#cassette unit
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Carrier Cassette Units with R32 Refrigerant
INVENTIVE COOLING. REINVENTED SPACES
Carrier Cassette air conditioner combines innovation and eco-friendliness for the ultimate cooling experience.
Top 10 FEATURES & BENEFITS OF CARRIER CASSETTE UNITS
Building Management Systems (BMS) Compatibility : Provides easy and efficient operation with integrated control through the RS485 communication port.
Auto Mode: Ensures better comfort as the indoor unit’s fan speed automatically toggles as per the temperature difference between the room temperature and set temperature.
Auto Restart Function: Starts automatically in case of a power failure with all previous settings preserved by the memory function before the power failure.
Sleep Mode: Ensures comfortable sleep and power savings at night by automatically regulating the temperature.
Auto Timer: Auto ON/OFF timer can be set as per the user’s requirement and desired comfort level.
High-Performance Condensate Drain Pump: Enhanced pump design for a better lift to throw out water quickly. A safety float is incorporated in the drain pump to monitor its water level.
Three-Phase Reverse Protection: All three-phase supply units are equipped with a phase sequence protection device to safeguard the compressor from reverse-phase sequencing.
Fresh Air Renewal: Improves Indoor Air Quality (IAQ), eliminates staleness from the air, and helps you stay healthy by allowing fresh air from outside to mix with the supply air in the room.
Self-Diagnosis: Displays errors in the form of codes for ease of service and troubleshooting.
Easy Installation : Delivers easy and flexible installation with the specially designed compact indoor unit engineering with I-shaped suspension brackets and a light outdoor unit.
Carrier Cassette Units with R32 Refrigerant; designed for effortless operation and maximum efficiency, this unit comes with integrated controls and self-diagnosis capabilities for hassle-free management.
#hvac company#cassette unit#cassette ac#hvac solutions#Indoor Ac#R32 Refrigerant#indoor air quality#hvac#air conditioning
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TDK Cassettes, 1986 (UK)
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Secret Stairways Drifting... (2022, Cold Dungeon Offerings) Limited edition numbered cassette Originally recorded circa 1995
#music#dungeon synth#ambient dungeon synth#United States#1990s#Secret Stairways#physicals#physical media#cassette
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Presage - Unreleased I (1987), self released, cassette (tape)
Tracklist A1. Section 25 - Human Puppet A2. Asylum Party - Where have you Gone my Friend? A3. Brigade Internationale - Memories and Break A4. Clair Obscur - Wreck A5. Mary Goes Round - The Shelter A6. Odessa - Trouble A7. Brigade Internationale - Silence of my Brain B1. Orchestre Rouge - 1980 B2. Art Remains Tangible - Numéro 32 B3. Little Nemo - Future is Now B4. Norma Loy - Ghost Parasite B5. Brigade Internationale - Heart of the Volcano B6. Complot Broswick - Panem and Circenses B7. The Cultural Decay - I Never Loved You
Presages is a self-released French underground compilation from the 80s in three parts (1/3). It is now hard to find and expensive, as are most releases from featured artists.
#presage#presage unrealised#unrealised I#compilation#cassette#tape#cassette tape#presage unreleased I#post punk#cold wave#france#belgique#united kingdom#uk#french goth#belgium goth#goth music#goth band#goth rock#instrumental rock#french band#little nemo#asylum party#orchestre rouge#section 25#rareware#80s bands#80s music#80s punk#80s aesthetic
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#noise#experimental#ambient#power electronics#death industrial#electronic#harsh noise#soundscape#hnw#tribe tapes#woods mattress#dead door unit#flayed choir master#tantric death#K.O.P#Ken Clinger#duplication breedings#awenydd#industrial#macronympha#cassette#tapes
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Finally, after six months of checking every eBay alert that came up about it, I managed to grab a cassette copy of The Presidents of the United States of America’s debut album at a really good price, in near perfect condition! I can’t wait to give it a listen!
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[Game 2 on my massive JRPG Spreadsheet! Previous entries - well, the previous entry - can be found in my #tales from the retro jrpg Spreadsheet tag.]
What it is: Bokosuka Wars (ボコスカウォーズ) for Famicom, released on the 14th of December, 1985, developed and published by ASCII. Based on the home computer game of the same name from March 1984, also published by ASCII and developed by one Kōji Sumī, currently an avant-garde artiste working under the name Rasho but then a lucky bedroom coder who happened to win a programming contest. Got a sequel/reimagining thirty-five years after the fact, making this technically the first in a series of unique vaguely board-game-y strategy games about the heroic kingdom of Suren's fight against the tyrannical Basam Empire's oppression.
