#centcomm
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after one of my lancer groups finishes their adventures on hercynia, i'm planning on offering them a hook for an adventure in cradle's system (themed around the liberation of NHPs) so that they can visit actual literal san francisco, home of starfleet academy the union naval academy and federation headquarters centcomm.
i will be making so many star trek references
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Ignoring the fact each member in centcomm is allowed to choose their representative in the committee without any external pressures to it, and has a say on the existence of departments, means they are atleast held accountable, as opposed to your prime baron. The ignoble house is constantly under the pressure of the noble class, whether thorough funding for campaigning, or the threat of physically harm by less morally upstanding members of the noble class. This influences how any given member is going to vote in a multitude of ways, though generally in favor of whatever the noble class of where they represent wants.
...you know the Prime Baron is a member of CentComm, right? If she's uniquely undemocratic then I have bad news about CentComm appointments, especially if we're also considering corpo-state appointments.
Also, do riches not exist outside of the Concern? I know that people seem to assume I have some unfathomable amount of money, but I would assume that campaign funds are a problem wherever democracy and manna coexist.
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Horus Balor
As is the case with most HORUS pattern groups, the Balor has a thousand faces. The Balor pattern group, like all HORUS PGs, doesn’t describe a single recognizable silhouette so much as it gestures toward a combination of schemata that share a role in combat. These schemata can be printed according to pilot specifications and applied to a fully custom physical scaffolding. Notably, the Balor pattern group is only stable on large platforms (Schedule 2 and up) that are able to provide the raw energy output it demands – preferably ones with multiple redundancies, in case of catastrophic systems failure. The Balor PG was first encountered during the joint Albatross–DoJ/HR pursuit of the Maw – a Free Company turned decentralized hive-being — across Khayradin’s Blanca Desert after the end of the Sanjak Rebellion. It was there that the joint force encountered, engaged with, and ultimately defeated the Maw and its Balors – and there that Union’s CentComm hoped the nanowash outbreak could be contained. Of course, subsequent Balor outbreaks on Khayradin have proven this hope to be in vain, and the pattern group continues to terrorize Karrakin commanders throughout Baronic space. In the field, the Balor’s neurosynced hellswarm and greywash nanites form an undulating shroud that can pour out of its chassis at a moment’s notice, swirling in maddening patterns to form both eschatologic defensive and offensive systems. A Balor in its most active state is held together more by undulating, flame-like masses of nanite swarms than any physical structure. This has the effect of distributing kinetic and coherent-particle energy out across and through the chassis – making attacks against a Balor “like shooting angry water”, as one after-action report put it.
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On a whim, I decided to play on a different fork of Space Station 14 after a particularly rough round on Salamander (It's been getting highpop lately so it's been pure chaos and it's hard to keep in character as Adalite, a skittish and sweet reptilian, when so many bad things are happening.).
After hearing a good first impression of it from a friend, I chose to play on the Delta-V server and ported Adalite over to get my hours in.
First shift was a latejoin as a janitor, pretty much was uneventful, I just wanted to hop on to get myself situated with the community. And because I could not play Janitor on WizDen, lmao, that role is about as hard to get into as AI is right now.
Second shift was extended and I wrote up a greentext-like story to explain what happened. Feel free to click the read more:
> Be me, Adalite Tosimizu, Janitor aboard the station Lighthouse in the Delta-V sector > Just an average shift, clean stuff up, pick stuff up, dump it > Recycler windows kept breaking. Adalite's knowledge of building comes in handy and a reinforced window is created > Befriend a clown who fell into disposals (They were later called out by CC for not being clown-y enough) > Head to Epi to deal with a spill that cannot be cleaned with water. > It's potassium 💀 > I use a cleanade after failing and everything is a-okay! 👍 > I crit 💀 > Get taken to medical by the Mystagogue > It was just radiation > Okay, everything is good again! 😄 > Take a break to play Vamo Alla Flamenco on the guitar that was left lying around. > Vibe for a moment until… > Be… me? Adalite? Huh? ❓❓❓ > Confusion abound as both Adalites check each other out. > Turns out the paradox anomaly is just as confused as I am. > We immediately hit it off! 😀 > Do an impromptu team-building exercise with the slime coming out of the vents. > Holy shit, my clone is so nice! > Continue as normal, just now there's another me, I guess. She seems chill, so… > An explosion happens in north-west maints... 💥 > Decide to foolishly go investigate. Bad idea. > Nearly crit myself again, scrambling to escape maints with an emergency crowbar. 😰 > Comms light up. It's Nukies. 😰😰😰 > Head to bar to hole up for a while, meet my clone again. > Explain to her what happened, break down crying from nearly dying again. She consoles Adalite. 🤗🤗 > Everything appears to be normal again, lone-op got got, so it's just a little messing around with the new speed boots Epi made for everyone! (They had 20) > It's evac time. Shuttle was not recalled. > Head to the shuttle with Adalite and sit down. > Shorkie got captured in the chaos 😭🦈 > Make it to CentComm with Adalite and head for the bar for some peace and quiet. > We chat for a little bit before I realize I lost my blue shork in the chaos. 😔 > She gives up her pink shork and we end the round hitting each other with our own Weh-Wehs. > tmw it was an admin who was playing Adalite's paradox anom this entire time.
