#conagher brothers
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stillamarls · 2 months ago
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May-May ❤️
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darkcloudsatnight · 3 months ago
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You guys I was watching Emesis Blue with my friends and when the Conagher brothers showed up i am not joking I spasmed like-
I was flipping all around and I got in their faces and I screamed and I felt myself get hot n shi and I actually managed to push the couch back a few feet and they were just looking at me like "wtf"
BUT YOU CAN'T BLAME ME THEY'RE HOT
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vaxxman · 8 months ago
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> WARNING ! FILE CORRUPTION DETECTED. > PROCEED ? [Y / N] ---Please.
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triptychofvoids · 1 year ago
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what do you mean. this is just a typical tuesday if youve got an anxiety disorder
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bobathekungfucat · 2 months ago
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This art style is so real. I love it.
maynard is thinking about a spicy chicken sandwich with cherry coke to wash it down (im eating that rn as i type this)
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close ups + reference
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jevilowo · 10 months ago
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Watching Emesis Blue finally and
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WHAT DO YOU M E A N, "SWORDVAN IS COMING THR *illegible*
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maccheronichips · 10 months ago
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another class oc LETS GO!!!!!!!!!!!!
gotta make stuff up about em too,,, ill get to that later,,...,
in the meantime, ++ doodles
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stillamarls · 2 months ago
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Conagher brothers ‼️‼️
This is them after theyre reunited in the afterlife 🖤
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5eraphim · 1 year ago
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my head is telling me your take makes way more sense to have the birth order go Maynard > Zed > Dell- but baby brother Zed is simply too precious to me to let go of ( ;´ - `;)  (he would kill me in an instant given the chance, but still,  ( •̯́ ₃ •̯̀) )
also hahsjhjaka yes he would set the house on fire for attention. he would fucking do that for sure.
although i would like to redact (or rather re-word) one thing I said; because calling Maynard not too bright was really poor wording for what i was trying to say because, I meant something more along the lines of “even though Maynard isn’t as much of a protégé as his other brothers- he’s still a Conagher and he’s probably still far more adept with handling mechanics than most in the field. i did not have to do my man dirty like that MAYNARD SWEETIE IM SO SORRYYY 
i do stand by him being the most protective of the lot of them. im p sure he was written to be the “brawn” to zed’s “brain.” he’s not as sadistic as his younger brothers, but God help any fool who comes for his family. he’s a mama bear to his core.
(5eraphim) ok on emesis blue, i feel like NO ONE can come to a consensus on the conagher brother birth order? i always thought it was Maynard as the oldest, Dell was the middle child nd Zed was the youngest, but im just curious- how did u think the birth order went? (this is so dumb but ahhhhh im rlly rlly curious how/shy other people see them in birth order)
i like the idea of maynard the oldest, the most protective and maybe not the brightest, but who cares about his family more than anything in the world. dell the overachiever middle child/golden boy who everyone loves, and lil' zed the unhinged youngest sibling. he's jealous of Dell's seemingly endless talent and willing to do anything to set himself apart from his predecessors, even if that means becoming the most violent and cruel version of himself.
I actually thought of Zed as the middle because Engie seems very well loved while Zed seems like the kid who nearly set the house on fire but still wasn’t noticed.
As a younger brother he still imagines he has any say over his older brother, and any wisdom to give to his younger brother (he doesn’t).
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nishnormp · 1 month ago
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conagher brainrot
Sometimes I think about the fact that in Loose Cannon, dell's father never gets alluded to . like at all . Fred as the shabby little bridge between radigan and dell makes me a little sad though, so I'll just be looking at weird implications and make a poorly organized set of points
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With how confidently Dell talks about his grandfather's personality and the state of his blueprints, I can only assume that a)he was practically raised by him or, b)his dad talked a lot about him (and by extension fred and radigan were close) while radigan was off doing...whatever
Dell is a genius, but a lot of his gear (most, actually) comes from his grandfather's blueprints (gunslinger over there was radigan's original design). Hell, even dell's iconic sentry gun was radigan's blueprint.
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If you look at the first panel I showed, dell is immediately hesitant of his ability to fix it, but switches up just as fast when blutarch mentioned radigan's blueprints, blutarch even mentions that they've plagued him for 60ish years bc they were written in complete gibberish. HOWEVER, bluetarch has also been shown to be a complete idiot, so its possible that the blueprints were in english, but just completely incomprehensible to him.
Now, lets go back to the A and B scenarios earlier. The reason I mentioned some estrangement between family members is because things start to...not make sense. Let's say that all three conaghers were quite close (with fred somehow not having any time conflicts with his job and all), how come dell never alludes to him at all when referring to a 'mr conagher' in the field? How come fred never told him that radigan's blueprints were exhumed after his death? Dell's spy domination voicelines drops the lore that it was his dad that taught him how to deal with backstabbers, so if they were open about the nature of their work how come that one important tidbit was never told to him? There could maybe be some physical distance due to work and whatnot, but I cant imagine fred not revealing that about his father to his own son.
