#cyberpunk shadowrunner.
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#cyberpunk shadowrunner.#seraph0fnorns#covert hypnosis#hypnosub#bimbo hypnosis#mind conditioning#dumb bunny#me
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° Shadowrun. Ilya.
#shadowrun#shadowrun elf#cyberpunk 2077#male v#except not at all#precious shadowrunner bby#actually a cinnamon roll#but could kill you#Ilya Voronin#I'll post more of my CP77 chars I promise#(I just miss my shadowrun guy a lot)
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I've been gone for a while again but to make up for it I have a new Shadowrun OC to introduce. This is a commission a friend of mine got me of my recent Shadowrun character, my Rigger Hobgoblin named Cardinal (The bird not the catholic). He's foul-mouthed and can usually barely get through a sentence without saying the word fuck and is almost always a little angry but he can be chill when need be.
#shadowrunner#shadowrun#Hobgoblin#Rigger#Shadowrun OC#original character#cyberpunk#He's also what some may consider a short king at 5'8#He had brainware and his control rig forcefully implanted in him at the age of 10 which stunted his growth#He did get a little bit of height when he goblinized at 16 though
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Experimenting with Cab’s tattoo placement + excuse to draw more tummy bc I am bi and silly, ft. Hekla, our small but mighty dwarf mage
Also the Baphomet on his back is done in Lisa Frank colors :3
*Points at him* T U M M Y
#shadowrun#shadowrunner#ttrpg#gay#trans#troll#decker#character#oc#original character#cyberpunk#fantasy#art#ballpoint pen art#my art 🦷✨#Cab the Shadowrunner
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A recreation of a scene from one of our games where human Wizard from Dungeons&Dragons and troll Adept from Shadowrun teamed up to become one very effective supermarket security guard team.
#dungeons and dungeons#shadowrun#shadowrunner#troll#wizard#dnd character#dnd5e#ttrpg art#shadowrun art#fantasy#cyberpunk#dnd wizard#shadowrun adept#artists on tumblr#my art
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... Blitz ...
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Have you played HOOK, LINE & CYB3R ?
By Satah / Wicked Glitch
hook, line, & cyb3r is a GMless, zero prep, pick-up-and-play cyberpunk one shot of blade-wielding bounty hunters and neon-tinged heists, powered by Go Fish. It leans on mechanics you've known like your entire life & a vast array of generative tables to slide you effortlessly into playing out the chaotic professional lives of shadowrunners, bounty hunters, or some other type of high tech dystopic gig economy adjacent freelance criminals for hire.
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Just because you’re a cyberpunk hypercriminal shadowrunner doesn’t preclude you from dressing up for halloween with your girlfriend, Facade.
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Technical question: if one wants to play Shadowrun, which edition? I'm told all Shadowrun editions are a hassle to play regardless and I'm unwilling to homebrew Cyberpunk to add all the magic stuff.
I can't really advise on that anon - I've only played Fifth Edition (as a player, never as a GM) which is apparently the most accessible but still very dense and fiddly. I've had a fun time with it but part of that I think is a good group of players who all agree on which systems to use and which to ignore for a smoother experience.
Maybe some Shadowrunners with more experience can offer advice on other editions in the replies.
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Sega Genesis: The Cyberpunk Playground of the '90s
In the era when pixels reigned supreme and neon-lit dystopias captivated gamers' imaginations, Sega Genesis stood as the edgy, rebellious counterpart to Nintendo's more family-friendly image. The '90s were a time when cyberpunk thrived on Sega's 16-bit console, offering players a glimpse into gritty, futuristic worlds filled with corporate intrigue, cyber-enhanced mercenaries, and high-speed sports. In this article, we'll delve into some of the iconic cyberpunk-themed games for the Sega Genesis that left a lasting impression on gamers. We'll explore Syndicate, Corporation, Speedball 2, Shadowrun, and two more gems that embraced the cyberpunk ethos.
