#cosmetic mods are so fun
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rubrumacai · 1 year ago
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quick sketch of my goobers from a modded hunter run im doin. modded wingcat+harpy wings mod, and a little luck in chimmneny for the lil guy and here we are. keeper is based on my klepto tendancies and the fun of always having a spear on hand, and charcoal is an anxious mess who enacts violent revenge on anything that kills me. every time. they also like eating vulture grubs.
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scorn-of-the-scions · 5 months ago
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HI THANK U FOR ALL THE NOTES ON MY POSTS!!!!!! I'm glad y'all like my silly catboy!
if you want to learn more abt him heres his (broken bc all the images are dead links) toyhouse page :D
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catgirlkirigiri · 1 year ago
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Metal Pipe and I had our first pre-cycle :)
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flame-shadow · 1 year ago
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today has been a good day. started earlier than usual and didn't follow the typical routine, but for once, that wasn't a bad thing. I got some sculpting done, I streamed a game with some cool folks, I handled some obligations. I have a few more things to do today, and there are a few things that I wrote down which won't get done, but that's okay. it's been a good day
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johnnystorm · 1 year ago
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mele finsihed installing now to learn how to mod it
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girlb0yfriend · 1 year ago
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dragon age update!! finished origins for the second time ever :3
#this also makes it the Only da game i've completed more than once#i did wayyy more sidequests this time too#gonna replay awakening and then onward to da2!!#i may or may not replay dai. if only because i'm pretty heavily switching up my warden and my hawke but.#if it's inquisition it's gonna be steve again .#like . for dao i switched origins switched romances switched major choices . leliana died and wynne left and anora became queen.#switched my specializations completely . very different relationship with alistair#for my hawke im gonna switch classes. gonna do additional romances and both siblings are gonna be there (not sure if it's gonna stick but-#-it's how i'm playing it#sebastian will be there .#im also prob gonna download some sort of cosmetic mods so that i can make a hawke whose appearance im actually satisfied with for once#honestly maybe just a mod to get the blood smear should be fine. but who knows#but my inquisitor? still steve.#ill either painfully recreate him again or i'll use the save i made from as Soon as you can save and just start from there.#he'll romance josie again . he'll be besties with sera again. he'll be close with dorian again . he'll sleep with bull again .#the only real major changes are i think he'll spend more time with vivienne and be closer with her for sure. same thing with blackwall.#and im considering siding with the templars because i hear that quest is a banger and im curious.#the other thing is ive found replaying origins that i have WAY more context for some of the stuff i didn't really get my first time around#so who knows. maybe i'll make completely different decisions.#OH. and actually the rammies of my dao playthrough are kind of gonna rule actually. in comparison to my og worldstate#i do actually want to play through here lies the abyss with alistair as a warden .#and lyrium ghost leliana is a little silly however . lyrium ghost morriana absolutely slaps and it's made soooo funny by. well.#the fact that my warden had a budding relationship with leliana then she killed her then a bit later she got with morrigan#then they had sex to save the wardens life and morrigan dipped#also zevran was there the whole time.#so actually maybe i will replay dai. we shall see.#hang on i failed to mention the warden's political marriage to anora. god i love mods that let me create such fun situations#daposting
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sweetbeagaming · 8 months ago
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After two vanilla perfection runs (and 1/2 a run heavily modded which I hated), I've found that I really enjoy the game as it is. I've put these mods into three categories: beginners, post-perfection, and bonus. This is because I truly recommend doing a completely vanilla run to perfection before modding. This game is a gem already! These are my must-haves to enhance Vanilla game play, rather than replace it.
Beginners 🌱 Getting started w/ mods article here and a video.
SMAPI- This framework will be needed
Content Patcher, Generic Mod Config and other framework mods When you download a mod at Nexus a pop-up will show if these are required and you can download from there.
Dynamic Night Time Adds sunsets and sunrises
Automatic Gates You'll never have to open or close a gate manually which the is second to only vanilla game mechanic I truly hate.
No Fence Decay Fixes the first game mechanic that I truly hate
Data Layers Shows the range of sprinklers, scarecrows, etc.
Billboard Anywhere Now you can look at the calendar whenever you need
Passable Crops
Pony W**ght Loss Program Really gross name, very helpful mod. Makes it so your horse can pass through areas you previously couldn't.
Post-Perfection 🌿
Clint Rewritten You should experience Clint as he is written at least once. After that overwrite him lmao
Rustic Traveling Cart
Better Friendship and Better Ranching Do your first play through without these mods, just use a guide if you need. Trust me it's part of the fun!
