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#catherine fo3
birds-of-a-fallout · 2 months
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the purity gang!! :D i hope nothing bad happens to them!
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irradiatedrosegarden · 7 months
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infested
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AKA, a "bad ending" au where libby cannot leave point lookout and ends up rotting from the inside among the vines and the bugs and al the inhabitants of the swamp!! yippee!
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thearmageddonrag · 1 month
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happy, happy times
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ghoulschooldropout · 1 year
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Ultimate Fallout Fridged Woman ☢️🥶
Round 2 - Match 4/4:
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I love the angst of a one sided pining a character who is in love with another but knows that the person they are in love with will never share their affections and having to accept it
I headcanon that Star Paladin Cross is one of these characters
She was in love with Catherine but knew she could never be with her because Catherine was with James
While she did consider James a friend and escorted him and The LW to Megaton and was saddened by his death there was a small part of Cross that resented James for marrying Catherine
She took Catherine's death incredibly hard
The reason why I think Cross cares so much for The LW and even willing to betray The Brotherhood for them which is what she does in River's story is not because they are James' kid but because they are Catherine's kid
Unlike James Cross has no problem with telling The LW about Catherine and The LW can tell with the way Cross talks about her that there are obviously feelings she has for Catherine and she still has them
In my headcanon she talks about Catherine being proud of The LW instead of James and while I do think that James would be proud I think Cross would want The LW to know that Catherine is proud of them too
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simplegenius042 · 5 months
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Fallout 3 OC - Alph Dolen (The Lone Wanderer)
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Further information under the cut:
Here's my Lone Wanderer of Fallout 3, Alph Dolen, son of James and the late Catherine Dolen, he lived in Vault 101 his entire life with his father, growing up with the values embedded to him from his father, and looking up to his dad, wanting to work under him as a junior medical officer alongside his big brother figure Jonas Palmer (and hopefully when his best friend Amata takes over as Vault 101's Overseer when her stuck-up father either kicks the can or gets too old). However, this dream is cut short when Alph's father leaves the vault without warning, and is consequently chased out of the vault due to Overseer Almodovar viewing him as being guilty by association, accidentally taking Amata with him when the guards shoot first without asking questions. The two young adults find themselves out in the Capital Wasteland, and with no way of going back to the vault, follow after James' trail... leading them to Megaton. Little did both know they would be caught up in a conflict between the Brotherhood of Steel and the Enclave.
Alph is a handsome young trans-man who is 19-years-old at a height of 5 feet and 7 inches, stylish with his Tunnel Snakes jacket that Butch gave him as gratitude for saving his mom, and is great with his hands on account of working as a medical officer under his dad. He makes sure to keep the Tunnel Snake jacket, even when he goes off to war in Power Armour with his lovely plasma pistol. He's pretty average in strength, health, hygiene and energy. He inherited his mother's red hair and his father's brown eyes, though has facial features mixing from both.
James ensured Alph would be taught to be highly literate and creative. Alph has a natural charm towards children that not even Amata expected of him. Alph was pretty naive when he entered the Capital Wasteland with Amata, but both his and Amata's own awareness of their surroundings had slowly become good enough that they'd realize a particular place is kind of hostile. Alph's communication is good enough to get the information he needs but often doesn't specify on certain subjects, which Amata has to step in for. Alph is persuasive by pointing out flaws and faults in plans but he can't win everybody. Alph is quite tech-savvy, though old world technology can be quite tricky for him sometimes. He's capable of wandering out on his own, but he prefers to at least have Amata and/or a companion to watch his back. His luck is pretty even, and is able to handle animals like mole rats, dogs, yao guai and brahmin. Mediation is not his strongest suit, but it is Amata's, and his combat is pretty lacking, just like Amata's! He can barely sneak around, and his awkward Rizz only affects Amata (he's learning, give him a break). This man shouldn't cook cause he will straight up eat radroach meat off the floor if he's desperate enough, and even though he was born in the Wasteland, he was not raised in the wasteland, so his street smarts currently solely belong to his father, who didn't think to share.
Alph has high intelligence worthy of a medical practitioner and future scientist. He does devout himself under Christianity just like his parents, and mixes the morals he learnt from that into his actions towards others. He is very much full of anxiety after spending so much time in the Wasteland, which differs from his comforting lifestyle in Vault 101. He does however get confident as time goes on, and becomes impassioned by his father to help with Project Purity. His jokes jokes are hit or miss but aren't as bad as Wadsworth's. His happiness squanders over time after losing friends and family alike, and he is not exactly patient to put off his search for his missing father.