1. Syndicate (1994)
The Future is Yours... For a Price
Slick Corporation: Syndicate takes you into a dystopian future controlled by mega-corporations. As a newly appointed Syndicate Executive, your mission is to expand your corporate dominion by any means necessary. The isometric view and strategic gameplay immerse you in a world of cybernetic agents and hostile takeovers.
Good Points: Syndicate's dark atmosphere and compelling narrative draw you into its morally ambiguous world. The tactical gameplay offers depth and challenge, and the cybernetic enhancements for your agents are a blast.
Bad Points: The graphics, while atmospheric, may feel dated today, and the controls take some getting used to. The difficulty can be punishing, testing your strategic prowess.
2. Corporation (1992)
Corporate Warfare Like Never Before
Neon Noir: Corporation takes place in a world where corporations rule with an iron fist. As a freelance agent, you're hired to infiltrate rival corporations, sabotage their operations, and seize control. The isometric view and real-time strategy gameplay make for a cyberpunk power struggle.
Good Points: Corporation's real-time strategy elements are engaging, and the cyberpunk aesthetic is on point. The ability to customize your agent's cyberware adds depth to the gameplay.
Bad Points: The difficulty spikes can be frustrating, and the lack of a tutorial can leave you feeling lost initially. The graphics, while serviceable, aren't as polished as some other titles.
3. Speedball 2: Brutal Deluxe (1990)
The Sport of the Future
Hyperkinetic Blitz: Speedball 2 brings cyberpunk to the sports arena. In this futuristic blend of handball and mayhem, you control a team of ruthless players in a fast-paced, violent sport. Upgrade your players, aim for the goals, and take down your opponents in style.
Good Points: Speedball 2's frantic gameplay is addictive, and the cyberpunk-infused stadiums add a unique twist to the sports genre. It's easy to pick up and play, making it a great multiplayer option.
Bad Points: This game has no bad points ;)
4. Shadowrun (1994)
Magic Meets Technology
Urban Fantasy Noir: Shadowrun combines cyberpunk with urban fantasy. Set in a dystopian Seattle, you play as a shadowrunner, a blend of hacker, mercenary, and spellcaster. The game is a unique mix of role-playing and adventure, where your choices shape the narrative.
Good Points: Shadowrun's rich storytelling and open-ended gameplay provide an immersive experience. The fusion of technology and magic adds a fresh layer to the cyberpunk genre.
Bad Points: The learning curve can be steep, especially for those new to role-playing games. The interface can be clunky, and the combat can be challenging.
5. Ecco the Dolphin (1992)
A Cybernetic Dolphin's Odyssey - you ain't trippin' hear me out...
Underwater Adventure: Ecco the Dolphin may seem like an odd choice, but beneath its serene surface lies a subtle cyberpunk narrative. Ecco, a time-traveling dolphin, must navigate a future Earth ruled by an alien machine intelligence. The game's beautiful visuals and haunting music create a unique atmosphere.
Good Points: Ecco's atmosphere and storytelling are captivating, and the underwater world is a joy to explore. The game's puzzles provide a good challenge.
Bad Points: The difficulty can be frustrating, and some players may find the non-linear gameplay confusing. It's not a traditional cyberpunk game but offers a different take on the genre.
6. Herzog Zwei (1990)
Mechs in the Metropolis
Real-Time Strategy: Herzog Zwei blends cyberpunk aesthetics with real-time strategy. You control a transforming mech, leading armies to conquer the battlefield. Strategic thinking and resource management are key to victory.
Good Points: Herzog Zwei's unique blend of action and strategy is addictive. The multiplayer mode is a blast, and the cyberpunk-inspired environments are visually appealing.
Bad Points: The controls can be challenging to master, and the learning curve is steep. The lack of a tutorial may leave you feeling overwhelmed at first.
In the '90s, Sega Genesis carved a niche for itself in the cyberpunk gaming landscape. From strategic espionage in Syndicate to futuristic sports in Speedball 2, these games transported players to dystopian worlds filled with intrigue and innovation. Whether you were hacking into corporate databases or leading a team of ruthless athletes, the Sega Genesis had something for every cyberpunk enthusiast. So, dust off your console, and immerse yourself in the neon-soaked, cyber-enhanced adventures of the past. The '90s may be long gone, but the cyberpunk legacy of Sega Genesis lives on.