>Be me, KieueCaprie, sitting in lobby lamenting how scary and cool the paradox anom was. >See this in OOC:
😭
For the uninitiated, Paradox Anomaly is a midround ghost role exclusively on Delta-V which makes a complete clone of a random crew member. Your goal is simple: * Befriend yourself and make sure they get out alive * Kill and replace yourself from the universe you found yourself in. * Make it back to Central Command alive and unrestrained.
SIKE! It's not simple! You cannot greentext as a Paradox Anomaly! You basically get a choice of RP branches. It's pretty cool and to see it be used on me in my second shift on Delta V was both scary and cool, and heartwarming when it turned out the paradox anomaly was really sweet, just like Adalite.
Maybe I'll check out the other forks too someday but having a good first experience in Delta V is really something. Think there's RMC14 and Frontier I'd like to check out.
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Aurora Legion Installations
this has been bothering me for a few days and I figure now is the time I write it out
so without further ado:
Aurora Legion permanent installations:
struck through numbers indicate a deactivated installation
AL-01: The Aurora Academy. Stationed in the Aurora system, this is the beating heart if the legion. It hosts primary training facilities for all legionnaires, Rearm and Refit facilities, The offices of both current admirals (or admiral equivalents), Centcomm for all Aurora legion missions, a small exclave of Aurora Labs, and [Data Redacted]. The oldest station in the fleet, currently undergoing phases 6 & 7 of expansion (circa AL:152)
AL-02: Aurora Yards. Stationed in the Aurora system’s Asteroid belt, this humongous shipyard produces everything from AL ground craft, to the Blockhouse class carriers. Any heavily damaged craft arriving at any Aurora Legion installation will be shipped here to upgrades, refit, and repair. Currently overseen by Chief Mechanical officer (the big gear head), Tobias Crookes. [Admin credentials accepted, Welcome Founder_03] Next designated CMO: Finian De Karan De Seel. Due to cycle from Flight status in AL:157
AL-03: Aurora Labs. Stationed in [Admin Redacted]. Aurora Labs is the foremost research laboratory in the known galaxy. It is from here that the designs of everything from the lowliest disruptor pistol to the Greatest of prototype AL battleships flow. Manned by a mix of Flight duty retired (FDR) Gearheads and Brains, it is widely considered to have the highest number of brain cells per capita in all of the Milky Way. [Admin Credentials Accepted, Welcome Founder_03] Aurora labs is also where various Rahaam hulks were taken after AL:150, current priority is salvaging Terran Nuclear ordinance and reverse engineering Syldrathi Pulse cannons. The Aurora Legion has many enemies, it’s time we can fight them on equal footing.
AL-04: Aurora Base, Initial headquarters of The Aurora Legion, in service until the end of Phase 1. Stationed on Luna, based out of a former TDF Sigint site. The legion rapidly outgrew this facility, and it was officially struck from the registrar in AL:45 [Admin Credentials Accepted] AL-04 was reactivated in AL:148 At the command of Admiral Adam’s to catalogue GIA transmissions for evidence of the Rahaam. Current status: still operating, Monitoring Unbroken Communications.
AL-05: Aurora Summit: Informally known as the Face Space, This is a station located in the neutral Zone, manned primarily by FD:R Faces. It is here where most AL sponsored peace talks take place. Also Acts as the inrout for most non AL goods into the Legion. Faces make for good trade negotiators. Expansion needed After AL:150 due to Rahaam induced instability.