He's a polite dude, though given certain circumstances and the kind of people he's dealing with he can get a bit harsh. He's not used to violent confrontations as deadly and frightening as such in the Capital Wasteland, and is scared out of his mind, but I doubt he'd run. Honestly he'd rather avoid violence, unless he wants to commit to it (especially when dealing with Colonel Autumn and the Enclave). Though he does have that little voice in the back of his head that sets off the second he makes a stupid decision, I'd say that he is quite impulsive. He's very disagreeable with most people, especially those of authority and power (unless your last name is Lyons)... the Outcasts despise him for this very reason. He's definitely inherited more of James' pragmatic thoughts rather than his idealistic, but that doesn't mean Alph isn't as equally passionate about clean water as him and Catherine were. Alph has learnt that nowhere in the Capital Wasteland is cheap, so he saves as much as he can. He's very physical and honestly likes to travel around, and he also likes to spend indoors, especially with Amata. He's calm most of the time, but its to hide the gremlin that's sleeping within him, and Amata acts as an anchor while (eventually) Butch acts as a key for the gremlin side. Alph is very stubborn, quite decisive and sometimes gets jealous of others, especially if Amata pays attention more to someone else than to him.
He's quite charismatic, and ordinarily empathetic towards others (especially if they've lost their home and/or loved one), though sometimes turns this empathy off especially when there comes an opportunity to better the wasteland and make it less hostile for himself and Amata (e.g. increasing Harold's growth instead of killing him). He's quite generous to others (except those of power and authority... unless your last name is Lyons) and has earned a steady balance of wealth (at least he's not broke). He can be aggressive but isn't hot-headed. I think his libido is average, but you'll have to confirm with Amata. I think he's more honest with his intent than he his deceptive, he's definitely a follower himself (following around James, Reilly, Sarah and her father Elder Lyons to name a few) and as stated before, is generally polite. He's very indifferent towards the politics of the Capital Wasteland, but as Three Dog says, does "fight the good fight". Alph is a rather cool person, fun to be around, not to mention Amata finds him pretty cute if sometimes gullible. Saving grace about Alph is that he's only obedient to those he genuinely has respect for (such as his dad and the Lyons), and doesn't bow down to other authority figures that easily, which earns him Butch's respect.
Alph had been (mostly) raised to abide by the moral Christian values, and after almost dying at the water purifier, definitely believes there's a God watching out for him. At first he thought Fawkes' speech about his destiny was a bunch of nonsensical nonesense from being trapped down in Vault 87 for so long, but after surviving his near-death experience in the water purifier (and find out later he is starting to suffer from ghoulification), he actually starts to listen to Fawkes more often. Yeah, Point Lookout and the Dunwich Building make him realize that maybe magic kind of exists. He and Amata are two beans in an inseparable pod, and though there are days they annoy one another to the point she wants to wrangle his neck; he quite believes they're meant to be. With his experiences with Slavers, Cannibals, Super Mutants and the Enclave, you bet your ass he has a black and white view of the Capital Wasteland, and the Pitt doesn't really make much difference considering Alph's natural dislike for authoritarian figures. I guess he believes in luck.
His priorities are kind of all over the place but it's quite clear he aims to reunite with his missing father, keep his friends alive (and stick with him), keep his relationship with Amata and their home in Megaton afloat and to keep his health in check. Alph is also very conscious about other's opinion of him, especially those he looks up to (James, the Lyons, Cross, Jonas, etc) and those he cares for (Amata, Butch, Reilly, Fawkes, etc). He tries to dispense justice where he can, especially for his own, and manages his wealth steadily. Fame and public image are low but he at least ensures everyone knows he's not a menace looking to ruin everyone's days like Talon Company or Raiders. Praise and truth seem to be low on his priorities but if given the opportunity he'll take it.
His SPECIAL stats include:
Strength (6), Perception (6), Endurance (5), Charisma (8), Intelligence (9), Agility (6) and Luck (6).
Tag Skills include:
Speech, Science, Lockpick, Medicine and Energy Weapons.
Main Perks include:
Daddy's Boy, Animal Friend, Child At Heart and Bloody Mess.
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astrovagrant · 2 years
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synth lone wanderer. that do be what im thinking abt tonight
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nightingaletrash · 14 days
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What if I hc that Dr Li came to the Mojave to join the Followers of the Apocalypse instead of going to the Insitute? What then Todd?
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coltswael · 3 months
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the sillies !!!!
Will be finishing the final later yayyay
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fuzzydreamin · 10 months
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11, 17, 3, 2 for the oc creation thingie
2. Did you design them with any other characters/OCs from their universe in mind?
✪ Nora: Sort of? I've mentioned before that Nora was built with the idea of looking at the story of Fo4 and what the game lets you do and going "Who would do all this though? And how would they react to it all?".
Who would venture forth into a dangerous and unknown world to reunite with the last bit of their family and pre-war life left? Facing centuries old foes and going above and beyond what most people would be able to withstand? Who would befriend all of the companions and help them with their troubles? Who would don the mantle of The Silver Shroud to bring safety to a troubled town and make a lonely old ghoul feel better? And most importantly, what the hell are they thinking this whole time?