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There's also...whatever this picture is. This is a photo of radigan in the years proceeding his influence under australium, which conflicts with the comics' and dell's portrayal of him. Its possible that this is merely him a few more years down the road, when both fred and dell are fully grown and out by themselves- but in that case that would be a TIGHT window for his death, blutarch's 60-year stressing over deciphering his notes WHILE fred's still in BLU, and the news to reach dell by the time HE'S the new engie.
The fact that fred is still up and kicking in the current day (hes pushing in the 70 at the VERY LEAST) also makes the timeline stricter, since theres no way he was born during radigan's youth (makes the estrangement thing more likely too cuz are you telling me that fred never corrected dell at all/dell dgaf that radigan was more like a jolly aussie than anything, or that they BOTH didn't know too much about him)
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The hundred years thing is maaybe an exaggeration, I did the math and there's no way a literal hundred years had passed between the creation of the first LEM and dell's employment (this is with the consideration of 1890 being the absolute earliest time, and even then it reached 1990). HOWEVER the half a century (or 50 years) thing is probably, as it lands square into the 1940s-- a decade into fred's employment in BLU.
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The 1890s was when Radigan was called to create the machine, and its also the time that is referred to right after the 60 years thing. So if the machine was built 60 years ago, but only started to malfunction around the 50 year mark; then there would be one entire decade of the thing just breaking down with no one to fix it.
Did fred get access to the notes? I'm not actually sure. There's this moment in the comics where he flubbs with the immortality machines, but I think there's more to it
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"more biology than engineering" my brother in christ you have fully functional prosthetic LEGS and your guy best friend (who btw is a sniper aka guy whose profession relies on eyesight the most) let you pluck out his eyes and replace them with better ones. There's also the offhand mention of "lookin' at the old man's robots" aka probably referring to radigan's creations, but if we go by the thinking that radigan's notes were never shown to him-- that would mean he was reverse engineering them.
And honestly? It makes sense, esp if you consider tfc engie's gear in his own game.
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TFC was created waaay before tf2 so the lore implications were most likely not intended at all, but just. Compare fred's sentry guns to the blueprints that radigan has on the walls of his workshop. The dispenser and the teleporter? Way different, and the dispenser even functions differently (it has to be restocked, but it can also damage people when it is destroyed by tfc engie). Fred had big shoes to fill, but he managed to live up to them anyways; I think cheavy would have kicked him out otherwise. The TFC gen is more militant than tf2's, and with how tightly cheavy runs his crew + is concerned about formal standards (like him not wanting to hire tf2 medic due to a history of medical misdemeanors), fred would have been long gone if his creations weren't up to par.
Keep in mind that most of the world is still kinda bummy while australia (and ig new zealand) have all the super fancy stuff to themselves (with the way aussies act with other non-aussies I highly doubt that they would just hand over their own formulas for Teleportation Tech) (these war-loving guys even canonically hid up the existence of australium too, and there's a newspaper clip showing a headline of the aussies calling the discovery of magic gold a false alarm) so fred figuring out all that shit on his own is kinda impressive.
But lets say that he DID have access to the blueprints. Did he deviate from them out of stubbornness? The want to be his own man? Was he smart enough to figure out the fundamentals, but eventually failed to understand the sheer complexity of the LEM? Or did he actually do work on it, but ended up not being significant enough? If the LEM started breaking down by the 1940s, is it really possible for it to STILL keep chugging for an entire decade without human intervention? Did he knowingly lie about the immortality machines cuz he didn't want a deranged cheavy to live forever, or was he actually thinking ahead and taking the potential australium shortage into account (esp since the thing cheavy was holding was a more greedy, simpler model)?
Still, whether or not he had access to the blueprints doesn't change the bits about virgil's eyes or his prosthetic legs. I know they knew each other before the war (gravel war, world war, idk) but it would still be a huge risk for a sniper to just let someone pluck his eyes out; that sort of trust takes a looot of time and experiences.
Tldr; fred is a smart little cookie and I think he gets underestimated too much : ( . also my math isn't the best so if I get anything wrong pls pls pls correct me
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goblin-enjoyer · 1 year ago
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Normalize the tf2 mercs as being absolute genetic freaks of nature under the hood. Medic is crazy and we know he gets paid good so he’s probably got lots of bits in his bin if you know what I mean.
