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mookymilksims Ā· 7 months ago
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ULTIMATE Realistic Functional Shops Mods in The Sims 3 | Guide and Tutorial
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Hey, everyone! Back again with another in depth tutorial. From my poll, a Functional shops guide was second popular to Family Gameplay.
This guide isn't going to be as long, hopefully! And we don't really have many mods, at least nowhere near as many for the other guides I've done. This guide is pretty simple, and I'll show you in the video how to get everything set up. I picked the systems that are the easiest to set up, it's a combination of other simmer's processes, with my own tweaks for added convenience. I mainly focus on Aesthetic and Functionality, as nothing should take away from your immersion in game. So I feel like I've done my best to come up with these easier systems. I've been playing like this for years so I'm super excited to show you all how to make literally any shop functional in the sims 3!
So what I'm going to offer are many ideas to maintain the consistency and look of your lot without losing functionality of that lot.
We are going to try and keep this guide simple and to the point. This guide will include:
Store objects and how to install them.
Modded Objects - For functional stores and Fashion stores.
How to set up Functional grocery stores.
How to set up functional stores in general, minus Fashion stores.
How to Set up functional Fashion stores.
Fashion Lots you'll want to make.
How to combine the Fashion stores with Consort Dress Code mod.
Miscellanous functional mod objects and cc sets you can buy for your stores.
Store Objects and How to install them:
The first thing we are going to need are the actual store objects. I recommend getting all of them from here.
I also use these few ones from Blam's EA Store.
Chocolate fountain
Pet shop
Then you want to get these store fixes here.
I'm going to show you how to install them it is super easy.
All the store objects should go into your mods folder.
I recommend merging everything and backing up the individual files on another drive.
All store mods should also go in your mods folder.
This is your Overrides folder if you're not using CCmagic.
If you are using CCmagic then this is your Packages folder.
Now copy the CCmerged file from your mods folder and paste that file in your Documents > Electronic Arts > The Sims 3 > DCBackup folder.
Never remove it.
This is where the data for the store objects are stored, without them your game will throw you a lot of errors when attempting to use those store objects.
That's it!
Now we can move on to the fun mods that change your game in powerful ways.
Modded Objects for Functional Stores and Fashion Stores
Ani's Savvier Seller - This is what you will use for 95% of functional stores in your game.
Ani's ITF Stands - This is what you will use for the remaining 5% of functional stores, to be able to shop for new outfits.
Ani's Shop for clothes (MUST Have either this mod or ITF stands, cannot have both) - This is an alternative option for those who do not have ITF. You cannot have both in your game.
Ani's Ration Box - For our functional Grocery stores. This mod adds a scripted object where when placed in your inventory and opened, 10 random ingredients will be placed in your inventory and the donation box will disappear. This mod is also working with custom ingredients as well. So you will always get a random assortment of items. The items are cheap in game so you can buy multiple in one shopping trip and get a random assortment of 100+ ingredients in your inventory.
Kwimi's Ration Box Overrides - Download this is you want to use EVERYTHING in the ATS3 Grocery set.
My edit to Kwimi's overrides - Download this is you want my edit of Kwimi's overrides. I hid all of the single objects from the ATS3 set, as it wouldn't make sense to put them in my builds. You can ONLY have either my edit or Kwimi's overrides, pick one or the other.
My collection file for functional shops mods - Download this if you want to be able to find all of the modded objects we will be discussing in this guide, including the bulk objects from ATS3 grocery store.
ATS3 Grocery store set - If you download the full set, then get Kwimi's overrides. If you only download the bulk objects (x3, x4, etc) then get my edit of Kwimi's overrides. https://aroundthesims3.com/objects/room_downtown_24.shtml https://aroundthesims3.com/objects/room_downtown_25.shtml
ATS3 Savvier Seller Sets - You can download whatever you want from these sets.
Consort Dress Code Mod - For more dynamic attire in town. https://modthesims.info/d/477049/dresscode-by-consort.html
Transmogrifier - Allows you to copy the script (function) of an object and paste it onto another object.
How to Set-Up Functional Grocery Stores
First, I have to show you how to set up Savvier seller in general. It works the same as Savvy Seller store content, so this won't be a huge learning curve for you guys!
Place down a savvier seller surface on a community lot. This should be a lot sims will want to visit so you can call this a hangout lot.
Then a counter with a savvier seller register.
Now place an object on the SS surface.
Now leave Build/Buy mode, and stay in Paused mode.
Now you ctrl-shift click the SS register, name it w/e you'd like.
Now ctrl-shift click the SS surface and link it to the register that you just named.
Then enable restock from inventory and restock from buy mode.
This allows all objects you place on the surface to be restocked from the build/buy mode catalogue. This still works when you hide the objects from the catalogue as well.
You can now set the open and close times, mark up or down prices, employee, owner, etc.
You do not have to set an owner. You can make a random townie the owner, or yourself if you want to own your own functional store. The money will go into your sims inventory after every purchase. We will get more into that later.
NOTE: That NRAAS register won't assign a sim to these registers, which means you have to manually pick one. This can cause issues if you don't want a townie to use it. So I recommend creating a household of 8 savvier seller YA sims, you don't need 8 stores in your game, but this makes it really easy to find those sims when manning the stations, without sacrificing townies you actually want to interact with and see around town. Just make their last names Savvy, for convenience.
The savvier seller mod alone makes basically everything in your game buyable.
Flower shops, Weed shops, Arcades with functional prizes, Museum gift shops, Art stores, Furniture stores, Candy Stores, a new kind of bakery (that sells custom food cupcakes, etc instead)!
When I say everything I mean everything!
So now that you've got your new functional shop systems installed, and you know how to generally set it up, I'm going to show you how to make a functional Grocery store.
I used to go into the RH buy everything from the store, and individually set them up one by one on shelves, make the inventory items restoackable from the inventory then start shopping.
This was such a long process, and also broke my immersion because I did not want to see a peice of shrimp on a random shelf in a grocery aisle!
So with Kwimi's genius idea, she created overrides for ATS3 grocery store items. To be used along side Ani's Ration box mod.
This mod gives you a random selection of 10 ingredients in game, whenever you open it, you'll get a random assortment. This mod is compatible with custom ingredients as well!
So now, I can set up these items on grocery shelves, which looks more realistic for my build, and actually add ingredients to my sims inventory, whenever I choose to open the boxes.
In the video I also show you that I transmogrify the savvier seller ATS3 shelves into the Flirtyghoul shelves converted by Martasimbook, and it worked.
However, as Kwimi noted herself, us simmers still like to shop for specific items instead of randomly hoping for the right ingredient without entering the RH.
I'm going to try to alleviate this issue.
Start with creating a Deli section, for just the meats.
A seafood section, for just the fish.
Then use the Store fruit and veggie stand object for the produce section.
Now you can place all the meats you can buy from the Grocery RH on the SS surfaces in the meat section. Do the same for the seafood section.
You don't need to do any set up for the produce stands. The object will randomly refill it's own inventory every day with new produce options!
Now, whatever else you miss you can just buy the remainder from the RH itself.
Personally, I like shopping for things at random, I don't necassarily want that to be user directed, unless there is a special event, like Thanksgiving, so I have to buy a roast.
I like to imagine that everything isn't going to be available to me with the donations boxes and produce stand because it's sold out or not in season, etc.
I also like to imagine that my sim is shopping for what THEY want specifically, just like the townies are, without it being user directed.
NOTE: Combined with my ULTIMATE Realistic Food overhaul, there are still hundreds if not thousands of recipes I can put together in game with the ingredients that are randomly bought.
However, I can still specifically shop for certain meats and seafood which is what I'll more than likely want for most of the custom recipes I put together in game.
Although, with the meshes it's implied the ingredient was in the food, so you don't actually need them.
So this makes grocery stores so much more fun and less stressful to set up in game. It's a way less tedious process.
The result leaves the lot itself looking very realistic, so I don't have to sacrifice Aesthetic for functionality.
Which is what I really care about.
The best part is you can make pantries actually functional in your sim's home. By placing what you bought on the shelves, as the ingredients won't go bad until AFTER you open the box and the food is placed in your inventory.
You can also add custom snacks and foods to a storage unit in the pantry as well and take out whatever your sim wants to eat in between meals for that day. Try finding a close pantry object, and transmogrifying it into a storage chest from WA. You should now be able to click on the pantry to place or remove custom food you've bought out and about!
How to set up Functional Stores in General
All links will be at the end of the Guide with the Misc Script objects & cc sets section!
Now I will tell you how to go about other kinds of Functional shops in game.
For flower shops, I want to recommend the flower arranging mod. You can set up savvier seller with the bouqets you make, as well as cc plants. So if you want to own a flower shop, you actually have something pretty interactive to do during the day while your customers shop.
For furniture stores, you mainly want to focus on the Savvier Seller rugs and shelves. Shelves for misc decor, and rugs for furniture like couches, beds, kitchen sets, etc.
However, it's important to note that when you have a lot of cc, this option isn't exactly reasonable, so I typically like to set up
bed and mattress stores
vase and decor stores
children furniture stores
Appliance stores
This is much more manageable if you're like me and have a lot of cc. It makes shopping a lot more fluid for being able to actually put those products in my home from the buy mode family inventory (which is where all objects that can't go into your inventory will go).
Everything else that I get from the catalogue or collection folder's can be tossed in as something I ordered online.
Pro tip: Consider using StudioPap's moving boxes in the room until you actually put the room together. I always use them when moving in or out, and changing a room around like a sim aging up and needing a more mature room. You could also use savvier seller to immersively sell what you're not going to use anymore in a yard sale. Alternatively, moving all items you want to sell to your family invetory then using NRAAS Consigner selling them at a consignment register! The yard sale can be set up in a big park instead of your home lot for convenience. I love seeing the boxes and re-decorating that part of the room. It adds a very dynamic roleplay feature to my gameplay!
For Electronics stores, with Arsils custom phones and backpacks, you can actually replace the cellphone you are using by following the guide in game. Use the ATS3 purse set alongside the mod for more functional cell phones to buy!
So when buying cellphones at something like an Apple store this can actually be functional. You can also set up more computers, laptops, TV's, and the store object ipad as well.
