Apollo, magnetizes the attention nourishing the most diverse theories on the origin of European people. A golden age would have reigned there, an Edenic state before the fall where death, old age and illness are unknown. No proof of this mythical civilization exists formally even if many signs seem to point to the Arctic Pole as a source of lost knowledge. Hyperborea, is it a tangible place abandoned by its people due to a cataclysm or is it a spiritual land whose treasures are still to be discovered by the inner journey? Global warming may allow us to answer this question when the melting of the ice reveals, or not, the ruins of a forgotten world ... Atlantis, another legendary land claimed by the new age as a high place of higher knowledge, whose civilization disappeared on this plane of existence would continue to infuse their wisdom into certain elected officials through intuition, inspiration and astral journeys. Mu a land of the Pacific submerged just like Atlantis, whose population with the developed technology would have built the pyramids and would be responsible for the colossi of Easter Island and many Cyclopean constructions. The book "Mu, the Lost Continent" by James Churchward is a rich source of information and speculation which, if not irrefutable, makes it possible to dream and imagine another reality. Shambhala, spiritual city mentioned in Buddhism and the writings of Helena Blavatsky, would be located in the Himalayas without appearing on a map. A refuge for pure spirits freed from ignorance, it would be accessible to them through various crossing points, as in the Gobi desert and more recently in Romania. A place of knowledge and spiritual realization, it would only open its secrets to those who deserve it after a long work of improvement.
Nicolas Roerich Songs of Shambhala Argatha, or the hollow earth which inspired the novel of the Rosicrucian Edward Bulwer Lytton " Vril, the power of the coming race, describes the existence of people with higher powers living inside the ground, owners of Vril, an inexhaustible and fabulous energy as well on the psychic level as physical. This book was accepted as a thesis based on an occult truth by Helena Blavatsky and Rudolf Steiner to name a few. In "The King of the World", René Guénon examines the notion of Argatha through the ages, and its spiritual significance. The occultist Joseph Saint-Yves d´Alveydre (1842 - 1909) precursor to the principle of the Argatha Synarchy (meaning inaccessible or inviolable) refers to an underground universal kingdom created by an eastern elite during the advent of Kali Yuga in 3200 BC. This place where the king of the world reigns would preserve ancestral wisdom and watch over humanity in this destructive era.
Agharta Read the full article
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Mythika’s creatures from Polynesian and Australian myths.
**THE CREATURES FROM POLYNESIAN MYTHS**
Demons in every sense of the word, these chaotic eating machines use their many arms for swift locomotion, grabbing victims along the way and eating while moving. Kurita are created by the Sinlord of Sloth so they can work fast for her, but most of them escaped and just spend their time eating or rolling around in the Abyss, torturing lesser demons.
@rt = https://www.artstation.com/artwork/g5Eqe
Abaia (Polynesian) – Beast (Fish / Summoner) - Giant water and weather-controlling eels which view all other fish as their children.
Adaro (Polynesian) – Humanoid (Beastman / Fish / Centauric) * - Merfolk with features of sharks and marlin, they use other creatures as living weapons.
Anggitay (Philippine) – Fae (Beastman / Elf / Centauric / Unicorn) - Female fae centaurs with crystal-like horns and a sickly lust for gemstones and crystals.
Askafroa, Batibat (Philippine) – Demon (Nymph / Cursed / Mara) - Possessed Dryads who became very ugly and bloated.
Aswang (Philippine) – Demon (Vampire / Human / Cursed) - Much like the demons from the Evil Dead movies.
Aswang, Manananggal (Philippine) – Demon (Vampire / Human / Cursed) - Female, more powerful variants of Aswang, they can separate from their lower body and their heads.
Babi Ngepet (Indonesian) – Demon (Cursed / Summoner) - Demonic boars and demons of greed, their skin is magnetic and treasures of all types stick to it.
Berberoka (Philippine) – Plant - A kelp-like monster which can spit water at great force at their prey.
Bonguru (Polynesian) – Fae (Summoner) * - These bizarre boars are hosts for swarms of hornets live in their bodies, and fungus/parasitic plants grow upon their backs.
Cindaku (Indonesian) – Humanoid (Beastman) * - Cat-folk, males look like humanoid tigers, females like humanoid black panthers.
Con Rit (Polynesian) – Beast (Vermin / Parasite) - Large rag worms which live inside other giant sea creatures, they often appear after you slay other sea monsters.
Dokkalfar, Dalaketnon (Philippine) – Fae (Elf / Summoner / Psychic) - More magical and powerful dark-skinned Dokkalfar, they can create magical duplicates of themselves.
Hantu Batu (Indonesian) – Elemental (Spirit) * - Stone and rock Elementals which appear like stalagmites and stalactites.
Hantu Longgok (Indonesian) – Construct (Spirit / Tsukumogami / Cursed) - Animated waste, garbage and disposal.
Jenglot (Indonesian) – Construct (Spirit / Tsukumogami / Cursed) - Animated voodoo dolls, hurting them will also hurt yourself.
Kaiaimunu (Polynesian) – Beast (Reptilian) - Much like an even more awesome Therizinosaurus.
Kongamato, Ropen (Polynesian) – Beast (Reptilian / Drake) - Larger variants of the Kongamato, with bioluminescence.
Kurita (Philippine) – Demon - Bizarre demons with many arms which roll around using their arms for swift locomotion.
Kusa Kap (Polynesian) – Beast (Avian) - Giant carnivorous hornbill birds.
Mambabarang (Philippine) – Fae (Hag / Vermin / Summoner / Mounted) - Insect hags which control all types of vermin.
Mandarangkal (Philippine) – Demon (Vermin) - Demonic mantis insects which mostly feed on male creatures.
Marcupo (Philippine) – Demon (Reptilian / Drake) - Demonic serpents with red crests and human faces, spit poison at incredible accuracy.
Nuno (Philippine) – Fae (Shifter / Gnome / Vermin / Summoner) - Gnomes of curses and insects, mostly ants, ants form their fake-beards and cover their entire bodies.
Polong (Indonesian) – Elemental (Ooze / Spirit / Vampire / Parasite) - Blood Elementals created from the blood of criminals.
Pua Tu Tahi (Polynesian) – Aberration - Large clam/shellfish monsters.
