#claiming myself as the number one forbidden testing tracks fan immediately /hj
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galactikburzt · 1 year ago
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Oh yeah remember that one post i made about that forbidden testing tracks mod before it came out a while ago
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I have decided that I am gonna be this mod's strongest soldier because some people out there are being mean about this mod when there was clearly a lot of passion behind it and it really seems to be someone's first mod ever and like, i do really hope that we get to see new things from the creator in the future because i do see a lot of potential in the mod
Putting my thoughts over the mod in detail under the cut
Personally, I do think that this mod's main issue was that it tried to be way too much at the same time
Which, as someone who likes writing for myself from time to time, I get it. Sometimes you kind of just write something so ambitious that you later realize that its so big for you that you wont be able to manage to get yourself to complete it
The mod has A LOT of mechanics, and I mean A LOT. While I have never had the chance to learn how to build puzzles in portal since my pc is currently not working, I do know a little bit about level design since I am interested in the topic, and also because I do also like messing around on custom level editors whenever I can which was the thing that made me feel interested on level design lol (i really love seeing video essays about gameplay mechanics whenever i can because i do find that very fascinating but that's not the point i am trying to make right now)
Forbidden testing tracks does have lots of mechanics, several multiple types of guns, a dimensional traveling portal sort of, i think, sparks you can jump on, explosive cubes, hell it even has a test room that rotates itself
When you put it out in paper like that it sounds amazing
But the thing is, I can't get myself to mention all of these mechanics, and that's the thing
The mod has so many mechanics, that it is difficult for the player to process all of these new things at the same time
Some of these mechanics appear only once or twice only to not be used ever again
I do think, that whenever you add a new mechanic to a game of any genre, you need to let the player have the chance to process it, learn it, and mess around with it until they get the hang out of it
Let's take a look at the first portal game for example
Im not gonna go into detail about all of the mechanics and how the entire game is constructed because that would be exhausting and too long to write, but I do want to point out the introduction of the portal mechanics
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At the very start of the game, we do see the first portal in the game, which we need to use to get out of chell's relaxation vault
We don't have the portal gun in our hands yet, and for a person trying to play for the first time it would be overwhelming to get the gun with both the orange and blue portals at the same time, so the game lets the player get through one portal to walk through to get to the outside of the relaxation vault
And then the player is able to process the main mechanic of the game in that way, you get through one portal and you come out to the other one
There are other tests that do a similar thing to get the player to be used to the portal mechanics and the portal gun
like the test we get after the first one and the test we use to learn how to use the portals to reach higher places, so we can get to learn about stuff like learning where to place portals, how to move around and how do portals work in general, all before we get the two portal gun thing so it can be easier to process for a regular player
(sorry if i am not explaining myself correctly 😭😭😭)
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I do think that the mod could benefit itself by focusing on one or two mechanics, like some other mods out there like Aperture tag and Portal Reloaded, who do focus on the gel gun and the time travel mechanics respectively
And speaking of adding way too much, I do think the writing does also suffer from this in a way
So there's this core called SAIC (which is honestly the best part out of the entire mod in my opinion)
I think that the voice acting for him is very good, and I personally Do love his animations as well
When I first saw the trailer I was very excited to see this core in particular, because his lines were delivered very well and I was excited to see more of him in general
but unfortunately, he didn't really get too much dialogue
Yeah, there is this section at the second chapter where we grab him for a bit, but he really just says two small dialogues at the start and at the end
After we meet him, we kind of just hold him for a bit and he doesn't say anything while we walk until we get at his management rail
The game does have a couple walking sections which can feel empty sometimes
I think the game would have benefited from small dialogues through the way while walking these long ways, along with solving some small puzzles outside of the main test chambers, something like the start of portal stories mel with the old aperture which had the player exploring the place without it feeling too lonely thanks to the recordings and later also virgil along the way so the player doesn't feel too lost
There are many things that come off as out of context, we don't really know about SAIC's motivations as far as I can remember and the first half of the game feels very empty, because there's nothing to guide you or give you context
Maybe someone could think that the creator didn't leave too many recordings so the player could feel lonely, but sincerely it is very possible to have a game full of dialogue along the way which also makes you feel isolated, and Portal 1's atmosphere along with GLaDOS having lots of dialogue through every chamber proves it
So while we have the first part of the game being completely empty and out of context, then we have the second half of the game which is overwhelming.