Pyro is straight up nonhuman. Pyro is a fire elemental that the Mann brothers have bound to a hazmat suit and medic made a real boy by giving them meat. Not making her a human body mind you, but rather every time he gets damaged, instead of bursting into flames meat forms around the wound and it bleeds instead of letting the inner crea tur out.how? Wizard. Moving on.
Soldier has massive lungs that make him 20% more louder. If he was smarter he could probably echolocate his way around. That or sound attacks idk he eats wizard pills he could have hollow bones for all I know. Sure he has hallow bones now for rocket jumping. Im the one typing I get to make nonsense on the fly.
Medic put pigeon dna in scout and that’s how he makes his trademark milk-like substance. How this happens you may ask? Scout saw medics doves have sex while getting his second Uber heart surgery and said “man I wish I could pick up chicks that well” and medic said “good idea I will help you with this” and then looked at the camera and smirked. The administrator does not spectate medics lab/operation room/dove breeding center anymore. Also scouts immune to radiation due to all the bonk he ingests, though sometimes he does become radioactive sometimes. 
We already know that demoman’s body creates alcohol and that he has a ghost eye, but did you know that if you shoot him with some sort of piercing explosive round he will combust into flames. I… I couldn’t really think of anything for demoman I don’t play him as much.
Engineer always wishes he could have kids, but doesn’t want to have sex. That and he removed most of his reproductive/unnecessary/extra/mid organs with machine parts like 30 years ago. So after the events of the games and comics where everyone is happy and junk, he teams up with medic to make himself some half robot half human half whatever dell conagher is at that point at time children. He asks if medic ever want kids he can do the same for him but he declines as at this point in time he has perfected the art of male impregnation.(on various ape parts) dell is a great father and yes I added this part because the whole humanized sentry thing that went around a while ago touched my heart because despite the words of almost every engineer main everywhere I get so attached to the sentries I build that I die a little bit inside every time I die and my buildings get sapped and I have to just watch as my babies get destroyed. I get too attached to my buildings to play engineer
Heavy doesn’t stop growing, similar to that of a reptile. His skin is as thick as a rhinos. He hibernates for a month in summer because I said so. He has accidentally killed/crushed medic before and is now eternally cautious when in bed with him. Medic doesn’t mind, he knows what he’s gotten himself into. Heavy can also talk to birds like a Disney princess. Medic didn’t add any bird parts for this to happen he just was always like this.
Sniper can dislocate every bone in his body and go through cracks that are at least the size of his head. He will use this to show up in the most unexpected places imaginable. Is legally classified as an tardigrade in some places due to his ability to be fine in almost any place (volcano,Arctic,sewer system, a walk in closet so large it took him 5 weeks to get out, space that one time). Can go up to a year without eating (the team found this out at the same time they figured out the space thing). Swallows things whole.
Spy can shift his flesh around to disguise as almost anything, keeps the mass and weight though. Breaths mostly through his skin so he doesn’t cough due to his decrepit lungs. Was hit by a car once. Doesn’t have anything to do with the subject matter of the tf2 mercs being freakish beings with human skin but I just wanted to include it here.
Medic. What isn’t medic? The only thing consistent with his biology is that he can regenerate somehow. He alters his body so much that it is roughly equivalent to 1 tyranid hive fleet and 2,million ork painboys.(the tf2 mercs would be more likely to work for the orks than to ever work for one of the human factions in 40k and I just needed to get that off my chest) This is how he manages to get away with all the things he’s done. Banned from this continent? Just become a new person who’s not banned from that continent and presto you’re good! The laws don’t account for the ship of Theseus!
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tf2-pony · 3 months ago
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this is how the interaction with the conagher brothers went btw
sorry my accent doesn't flow, i've adopted every accent ive grown up hearing so it meshed together to sound horrible
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teabunnee · 7 months ago
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Emesis Blue, Actor Au Part 4:
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Meet Dell Conagher, also known as Engineer, and the Bartender! While he didn't have so much of a major role, he did help introduce his brothers to the movie! Yes, his arm is artificial! Kept forgetting which one was the right one though.
part 1 Fritz Ludwig : here
part 2 Jeremy : here
Part 3 Jacques Murnau and Jeremy's Ma: here
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ecto-hazard · 7 months ago
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Blu team guys v inspired by other blu team interpretations I’ve seen (Quazies, Emmet, several fanfics).
Info stuff under read more
Basically after the spy head was kidnapped and studied, the cat was out of the bag that Blu team is made up of clones with some genetic variations. They share the same memories as the Red team prior to the gravel wars, but red team cannot completely rule out that both teams arent made up of clones. Plus they get paid to kill each other repeatedly, so they go on fighting as normal except with some existentialism
General BLU team differences:
though the teams are more or less matched, BLU tends to lose more battles
Members are a lot more scarred up than Red on account that they got the technology for the medigun after red did
Heavy | Boris: Big Brother of the team. Very sociable and fond of the other members. If you have a problem, you go to Boris about it. His English is a little limited, but he's a great listener. He has a penchant for gardening. Gay for Blu Medic, but more in a QPR way.
