#combine-kegan
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Welcome back! How's Revenant been these past few years?
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Follow up to this post of mine about Year Zero, i'll post some thoughs about The Dark Ages.
Could be Sentinel related
This is probably the most obvious thing.
A prequel about how Doomguy came to Sentinel Prime and his time there, before he became the Doomslayer.
Could be an opportunity to learn more about their world, be it just story/lore stuff or new levels and areas.
I think it'd be interesting seeing an entire arsenal of Sentinel guns like their equivalent to a Plasma Rifle and even their theme versions of pickups like medikits and all.
Since the series was mostly UAC themed in terms of objects and weapons.
The idea of even game pickups reflecting the world can also show why some people didn't like Eternal's "aware of it being a videogame" style of feedback.
At least we can finally pilot a mech... maybe.
Medieval Europe?
This is probably a leaker getting it wrong, but how could that go?
Perhaps the Evil Dead inspiration reaches another level.
Maybe there's time travel stuff involved.
Or it turns out knights had to deal with demons too.
You'd expect stuff like crossbows and bow and arrows but not shotguns and chainguns.
This would mean the sci-fi side of things gets smaller in a series that is seen as sci-fi x fantasy.
Unless, of course, there's either Sentinel tech or somehow UAC/future tech.
Anyway, i also expect comparisons to Combine Kegan's GMOTA.
Another thing: Melee being expanded... maybe then, Doomguy can finally be in Smash.
And what about demons?
I wonder about there being new demon types to fight.
Or their style, like seeing Bosch style demons or stuff that reminds you of older demon portrayals from years ago.
What about cybernetic demons?
Would we see Mancubi and Arachnos without tech? An Harbinger of Doom maybe?
Or rather they have tech but it's on pair with the setting like wood cannons and Da Vinci style machinery.
(Doom Hunter/Sabaoth but he has like a Fred Flintstone rock thing that uses both wheels and his legs to move)
Or somehow there's some weird Sentinel/Immora tech involved just because.
Also, we could see Baalgars from 2016 before they became Cyberdemons.
Quake and Heretic
At this point, the chance of either getting a new game is getting rather slim.
Not only is Doom taking stuff out of Quake, even something new like the Sentinels could've been part of Quake.
(that and how to some people, these games were always seen as "it's like X but with Y and Z", considering some existed for the sake of gameplay/tech features/innovation and how small their settings are)
But i can also see someone complain if a Heretic reboot had RPG upgrade systems or a "DarkSiders aesthetic".
This can also lead to a question like what if an actual enemy from these games shows up in a new Doom?
If the Iron Lich returns for example, i hope it has a faithfull enough set of gameplay abilities and designs, even if just to compensate for Eternal's Arch-vile not being like it was in D2 (Might be because the Iron Lich is more underrated and from a different series or whatever).
There's also ideas like if the level design could be like Hexen.
Also, maybe follow up the D1/2 ports from the Fortress of Doom and include ports of Quake and Heretic, since Doom is already absorbing those games.
Oh and then there's also the lore of them all being together and that weird mess.
If they're gonna do crossovers, might as well take notes from the mod Samsara.
Perhaps a worry about Doom taking elements from others is also whether or not they won't consider some Doom elements worth bringing back like the actual flesh tech aesthetic in the originals or even how armor actually worked (could suit the lore of Doomguy going from classic armor to Praetor armor, as if how armor works in 2016/Eternal is part of the canon).
Speaking of lore, what about 64?
We got the Lost Levels in the new release.
But if we see a modernized Mother Demon with a new attack or two, i'd put that in a new game (like a sequel/Doom 6) where she returns like how the SMM and Cybie also got new attacks.
There's something weird to me about trying to expand the classic side of things because it's clear id is used to their modern interpretation of the setting, despite the occasional classic references.
One of the reasons why i think the fanbase is worth checking, for they have sort of "expanded/explored" the classic games in lots of ways.
(and some of you already know how i feel about "remaking" and old Doom game or even D3)
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Redid the 3 Greklovick characters I did like 2 years ago and specially for Nortubel.
Yiegour's design is a bit better and different but most elements are the same. There's also the symbol for the Grek Merc force.
You also have stuff like his electric arms, apiculture and his car/van.
And how he lost his arms and face (The Scalper, being an ingame enemy, also shows a head pressing onto it in this art, since they're "head eaters").