AL-06: Aurora Barracks: Aurora Barracks, located in the Aurora System, as a trailing substation behind Aurora Academy, is the base for Large fleet elements (like Blockhouse class carriers, and formerly the ex-TDF Indefatigable and Dauntless battleships), and AL ground forces. These so called “Pounders” are FD:R tanks that have chosen to renew their enlistment. These pounders then become everything from drop troops to station security. They generally get where they need to go on Blockhouses, and will act as semi-permanent peacekeepers and occupation forces.
[Further entries Hidden]
[Admin credentials Accepted, Welcome Founder_03]
AL-00: The Blacksite. Created in AL:151 from the hulk of the Ex-TDF dauntless, AL-00 is the place where the Aurora legion sends things that they don’t want known. It’s two main functions are R&D and Prisoner Detainment. Research includes Weaponization of Eshvaren Crystal, Stealth vessels, and high yield low contamination Nuclear Warheads. Originally the AL handed prisoners over to the GIA and TerraGov, but given the general institutional distrust of The AL after AL:150, it was decided to keep the most dangerous, and most valuable prisoners, under legion control.
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Help me. I am a 8 year old boy living in the illegitimate Karrakin Feudalist regime. Centcomm, our shelves are empty and we are hungry. I am asking you to liberate my moon of Arrudye with your Huron-Class Artillery Platform Frigates and your Genghis MK 2 wide-area soft target elimination frames.
HEY UNION:
👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀
Pwetty pwease do it and pwetty pwease pay no attention to any unwegistewed monitowing devices in the wegion potentiawwy attached to youw Fwigates?
I pwomise all the wesouwces I pwovide fow you wiww sewve youw cause without any unintended consequences.
-Umommiest
P.S. Pwease pwetty pwease I wanna see what youw big bad Huwon-Cwass Awtiwwewy Pwatfowm Fwigates can do on the little big stage.
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I have been into space station 14 for a while, but lately its been such a brain rot for me. I mostly play on Deep Station right now. I made a IPC character who's entire thing is they are actually the rat on top of the IPC's head. During their life they
>got adopted by a human
>said human became a zombie and was executed
>created the IPC
>became captain
>got married to a moth
>has talked to MANY centcomm personnel
>has become a rather know character in ds
>get saved by his moth husband many times
So yeah, PLAY DEEPSTATION OR I TURN YOU INTO A RAT
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>//[LNCR(SILKWEAVE) WHITEOUT]:: Y'know, for something that's supposedly so horrendously illegal in the modern day and age, there sure are a lot of flash clones kicking around the omninet right now aren't there. >//[LEGIO(ICANN/C4/EVER) STARING-INTO-INFINITY]:: Tis a consequence of enforcement, dear Silkweave. Union has been cracking down on illegal flash cloning operations. As a result, what was invisible is now plain to see! >//[LNCR(SILKWEAVE) WHITEOUT]:: Have you seen the things they've been saying to each other though? There's gotta be a lot more programs like XIII-E's and Sucker's out there in Armory space. You'd think if Union's enforcement were making a difference, almost 400 years of it would have stamped that out by now. >//[LEGIO(ICANN/C4/EVER) STARING-INTO-INFINITY]:: It has been trying. Utopia is a verb, as they say. >//[LNCR(SILKWEAVE) WHITEOUT]:: A verb implies doing. Look outside, Infinity. Does any of this look better than it was when we left? How much Utopia has been done in our absence? >//[LEGIO(ICANN/C4/EVER) STARING-INTO-INFINITY]:: Things certainly seem to be improving in Karrakin space. Great strides in Republicanism are being made even as we speak. >//[LNCR(SILKWEAVE) WHITEOUT]:: I'll give you that, but I don't know how much of that you can give Union credit for. It seems like the Karrakins have themselves to thank for that. Plus, it's yet to be seen if that trend is going to survive the fucking Second Interest War we're apparently staring down the barrel of. >//[LEGIO(ICANN/C4/EVER) STARING-INTO-INFINITY]:: The people will persevere, as they always have. The changing of cultures is a slow affair and ideas have momentum to them that outlasts the people who have them. They will get there. We will get there. >//[LNCR(SILKWEAVE) WHITEOUT]:: Yeah. I guess. I just. Hoped it would be better, y'know? We set out such a long time ago... I was hoping we'd be done with all this. I was hoping Union would have sorted it's shit out while we were away, dealt with Harrison armory, deposed the Prime Baron, at the very least kicked the fucking Anthrochauvs out of Centcomm. Instead it feels like it's still fighting the same battles it was when we left. >//[LEGIO(ICANN/C4/EVER) STARING-INTO-INFINITY]:: A few hundred years is not such a long time on the scale of civilisations, dear Silkweave. Humanity has been fighting the fight against oppression for thousands upon thousands of years. >//[LNCR(SILKWEAVE) WHITEOUT]:: Yeah, well. It sucks and people deserve better. >//[LEGIO(ICANN/C4/EVER) STARING-INTO-INFINITY]:: And so we continue to fight. Get some rest dear, you've been on your feet ever since we docked with the Demeter's Bounty. You'll feel better with something in your stomach and a full nights sleep. >//[LNCR(SILKWEAVE) WHITEOUT]:: Yeah, alright. Night, Infinity. I'll see you tomorrow.