Demo | Malcolm DeGroot: Less an alcoholic, more a workaholic. Quite obsessed with perfecting his craft as a demoman. Constantly urging everyone to work harder on the battlefield. The only way to get him to take time off is by dragging him kicking and screaming. Works closely with the Engineer on projects. Takes great pride in the payload bombs.
Medic | Hans Ludwig: much more socially awkward and timid in battle than the Red Medic. He prioritizes his work and ability to support the team way more than his own health. Only really opens up with Heavy and Engie, and sometimes Pyro. Gay for blu heavy and engie. (I called him Victor before but the name hans grew on me sry for the confusion)
Soldier | John Doe: Very goofy but in a more self aware way. He plays into his identity as a soldier, but doesn't take it quite as seriously as Red. He has a strong passion for animals and the wilderness. Would love to work as a national park ranger someday. He likes photographing wild animals and landscapes. Gay for Red Demo.
Sniper | Sammy Mundy: A rather polite young man. Sure he throws piss jars on the battlefield, but he's very respectful to his teammates. Takes a lot of care to keep his living space tidy. Washes his hands very thoroughly after every battle.
Pyro: Really not too different from Red's Pyro, mainly in that we know very little about them. Uses sign language to communicate (mainly with Engie and Spy).
Spy: Originally behaved much more like the Red spy, but experiencing firsthand the experiments that confirmed they were clones made him weird and existential. He became particularly more involved in the Blu Scout's life.
Scout | Chase: Quieter than Red's Scout most of the time, but becomes hella competitive on the battlefield. Very artistically inclined, and is particularly into street art. Looks up to Heavy and Spy.
Engie | Sid Conagher: Probably the closest thing the team has to a leader. MUCH less sociable than Red engie, though he's got the best head on his shoulders and takes his job very seriously. Gay for Blu Medic.
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tf2heritageposts · 14 days ago
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also i realized this on my emesis blue rewatch but consider
the pyro:
- killed scout’s ma
- kidnapped scout and brought him to the conagher brothers to be tortured and later killed
- kidnapped spy and then tortured him for a bit and seemed to be wanting to kill him
could pyro have had a specific chip on his shoulder with spy? spy refers to scout as “ the boy” but i’m pretty sure since he knew he was lying to a dude who he knew was lying to him about how scout died, i don’t think him claiming scout as his son would’ve helped his case at all
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darrowfire15 · 4 months ago
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TF2 x TOH AU Info
This will have BIG Spoilers for both TOH and TF2, so I suggest at least reading all the TF2 comics and watching TOH before proceeding.
Also, this is a very, very long post, so I suggest to strap yourself in.
Main 9 Mercs
Scout 
A half-witch, half-bipedal demon hybrid. Forced into Illusion magic, but wants to do Bard magic like his Ma. Grew up in Bonesburough and went to Hexside. He’s the first of the group to verbally speak out about the Coven system. 
Branded?: No
Palisman: A hare named Knucklehead.
Soldier
A witch who practices Beast Keeping and Abomination Magic, but mostly a Wild Witch (emphasis on “Wild”). Lived in the forests of another carcass before being brought to the Boiling Isles. Considers himself Merasmus’ best friend. 
Branded?: No
Palisman: A raccoon named Lieutenant Bites. 
Pyro
A bipedal demon who is a Wild witch. They are very skilled with fire magic, but was put in the Conformatorium for only using fire magic. They were released when the Mann brothers were looking for a pyromaniac. 
Branded?: No
Palisman: A unicorn named “Hudda Hudda” (no known translation)
Demoman
A witch who practices Potion magic and owns the biggest Apple Blood factory. Originally wanted to practice Bard magic, but was denied by his father. Was the first to create small portable exploding potions. 
Branded?: Yes
Palisman: A macaw named Aberdeen.
Heavy
A towering bipedal demon from the Knee who practices Abomination magic. Was forced to be branded when he accepted his job for the Mann brothers. He learned Abomination magic to keep his family safe. 
Branded?: Yes
Palisman: A bear named Sasha. 
Engineer
A Grimwalker of Radigan Conagher who practices Construction and Healing magic. His family has been working with the Mann family since the Savage Ages. He eventually helped make the technology to remove sigils.
Branded?: No
Palisman: None, built an artificial staff and uses artificial magic.
Medic
A witch who practices Healing magic, but is not part of the Healing Coven after some unethical experimentation. When Cmedic mysteriously disappeared, they reluctantly allowed him to become a Coven Head. He eventually helped make the technology to remove sigils. 