Puaka (Polynesian) – Beast - Much like an Entelodon Pig, these prehistoric boars have very sharp tongues.
Sigbin (Philippine) – Demon - Bizarre hopping demons which feed on shadows.
Siyokoy (Philippine) – Humanoid (Beastman / Fish / Centauric) * - Eel Merfolk of the deeps, females are always sea witches.
Tiburon (Philippine) – Beast (Fish) - Flying hammerhead-like sharks.
Tikbalang (Philippine) – Fae (Beastman / Bogey / Cursed) - Horse-headed humanoid fae which loves to confuse their prey and make them lose their ways.
Tiyanak (Philippine) – Undead (Vampire / Human / Cursed / Summoner) - Undead babies which are actually very intelligent killers.
Xiao, Ahool (Indonesian) – Beast (Chimerae) - These larger flying monkeys combine bats with baboons.
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**THE CREATURES FROM AUSTRALIAN MYTHS**
Mooldabbie are starfish-like demons which hang around the dark waters of the Styx. Their touch and bites destroy memories and cause forgetfulness much like the waters of the Styx. Many other demons think the flesh of Mooldabbie is a delicacy, so it’s a good thing only they are immune to the Styx waters and no other demons can follow them there.
@rt = D&D Echinoloth
Aije, Tiddalik (Australian) – Beast (Amphibian / Summoner) - Giant frogs, the adult variant of the Aije, they carry their tadpoles on their backs.
Bunyip (Australian) – Beast (Chimerae) - Much like an aquatic Gorgonopsid.
Burrunjor (Australian) – Beast (Reptilian) - Like a more monstrous Allosaurus combined with a Deinonychus.
Dheeyabery (Australian) – Aberration (Ooze / Human / Cursed) - Flesh absorbing oozes which form humanoid bodies to lure in prey.
Irrinja (Australian) – Beast - Thylacines which live in the deserts and which burry themselves in the sand to stalk prey.
Julana (Australian) – Humanoid (Human / Cursed) - Humanoid creeps which swim in sand and ambush prey from there.
Marakihau (Australian) – Aberration - Much like the prehistoric Opabinia combined with a humanoid.
Mooldabbie (Australian) – Demon - Giant demonic starfish horrors, that live near the river Styx.
Nadubi (Australian) – Demon (Bogey) - Demons which limbs end in vile impaling pikes.
Nargun (Australian) – Fae (Troll) - Rock Trolls which skin reflects back any magical or ranged attack made against it.
Nargun, Porotai (Australian) – Fae (Troll) - Two-headed variants of the Nargun.
Papinijuwari (Australian) – Aberration (Giant / Alien) - Evil Cyclopean alien giants which can fly through the air like a falling star and which collect diseases.
Wulgaru (Australian) – Construct (Troll / Spirit) * - Wood and Totem-like golems.
Yara-Ma-Yha-Who (Australian) – Aberration (Amphibian / Vampire) - Red, tree-dwelling amphibian-like vampires which turn victims into new Yara’s by swallowing them.
Yowie (Australian) – Humanoid (Beastman) * - Red-haired feral Sasquatch monsters which carry their violent children in their kangaroo-like pouch.
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**THE CREATURES FROM LEFTOVERS ARE FINE WITH ME**
There it goes, tearing apart yet another poor dragon which found the wrong forest to call it’s home. The Bandersnatch never gives up the hunt, the only way to stop it from hunting you is to kill it first, a deed only the most powerful of heroes can succeed in.
@rt: https://michelegiorgiillustrator.com/character-design/
A Bao A Qu (Hoax) – Aberration (Ooze / Shifter / Drake) - Ooze creatures which feed on victims charisma.
Astromyxin (Hoax) – Aberration (Ooze / Alien / Parasite / Swarm) * - The blob in Mythika.
Cecaelia (Hoax) – Aberration (Centauric / Cursed) - Half humanoid and half octopus.
Drop Bear (Hoax) – Beast - Cruel koala-like creatures which increase their own weight and fall from trees.
Gray (Hoax) – Aberration (Alien / Summoner / Psychic) - Very intelligent Aliens which love to create new life forms.
Gulon, Bandersnatch (Literature) – Fae (Tulpa) - Very colorful Gulon variants with six legs, they love the thrill of the hunt.
Mothman (Hoax) – Aberration (Beastman / Vermin / Alien) - Like a moth is drawn to flame, these bizarre aliens are drawn to catastrophes and disasters.
Peryton (Hoax) – Beast (Avian / Chimerae / Cursed) - Winged, carnivorous stags with bird features, an appetite for hearts and casting the shadows of their latest victims.
Rat King (Hoax) – Beast (Swarm) - Swarms of plagued rats bound by the tail.
Sandwalker (Hoax) – Demon (Vermin) - Giant demonic scorpions with four pincers and two scorpion tails.
Tuyango, Jub-Jub Bird (Literature) – Fae (Avian / Tulpa) - Fae variants of the Tuyango, with large cassowary-like helmets.
Wolpertinger (Hoax) – Beast (Avian / Chimerae) * - Antlers like a stag, bodies of a hare, wings like a bird and the attitude of a wolf.
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An Excerpt from AWAKE IN THE NIGHT LAND
AWAKE IN THE NIGHT LAND is an epic collection of four of John C. Wright’s brilliant forays into the dark fantasy world of William Hope Hodgson’s 1912 novel, The Night Land. Part novel, part anthology, the book consists of four related novellas, “Awake in the Night”, “The Cry of the Night-Hound”, “Silence of the Night”, and “The Last of All Suns”, which collectively tell the haunting tale of the Last Redoubt of Man and the end of the human race. Widely considered to be the finest tribute to Hodgson ever written, the first novella, “Awake in the Night”, was previously published in 2004 in The Year’s Best Science Fiction: Twenty-First Annual Collection. AWAKE IN THE NIGHT LAND marks the first time all four novellas have been gathered into a single volume.
The monsters still howl for him, months after he fell. In the gloom, I can sometimes see one or the other, sometimes both together, wolfish beasts with leathery hides and dark bristles, and they raise their grinning, shark-like mouths to the black clouds above and utter their cries.
Impossible that such horrors could love a child of Man, and be faithful; impossible. Yet they do not molest the body, nor even approach it.