For specific niche stores, consider the Sewing and knitting mod, with the patch version for both to work in game. You can set up a really pretty etsy shop, and just like with the flower shop, you can actually work at the store location and have an active career. Showing some love to our small business simmers out there!
For functional book stores, instead of the rh, just buy the books from the RH and place them on savvier seller surfaces. To get the best look I use this table for it, and a pile of books using OMSP, to make it look like your sim is randomly selecting a book from the pile.
For weed shops, you can now use the buds that come with MD Vile ventures mod, and set them up on savvier seller surfaces to sell them like that instead.
For beach shops you can use Arsil's sunglasses, and Ani's ITF stands for custom bikini's. TS spray tan and sunscreen mod.
For food stores, like bakeries and coffeeshops, you can use custom food from various places and ATS3 custom drinks, specifically the coffee's and energy drinks. Just set them up on savvier seller shelves and enjoy.
You can even make much more specific shops as well, like smoothie shops, sandwhich shops.
Liqour stores using Dina Dine and ATS3 liqour sets.
Tea shops, with ATS3 and Ani's tea sets. Don't forget the store tea set, and modded tea set without the table!
Toy stores, using various cc toys, and fidget spinner. Olomaya crayons, puzzles and coloring books.
For Makeup stores, consider Arsil's Lipstick mod, (you can also put this in a fashion store).You can also use PJ's Deodarant mod in these stores. And cc functional perfumes (must have glass blowing store object, but if you've been following this guide then you already have it).
For car dealerships, add the savvier seller car spot object and set up as many cars as you'd like to buy from. I like making at least 2 car shops. 1 is an expensive car dealership. Another is a junkyard where you can buy the cheaper cars.
For Bike Shops, this can be actual bikes and/or mopeds and motorcycles. Just place them on a savvier seller rug and recolor it to your liking.
Pro-tip: You can also make a semi-functional car mechanic shop by Transmogrifying the fixer upper car into the current car you own either on the car mechanic lot or on your home lot. Then binding a custom car mechanic career to the EA science career so they will actually interact with the car on that lot.
Some more items you can add to Grocery stores, PJ Bubble Bath, PJ card stand, PJ pet bowl, Olomaya's smoking mod for the cigarrette's and vape.
For Pet stores, you can add PJ pet bowl items, and various pet toys and furniture that came in pets.
I don't typically place the Graham's pet shop register on these lots, I'll use a pet pantry for those, with deco animals in their crates to simulate where you'd actually be getting the animals from.
For Art supply stores, Consider PJ painting supplies, Lyralei journal, Zoeoe's scribbling pad fixed, cc art easels, UNI sketchbook, street art kits, crayons from Olomaya and Arsil. And the drafting tables that came with Ambitions.
For Music Stores, Consider the ATS3 music store set, and selling actual instruments.
For the Movie theater, Consider selling custom snacks. Adding the store popcorn machine. Selling action figure dolls to buy after viewing the movie. And a claw machine, to win prizes for your date!
For Sex Shops, consider adding passion condoms, and sex toys that come with the mod. I also include deco vibrators and dildo's, fleshlights, etc, as something you can buy from savvier seller, they aren't functional but they imply things. The passion mod altogether makes this implied action functional, so it works out fine.
For convenience stores, to make them more functional you can add the petrol system mod gas stations, and refill your gas at these stores, you can also sell Arsils bag of chips and these variations, and arsil's gum. With various custom snacks and foods to eat.
You can make asian themed convenience stores as well.
For Sports Shops, this is completely seperate from the Gym lot. Consider TS Yoga mats, Olomaya's Get pumped items, The chin-up bar from showtime. Arsil's excercise bike. Treadmill. Strength training. The various basegame throwable items like the football, more items from this ATS3 set. And the punching bags with the same WA martial arts object script. Also, sell olomaya's healthy snacks on this lot as well, these items boost your workout routines.
And well, you get the gist! You can virtually make any store idea you have in game functional. You could even transmogrify cc surfaces from savvier seller surfaces in game instead for a much more cohesive look to your build. Keep in mind, this may not always work, but for the most part it does, just wanted to throw that disclaimer out there!
How to Set up Functional Fashion stores
But what about fashion stores? How do we make those functional?
Using Ani's ITF stands.
These add very intuitive ITF stands to your game where you and townies (when changing the xml settings) can shop from.
NOTE: You do need ITF for this to work, however, if you don't have ITF, Ani's shop for clothes mod will do just the trick. It's not as extensive as the ITF stands, but you'll still be able to shop for new outfits on community lots. I also believe the Shop for clothes mod is compatible with NRAAS Dresser, but the ITF stands mod is not.
This is because the ITF stands mod replaces the plan outfit interaction from the dressers in game which breaks some key components of NRAAS Dresser. With both mods installed I also wasn't able to save my new outfits, either. So learn from my mistakes.
The ITF stands mod increases the amount of outfits you can have per category, which was my favorite feature of the NRAAS Dresser mod, so when I read extensively what both mods changed I realized I didn't even need NRAAS Dresser anymore, anyway. So I personally like to give my active household 7 everyday outfits. I just change their outfit using the dresser in the morning before they leave the house.
You can open up Ani's ITF stands mod using S3PE, right click the xml file, open it up in notepad, and set autonomy to true, then save. So now townies will autonomously shop for new outfits in your game. This isn't as intrusive as you think. In my game, they will replace their outfits. I also notice that when they are shopping from a pedestal the same age and gender as them they will wear the custom outfit I set for that mannequin. So it's a fun way to auto style your town without having to individually change all the townies outfits yourself, sometimes I still will do this, but I catch the townies that haven't shopped for clothes by themselves yet, so it cuts down this work for me by a lot!
Performance tip: So I want to tell you guys a pro-tip that I figured out in my own playtest of the fashion stores. I tried to set up custom outfits for every age and gender in a store and my game consistently crashed everytime I tried to go back in game and continue the build.
This is because all of those cc outfits for all genders and ages overloaded the lot.
But I was able to make stores for the elderly, both genders, without crashing. A store for YA and Adult men. Same for YA and Adult Women. A store for Teens, sometimes I make two stores for both genders or split one store up with both genders. A store for kids, both genders.
This allowed me to add at least 8-10 ITF stands with custom cc outfits on each of these lots without crashing. This also led me to more optimized lots as since I'm only focusing on one specific theme and age group, the lot could be a lot smaller. One day I might do speedbuilds on this and upload it to the community.
Alternatively, if you want to add all the age groups and genders on one lot, consider only adding one of each, the best theme for this build would be a thrift store, which I've made several times in game myself without crashing.
Fashion Lots you'll want to make (I keep these around 20 x 20 lot size, they can fit basically anywhere in my worlds with very little issues): Just set these lots as visitors allowed. It'll push all kinds of sims to these lots randomly through out the day.
It's important to note that I won't create fashion stores for every age and every gender, for every outfit category. I mainly focus on the outfits and age groups that would bother me the most. I revamp all of my households before starting my gameplay, so I've given everyone in my world a default cc outfit to start with. The attire for ages I don't create lots for either wouldn't bother me at all if it were missing, or the age group is more manageable in the world population where I can change their attire right then and there on the spot. My CAS runs pretty fast considering how much CAS cc I have so I don't mind this process at all.
Everyday Wear: You can make 4 outfits each of the either the age groups or genders without crashing on the lot for everyday wear.
A store for the elderly, both genders. 4 men, 4 women.
A store for the men, YA-A. 4 YA, 4 A.
A store for the women, YA-A.
A store for teens. You can either make one for each gender, which makes 2 stores and 8 outfits. Or 1 store for teens in general, 4 female teen and 4 male teen outfits.
A store for kids, both genders or 2 stores for each gender.
Athletic Wear:
Sports shop. YA-A, both genders, 2 each. I'll put these on the same lots where I sell all the scripted objects.
The other ages don't bother me.
Sleepwear:
A store for the elderly and kids, both genders. 2 outfits for Elderly Female, 2 for male. 2 for female kids, 2 for male.
A loungerie store, Victoria's secret. For female YA-A.
A Nike or sneaker store. For male YA-A.
Other ages don't bother me.
Formal Wear:
A wedding store. For male and female YA-A, 2 each.
Other ages don't bother me.
Swimwear:
Beach shops. YA-A, both genders, 2 each.
Kid's Beach shops. Both genders, 2 each. I also include functional pool floats to this store for more fun.
Other ages don't bother me.
Outerwear: will typically only get it's own fashion store for vacation worlds. I love creating themed outfits to the mannequins for vacation worlds. I'll show you how I do this in the next section.
How to combine the Fashion stores with Consort Dress Code mod
Once you enable the autonomous interaction in the xml's of Ani's mod, townies will autonomously buy outfits from the mannequins. The townies will replace their ONE and only outfit in that category.
They will not create more outfits like you the player would. This is great news for optimization as too many outfits for each category on every sim in the world would create lag, and it wouldn't even be neccassary since townies can't autonomously change their outfit numbers for each category, anyway (NRAAS Dresser does this but it caused lag, that's how I know).
So, when they do shop for that outfit on the mannequin, it's only going to be one outfit and you will see them in that outfit for the rest of the savefile or until they shop from another mannequin with a different outfit.
This is where I use the seasonal lot marker to my advantage.
I place down the ITF stands for every season, I DO NOT place the stands down on the default setting, the objects will obviously conflict.
This means all I have to do is create seasonal outfits on the mannequins each new season, and within a couple of sim days you'll start to see random townies walking around with these outfits on.
This is why breaking the fashion stores down by gender and age really matters.
As, the townies will be wearing a bunch of different cc outfits you set up in the store instead of, for example, all elderly women wearing the same exact outfit.
Because I also use the Consort dress code mod, I need to leave some slots open to get the most out of my roleplay.
The dress code mod will automatically change the sims outfits to the outfit number for the category, but you will have to set that outfit up.
It's a pretty lightweight script, you shouldn't feel it in your performance, assuming you've optimized your game altogether.
Basic outfit numbers by Category:
Everyday Wear: 7 outfits (Mon-Sun), Townies get 1.
Athletic wear: 2 outfits (basic workout, ballerina/dancer), Townies get 2 (if they enter lot with dress code script).
Sleepwear: 2 outfits (Basic pajamas, towel set, sometimes a 3rd one for sexy loungerie), Townies get 2 (if dress code script is present).