Branded?: Yes
Palisman: A dove named Archimedes. Sacrificed himself to heal Medic after Cheavy killed the witch. 
Sniper
A Titan under the impression he’s a Bipedal demon. Practices Oracle and Potions magic, but mostly a Wild Witch. He found out he was adopted when his parents died and found out he was a Titan when he went to learn more about where he was taken from.
Branded?: No
Palisman: An owl named Sir Hootsalot.
Spy
A bipedal demon who practices Illusions and is working for the Emperor's Coven. He goes undercover and locates Wild Witches to brand. Changes his appearance so Scout doesn’t suspect they’re related. Misses his palisman every time he sees everyone else use theirs. 
Branded?: Yes
Palisman: N/A
Emperor's Coven
The Administrator
A human who came to the Boiling Isles back in the savage ages. She leeches off other witches magic so she can live longer. Established the Emperor's coven. The Day of Unity was to give her eternal youth by draining everyone’s magic. Their "Belos", if you will. She tries, and fails, to drain the Mercs of their magic before the Day of Unity. 
Miss Pauling
A witch who works under the Administrator and is in the Emperor's coven. Very amused by Scout's flirting, but gets tired of it quick. She has no idea about the Day of Unity’s true plans. Didn’t have a palisman, just went straight to working for the Administrator. 
Branded?: Yes
Palisman: N/A
Administrator’s Messengers
Witches who work for the Administrator to deliver messages. Many of these messages are threats to known Wild Witches, but others are to just to send messages to the mercenaries. When they return, the Administrator drains them of their magic. 
Branded?: Yes
Palisman: N/A
Coven Heads
CHeavy
A bipedal demon. Head of the Abominations Coven.
CMedic
A half-witch, half-bipedal demon hybrid. Head of the Healing Coven.
Bea (CPyro)
A Beast demon. Head of the Bard Coven.
Virgil (CSniper)
A witch. Head of the Oracle Coven.
Fred (CEngineer)
A witch. Head of the Construction Coven.
Greg (CScout)
A witch. Head of the Plants Coven.
Ross (CSoldier)
A bipedal demon. Head of the Beast Keeping Coven.
CSpy
A Basilisk. Head of the Illusions Coven.
CDemo 
A bipedal demon. Head of the Potions Coven.
The Mann Family
Zepheniah Mann 
A witch who died in the Savage Ages and gifted his sons his land on the Boiling Isles and other titan carcasses. 
Branded?: No
Palisman: A German Shephard named Gravel. Gravel lives with the Bat Queen.
Redmond, Blutarch, and Gray Mann 
Three of the most powerful witches who have been alive since the Savage Ages. Redmond and Blutarch helped create the 9 main covens while Gray secretly backed the support of the Emperor's coven. Gray eventually killed his brothers and gained control of all the other covens. 
Branded?: Only Gray was branded. 
Redmond’s Palisman: A cardinal named Carmine. Carmine was taken by the Administrator. 
Blutarch’s Palisman: A blue jay named Azure. Azure was taken by the Administrator. 
Gray’s Palisman: An eagle named Silver. When he dies, Silver leaves to live with the Bat Queen.
Olivia Mann 
A young witch who lives in the Emperor's Castle and is Gray Mann’s daughter. She wants to learn Plant magic. 
Branded?: No
Palisman: N/A
Other Characters
Saxton Hale
A big burly Bipedal demon who has a goal to fight every known beast demon. Specializes in Beast Keeping Magic (somehow) and wants to hunt down all the Slitherbeasts. Lost his backing from the Emperor’s coven when he declined a Witches Duel against Olivia Mann. 
Branded?: Yes
Palisman: A lion named Leo.
Scout’s Ma
A witch who is the mother of 8 boys and practices Bard magic. She is a well known singer in the Boiling Isles, but wanted her sons to find something they like instead of following under her popularity. 
Branded?: Yes
Palisman: An oppossum named Rose.
Mr. and Mrs. Degroot
A pair of witches who ran the Isle’s most successful Apple Blood Factory. Mr. Degroot practiced Potion magic while Mrs. Degroot practiced Oracle magic. When Mr. Degroot passed, Tavish inherited his palisman.
Branded?: Yes
Palisman: Mrs. Degroot’s palisman is a bat named Squeaks. 
Mr. and Mrs. Mundy
A pair of bipedal demons who took in Sniper when finding his egg. Mrs. Mundy practices Plant magic and Mr. Mundy practices Beast Keeping magic. They lived on the left thigh of the titan on a farm until their deaths. 
Branded?: Yes
Palisman: Mr. Mundy is the only one with a palisman, a sheep named Woolly. Woolly went to live with the Bat Queen after they passed. 