So, she's not specifically designed to just fit with any one character, but they definitely factor into who she ultimately is. From companions, to other characters important to the main story, and even smaller side characters. The interactions she's expected to have with others definitely factor into who she is built to be.
Of all of the companions, I'd say Preston and Nick have the most impact on how I made her, mostly because of them playing large parts in the roads she has to go down (main story and Minutemen stuff).
✝ Alberta: I did also build Al off of my knowledge of Fo3, having played a ton in the past but not so much recently. So there's a lot there that impacts who Al is overall: James relationship with a female Wanderer (he talks differently to a son), Butch and the Tunnel Snakes, playing baseball in the vault, etc.
But I originally created them to see how Nora would react to The Wanderer, and posed an opportunity to show Nora a bit of a dark mirror for herself considering the similarities between their origins and motivations. Also how the differences in their environment and MO changes things too - like if the two had swapped roles, how different would things be then? Better for 3 but worse for 4? How different could Al have been if they had supportive friends from the start like Nora does? Would Nora be so worse off if she'd had to struggle and learned to distrust others as Al had(yes)?
Most everything else came after that. The gremlin took over my mind. Just took a seat and said "I live here now."
3. How did you choose their name?
✪ Nora: Default female character name. Sosu is obviously a play on 'Sole Survivor', but that's actually Nate's last name. Nora's full maiden name is 'Nora Diane Peel'.
The other parts of her name come from actress Diana Rigg and her character Emma Peel from The Avengers (not marvel - an old B&W tv series). The character is cited as being some of Bethesda's inspiration for what the female PC would be like.
I actually also used this name for Nora's mother, keeping the 'Diana' spelling for her. This also means that in my canon Nora's mother sort of named her daughter after herself a little, which is on brand for her.
✝ Alberta: When Fallout 3 was being announced they used 'Albert' as a placeholder name for showing some of the gameplay. This was likely a callback to Fallout 1, where one of the default player options was called that.
I took it and ran with the idea that James and Catherine had chosen that name assuming they were having a boy, but Al came out afab and Catherine died, so James kept the name they chose together and just 'feminised' it. Al thinks that's dumb and also doesn't really like being called by their full first name - it sounds like an old lady name, and they are neither old nor a lady in any sense.
11. already answered here!
17. Is there some element you regret adding to your OC or their story?
Not really. I haven't had the chance, since I'm still in the early writing phases and I don't commit to anything on these things if I'm not mostly sure of it - also avoiding telling spoilers.
That said, there have of course been moments where I think through a potential story bit and decide it doesn't work. Nothing to mention though.
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david-rambles · 1 year
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David's OCs Masterpost
FAR CRY SERIES
Deputy Cricket Dawn Rook (FC5) // Matthew Dennis (FC5) // Sister Rizpah “Maggie” Mags (FC5) // Sunny “Bunny” Mizer (FCND) //
DRAGON AGE SERIES
Eve Surana // Bernadette Cousland // Anaise Amell // Darius Tabris // Marrien Amell-Hawke // Neri Lavellan //
FALLOUT SERIES
Ana Catherine Klebitz (Fo3) // Joanne “Joey” Parker [courier 6] // Camilla (F:nv) // Judas Mason (F:nv) // August Royce "Fucker" (Fo4) // Myra Chen (Fo4) //
VAMPIRE THE MASQUERADE
Gwendolyn Graves // Yuri Stewart // Sylvia Sinclaire // Langdon Macaulay // Hatred Bathory // Lucky Morris // Dexter Drayton // Valentino Giovanni // Giorgio Melchiorre // Daphne Sullivan //
GRAND THEFT AUTO SERIES
Ljubica Belić (Lucy Bellic) [GTA IV/V/O] // Tatjana Milić Belić [GTA IV] // Lorna Wilhelmina Howell [GTAO/???] // Thomas Jared “TJ” Bentley Carmichael III [GTAO] // Guadalupe "Lupe" Benitez Garcia Howell [GTA:VC] //
MISCELLANEOUS
Valkyrie Kitagawa (CP2077) // Murphy Butcher "Rat" (Saints Row) // Mars “Duck” Remington (The Outer Worlds) // Sol (Dragon's Dogma) // Faerryn (D:OS2) // Guy/Roach (Postal) // Muiruil Maelair (BG3) // Kristoff Johan Schwartz (AoT) //
*bold are characters I'm currently focused on & open for asks💙
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birds-of-a-fallout · 1 year
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Decided to make that one sketch i posted a little prettier!!