My brother Polynices lies in plain view on the baked black salt of the Night Land. The hollow where he fell has a smoke-hole in its center, some five yards beyond his motionless, outflung hand, and the smolder from the hole casts a light across his form.
He lies many miles below the armored windows of our redoubt, but even so, the spy-glasses and instruments of the Monstruwacans (those scholars whose business it is to watch the horrors of the Night) leaning from the balconies, can pick out minute details.
The fingers of his gauntlet are stretched out, as if he were reaching for the little warmth of the smoke hole as he perished. He lays on a slight incline, for a circle of salty mineral surrounds the smoke hole and slopes toward it. His boots are toward us. The smoke hole is to his left. His helmet fell from his head, and rolled a yard down the salty slope. The little trail the helmet made as it fell is still visible. There has been no wind, no earth tremors, to disturb the salt crystals and erode the trail. The haft and great wheel of his disk-ax weapon lay to his right, and the shadow of his body falls across it, making details difficult to make out, even under the immense magnifications of the Great Spy Glass. The hair I used to tousle has continued to grow as the months have passed, and now falls across the shoulder-plates of his armor and spills onto the salt. I cannot see those wild locks without wishing for my comb of nacre to put the tangles right. He was always careless of his appearance.
Because of the angle of his fall, I cannot make out his face. Did he die calmly? Or is a rictus of hollow terror and despair frozen forever on his features?
His right forearm is hidden under his body, as if his teeth were seeking the lethal capsule buried under the flesh of his forearm when he fell. Did he fall too swiftly to bite the capsule, and slay himself wholesomely, before his soul and spirit were Destroyed?
There is no blood visible. There is no sign of wounds.
When we were young, my brother and I found a long-deserted balcony lock, and from a previous life he remembered the word to open it.
He and I would climb through the broken armor of the window in one of the abandoned cities in the base level of the Pyramid. With fearless hearts and unsteady feet we would pick among the tilted slabs of imperishable metal, and find a little niche, about five hundred yards above the Night Land, open to the thin air and stinking fumes. We would sit with our lunch basket and spyglass on the corroded lip of some ancient corbel, our legs dangling and kicking above the smoke and darkness of the Land, and we would hear the voices of monsters muttering and hissing underfoot, see the glinting eyes of remote and cyclopean faces, or feel the dull throb of their malice beating against the sheath of energized air surrounding the Pyramid.
There was a series of irregular stairs leading down and down from a little ways below that spot, but we never dared to venture down.
I remember I wore short-pants then, like a boy’s. During my childhood, before I had a name, I was called Païs or Meirax, or something of the sort; the servants called me Annasa, of course.
Because my father was the Castellan, the nurses and tutors had no credible threat to make when I defied them, or tore my girlish pink bloomers to shreds. Later, when I was old enough to know what grief my antics caused my father, or what pleasure my father’s critics in the Opposition Seats, I dressed more demurely outwardly, though inwardly, I suppose, I was much the same.
From the steles we found on that hidden cleft, at the top of those forbidden stairs, we knew this place had been made by the Labdaciteans, great-grandfather’s people. The locks recognized our life-patterns, and called us by his name.
We knew the tale. Before even grandfather was born, Labdacus eroded the power of the Architects, by making climbing paths not shown on their charts, to run from window to window between the levels, that his loyal retainers might circumvent the blockades, when Architects cut power to the inter-municipal Doors, or grounded the great Lifts. Grandfather Laius, when he came of age, rose to preeminence on the promise that all such unlawful paths and places would be destroyed, and the Last Redoubt brought once more into honest conformity with the Great Central Survey of the Architectural Order.
As an adult, I know the horror of wondering if there is some gallery, portal, or open window, unwatched and unlocked against the subtle malice of the enemy, a hole a spider could wriggle through, or a crack to admit a weft. Even we, young as we were, were scandalized to see the breach of Labdacus. His crime was solid before our eyes, as plain to touch as the smooth hole cut in the armor. The massive, ill-made blocks of crooked stair lead down from it as a blood trail leads down from a wound. But it was a pleasing scandal, and our fear made us grin sickly grins, for it was our great-grandfather who had committed, not a petty crime, but a great one.
We promised each other we would never do anything so wicked as meddle with the walls and wards by which Man lives.
But we were also pleased to have a secret known to none, a place only those of the blood of Labdacus could pass. We considered our promise fulfilled by vowing to tell no one of our find. The idea that we should have immediately sent for the Architects, or the local Officer of the Watch, never crossed our young minds.
We were the children of the Castellan, after all.
Not long after my age of majority, not long after my father’s death and the ascension of Creon to power, I came to tread these same broken slabs of ancient metal again.
This time, my footsteps were not as sure as a thoughtless child’s would have been, nor was my costume as suited for the adventure. I wore a skirt to my ankles and a blouse buttoned to my throat, and my hair was pinned up and coiffed in a fashion I envied when it was forbidden to me, but which was now a bother to dress and maintain. My gloves clutched the corroded wall as I inched in my foolishly heeled shoes across the sloping face of the armor, a dizzying drop to the lands of darkness opening up behind and below my bustle.
The child I had been would not have known me. Païs had been so unafraid, and I was so fearful now. Once only I looked over my shoulder. In the light of a recent volcano, I could glimpse the tall shadows of two kiln-giants, their heads together as if in consultation. One of them raised a heavy hand and pointed at me, while its lamp-eyed companion nodded. This unnerved me, so I clutched the metal beneath my gloves more firmly, and returned my eyes to the task.
I made it around the last turn and came with relief to the sturdier footing and broader step of the ancient and unused corbel.
Polynices was in his armor, standing where once he’d lunched as a child. The long handle of his disk-ax weapon was in his hand, and he leaned upon it in an attitude of alertness, his head staring down at the darkened Land.
He was listening.
Up from the gloom underfoot came the mournful, haunting sound of a Night-Hound, baying. Having found his hiding place, I did not wish to speak, lest I startle him. I had the mental image of him dropping his Diskos over the side, or, worse, himself.
He said, “Rightly or wrongly, the dogs are mine, and I must feed them.”
I said quietly, “They are monsters. They are howling because they thirst for your blood, not because they love you.”