So, let me try to describe it
A lot of nothing happened, i THINK that SAIC was trying to get us to escape, and then GLaDOS catches the player or something and then SAIC apparently dies. And then Wheatley takes over the facility because TURNS OUT that the whole thing is happening at the same time of portal 2
Then things happen i guess and the player just keeps testing because i forgot why, then something happens and we are at the moon and apparently cave johnson is alive and then turns out SAIC's death was a fakeout, and then there's something about Rachel Johnson twin sister of chell because of a something failure???? And then i think everyone just decides to destroy aperture at the end
Just like some of these mechanics out there, there are so many things in the story coming out of nowhere (along with some of these way too into the headcannon territory) that feel out of context, and overwhelming, and then there are some elements which are not used enough or just appear once or twice to not be seen ever again, like SAIC, for example
His voice feels nice to listen to, and I feel like the mod would have benefited itself by having more dialogue and exploring his character with small stuff like him peeping in to say a couple things and adding random comments even if it's just something like a "so... What's your name?" "Hey hey, over here!" Or anything like that
He genuinely should have gotten more screen time, the way his lines were delivered was very nice to hear even if his dialogue was short and the writing could get nonsensical
I think SAIC has the potential to be just impactful as Wheatley if handled correctly, but unfortunately he was set aside even if he was supposed to be one of the main characters because the mod itself was trying to add way too much at the same time, which didn't allow the player to get attached to the story
I think the creator just. Added so much that they couldn't focus on the details of the story
which is understandable because I myself had a couple original stories that never saw the light of the day for the same reason
I realized on the hard way that I was biting off way more than I can chew, because i kept adding more and more, to the point i either had so many characters with no purpose or i couldn't get to work on details because there was too much to work on
So yeah, I do think that sometimes less is more in creative projects, you don't need to be the next super big project immediately, just focus on the essentials and then add the final details later. Try to know the size of your project and keep it in mind, because even short things can be very enjoyable and memorable to experience
With that aside, there's only one question left that I do want to answer
Why
Why do I like this mod so much? What do I see in it for me to call myself the #1 fan of PFTT despite everyone disliking it? Why am I taking the time to write a long essay about a mod that probably no one else aside from me might even like?
Well, I'm pretty sure you have noticed me repeating this one specific word through the whole essay so far:
Potential.
Yeah, the mod is messy both story and gameplay wise, but I think that the mod does have a lot of effort and passion put behind it
I seriously hope that the creator is not gonna end up stopping with doing more content after feeling discouraged by the reactions of all these people
Because I do think that this developer could create for example, the next portal stories mel, or the next aperture tag in the future
Because even if it is very flawed, I think the mod does have it's charm regardless
Yes, it was surreal to watch, it made no sense sometimes, it had lots of things coming out of nowhere, and some other couple things
But I had a good time watching it
I absolutely love SAIC, and when I saw the trailer I KNEW that he would be one of my favourite characters once the mod came out, and I was right
Even if the mod was nothing like what I have expected
I had lots of fun while watching this mod, and sincerely I do wish I was able to play it despite everything
Because it seems like something you could get on a call with a couple friends and talk about it
And ironically even if I can't remember the story, waiting for the mod once the trailer came out, and later watching this mod on a stream through one sitting was one of the most memorable things i could have experienced
I can't stop thinking about SAIC, even if he didn't appear as much as I hoped he would, and even if he didn't have that much time to shine, he has left an impact on me despite everything
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When i saw this line in the ending screen while seeing other people's reactions it absolutely broke my heart
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I do want to wish lots of luck to the creator, and I genuinely hope to see what they create in the future
And I hope people are gonna be kind to this new creator, because I can tell that this mod clearly had a lot of passion and love behind it
Now, Lastly I do want to apologize if there's anything i have not worded correctly, since English is not my first language
And with that aside, I am gonna end this essay right here (unless there's anything i forgot to mention that i want to edit in the future aha)
Thank you for reading, and have a nice day
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