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#code Fairy
chapelseed · 3 months
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A basic start for one of my gundam display stands.
I just need a couple Fuunsaiki model kits
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goblingirlpicnic · 10 months
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Ok I don’t think I’ve posted about it yet but I’ve got this little project in my brain and like I really wanna paint a custom gunpla!
Specifically I wanna do like a zaku like from code fairy
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So now I gotta first get a zaku HG and then all the paints and probably see if I can get a cheap airbrush online off someone. Idk if it’s gonna be worth it but like it’s a pink zaku so how could it not be :3
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Lilith Aiden moodboard
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gremoria411 · 1 year
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And now we come to my feelings on Zeon’s mobile suit designs in Mobile suit Gundam Code:Fairy. After my feelings on the Federation’s MS were…… broadly positive, my opinions on Zeon are a tad more divisive.
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First up, the Zaku II Sniper type. Honestly, I get it, you want a sniper unit, but you don’t want to deal with the Zaku I sniper type being unwieldy, so you make a new Zaku variant and give it a fancy rifle. Honestly, it’s just fine. No real strong feelings here.
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The Zaku high mobility ground type Alma Stirner custom annoys me perhaps more than it should, because the more I look at it the more I think that a Gouf with a rifle would have been a better choice. My main quibble is that the standard version was one of the best mass-production ms of the entire war, being agile and exceptionally suited to combat on earth, in addition to retaining the regular Zaku’s wide range of armaments. So a fancy custom version of one of the best units available as the unit you start with….. it feels a little much. If you’d started with a regular Zaku then upgraded, then sure, that’d be fine. But knowing how good that suit likely is really makes it ring hollow when the plot tries to say that Alma’s outgrown it.
Right, right, enough complaining. What do I think of the design? I do like the basic High Mobility Ground Type, and Alma’s is essentially an up-armed version of it, being equipped with a heat sword, shotgun, missiles and Vulcans in addition to the normal armaments. I do very much like the Vulcan placement, and the missiles pleasingly evoke the Zaku Desert Type, but besides that it’s really just an ace custom unit with some different shoulders. It does do a good job in-game of being the close-combat specialist to the other two’s ranged firepower, but again, I think a Gouf with a rifle would have been similarly adequate.
I’ll probably cover the Zaku Half-Cannon if I ever do anything about the Zaku Cannon, but I honestly don’t have a whole lot of opinions on it, so I’m just gonna skip.
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The Dom Gnomides. HATE. I usually find it difficult to express how much I dislike this design. The base unit being a Dom Tropical Test type? Fine, no problems there. But shackling a giant box to its back? The whole in-universe point of mobile suits is that they’re supposed to be agile units that fight at close range, where visual contact is key and the have to be able to dodge enemy fire. The Dom Gnomides can dodge fire about as well as a slug can dodge salt pellets. In-game, it’s difficult to identify incoming fire because the suits so massive it gets in the way. They took a Dom, a suit known for its high speed and mobility, and turned it into something that would struggle to outrun the Zock. But surely, that massive cannon must make up for it, right? Oh, you mean that massive cannon they obtained by
Grave Robbing?
The Dom Gnomides Pilot, Mira Brinkman, obtains the main cannon from the wreck of the Hidolfr, the mobile tank from Gundam Igloo.
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In-game, they justify it with “well, at least we can give commander Sonnen (the pilot) a proper burial” but Mira’s primary concern is obviously the cannon. It’s just quite creepy, because at this point, they’re all sunshine and cheers about the whole thing “oh boy, let’s get a cannon for our suit and bury our fallen comrades along the way”, so knowing that in order to build this, they had to hose the remains of Commander Sonnen out of the Hidolfr just feels…… off? At odds with the tone? I know in war you should strive to recover equipment wherever you can, It’s just a massive tonal whiplash if you’ve actually watched igloo. The Dom Gnomides is armed with other weaponry, but honestly, they’re just fine.