Raz
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Shadowrun: Neon Fire announcement post.
Hello, and welcome to the development thread for Shadowrun: Neon Fire, a free passion project designed to try to merge together the genres of IF and tabletop roleplaying game! It’s likely to be more stat-heavy than you’re used to, featuring dice-rolls and character sheets and all that jazz, but I still want it to tell a compelling story with choice and consequence, too. It’s set in the Sixth World, the well-established fictional universe of the Shadowrun TTRPG, a fusion of high fantasy and cyberpunk, where magic meets machine. Ever wanted to be a shotgun-toting elf who can command drones with their mind? A smooth-talking, sharp-suited ork conman? A dwarven hacker who can project his consciousness into the Matrix and access even the most well-guarded secrets? Or a big troll mage who combines mastery of the arcane arts with a mean aim with a rifle? Well, now’s your chance! (More setting info can be found in the in-game Codex. Yes, there’s a Codex).
Anyway, give it a go and see what you think. I’ll put some quick FAQs below.
What the hell is this? It’s an experiment, which involves seeing what happens when you port (simplified) versions of a TTRPG system into Choicescript. It probably uses dice-rolls and RPG mechanics more extensively than any other game, with the exception of Alice Chan’s brilliant but mad Warhammer 40k if/rpg hybrid, Holy Ordos. And it’s a love letter to one of my all-time favorite fictional settings.
Do I need to know about the Shadowrun universe to enjoy it? I hope not! I’m trying to be newbie friendly. For those who really want to dive into the lore, there’s the aforementioned Codex. But it shouldn’t be necessary to understand what’s going on.
Will you get in legal trouble for this? I don’t think so, because I’m not selling it. This is a fan project, which will always be free for anyone to enjoy on Dashingdon. I don’t plan to make a dime off of someone else’s IP. I put this in the same category as fanfiction and fan art, and there’s a ton of fanfiction and fan art of Shadowrun out there, so I should be OK.
What’s the actual story about? In Neon Fire, you play as an experienced shadowrunner (a highly-skilled mercenary criminal, doing illegal jobs for rich clients, usually representatives of the megacorporations who rule the Sixth World). You’re based in Seattle (the classic Shadowrun setting), but early in the game you receive a call from an estranged relative to go and investigate some mysterious goings-on in Neo-Tokyo related to your family’s past. More than that would be spoiling at this very early stage!
Are there romances? Yes, but not yet! Right now, there’s only the Prologue, where you go on a mission with your established Seattle crew, and which doesn’t strongly relate to the main story (it’s intended as an introduction to the universe and to the rules). You’ll meet the ROs early in the next update, after you’ve headed out to Neo-Tokyo. They’ll be fully gender-selectable, and are an interesting bunch. Info on the ROs, for those who are interested, can be found here.
Will there be troll sex? Yes. In the grim dark future, there is only troll sex.
The link to the game is below. Enjoy, and do let me know what you think, or what you’d like to see from this!
https://dashingdon.com/go/13142
And the COG forum thread is here: https://forum.choiceofgames.com/t/shadowrun-neon-fire/132365
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Prompt(s): Cyberpunk HP
Setup Options:1. Generic Cyberpunk + HP universe. Where the magical world is still secret. However cyber tech and magitek are finally making their way into the magical world. The Purebloods and Voldemort’s ilk are more of a magical purist than in canon. Being opposed to cybertech and magitek, preferring the older ‘pure’ magic. The situation is complicated by the fact that neither side of the debate have many 'good guys’ in places of authority.2. Shadowrun (Or shadowrun-lIke) Cyberpunk + HP. Magic is out in the open now, due to a series of magical catastrophes and magic basically returning in full force. Veela, goblins, elves and wizards walk openly among muggles. However the world is vastly different with magical integration. Magical corporations vie against cybernetics corporations and other mega corps.General story ideas:-Harry and possibly his family are the equivalent of Shadowrunners/Netrunners. Independent agents who operate illegally as deniable assets for the various mega corps or nations. Adept in use of magic, stealth, cybernetics and muggle tech in general to achieve their missions. Of course as in any cyberpunk setting. If you fail a mission, you’re suddenly expendable to those who hired you. Or worse, a loose end.-Hermione is a black market/underground magitek and cybernetic specialist, who is hired by the Black/Potter coalition to make and fix up their gear + help with tech/magitek issues. She and Harry hit it off right away. Her parents are 'The Dentists’, a shadowy pair who run a massive underground/blackmarket medi-care system in Neo-London for muggles and magicals alike. Everyone knows not to cross The Dentists, and that goes doubly for their daughter. If Harry wants a relationship with their mechanic daughter, then he’ll need to impress them first.
