#cofd promethean
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your-fav-is-a-wod-monster · 4 months ago
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Hi there! Could you do Hoodude Voodoo from Monster High? He is a living voodoo doll that was originally built so main character Frankie could pass him off as a boyfriend only to find out he is alive! And now he goes to Monster High as a lovesick teenage voodoo doll whose powers affect people around him
oooo, monster high! cant say im a big fan of the series, but ive liked a ton of the designs and have been interested before
along with that. this one seems like a perfect fit
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Subject #003: Hoodude Voodoo (Monster High)
Category: Promethean (CofD
Another Created! this time, it fits even better than Alphonse! Especially with all the extra little details.
(see explaination below)
So! Prometheans are artifical people, often created by a type of mad scientist called an Alchemist. However, other Prometheans often create more of them too! usually as the same type, but not necessarily always. Frankie being, obviously, a Frankenstien, helps with this idea.
Since his origin was to be a "fake boyfriend" for Frankie, seems to me like a Galatea, one of the Muses.
Now, i did a little extra research into this fella, and while its not perfect, his power to harm people around him when he takes damage (much like an oversized voodoo doll, hah) reminds me alot of the Disquiet. an effect that the Created often have on mortals that usually lead to them being hated by mortals. It could also be a form of alchemy, though im not sure what type. either way, he seems to be
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cyberturbine · 2 months ago
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awakenedsalamander · 1 year ago
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It also turns out one of the reasons I don’t talk about Chronicles of Darkness much is that I really struggle to talk or think about anything else once I start.
So, Promethean: The Created, huh? God, what a fascinating game. One that really merges some very compelling themes with an already intriguing setting, and then gives you all kinds of fun character options to play around with. Also one that no one really knows about…
For those not up to speed, Promethean is a game about beings— Prometheans— created by humans to be human, or close to it, for one reason or another. Some people who create Prometheans do so by stitching together corpses and animating them just like Frankenstein, others create golems and other constructs, and some Prometheans don’t seem to have a creator other than the whims of the Divine Fire, which is the force that animates all of the Created.
Here’s the thing: Creating human life through magic is actually pretty tricky, and so the resulting Prometheans are invariably off, somehow. It’s a little different for each Promethean, some of them are just really disturbing and creepy in their movements and occasionally mannerisms, others are uncannily graceful, and some are just kinda vaguely alien. It doesn’t even just come down to most humans having an irrational fear and hatred of Prometheans (which is called Disquiet), nature itself seems to recoil from the Divine Fire— the weather twists and the air and water is tainted, until the area becomes a Wasteland.
So the goal of the game is simple: Find out how to become human, in a process called the New Dawn, so your Promethean player character can transcend their limits.
And god, what to say about this game! It’s about interrogating what it is to be human, or perhaps more accurately a person, and how “trying to be a person” is both inherently kind of silly— you’re already a person!— and also kind of the only thing any of us can ever do.
Prometheans complete their journeys through understanding the ways humans act, sure, but they only get there by finding the human that’s already in them. And yet, at the same time, they really are transforming— physically, mentally, and spiritually. To be human is to change, to grow, to wither, really.
This is a game about asking player characters some of the hardest questions— What does it mean to live? What is the purpose of being? What would you sacrifice to find out? Is it worth pursuing at all, anyway?— and then just letting them go on a metaphysical road trip where they struggle to answer them, making mistakes all the while, and maybe learning that being able to ask the questions at all is what matters.
I don’t know, I just wish more people knew about Promethean! It’s a painful game to play, really, what with every character being a rootless wanderer instinctually hated by most humans, so I understand why it’s a hard sell.
But there’s something so gentle, fragile, and beautiful about the game, at least to me. It’s nice that in a setting full of monsters, dark magic, and misery upon misery, you can know that somewhere, a group of vagabond outcasts are working to help each other be human, with all the joy and pain that comes with that.
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redratt · 7 months ago
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a sketch of Lux, the Promethean (Frankenstein). her body is made of several different victims of a serial killer and her head is a preserved wolf head taken from a wall-- the victim in that killing was mutilated too badly to be be usable, so the wolf head went on instead. when she was new, Lux didn't have problems speaking, but as she's gone further along on her pilgrimage and come to terms with her inhumanity (due to a short stint in Cuprum) she's found it harder to talk. to fix the stiffness of head, Lux has to regularly re-wire her jaw. if she doesn't do this about every three or so weeks, Lux is unable to talk much at all beyond short guttural vocalizations.
she knows sign language, but the version she knows is a mix of a few different dialects, learned piecemeal along her travels.
for those who know promethean, her calcified alembics are: MOTUS ( ferrum / exemplar ) INTERNALIZE ( stannum / outcast ) IMPERATUS ( stannum / savage ) BESTIAE FACIES ( cuprum / hermit ) her current Transmutation is Phosphorum, and her current two alembics are Beacon of Helios & Ignis Aspiratus. she's occupying the Daredevil role.