Chests Anywhere Access your chests anywhere you need. First play through should be partially about learning to manage IMO, which is why I recc for second.
Look Up Anything Don't you dare put this in your first play through, I will haunt you. I'm serious!!! Use a guide.
NPC map locations Say it with me... FIRST TIME, USE A GUIDE.
Bonus (mostly cosmetic) 🍄
Reshade of your choice I'm using Faedew currently because it doesn't drastically alter the OG coloring. The bright colors are part of the charm though unless you can't handle them or just want a general change.
Sweet Skin Tones Wider variety of natural skintones for your farmer
Shardust's Hair Styles Cute hairs for your farmer, including several textured hair options
Hats Won't Mess Up Hair- to keep your cute styles
Elle's Cuter Animals Just makes animals cuter. Comes in: Coop-Barn-Horses-Dogs-Cats
Toddlers Like Parents Genetics for your kids but in a one sided way
Seasonal Outfits (slightly cuter aesthetic) Gives characters a wider variety of seasonal clothing options. Pretty customizable to your desires.
Eventually I might make another list for super cosmetic or more intense mods, such as what I use with Fashion Sense which focuses on farmer customization, or asset replacement mods. These are super unnecessary and I'll likely only be playing the new patch with these above. Enjoy!
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coolpuppy12 · 10 months ago
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🚨New Save File🚨
Introducing what I'm dubbing the Doo Doo Save File! It's very much still a work in progress, but I decided to post about it now to hold myself accountable. Official release date of Ver. 1 is August! More info under the cut...
About the Doo Doo Save
Originally a save for myself, I've decided to publish it publicly after putting so much effort into this thing (going on year 2...) The idea is for this to be a good starter save for whenever you want to start anew. But also, a save that you can just dive right into and explore (like that of Sims 2). Here are some features of the save:
20 worlds (of packs I own) will be completely redone
All lots are being rebuilt and done (by me!) in a way that fits into their respective worlds.
Each world will have a healthy mix of community and residential lots so your sims won't get bored.
I will be using TOOL mod to add to the world environment, but nothing too crazy. Don't want to crash any games.
The Townies!
Lore, lore, and LORE. All existing and new townies will actually have stories for you to dive into and explore.
Hot/ cold outfits and cosmetic updates for all the townies you love and hate!
DIVERSITY - A lot of different sims to see and interact with.
Additional clubs and custom holidays
Again, one of the goals is to make this a very interactive save. So, many clubs to join and fun holidays to celebrate.
Since this was originally a personal save file, this will include all of the packs I own. So, this will not be a Base Game friendly save. You can check out some of my progress on here (about 70% done!)
Also, for the few that read this, feel free to leave any suggestions on lot types or things you'd like to see in this save. Or you can just say "Hi!"
Thanks!!
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simkoos · 4 months ago
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i'm trying so hard to be patient and wait for the rest of my mods to be updated but i really wanna try lovestruck, yall make it look so fun!! 😭
on the plus side, i've completed some wips!! i think simlish cosmetics is lowkey my "brand" now lmao.
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heroismodding · 9 months ago
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all the art and concepts that i created for decoration dash!! i had a lot of fun designing costumes, and classytimes did an incredible job of bringing them to life!
decoration dash is a great and high quality mod level with a lot of love put into it, so please consider checking it out! everyone did such a great job on their parts! i hope you'll also enjoy using all the new cosmetics and rewards that come with it!
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acepalindrome · 8 months ago
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SDV QoL Mod Recommendations
(1.6 Edition!)
Some years ago I made a big list of some of my favorite Stardew Valley mods, because I am a mod gremlin and there are so many fun and cool things you can do with your game! Modding has changed a lot since then. Some of the old mods have been abandoned and aren’t compatible with 1.6, and lots of new ones are popping up all the time to help keep this 8 year old game fresh and interesting! So I’ve put together a list of mods that currently work with 1.6. Since there are so, SO many mods, I’m just going to list quality of life mods for now. Let me know if you guys are interested in recommendations for expansions, cosmetics and other fun stuff!
Firstly, if you’re new to Stardew modding and don’t know how to start, I highly recommend checking out Salmence’s How to Add Mods video on YouTube. He walks you through all the steps and makes it very easy to get the hang of it! And without further ado:
The Mods
UI Info Suite 2: I’m new to this mod, but now that I’ve got it, I’m not sure how I lived without it! It does so much! It shows your daily luck, any birthdays, if it’s going to rain tomorrow, when tools are ready with Clint, when the traveling cart is in town and more! It also shows the range of your sprinklers, scarecrows, bee houses and junimo huts, and if you mouse over your crops, it shows when they’re ready for harvest! Super useful, and the daily icons are small enough that they don’t feel intrusive. I usually get all my mods from Nexus because it’s easy and reliable, so I had put off trying this one since it’s only on GitHub. I absolutely should have tried it ages ago.