Polynices shook his head grimly, not bothering to look back at me. “Draego saved my life from the Abhumans. I fed him from my hand, and he knows not how to eat from any other. See! Even now he will not hunt among the crags and chasms of the Night Land, or worry pale flesh of slug-things from their lightless holes or blind fish from poisoned lakes. He starves, and stands before the gates of the Last Redoubt, and howls his love and sorrow for me. Dracaina is often with him, and joins her weeping voice to his.”
“Monsters. Do you not understand the word? Enemies of Man.”
“Not these. Love can break even the power of the Night. My dogs are my friends.”
“They are not dogs! They are Night-Hounds!”
He said nothing, but listened to the mournful howling of the monsters far below.
On and on they wailed. Once, both Night-Hounds fell silent, when the Great Laughter began to issue from a buried country to the east, a deep trench whose upper crumbling banks are visible from the Last Redoubt. Another time, the Hounds were silenced again when a deep and monstrous Voice from a cold volcano cone called out in a long-forgotten language, uttering a rough shout that traveled and echoed across the Night Land like a clap of thunder, traveling away to the North. The Night-Hounds were hushed for a while, perhaps cowering in terror, but then their howling and lamenting began again.
“I had a dream that you would die.” I told him.
He said, “I will find a way to smuggle food out to them. I do not fear the law.”
The Great Laughter issued from the eastern hills and canyons at that moment, trembling across the strange and barren landscapes of the Night, and this seemed a fitter answer than anything I could devise.
An Excerpt from AWAKE IN THE NIGHT LAND published first on https://medium.com/@ReloadedPCGames
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Recent Updates
These are all the recent changes I’ve made to my big list, which you can find here: https://myth-lord.tumblr.com/post/170870848094/final-monsterenemies-list
I’ve also removed the Zlatorog and the Tsemaus from the list. Zlatorog will join with the good-natured creatures, Tsemaus is replaced by the Sverdhvalur.
Akheilos, Utelif (M-European) – Beast / Fish - While these monstrous sharks have less evolved teeth, the giant saw-like nose of these fish is feared by even the most brave of sailors.
Akkorokamui (Japanese) – Aberration / Cephalopod - Enormous octopi which use their eight powerful tentacles to hunt for whales and humanoids in the depths of the dark oceans. Akkorokamui, Migas (African) – Aberration / Cephalopod - This stalking machine often uses one of its fifty tentacles to drag prey into its calm waters turning it into a splash of tentacles, blood and gore. Akkorokamui, Lusca (Caribbean) – Aberration / Cephalopod - Lusca love to live in and around black holes in the oceans, where the oceans reach the deepest.
Alraune (German) – Plant - Enormous roses which crave the blood of other creatures and which grow humanoid clones to lure prey into their thorny vines. Alraune, Abere (Melanesian) – Plant - Clever and cunning carnivorous plants which grow beautiful humanoid clones to lure in foolish prey.
Amarok (Inuit) – Beast - Enforcers of Darkness and the night, these giant wolves will hunt and kill anybody foolish enough to travel at night. Amarok, Akhlut (Inuit) – Beast - A magical force of nature, these shapeshifters can shift between the forms of killer whale and giant black & white wolves.
Caspilly, Swamfisk (Swedish) – Beast / Fish / Ooze / Parasite - These deep sea horror fish use their own stinking ooze-like flesh to lure in prey, the oozy flesh will eat the victim from inside. Caspilly, Marool (English) – Demon / Fish - When they come to the surface they attract sailors by giving away a beautiful but haunting light-show underneath the waters of the ocean.
Cirein Croin (Scottish) – Dragon / Sea Serpent / Shifter - These beautiful female sea serpents use their beguiling polymorph ability to appear as a beautiful and small silver fish or mermaid.
Cuero, Vatnsandi (Icelandic) – Aberration / Fish - Also known as the mothers of rays, these enormous manta-like creatures are as majestic as they are vile.
Cyclops (Greek) – Humanoid / Giant - These one-eyed giants keep herds of sheep or humans and are good metalworkers. Cyclops, Bungisngis (Philippine) – Humanoid / Giant - Enormous savage Cyclops species which destroy more than they create, their huge fangs are too big to fit in their abominable mouths. Cyclops, Papinijuwari (Australian) – Aberration / Giant / Alien - These monstrous blue-skinned Cyclopean giants race through the sky in the forms of meteors, anywhere they crash down, diseases spread.
Dorotabo (Japanese) – Elemental / Spirit - Created when a human dies within nature and its body doesn’t get a proper burial, the spirit will taint the mud beneath it and create a new elemental. Dorotabo, Ahi At-Trab (Arabian) – Elemental - These living sandstorms are created when an entire caravan perishes together, the spirits of the deceased bound to the hot desert sands. Dorotabo, Land Wight (Norse) – Elemental / Spirit - It is almost impossible to kill a Land Wight as their extreme regeneration will heal any wound that is inflicted to their earth-like bodies.
Ebajalg (Estonian) – Elemental / Spirit - Capable size-shifters, these dangerous air elementals can appear as a small dust devil or as an enormous hurricane at will. Ebajalg, Hala (Serbian) – Elemental / Spirit - Evil wind and cold elementals, Hala combine the forces of hail, air and snow into a dangerous living whirlwind of frozen death. Ebajalg, Iya (Native American) – Elemental / Spirit - These evil air elementals have a more humanoid shape and greater intelligence, one of these can destroy an entire town.
Enenra (Japanese) – Elemental / Spirit - To kill a victim, these cruel smoke elementals simple enter the lungs of their victims, slowly choking them to death.
Erymanthian (Greek) – Beast - Always irritated, always aggressive, always in a bad mood, Erymanthians are probably the most nasty of all boar species. Erymanthian, Bonguru (Solomon Island) – Beast - These boars bodies function as living hives for aggressive hornet-like creatures and for all types of parasitic fungi which grow from their backs.
Fossegrim, Katsura-Otoko (Japanese) – Fae / Nymph - During full moons these charismatic male nymphs with their pink hair come down from their hidden moon castle to hunt for beautiful victims.
Gegenees, Virabhadra (Hindu) – Humanoid / Giant - These beautiful eight-armed giant women are actually the female variants of the Gegenees species, each of their 8 hands hold different weapons.