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° Ilya. The elven street sam.
(fun fact: both my Cyberpunk OCs started out as failed attempts at recreating my shadowrunner. Which is one of the reasons why he looks so similar to them, esp. to Vitaly. The likeness - the likeness to og Ilya, that is - is not perfect. I might yet decide on slightly different features. But the vibe is right. :-))
#shadowrun#cyberpunk 2077#shadowrun elf#street samurai#vp#charlit is a lot of fun#only just now starting to get the hang of it#but it makes all the difference! <3
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Shadowrun Combo Review
Developer: Harebrained Schemes Publisher: Paradox Interactive Rrp: £10.79 (Gog.com), £10.99 (Humblebundle, Steam) and £11.39 (Epic) Released: 25th July 2013 Available on: Gog.com, Humblebundle, Steam and Epic Played Using: Mouse and Keyboard Approximate game length: 12 Hours (for the base campaign)
Shadowrunners are the ones who do the dirty jobs that the Corporations need doing but also don't want their names attached. As far as the System is concerned, they don't exist, they're a ghost. So who better to break into a rival Corps officies and steal some secrets or perform a hit or simply deliver a package you don't trust your colleauges to handle. They're a nessecary evil in the modern world of 2054.
The Shadowrun games are is based off of the tabletop RPG Shadowrun, which was created by Jordan Weisman. I mention this because Jordan Weisman is also the lead designer of Shadowrun Returns. The world of Shadowrun is a cyperpunk dystopia where corporations run the world... sounds like every cyberpunk dystopia right? Well the key difference with Shadowrun is that magic has returned and now the world has elves, dwarfs, trolls and orks along with a number of other creatures. Since these games came from a tabletop RPG it makes sense that they would be CRPG's (Computer Role Playing Games) with turn based tactical combat that is similar to the likes of Xcom, and yes that does include the chance to hit ratio stat that I swear lies to you sometimes.
With all three of these titles you get to select which campaign to play when you choose to start a new game. By default there's only one in each title (with exception of Dragonfall which includes the campaign from Shadowrun Returns) but more can be added through Nexus mods and the Steam Workshop (assuming you're playing the Steam version). What makes this work so well is that there is no voiceacting anywhere within these games, so as long as the writing is good any user generated campaign can be as good as the one that comes as standard.
As is the case with most RPG's you start on the character creation screen where you get to choose your gender, race, archetype (think class) and etiquette. When you pick your race you get to choose between humans, elves, dwarves, orks and trolls. The race you pick will dictate your starting stats, for example a troll is stronger and tougher than an elf but is also stupider and less charismatic. Your choice of race can also have an influence on conversation options though this isn't seen often. All the races, apart from humans, are thought of as 'metahuman' which is part of the lore of the Shadowrun universe lore so I won't go into it. Once you have your race chosen you can pick your archetype, you have the choices of; street samurai, mage, decker, shaman, rigger and physical adept. There's also an option to pick none for those who wish to completely customise an archetype. The last thing you do (with exception of naming the character) is choose two etiquettes. These represent your character knowing how to speak and carry themselves while dealing with people from certain backgrounds. You won't talk to an aristocrate the same way that you speak to a common street thug, for example and visa versa.