Formal Wear: 2 outfits ( Fancy event, Party outfit), Townies get 2 (if they enter lot with dress code script).
Swimwear: 1 outfit, Townies get 1 outfit. I just change the bathing suit after 1 sim year if I get bored of seeing it.
Outerwear: 3 outfits (Winter, Summer/Spring, Fall), Townies get 3 (if dress code is present).
Career wear: 2 (work and school if present), Townies get 2, 1 is their actual work outfit and the second is if I need it for something like school.
Consort Dress Code mod rules I follow:
Whenever I place the dress code script on a lot I stick to these rules to get the most cohersive experience.
Career attire outfit #2 For teens and Kids is their school uniform if I set that up.
Athletic attire outfit #3 For teens and Kids is their school workout uniform if I set that up.
(This is why I left Athletic attire slot 3 open above)
Protip: You can use MC to copy the outfits for every sim the same gender and age as the sim you selected to speed this process up for schools!
Athletic Attire Outfit #2 For YA+ for dance studio's.
Formal attire outfit #1 For Adults in their banquet, fancy restaraunt attire.
Formal attire outfit #2 For Adults in their party outfit for dance clubs.
Formal attire outfit #3 For everyone, this is for funerals. I throw a general party in formal attire on an open graveyard RH lot with the dress code script on it. This is why I leave this outfit slot open.
Sleepwear attire Outfit #2 For everyone, using ATS3 towel set. I will also set these up in my residential bathrooms.
So this is how I optimized it altogether which gave me more dynamic variety with NPC's changing their looks.
Now let's talk about outerwear for Vacation worlds.
Camping world fashion store, Outerwear slot 2
Beach town Fashion store, Outerwear Slot 2
Snow world Fashion Store, Outerwear slot 1
France or Monte Vista, romantic get away kind of worlds, Outerwear Slot 3.
I leave these as the outerwear outfit slots because it's more manageable and easy to change since I only use 3 outfits in this category.
That way I won't ruin the everyday wear I've already set up for my active sims when they return back home, and I can easily change their outerwear again since it's only 3 outfits.
I can also switch up between the outerwear and everyday outfits when I'm out with my sims. My months last 28 days in game, but I will turn off aging and seasons to extend that season for an extra month or 2. So by the time the new season comes around, I'm excited and ready to go shopping for my sims new season wardrobe!
I also will use the consort dress code mod on many of the community lots in those vacation worlds so that all townies will typically look the part. Most of the time this won't be necassary as I have again already revamped those townies to fit the aethstic of the world.
I set these up on community lots like coffee houses, dive bars, shopping strips, movie theater, etc. It just gives me another way to see my townies in different outfits. You can also do this in Homeworld.
The only vacation worlds I won't have to do this are the snow worlds, christmas themed worlds, as townies will autonously change into their snow attire when outside anyway.
So, instead I make sure my townies are wearing winter themed outfits for the inside of community lots to make sure the whole aesthetic fits together.
Miscellanious Script OBJS & CC sets
Functional scripted objs that were recommended in this tutorial:
Fidget spinner
PJ Deodarant
PJ Bubble bath
PJ Card stands
PJ Painting supplies
PJ Pet Bowls
TS Spray tan
TS sunscreen
TS Yoga Mats
Olomaya's activity table
Olomaya's Coloring Book
Olomaya smoking mod
Olomaya Get pumped
Olomaya Family snacks
Passion mod condoms and strap-ons (On LL needs registration and I can't link it since I have hate watchers. Sorry!)
Flower Arranging Mod
Knitting
Sewing (don't forget the patch)
Arsils custom phones and backpacks
arsil's lipstick
arsil's sunglasses
MD Vile Ventures (Can't link it, I have hate watchers, sorry!)
Ani's Tea mod
Tea Set without table
Lyrlei Journal
Zoeoe Scribbling pad fix
Petrol Station
Arsil's Gum
Arsil's Bag of chips and variations.
CC Sets that were recommended in this Tutorial:
cc Perfume
Moving Day boxes
ATS3 Custom Drinks
DD sandwhiches
DD Beer
ATS3 functional liqour bottles
ATS3 Tea sets
More Functional Toys
ATS3 Music Store set
Asian Themed Conveniene store set
ATS3 Produce Set
Functional cc gas stations for the Petrol Mod
ATS3 Towel Set
ATS3 Sports set
Punching Bag
ATS3 What's in my bag.
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vintage-tech Ā· 4 months ago
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useful information: How to get a USB Blu-Ray player to work on your computer
Not a post about vintage technology, just an explanation of what you think might be simple to do but isn't: There are Blu-Ray players that plug into your computer by USB, and you discover that just plugging it in doesn't make it work* in the same manner that CD-RWs or DVD-RWs are automatically recognised and function. You will see "BR Drive" in My Computer and the name of whatever movie you have inserted, but that's as far as you're able to go.
Tumblr media
*There is software you can buy to make a Blu-Ray (internal or external) function, sure, and if an internal came with your computer it's likely already installed -- but if you're like me you don't have that software, you're cheap and won't pay for software, and you want to use what you have installed already or find free solutions.
Looking in the Blu-Ray drive's package, there's not a lot of info about what you're supposed to do. The above no-name Blu-Ray player cost $40 from a popular website; name-brand ones can set you back $120 or so. Looking around online for those instructions, I never saw the whole set of directions in one place, I had to cobble them together from 2 or 3 sites. And so here I share that list. To keep out of trouble, I'm not linking any files -- Google will help you.
Get VLC, the free video player available for pretty much any operating system. Thing is, it doesn't come with the internals to make it work with Blu-Ray even if when you go to the Play Media menu there is a radio button for selecting Blu-Ray.
Get MakeMKV, a decoder for reading Blu-Ray disks. This had been totally free during the beta testing period but it's come out and has a month or two trial period you can work in.
Get Java if you don't already have it. Reason for this is, the menu systems on Blu-Ray disks uses this... technically it's not required, however it does mean you don't have options such as special features, language and sound changes, or scene selection if you don't have Java installed; insert a disk, it can only play the movie.
Get the file libaacs.dll online so you have AACS decoding. I am told it hasn't been updated in awhile so there may be disks produced after 2013 that won't work right, but you won't know until you try.
There's a set of keys you will also want to have so that the player knows how to work with specific disks, and so do a search online for the "FindVUK Online Database". There will be a regularly-updated keydb.cfg archive file on that page to pick up.
Got those three programs installed and the other two files obtained? Okay, here are your instructions for assembly...
In VLC: go to Tools, Prefs, click "show all"ā€¦ under the Input/Codecs heading is Access Modules then Blu-Ray: Select your region, A through C. You can change this if you need to for foreign disks. Next related action: go to My Computer and C:, click into Program Files and VLC, and this is where you copy the libaacs.dll file to.
In MakeMKV: click View, then Preferences, and under Integration - add VLC.
Confirm that Java is set up to work with VLC by going to the computer's Control Panel, going to System Properties, and into Environment Variables. Click System Variables, and click New to create this key if it doesn't already exist: ā€¦ Name: Java ā€¦ Value: [the location of the Java 'jre#.##' folder... use Browse to find it in C:\Program Files\Java]
Let's go back into My Computer and C:, this time go to Program Data, and then do a right-click in the window and select New and Folder. Rename this folder "aacs" (without the quotes), and then you click into it and copy the keydb.cfg file here.
REBOOT.
And now you should be able to recognise Blu-Ray disks in your player and play them. Three troubleshooting notes to offer in VLC:
"Disk corrupt" -- this means MakeMKV has not decoded and parsed the disk yet, or that you don't have the libaacs.dll in place so that it can decode the disk. ...After checking the VLC folder for the DLL to make sure, launch MakeMKV, then go to File, Play Disk, and select the Blu-Ray drive. Now it will grind a bit and figure out the disk's contents.
A note appears when a movie starts saying there will be no menus, but the movie plays fine -- Java isn't running. ...Invoke Java by going to the Java Settings in Start: Programs. You don't have to change anything here, so Exit, then eject the disk and put it back in to see if the movie's menu now appears.
Buffering between chapters, making the movie pause for a few seconds? There is a setting for this but I need to find that info page again for where that is. (If you find it, tell me where it is!)
I don't claim to know a lot but if you have any questions I might have some answers or suggestions. So far I've watched "Office Space" and Disney's "Coco" without any issues beside occasional buffering.
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lufinabina Ā· 1 year ago
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Unity, the defacto household name game engine developer Unity, just did a rugpull that would make every cryptocurrency hypeman jealous to the core.
They want you to pay 20 cents per install for every game that reaches over 200 thousand USD in sales and over 200 000 downloads.
We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed
How are downloads tracked? Is it from data from digital storefronts or is it built into the Runtime code?
Does it mean that the same user could just uninstall and install the game several times, or install the same game on multiple machines costing you 20 cents each time?
How does it work with subscription services such as Game Pass?
Do demos of the same game count? Do pirated copies of your game count?
While the 200k revenue criteria makes sure you don't pay them immediately when your game goes on sale, it doesn't take into account what the game is selling for on storefronts.
Though unlikely for the vast majority of developers, say you have a lucky break and your game hits 1.2 million downloads in the first year after you put it up on sale. That's 200 thousand USD you owe Unity in the "Unity Runtime Fee" alone, and that's a much bigger slice of the revenue for a game costing 1-5 dollars compared to a game costing 10-20 dollars. Essentially you are punished for selling a cheap game, or including your game in a big sale.
And the kicker is that this applies retroactively for all devs for each and every game meeting the threshold, all with no prior communication aside from this blog post. This is just mindboggling to me.
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notsogoodphotographer Ā· 7 months ago
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Hi i want to talk about my all time favorite camera šŸ“ø
pls ignore all my grammar mistakes, iā€™m not professional reviewer šŸ˜‚ i just wanna talk about this camera.
This is the Sony RX1Rii, this is the third and ā€œmost recentā€ version of this camera. i put ā€œmost recentā€ in quotes because this camera is almost 10 years old. donā€™t like the old age fool you because this camera can keep up with the newest cameras in its niche.
This little point and shoot sports a 42mp full frame sensor. YES, F U L L F R A M E!! This tiny camera is actually smaller than all the x100 series (minus the lens on it). The camera has an incredibly sharp Zeiss Sonnar 35mm f2 glued to. This camera has 399 af points, with eye AF. The camera is incredibly fast and accurate!! the camera is pretty much a tiny packaged Sony A7Rii!