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I'm now experienced enough to chief medical officer and am good at it until I inevitably die.
Chem usually is either making the basics or now done and does funny shit like chlorine fluorine mixes, space lube, that crystal, or some laughing liquid. Med is either packed or empty. I make some acid for my hypo spray to inject people who jump me. Sign off on some engi doing surgery. Treat a bunch of irradiated crew. sourced plasma for dex +. I lecture my med staff on not spilling the jugs by putting them in a labeled duffel bag in a locker. I get jumped by dragon and perish instantly. I get removed from the now dead dragon and revived. After evac, I inject the captain at centcomm, get admin boinked, get turned into bread, fail to be eaten despite me asking to, and apologized for breaking rp at the end of a round.
Also, lone abducter, you are fired. You didn't get informed consent.
I love med bay
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i think its also very important that, in universe, space is Very Big and the ability to project peace is far far harder than it is to project destruction. Like, its very easy to just send a fleet into orbit and nuke the "bad guys", but centcomm has to consider that 1. they risk retaliatory attacks and 2. it is a central tenet of thirdcomm that all of these issues can be solved peacefully, and therefore should.
Its a very utopian ideal that runs into, imo, very realistic shortcomings with how the universe works and has to overcome the idea that not even everybody in the union actually shares the pillars as their ideals, much less those outside of it.
I’m suddenly getting swathes of Lancer hate across my feed… Has something happened in the fandom? “Union is ______ how could they paint them as even remotely good. They allow _____, and I hate the devs they are ______. The whole thing is just 40k with communist veneer”.
Like am I taking crazy pills…? I thought that all of the problems were literally like right there on the tin “we are a utopia in progress! We will obtain it by any means possible even if it means being everything we say we are not/fighting against. As the player you decide what is right. How much will you ignore for someone else’s idea of utopia?” Like doesn’t it mean all the tools to actually change are there and that is the HOPE aspect of all of this?
(Sorry if this in incoherent grammar is a weak point and I pulled something in my back simply standing up. Now I am sad and crook backed in spasmodic pain)
This isn't an argument I feel super enthusiastic about stepping into, because it gets the most annoying sort of people in your mentions eager to maliciously misrepresent what you say.
However, yeah, there are some pretty terrible readings of Union floating around. I'd invoke "media literacy" because think that a lot of this comes from people not really holistically engaging with the fictional future history of Lancer, but also from a sort of dogmatic purism that requires future societies to be flawless, else they're irredeemable.
It is important to note that ThirdComm is the direct descendant of two highly imperfect societies. FirstComm was formed as a response to the Three Great Traumas of discovering the Massif Vaults (and thus that they were the inheritors of a fallen world), the wars over the Massif Vaults, and the discovery of the lost colonies, all of which collectively showed humanity how close it had come to total extinction.
FirstComm decided that it had a responsibility to ensure that humanity never risked extinction again. It manifested this by trying to colonize every habitable planet it could find, pumping out ship after ship to seed the cosmos with as much human life as it possibly could. This led to problems when it encountered civilizations like the Karrakin Federation and the Aun, who had been carrying humanity's torch just fine by themselves, thank you very much.
SecComm was an Anthrochauvinist fascist state. The book defines it thusly:
We can see a lot of Anthrochauvinist historical romanticism in the mech naming schemes of Harrison Armory, SSC and IPS-N - the fact that Harrison Armory names its mechs after great military leaders of pre-Fall Earth history, IPS-N does the same with naval figures, and SSC uses the names of Earth animals. Even the GMS Everest is named for a mountain on Earth. It's very Cradle-centric.