Goblin, Amadan (Irish) – Fae - Mostly used as fools and jesters by Unseelie leaders, these nasty goblinoids can make a victim laugh itself to death.
Gulon (Swedish) – Beast - Also known as Dire Wolverines, these voracious eaters have been known to eat themselves to death. Gulon, Taotie (Chinese) – Aberration / Alien - There are ancient legends about these gluttons, which tell about entire planets being stripped of all life by these voracious eaters.
Hrokkall (Icelandic) – Undead / Fish - These undead eels with razor sharp saw-like fins love to cut through living flesh, separating limbs from bodies with ease.
Hyakume (Japanese) – Aberration - These fat, many-eyed monsters love to collect information and secrets, they can send their eyes on spy missions.
Inulpamahuida (Mapuche) – Beast / Vermin - These large stick-like vermin fake being fallen trees to lure smaller creatures into a deadly trap.
Itzpapalotl (Aztec) – Fae / Vermin - While these giant black and purple butterflies look beautiful, they gather around in places where death’s energies are strong.
Jba Fofi, Djieien (Native American) – Beast / Vermin - They are born with necrotic blood, which means they automatically rise as undead solifugid when they die. Jba Fofi, Jorogumo (Japanese) – Fae / Vermin / Shifter - All types of arachnids are drawn to their lairs, fighting a Jorogumo always means fighting an eight-legged army. Jba Fofi, Tsuchigumo (Japanese) – Demon / Oni / Vermin - When the spirit of an Oni enters the body of a Jba Fofi, they transform into one of these dangerous trapdoor spiders.
Jubokko (Japanese) – Plant / Vampire - Trees growing near battlefields and which drink a lot of blood instead of water are eventually corrupted into these vampire trees. Jubokko, Umdhlebi (African) – Plant / Vampire - A very nasty and dangerous tree which drinks the blood of its victims and which is extremely poisonous. Jubokko, Waldgeist (German) – Plant / Vampire - Instead of blood these horrifying trees drain the spirits of their victims, these spirits become the trees guardians.
Karkinos (Greek) – Beast / Vermin - A blue, aggressive crab the size of a big dog, one of their pincers is much larger than the other. Karkinos, Heikegani (Japanese) – Demon / Oni / Vermin - Whenever a creature attacks a Heikegani, the trapped spirit of a samurai will appear with a spiritual sword and attack the soul of the attacker. Karkinos, Traicousse (Belgian) – Fae / Vermin - Bizarre green crab-like monstrosities with countless pincers and legs, these Fae vermin claim entire rivers as their own. Karkinos, Saratan (Arabian) – Beast / Vermin - These enormous Hermit Crabs place rocks, plants and earth on their backs to merge with their surroundings and hunt for prey.
Lamia, Ajatar (Finnish) – Demon / Beastman / Reptilian - After biting a victim, the poison of these winged snake-women will transform the victim into a new demon.
Leshy (Slavic) – Fae / Shifter - These plant-like tricksters love riddles, and may remove their cruel plant-curses from victims that can tell them a good riddle. Leshy, Kayeri (Colombia) – Fae / Shifter - These nature spirits protect the mushrooms, toadstools and other fungi, they harvest their deadly spores to use against their enemies.
Manticore, Sphinx (Greek) – Beast / Chimerae - These cruel monsters love to toy with intelligent prey before they eat them, answering their difficult riddles will gain their respect. Manticore, Piasa (Native American) – Beast / Chimerae / Shifter - These are the offspring of Sphinxes and Manticores, these creatures can become like a living cave painting on the wall.
Nguruvilu (Mapuche) – Beast / Chimerae / Reptilian - Extremely evasive creatures, these Fox-Snakes are almost impossible to hit with ranged attacks.
Peryton (M-European) – Beast / Chimerae - Their humanoid shadows betray their tragic pasts, Peryton were once cruel humans and were cursed into the forms of these killers.
Rat King (German) – Beast - These giant rat creatures are covered by swarms of smaller rats, these swarms form a living barrier around the Rat King. Rat King, Lavellan (Scottish) – Beast - These deformed giant rats spread a deadly poison through the air with their poisonous aura’s. Rat King, ColoColo (Mapuche) – Beast - These monstrous rats feed on the breath and saliva of sleeping creatures, it becomes harder to breath when these horrors are near.
Succarath (Patagonian) – Aberration - Their many young are protected by their huge hairy tails, a Succaraths psychic abilities are enhanced by every young that is carries on its back.
Tiyanak, Myling (Finnish) – Undead - Looking like five year old children, these undead horrors jump on the backs of their victims and then increase their weight to crush the life out of them. Tiyanak, Munkur (Turkish) – Undead / Parasite - These horrifying undead children grow from the bellies of huge monstrous ogres, they command their ogre-hosts to choke the life out of victims.
Unhcegila (Native American) – Dragon / Alien - These vile horned lake dragons love to toy with their humanoid prey, they use their antlers and horns in battle. Unhcegila, Amhuluk (Native American) – Dragon / Alien - Amhuluk corrupt the lakes in which they settle, turning the waters into a mutant goo which mutates any creature that drinks from it. Unhcegila, Gaasyendietha (Native American) – Dragon / Alien - Gaasyendietha travel the cosmos in the form of a burning meteorite, crashing down on random planets and reaping away all life they find.
Valravn, Nachtkrapp (German) – Undead / Avian - If a Valravn by accident devours the heart of an evil individual they perish and their corpse grows into a huge crawling monstrous raven.
Ziphius (M-European) – Beast - These small whale creatures use their extremely sharp beaks to break the shells of giant clams and the bones of other creatures. Ziphius, Hrosshvalur (Icelandic) – Beast - Also known as Horse-Whales as they have so much power, Hrosshvalur use their heads as battering-ram against the ships they hate. Ziphius, Sverdhvalur (Icelandic) – Beast - These bizarre whale monsters have an enormous sharp dorsal fin, which with they can cut boats and other creatures clean in half. . Ziphius, Skeljungur (Icelandic) – Beast - Enormous monstrous whales which are covered in hard shell-like barnacles, they let ships crash against their bulky bodies.
Zombie, Draugr (Norse) – Undead / Shifter - While most Draugr spawn in the sea as groups, there are also solitary Draugr that haunt lonely swamps and lakes. Zombie, Mummy (Egyptian) – Undead - Ancient, monstrous undead which command the very sands of the desert to do their horrid bidding.