One of my favorite features of this camera is the pop-up EVF! This is a feature that was added to only this version of the camera and itā€™s a feature that i wish sony continued to incorporate into some of their other smaller cameras like the A7c or a6k series!
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The camera does shoot video up to 1080 120fps, but does not have picture profiles such has S-log or HLG. This was a camera made strictly for photos, which is probably for the best because the battery life on this camera is terrible, any kind of prolong video shooting would absolutely burn through these batteries in minutes.
That brings me to my next point, my cons. Thereā€™s not many but i figured iā€™d point them out anyways for those who are interested in this camera. these arenā€™t make it or break it cons, these are just issues that hinder it from being the greatest camera ever released (IMO)
1) battery life, i believe itā€™s rated for like 220 shots. Ive definitely gotten it to last twice than that. That tiny body processing all that data on some of the tiniest batteries makes sense why itā€™s so bad. Luckily batteries are cheap and like i said theyā€™re tiny, so theyā€™re pretty easy to carry around!
2) no picture profiles in video. i know i touched on it briefly up above and this camera is mainly a photo camera AAAAAND hybrid cameras were just beginning to grow in popularity around the time this camera came out but it wouldā€™ve been amazing to have s-log in this camera for little snippets here and there. i know at the time IG and other photo sharing apps were mainly photo sharing apps, and a camera that was built strictly for photo has no business having usable picture profiles in video.
3) no crop mode in RAW. this one is weird to me because i know the A7Rii has an APS-C mode where you can shoot RAW photos with an inbody crop and thereā€™s times that iā€™d love to shoot something at 50mm (35mm + sonyā€™s 1.5x aps-c crop). there is a digital zoom option but thatā€™s for jpg only.
4) PRICE!!!! why the fuck is this camera still being sold for $3200??!! this is a 10 year old camera with outdated tech. i bought mine used for $1900 (which is about the price of the fuji x100V at the time of purchase) and i still think thatā€™s a little too much.
thatā€™s really about it aside from minor complaints of not having tele/ wide converters. iā€™m also sure all of those cons stem from the small battery. Iā€™d love to see all of these corrected in a Mk3 one day, but as of a couple weeks ago sony just discontinued the Rx1riiā€™s production. Iā€™m being a little hopeful but maybe that means weā€™re getting a successor, i doubt it but a boy can dream.
I donā€™t really do reviews or anything but this camera has had my heart for the past 9 months so i had to show it off/ talk about it. this to me in the perfect everyday camera. it never leaves my side and comes with me to any and every trip! Im always blown away by the photos i create with this little camera and i know whenever a mk3 comes out im going to hop on the chance to buy on immediately!
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not-that-syndrigast Ā· 3 months ago
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Does McLaren exceed the cost cap?Ā 
In the course of this year, the McLaren car has been updated from a midfield car to the arguably fastest car on the grid, being able to build a twenty second gap to Verstappen in a RedBull and keep all the other teams that have shown to have a race winning pace behind. Shortly after the win in Zandvoort, Zak Brown revealed that they would bring even more updates for the car in Monza. Quite a few people are confused by this, and ask for McLaren to be investigated on their monetary spend, because people think that they have already exceeded the cost cap, but I want to share my thoughts on McLarens financial situation.
I am not quite sure how people think the teams work the cost cap, but generally we can assume that the administration of the finances works the following;Ā 
First of all, there are certain amounts that teams are aware of from the beginning of the year on. This includes the wages, equipment and the base car that they build at the beginning of the year (important here; base car, excluding updates and crashes). This part makes up the biggest portion of the cost cap, and although teams can save here a bit by not employing as many people, teams that work well will try to stay with similar numbers here.
Second of all, there are expected expenses. Crashes, faulty parts that need replacement, ect. These things can only be predicted and not be guessed as accurately as the fixed costs which is why teams can lose or win most in this category.
Last but not least, there is everything that they have left, such as updates, making spare parts, ect. While teams will also have an estimated amount for these expenses, they are dependent on the expected expenses, and by this, McLarens seemingly financial freedom can be explained.
McLaren has been very lucky this year. Every single one of their updates work, so there is no wasted money there, but they have more money left than probably expected. Why? Their drivers are pretty cheap. While driver wages do not fall into the cost cap, any expenses made by crashes do. McLaren hasnā€™t mentioned it, but for RedBull the opposite is the case; in the past few years, they didnā€™t lose as much in crashes; in 2023, they lost estimated $3.5 million, in 2022 only estimated $1.6 million.This season though,theyā€™ve already lost an estimated $4.5 million and we still have nine races left. Important is to keep in mind that these amounts are only estimated, but Dr. Helmut Marko himself said that especially Perezā€™ crash in Monaco is dangerous for their cost cap, and although I usually do not necessarily think he tells the truth at all times, this does make sense. Itā€™s been discussed by multiple sources that RedBull has probably planned less for crashes this season and had thus to cut back on possible updates.
McLaren on the other hand, has most likely more money left than expected. With only nine races left, they have only had to spend an estimated $1 million on crashes. They wonā€™t use all of their funds of predicted damages for updates, but winning the constructors championship would be of incredible performance for McLaren.
Furthermore, different than RedBull, not only did all of their updates work, but they also have had less than RedBull. While RedBull has had to try their hardest to make their car drivable again, thus bringing rushed updates almost every race week, McLaren has only had updates in three races. These were bigger packages, but they were also better planned and worked so well that they did not lose any money having to redo them.
In the end, these are mostly guesses though, but I am fairly positive that all teams try their hardest to stay below the cost cap. I guess, the reason McLaren finds themselves under scrutiny, is that people quickly make up things because they dislike the team and others just read it and believe it, so as usually, I donā€™t expect, nor do I want, anyone from just believing my thoughts without any questioning. Look at the data, read the official FIA regulations and think about what is logical yourself, without just listening to others. Sapere aude and all that.
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fishmech Ā· 5 months ago
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It's just like, damn man communication and getting info cost so much around 2000.
You wanna look up some information on the phone so you can call someone that isn't in your phone book? That's like $4 in modern money.
You wanna call your aunt who lives a couple of states away and you're not paying the extra monthly landline cost for unlimited long distance? $15 in modern money for a 10 minute call in daytime hours, still like $3 nights and weekends, and these are both like "you got a pretty good deal" cases. Worse for most people.
OK so you just want to call your buddy who moved like 25 miles away? Maybe it's free cuz you lucked into still being in the same local call zone, but maybe you're still paying $3 in modern money for a 10 minute conversation because you managed to hit through two long distance zones. Especially if you're on opposite sides of a metro area or something. And if he had a cell phone you were calling, it might mean you paid even more because it registered as a further call.
But that's landline, let's say you were going cell. You might be paying the equivalent of $50 a month in modern money for 120 minutes of call time and no included texting. This service would likely charge you extra for "roaming", that is being out of your designated home calling area, as well as exceeding 120 minutes of talk time (and you would be billed a full minute minimum for any call that connected, mind), and texting once might be 75Ā¢ in modern money on a cheaper provider, as much as $2 modern on others. Your excess call minutes might cost between 50Ā¢ and $3 in modern money per minute and roaming calls would cost similar amounts even when you were within your plan. And on such a plan there was no cell data service so it would be an addon around $5 a month in modern money to have it at all - and prices of between 35Ā¢ up to $5 in modern money per kilobyte transferred. Even if you were using strictly plain text that piled up quick.
You could of course move up to significantly more expensive plans per month in fixed costs to have much bigger pools of call minutes, freedom from roaming charges texts, and data. And to have significantly cheaper per-unit overage charges if you exceeded those. But that would quickly take your bill beyond $100, even $200 a month in modern money for a single line.
And of course if you wanted a couple songs from favorite singer? You ain't streaming it on a cheap monthly plan or likely even paying individually: your ass is paying nearly $38 in modern money for the whole album on CD, maybe $23 in modern money if you got a good sale price. And the artists still got a fraction of a penny off it cuz music royalties have been fucked forever. (of course you could pirate it probably... If you had internet service, if it was fast enough, if you could afford it for generally $36 a month in modern money for slow dialup, often much more if you had broadband available at all)
You wanna watch TV shows? Well like now you could watch the over the air stations for free. With tons of ads on the non-public stations ofc. But this is generally pre digital so there's much fewer stations on the air.
Or you could pay around $85 modern a month to get a pretty decent cable or satellite package and well you know, hope the time the shows you like line up with your schedule and of course it's full of ads too. Maybe you will setup a vcr or DVD recorder to catch what you couldn't be around for, and if you're not willing to wipe your old recording then you're going to need to drop serious cash to have fresh tapes and rewritable DVDs to keep that stuff around.
You want the higher end cable/satellite stuff? Well HBO alone back then was like $28 in modern money for a month on top of the rest of your bill - and most other similar no-ads premium channels were similar.
And let's not forget that this was still a time where getting official copies of shows on any kind of media often just Didn't Happen. Or they'd do it but they'd only put out random single episodes, maybe one full season on a multi season show. You might easily pay $26 in modern money for two half hour episodes or one full hour episode on a tape or DVD. Maybe you'd get lucky and instead be buying a whole season set for $75 in modern money, admittedly a much cheaper price per episode. Otherwise though, it's record it yourself in often pretty bad quality or trading and copying recordings from other people who liked that thing, if you got in touch with any.
And on-demand cable/satellite was just getting started and often required upgrading to a higher package, including paying more to rent a higher end TV box, with miniscule libraries. And the pay per view costs were often like $5 modern to watch a single movie squished to fit your TV, sometimes up to $35 modern for "new releases". Similarly, typical rental store costs were in the ball park of $7.50 to $30 in modern money per item, depending on overnight versus all week and sometimes old release vs new release. That shit added up quick! And Late fees could easily double up or triple up in just a few days.
And of course newspapers and magazines and books all cost money. We generally expect most of these to have some at least limited amount of free access on demand today, whether it's the free few articles a month before the paywall or getting free access digitally through your library. But of course back then, that's no such thing. A lot of online versions of publications were strict pay only, others only posted summaries for free, and that's if you were even online. It may not sound so bad to shell out 65Ā¢ to $2 in modern money for a newspaper issue, or $4-$15 in modern money an issue for various magazines, but you'd be buying them pretty often if you wanted to keep up with things in more detail than they got into on TV. Even if you subscribe and get that discount for everything in a year, that's like maybe $90 a year in modern money for a major city paper, or $70 to $150 in modern money for a magazine depending on its frequency and size and content.