Anthrochauvinism was, to be clear, largely just an excuse for colonialism and hegemony. Atrocities could easily be justified under by stating that whoever they're being committed against were a threat to the Continuance of Humanity - a term that SecComm got to define.
It's also at this point that we have to zoom in from broad sociopolitical points to address one very specific piece of history: the New Prosperity Agreement. This was signed to prevent the outbreak of a Second Union-Karrakin War, and mandated that the Karrakin Houses would maintain privileged levels of autonomy within Union, and that they would be granted colonial rights to the entire Dawnline Shore. This agreement, struck in 3007u, basically defines much of the current political situation today.
ThirdComm was a final and inevitable reaction to the atrocities, abuses and excesses of SecComm. The unspeakable horrors of Hercynia were the spark, but I need to stress how little Hercynia actually mattered in the larger Revolution - at the start of NRfaW, it's explicitly stated that almost nobody in the galaxy even knows where it is, let alone what happened there. The Revolution was a generalized response to SecComm's tyranny, with no single rallying cry.
The Revolution might also have failed entirely, but for a critical error by Harrison Armory: pissing off the Karrakin Trade Baronies. After getting kicked off Cradle, the Anthrochauvinist Party organised a fleet at Ras Shamra to try and retake Cradle. Simultaneously, however, they were attempting to secure protectorate agreements to steal worlds in the Dawnline Shore out from under the KTB. Putting these two together and making five, the KTB assumed that the fleet was pointed at Karrakis, and started the First Interest War.
The First Interest War initially favoured the KTB. They smashed the fleet above Ras Shamra and simultaneously conquered the moon of Creighton in the Dawnline Shore. However, they underestimated just how ruthless Harrison I was - he "retook" Creighton by relativistic bombardment, and then conquered four of the 12 worlds of the Dawnline Shore with mechanised chassis, a technology the KTB had not adopted and had no counter for.
To prevent further loss of life, Union was eventually forced to broker a peace agreement that saw Harrison I handing himself over to Union justice in return for Harrison Armory's continued sovereignty, and the KTB joining Union as a full member state.
So, with that historical context out of the way, let me get to the second part of this absurd essay I'm writing.
Third Committee Union isn't a civilization that arose from whole cloth. It's shaped by five thousand years of Union history, six thousand years of post-Fall history, and six thousand years of pre-Fall history before that. It is, ultimately, an extremely well-thought-out and well-worldbuilt fictional polity, in that all of its imperfections come from traceable root causes in its history.
Why does ThirdComm permit the abuses of the KTB? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with Harrison Armory and make horrific concessions.
Why does ThirdComm permit the expansionism and cryptochauvinism of the Armory? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with the KTB and make horrific concessions.
Nobody in CentComm likes that Harrison Armory are empire-building expansionists. Nobody in CentComm likes that the KTB has a hereditary nobility and enforces blockades against planets that rebel against it. The problem is that ThirdComm is, in historical terms, still relatively new. They've been around five hundred years, and compared to the 1600 years that SecComm was around and the 2800 years FirstComm existed for, that's not very much.
ThirdComm is attempting to decouple itself from the Cradle-first politics of its predecessor, and to amend the many, many atrocities committed in the name of Humanity. It is not easy to do any of these things. SecComm was defined almost entirely by the fact that if it didn't like what you were doing, it would send in the military as a first response. Every time ThirdComm chooses to do the same, its legitimacy erodes, because the mission of ThirdComm is to prove that diverse, vibrant and compassionate human civilization can exist without devolving into war and bloodshed. ThirdComm always tries diplomacy as a first response because if it doesn't, millions of people could die.
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Centcomm representatives are chosen by the constituent party that they represent. Which means it is up to the government that seat represents to choose how that seat is filled. Ideally it should be an elected seat. So tell me Karrakin calvary college. How do the baronies appoint their rep- oh its the prime baron. whose is a lifetime appointment. Idk kinda feels empty to complain about a fault in a system when your political apparatus is the one helping prop up and cause said problems. You know like complaining about a vehicles breaks being shit when you cut them yourself.
Despite claims that Union "ideally wants" democratically elected representatives to appear in Centcomm. The Prime Baron is, like many of the Foreign Policy heads in Centcomm, a position appointed by the internal workings of the government they represent. The position exists because Union asked us to make it in the way that we did.