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The Efreet Jäger is the only one of the main three mobile suits to get a HG model, most likely because they’d already made a bunch of Efreet Variants. Honestly, it’s one of those rare models I would buy purposefully to mod. Paint some camouflage on there, maybe hook a ghille cloak or something over its shoulder, swap the odd weapon or two and I think it’d look really really good. The Efreet Line is another design series I’m very fond of, simply because the basic Efreet and Gouf are both designed to do the same thing, but approach it from different angles. Both are designed to be CQC suits par excellence, so are armed with heat swords, but whereas the Gouf fights more like a Gladiator, with its sword and shield it’s primary weapons, and then the Heat Rod and Vulcans to trip up the enemy; the Efreet fights more as a raider. Armed with two heat swords, trading defence for offence, and smoke discharges to temporarily blind the enemy to its movements- a fatal mistake in a sword fight. It’s typically also armed with a shotgun, for when something’s just out of range of the swords (though in GBO2, you can swap it out for a bazooka or Machine Gun). The Efreet Jäger is a sniper, unheard of in such a melee-focused line. This is essentially my only real criticism of it, another suit that is absolutely amazing at one thing being pigeonholed into yet another generalist. There are good sniping suits available, like the Zaku I Sniper, so an upgraded unit would fit very well. But instead they took a close-quarters unit and handed it a sniper rifle. I will fully admit that maybe something different for the line would be a good idea, but when it’s entire identity is built around one speciality, shifting to a different one just feels wrong.
The basic suit design is quite nice, the chests been modelled nicely and the asymmetry really plays up that this is a suit built for sniping and guerrilla tactics - asymmetrical warfare if you will. The rifle is gorgeous, and I like how it’s got grenades as part of it’s loadout. If I were to say the Efreet jäger is my least favourite Efreet, that’s more about the strength of the Efreet line as a whole than the weakness of the jäger on its own. I will say that, in game, the Efreet jäger is the best thing since sliced bread, purely on the strength of its sniper rifle having two settings. All my quibbles melt away after using it in-game, since you can just pop out of cover, nail an enemy with either single-shot, or explosive bust ammunition, then move on, with chaff and spotter abilities if you feel like playing support, and a heat kunai and shotgun if you need to fight up close.
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Finally, we come to the Titania. It shares its name with the fairly obscure PMX-004 Titania designed by Paptimus Scirocco and is based on the absolutely fantastic Kämpfer (another of my all-time favourites). I do very much love the design, a little overarmed maybe (it’s got Vulcans, so I don’t really think it *needs* the arm gatling, and I consistently forget about the Beam Machinegun when using the Titania in game. GBO2’s decision to make it an optional weapon was, I think, a wise one), but the actual design of the mobile suit itself is wonderful. It’s slightly more heavily armoured than the original Kämpfer (so we’re told, anyway) and this is reflected in its remodelling, squaring off the Kämpfer’s smooth lines with blocky armour. The shoulders are just splendid, giving it a good silhouette along with the fuel tanks (which give the impression of wings). The choice to keep the original Kämpfer’s backpack was also a good one, since it effectively breaks up what could have been a rather boring back, and the extension of this design philosophy to the leg vents is also lovely to see. The legs appear to be slightly dainty, but none the less armoured for it, a design I appreciate. The head is gorgeous, it looks like it belongs one one of the Zabi’s royal Guard and evokes the design sensibilities of the Sleeves. Does it suit a Guerilla unit? No. Do I care particularly? Also no. All in all, it’s just a wonderful design variant on the Kämpfer.
However. The rationale behind its creation in-universe bothers me in the same manner that the Dom Gnomides does.
So, upon receiving the Kämpfer frame, unarmoured (and really missing a trick to tie it into the prototype Kämpfer, but whatever), the chief mechanic looked at it and decided “this design promotes recklessness, and is built for speed and power at the expense of armour”. Yes….? It’s an assault suit, designed to get in, cause as much damage as possible, then get out. Heck, the “E” in the Kämpfer’s model number is stated to stand for “Einhauen” - one strike in German. It’s not built for protracted combat, because it was never designed to be. So looking at the Kämpfer, a very specialised unit, and deciding that that specialisation is, itself, wrong is just kinda dumb. Like, they could have been sent the wrong materials, it could have only been intended to be used for one mission and Noisy Fairy managed to keep it running beyond that, it could have been an indication of how desperate Zeon was getting. Heck, the Kämpfer itself is stated to be one of multiple units built of the prototype Kämpfer each tuned for specialist uses, maybe they could simply use a different unit in the line? All of these options would have been better than “well it promotes recklessness and that’s BAAAAAD”
My other criticism is that it’s stated that they added extra thrusters to the design to offset all the extra weight of the armour and weapons (since the Titania doesn’t cast off its weapons like the original). Really now. You’re telling me you added “extra thrusters” to a unit that was already roughly 60% thruster by volume? I know it’s petty(ier) but it still bothers me.