Lux has mastered Ferrum's three roles.
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sun-drinker · 13 days ago
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The urge to yap about and run games in lesser known ttrpg systems grows stronger as time marches on.
One example comes to mind being that of a Promethean: The Created game where the throng is a traveling rock band.
Anything in Delta Green or Unknown Armies truly.
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cloudboundcorgi · 2 years ago
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Some more MKATS doodles!
1. Body swap shenanigans seemingly brought on by an encounter with God-Machine bullshit!
2. Friendbot being...well, Friendbot.
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manyworldsofdarkness · 19 days ago
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To anyone on here that hasn’t joined our discord server, I want to promote our book club. Every month we come together, suggest then vote on a WoD/CofD book and read through it as a group in a month. You’ll have to provide your own copy of the book however.
This month we’ll be tackling Promethean: The Created Second Edition
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macabre00danse · 2 years ago
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I wrote a long post about how excited I am to develop a new CofD crossover story for my group based on Dark Eras: Sundered World, but Tumblr ate it 🙃
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Oh well. The gist is that there will be Neolithic Mages, Werewolves, Changelings, and Prometheans. They'll travel Eurasia and find a bunch of weird unexplainable things, meet nearly extinct hominids, interact with early civilization, and (if they follow the clues) find a dinosaur.
The big bad is a giant Strix who lurks in the Carpathians and calls itself Kupala. It harasses demons and spirits for fun. It unsuccessfully flirts with Luna. Lies are its native language. It's going to be hell to deal with this thing, but I'm leaving plenty of opportunities for good and not so great resolutions.
... I wish my first post survived lol it was far more eloquent
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vampires, geists, prometheans, most CofD monsters: alas, what an accursed existence....to be cut off from the world you once knew, or never knew....to predicate your existence on the suffering and exploitation of others, to know what it is to be human and forever have it be out of reach......
werewolf walking in with a t-shirt that says "I ❤️ Cycles of Violence": hey what are you guys talking about
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cheeseisyummy · 1 year ago
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have you ever heard of vampire the masquerade?
Sure have, although the closest I got to playing it was in a brief and messy megamix of CofD game lines (Prometheans!! love those guys) where each of us was a different monster.
Would I play it now? Idk. I like vampires a lot, but less so in modern settings.
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kurakurakura99 · 2 years ago
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Broke:The End of Days never happened and your chronicle is set present day, present time, and shit like India getting nuked from orbit to stop an eldritch horror either never happened or just didn't make the kinda waves it should Woke:The end of days has happened/Is happening, and your chronicle is either set in the ashes of a destroyed world or in the 90's. Bespoke:The end of days happened, Autocthonia (the entire planet, as an entity,) fucked off to parasitize another timeline, becoming the god machine of CofD. Certain splats are "Native" to this timeline (Promethean, Beast, Lost Changelings, maybe Sin eaters, your favorite fan splat) and certain others are pale imitations japed into reality by the God Machine to bring this timeline more into acceptable parameters in fear of dimensional rejection of its presence (Vampires, Werewolves, Mages)
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your-fav-is-a-wod-monster · 5 months ago
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Hi there! What about Alphonse Elric?
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Originally a human boy, Al lost his human body after him and his brother attempted Human Transmutation (alchemy thing where you try to bring back dead people, not really important). His soul is now bonded to a suit of armor through alchemy, which he controls as his new body.
(btw, i really like wod and i think this blog is a super cool idea!)
1. i am so so sorry this took so long. suffice to say ive been having A Week and researching this one was a bit difficult but i am very glad i have time to now
2. thank you!!! im very excited to keep going with this
without further ado;
Subject #002: Alphonse Elric (FMA/FMAB)
Category: Promethean (CofD)
I immediately clocked him as one of my favorite Chronicles of Darkness beasts, the Created. though i had a bit of trouble finding the specific type. i think im happy with what i came up with though
(see explaination below)
Now, Prometheans are HEAVILY tied to alchemy and the idea of transmutation. its literally the name of their powers. Theyre usually made from just about anything, and have the goal of becoming true humans for the most part. All of which seems very integral to Al, as his story revolves around him amd his brother trying to fix their mistake and bring Alphonse back into a human body.
Now the tricky part: What type of Promethean is our good boy Alphonse?
From what ive seen of FMA (and thanks to your explanation, ty), i can make three broad strokes to what exactly he is, with the least likely going into the most likely.
Galatea are very beautiful creations that are made from just about any material, up to and including armors! Though theyre typically created for a more romantic reason, Alphonse is Edward Elrics brother, and that would have a heavy emphasis on love.