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wasteiandbaby · 4 months
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STORYLINE AND IMPORTANT LORE
❝𝙒𝘼𝙍 𝙉𝙀𝙑𝙀𝙍 𝘾𝙃𝘼𝙉𝙂𝙀𝙎.❞
The year is 2287 and a decade has passed since the events of Fallout 3, following the Lone Wanderer's journey and how they were able to purify all sources of water across the post-apocalyptic wasteland once known as North America after their parents, James and Catherine, former Institute scientists hadn't been able to achieve their dream of doing so, but even now, conflict spurs onwards by the Brotherhood Of Steel, Caesar's Legion, the New California Republic, the Institute, the Railroad and possibly other groups out there.
In the southwest section of the map, a package Courier was shot and left for dead while a platinum chip was stolen from their possession by a man named Benny, though through one way or another, the chip went from his person to the hands of the Insitute in the Commonwealth, who have plans to spread their influence to the Mojave Desert after learning of the intact civilizations located around New Vegas as well as the rumors surrounding the Lucky 38 and Mr. House. Over in the Commonwealth, a woman known as the Sole Survivor of Vault 111 recently awoke after a total of two-hundred and ten years spent in cryogenic stasis, venturing out into the wastes in search of the scar-eyed mercenary who killed her husband and took her son, sticking to the trail he's left behind and heading towards the Mojave in spite of rumors floating in the air that a man and a boy were once seen traveling in that direction.
TLDR :
Ten years have passed since the events of FO3, FNV and Fallout 4 are combined into one storyline, which takes place in 2287, but FO3 characters are accepted and encouraged to be brought in.
The NCR and Caesar's Legion are fighting each other for control of the Hoover Dam for a second time around, while the Insitute is looking for ways to insert themselves in the long run fight as well.
Insitute moles have made their way into the Mojave desert, including both ordinary humans and Synths, but has yet to infilirate the NCR or the Legion with any of its' operatives, in spite of the fact that both groups are highly suspicious and alert.
The Insitute (and Benny) are the only ones with knowledge of how the platinum chip works currently and wants Mr. House's Securitron army and the amount of technology within the Lucky 38 so they can spread their influence around New Vegas.
Kellog's last known whereabouts were along the path to the southwest, prompting the Sole Survivor to pursue him to the desert. The platinum chip has been stolen from Benny and is currently enroute to the Commonwealth in the hands of a Courser Synth, leaving Courier Six, after their miraculous survival in Goodsprings, with no other option to head to the place formerly known as the Commonwealth of Massachusetts.
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Fallout 1/2/3/NV fic, 6 chapters, 11643 words, complete
Rated M and warning for Major Character Death (not within the chapters)
Summary: A series of vignettes, mainly a Natalia Dubrovhsky family tree tying FO3 and FNV a little more strongly to the first two games. Also a more credible Arroyo and an exploration of the power of stories. (This is not a particularly powerful story itself - this is just a tribute.)
It’s got everything you felt was missing from the first four main Fallout games, including: old lady Natalia Dubrovhsky; partially Russian Arroyo with a less inexplicable giant temple - and houses, too; spiritualist Arroyo villagers who are plausibly recently descended from vault dwellers, including an actual character and name for the Elder; the Chosen One’s mostly-triumphant descent into bureaucracy; backstories for Catherine and Boone, as trusty Vault 13 canteen-carrying descendants of the Vault Dweller; and more! (The “more” is a heady mix of bereavement, Enclave trauma, and miscellaneous angst.)
Character tags: Natalia Dubrovhsky, Arroyo Elder, Female Chosen One, Catherine, James, Craig Boone, Arcade Gannon, Female Courier, Original Characters
Relationship tags (this isn’t really a shipfic though): Natalia Dubrovhsky/Ian, Natalia Dubrovhsky/Pat, Female Chosen One & Catherine, Female Chosen One/Miria, Craig Boone/Female Courier, Craig Boone & Arcade Gannon, Arcade Gannon & Female Courier. (There’s other stuff too, including some implied Arroyo Elder/Cassidy that I wasn’t brave enough to crack open a new tag for.)
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ghoulschooldropout · 1 year
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So if you were wondering why River took her friends (family) and left The Capital Wasteland and headed west well it's very simple
She got tired of being treated like a savior she was tired of random wastelanders treating her like a god and worshipping the ground she walked on
She got tired of being The Brotherhood's poster child
She got fed up with The Brotherhood essentially stealing her father's life's work
She got tired of Three Dog talking about her and treating her like the second coming of Christ
What really set her over the edge was The Church of Saint Monica making her parents saints and asking her if they can make her a saint as well
This is when River got fed up
She took her friends (family) and packed up her shit and left The Capital Wasteland but not before telling Rivet City, The Brotherhood, Three Dog and anyone else who treats her like a god among men to go fuck themselves and headed west to get as far away from DC as she could
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