#cc creation
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Maxis Matches Eyelashes V.01
[Detail information]
Base Game Compatible
Feminine Only
EA 24 swatches
Makeup > Eyelashes Category
Every ACC Compatible (No texture overlap!!! : Hat / Glasses / Piercings / Necklace / Bracelet / Nails / Rings / Socks ALL COMPATIBLE) YAY!
Teen-Elder
vertex 16842 / polygon 22608 (Veeeery High Polygon! Please be careful to use when playing... Maybe Okay for making lookbook)
Need to adjust the eyelid for some eye preset!
Don't claim as your creation / Don't share the file , plz~
Happy simming :D
Download (Patreon) FREE!
Alternative Download (Simfile Share)
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안녕하세요! 드디어 첫 CC를 배포합니다 ㅎㅎ 여심용 속눈썹이에요
[세부 정보]
기본 게임 호환
여심 전용
기본 24컬러
메이크업 > 속눈썹 카테고리
모든 악세사리와 텍스쳐가 겹치지 않습니다! (행복)
청소년~노인심 적용
버텍스 16.8K / 폴리곤 22.6K (첫 제작이라 굉장히 폴리곤이 큽니다... 저사양 컴퓨터나 노트북에서는 플레이 시 렉이 있을 수 있어요 ㅠㅠ)
눈꺼풀이 ��당히 높거나 낮은 눈 프리셋인 경우 위치가 맞지 않을 수 있습니다!(눈꺼풀 위치 조정 필요)
공유와 재배포는 금지합니다.
즐거운 심즈 플레이 되세요~ >.<
Download (패트론) 무료 공개!
다른 다운로드 경로 (심파일쉐어)
#sims 4 cc#ts4#ts4 simblr#sims4#cc creation#ts4 eyelash#ts4 maxis match#maxis match cc#sims 4 maxis match#ts4 mm eyelashes
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Posing in Blender 101
Checked December 2024, Blender v4.3.2 (+ v3.3.0 + v2.67)
In this tutorial we will create a custom Pose in blender, make sure you know the basics of Blender usage first (selection of nodes, rotation, movements, etc).
Make sure your S4S Blender setting points to the same version as the one you created your pose in, or newer, or you will only get the default pose in game.
The most basic thing is to ensure your are in "Pose Mode" in Blender, with the sim's rig selected.
Inverse Kinematics
When opening up a blank rig from S4S there is one thing to make posing much easier; Inverse Kinematics. This makes it so nodes connected "towards" the base also moves when moving ("grabbing") the node with an IK constraint.
So instead of the node stretching and moving independently.
You can have a few nodes adjust their positions to have a more natural movement.
To add Inverse Kinematics you select the node (the bone) and select Bone Constraints (the bone with a circle-ish in v3.3/4.3, or the bone with a chain link in v2.76).
Click to add a new Bone Constraint, and select Inverse Kinematics.
The setting you are interested in is the Chain Length value, you most likely want it to be 3, but it depends on the node. The number is how many nodes should be affected. If you add IK to the wrist, and up the Chain Length to 4, for example, it will move the shoulder too. Feel free to test and experiment to see what you like best.
Add IK to relevant nodes, for example the wrists, finger tips, and ankles.
Remember that this is affected when moving (G) nodes around, but not when rotating (R).
Finalise the pose
Once you've done with posing, you need to select all nodes in the rig with A, then click I. In v4.3 this is enough, but in 3.3/2.67 it "only" opens the Insert Keyframe Menu and you then need to select Location & Rotation (or LocRot in v2.67).
I'm not sure about this, but I think this is to add the pose into the animation timeline, since all poses in Sims 4 are animations "behind the scenes".
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Framed "University Acceptance Letter"! It's not functional and doesn't act like a real letter, but it's nice to pretend and put on a wall alongside your sims diploma!❤ • Base Game Compatible; • 15 swatches; • Low Poly, all maps; • Recolors and conversions are allowed; • Frankentexture by me.