Unfleshed are full on Automata, artifical droids or clockwork beings. This personally feels alot less likely for Al, considering hes a suit of armor, but i feel like mechanically (hehehehe) he fits the bill pretty well.
Finally, Osiris are the dead that have been raised. Most prometheans are their own artifical life, created with their own Pyhrros as their soul. Osiris, however, are made with the original being in mind. even though theyre often more fleshy, a suit of armor holding a blood sigil of your dead brother, fits pretty well.
Any of those feel the most likely to me, but i may have gotten some stuff about these fellas wrong. Anyone who knows better about Promethean, correct me in the comments!
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cyberturbine · 2 months ago
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awakenedsalamander · 1 year ago
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So you mentioned Forsaken, what do you think of it? What do you think of the rest of the Chronicles of Darkness, and it's fan games?
I like Forsaken a lot! I think it has a really strong focus on its theme, which to my mind is the necessity of action in desperate times— but also the terror and uncertainty that action can bring to everyone involved. That’s a theme in Apocalypse as well, but where I think Apocalypse has a lot themes and looks very broadly at all of them, Forsaken has a honed, laser-focus on just that one and I love it. I also think that Forsaken nails elements of the “werewolf game” that Apocalypse is more experimental with. I like the unconventional spin on werewolf lore of the latter, for sure, but it’s also nice to see a classic monster by moonlight done right, without sacrificing the White Wolf flair.
I also really love the Chronicles of Darkness as a whole! I’ve said in the past to my friends (and in other communities under different screen names) that Mage; The Awakening is a game that I feel was made specifically for a person like me and that Changeling: The Lost deserves far more exposure, because I’m certain huge numbers of people would love it.
In fact, I got into WoD from CofD, if you can believe it! It is my first love, really.
So, obvious question— why don’t I talk about CofD more?
Well, there’s a bunch of reasons, though also: Never say never! It just kinda depends what I feel like doing, I may jump into CofD discussion more as time goes on.
However, CofD’s community is, for better or worse, smaller than WoD’s, and frankly I started this account to meet people and share the hobby, so I was inclined to discuss things relevant to a larger community. That’s the selfish reason.
Additionally, believe it or not, I don’t have as much to say about CofD games, at time of writing. Most of what I would write about it would be gushing about how I love the way Awakening expresses its hidden world of magic, or how Geist has such a great morbid but hopeful mood. It wouldn’t even be analysis or conversation really, just me observing that things are good, and that tends to be less interesting to write and read, I think. CofD games are meant to create stories rich with meaning, but I don’t know if the tools it provides themselves are as immediately rich. That’s the practical reason.
Finally, while I think CofD does have a really good focus on the themes of its games, those games are by definition more limited in scope. This isn’t a bad thing. What it does, though, is make it so if I’m not presently passionate about that thing, like my interests are just elsewhere, it’s harder to latch onto it, whereas WoD games usually have something for everyone, at least to a large extent. I’m just not always in the mood to talk about CofD, even though I like it. That’s the boring reason.
All that said, I love seeing stuff about CofD! This question alone has me happy to think about the World of Darkness’s little brother, and the ways in which it provides a unique but powerful counterpoint to its predecessor. It’s really cool stuff, and I’ll always owe it for getting me deeper into WoD and RPGs as a whole!
(P.S.— I do want to see more people talk about Promethean: The Created, though. Where is all the content for it? It’s a brilliant game, I just don’t know where to start when discussing it! Is everyone else in the same boat or something?)
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rattingtat · 10 days ago
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I love thinking about religion/spirituality in tabletop worlds. I've been rotating the idea of exploring spirituality in CofD settings since I think there's a lot of untapped potential. uratha schisms over the nature of spirits, mages debating over the origin of their powers, promethean ideas about the nature of the divine fire and finding meaning in fiction and folklore...
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newwavenosferatu · 1 year ago
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Reblogging with some updates/things i forgot
The term Jyhad is not used in my games. It is referred to strictly as the Eternal Struggle or the War of Ages
I love CofD stuff as well, albeit if I'm far less familiar with it than WoD. My favourite element of CofD is the Prometheans, so they have a decent presence in my games. Right now, when I have a run in with a different supernatural but don't know of what nature, I roll on a table of garou, changeling, mage, wraith, promethean and demon, so I have as much of a chance of interacting with them as I do any other. There are at least 2 in the city right now.
Mummies as in "resurrected ancient Egyptian dead" aren't a thing in my world of darkness. The role they play, imo, is better suited for Kindred in torpor waking up after millennia. Same thing at the core, but without the orientalism.