In all three games your character will gain 'karma' which is used to increase attributes and skills. However, unlike most RPGs you won't gain karma simply by killing creatures. Instead karma comes from completing quests such as the sidequests that can be found. The amount of these side quests (at least in the base campaigns) is very much dependant on which campaign you're playing. In Dead Man's Switch, which is the Shadowrun Returns campaign there aren't that many but in Dragonfall there are quite a few to find. Of course, what I've said only relates to those campaigns another user made campaign might be absolutely chock full of them.
Along with the karma you are often rewarded with money for the tasks you perform, the currency in this case being Nuyen. You'll be needing the money as well in order to buy better equipment (there is no raiding of bodies), spells and hiring in other Shadowrunners.
The Shadowrun universe has its own vernacular that you'll grow to understand as you play, although if you want a quick guide there's a glossary within the help menu. The help menu is also where you can find information on the various actions you can perform in the game, just in case you forgot.
I can only really speak on the campaign that was provided by the developers but from what I experienced I'd say this game is well worth a look, especially for those who like RPG's and fancy something outside of the usual fantasy fare. And if you like what you play of the game, perhaps try your hand with the editor that comes packaged with the game to create your own story.
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Shadowrun: Dragonfall – Directors Cut
Developer: Harebrained Schemes Publisher: Paradox Interactive Rrp: £10.99 (Humblebundle, Steam),£11.09 (Gog.com) and £11.39 (Epic) Released: 18th September 2014 Available on: Humblebundle, Steam, Gog.com and Epic Played Using: Mouse and Keyboard Approximate game length: 20 Hours (for the base campaign) The first thing I want to say about Shadowrun: Dragonfall is that this isn't a sequel to Shadowrun Returns, nor is it a side story. No, this is its own game set in the same world but in a different location. If I were to make a comparison to another franchise I would say that these two are linked together in the same way that Fallout 3 and Fallout New Vegas are (ignoring the fact those are made by different developers). One acknowledges the existance of the other but the events of either game has no impact on the other.
Most of the things I would say about Shadowrun: Dragonfall (which henceforth shall be refered to as Dragonfall and Returns respectively) are the same as with Returns, which makes sense since they share the same engine. However, there are two main differences between Dragonfall and Returns the first of which is the change in UI. To me, Dragonfall's UI just looks a lot cleaner and easier to parse, while I understand that that is mostly cosmetic I really did find the change to be an improvement. The second difference, and its a huge one, are your companions... In Returns built in campaign you had to hire in help or were occassionally given an NPC to accompany you. But in Dragonfall your given a team who will remain with you throughout the campaign. They will comment on your decisions and will even change their attitude toward you, for good or ill. They'll also level up and you get a hand in influencing that by picking between two skills when they do. Eventually you'll even get the chance to perform loyalty missions for them that will have an effect later in the game.
I also found that the story within the campaign of Dragonfall was much more indepth, I can say for certain it was longer than the one included in Returns. There were more characters to interact with and eventually form a bond with. I grew to know the reasonably sized hub area and went out of my way to explore it all. ----
Shadowrun: Hong King – Extended Edition
Developer: Harebrained Schemes Publisher: Paradox Interactive Rrp: £14.69 (Gog.com), £14.99 (Humblebundle, Steam) and £15.49 (Epic) Released: 20th August 2015 Available on: Gog.com, Humblebundle, Steam and Epic Played Using: Mouse and Keyboard Approximate game length: 20 Hours (for the base campaign)
Seeing that so far I've covered the previous two of the Shadowrun games and had to handwave the similarities already I think it's best to focus on what Shadowrun: Hong Kong does differently to the other two. Firstly, when creating your character a new skill has appeared attached to the 'Body' attribute called 'Cyber Affinity'. This new skill unlocks more potent cyberware and grants bonuses relating to it. You also finish up the creation process by giving your character not only a street name but also a first and last name.
Secondly, hacking has been changed. In the previous games performing a hack within cyberspace was a skill check. For those not in the know, a skill check is when a game system compares your characters numerical skill against the challenge of the task; ie the check requires your characters strength to be 6 or more and your character has a strength of 8, that means they've passed the check. But the way hacking works in Shadowrun: Hong Kong is with an actual mini-game, or rather two mini games. The first is a simple case of simon says, you don't actually need to do this part but the more successful inputs you make the more time you will get with the hack. The second mini-game requires you to match seven symbols that fade in and out and select the correct one from a list.