Shits just so fucking easy and cheap these days for real. You want to call someone you don't think about distance charges or roaming, you just fucking call. If you're calling overseas you probably use some app or program on a computer to call for free. A text message does not cost more than sending actual mail, it's nothing. Even all those stupid streaming services, which I don't use personally, you can have like 5 of those damn things, have way more to watch for less than cable back then, let alone modern cable prices, and have somewhat more reliability in what will be available next month!
Even when you're stuck on something like a strict budget, using prepaid cell service with blocks of minutes now, like some Tracfone "I only can afford $15 a month" stuff? It's like shlt at least that's 500 minutes/texts/megabytes of data. Like you're still getting screwed but it's much less so than what you got for that 10 or 20 or 25 years ago, and a lot more places have wifi you can use to stretch your data usage out.
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mariacallous Ā· 2 months ago
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In 2023, the fast-fashion giant Shein was everywhere. Crisscrossing the globe, airplanes ferried small packages of its ultra-cheap clothing from thousands of suppliers to tens of millions of customer mailboxes in 150 countries. Influencersā€™ ā€œ#sheinhaulā€ videos advertised the companyā€™s trendy styles on social media, garnering billions of views.
At every step, data was created, collected, and analyzed. To manage all this information, the fast fashion industry has begun embracing emerging AI technologies. Shein uses proprietary machine-learning applications ā€” essentially, pattern-identification algorithms ā€” to measure customer preferences in real time and predict demand, which it then services with an ultra-fast supply chain.
As AI makes the business of churning out affordable, on-trend clothing faster than ever, Shein is among the brands under increasing pressure to become more sustainable, too. The company has pledged to reduce its carbon dioxide emissions by 25 percent by 2030 and achieve net-zero emissions no later than 2050.
But climate advocates and researchers say the companyā€™s lightning-fast manufacturing practices and online-only business model are inherently emissions-heavy ā€” and that the use of AI software to catalyze these operations could be cranking up its emissions. Those concerns were amplified by Sheinā€™s third annual sustainability report, released late last month, which showed the company nearly doubled its carbon dioxide emissions between 2022 and 2023.
ā€œAI enables fast fashion to become the ultra-fast fashion industry, Shein and Temu being the fore-leaders of this,ā€ said Sage Lenier, the executive director of Sustainable and Just Future, a climate nonprofit. ā€œThey quite literally could not exist without AI.ā€ (Temu is a rapidly rising ecommerce titan, with a marketplace of goods that rival Sheinā€™s in variety, price, and sales.)
In the 12 years since Shein was founded, it has become known for its uniquely prolific manufacturing, which reportedly generated over $30 billion of revenue for the company in 2023. Although estimates vary, a new Shein design may take as little as 10 days to become a garment, and up to 10,000 items are added to the site each day. The company reportedly offers as many as 600,000 items for sale at any given time with an average price tag of roughly $10. (Shein declined to confirm or deny these reported numbers.) One market analysis found that 44 percent of Gen Zers in the United States buy at least one item from Shein every month.
That scale translates into massive environmental impacts. According to the companyā€™s sustainability report, Shein emitted 16.7 million total metric tons of carbon dioxide in 2023 ā€” more than what four coal power plants spew out in a year. The company has also come under fire for textile waste, high levels of microplastic pollution, and exploitative labor practices. According to the report, polyester ā€” a synthetic textile known for shedding microplastics into the environment ā€” makes up 76 percent of its total fabrics, and only 6 percent of that polyester is recycled.
And a recent investigation found that factory workers at Shein suppliers regularly work 75-hour weeks, over a year after the company pledged to improve working conditions within its supply chain. Although Sheinā€™s sustainability report indicates that labor conditions are improving, it also shows that in third-party audits of over 3,000 suppliers and subcontractors, 71 percent received a score of C or lower on the companyā€™s grade scale of A to E ā€” mediocre at best.
Machine learning plays an important role in Sheinā€™s business model. Although Peter Pernot-Day, Sheinā€™s head of global strategy and corporate affairs, told Business Insider last August that AI was not central to its operations, he indicated otherwise during a presentation at a retail conference at the beginning of this year.
ā€œWe are using machine-learning technologies to accurately predict demand in a way that we think is cutting edge,ā€ he said. Pernot-Day told the audience that all of Sheinā€™s 5,400 suppliers have access to an AI software platform that gives them updates on customer preferences, and they change what theyā€™re producing to match it in real time.
ā€œThis means we can produce very few copies of each garment,ā€ he said. ā€œIt means we waste very little and have very little inventory waste.ā€ On average, the company says it stocks between 100 to 200 copies of each item ā€” a stark contrast with more conventional fast-fashion brands, which typically produce thousands of each item per season, and try to anticipate trends months in advance. Shein calls its model ā€œon-demand,ā€ while a technology analyst who spoke to Vox in 2021 called it ā€œreal-timeā€ retail.
At the conference, Pernot-Day also indicated that the technology helps the company pick up on ā€œmicro trendsā€ that customers want to wear. ā€œWe can detect that, and we can act on that in a way that I think weā€™ve really pioneered,ā€ he said. A designer who filed a recent class action lawsuit in a New York District Court alleges that the companyā€™s AI market analysis tools are used in an ā€œindustrial-scale scheme of systematic, digital copyright infringement of the work of small designers and artists,ā€ that scrapes designs off the internet and sends them directly to factories for production.
In an emailed statement to Grist, a Shein spokesperson reiterated Peter Pernot-Dayā€™s assertion that technology allows the company to reduce waste and increase efficiency and suggested that the companyā€™s increased emissions in 2023 were attributable to booming business. ā€œWe do not see growth as antithetical to sustainability,ā€ the spokesperson said.
An analysis of Sheinā€™s sustainability report by the Business of Fashion, a trade publication, found that last year, the companyā€™s emissions rose at almost double the rate of its revenue ā€” making Shein the highest-emitting company in the fashion industry. By comparison, Zaraā€™s emissions rose half as much as its revenue. For other industry titans, such as H&M and Nike, sales grew while emissions fell from the year before.
Sheinā€™s emissions are especially high because of its reliance on air shipping, said Sheng Lu, a professor of fashion and apparel studies at the University of Delaware. ā€œAI has wide applications in the fashion industry. Itā€™s not necessarily that AI is bad,ā€ Lu said. ā€œThe problem is the essence of Sheinā€™s particular business model.ā€
Other major brands ship items overseas in bulk, prefer ocean shipping for its lower cost, and have suppliers and warehouses in a large number of countries, which cuts down on the distances that items need to travel to consumers.
According to the companyā€™s sustainability report, 38 percent of Sheinā€™s climate footprint comes from transportation between its facilities and to customers, and another 61 percent come from other parts of its supply chain. Although the company is based in Singapore and has suppliers in a handful of countries, the majority of its garments are produced in China and are mailed out by air in individually addressed packages to customers. In July, the company sent about 900,000 of these to the US every day.
Sheinā€™s spokesperson told Grist that the company is developing a decarbonization road map to address the footprint of its supply chain. Recently, the company has increased the amount of inventory it stores in US warehouses, allowing it to offer American customers quicker delivery times, and increased its use of cargo ships, which are more carbon-efficient than cargo planes.
ā€œControlling the carbon emissions in the fashion industry is a really complex process,ā€ Lu said, adding that many brands use AI to make their operations more efficient. ā€œIt really depends on how you use AI.ā€
There is research that indicates using certain AI technologies could help companies become more sustainable. ā€œItā€™s the missing piece,ā€ said Shahriar Akter, an associate dean of business and law at the University of Wollongong in Australia. In May, Akter and his colleagues published a study finding that when fast-fashion suppliers used AI data management software to comply with big brandsā€™ sustainability goals, those companies were more profitable and emitted less. A key use of this technology, Atker says, is to closely monitor environmental impacts, such as pollution and emissions. ā€œThis kind of tracking was not available before AI-based tools,ā€ he said.
Shein told Grist it does not use machine-learning data management software to track emissions, which is one of the uses of AI included in Akterā€™s study. But the companyā€™s much-touted usage of machine-learning software to predict demand and reduce waste is another of the uses of AI included in the research.
Regardless, the company has a long way to go before meeting its goals. Grist calculated that the emissions Shein reportedly saved in 2023 ā€” with measures such as providing its suppliers with solar panels and opting for ocean shipping ā€” amounted to about 3 percent of the companyā€™s total carbon emissions for the year.
Lenier, from Sustainable and Just Future, believes there is no ethical use of AI in the fast-fashion industry. She said that the largely unregulated technology allows brands to intensify their harmful impacts on workers and the environment. ā€œThe folks who work in fast-fashion factories are now under an incredible amount of pressure to turn out even more, even faster,ā€ she said.
Lenier and Lu both believe that the key to a more sustainable fashion industry is convincing customers to buy less. Lu said if companies use AI to boost their sales without changing their unsustainable practices, their climate footprints will also grow accordingly. ā€œItā€™s the overall effect of being able to offer more market-popular items and encourage consumers to purchase more than in the past,ā€ he said. ā€œOf course, the overall carbon impact will be higher.ā€
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radioactive-metal Ā· 5 days ago
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AL Warship classes
ok I reckon this will be my last long pure conjecture post for the AL. But here we go! Ship classes (Tyler isnā€™t even a real person and I can tell he is salivating over reading this list lol)
Struck through vessel classes indicate they are out of service.
Terran Cutter Class picket ship: the original 6 man AL vessel. Huge amounts of these were mothballed after the end of the Terra-Trask war due to a radical shift in TDF doctrine away from Quantity over quality. The AL were effectively given the ships, as the mothball maintenance costs on the TDF were huge. These ships were taken to shipyards orbiting Trask, and given full refits to A: better accommodate their beretreskan crews, and B: receive modernization packages. This vessels had a prodigious service history, with the last one only being removed from frontline service in AL:75. Further Aurora labs upgrade packages means that some hulls still see use as specialist SIGINT, Reconnaissance, and repair craft. 2 base models still in service with the Aurora Legion Memorial Flight.