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In the long list of monsters you posted there are some groups that I don't understand... why the lich is with the fext? Can you explain some of the groups you brought together?
Hey, first of all sorry for the late reply, but I decided to make it a longer answer, but I do hope I understood your question right. I think you were referring to this post: http://gancanagh22.deviantart.com/art/Huge-List-of-Monsters-from-Mythology-Cryptid-Folk-676838454?ga_submit_new=10%3A1493890073&ga_type=edit&ga_changes=1 (I put on the Deviant-link as that is more up to date and easier to correct)
All the groups I put together are of creatures I think are similar in behavior, looks or just put together with other creatures created from the same animals.
These are all the groups of creatures from that post and a little explanation of why they fit together in my opinion.
NOTE that they are mythika’s versions, not the real myth in many cases.
Abaia + Inkanyamba = Giant lake eel monsters.
Acheri + Drekavac = Undead disease-spreading children.
Adaro + Zitiron = Merfolk with marlin/swordfish features.
Afanc + Bunyip = Beaver chimerae with reptilian/dragon features.
Aghash + Isitoq = Beholder-like eyeball and sight monsters.
Ahuizotl + Ugjuknarpak = Otter/Dog/Monkey hybrid lake-monsters with something on the end of their tails.
Akaname + Palis = Aberration humanoids with a very long tongue.
Alicanto + Stymphalides + Asipatra = Caracara birds with sharp metallic feathers.
Alraune + Abere + Lorelei = Flower/Plant monsters that grow humanoid lures out of their core to lure humans close.
Amphiptere + Peuchen + Quetzalcoatl = Winged, feathered serpents/snakes.
Ankou + Grim Reaper = Both powerful humanoid skeletal undead with scythes and death-abilities.
Aswang + Manananggal + Berbalang = Ghoulish, undead demons that can separate from parts of their own bodies.
Automaton + Celedon + Khalkotauroi + Talos = Metallic/Iron Golem like creatures.
Banshee + Limos + Pesta + Nemain = Death-wailing female ghost, each of them connected with a different Horseman of the Apocalypse.
Barghest + Cadejo + Gwyllgi = Undead shadow-based Mastiff dogs.
Basilisk + Xhumpedzkin = Eight-legged reptilian drakes with gaze attacks.
Baykok + Mokoi = Undead hunters that hunt for powerful creatures.
Belliegha + Marabbecca + Mhalla = Monstrous aberrations that hunt from water wells.
Berserker + Ulfhednar + Svinfylking + Einherjar = Feral war humans wearing beast skins and with animal-like abilities. Einherjar are the spirits of all types of Berserkers that got ressurected by Valkyries.
Black Annis + Utlunta + Graeae + Rangda = Hag monsters.
Blemmyes + Xing Tian + Kabandha = Ogres without a head but with their face inside their torso.
Bouda + Psoglav = Hyena-men much like Gnolls.
Brobinyak + Sarkany = Half dragons and half ogres, much like humanoid dragons.
Brollachan + Deogen = Mist or fog based monsters, living fog monsters.
Brucha + Pelesit + Apocalypse Locust = All locust monsters that work for the Horseman of Famine.
Burrunjor + Kasai Rex + Odontotyrannos = All Theropod (Allosaurus, Carnotaurus, Tyrannosaurus Rex) like monsters.
Cacus + Surtr = Giant and Titan with the fire subtype.
Cagn + El Tunche = Mantis monsters.
Caleuche + Naglfar = Ghost Ships.
Cat Sith + Nekomata + Cath Palug + Kasha = All fae-based cat monsters that can walk like humanoids, with two tails and powerful magical abilities, loved as familiars by evil spellcasters.
Cecaelia + Scylla = Both merfolk with octopus features.
Centaur + Onocentaur + Anggitay + Ichthyocentaur = All humans with the lower-bodies of horse-like creatures.
Cerastes + Vritra = Both desert snakes with drought powers and venom that creates extreme thirst.
ChonChon + Leyak = Flying head monsters.
Cockatrice + Aitvaras + Liderc = Mixes roosters with reptilian/dragon parts and dangerous touch-curses.
Cyclops + Tartalo + Papinijuwari + Bungisngis = All cyclopean (one-eyed) giants that herd other creatures/victims like a herd of sheep.
Deathcrawler + Con Rit + Bedudu + Omukade = Horrifying monsters based on centipedes.
Dijiang + Hundun = Bizarre beasts of pure chaos.
Dipsa + Amphisbaena + Hypnalis + Haermorrhois + Seps = Small or medium sized serpents with very dangerous, powerful and magical venom, with bizarre effects.
Dobhar-Chu + Atunkai = Creatures based on otters.
Doppelganger + Fetch = Humanoid, alien-looking shapeshifters that can take any medium/large-sized humanoid forms.
Dorotabo + Obambo = Undead mud elemental creatures, of corpses that were left to rot in dirt or mud.
Dryad + Askafroa + Batibat + Yanagi Baba = All female fae that are bound to a magical tree and which protect nature, two are corrupted Dryads that lost their tree.
Dullahan + Death Coach = Both headless elf riders.
Dvergr + Dactyl = Evil dwarves with good smith skills.
Ebajalg + Hala + Seitaad = Whirlwind or Hurricane based elementals.
Eloko + Tikoloshe = Jungle dwarves that eat flesh, which can enlarge their mouths and which have plant-growth over their bodies.
Emela Ntouka + Behemoth = Giant prehistoric rhinoceros-like beasts.
Erlking + Bergkonge + Lausks + Wild Hunt = Powerful male elves that each have their rule over a certain season, summon, winter, autumn and spring.
Erymanthian Boar + Bonguru + Babi Ngepet + Torc Triath = All giant dire boar monsters.
Eurynomos + Pishacha = Both black underworld demons with scavenger attitude.
Fachen + Abaasy = One legged and one armed horrors with disgusting behavior and feeding habits.
Fext + Lich = Both very powerful almost indestructible undead monsters which soul is bound to a box or weapon, and the only way to kill these creatures is to destroy this item.
Gambo + Mahamba = Both mosasaurs, one being like Tylosaurus and one like Liopleurodon/Cronosaurus.