However, none of this detracts from the fact that the Titania is a pretty sweet design, even if I do think I could’ve been integrated better (glances meaningfully in the direction of the Prototype Kämpfer).
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gundam002 · 2 years
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MS - 08TX(NF) EFREET JAEGER
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Code Fairy P-Bandai limited edition
1/144 HG
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imnothereokuwu · 9 months
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When you ask your dragon slayer boyfriend things right after he gets off a train:
Thought I should post this reel on Tumblr as well! 💕
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pixlokita · 2 months
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Ourple 🫵
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lunar-eclipseee · 17 days
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pov ur on the way to babysit your godkid w your arch enemy situationship
(original image under the cut!)
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ayyy-imma-ninja · 11 months
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FAIRY AU REFERENCE SHEET MASTERPOST
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Our ensemble of characters is complete!
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souvenir116 · 15 days
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🩷🩵
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writingwithcolor · 6 months
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Sri Lankan Fairies and Senegalese Goddesses: Mixing Mythology as a Mixed Creator
[Note: this archive ask was submitted before the Masterpost rules took effect in 2023. The ask has been abridged for clarity.]
@reydjarinkenobi asked:
Hi, I’m half Sri Lankan/half white Australian, second gen immigrant though my mum moved when she was a kid. My main character for my story is a mixed demigod/fae. [...] Her bio mum is essentially a Scottish/Sri Lankan fairy and her other bio mum (goddess) is a goddess of my own creation, Nettamaar, who’s name is derived from [...] Wolof words [...]. The community of mages that she presided over is from the South Eastern region of Senegal [...] In the beginning years of European imperialism, the goddess basically protected them through magic and by blessing a set of triplets effectively cutting them off from the outside world for a few centuries [...] I was unable to find a goddess that fit the story I wanted to tell [...] and also couldn’t find much information on the internet for local gods, which is why I have created my own. I know that the gods in Hinduism do sort of fit into [the story] but my Sri Lankan side is Christian and I don’t feel comfortable representing the Hindu gods in the way that I will be this goddess [...]. I wanted to know if any aspect of the community’s history is problematic as well as if I should continue looking further to try and find an African deity that matched my narrative needs? I was also worried that having a mixed main character who’s specifically half black would present problems as I can’t truly understand the black experience. I plan on getting mixed and black sensitivity readers once I finish my drafts [...] I do take jabs at white supremacy and imperialism and I I am planning to reflect my feelings of growing up not immersed in your own culture and feeling overwhelmed with what you don’t know when you get older [...]. I’m sorry for the long ask but I don’t really have anyone to talk to about writing and I’m quite worried about my story coming across as insensitive or problematic because of cultural history that I am not educated enough in.
Reconciliation Requires Research
First off: how close is this world’s history to our own, omitting the magic? If you’re aiming for it to be essentially parallel, I would keep in mind that Senegal was affected by the spread of Islam before the Europeans arrived, and most people there are Muslim, albeit with Wolof and other influences. 
About your Scottish/Sri Lankan fairy character: I’ll point you to this previous post on Magical humanoid worldbuilding, Desi fairies as well as this previous post on Characterization for South Asian-coded characters for some of our commentary on South Asian ‘fae’. Since she is also Scottish, the concept can tie back to the Celtic ideas of the fae.
However, reconciliation of both sides of her background can be tricky. Do you plan on including specific Sri Lankan mythos into her heritage? I would tread carefully with it, if you plan to do so. Not every polytheistic culture will have similar analogues that you can pull from.
To put it plainly, if you’re worried about not knowing enough of the cultural histories, seek out people who have those backgrounds and talk to them about it. Do your research thoroughly: find resources that come from those cultures and read carefully about the mythos that you plan to incorporate. Look for specificity when you reach out to sensitivity readers and try to find sources that go beyond a surface-level analysis of the cultures you’re looking to portray. 