NPC Map Locations: Shows where everyone is on the map. No more running around trying to figure out where someone is to give them a birthday gift! This is an essential mod for me, it’s such a simple but good improvement!
Look Up Anything: This one basically eliminates the need to have the wiki open in another window. Virtually everything in the game can be clicked on to give you more information. Mouse over Shane and press a button to see his birthday, how many hearts he has and how many points to the next heart, and all loved and liked items (with items you have on hand highlighted!) Select the hardwood in your inventory to see how many you have total (including storage you don’t have on hand,) everything it can be used for and how many you need for each thing, so you know how many you need! Almost everything can be selected to give more information!
Visible Fish: Useful AND pretty! It shows all the fish currently available to catch swimming in the water, so you don’t spend ages trying to catch something that doesn’t spawn at a certain place or time! Also it just looks really nice. I love seeing the fish in the river when I’m just passing by!
FriendsForever: Eliminates friendship decay, so people don’t hate me if I forget to talk to them for half a year! Also works on animals, so I can ignore my pigs all winter and they still love me.
To-Dew: You can make a to-do list that will appear on the screen and can be marked off as you complete different tasks. No more will I take a trip to town for seeds and forget that I also wanted to donate to the museum and give Caroline a daffodil! You can also set items to be reoccurring on certain days of the week, if you want to remind yourself to look for forage on Saturday, or make Thursday your designated day to empty and refill your kegs. Very customizable! I also like to make lists of all the seeds I want to buy every season.
TreeTransplant: Robin can now move trees around your farm just like she moves buildings! I’m really bad at planning my tree placement, and it’s so frustrating to have to cut down full grown trees to change my farm layout. Now you can move trees anywhere!
Fishing Made Easy Suite/Combat Made Easy Suite: I love these mods over others that make fishing/combat easier because you can decide the exact degree you want to make things easier! You can make fishing anywhere from 5% easier to 99% easier, if you want to just take the edge off the difficulty, or make it impossible to fail a fish. You can take just a little less damage from monsters to make the Skull Cavern less daunting, or become unkillable and oneshot everything. They also have options to do fun things like put legendary fishing in fish ponds or craft magic rock candy. You can also make things harder, if that’s what you want!
Automate: Machines can pull items from chests, process them, spit them back out into the chest and pull in the next item automatically, without you having to do anything! It can be a little op early on, but it’s super handy when you have a million machines to keep track of. I especially like it for things that have shorter processing times. I can stick a chest of ore and coal next to some furnaces and let it do its thing! Or put a bait machine, recycle machine, crab pot and chest all together. The crab pots will empty and refill every day from the bait generated by the bait machine, deposit fish and trash into the chest, and any trash will be processed by the recycling machine! There are tons of fun ways to combine different machines!
TimeSpeed: Lets you stop, slow or speed up time! You can select time to freeze at certain locations (I like time to stop when I’m inside a building, like in old farming games,) set time to move slower or faster in general, or press a button to change it on the fly!
That’s all I have for now! Links will be coming in a reblog because tumblr is weird about posting links sometimes. Let me know if you’d like recommendations for other kinds of mods, like cosmetic mods, expansions, stuff that adds items or changes dialogue! I love to share the cool mods I find!
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sunflowerwizard · 4 months ago
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Today's fun because I had to delete that post about cool mods for Wyll's appearance because it turns out the guy who made the bloodstone eye mod also made the whitewashing mod I was complaining about in the first place, just on an alt account.
So expect me to compile a new Wyll cosmetic mod comprised exclusively of modders I know personally or have otherwise vetted because jesus fucking christ.
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cripplecharacters · 5 months ago
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Hello! I have a fantasy story in early planning stages; it relies a lot on fantasy trope subversion, so I gave one of my main characters the typical 'over the eye' facial scar with the intent on approaching it as realistically as possible. As such, the character has lost that eye. During the story, the character heals from the trauma that caused the scar/eye loss. I would like to physically show that process in connection to the scar/lost eye; the current plan is to switch from a pitch black eye prosthesis (symbolizing anger at the world, intended to make people uncomfortable) to one with flowers (very personal motif, symbolizes renewed love for the world and the life he has, partly gained through that trauma). However, I've been iffy on that from the start, since it's not very realistic and falls into some tropes. The character does not hate himself or his scars, but I feel like with the current set-up it would be too easy for readers to make that assumption; he has a congenital limb difference he has a normal, healthy relationship with and I'm planning on incorporating more characters with facial differences, but I'm unsure if it's enough to mitigate the issue. I'm also worried that the lack of realism may alienate readers with missing eyes/facial scars, which is the last thing I want. Is there a way to physically show this trauma healing process as connected to his scar/lost eye that is more realistic and less trope-y? Or should I drop the idea altogether?