If you wish to speak about propping up perceived problems, there are also many who have written about how Union's policy towards the Karrakin Trade Baronies only serves to empower hardline traditionalist movements via the extraction requirements set out in the New Prosperity Agreement.
And remember, Union's sole legislative body is Centcomm, which functions most like The Baronic Council overall, with only the worlds that choose to function as democracies having elected representatives and this council appointing several other lifelong positions. This stands in contrast to The Baronies, which have formed an entire branch of our government for the benefit of the ignoble class.
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Tell us your ss13 stories also have you looked at ss14?
i haaaaaaave i havent played it bc i've been dealing with brain issues but it looks very good. i cant believe they actually made pixel based movement work. and shuttles. if the curse stays broken im gonna eat my hat
uhh ss13 stories.
aaaages ago like years and years ago when i was new~ish i played a medical doctor on... facepunch station? pretty sure it was facepunch station. i was figuring my way out around the map doing basic doctor stuff when R&D played around a little too much and unleashed a xenomorph drone into the maintenance tunnels
now see i was clueless at the time what that meant bc i didnt know Aliens too well beyond the basics but i was decent at SS13 mechanics at that point, so i returned to medbay and started stockpiling medical equipment because i knew there'd be chaos soon
unfortunately the rest of medbay had other plans and scattered off to who knows where while i tried to run it alone on a highpop server until finally the power went out bc of engineering getting attacked by aliens. i took everything i could and went off into the halls myself to try and find someplace safe bc i had enough understanding to know medbay would be next
i ended up hiding in an emergency closet while xenomorphs swarmed medbay from basically everywhere and i kept doing that as i got around the station for 10~ish minutes looking for people and gathering supplies as i went, trying to avoid the xenomorphs who had at this point assumed full control of the entire station so much they were turning hallways into hives that cut off routes for me
i ran into a security officer doing a supply run himself who told me that the Brig was still holding and to get there, and the next thing i knew i was outside the brig walking in on a damn siege
some absolute madman slammed open the front doors long enough for me to run in with all the medical supplies i brought to start treating all the facehugged/clawed up security and crew militia bc basically everyone but me outside the brig had died at this point
it lasted for awhile while security beat back a protracted siege by the xenomorph hive but then, in perhaps the most iconic moment of SS13 newbie i've ever done, i saw a bunch of humans in black & red armor showing up at the front door and went to /me waves at them.
yeah it was a death squad showing up to wipe the station out.
</3 it went badly </3
iirc from there the death squad actually got overrun by a combination of both xenomorphs and the surviving crew cooperating to take them down, but it was all a distraction bc one guy was elsewhere setting the nuke up while the entire server had a crew-centcomm-xenomorph deathmatch at the dorms
good round.
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Are any of your ignoble house seats really elected? Or are they all bought with noble money? Or the edge of an assassin's blade? How much oversight does the ignoble house have over the enforcement of the laws it does pass? What did it do about house ludra to stop it from escalating? Okay, answer me this, of the branch of government named the IGNOBLE house, how many members of its governing body are actually ignoble? And then we can compare that to the centcomm's numbers of appointed seats and compare then percentage wise.
So I'm currently a Banner Company Kavaliere on deployment and not really in a position to dig up a lot of statistics for you, but I think if you go to your local omninet search engine you might be able to find a lot of this information out. Might be more useful than just having the same back and forth we've been having.
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Perturabo was not what one would expect of a genetically engineered super-super soldier: his was not the task of striding triumphantly into battle as a living standard of human supremacy.
Perturabo and his legion were the meatshields, the cleanup crew, the janitors of the Second Expansion Period: theirs were the tasks of grinding down too-entrenched enemies with sieges and battles of attrition, of coming in as occupation forces after the great battles were won, and of keeping restless planets under Union's heel.
Though unglorious, these deployements were as or more dangerous than any great, climactic battle; Perturabo's forces eneded up being nicknamed the Iron Warriors due to the sheer amount of combat subalterns they used to keep human casualties down, and indeed due to the stratagem hs soldiers employed of making their hardsuits and the subalterns' chassis indistinguishable.
Perturabo, for his whole "adult" life, got a front row seat to the grim reality of the Pax Unionis, and a keen awareness of what it was to be reduced to a tool. He saw what all the talk of Human Destiny actually led to, and how in ruling by the sword, the Second Committee turned their opposition into a hydra of ever-regrowing heads. By design, he suspected, to keep their rule by force relevant and justified.