~ Abhaya
I see you are drawing on Gaelic lore for your storytelling. Abhaya has given you good links to discussions we’ve had at WWC and the potential blindspots in assuming, relative to monotheistic religions like Christianity, that all polytheistic and pluralistic lore is similar to Gaelic folklore. Fae are one kind of folklore. There are many others. Consider:
Is it compatible? Are Fae compatible with the Senegalese folklore you are utilizing? 
Is it specific? What ethnic/religious groups in Senegal are you drawing from? 
Is it suitable? Are there more appropriate cultures for the type of lore you wish to create?
Remember, Senegalese is a national designation, not an ethnic one, and certainly not a designation that will inform you with respect to religious traditions. But more importantly:
...Research Requires Reconciliation
My question is why choose Senegal when your own heritage offers so much room for exploration? This isn’t to say I believe a half Sri-Lankan person shouldn’t utilize Senegalese folklore in their coding or vice-versa, but, to put it bluntly, you don’t seem very comfortable with your heritage. Religions can change, but not everything cultural changes when this happens. I think your relationship with your mother’s side’s culture offers valuable insight to how to tackle the above, and I’ll explain why.  
I myself am biracial and bicultural, and I had to know a lot about my own background before I was confident using other cultures in my writing. I had to understand my own identity—what elements from my background I wished to prioritize and what I wished to jettison. Only then was I able to think about how my work would resonate with a person from the relevant background, what to be mindful of, and where my blindspots would interfere. 
I echo Abhaya’s recommendation for much, much more research, but also include my own personal recommendation for greater self-exploration. I strongly believe the better one knows oneself, the better they can create. It is presumptuous for me to assume, but your ask’s phrasing, the outlined plot and its themes all convey a lack of confidence in your mixed identity that may interfere with confidence when researching and world-building. I’m not saying give up on this story, but if anxiety on respectful representation is a large barrier for you at the moment, this story may be a good candidate for a personal project to keep to yourself until you feel more ready.
(See similar asker concerns here: Running Commentary: What is “ok to do” in Mixed-Culture Supernatural Fiction, here: Representing Biracial Black South American Experiences and here: Am I fetishizing my Japanese character?)
- Marika.
Start More Freely with Easy Mode
Question: Why not make a complete high-fantasy universe, with no need of establishing clear real-world parallels in the text? It gives you plenty of leg room to incorporate pluralistic, multicultural mythos + folklore into the same story without excessive sweating about historically accurate worldbuilding.
It's not a *foolproof* method; even subtly coded multicultural fantasy societies like Avatar or the Grishaverse exhibit certain harmful tropes. I also don't know if you are aiming for low vs high fantasy, or the degree of your reliance on real world culture / religion / identity cues.
But don't you think it's far easier for this fantasy project to not have the additional burden of historical accuracy in the worldbuilding? Not only because I agree with Mod Marika that perhaps you seem hesitant about the identity aspect, but because your WIP idea can include themes of othering and cultural belonging (and yes, even jabs at supremacist institutions) in an original fantasy universe too. I don't think I would mind if I saw a couple of cultural markers of a Mughal Era India-inspired society without getting a full rundown of their agricultural practices, social conventions and tax systems, lol.
Mod Abhaya has provided a few good resources about what *not* to do when drawing heavily from cultural coding. With that at hand, I don't think your project should be a problem if you simply make it an alternate universe like Etheria (She-Ra and the Princesses of Power), Inys (The Priory of the Orange Tree) or Earthsea (the Earthsea series, Ursula K. Le Guin). Mind you, we can trace the analogues to each universe, but there is a lot of freedom to maneuver as you wish when incorporating identities in original fantasy. And of course, multiple sensitivity readers are a must! Wishing you the best for the project.
- Mod Mimi
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girlintodust · 26 days
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atompalace-official · 26 days
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novy2sirius · 2 months
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does anyone know anything abt this?
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gremoria411 · 1 year
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Note: This is Part 2 of a post on the Pale Rider Seies. Part 1 discusses the original Pale Rider and it’s design.
Before beginning though I would like to mention that, while the actual number of Gundam’s running around the One Year War is largely set in stone, the Pale Riders are pretty much always deniable assets, with much of the information destroyed or lost. As such, new models are introduced on a semi regular basis, with the White and Black Riders being the most recent to my knowledge.
So, how about those other Rider units, then?