Third, and lastly, this iteration of the game has a few voiced and illustrated cutscenes. This might seem a bit strange to comment on but when combined with the actual content of the story within the game they really help sell some of the horrific imagery involved.
One of the things I really love about the Shadowrun universe is that the choices you make are rarely black and white. There is almost always a downside that you'll have to contend with at some point, even if its relatively minor.
All three of these games are great, if you like a story heavy RPG, which I do. However, you need to be willing to actually read and I know many people have something of an aversion to that. If you get the chance to get a hold of these games I really do recommend it!
If these games appealed to you perhaps try;
Xcom: Enemy Unknown Mutant Year Zero: Road to Eden Divinity Original Sin 2: Definitive Edition
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If you’d like to support me I’ve just started a Ko-fi, the reviews will continue to be posted donation or not.
#Shadowrun#shadowrun returns#shadowrun dragonfall#shadowrun hong kong#Harebrained Schemes#Paradox Interactive#video game#game reviews#game review#games review#games reviews#video gaming#video games#rpg#role playing games#cyberpunk#turn based combat
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I've seen bits and pieces of some of these, but Freerunners or Subsurf? 👀
Thanks for the ask!
Subsurf is an original cyberpunk/post-cyberpunk universe devised and written by me. It is primarily set in Crystal City, which is built on what used to be Monterey, California. It's a Special Administrative Region, like Hong Kong, which has special rules that make it very attractive to the megacorps of the Subsurf universe.
Subsurfers are the universe's equivalent to Edgerunners or Shadowrunners. The term 'subsurfer' started appearing in slang around 2025. The term referred to mercenaries and punks who used the disused Los Angeles Subsurface Transit (LAST) Network tunnels during the Third Continental War (also known as the First Intercorporate War) to traverse the city.
It also had the connotation of being associated with underground culture (e.g. punk) culture. It is therefore accurate to state that the term 'subsurfer' is synonymous with the term 'cyberpunk.'
Subsurf exists in the same timeline as my other universe Freerunners. Subsurf is set in the later half of the 21st Century (2080-2100) whereas Freerunners takes place in the 25th Century (~2470).
For further information, check out my sideblog @durianwritesoriginalfic. At the moment, there's only Freerunners on there, but I will eventually start putting up Subsurf lore.
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Currently marinating in the character vibes —
Ongoing Shadowrun game. Been going for… half a year or so? I think? Anyway. My character is a street doctor and a committed pacifist.
For all the life-or-death magic/cyberpunk mercenary shenanigans we’ve gotten up to, the closest I’ve come to ‘joining the fight’ is I once threw a protein bar at a guy. I’m literally only a shadowrunner ‘cause I got caught up at the wrong place at the wrong time and got swept up into a found family by coincidence.
Then two weeks ago, I had to shoot a friend in the leg. He was not in his right mind at the time and was going to kill a mutual friend, so somebody had to stop him. The damage was easily fixed and injuring him prevented further harm — but still. I am a doctor. I took an oath.
But now. Now.
I’m a street doc, but I’ve been running around with these mercenaries. I haven’t been walking my beats to check up on my people — my downtrodden folks who can’t afford proper healthcare.
And I just found out that someone’s been poisoning them while I’ve been away.
I am a street doctor and a committed pacifist, but the last line outta my mouth before we cut stream yesterday—
“Hippocratic oath or not, when I find whoever’s behind this, They are Going to Burn.”
#just me rambling#ttrpg stuff#For added flavor: my character was also a violent mobster who was brutally murdered by his twin brother#and then woke up alive in the desert with no memories because Weird Magic Vibes#but the memories have been leaking back and the Old Me is leaking back#and. Who am I really? The doctor? The mobster? Is there really a difference…? We Shall See#but anyway I am having a lot of fun with this character & am very hyped about the vibes
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