DOWNLOAD [always free, no adfly]: SFS | MediaFire | Patreon
@alwaysfreecc thank you!♥
#iloons cc#s4cc#sims4#sims 4#the sims 4#the sims community#sims 4 creation#sims4cc#ts4 cc#publicCCfinds
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Link via the WayBack Machine: https://web.archive.org/web/20230705072454/https://voidfeathersims.blogspot.com/2018/11/tutorial-sims-4-vertex-painting-colors.html
Vertex painting tutorial
Created for: The Sims 4 by voidfeathersims
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documenting the growing pains! very pleased so far. my first new object (after JWoods tutorial table). There was a lot of trial and error here - I followed the tutorial for many steps, but due to the object I started with I had to clean up a lot of extra stuff, in a messy and learn-by-doing way.
This is going to be a cellar door, also known as a basement door or a bulkhead door. I wanted it for my Philadelphia-inspired rowhouses.
I began by cloning from this decorative roof piece because it took up about the right amount of space. Then I followed the tutorial to replace the mesh part. However, this item had a second mesh part for the roof's surface, as you can see -- I had to go in and delete that.
Next, the roof piece is actually slaved to other parts of its set for textures. So I had to learn about the scenegraph and referencing a little more in-depth to remove those references.
(In between photo 2 and 3, I crashed my game because of the GMND; when I deleted the extra parts under "Edit Blocks", I did not even out the Datalist Extension Reference under "Content > cObjectGraphNode". Thanks to a forum post with a similar problem last year, I learned!)
Then I threw in this haphazard texture just to orient myself and figure out how to orient my desired texture.
Next I pulled the texture from the foundation wall for the concrete base of the object. And I downloaded some free photoshop patterns from borysses on deviantart, for the door.
Next I will plan out and add detail to the door. But I am very happy with my progress today.
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TS4 Crystal Creations SP - 4t3 conversion
I wanted to finish this one before Halloween but alas. At least it's done!
The fancy TS4 scripted objects are just... regular surfaces in TS3. The jeweler desk works like a regular one, the sales table is a (very nice imo) dining table and the round mystical grid thing is just a pretty tray.
That said, I managed to add vertical modularity to the cube shelf :) It's... just a slot, but they do stick to each other even against a wall!
Again, the uncluttered dining table is an edit of my own and not Peacemaker's, but I -do- plan on converting his add-ons later!
The rest is all straightforward :P All BGC, recolorable, highest polycount is around 1.8k for the jeweler desk. The missing items from the pack were made by @bioniczombie already!
(I do have decor, recolorable gems here if you're interested)
DOWNLOAD (package): Dropbox (SFS is acting up right now, will add a link when it goes back)
#ts3cc#s3cc#sims 3 cc#4t3#download#functional#seating#surfaces#lighting#storage#decor#crystal creations sp
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*I could've been doing this all along!?!?!?!*
Sims 4 Studio Batch Export/Import Cheats
I’m minded not everyone may know about the batch export and import cheats in Sims 4 Studio. They make it a lot, lot easier to get your files in and out of the program (which is especially welcome when making walls and/or anything with a lot of swatches).
Here’s how it works:
Step 1: Open S4S and ready your package by creating your swatches (the easiest way to do this is to load a colour palette you’ve already prepared using Tools > Color Palette but you can do it manually if you need to)
Step 2: Once you have your swatches in place, press CTRL+SHIFT+C (the same command to open the cheats window in TS4) and type studio.exportall
S4S will create a folder in the same location as your package that has all the various texture files associated with your package in PNG format.
Go into that folder and delete everything that isn’t a main diffuse texture (all the files highlighted in the picture below are the ones you want to delete). You’ll be left with the same amount of identical diffuse textures as there are swatches in your package.
Step 3: Create your recolours/textures and save them with the file names of the corresponding diffuse textures/swatches you have in the folder S4S made. (You have to save them as PNG.)