Kysshakk Class frigate: One of two classes of non AL frigates to serve with the legion, these ships hailed from Traskā€™s Orbital dockyards, where they had been sitting due to the end of naval conscription. These ships would operate in pairs, and would very rarely not fly with Cutter class vessels, or even later Longbow MK.1s. One remains in service with the ALMF, one is a parts hulk, and the other 4 vessels were lost in the line of duty.
Terran Indomitable Class Destroyer: These were the heavy weapons of the early legion. They exclusively operated Anti-Piracy missions, and even after the introduction of the Stream System, did not carry brains or faces aboard. These were warships, and were the spearpoint of the legion. Multiple times, pirate fleets were noticed fleeing immediately upon the appearance of an Indomitable class in AL colors, due to the reputation these vessels carried. Last vessel retired in AL:90 after a policy ship away from military might.
Terran Dreadnaught Class light Cruiser: These were the weapons of last resort for the legion, only being deployed to combat upstart pirate kings or large scale terrorist organizations. These were officially the only vessels to ever use nuclear warheads while flying under AL colors, during the Centarian succession crisis of AL:80. These vessels remained in service until the Battle of Orion, where the last vessel was destroyed by a Warbreed vessel IDā€™d as the Andarael.
Titan Class Battleship: The Original flagship of the legion, the Titan class, known as the Indefatigable, was 1.2km of weapons and fighters, but also of Medbays and machine shops and refugee accommodation. She was retrofitted through AL:10, retaining her punching power but also adding facilities for humanitarian aid. She became a Hospital Ship, a Refugee Transport, A battleship, and a Symbol. She was lost in Black ā€˜63 along with admiral Nari Kim while responding to a Terran colony distress call. Later review of the data after The battle of Orion IDā€™d the fleet she fought as a Syldrathi Hunter killer fleet.
Long Bow MK.1: The first internally produced AL vessel, the Long Bow MK.1 took all the lessons learn from the Cutter Class and made them into a truely formidable foe. Widely considered to be one of the greatest Naval craft of its Era, the longbow MK.1 was versatile, easy to repair, cheap to produce, punchy, and survivable. In the few outright wars the AL participated in, 9 times out of ten, a total loss of a longbow would have 0 casualties. Quite often downed squads would be issued a new vessel within the week, and the shortest turnaround was Squad 926, who were downed, and flew their next combat sortie 1.5 hours later, a record that stands to this day. Depending on the mission, Longbows were fitted with extra medical equipment, extra armor, more weapons, external cargo pods, and even on rare occasions, a Orbital drop pod for Spec ops. Multiple serving with the ALMF, Aurora Labs as test beds, and Several serving with [DATA REDACTED].
Longbow MK.2: If the MK.1 was one of the best of its time, the MK.2 was THE best. The already famous ease of repair was augmented by auto repair systems, the reactor was uprated, and engine output was increased by 25%. A Longbow MK.2 currently holds the all time speed record (with out gravity assists) of a production vessel at 16% the speed of light. Currently still in active frontline service, though being phased out for the MK.3
Polearm MK.1: the first Frigate to come out of Aurora Yards, the Polearms are designed to fill the roles of the Kysshakk class Frigates, the Indomitable Class destroyers, and Mercy class Hospital ships (not discussed here). Manned by 6 squads, they are stuffed to the gills with the finest tech Aurora Yards could ā€œBorrowā€ from Aurora Labs. Most of the ship is designed to be swapped out depending on the mission, so everything from fleet defense to hauling is possible. One vessel during the Terra-Syldra War scored a total of 50 victories against Other vessels, and was officially bestowed the honor of the Flagship of AL Group 4.
Blockhouse MK.1 Carrier: Aurora Yards first foray into Capital class ships, The Blockhouse is designed to remain at the back of fleets and provide overwhelming fighter support. Capable of carrying no less than 50 Wraith class Fleet defense fighters, it is the spaceborne equivalent of a wasp nest. And Like any good wasps nest, it has a Queen. Generally a heavily modified cutter class, though recently some have been deployed with Longbow MK.3s with Speical equipment packages, the queen acts as a traffic controller, shuttle, and SWACS (Spaceborne warning and control ship) all in one. On more peaceful missions, the phantom bays are swapped out for launch tube for Hospitaller class aid shuttles and Kindness class orbital supply pods.
Longbow MK.3: the Pinnacle of Aurora yards shipbuilding, the MK.3 is stronger, faster, and hardier than the MK.2. Most electronics have been hardened against electromagnetic interference, hauling capacity has been increased, and fuel burn has been reduced. The auto repair systems have been upgraded to the level where anything besides the reactor can be repaired given enough time. Most functions can be swapped by mission modules, allowing for extra hauling capacity, increased firepower, or even extra speed. Production halted after AL:150 due to resource constraints. Next vessel expected AL:156.
Iron Cannon Class cruisers: a much rarer ship, built from the same basic design as the Blockhouses, but with the fighter wings and control craft replaced with anti vessel railguns and torpedo launchers. These craft are mean lean killing machines, and do not carry faces or brains aboard. They are the spiritual successor to the Dreadnaughts, and inherit the same naming scheme of their ancestors. First three were the Dreadnaught, the Inflexible, and the Formidable. Having seen service at the tail end of the Terra-Syldra war, they maintained a kill ratio of 5:1. Notably, no one of these vessels was seized by the Rahaam, though 3 were lost when their captains overloaded their reactors rather than risk capture and assimilation.
Gladius Class Gunboat: Built from the stripped down hulls of Longbow MK.1s, the Gladius class is the first new class of vessel commissioned by the legion since AL:150. Due to manpower shortages across the legion, these vessels are designed to operate with only 4 crew, with empty positions filled with advanced automated systems. Due to these limitations, these vessels only serve humanitarian missions, and are never used on the front lines unless desperately needed. Due to glaring shortfalls in overall effectiveness, the class is slated for retirement by AL:160.
[Admin Credentials Accepted, Welcome Founder_03]
Longbow MK.4: Equipped with experimental AL manufacture Pulse Cannons, Beretreskan plasma drives, and the finest ballistic grade titanium composite plating the Legion can build, the MK.4 is the crĆØme de la crĆØme of legion ship building. In simulated combat, 3 MK.4s can defeat Iron cannon class Cruisers, 50x their displacement. When these vessels reach mass production and issue, it will represent the largest jump in AL fleet capabilities since the introduction of the MK.1. Current low rate production estimates suggest it will be AL:158 before non spec ops squads are issued the MK.4.
Special Project 274, Codename ā€œBrannockā€: The Hulk of TDF carrier Kusanagi was recovered in exceptional condition after it was found in late AL:181. The hulk was then towed to site 00 and gutted. It was decided in AL:183 that the ship was to be converted into the newest flagship for the legion, the Brannock. Currently under development, most hangar bays are being replaced with railgun mounts, torpedo tubes, and in one case, the largest pulse cannon ever manufactured. She will be the red right hand of the legion, and instill a warning into the pirate fleets that ravage the galaxy: ā€œWe are coming. Runā€
Special Project 275, Codename ā€œMadranā€: much like project 274, The Madran is built from a recovered ship hulk, this time the wreck of the original Indefatigable, recovered from an Unbroken salvage fleet circa AL:154. Currently undergoing extensive repair and upgrade, the Madran with be the kind smile of the legion. Almost all weaponry is being stripped, and replaced with further humanitarian facilities, to in effect become the single largest aid vessel in the galaxy. She is designed to be the sister ship to the Brannock, and will, when deployed alongside her, act as a huge Signal jamming and targeting vessel. Giving free rain for rail guns and pulse cannons to shred renegade syldrathi and pirate fleets
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tamelee Ā· 1 year ago
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you say you domn't like the reincarnation twist but how will madara and sasuke awaken rinnegan? how would sosp will give sasuke and naruto six paths powers?
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Well, I don't think it'd be too difficult?
Frustration ahead;
Hagoromo, the full package, wanted to reform the philosophy of Shinobi as the power was divided and people didn't understand each other etc-. He had the Rinnegan. The whole idea behind the way he wanted to reform things was that the divided yin/yang could come together (also the Theme of understanding each other, his sons divided etc etc) and thus, two of the opposite together can build everything (like Hagoromo) as Yin-release can create something out of nothing (like genjutsu or manipulating shadow like Shikamaru) and Yang-release can bring it to life (Choji becoming bigger for example). It's mental and physical energy. Even if it is said that either can be inherited, it's not hereditary by default.. it's a foundation for all sorts of chakra. Being an Uchiha doesn't 'make you automatically yin' and same for Senju with Yang. Some Jutsu also use yin and yang, but not at the same time. However, Naruto made a whole eye for Kakashi and this was yin-yang release as well as Hagoromo creating the tb's. Kurama's halves were divided by yin/yang as well. Naruto having Yang, his father yin, together it is 'complete' and thus more powerful. These are all the same concepts. Why would Naruto need the hermit's power if he could've gotten more powerful in a different way?
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Okay, so? That all makes sense, why then add the whole Indra/Ashura thing?! šŸ˜© It's so unnecessary idc. It says in the data that Hagaromo's chakra could be obtained by combining Indra and Ashura's, but if the concept of yin/yang already exists in the world... THEN WHY GIVE IT A NAME AND BODY as an external source for the story?! It's the same thing as explaining where 'Chakra' came from. We don't need that. Find a way to add 'yang' in a way to the Sharingan (yin) and we could've had Madara as our main 'villain' because he found a way to do it by eating Hashirama... šŸ¤·šŸ»ā€ā™€ļø And if that's too easy because literally anyone could've done it.. THEN. GOOD. Away with the whole fate/destiny thing through stalker-Chakra as well. It only makes Madara's motivation to perform the IT that much more powerful and it doesn't erase some of the impact his past had on him either. In fact he now only relies on his own experiences. We don't need Zetsu to come and manipulate anyone or the aliens 'will' because why, in a world like 'Naruto' does anyone need to be manipulated when the system very much allows characters to act out and fight back themselves, hm? Had Zetsu not been seeking 'reincarnations' (Chakra) then their motivations couldn't have been anything other than their own. And I know you could argue about it and say this already is case. Good, then why introduce it in the first place? Even Orochimaru found a way to 'implant' Hashirama's powers into a child (Yamato) so it's not like anything is impossible. Why 'derive Madara from his powers' just so you can introduce aliens later -.-? (For 'boruto', yeah I know.) It was so.... strange to just kill him off lamely and make him look like he was simply used when that doesn't suit him or his background story imo AT ALL and then switch him randomly for rabbit alien lady who frankly... didn't even do anything but just float around all evil-y. Like who even are you, do we care? No. And if Naruto and Sasuke together (THE ENTIRE POINT) are the answer of the whole 'working together'-thing and 'understanding one another', they could've done all of this without the cheap power-up!!! And have the entire 'power-up' be simply the fact THEY WORK TOGETHER and their entire journeys up until this point where Naruto fought tooth and nail to understand Sasuke by himself. Maybe even combine yin-yang release and morph it into something new if that by default means you can do anything. WHY RELY ON THE POWER-UP!? D'ykwim???