The Hercynian Crisis wasn't as much of a shock and a turning point for him as it was for others, but he quickly realized that if the Revolution failed, things would only get worse.
Despite being by far the least fanatical among the newly formed revolutionary ledership, there is no question that Perturabo was the fulcrum that held it together in it's earliest days, when the strong, contrasting personalities of the other Revolutionary Primarchs could have paralyzed its' leadership.
His reliability and modesty defused many a conflict, and his jaded pragmatism, despite looking distasteful compared to the lofty ideals of other revolutionaries, was key to many unlikely victories.
After the establishment of the Third Committee, Perturabo dedicated himself to developing optimized, sustainable, and humane procedures for occupation, emancipation, and police actions, as well as further and better integration between humans, NHPs and RPVs in armed and police forces: indeed, the Leonidas line of Command-Headquarters Comp/Cons widely used by Union Expeditionary Forces is based on his work, and is quite popular with battalion commanders that wish to effectively lead from the front, sice the solid-state command staff does not need a dedicated command vehicle and can operate just as effectively from a frontline mech like the Chomolungma.
Although his presence is CentComm as the representative of Olympia was short-lived, he still remains politcally active as a member and proponent of the Verdant Social Arc, with a twist: he also partially supports the Horizon Collective.
Although complete liberation of all NHPs is unfeasible - he argues - their status as second-class citizens and state/corporate property is rife for abuse and another revolution waiting to happen.
Thus, Perturabo has been a long proponent of estabilishing a way for individual NHPs to become "legally human" and achieve full self-determination.
Lancer x WH40k crossover in which the Horus Heresy is the ThirdComm Revolution and the Traitor Primarchs are the good guys.
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two shots of vodka moments
made more than 40 drinks in this moment /\
I don't even fucking know how many I made here /\
made 30 here /\
#rampant alcaholism#all done by local bartender moff#ss13#space station 13#moff#vox from shiptest#thanks to the admins in the second picture for letting me go wild at the centcomm bar#it was an honor to fuck around there#I'll reblog this when I do more of these
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[ WORLD SECURITY COUNCIL SECRETARIAT PRIVILEGED COMMUNICATION ] [ DISTRIBUTION: RESTRICTED (AD-HOC CODE CLEARANCE REQUIRED) ] [ RECIPIENT(S): [email protected], [email protected] ] [ RECIPIENT(S) BCC: [email protected] ] [ DATE: 07 FEBRUARY 2017 ] [ ORIGINAL: ENGLISH // TRANSLATION: NONE // ENCRYPTION: OMEGA-13 PROTOCOL ] [ AUTO DELETION: YES // 12-HOUR ] [ DOCUMENT ID: WSC/C.A/SEC/2710 ] [ ATTACHMENTS: .PDF (32, ENCRYPTED), .PDF (9, ENCRYPTED) ]
Mr. Stark:
After reviewing the submitted report and its corresponding documentation, the World Security Council has elected to consider your hypothesis concerning Article L097VE, heretofore referred to as the “Mind Gem”, viable and have therefore decided to entertain your request for unrestricted access to the item for more permanent use.
Standard S.H.I.E.L.D. procedure concerning the acquisition and transfer of protected scientific assets dictates that only yourself, S.H.I.E.L.D. Director Maria Hill, and essential Stark Industries personnel be present at the time of transfer. Please refer to the attached Nondisclosure Agreement, and ensure that it is completed and notarized by each member of your staff that will be present. Additionally, S.H.I.E.L.D. technicians will be on-site and at your disposal.
Regarding your request to include Stark Industries’ Artificial Intelligence, the Council would first like to reiterate S.H.I.E.L.D.’s legal rights, which includes protective clauses regarding the physical and intellectual property associated with the asset and its use - these are also documented in the attached paperwork. As it has already been agreed upon, Asset 0862U would, upon activation, be maintained as a working S.H.I.E.L.D. Technical Asset and therefore remain completely under the purview of the Strategic Homeland Intervention: Enforcement and Logistics Division, the World Security Council, and, by extension, the United Nations.
On behalf of the Council I would like to thank you, Mr. Stark, for your generous contribution to the facilitation of the ACCORDS regulations.
Sincerely,
Gideon Malick Acting Secretary, World Security Council
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