#compromise is they get a third even funnier module that does this. let me explode things hypergryph
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procedurebybyte · 29 days ago
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without any regard to mechanical balance or game design my one quick trick to fix splash casters would be to make their effective range work more like leonhardt’s s2 just like, all the time? if i remember correctly the way it works now is a 1.1 range blast centered around a single enemy. but i think for how slow they cast and for their shit range, they should just hit Every Single Thing Inside Their Square. does this make sense. listen,
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