The Titan
Sniper’s real father, the Boiling Isles himself. He’s been watching his son since the Mundys took him in. He hopes that someday he’ll be able to say hello to his son face to face. 
Radigan Conagher
A witch who worked all of his days behind the nine covens. He created the first artificial staff with artificial magic, as well as other great inventions. Unintentionally helped make the sigils stronger. When he died, Fred made a Grimwalker from his corpse and named him Dell.
Branded?: No
Palisman: A coyote named Ruth. When he died, she went to live with the Bat Queen. 
Heavy’s family
A family of Bipedal demons who escaped the Conformatorium after their father was petrified for going against the Coven System. They live on the Knee and hunt down beast demons to eat. Heavy stole palistrom wood and helped his sisters carve their palisman like their father did with him. 
Branded?: No
Palisman: 
Heavy’s mother lost her palisman when escaping the Conformatorium.
Zhanna has a wolverine named Fyodor.
Bronislava has a snowy owl named Swift.
Yana has a borzoi named Eva.
1850’s team
The first witches who bore an early version of the sigils. It left them paralyzed and they died in the snow on the Knee. Their palismen were taken by the Administrator and drained of their magic. 
Merasmus
A trapped Collector who lives in the skull of the Titan and aided the Administrator in perfecting the sigils. Sniper was the one to free him from his prison in exchange for the draining spell to stop. 
Branded?: No
Palisman: N/A
Spell Circle Colors
Red
The Administrator (Artificial Magic)
Medic
Redmond Mann
Greg
Orange
Pyro
Demoman
Mr. Degroot
Cheavy
Yana
Yellow
Saxton Hale
Scout
CDemoman
Mr. Mundy
Lime
CSpy
Merasmus
Green
Olivia Mann
Ross
Bronislava
Mrs. Mundy
Cyan
Engineer (Artificial Magic)
Spy
CMedic
Heavy’s mother
Radigan Conagher
Blue
Sniper (Titan magic)
Soldier
Blutarch Mann
Fred Conagher 
Scout’s Ma
Purple
Miss Pauling
Virgil
Zephaniah Mann
Mrs. Degroot
Magenta
Heavy
Zhanna
Bea
White
Emperor’s Coven
Gray Mann
Administrator’s Messengers
Storyline
Thousands of years ago, Titans roamed the demon realm and did as they pleased. Until the Collectors struck. They drove the Titans to extinction, the last Titan hiding his egg and capturing one of the Collectors named Merasmus. He captured the Collector before dying and decaying. That decay became the Boiling Isles. 
Life began to blossom on the carcass, along with the creation of magic within those creatures. These beings separated themselves as witches and demons. 
During the Savage ages, a human named Helen had stumbled in the Boiling Isles. She learned that by absorbing the magic of witches, she could stay young and beautiful. But her greed and crimes caused her to be run out of every town. To hide her identity, she went by the name Elizabeth and hid herself deep in the Isles. She drained any witch that crossed her paths. When traversing in the skull, she stumbled on Merasmus’ prison and promised to release him in return for an easier way to drain magic. 
One wealthy witch, Zephaniah Mann, would come to have three sons. One of the babies, Gray Mann, would be kidnapped by a Griffin. His remaining sons, Redmond and Blutarch, would grow up to be great witches. Of course, they always fought for everything from their father. 
When he was nearing his deathbed, Zephaniah split his lands between his two sons. Around this time, Elizabeth had heard about the brothers’ feud and snuck into their operation. Once he died, she approached the brothers and proposed a Coven system that would aid in their feud. Blind to her real intentions, the Mann brothers both supported her idea with enough Snails to make it happen. She gained the title “the Administrator” as she was head of the project. 
With Merasmus and the Mann Brothers, she began her work to stay young forever. Her first version of the sigils were attempted on the 1850’s team when their fighting term ended, meaning any casualties wouldn’t be a complete loss. The first version failed, but she still drained them of their magic and took their palisman. She didn’t have the right materials, but someone else did…
Radigan Conagher, a smart witch, was hired to begin working behind the scenes for the 9 covens. He talked to the Administrator about the use of the Sigils and helped perfect them, making them stronger so that magic would be cut off indefinitely. 
The Classic team was hired after the 1850’s team’s deaths, when the sigils were perfected. Because of the Mann Brother’s influence, witches slowly began getting sigils. After the Classic team’s fighting term for the Mann Brothers ended, they were promoted to be Coven Heads for the 9 covens by the Administrator. 
Another Coven, the Emperor’s Coven, soon came into play. It was promised to the Mann brothers that it would give them dominion and power over the other residents of the Isles. In reality, the Administrator was the one getting all the power secretly. She hid her work so well that not even someone from the Oracle Coven could see it. 