Hello!
It's great that you're wanting to incorporate more characters with facial differences and approach it realistically. The main thing that stands out for me is them starting off with the pitch black prosthetic and actively wanting to make people uncomfortable.
There's already a lot of stigma around people with visible disabilities, especially limb and facial differences, and perpetuating that stigma in a narrative about a character gaining acceptance of their differences doesn't feel quite right to me.
That said, there are certain characters that this trope could potentially work with. Take a character like Wednesday Addams, for example. Her entire character is based around the 'other' and she has strong interests in the macabre, strange, and unusual. If she were to lose an eye, a reaction like this wouldn't be out of character for her.
Another thing to consider is that the first prosthetic eye most people get is rather ordinary in appearance. Custom prosthetic eyes are available but they are (Caps) EXPENSIVE (End Caps) and, in a lot of cases, insurance* is fairly picky about which eyes to cover. Many insurance providers will consider anything custom made or even just somewhat unusual (Such as the pitch black eye here) to be purely cosmetic in nature.
Personally, I think there are better ways to go about this in a way that's more realistic and doesn't alienate your readers with low vision and/or facial differences.
One way you could do this is by having your character start out hiding their missing eye with a very ordinary prosthetic, maybe one that very closely resembles their original eye colour and matches their remaining eye. As they grow more comfortable and begin to heal from the connected trauma, they might begin to play around with different prosthetics and start to have some fun with it. If they're able to financially, they might get a custom prosthetic! This could be where your flower patterned prosthetic comes in.
There are ways to keep the essence of the character's journey and development while still keeping with realism and not playing into the stigma against people with facial differences.
Cheers,
~ Mod Icarus
Just hopping in to say that you really don't need to give your character a prosthetic that makes others uncomfortable, 99% of people are already uncomfortable with facial differences existing.
If anything, an aesthetically pleasing cosmesis would make others more comfortable. In my experience, these (ridiculously expensive) prosthetics tend to have more of a "wow! so cool!" effect, while a person with an empty socket tends to be seen as "gore" or just simply "disturbing/gross". One is frequently seen as a fashion accessory, the second is a disability that's a bit too visible for most people's liking.
That is, of course, if your intent is to write a character with a plotline that centers on how uncomfortable able-bodied people are with visible disabilities - if you don't want to tackle that, you should probably leave it out.
mod Sasza
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nekropsii · 1 month ago
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Hi I got Starbound bc it was on the Homestuck recommeded list, what mods would you recommend?
Hi! My general recommendation for Starbound is to mod the literal fuck out of it. I'll be posting some recommendations under the cut here, categorized, and presented as images so there's no chance for confusion. I'll also explain them somewhat. Know that you don't have to download all of these, just whichever ones catch your eye. Hope this helps!
Content Warning: Long.
QUALITY OF LIFE: Anything that greatly improves player experience, either by expanding the base game or providing clarity.
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This one is absolutely necessary. This is the main mod for Starbound, and not only expands upon the game exponentially in a gameplay sense, but also in a plot sense. Search up other Frackin' mods - like Frackin' Interface, Frackin' Music, etc. - and pick which ones you like.
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These make it way easier to fetch items.
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Clothes time. Not at all necessary, but fun to fiddle with.
EXPANSIONS: Mods that iterate upon the game in ways that make the experience more interesting and diverse, while not necessarily qualifying as a QoL.
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In my opinion, a necessary expansion. Absolutely huge, and very visually impressive. I believe it's still updating!
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Plus, a corresponding QoL.
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This adds even more planet types, races, buildings, et cetera. Pretty cool!
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Adds more weather. Simple, yet very, very effective!
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Adds more encounters.
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Though technically on the cosmetic side of expansive, these add a little more diversity and immersion to the exploration.
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Homestuck!
COSMETIC: Cosmetic tweaks to the game. Just makes things nicer to look at, or adds more decorative items, and nothing more.
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These fix and/or add some visual flare. That's all.
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These add furniture items, expanding upon the amount of things you can use to decorate buildings.