Gargoyle + Grotesque + Sessho-Seki + Gargouille = All statue-like monsters made from rock and animated by magic.
Garm + Orthrus + Cerberus = Hellhounds with multiple heads, spare for Garm, which has a single head.
Gashadokuro + Mekurabe = Large swarms of bones (or skulls) that cling together and which can take many forms.
Gbahali + Tizheruk = Crocodilian monsters with perfect camouflage/invisibility abilities.
Gegenees + Virabhadra = Giant and titan with multiple arms.
Girtablilu + Serket = Half humanoid and half scorpion.
Globster + Swamfisk = Aquatic ooze monsters.
Goblin + Chaneque + Bugbear + Nuno + Likho = All goblinoid, sneaky small humanoids with murderous and cruel behavior.
Golem + Wulgaru + Pua Tu Tahi + Nargun = Golems created from all type of materials, more creatures could fit into this group, like the scarecrows, automaton and puppets.
Gorgon + Stheno + Euryale = All medusa-like creatures with deadly gazes.
Gray + Rake + Annunaki = Very intelligent grey-skinned aliens that love to experiment on other creatures, create worlds or destroy life.
Griffon + Keythong + Sak + Axex = Chimerae that combine the features of feline beasts and avian creatures, very proud and arrogant behavior.
Gulon + Taotie + Bandersnatch = Wolverine type monsters with enormous appetites and links to gluttony.
Harionago + Futakuchi-Onna = Female ghouls with animated hair they use to capture prey.
Harpy + Ekek + Fury + Alkonost = Half female humanoids and half birds, all with voice-based abilities.
Hinqumemen + Umibozu = Enormous water elementals the size of an entire lake.
Hodag + Gowrow = Medium sized wingless dragons/drakes with horns and tusks.
Hydra + Herensuge + Orochi = Multi-headed snake/dragon monsters.
Ichneumon + Hydrus + Leontophone = Small mongoose/badger-like critters that hunt for much bigger prey like dragons or monsters.
Imp + Grindylow + Gremlin + Ukobach = Small demons that love destruction and are wanted by evil Warlocks as familiars.
Incubus + Alp + Cambion = Male demons that haunt the dreams of their victims, Cambion is the result of the mating between human females and incubi, they look like the pretty incubus you often see in pictures.
Indus Worm + Ice Worm = Giant white aquatic worms.
Ittan-Momen + Boroboroton = Both animated objects that resemble cloth and which love to strangle their prey.
Jba Fofi + Anansi + Akanan + Tsuchigumo = All based on magical giant spiders.
Jenglot + Tupilaq = Monster based on animated puppets.
Jinmenju + WakWak Tree = Tree monsters which fruit resembles heads or which becomes human-like minions for the trees when they ripen.
Jorogumo + Arachne = Half spider and half attractive woman.
Jotunn + Ymir = Giant and Titan with ice based abilities and looks.
Jubokko + Waldgeist = Undead tree monsters which drink blood or spirits.
Kamikiri + Amikiri = Both crustacean like humanoids that love to shred things with their pincers.
Kampe + Sybaris = Centaur-like creatures, half female humanoid and with a dragon lower-body.
Kappa + Suiko = Both chimerae with turtle and monkey features.
Kapre + Yehwe Zogbanu = Both jungle giants with bark-like skin.
Karkadann + Bo + Indrik = Very powerful, large and aggressive unicorns.
Karkinos + Heikegani + Traicousse + Ushi Oni = All monsters based on crabs.
Kelpie + Ceffyl Dwr + Each Uisge = Three water horses with the same kind of behavior, luring other creatures into traps.
Kludde + Simurgh + Zburator = Winged, flying wolves.
Knucker + Ninki Nanka + Mokele-Mbembe = Carnivorous Sauropod-like dragons.
Kobold + Karzelek = Both gnomes with earth elemental-based abilities.
Kongamato + Ropen = Both pterosauriers with monstrous attitude and appetite.
Kraken + Lusca = Enormous squid monsters.
Kumiho + Nogitsune = Nine-tailed evil foxes, both of them can’t transform into humanoid form in Mythika.
Lamia + Python + Naga + Echidna = Half woman and half serpent, all have some trouble with children, one eats them, others kill them on sight and still others give birth to countless monstrous children that work for them.
Lechuza + Strix + Golfu = Giant Owl based monsters.
Leprechaun + Clurichaun + Gancanagh + Far Darrig = Very small humanoids all wearing their own color, hats and having their own magical sweat that changes creatures behavior when they inhale/smell it.
Leshy + Korrigan = Male dryad-like creatures with large plant-like beards.
Linnorm + Nidhogg + Fafnir = Primal wingless dragons which curse you when you kill them.
Makhai + Geryon = Multi-bodied Siamese-twin like demons of war.
Mandragora + Devalpa = Root-like plant creatures that are shaped like small humanoids.
Manticore + Sphinx + Piasa = All share a human face, lion-like bodies and wings, in Mythika the Piasa is the result of a Manticore raping a Sphinx.
MbieluMbielu + Muhuru = Both stegosaurus-like creatures with wicked moss/algae- parasites growing on their bodies which control them to protect the area against intruders.
Minotaur + Sarangay + Erchitu + Arzshenk = Half bull/bovine creatures and half humanoids.
Mishibizhiw + Orobon = Both underwater feline/panther creatures.
Mngwa + Nue = Both shadow-based feline monsters/tigers with similar abilities.
Morgawr + Mamlambo + Ogopogo = All based on the Monster of Loch Ness or Plesiosaurs.
Moroi + Mormo + Jiangshi + Vetala + Nelapsi = All humanoid vampires, some pretty people vampires, some very horrid and ugly ones.
Muirdris + Amhuluk = Both aquatic mutant dragons that disfigure other creatures into mutants with their abilities.
Mulilo + Lou Carcolh = Giant monstrous Slug based monsters
Mummy + Petsuchos = Ancient undead covered in mummy wrappings.
Musimon + Barometz = Ram/sheep based monster with enormous horns and aggressive attitude.
Nagual + Bush DaiDai + Tezcatlipocao = Panther/Jaguar men/women.
Narcissus + Fossegrim + Katsura-Otoko = Very beautiful and vain male nymphs.