What's it about: Pretty much what I just said, yeah! Even by the standards of early 80s quasi-RPGs, Bokosuka Wars' plot is thin. The Famicom version adds a few extra details to account for some gameplay changes - Ogereth, Emperor of the Basam Empire, has turned the Suren Kingdom's soldiers into rocks and trees, but King Suren (or possibly just the King of Suren, the Japanese is a little unclear) has learned how to undo that spell and rebuild his army - but the various home computer versions keep it short and sweet. You don't have the manpower to fight off the invading army the traditional way, so you're spearheading a lightning-quick assault on Basam Castle to take out Ogreth, and that's all the setup you need.
How it plays: Bokosuka Wars' box calls it 'a very different type of RPG!' but by modern standards it's more of an abstract chess-ish strategy game. King Suren starts at the right side of the map, 600 metres/tiles away from Ogreth. To win the game, all you have to do is get from there to him and defeat him in single combat. Of course, it's not as simple as it sounds; the forces surrounding Basam Castle outnumber your largest possible force four to one, and there's no way the King can fight his way through them on his own, and if he dies, you lose the game.
Fortunately, he doesn't have to do it alone. While in the home computer versions the King starts with a small force of his own, due to hardware limitations on Famicom he must free his troops by pushing against trees and rocks and other obstacles to turn them into soldiers. There are two types: pawns, who are fairly weak but fairly numerous, and knights, who are relatively strong but relatively rare. The player can move either the army as a whole, just the king, just the knights, or just the pawns, making manoeuvring around scenery and enemies alike trickier than in most strategy games.
Manoeuvring is an important part of Bokosuka Wars for another reason. Moving one of your units onto a spot occupied by an enemy will start a battle, and though units do have an attack stat that can be increased in almost every battle there's a decent chance the weaker combatant will win and the stronger destroyed. This applies equally to a freshly-recruited pawn and a fully-powered-up knight and the King, so winning the Bokosuka Wars is as much about avoiding battles as it is about winning them, carefully positioning your soldiers to keep enemies away from the King and only risking a fight when you have no other options. Even so, sometimes you just have to barrel your army forward into the enemy and pray to the random number gods your King makes it through.
What I thought: I... wanted to like Bokosuka Wars. I really did! It's got this experimental DIY bedroom-coder charm that really appeals to me (I think because I spent my childhood playing Flash games.) Its gameplay is unlike anything else I've ever seen, and I mean that in a good way - the fact that enemies can't attack you, but can block your way, puts a unique twist on the tactics you need to make your way through, and the game is very good at using that concept to challenge the player, from enemies that swarm the King unless you can block their path, to tight corridors you have to carefully move your army through while baiting enemies into dead ends. Sumī even wrote some lyrics to the background music and put them in the manual! How can you not love that?
But, as they say, the devil's in the details. A full playthrough of Bokosuka Wars can take easily over an hour, and since we're still before the standardisation of - even password saves, you're going to have to pull that off in one sitting. That wouldn't necessarily be the worst thing in the world, but coupled with how easily and suddenly a run can end it makes every attempt to reach Ogreth a long, grinding slog that's only ever one bad decision - or one bad dice roll! - away from a WOW, YOU LOSE! This time around I could at least break up the sessions with save states, but the first time I played this, on original hardware, I was sitting in front of my little CRT, mechanically going through the same steps of my ideal strategy, again and again, for days on end. And this is one of those games that restarts with a higher difficulty when you beat it! I can't even imagine having the patience.
I think a lot of the blame for this falls on the Famicom port. I've heard it said that the problem is it breaking up the army so you're collecting it as you go rather than starting with most of it already, but I don't think it's that much of a downgrade - it can even give you a chance to rebuild your forces after barely surviving a tough battle. No, what's really wrong with this port is its speed. I've only messed around with the computer versions of Bokosuka Wars, but in those everything is so much faster than on Famicom. Units zip across the map, battles take a fraction of the time to resolve, and everything's just a lot more responsive than on Famicom, where sometimes it feels like your soldiers will only move in the direction you're pressing half the time. The almost-random outcomes of battles could even work in this version - sudden, unpredictable death would be a much easier pill to swallow if getting back to where you were was a relatively quick dash rather than an endless death march. I can imagine a version of this game that's legitimately fun, but unfortunately, it's not the one I played.