Step 4: This is why it’s important to save the files in the same folder and with the names S4S created. Go back to S4S and in the cheats window (CTRL+SHIFT+C) type studio.importall and watch as it imports all of those nice new textures for you. It will likely throw an error at the end, but you can safely ignore it and close the error window (close it with the little red x in the top right corner).
(At first you won’t see any change. You have to click on a new swatch to see it’s imported them all.)
You’re done! You now have 48 (or a far more sensible number of) nice new textures and can save your package and check it in game.
This works for all objects and walls and floors. I haven’t tried it on cas objects because I don’t make them.
Sometimes when importing wall textures if you’ve been using S4S for a while its memory can get a little overloaded and it won’t import them all. If this happens you can either close the program and start again, which will clear the memory, or you can just keep typing the batch import cheat and eventually it will import them all. It just needs a little coaxing.
And for walls and floors S4S will automatically create the thumbnails for you. You still have to generate them yourself for all other objects by viewing them in game (or add your own in S4S).
This makes creating recolours in particular quick and easy. The most time consuming part is doing the recolouring itself. Gone are the days of individually importing hundreds of textures.
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MEDIEVAL CEILINGS BUILD SET
-1 MONTH EARLY ACCESS ON PATREON-
-PUBLIC ACCESS ON PATREON NOW-
First of ALL, we are terribly sorry for this long period of absence, we had study, work, complications, and thousands of things going on !!!
We have been working for the last week on these medieval ceiling ideas and medieval beams, and it came out as a mini amazing set which you can use to create a lovely wood cabin, or a great hall with these new medieval wood ceilings.
This Set Includes
5 Ceilings
3D Beams that you can place anywhere, as you like
4 Triangular Wall covers (For hiding exposed ceiling spaces)
It's ALL BASE GAME Compatible, as usual !!
Swatches in light, dark and colourful options !!!
The ceilings are easier to place since they're wall sculptures and can be placed at your desired height. They are found in ceiling decor and wall sculptures in build/buy
One month early acces.
PUBLIC ACCESS NOW AVAILABLE...
LINK BELOW:
We Hope You Enjoy!
#sims4#sims 4 cc#sims 4#the sims 4#thesims4#sims4cc#historical sims#sims 4 historical#sims 4 creations#historicalsims#sims 4 medieval#medieval sims 4#medieval sims
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SIMS 4 CC - PLAY WITH ME COLLECTION
Gaming time 🎮
Download: Tee Shirts
Download: Game Boy necklace
Download: Underwears
Download: Cowplant Earrings
Download: Sneakers
Download: Controller around neck
Download: Opened Sweater
Download: Kitty Headphones
Download: Shorts
Download: Socks
🔥One click download (Patrons)🔥
#sims 4 cas#ts4 cas#sims 4 edit#ts4 edit#custom content#sims 4 custom content#ts4 custom content#sims4 custom content#sims 4 custom clothes#content creation#sims 4 content#sims clothes#s4cc clothes#sims 4 clothes#sims4 clothes#sims 4 clothing cc#sims4 clothing#ts4 cc clothing#ts4cc clothing#ts4 clothing cc#sims outfits#ts4 cc download#sims download#s4 download#sims4 download#ts4 download#cc finds#sims 4 cc finds#sims 4 finds#ts4 cc finds
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one gifset per episode 。・:*: cardcaptor sakura
S1E016 ━ Sakura and the Rainbow of Memories (August 4, 1998)
#cardcaptor sakura#sakura card captor#shoujoedit#clamp#ccsedit#ccs#dailyshoujo#animeedit#animedaily#allanimanga#touya kinomoto#sakura kinomoto#yukito tsukishiro#creations
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Almaz Nose Ring
HQ Mod compatible
Base game compatible
With custom thumbnail
Original Mesh
5 swatches
Download (Early Access) Public release on 11/07/2023
Download (Blender Version) Patreon Exclusive
T.O.U. Please do not reupload my CCs. Tag me in your photos with my CCs, please, I would love to see them. ♥ Do you wanna support my work? Check out my Patreon page. Thanks for the support ♥
#s4cc#ts4cc#sims4cc#s4ccfinds#thesims4#the sims 4 custom content#sims 4 download#MaxiMoons#sims 4 cc#sims 4 cc finds#the sims 4#the sims 4 creations#sims 4#ts4 simblr#ts4#simblr#sims 4 accessories#sims 4 piercings#sims 4 accesory#sims4accessories#sims4accesory#sims4piercings#sims 4 early access#sims4piercing#sims 4 piercing
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Posing in Blender 103
Checked December 2024, Blender v4.3.2
In this tutorial we will create a custom Pose with an Accessory.