Clarity's design is kinda different, at least the hair which is no longer artificial "human-like" hair to make here more robotic.
And some parts of her are high-lighted like the screen and wheels.
Bolt seems the same though I added a vacuum cleaner just to indicate he cleans stuff.
I also designed Yiegour's Multigun, which took a while because it's probably the first time I design a weapon and it's one with multiple firing mods.
It has 2 triggers and that black/yellow thing in the middle is rotated to change fires.
It's definitely inspired by some FPS games and mods, specifically Combined Arms by Combine Kegan and one of the classes in it.
Ingame, I made it as an hazard that harms you if you attack it, due to some lore about it having a security system (Somewhat inspired by Judge Dredd's Lawgiver)
Also, the numbers in some images is because some illustrations in some levels are animated.
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I was thinking stuff like the execution or basic idea-related things. While it'll probably be easily answered with a corny "Do what you want to do" kind of response, I don't really mind that. I'm just working on a mod and wanted some kind of motivator from a guy who seems like a god at this sort of stuff.
Yea prob bout the best I can think of currently lol, make the thing ya want, go nuts, have fun, don't be afraid to ask for help on how to do stuff or get feedback, heck I'd be down with providing feedback if it's available somewhere.
Hmm, that's bout all I've got. @combine-kegan and @sgt-shivers might be better at answering this than I am.
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Said, Shohat and Stam all critically look at representations of race in media, and how cultural misrepresentation can create harmful perceptions and monolithic beliefs. Shohat and Stam examine further how this medium can also dismantle previous stereotyping.
According to Said in his work “Orientalism”, “Television, the films, and all the media's resources have forced information into more and more standardized molds,” (34) (1). Due to television’s formulaic nature, Said argues that media contributes to homogenizing and stereotyping representations of the Orient. The “orient” is a combination of rich and diverse culture across Asia, with distinct differences among countries and regions. However, in film and television, the Orient’s culture is portrayed as a monolith of exocitized and overdone stereotypes. Because of this lack of differentiation, film and television demonize this group of people and transform them into a cultural other, subjecting them to limited and negative representations of themselves. Because the orient is seen through a European lens in film and television, the nuances of the mixing pot of culture is not expanded upon, instead, elements are taken to be seen as fantastical yet primitive to the technologically advanced west. All in all, orientalism in film depicts the East as a monolith, riddled with cultural stereotypes emphasizing “exocitism” that contributes to othering of these communities.
While Said critique’s the west’s limited portrayal of the Orient, Shohat and Stam offer multiple ways to rise above stereotyping in media. Shohat and Stam in their piece “Stereotype, Realism, and the Struggle Over Representation” argue that stereotypes in film provide limiting, almost laughable representations of marginalized communities in film and television. For instance “Latin American audiences laughed at Hollywood's know-nothing portrayals of them off the screen, finding it impossible to take such misinformed images seriously,” (182) (2). Although oftentimes these representations of marginalized communities in film are so surface level they seem comical, oftentimes they can be harmful off the screen. Stereotypes in film are meant to put marginalized communities in boxes to advance the plot dominated by their white, European counterparts. On the other hand, representations of realism may seem like the solution to correcting stereotypes. However, Shohat and Stam mention that “Spectators (and critics) are invested in realism because they are invested in the idea of truth, and reserve the right to confront a film with their own personal and c~ltural knowledge. No deconstructionist fervor should induce us to surrender the right to find certain films sociologically false or ideologically pernicious, to see Birth of a Nation (1915), for example, as an "objectively" racist film,” (178) (3). Although realism could be interpreted as the most optimal due to the lack of imagination presented that could perpetuate stereotypes, the alternative could be harmful such as representations of racism. There is a healthy balance between positive representation and realism in film. However, the audience can truly take agency by critiquing and critically viewing film, as even realism may contribute to further demonization of marginalized communities.
Bibliography
Said, Edward W.. "The Scope of Orientalism" in Orientalism, London: Routledge & Kegan Paul Ltd., 1978, pg. 34.
Shohat, Ella and Stam, Robert. "Stereotype, Realism, and the Struggle Over Representation" in Unthinking Eurocentrism, London: Routledge, 1994, pg. 182.
Shohat and Stam, pg. 178.
Reading Notes 10: Said to Shohat and Stam
To wrap up our studies of visual analysis, Edward W. Said’s “Orientalism” and Ella Shohat and Robert Stam’s “Stereotype, Realism, and the Struggle Over Representation” provide critical paths to understanding the roles of race and representation play in our production and consumption of film, television, and popular culture.