#tales from the retro jrpg Spreadsheet#bokosuka wars#famicom#1985#rasho#ascii#retro rpg#like i didn't find space to mention it but this game is just so *choppy*#units move from space to space without animating at all and the screen scrolls block-by-block like we're on sg-1000#i feel like the speed of the home computer versions somewhat ameliorates that but here it just looks. last-gen frankly#as much as that concept applied in 1985 anyway#i wouldn't call it terrible but i can see why this port has the reputation it has#anyway the backlog of games that need to be written up has grown to three!#dragon slayer for the super cassette vision (no i hadn't heard of that console either) and the original dragon quest join zelda the first#*hopefully* it won't take me an entire year to write those up
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VRF 2-Way Cassette Unit| Blueace Limited
The VRF 2-Way Cassette Unit from Blue Ace India is a sophisticated and efficient air conditioning solution designed to provide optimal climate control in diverse settings. Engineered with advanced Variable Refrigerant Flow (VRF) technology, this unit ensures precise temperature management and exceptional energy efficiency, making it ideal for commercial buildings, offices, and residential spaces. The VRF 2-Way Cassette Unit offers unparalleled flexibility in installation and operation. Its compact and discreet design fits seamlessly into any ceiling, providing a clean and modern look. The two-way airflow system ensures even distribution of conditioned air, enhancing comfort and maintaining consistent temperatures throughout the room. This unit’s advanced technology allows for individual zone control, enabling tailored climate settings for different areas within the same building. One of the key features of the VRF 2-Way Cassette Unit is its energy-efficient performance.
For more details clicks here - https://www.blueaceindia.com/vrf-2way-cassette-unit.aspx?pid=204
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Effortless Cooling: Carrier Cassette Units with R32 Refrigerant
Carrier Cassette Units with R32 Refrigerant; designed for effortless operation and maximum efficiency, this unit comes with integrated controls and self-diagnosis capabilities for hassle-free management. cooling experience.
Top 5 FEATURES & BENEFITS OF CARRIER CASSETTE UNITS
Auto ON/OFF timer can be set as per the user’s requirement and desired comfort level.
Enhanced pump design for better lift to throw out water quickly. A safety float is incorporated in the drain pump to monitor its water level.
All the three-phase supply units are equipped with a phase sequence protection device to safeguard the compressor from reverse phase sequencing.
Improves Indoor Air Quality (IAQ), eliminates staleness from the air and helps you stay healthy by allowing fresh air from outside to mix with the supply air in the room
Delivers easy and flexible installation with the specially designed compact indoor unit engineering with I-shaped suspension brackets, and a light outdoor unit
Carrier Cassette air conditioner combines innovation and eco-friendliness for the ultimate cooling experience.
To know more about carrier cassette unit https://www.carrier.com/commercial/en/in/products/light-commercial-products/systems/cassette-r32/
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Delving into the Realm of Cassette Air Conditioning Systems
Within the ever-evolving landscape of air conditioning, the cassette AC unit has become a pivotal player, providing a blend of efficiency and aesthetic appeal. With businesses actively searching for inventive ways to improve their indoor spaces, there has been a notable increase in the demand for cassette AC units.
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#Blue Star Cassette AC Dealers in bangalore#Blue star IVRF UNITS Dealers in Bangalore#Blue Star Deep Freezer dealers#Split AC dealer in Bangalore#Blue star IVRF AC in Bangalore
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4 Ton Air Conditioners - Shop 4 Ton AC (Air Conditioners) Online at Low Prices In India | Frikly
Upgrade your cooling experience with 4 Ton air conditioners from leading manufacturers at Frikly. Discover our wide selection of branded 4 Ton AC units online, available at the lowest costs. Enjoy efficient cooling in smaller spaces with these compact yet powerful ACs. Beat the heat and buy your 4 Ton air conditioner today at Frikly for an affordable and refreshing solution.
#4 ton cassette ac price#Daikin ac 4 star#Carrier 4 ton ac unit price#4 ton air conditioner price#4 ton hvac unit cost#4 ton hvac unit#4 ton central air unit#Daikin ac 1 ton 4 star price
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The Advantages and Disadvantages of Cassette Air Conditioners
Cassette air conditioners are a good choice for people who want an efficient and space-saving. Professionals can do it in a matter of hours. Considering advantages, the cassette ac price is nominal. Watch the video for more info.