1. Import Accessory
Select the blend file, go into the Object folder, and then select one of the s4studio_mesh_x, if the item doesn't show up then try another numbered s4studio mesh.
Feel free to remove the big circles called bone_bone_shape.001, but you don't have to.
2. Connect Accessory to Rig
If we start to create the pose we will notice that the accessory will stay in it's original place even when moving the parts it's supposed to be connected to.
To connect the item to the sim you need to select the accessory, and go to Modifiers (wrench icon). In the Object field, change it to the sim rig (probalby called "rig" as it's the original rig).
Now when you move the part the accessory is connected to, the item will move along with it.
3. Make your pose
Then you continue as you usually would, ending with the LocRot thing. Some items (but not all?) can be moved and rotated independently of the sim, making posing with it even easier.
You don't need to do anything special about the accessory, it is just there.
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You like chunky "cartoonish" tears? Cool, me too! (Been asked a few times what tears i use, truth is, i just draw them on while editing lol) So here are tears for your sims drawn by yours truly and packed as face paint♥
• Face paint category; • Base Game Compatible; • 10 swatches; • Disallowed for random; • Hand-drawn by me.
DOWNLOAD: SFS | MediaFire | Patreon [no adfly, always free]
@alwaysfreecc @sssvitlanz thank you💖
#iloons cc#s4cc#sims 4#the sims 4#the sims community#sims 4 creation#sims4cc#ts4 cc#cas cc#sims 4 cas#publicCCfinds
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Help I was unprepared for how absolutely adorable and handsome this man is in person Jesus Christ.
#AND I HAVE TWO PICS AND THE FREAKIN MEET AND GREET#I MAY DIE#creation orlando#cc orlando#misha collins#spn
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Thank you so much for 100k+ cuties on youtube! Here's 9 sims available for you to download on my patreon!
(Free) Download Here ♡
Keep Connected With Me!
youtube | twitter | tiktok | twitch
#sims dump#sims4#the sims 4#creations#sims4cc#cc finds#ccfinds#my sims#sims 4 cc#sims 4#mods sims 4#sims 4 mods 2024#sims 4 mods#ts4 mods#the sims 4 mods#ts4 sims#ts4 sim dump#cc sims dump#simdownloads
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Yeah, like, it makes sense when a large boat uses a larger texture, an hourglass that you see for like... 10 seconds.. not so much, if you can encompass details in smaller textures to the point none of them would be lost... better to do that than have 2k Textures for a piece of deco clutter that's gonna be used a lot but barely occupies the space of a slot
I was curious and decided to summarily investigate the base game's heaviest textures.
Most are 1024x1024. However, the urn sculpture is 512x2048:
Also, the Grim Reaper's hourglass' texture is uselessly big:
His ass is not respecting "texture size roughly matching the size of the object on the screen" !! lol
Edit: I initially did not look at EPs. PineappleForest pointed out the Bon Voyage pirate ship uses two 2k textures. Looking through EP files, I also found three for the Freetime basketball courts. Considering the sizes of these objects, a fair use.
(In general I find that the textures from later EPs are better in general 🤔 like you don't see the flat floodfilling you have in some base game textures.)
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