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AND ALSO, if it was absolutely necessary to add an element of resistance to their bond in order to make them fighting back against fate/destiny that wanted to pull them apart be more impactful (as it is!)... Then don't ruin it by vaguely implying otherwise later with this bs!!! Even if the story doesn't say that exactly, enough casual readers/watchers mistook what it meant and I don't blame them for it at all. And did their trauma and personal goals not do that enough already BECAUSE they were so different??! It's entirely personal already! Their bond has nothing to do with any of it!!! They can combine their powers because they are compatible with their natures too, Naruto even said it himself. They naturally created a new, combined Jutsu during the war and had a great time doing so. And if that's the case then why make the yin/yang thing so difficult when it was THIS easy for them regarding elements??? When they can look at each other and go to a private place just for themselves. They are ~the main act~. They worked together, which is development for one of the MAIN Themes, so then WHY?! WHY would you want to introduce the aliens if you're then forced to throw them this power-up because they wouldn't have been able to defeat and seal the lady otherwise?! HELLO!? Wasn't the entire point that they could've done ANYTHING together? WHY RUIN IT šŸ˜ ?? For no reason???? ALSSOOOOO it would've been interesting IMO if then LITERALLY, the effect of them NOT working together when they were fighting each other at the end was evident to them both as well (for the sake of the Theme) since that is then suddenly a huge contrast to the previous fight and it would've clarified the ending a bit more to the casual reader/watcher. AND!!! If Madara was so 'power-hungry' and 'working together' was so important, then WHYYYYYYYY~~~~~ not have Naruto and Sasuke do JUST THAT instead of making them into a version of Madara (in regard to yin-yang, obtaining Hagoromo powers) when the narrative said it was a bad thing because having it all for yourself was used for evil?!?! When 'true understanding' comes from working together EVEN IF you're opposites!!!! WHEN HASHIRAMA AND MADARA COULDN'T!? AaAAAAAHHHHHH The hell has any of it got to do anything with Otosuzuki or however you spell it.
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You can literally just scrap all of it, have Madara gain his power without any mention of the ancient chakra and have him be the main 'villain' of the story to beat because the war arc was too long anyway. And then, if Kishimoto wanted to add some moral revival he could've even passed the Rinnegan onto Sasuke next or something, because they were all sharing eyes at some point anyway. OR even have Sasuke's eye be even more special because he had the forehead eye-thing. OR OR OR!! What about the Ten-tails Rinne'Sharingan eye? šŸ‘€ Now it's just a mysterious man giving two guys the vegetable soup his mommy made because he can't eat it himself and she's mad about it. Man, I dunno, I'm just making something up, but so many other things were possible you know? I know there are many holes in what I said, but we're talking about removing an entire element, I can't cover it all. Excuse the rant.
I feel much better now :3
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ajcgames Ā· 5 months ago
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Rogues Gallery
Hey, you! It's been a while! What have I been up to, eh?
In short, a lot of time in Blender. There has been a pretty hefty list of things-to-model for the game. Most complex of these have been the machines you can place down in your factory.
But words are easy and talk is cheap, so let's dive right in with an absolute bumper update. Grab some snacks!
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A veritable smƶrgƄsbord of tinkertoys!
Let's run through them quickly, shall we?
Running down the left-hand side of the screen shot are the various mergers and splitter variants.
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I didn't get too far into developing the game before I realised that having a splitter or merger force the user into one orientation (either left or right) was a terrible idea, and I made sure that both devices have a left and right variant. That should make belt organisation much easier!
Now let's get into the actual machines.
Extractor
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The extractor is where it all starts. Feeding raw minerals in from the surface of the asteroid through the input ports. Send them somewhere!
Pulverizer
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Mashes up your ores until they're unrecognisable. An essential first step for most ores before they can be processed further.
Analyzer
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Science is the currency of the cosmos. Items can be funnelled into this machine to be analyzed, and science data accumulated. Your data can be processed into actual science points, but you'll only get data as good as the quality of the items you're throwing in here!
Collector
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A large number-crunching supercomputer with the world's largest heatsink designed for one purpose - processing all that science data!
Recycler
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Everyone accumulates a bunch of junk from time to time. Stop your belts from backing up and dump your excess into a recycler. Your waste will be shot into the sun at the earliest convenience!
Packager
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Valuable items need to be shipped back to Earth, but you can't just throw a bunch of rocks into a rocket. Get them packaged up neatly in the packager before you send them off for export!
Exporter
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The exporter provides you with the means to ship your deliveries back to Earth. Fill the pod with your items and it'll get launched via an electromagnetic delivery system. Hopefully someone will catch it at the other end!
Atomic Coupler
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Bombards items with high-energy radiation, known to provoke strange changes in their material properties. With any luck, they'll be much less irradiated by the time they get back home.
Catalyzer
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Provides special environmental conditions to change items into different forms. Not the fastest machine, don't let everything get backed up!
Centrifuge
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Somebody once decided to spin things really fast in the name of science. The centrifuge gives you the opportunity to do the same for your factory! Toss some items in, spin 'em fast, watch what comes out.
Chemical Lab
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Sometimes you just can't get the right items without a little bit of help from other parts of the periodic table. Subject items to a dip in the chemical tank to get some interesting new flavours out of the other side. Do not drink.
Enrichment Chamber
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It looks like a rejected theme-park ride, and the safety of its contents are equally of dubious origin. However, the beneficial item-altering effects of this tumbling enigma cannot be argued.
Fusion Lab
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Supercolliding superconductors were once all the rage. Until somebody minutarised one and now everybody has one. You're not cool unless you have one. At least that's what all the trendy kids are telling me. What is undeniable, however, is that items tend to come out of this machine more potent than ever.
Hydrator
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Thanks to the large chunk of ice at the core of the asteroid, you're able to feed in water to your factory. Lay down some pipes and connect up this machine to use the power of good old H20 to help change and alter your items for new purposes. This machine is not a shower.
Kiln
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Make things hot. Really hot. Then discover if you've reduced it to little more than a pile of ash, or something surprising and delightful.
It's probably going to be ash, though.
Small generator
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Machine don't run on wishes and enthusiasm. They need good old-fashioned electricity. Yes, it's still cool - even in 2024. These machines will provide factory-wide power. Power lines are so 1884.
Large generator
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Thankfully your factory is remotely managed, so nobody will have the urge to 'lick the battery', as it were. Especially given that this will provide a substantial power boost over the smaller generators. Give yourself some juice!
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So there you go - a good look over what I've been up to recently! I am working on a number of UI improvements and updates, so hopefully I'll be able to share those soon.
I'm now fully in the phase of turning this into a final game. There's a lot of road still yet to go, but completing final models and such is a great way to 'see' progress happening, and helps build the enthusiasm to keep chugging away with the more menial tasks.
Anyways, that's all I have for today. As always, thank you so much if you stopped by to read my rambling development missive, and doubly so for any likes or comments you throw my way. It's really lovely to be able to share all of this with everyone.
Hopefully I'll see you all in the next one, and until then I hope you have a great one! ā¤ļø
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digitalmuse01 Ā· 7 months ago
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The Rise of Affordable Social Media Marketing Services: A Game-Changer for Small Businesses
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ninjastar107 Ā· 1 year ago
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OC-tober Day nine - 'Future'
(Ft. Alex and GT)
Its several cooling fans screamed immediately upon powering on. Liquid nitrogen-cooled water ran above the CPU in metal insulated tubules, desperately catching up to the burning-hot components.
After some time, the screen flickered on with a loading bar and the IEC 5009 symbol above it.
Various hard disks jumped and ticked.
Parts of his mind unloaded, expanding rapidly and filling up the gaps. It felt as though he were at a hospital, the doctors with their instruments in his brain slowly returning function to him while keeping him on a light anesthetic. Hearing was the first, a loud popping before a yelp and a laugh. Words were spoken, but they were unrecognizable beyond sound bytes. Then came 'vision'; packages of data stored explaining to him the surroundings and the booting functions, things that were alien.
What happened to the constant flow of barometric data, satellite feeds, and topography? Why couldn't he detect the printers and written recorders?
In a panic, his worry printed on the console.
[WHERE ARE THE INSTRUMENTS.]
His body loaded in, first as points, then as polygons, and finally as textured surfaces. He hardly recognized it, his vision refining on the light-based angles. His world, which had been a dark void, had slowly lightened up to a soft cyan.
Before him, the console window hovered by his hands.
[>Hello Al! Welcome to the future!] [WHO ARE YOU.] "Turn around." A voice echoed into the chamber.
Alex spun around to the large open window out into the real world. Icons floated near the sides with a large bar below it, however the person beyond it drew his inquiring mind first.
"What is this?" Alex asked in fright of his own voice. "Why do I sound like this?"
"It's how you always sounded like- um, it's how I remembered anyway, heheh." the grey man chuckled.
"What are you?"
"Don't you recognize me? It's me, Tucker, your old friend!" GT smiled.
"What's my purpose?" He slipped, as if it was automated.
He blinked, "Nothing yet. We'll figure that out."
Alex shook his head. No, no that's not right. They won the cold war, didn't they? America won and he was retired, that's how it was supposed to be. He wasn't supposed to wake up again, he served his purpose. "Did we get into another one?" he mumbled under his breath.