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Saw 2 is supposedly the last horror movie released on VHS in the United States which makes it super hard to find (and super expensive)
so I have the Korean version & the cassette is blue which is way cooler
#sawposting#saw 2004#saw 2#saw ii#saw 2005#korean film#vhs collector#vhs art#vhs cover#vhscore#vhs aesthetic#vhs horror#vhs tapes#vhs#vhswave#horrorlov#horror
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Steve H.
Part One, Part Two
I think it would be incredibly funny to write a No-Upsidedown Au where Steve and Dustin still become unofficial brothers. Like, the kids are still getting into a ton of dangerous mischief and one way or another Dustin adopts Steve as his older brother figure and in short order Claudia takes him in as a second son.
Like maybe Steve gets his first concussion actually helping Dustin find his missing cat after Steve has been in his mentorship/brother role for a few months. How I don't know, I like to imagine it playing out like the book version of Dandelion and Geralt's meeting in The Witcher where Dustin is being chased by some bullies and just latches on to the first strong man he sees to hide behind and then BAM, bonded for life.
Anyway, Steve has been around for a little while and Claudia has met him a few times (she's not just going to let a strange older boy she's never met hang around her middle school-aged son without meeting him first) but they don't know each other too well and Steve seems very...plastic for lack of a better word when she's around. Like he doesn't want to upset her so he's always got a perfect smile and polite words ready to offer her, but he's a nice kid and way more goofy and authentic when he's hanging out with Dustin and she peeks her head into the living room.
So when he gets hurt while helping, and subsequently protecting Dustin and a couple of his friends she makes sure to stop by with cookies and a profound thank you. She asks where his parents are and who's going to make sure he wakes up every hour for the next 24 hours when he gets discharged and he says he was planning to call a cab and set some alarms because his parents aren't in town and there's no one else at the house. So Claudia pretty much just tells him he's coming home with them for the rest of the week, which turns into a full week when his parents still aren't home, and by the time he's actually ready to leave they've all grown accustomed to this new family unit.
Steve does go home at first, but he makes a lot more excuses to come over and Claudia and Dustin work overtime coming up with lame excuses as to why he should just spend the night.
"Oh Steve, it's already midnight and you're taking Dusty to school tomorrow morning anyway, why don't you just take the spare bed."
"Steve! Steve! We have to watch the next one! You said we could watch the whole series so we're not stopping until we pass out on this couch!"
"Oh, honey the snow is really coming down out there. I know you have snow tires but you really shouldn't risk it. You stay here tonight."
And Steve doesn't want to leave, not at all. He's never felt more at home than he does sitting with the Hendersons after dinner watching sitcoms or playing board games, but sometimes he doesn't have a good excuse or his parents are planning to come home for a couple of weeks so he leaves and hates every moment spent in his own house.
Until one day when he's staying the night at his parent's house while they're home for a long weekend and they have an absolute blowout of a fight. He doesn't even know why it started, just knows that everyone was already in a foul mood and none of them are the type to back down from a fight and the result is hours of screaming hurtful things at each other and his mom throwing a few slaps his way that hurt his soul more than his face and ends with his dad going upstairs and smashing his walkman and his favorite cassettes with the kitchen kettle. At which point silence descends on the Harrington house and Steve turns around and walks out the door.
It's a 20 minute walk to the Henderson home and by the time he gets there, he's numb in the heart and the hands. Dustin is already in bed and Claudia pulls him inside to warm him up and talk it out, at which point Steve curls up into her arms and cries and rages.
After that night Steve doesn't go home aside from the single trip he made to fill a bag, grab his car, and tell his parents he won't be coming back. They put up a bit of a fight but ultimately let him go with the promise that no legal action will be taken, meaning that they'll sign whatever documents he needs for school or the doctor or whatever if he faxes them to the office but he won't try for emancipation and bring all that legal drama to the forefront. Steve knows that any lawyer he could get for the case would be trounced by whoever his parents brought in, so he agrees.
And from that day on he lives with the Hendersons and becomes Claudia's second son and continues being Dustin's older brother.
(We didn't actually get to the funny part but I was on a role so if you're interested I'll be posting part two soon!)
#stranger things#dreamer speaks#steve harrington#dustin henderson#claudia henderson#cw domestic violence#pre steddie#pre Wayne x Claudia#maybe you see where this is going
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