Malkavians are seers, oracles, advisors in the metaphysical , not "worst mental health depiction but Kindred this time". They are not more or less likely to have mental illnesses than anyone else. Dementation is mental in nature, giving targets a slice of the spiritual truth that the Children of Malkav are blessed with.
Second Inquisition is around, and have destroyed many Kindred and destabilized many cities. Hunter groups are funded more heavily by the church and state now, making them far more dangerous than ever. Supernaturals have been working together much more in recent nights, especially where the SI is involved
Sabbat still recognize clans and bloodlines
Nosferatu are still walking Masquerade Breaches and need to be careful
I'm trying to make Brujah more interesting and not just angry Kindred punks. Idk as someone involved the punk subculture you would think I would appreciate them more but I find them very one note,
The Path of the Feral Heart is very important to Clan Gangrel and more follow it (in some form) than don't. Their unique philosophy based on this path, Feralism, teaches that being Kindred is a freedom from the confines of humans and their morals. To a Feralist, to be Kindred is to be an animal, and pretending to be anything else is foolish and dishonest. Feralists reject humanity fully, but also most elements of Kindred society, namely the latter 5 traditions, sects, the War of Ages, etc. They understand the importance of the Masquerade but are far more lenient with their interpretation and punishment for breaches. Many Feralists ally themselves with the Anarchs, although the don't really care for the sects goals or ambitions, but understand strength in numbers and the advantage of a good friend
So here's an OOC post about some of the setting changes I made for my own WoD games, as I combined some 5th edition lore with majority v20 stuff.
- SchreckNet is still around! If you know me you know I love SchreckNet, and it while it getting compromised is a good metaplot development, I want to use SchreckNet in my games. The newest version, SchreckNet 3.0 uses a sort of VPN type deal. It's kinda like a reddit-radio combo where people go to different "tunnels" (channels/subreddits) where they get information uploaded in time sensitive transmissions. Most of these fade after a couple of days, and all tunnels are heavily watched and surveilled. It's a Nossie only deal right now, with some Nossies acting/posting on behalf of other clans.
-Hecata is a mini-sect, not a clan. Many members of the "necromantic" clans and bloodlines have joined together in a very volatile alliance for strength and protection. I know this is pretty much just v5 but I want to get rid of the idea that they are a clan in their own right, as I think them being a sect that some deathly Kindred join, but not all. There's still independent Giovanni for example
-Beckoning and Gehenna War are dialed back a lot. Not nonexistent but there are still plenty of elders and even older generations around. Many used the Beckoning as a clever disguise to advance their schemes, move to new territory, etc. Gehenna War skirmishes are happening around the world, not just in East Asia
-Sabbat is still around in plenty of places, if now being a bit more secretive in their operations.
-Many Anarchs still viewed by Cam as an unruly group population of their population, not their own sect. In many places, Anarchs are more of a problem for the Ivory Tower than Sabbat packs or other outsiders .Many Anarchs have also established their own small, but heavily defended Baronies nearby or even within Cam territories.
-WoD Orientalism and other Problems. Probably gonna be the part some people don't like, but I don't care. I'm not interested in perpetuating harmful, misinformed views of other cultures, in life or in my games.I love WoD and it's games, but it had some horrible ideas that are still haunting the modern iteration of the games. Frankly, The Banu Haqim, Ministry, and Ravnos are just stereotypes-as-clans. They have been partially improved, but it's very hard to distance them from their initial versions. I will eventually be doing a major rewrite for these clans to remove the more unsavory bits . This goes for other WoD games too however. I think the lore changes to W5 were mostly positive. However, the majority of the tribes are based on a weird understanding of culture and ethnicity which in removing that, which is in my opinion is a good step, did kind of leave the clans feeling a little "samey". It's not that there can't or shouldn't be a wide array of cultures that our splats are a part of, the exact opposite is true. But to have so many of these clans/tribes/etc being rooted in only stereotypes just doesn't . For example, only about 30% of Get fell to Hauglosk. The ones that fell were the worst of the tribe, and now the main tribe don't have any fashy undertones, basically just Klingon Garou, which is what I always saw them as. Ministry are probably going to be focused on a fictional vampiric deity rather than a real world one, and not be as connected to ancient Egyptian mythology. It's sometimes a thin line between talking inspiration from other cultures and appropriating them in the most stereotypical ways but that's no excuse for doing some research and treating other cultures with respect . Banu Haqim being focused on justice is an improvement from them being just foreign assassins, but I feel like it still comes from a weird understanding of Islam and its laws and traditions. Ravnos are perhaps the hardest to separate from their cultural "influences" (in quotes because it's one of the worst most basic stereotype of GRT people I've ever seen). Even getting rid of the travelling element that makes the stereotypical association undeniable and keeping them as a sneaky clan ruling from the shadows is just as offensive and backwards.
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