As time went on, the law on the Isles grew stricter to make sure that most witches had a sigil. Those who didn’t conform were called Wild Witches. They would either be sent to the Conformatorium and coaxed into getting branded, or publicly petrified if they fought back. Many Wild Witches were petrified early on just to instill fear, even when they agreed to being branded. 
Present day, the battles for the lands continue with a new group of mercenaries. Each from different backgrounds and abilities from the Covens. One of the mercenaries, the Scout, began to question the Coven System. Secretly, he began to look into the creation of sigils with other Mercenaries, the Heavy and Sniper. Their research was constantly vandalized by the Spy under the Administrator’s orders. But even he began to question everything.
Scout eventually explained his thoughts to the other mercenaries in private, away from the Administrator. Eventually, with more digging, they found that the Day of Unity was a disguise to drain everyone’s magic. They didn’t know to where though, just that magic was to be drained. 
When Redmond and Blutarch died at the hands of their brother, Gray Mann, the Mercenaries scattered by the command of the Administrator. He had been the one backing up the Emperor’s Coven financially. Publicly, he took over his brother’s positions, but the Administrator was still quietly in charge. 
As the Day of Unity approached quickly, the Emperor’s coven became more uptight about Wild Witches being branded. They commanded that everyone who had magic should be in a Coven or be thrown in the Conformatorium. All of the split-up mercenaries kept in contact with one another about how to stop the Day of Unity. Their letters would be intercepted eventually and shown to the Administrator.
Figuring that the mercenaries were close to discovering her true intentions, the Administrator sends out the Coven Heads to track them down and hold them hostage for the Day of Unity. Working for them unknowingly, Miss Pauling was also sent out to collect the mercenaries under the guise that they would be “extra protection” for the Day of Unity.
Medic was brought in as a replacement for CMedic, who mysteriously disappeared. He hid his palisman, Archimedes, from the Administrator so she wouldn’t take him. Despite the other Coven Heads knowing, they don’t tell on Medic because they want the Day of Unity to go smoothly. 
As Miss Pauling rounded up the mercenaries, the Sniper would discover that he’s a Titan when his parents passed. He would learn more when he convinced some of the rounded up mercenaries to join him to an uncharted island. As they explored the island and the tower, the Classic team cornered them and injured Sniper. 
The Classic team locks everyone in the Conformatorium, sending Sniper to be patched up by Medic. Secretly, Medic hatched a plan to fight back against the Coven Heads and told Sniper. A while after Sniper was in his cell, he broke out with the other mercenaries and ran out to face the Classic team. Medic joined as his mask around the Coven heads broke. 
Grouped together again, the TF2 Mercenaries have a confrontation with the Classic team. The Classic Mercenaries would get picked off one at a time, except Fred, who would run to return to the Administrator. During the fight, Medic dies at the hands of CHeavy and Heavy fights for his revenge. Archimedes would sacrifice himself to heal Medic just as the Classic team is beaten. To solidify their victory, the Classic team is petrified together. 
With no back-up Coven Heads to complete the draining spell, the Administrator decides to lure in the TF2 Mercenaries and Miss Pauling. She would use them as stand-ins, to finally have her eternal youth. 
Angry at the Administrator, Miss Pauling and the mercenaries make their way to the Emperor’s Castle. On the way, Coven scouts ambush them and knock them unconscious. When they come to, Sniper and Engineer are nowhere to be found. The mercenaries who weren’t branded before suddenly had sigils on their wrists. 
Engineer is taken to the side to study Sniper since learning he’s a Titan. He hastily creates a plan and tries to execute it as the hours count down to the Day of Unity. 
While he creates his plan, Engineer finds out that he’s a Grimwalker of his grandfather, Radigan Conagher. His father’s writings tell him everything he needs to know. Unfortunately, Fred finds his son going through his work and they have a tussle. During the fight, Fred brands Dell with the Oracle coven’s sigil, completing the set needed for the draining spell. 
Taking place in the Skull, the Day of Unity is about to commence and the Administrator forces the mercenaries to participate. Of course, they retaliate, but the draining spell activates before they can do anything. All of the Isles attempts to escape the Skull, but faint and/or pass out before they can. 
Sniper escapes from his cell as the spell begins. He finds Miss Pauling and, surprisingly, CMedic, and releases them both. CMedic was silenced after learning of the Administrator’s plans, but couldn’t be petrified quickly. All three travel to the Skull and find Merasmus, who is waiting to be freed by the Administrator. He recognizes Sniper as the last Titan and makes a deal; the draining spell stops in exchange for his freedom. 