GT cracked open an Arizona tea and kicked back on the small coffee table in the middle of the cramped room. "Relax and let your boot finish. You have no idea how long it took me to get you functioning, but hey at least the tech was cheap and small this time, for the most part." He eyed the large glass tube attached to the right of the monitor. "We have a lot of catching up to do."
--
Alex massaged his face as GT spoke.
Global Warming was renamed to 'climate change', which made no sense. The ice caps had melted, and sea levels were higher than before, but not to uninhabitable levels. Florida was gone, not that he missed it, as well as parts of the east and west coast. Louisiana swampland had seeped into Texas, and the tropic line had expanded greatly. They were in Minnesota, which had dramatic weather fluctuations regularly, supposedly.
As if areas closer to the poles didn't have an extreme temperature gradient already.
It all sounded so ridiculous.
"Let me guess, the government collapsed and this is post-apocalypse right?" Alex sarcastically asked.
Grey shook his head, "Nah, not really. Initially there was some panic over it happening but by the time anyone did anything, it was too late. Turns out people don't like change that much, and we're just dealing with it. A few weeks ago there's been a ban on fuel mining, so we'll see how long I can keep my car."
"Idiots. What about the rest of the world?"
He shrugged, "I don't watch international news. Oh, but you can online if you want."
Alex folded his arms, "What does that mean?"
"You can find it on the internet."
"And what's that?"
"Its a web of servers that can be accessed by any machine hooked up to it, either by Ethernet or WiFi."
"... what's those?"
GT tapped his chin, "Umm, Ethernet is like a phone cable. You get internet through your LAN line. WiFi is just Wireless internet."
Alex sat down in the air, slowly turning over, "Okay, but how do I get there?"
He scooted the chair over and clicked on the browser. At the top bar, he typed and scrolled through a search engine before opening a few different websites.
Alex immediately was hit with tracking queries, as well as setup recommendations. Without thinking, he denied and closed out of everything. "What was that???"
"Mh, it's okay, you're just not used to so much different stuff at once. let's try one thing at a time to start."
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nickgerlich Ā· 10 months ago
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Ad It Up
You only thought it was difficult to escape the marketerā€™s voice. From traditional media like outdoor, print, and broadcast, to a variety of ads littering our social media feeds, web pages, and search results, marketers have been seemingly everywhere trying to get our attention. And the more they tried, the louder they had to shout, because itā€™s crowded out there, and the decibel levelā€”whether audible or visualā€”is increasing.
Except perhaps in stores and at the gas pump, where we felt like we at least had a few minutes of quiet. That, too, is changing rapidly, as in-store advertising has gone digital, to the point of it being called ā€œbroadcast-level scale.ā€ Gas pumps too are now coming equipped with video screens to sell to us while we are filling our tank.
Itā€™s all a mixed bag right now of ads, with gas stations able to deliver hyper-local advertising for third-party advertisers nearby. Inside the store, the campaigns are aimed at the masses instead of using an audience-of-one approach.
I see the day coming, though, in which advertising at the pump will be increasingly one-to-one (remember, you have to insert or tap your card first, which could then quickly allow them to access a profile of you).
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And the same goes for inside the store, especially once retail formats like Amazonā€™s ā€œJust Walk Outā€ technology are deployed widespread. Your presence and unique data would be detected wherever you go in the store as the system monitors your shopping basket, and messages could be directed straight to you when you ponder the pasta sauces or wherever you go.
Weā€™ve come a long way when it comes to in-store advertising. The majority of what we have seen usually involves massive stacks of soft drinks, the red, white, and green packages from Coca-Cola cleverly arranged to spell words or form images. The same goes for snack foods and beer leading up to the Super Bowl. Otherwise, maybe some small shelf hangers might try to whisper a marketing message.
Now, though, there is the possibility of smart screens attached to the clear refrigerator doors, behind which beverages of all kinds reside. Stand-alone screens can also welcome customers as they walk in. The possibilities are limitless, because LCD screens are cheap, and can all be managed remotely.
All of which speaks to this emerging truth: the retail store and gas stations are now viable platforms for advertising, a rentable space little different from billboards, TV, and the internet. The battle for our attention just found a new place to stage that fight. It allows retailers to boost their revenues and bottom lines above and beyond just selling things.
Itā€™s happening in the online arena as well. Have you noticed how many sponsored spots there are on any Amazon results page? Amazon scored $12 billion in ad revenues in Q3 2023 alone. Thatā€™s impressive, especially when you consider that Amazonā€™s total revenue that quarter was $143 billion. In other words, advertising made up one in every 12 dollars of its revenues.
I predict a similar such cascade of revenues for any retailer willing to parse out its interiorā€”and exteriorā€”space for advertising purposes. After all, why not? If you can hit people right when they are coming to spend money anyway, this is pretty simple.
Truthfully, I do not mind the ads, especially if they point me to things I might be interested in. Elevate it to audience-of-one capability, and it is even better. I knowā€¦some people will be creeped out by this, just like they have been with all the targeted advertising we see online. I would much rather hear and see ads for things I am likely to buy, as opposed to things I will never buy. Every time I hear that Tampax ad on one of my podcasts, I think about how theyā€™re foolishly wasting half of their ad spend on men like me.
Others may see such ubiquitous advertising as further invasion of their private space, a harbinger of a dystopian society to come. Or maybe it has already arrived. To each their own, but there is no ad blocker yet for the brick and mortar world, and the best you can do is shut your eyes and ears, and walk on by.
Or out.
Dr ā€œTalk To Meā€ Gerlich
Audio Blog
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iptvsubscriptoinprovider Ā· 2 years ago
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How you can buy Premium IPTV Service | Best IPTV Service
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With so many options available for IPTV providers, sometimes getting the Premium IPTV Service might be difficult. There are a number of factors which determine the kind of service you would get. To find out what is best IPTV service for you, the following tips are being suggested:
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council-of-beetroot Ā· 6 months ago
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Alright here's some tips from someone who has worked in produce for half a decade in an organic produce store.
ā€¢ shop in season and keep in mind your geographic location. The foods that are local to your area are more likely to cost less than those that require transportation costs. Watermelon is cheap as fuck but only in the summer and you get more bang for your buck with squash in the fall and winter.
ā€¢ at my place sometimes there are deals with farmers for example where we get local produce and we are practically giving it away since we have so much. For example you can currently get 10lbs of organic onions at my store for $5 due to excess. If you live in an agricultural heavy area you might find things like this so keep a lookout
Most to least expensive produce link here
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Cheapest produce
Potatoes
Onions
Cabbage
Beets
Bananas
Most legumes
Butternut squash
Turnips
Lettuce but only if it's quality lettuce. If there is one vegetable that always has recalls it's lettuce.
Basically my philosophy is eat like my eastern European peasant ancestors albeit without the starvation. Barszcz, potatoes, kapusta is all fairly cheap where I live and so I get a lot from it, onions are cheap and you can't go wrong with them. I'm most familiar with eastern European cooking but I'm am certain other culinary traditions have perfected eating on a budget and if you find a cuisine you like they often use variations of the same selection of produce so this can help save money but allow for variation in meals if you can't afford to buy a wide variety of produce.
ā€¢ Sometimes the prepared stuff may cost more but it might end up saving you in the long run as you are more likely to use it.
ā€¢ if you find yourself throwing away a lot of produce you might be buying too much.
ā€¢ if you only need a certain amount take it if you can. Often these things are packaged so people buy more than they think they are or more than they need. Sometimes those bags of apples or oranges are packed to the brim and then people are surprised when they learn they have 7lbs of apples.
ā€¢ knowing how to properly store things so they last. Keep potatoes in bags in a dark cabinet, some produce will release compounds that will ripen the other vegetables so keep these separate. Remove the leaves from tomatoes, carrots, and beets,
ā€¢lemons and ginger root can be frozen
ā€¢ keep asparagus like you would cut flowers and keep the ends in water.
ā€¢ you can do a lot with a few ingredients so look for recipes that use less but still are worth it
ā€¢ things like avocadoes, grapes, and berries are really expensive usually unless it's a certain time of year in the case of berries.
ā€¢ if you're like me who has been working in organic produce there is often a difference in quality among organic versus not organic. However there are some produce that you don't necessarily need to buy organic as they are generally safe to consume.
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Obligatory disclaimer that I know everyone's financial situation is different so this may be helpful for some but not everyone. And i only have access to abundant produce when I am working and when I'm at uni I have very infrequent access to grocery stores so I understand that in some areas it's impossible to find good healthy food at all.
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made some affirmations for my fellow grocery shoppers out there
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fishmech Ā· 11 months ago
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Heather, you are my last hope. Long ago, I saw a post on here talking about something I cannot remember the name of. I thought it was kinda overkill back then but yea, I think I'm ready to at least try it. It was like an alternative to the internet, not like Freenet or Tor but even less connected to existing systems, with people physically setting up long range wireless P2P connections with each device then passing on the packages. I looked it up back then and it was definitely real but that might've been up to about a decade ago and now I can't find out what it was. Do you have any clue what that might've been called so I can look up information on it? If not, do you know who might? Thank you so much for reading
well that sounds like a wireless mesh network but that isn't really an alternative to the internet, that's an alternative to directly hooking up to an isp (useful forms still connect to the internet eventually)
while theoretically capable of hosting robust separate servers and information with no internet connection, almost noone actually does this outside of oddball wartime and severe censorship/general lack of access to the internet itself situations.
eg, the Cuban "SNET" system, used in several separate cities in the early 2010s, relied on combinations of wireless mesh nodes and plain old wired nodes to stitch former single-neighborhood or single-block intranets together into nearly citywide services running essentially parallel to the limited internet access available at the time, including having copies of real internet sites modified and updated on a weekly or daily basis. similar to how many old time campus DC++ hubs on the internal student networks could haul in huge quantities of pirated material from the wider internet, supplied by students carrying large hard drives between off-campus normal internet connections and on-campuse dorm connections (in order to avoid getting in trouble for excessive data traffic to watch pirated material, since student intranet traffic was not considered a problem if you used a lot).
anyway all the largest wireless mesh networks in operation today are means of providing free or very very very cheap wifi access to the internet via people who individually pay for their own very high speed internet connections. this includes services like NYC Mesh, where most of the network is fed directly from an internet backbone exchange in lower manhattan without an intermediary ISP (though naturally, it's connecting to many many ISPs at that exchange point).
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