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This one makes the aforementioned Troll race mod a little nicer to look at. While the base human sprite looks fine to me, the Trolls just looked... A little lacking. You cannot get any more purely cosmetic than this.
OTHER NOTES: There are many race mods. Find some you like and add them. They tend to add way more shit than just the race, too - like themed blocks, lore, and furniture.
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For example, Cool Bugs. They're neat.
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a-student-out-of-time · 26 days ago
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The Post-Tragedy Horrors of Despair Time
Hello everyone, Mod Bubbles here!
This Halloween, I decided to do something a little different. Rather than a dedicated post or song parody, I've decided to share a worldbuilding analysis. A pretty fortuitous one, since we've recently completed Chapter 2 of Despair Time.
I'm sure it's no exaggeration to say that DT is a pretty dark fangan, especially within its own context. I wouldn't say it's as grimdark and nihilistic as some people are convinced it is, but there's some elements to it that I feel are worth analyzing going forward.
See, it's been established that DT is set within the Hope's Peak continuity. This would mean that the canon games sans V3 (and if you want to have fun with it, other fangans like the Another series) have all happened here.
According to a Q&A, DT is set around 70-80 years after the end of the Tragedy, so if you wanted to estimate based on in-universe dates (such as Makoto's Hope's Peak brochure saying 2010 in the earliest version of the game but 2014 in a re-release), that would put it sometime around 2080 to the mid-2090s. Veronika backs this up in Chapter 2, when she mentions the Tragedy happened "almost a century ago."
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Why do I bring all this up? Because if you looked at DT, you'd probably never guess it was that deep in the future. I know I didn't at first. And this is all by design, but it goes beyond simple cosmetic details. Allow me to explain to you why this is probably the darkest timeline that could've happened after Class 78's victory over Ultimate Despair.
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Modern Stagnancy
So if we look at the obvious, the world of DT looks pretty much identical to our own, which should be a good thing. When you consider that this is set after The Biggest, Most Awful, Most Tragic Event in Human History- an event that saw societal collapse, wars happen for the sake of destruction, massive pollution, rampant murder, and countless killing games- then it almost seems utopian.
Cities have long since been rebuilt, the skies are clear, there are functional trains, movies, celebrities, schools, music, art, Ted-Talks, the internet, all the trappings of normality. And that's really the problem.
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Once the recovery efforts were underway, the goal of those in power was to rebuild things exactly as they used to be. Bear in mind, the world looks like our modern day, yet this is set deep into the late 21st century. In that context, the world almost seems stunted in its growth or even that it's regressed, given that CDs and DVDs are used rather than USBs or digital downloads.
Not only that, but this extends to societal attitudes as well. Nico was the victim of bullying over their status as an enby by everyone who knew, including their own father. It's almost the 22nd century and anti-LGBTQ bigotry like this still exists.
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In that context, it feels less like the world is recovering and more that it's been stuck in its pre-Tragedy status quo, right down to continuing the Ultimates program that contributed to The Tragedy in the first place. And who would be motivated to do that?
2. Hope's Peak And Their Kin Are Stronger Than Ever
Probably one of the most contentious aspects of DR3's ending is that, after everything the people in charge of it were responsible for- exploiting their students, covering up crimes, human experimentation- Hope's Peak Academy was rebuilt by the survivors, now with Makoto as headmaster.
Now, one could make the argument that Makoto is a better example of hope and thus better suited to lead the school to follow its stated ideals than the Steering Committee ever was. That very well may be true, but as they also proved, nobody stays in charge forever. And now, because of his decision, Hope's Peak isn't contained to Japan.
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There now exist Hope's Peak branches in every major country on Earth, with two in the United States. Teruko and co. are students of the East Coast Division's 27th class, meaning that one opened almost thirty years ago. This would also mean that Japan's Hope's Peak would have seen over 150 classes since its inception.
I bring all this up because, as has been made very clear by canon, Hope's Peak is a terrible place even in concept. When you remove the idyllic aspect of fostering talent and guaranteeing its students are set for life, the truth is that ultimates are stunted in their development. They're only encouraged to excel in their particular field, whether they really want to or not.
In addition, Hope's Peak has always quietly held this belief that only people with talent hold any worth; those without talent are just "ticks" who leech off the success of their betters. Characters like Byakuya and Nagito echo those very same sentiments, this extreme elitism that encourages people to view the "99%" as inherently inferior.
Even if you wanted to say Makoto managed to undo that idea, can we really say this divide would never come up again? No matter how many years pass or how many divisions of Hope's Peak are set up across the world? That seems really far-fetched to me.