Merasmus is freed by Sniper and he stops the draining spell with the snap of his fingers. Everyone survives, the Administrator disintegrates via Mother Gothel style, and the Isles is saved. But Merasmus immediately begins to change the scenery, stretching out his ability after being captured for so long. He forces Sniper to help him rule his new kingdom and creates a castle in the Skull.
The mercenaries, CMedic, and Miss Pauling flee the Skull with the other Boiling Isles residents as Merasmus expels his magic to the land. Miss Pauling brings them to a secret hideout underground so they can work on a plan to stop Merasmus. 
Meanwhile, Merasmus makes Sniper his Second in Command for his kingdom. He wants the power of the Titan all to himself to further his kingdom’s power. He also captured the residents of the Isles and as them either working or held in cells. No one is spared. 
Figuring he needed protection, Merasmus took some of the petrified Wild Witches and reversed the effects. Some of those witches were the Classic team. All but Greg and Ross were resurrected. 
As the months continue, Engineer continues to deal with the fact that he’s a Grimwalker, Medic is grieving from his palisman’s sacrifice, and those who were branded are trying to adjust to their confined abilities. Sniper sneaks out of the castle to meet up with them in secret. 
One day, after careful planning, the mercenaries and Miss Pauling decide to infiltrate the castle. Sniper had given them a map of the inside and drew out where they should go. Unfortunately, Merasmus caught on to what Sniper was doing. When he returned next, he held the Titan in a cage and prepared himself to fight the mercenaries. 
The TF2 team and Miss Pauling fight their way through the castle, taking down many wild witches before having one last confrontation against the Classic Team. CMedic tries to reason with CHeavy, but it’s no use and the Classic team gets beaten again. They run to the throne room and confront Merasmus. 
Miss Pauling tries to reason with Merasmus, standing between him and the TF2 team. While she talked, Merasmus created a ball of flames in his fist and threw it at her. To save her from the blast, Scout jumped in the way and tries to shield her. He gets hit and slowly turns to stone until he dies, disintegrating. Spy, in a fit of rage, attacked Merasmus head-on, setting off the other mercenaries. 
Drifting in the in-between, Scout meets the Titan himself, Sniper’s real father. He and the Titan talk about the Administrator and Merasmus, choices they made in life, and what could’ve been done. The Titan cannot remove the sigil on Scout’s arm, but he does trust the man to go back and fight against the Collector. Before Scout is revived, he asks if the Titan has any words for Sniper. Once he told the witch, the Titan revived him. 
Scout is resurrected and infused with the Titan’s magic as the mercenaries are progressively losing. Merasmus took Sniper and fled the throne room, leaving the others to briefly admire Scout’s new look. They split up in two groups; half would go and free the Boiling Isle residents, the other half goes after Merasmus. 
Medic, Heavy, Soldier, Miss Pauling, and Engineer go to the cells to free everyone. They escort everyone out of the castle as quickly as possible and Heavy reunites with his family. 
Scout, Spy, Demoman, CMedic, and Pyro run after Merasmus and Sniper. On the way, Merasmus set up some obstacles to slow them down. Spy and Scout have a father-son bonding moment as they blast away the obstacles. 
When they finally corner Merasmus, it’s on the room of the castle. Pyro and Scout distract the Collector while Demoman and Spy release Sniper. Scout used the rest of his power, combined with Sniper’s magic, to cast Merasmus out of the Demon Realm and deep into space. Once that’s done, Scout is returned back to normal as the Titan magic is used up. He tells Sniper what the Titan told him and Sniper feels content with the answer.
With the defeat of both Merasmus and the Administrator, the Boiling Isles started to slowly heal. The future few years change with the mercenaries as they find new occupations to busy themselves with.
Heavy begins a palisman carving business as the palistrom trees are replenished. He would carve Medic’s new Palisman, another dove named Hipparchus. 
Engineer, Medic, and CMedic work together to create a devise to remove sigils, which prove to be a success. Scout is the first to have his sigil removed. 
Spy and Scout are learning each other how to wield other magic types together. Spy has also acquired a palisman from Heavy. 
Soldier is in charge of a rehabilitation center for injured Beast Demons with his wife Zhanna. Pyro is his only other employee. 
Demoman’s Apple Blood business blooms, as well as his side job playing the piano in bars. He also has a business in selling Elixirs. Mrs. Degroot is still unpleased.
Sniper and Miss Pauling go off to discover more about Titans on other carcasses. They still come back to occasionally visit everyone. 
The Classic Team (those remaining) retire from their mercenary work and help rebuild the Isles.
Saxton Hale is still off fighting every Beast demon, venturing off to new lands for the thrill of nature. 
Gray Mann is petrified after trying to incorporate the Coven system in the new era. Olivia Mann lives as a normal witch studying both Plant and Potions magic.
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