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The White Rider was the first (in-universe) machine manufactured under the Pale Rider Plan. It is not equipped with a HADES system, but is instead equipped with the earlier ZEUS system (oh… I see what you did there). Which instead of hijacking the pilot like HADES, instead acts as a sort of really good fire control system. This is also the reason for the crown and more Gundam-like face. The system has not yet been miniaturised, and thus extrudes from the head quite considerably. It is armed with the Prototype Shekinah, which houses a Gatling gun and High-output Beam Cannon. The Shekinah was found to work fine, but the High-Output beam cannon severely limited the suit’s ability to use other beam weapons (and was quite frankly overkill), so the output was ratcheted down in future iterations. Because of this, the White Rider is armed with a heat sabre, styled after a rapier, as opposed to any beam sabers. I’m genuinely not that sure what the “cloak” on its left arm is for. It could be extra armour, but I seem to recall reading it was cooling apparatus/balancing for the Beam Cannon at some point, so I’m not sure. I’ve chatted about it’s design in a post I did on Code Fairy little while back, but in a nutshell, I like. The Beam Cannon being styled like a bow and the crown on its head both evoke the Biblical White Rider Pestilence, who rides a white horse, dons a crown and carries a bow, which is pretty neat. It was given to the Federation’s Black Dog Team after testing, and deployed against Zeon’s Noisy Fairy.
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Next up, the Red Rider (which has some lovely art of it, by the way). The Second unit produced (by process of elimination) and the one that basically nailed down what the design was going to be. It was built to collect data to fine-tune the final product and was supplied to the Aggressor Squadron. It is fitted with an ARES system (getting a theme here), which… is essentially a baby HADES system, just with a much higher chance of killing the pilot. Because of this, the cockpit is fitted with a heart resuscitation program called “rymm-va”. I have no idea how this passed health and safety, not to mention that if the pilot dies in the suit, Zeon forces could easily capture it and steal valuable federation secrets. Nice job guys. Anyway, the Red Rider is armed with the standard suite of Federation machine guns, a beam saber and two new weapons. One, a 100mm machine gun equipped with beam bayonets, and two, a shield that can unfold and become a Zweihänder (as seen in the upper right image). Which is honestly pretty dang cool. It is designed after - you guessed it - the Biblical Red Rider War, who rides a red horse and carries a sword.
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Unit 3 of the Rider Plan is the Black Rider. It was built to test a variety of specialised equipment, now that the basic design was down. From the fact that most of it never shows up again, we can assume things didn’t go well (or the data wasn’t properly backed up). It is equipped with a Rail Cannon (identical to the type used by the GM Ground type from M-MSV), heat daggers, a grenades launcher, stun anchor (a sort of electric harpoon similar to weaponry found on the Gouf) and fitted with a unit known as a Steelyard. I’ve talked at length about it’s design and my opinions on the existence of the Steelyard in an earlier post about Code Fairy, but in a nutshell: actual cloaking just isn’t a thing in UC, so this unit having it is very odd. I do love the Black Rider’s design though. It nails that whole “Tacticool” style I see getting thrown about so much lately without falling into the easy trap of going overboard with it. The Steelyard unit itself is styled after a pair of scales - such as the ones used by the Biblical Black Rider Pestilence (to measure the rising cost of grain). It is also equipped with the THEMIS system, which is a weaker version of HADES that removes most of the drawbacks (to my knowledge). Like it’s sibling unit the White Rider, it was eventually handed off to the Black Dog Team after testing, where it was then deployed against Zeon’s Noisy Fairy, and destroyed while attempting to kill Renato Germi, commander of the Black Dog Team.
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The last Pale Rider unit deployed during the One Year War was the Pale Rider Cavalry. It was essentially supposed to be the Pale Rider, tweaked and simplified for mass-production after the war as a next-gen mobile suit. It was eventually stolen by the (by this point rogue) Slave Wraith team, but was later damaged and abandoned. It was armed with the Shekinah, a composite weapon made up of a Beam Cannon, Gatling Gun and Missile launcher in order to save costs (essentially a composite of the G04 and G05’ primary weapons, built to look like the Heavy Gundam’s frame Launcher). Other than it existing and having a pretty sweet design, I don’t honestly know a whole lot about it.