Consider Min's bonus video. As she explains, she was never scouted by the school. Instead, America's Hope's Peak announced something called the Ultimate Contest for Eminent Students, where eligible high school students would be allowed to take a test, the best of whom would be admitted to the school when they graduated. The catch is that they had 12 years to prepare. Min, who was only 5 at the time, wasn't initially going to participate, but then the founder of a company called XF-Ture Tech approached her family- who was quite poor- and wanted to sponsor her in exchange for her participation.
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She spent her entire life preparing for that test. And when she passed, she realized it was all really just an experiment to create their ideal version of the Ultimate Student. She even doubted that she was the best in terms of raw score, just that she met their desired expectations by cutting out everything else in her life for that test.
It also extends beyond just Hope's Peak itself. Those with power and influence now hold a strangle hold over the most vulnerable people out there, as we can see with the Lacroix family.
Rose wanted to help her family out of their financial limitations using her painting skills and her photographic memory, which lead to her becoming an art forger. However, at 15, she was found out and her family faced tens of millions in fines. This would've been the end, but then they were bailed out by a billionaire named Richard Spurling, founder of the Spurling Foundation. In exchange for clearing her charges, Rose had to sign a contract that meant she doesn't own the rights to anything she paints.
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She hates what her life has become, where she can only ever really paint things at the whims of the Foundation because it was the only way her family could survive that mountain of debt. The exploitation there is undeniable.
No matter where you look, there's still exploitation and experiment abound with the school, corporations and the wealthy. And if you think the Spurling Foundation sounds bad here, they're implied to be responsible for something much worse.
Which is also brings us to Xander. See, there's a curious detail when we first meet him in the prologue:
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And I agree. Xander being the Ultimate Rebel really doesn't fit him, as he's better described as the "Ultimate Revolutionary." Except there's no chance Hope's Peak would call him that, instead paying lip service to the idea in a digestible format to still support the status quo.
Xander is an activist who works to oppose corruption, but the ones who benefit from corruption wouldn't want him to flaunt that. It's a subtle but very clever detail that shows those in power still maintain a hold even over their beloved Ultimates.
They probably had no issue throwing the obviously corrupt under the bus to save their own hides, and raised Xander up with a quasi-supportive title. It gives them a chance to look like they're supporting what he's doing while still tying an element of a "rebellious child" to his image with the name.
Had Xander survived, he had a good reason to want to bring them down, especially the Spurlings.
3. Illness and Poverty
Xander's bonus video clued us in on what I believe is one of the most important parts of DT's continuity: the fate of the town of Chariton, implied to be where he lived. It seemed to be a small town, home to a couple hundred or a couple thousand people, where the only hospital for miles was "dinky, understaffed" and barely able to handle a minor flu outbreak. They were completely unprepared for what became known as the Chariton Incident.
When he was around 14, the town was hit by a disease that caused those infected to decay from the outside in; their limbs would stop working before their organs did, meaning they would just lay there and feel themselves slowly dying. So many died that nobody was left to move the bodies, so they were left where they fell, rotting in the summer heat.
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The cause of this outbreak? A contaminated river that served as the town's water source. Chariton was an impoverished community, where people had no money to treat their water, get medicine from a nearby city or to even move out. It's also implied, based on Xander's anger, that Duke Spurling was partially responsible and that he got off the hook, which may be what drove Xander to become the Ultimate Rebel. Especially when you consider he's the only surviving member of his family.
Duke Spurling is, as the named implies and Dev has confirmed, the younger brother of Richard Spurling. The money and influence needed to get his brother off the hook is the very same that has the Lacroix family under his thumb.
So as we can see, Chariton was a major event in DT's canon. Not only does it showcase corruption, it also showcases understated but still prominent problems in the post-Tragedy U.S. If you pay attention, you'll also notice Teruko, Min, and Rose mention poverty playing a role in their lives.
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As we can see, poverty plays a major role in their lives, and that extends beyond a personal level. Chariton's poverty is why the incident happened at all, and a big reason is because it's also an example of a medical desert.
"Medical desert" is a term used to describe regions whose population has inadequate access to healthcare. This can be all healthcare in general or in specialties such as dental care or pharmaceuticals. This is an especially prominent problem in rural areas, but it can affect urban ones too.
If that sounds implausible to you, today it's believed that around 30 million Americans- over 1% of the population- live over an hour from a hospital. Can you imagine how bad the problem is in a world after The Tragedy? All the damage to infrastructure, established institutions, the economy, and the population? I doubt Chariton was the first to see something this bad.