Nemean Lion + Nian = Lion-based monsters with very tough hide that is almost impossible to penetrate.
Nependis + Ga-Gorib = Gorilla Ape like monster with boar tusks and features.
Nosoi + Pandora Box = Both trap-chests which release monsters into the world when you open them.
Nuppeppo + Dheeyabery + Nurikabe = Flesh-like ooze monsters that can take other shapes to lure humans or to block their paths.
Olitiau + Camazotz = Giant bat monsters.
Onikuma + Malebete + Otso = Magical bear monsters.
Ovinnik + Bodach = Both house spirits with fire and ash abilities.
Pard + Zheng = Both cheetah/panther like creatures with extreme speed.
Phoenix + Psonen = Both elemental bird monsters with reincarnation abilities.
Phooka + Tooth Fairy + Spriggan + Ishigaq + Danthienne + Attorcroppes = All evil small pixie/fairy like creatures that like to toy with their prey before they kill it.
Pixiu + Haetae = Beast like animated statues that swallow their prey whole and transport it into another dimension or time.
Planctae + Symplegades = Both rock elementals that crush their prey to pulp.
Poltergeist + Inugami + Wraith + Dybbuk = All spirit creatures that can possess objects or other creatures and control them like puppets.
Punga + Vatnsandi = Creatures based on Ray/Manta’s.
Ratatoskr + Nodeppo = Both very deceptive and evil squirrel monsters that use gossip, illusions and lies to bring destruction.
Redcap + Ly Erg = Well in Mythika the Ly Erg is a Redcap that murdered more than 1000 victims. Both are fae based on violence, battle and murder.
Reptoid + Intulo + Lunwaba + Atosis + Sobek = All types of lizardmen, combining reptilian and human features.
Roc + Aetos + Thunderbird + Ziz = All gigantic elephant-or-bigger sized birds of prey.
Rokurokubi + Taka-Onna = Both hags/witches that can stretch their body parts in bizarre ways.
Rougarou + Adlet + Anubite + Vrykolakas = Werewolves, Lycanthropes, half human and half canine creatures.
Rusalka + Undine = Water nymphs and elementals, when you kill the Rusalka it will turn into the fully water elemental Undine.
Satyr + Faun + Huay Chivo = Half fae elves and half goats with mostly musical abilities.
Scarab + Khepri + Jinshin Mushi = My collection of beetle-like monsters.
Scorpios + Sandwalker = Scorpion monsters.
Sea Serpent + Haietlik + Cirein Croin + Bakunawa + Jormungandr = Sea Serpents with all their own powers and abilities.
Shachihoko + Kun Peng = Both fish monsters based on the Goliath Tiger Fish or Piranha’s.
Shellycoat + Arragouset = Both bogeymen that use shells as clothes or weapons.
Shtriga + Itzpapalotl = Giant magical moth/butterfly monsters.
Shurale + Mahaha = Both insane ever-laughing demons with long fingernails and the ability to tickle a victim to death.
Sianach + Anhanga = Both evil, magical carnivorous stag monsters.
Skinwalker + Firbolg + Raven Mocker = Magical shaman humans that wear animal pelts and which can transform into a hybrid of human and beast and into an animal.
Spartoi + Bloody Bones + Ahkiyyini + Machukuna = Mythika’s humanoid skeleton undead collection.
Stella + Decarabia = Giant, magical Starfish monsters.
Stray Sod + Fear Gorta = Evil plant monsters with cursed grass growing on their backs, stepping on this grass will curse the victim.
Succubus + Empusa + Lilim = Very attractive female demons that seduce male prey.
Svartalfar + Springheel + Fear Dorcha + Dalaketnon = Mythika’s variants of Drow/Dark Elves.
Tatty Bogle + Cucay + Bubak = Scarecrow monsters, all created by hags.
Tengu + Daitengu = Raven material artist humanoids.
Thriae + Ah-Muzen-Cab = Half bee and half humanoids.
Tiddalik + Aglebemu + Heqet = Giant frog monsters that spit water/poison/sand at their prey.
Tiyanak + Myling + Toyol = Freaky humanoid babies with demonic/undead behavior.
Troll + Berberoka + Ettin = Fae giants with mostly green skin and extreme regeneration abilities.
Trolual + Cetus + Leviathan = Evil whale based monsters.
Tuyango + Makalala + Basan = Giant prehistoric terror bird monsters.
Valravn + Peryton + Nachtkrapp = Monsters based on ravens and crows, they all crave for the hearts of living creatures.
Veela + Sylph = Air nymphs and elementals, when you kill the Veela it will turn into the fully air elemental Sylph.
Veo + Dingonek = Pangolin type critters.
Vodyanoi + Bolotnik + Cipactli = Half humanoid and half amphibians, frog, toad and a combination of both.
Warg + Amarok = Fenrir = Much like D&D’s winter wolves, pure white wolves of different sizes and the elemental ice.
Weewilmekq + Burach Bhadi + Tlanusi = Giant leech based monsters.
Will o Wisp + Santelmo + Adze = Undead light elementals that lure other creatures into traps so they can feed on their fear or blood.
Wyvern + Vouivre + Guivre + Snallygaster + Cuelebre = All look like wyverns, so they have wings and legs but no arms.
Xiao + Ahool = Both are flying,winged monkeys which love to steal items.
Yagim + Akheilos + Tiburones + Taniwha + Isonade = All are monstrous sharks with bizarre abilities or looks.
Yale + Parandrus + Entulla = Antelope fae close to nature’s wildness with impressive horns.
Yowie + Yeti + Fear Liath + Genderuwo = Evil variants of the Bigfoot/Sasquatch.
Yuki-Onna + Ame-Onna + Snow Queen = Undead women spirits with water/ice based abilities.
Zaratan + Aspidochelone = Giant turtle monsters with a landscape on their shells to lure prey with.
Ziphius + Tsemaus + Sverdhvalur = Whale and Orca like creatures with a very sharp beak and dorsal fin.
Zlatorog + Bocanach = Both are goat-like monsters with magical blood which spawns magical flowers.
Zmey + Balaur = Sin-based multi-headed dragons, each head represents its own sin.
Zombie + Nachzehrer + Gaki + Legion = Walking dead, walking corpses, ghouls and zombie types.
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