But speaking of that pretty sweet design, let’s go over that, shall we? I honestly really like the more Gundam-style design here, with the extra detailing just being wonderful. The Shekinah is a really good integrated weapon, because whatever weapon you want to switch to is going to be aiming at the same target at the one you switched from, so it’s very quick. I do love the Heavy Gundam’s frame launcher anyway, so the Pale Rider Cavalry having one is also nice. The colours evoke the Blue Destiny Unit 3, which is a very advanced and very good mobile suit. It all works so very well together, I think.
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The Pale Rider Dullahan was built and deployed in 0080. It is the wreckage of the above pale rider cavalry restored to a functioning state after it was damaged. Unfortunately, since a large amount of the records regarding the Pale Rider had been lost, it was reconstructed without the HADES system. It was armed with a Hyper Beam Rifle/Hyper Bazooka, Heat Lance (taken/spare from the G-line Project) and Guardian Shield (taken from the GM Guard Type). It would be deployed against remnants of Zeon’s Marchosias team, where it would be destroyed in combat against the Pale Rider (VG). It was named the Dullhan after the headless horseman, since it wasn’t equipped with the HADES system. I honestly don’t have a whole lot to say on this one.
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What I have considerably more to say on is the Pale Rider DII. It’s a reproduction of the Pale Rider Cavalry, with the Pale Rider Dullahan filling in the parts they don’t have information for (so, again, no HADES System). It was deployed against Zeon Remnant forces (that would eventually become part of the AEUG) in UC 0084. The full story can be found in Anaheim Laboratory Log, but in essence, the Pale Rider DII deploys with some GM’s to take on Two Galbaldy Alpha High Mobility Customs along with a new mobile suit, the Dowas Custom (painted red). The Pale Rider DII gets wrecked (though not destroyed).
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The Dowas Custom, while initially appearing to be little more than a supercharged Dom, is actually rather special. It is the first (in-universe) second-generation mobile suit, acting as a carrier for some of the early Axis Zeon’s best technologies, which will in turn be used to develop the Rick Dias, the AEUG’s first mobile suit. So the fact that the Pale Rider, arguably the Zenith of First-Generation Mobile suit tech, loses to it is wonderful. Why? Because it shows that the Pale Rider’s time is over, that a new generation of mobile suits is coming, far superior over what came before. It emphasises just what a big deal the second-gen suits are compared to their forebears, how different things are going to be compared to the One Year War. It’s the first victory of the early AEUG over the titans. I love how the DII is used here as a microcosm of the events surrounding it. (Also it makes me think of a beefed-up GM Quel, which is quite nice).
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Last one now. The AMX-18 [HADES] Todesritter. An unapologetic fourth-gen mobile suit, it was built by Neo Zeon using parts from the original Pale Rider, and retains its pilot, Chloe Croce, in addition to the HADES system in its head. It’s armed with Vulcans, Machine cannons, beam sabers, beam guns and so much more. It’s main gun is a hyper Knuckle Buster taken from a Ga-Zowmn, it uses a shield from a Bawoo with built-in mega particle guns, it has the tri-blades used by the Dreissen, and of course Incoms taken from the Döven Wolf. In addition to all this, it has two sub-arms in its shoulders that are used in close-quarters to wield additional beam sabers, such as hyper beam sabers of a similar design to those wielded by the ZZ Gundam. It is a lot. It was deployed by Char’s Neo Zeon in UC 90, against some Glemy Faction remnants, and is piloted by former Marchosias team personnel. Honestly, I quite like it. It doesn’t feel overarmed, since fourth-gen mobile suits typically have a lot of armaments. If anything, I tend to look at it as Neo-Zeon’s answer to the ZZ Gundam. It looks like this big, operatic villain, the incom units looking like a cape and the pointy feet adding a lot to this impression. The built-up arms and obvious emphasis on its weaponry makes it feel like it’s about to turn to me sadly and say “well if that’s how you really think of me, *draws sword* then you and I are enemies”. It’s a very solid aesthetic, is what I’m trying to say. It’s a distinctly odd blend of old Earth Federation aesthetics and Neo Zeon ones, but it all works. I especially like the legs, though that might just be because they remind me of the Döven Wolf. (Also, as an aside, I really like a lot of mobile suits with High Heels, simply because they’re always animated to run so delightfully. The Todesritter having a very busy back adds to this significantly, it looks like it’s lugging around a small dress train, or indeed, a cape).
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saberesque · 3 months
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