How is orientalism linked to film, television, and popular media, and in what ways has standardization and cultural stereotyping intensified academic and imaginative demonology of “the mysterious Orient” in these mediums?
What role do stereotypes play in the representation of people, and in what ways can film and television change the perception of cultural misrepresentation?
@theuncannyprofessoro
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Sword reload
Thanks to @combine-kegan for the base Sword sprites.
Happy Easter/April Fools!
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Have you remembered to stop shooting the fucking generators?
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@combine-kegan
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FIGHT ME
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You got a favorite weapon/ability in the Metroid series?
this one
#metroid#samus#samus aran#metroid prime 2#torvus#gravity boost#PBBBBBBBBBBBBBBTTTTT#she's a class 3 yacht#combine-kegan
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Samson the hongry boy, for @combine-kegan !
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For Combine Kegan.
Happy Birthday!★
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An oldie i’ve never published here, Blaz and the Doom Slayer from @combine-kegan‘s GMOTA in a familiar pose...
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GMOTA is out
Combine Kegan has released the full version of GMOTA, turning Doom into a SNES era arcade beat ‘em up. Lots of original sprite work on display and delicious retro tunes as well. Get it here: https://combine-kegan.itch.io/gmota
youtube
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The Esoteric Sevens tend to Line Up with Developmental Models, etc. - scratchpad
This would work better as a spreadsheet but I just wanted to get this down somewhere for later. The DC characters and planets match each other, but there is poor agreement as to the planetary "order" for the seven ancient "planets" (notably whether Sol is 4 or 7). The Erickson stages don't fit as well as the other psychosocial models. The point is there is surprising alignment in this pattern, including interesting things like the repeated combining of love and ontology in FOUR.
Legend: number (of SEVEN) - Robert Anton Wilson circuit, biblical day, chakra “will,” Ishtar gate (lost clothing item), Chakra name (function), Maslow need, Freud stage (until THREE), Ericksonian stage, Piaget stage, Kegan stage, planet, Justice League member, Symposium speech, days of the week (out of order)
ONE - I to/from (forward/back), first day existence/nonexistence::light/dark, will to live, will (sandals), root (trust), physiologic, oral, trust vs mistrust, sensorimotor, reflexive (Kegan 0), Saturn, Batman, Phaedrus (love is will to do good as foundation, mode naive), Saturday
TWO - II up/down (ego) - hierarchy/control, heavens/earth, will to feel, ego (anklets), sacral/genital (sexuality/creativity), safety, anal, autonomy vs shame/doubt and initiative vs guilt, preoperational, impulsive (Kegan 1), Jupiter, Green Lantern, Pausanias (good and bad love as judgement, mode legal), Thursday
THREE - III left/right (mind), intellectual, land/sea, will to think, mind (robe), solar plexus (wisdom, power), skill mastery, “genital” phase, industry vs inferiority, concrete operational, (Kegan 1.5) shift in object to interests, Mars, Martian Manhunter, Eryximachus (healthy and unhealthy love as, mode taxonomy), Tuesday
FOUR - IV past/future (time), stars and planets to give day/night, will to love, gender role (gold breast cups), heart (love, healing), love and belonging, identity vs role confusion, formal operational, instrumental (Kegan 2), Venus, Hawkman/Woman, Aristophanes (love as split genders seeking reuniting, mode poetic), Friday
FIVE - V sensorimotor - somatic awareness/body high, proliferation and differentiation of life, will to express, rapture of illumination (necklace), throat (communication), esteem, intimacy vs isolation, socialized (Kegan 3), Mercury, Flash, Agathon (love as youth, mode rhetoric), Wednesday
SIX - VI sensorioelectric - generational understanding/self awareness, creation of man, consciousness, will to see, Magic (earrings), third eye (awareness), self actualization, generatively vs stagnation, self authoring (Kegan 4), Moon, Wonder Woman, Socrates (love as progression to a pure selfless love above all things, mode self analysis), Monday
SEVEN - VII neurogenic - recursive integration, beyond will, day of rest, godhood (many petaled crown), crown (spirituality), off the pyramid, ego integrity vs despair, self transforming (Kegan 5), Sun, Superman, Alcibiades (love as a hot mess, mode breakdown), Sunday
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