Ace's execution gives us more clues. In the Death By Illness section, there are several newspaper clippings on the wall, most of which are readable. One flashes on screen saying "Unexplained Illness Kills Thousands," which I believe is another reference to Chariton (why else would it flash on screen?), but there's more as well:
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"More people are dying of cancer than ever before"
"Flu season claims thousands of lives"
"Falling rates of survival for hospitalized patients"
"Antibiotic-resistant infections a growing threat in this hospital"
One is harder to read, but I believe it mentions Chronic Kidney Disease being tied to an early death
Now, the interesting thing is that most of these are modern headlines, and they can be pretty misleading. The cancer one is actually based on the fact that more people are living longer lives, thus are reaching ages where they develop cancer due to their cell infrastructure breaking down naturally. It doesn't mean there's more cancer cases overall across all ages.
The only one that's not true is the falling rates one. Which suggests that not only was it Chariton, but healthcare infrastructure in general after the Tragedy seems to be a mess.
See, I was assuming that these articles are identical to what we see today. But it's also possible that the cancer one is now literally true, and it could be because The Tragedy was rife with this kind of horror. We know that terrorism, coups and wars happened for no reason other than to spread despair across the world.
Could you imagine how many nuclear, chemical, biological and radiological weapons were used? How many diseases and hazardous materials were seeded into the environment? If it's unsafe to drink tap water after a serious hurricane or earthquake, how bad is the problem when contamination is the goal?
And this doesn't even touch on how disturbingly easy it would be to spread long-term illnesses such as HIV or CJD in contaminated food and medical supplies. Some diseases have latency periods that last decades, meaning they could still be killing people even by the time DRDT is set.
Antibiotic resistance is also a very real and serious problem. Even today, some strains have become immune to even the strongest antibiotics available. This has given rise to Vancomycin-Resistant Enterococci or VREs, which are immune to basically every medication we can throw at them.
Now, it's still possible to deal with them, such as with naturally antimicrobial metals or experimental treatments such as CRISPR and Phage Therapy, but in a world that saw such a massive hit to everything? I'm certain antibiotic-resistance bacteria have become much more serious, potentially resulting in epidemics over the years.
And when these things happen, it's always the poor who suffer the most.
4. Lethal Repetition
Now we come to the most obvious example, something highlighted by the same reveal that DT is set nearly a century into the future:
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Veronika, who provided us with information on the effects the Tragedy still has, apparently has never heard about The Killing School Life.
Now, it's important to keep in mind that most of the Killing Games in DR were pretty secluded and motivated. SDR2 was only broadcast to Future Foundation with the goal to allow Junko to escape into the real world, for example. However, DR1's Killing School Life was broadcast globally as a means to break humanity's hope by showing the Ultimates slaughtering each other. Instead, Makoto and co. managed to reinvigorate the world's hope and played a pivotal role in ending the Tragedy.
...And yet Veronika apparently hasn't heard any of it.
Now, there's two possibilities here, neither of which are good:
One is that the Mastermind has removed their knowledge of previous killing games, specifically. Now, I actually consider this an unlikely explanation because, not only does Teruko seem to vaguely remember the Killing School Life happened, but what's the goal in doing so for the participants?
The canon games all had solid reasons why the other masterminds erased the participants' memories: the revelation that they'd been killing their friends, the fact that their past identities were supposed to be undone to save them, even the fact that they weren't even who they were supposed to be in V3.
But what's the purpose of suppressing the memories of the Killing School Life in the participants themselves? Especially since this game is also apparently being broadcast to the outside world, although we only have MonoTV's word on that. Is it to undermine everything the survivors achieved or to get the participants not to consider the same strategies?
The other, more plausible explanation to me is that the mastermind isn't the one who erased their memories. The outside world did.
It's possible that, in the decades since the Tragedy and the drive to return things to the status quo, knowledge of the Killing School Life has been suppressed. It would be so easy to blame Makoto's decision to rebuild the school, but it's just as plausible that his attempts to genuinely reform the school were undone over the years.
Corporations and those that came after had a vested reason to improve their own reputations, and why would they allow their connection to the Tragedy to remain public knowledge? The entire thing began as a revolution of lower classes against the rich before it became a whirlwind of mindless violence.
So what does this mean for DT? This is more hypothesizing on my part, but I'd say this could tell us a lot about the potential motivations for this very killing game. Could it be someone trying to remind the world about this event and how we got here? Is it more retribution against the wealthy? Is it someone who was inspired by Junko to slaughter her friends? Or is it something else entirely? And what role does Teruko have if someone involved is so hellbent on trying to kill her?
For now, we can only speculate. But I can tell you that, based on what we've seen here, DT is probably the darkest future we could've gotten out of the canon series.
Happy Halloween, everyone!
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oathkeeper-of-tarth · 2 months ago
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Pictures taken seconds before disaster.
You might have received alerts about this mod updating a bunch over the past few days, after me saying I was done with it, in true aylin_origin_final_final(2)final.pak spirit. Well, now I am done with it, unless someone finds some glaring issues.
You might also notice the little icon pop up that says the mod uses Osiris scripting - that's because I now run a little start-of-game script to handle Aylin's tags and some general setup, so she gets tagged as an aasimar in dialogues no matter what race you pick to play as stat-wise, and also to remove the "Baldurian" tag from her, because it just didn't make sense for her to have it. She also, like all origins, now has her own unique "Aylin"/"Really Aylin" tag. This doesn't do much. For now.
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Note, since I've seen some confusion about this: there is no new dialogue or reactivity added to the game with this mod. It's all stuff that was already there. Aasimar are simply considered to fall under the "rare races" tag group, which means you'll get a bunch of these "oh, we don't see your kind around here much!" reactions and responses. You'd get the same ones if you were, say, a dragonborn or githyanki. I also don't have the power to change the game's fundamental storyline - this is mostly a cosmetic mod. I say this primarily because of the lovely person who commented to ask me what would happen when they arrived in Act 2 and if playing as Aylin meant the "real one" wasn't imprisoned anymore, which genuinely made my day but also made me vaguely sad.
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Alas, no, it will all happen as it always has, no matter my personal willingness to fistfight Balthazar and Ketheric in a parking lot for that face up there. You'll just have two Aylins on screen during some segments which, yeah, is kind of immersion-breaking, but is also honestly a win in my books.
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Also redone: her starting equipment! Again, since other origin characters have their own personalised sets, I thought it fitting to have Aylin start with the Vengeance Paladin equipment, except the warhammer is replaced with a greatsword. She also gets a bag with her iconic armour safely stowed away (primarily so that the helmet doesn't interfere with customising her hair in the character creator). It's got the stats of basic plate and no special abilities - it's mostly there for cosmetic purposes.
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I also thought she should have a little souvenir.
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Wings Unlocked over on mod.io is a nice and simple and noninvasive way I've found to have wings you can turn on and off, aasimar style. This is accomplished by making them an item and equipping them in the underwear slot. You know, truly putting the ass in aasimar.
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As a final little starting inventory tidbit, I decided there wasn't enough gay yearning in the game, so I made sure to sprinkle some more in there - while also figuring out the letters/books system. This is something that's probably way too wordy to actually be an in-game text, but I saw a chance to have a bit of fun and I took it.
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Full text under the cut.
[Worn Letter]
[A carefully creased and pressed bit of fine stationery, yellowed with age. It appears to have survived much, with parts of it stained and worn beyond legibility despite its owner's clear efforts to preserve it.]
My dearest angel, The days and nights without you at my side have been long, though I try to fill them as best as I can. While I shudder to think what dangers you wade through and what sinister plots you leave crushed in your wake, the thought of you taking the time to write in the midst of it all fills me with warmth beyond compare. We are all as well as can be. Father is as he always is, and I admit to an increasing desire to inform him of our plans to leave for our pilgrimage. But I'm getting ahead of myself; those are words best spoken in person. You asked for tidings - I cannot hope to match your poetic turn of phrase, but I'll relay what sleepy little Reithwin has been up to in your absence. There was an accident with a snapped pulley while some of old master Morfred's men were lifting marble blocks for carving. Miraculously, though I was called to assist at the House of Healing immediately, there were no injuries save for scuffs and bruises. The masons are back on their feet, fretting over ruined scaffolding and delayed statuary work. I took the liberty of trying to reassure them that the Moonmaiden won't mind too badly. In more pleasant news, we found a loving home for the last pup from Squire's litter, so both of you can rest easy at last. She and the potter's children took a shine to each other so quickly, it was a true joy to behold. I'd wager you'll spot them frolicking around when you fly over the riverside fields on your way back. I picture the looks on your beloved, handsome face as I regale you - always so wonderfully expressive! - as we sit huddled together before my fireplace at day's end. Selûne willing, I will have you back in my arms soon. I gaze up at her every night as I await your return, knowing you must be looking upon her yourself, and I pray she keeps you safe in her light. Though your duties to Our Lady send you questing far and wide, I know, as surely as the tides turn and the moon cycles through her path in the sky, she will always guide you back to me, and me to you. Until then, I do the one thing I can, and pour onto this paper whatever feeling these poor words can hold. I love you. I lov--
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