#canal map
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mapsontheweb · 6 months ago
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The Panama Canal, timeline and stats.
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filmap · 16 days ago
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The Tragedy of Othello: The Moor of Venice Orson Welles. 1951
Othello’s Palace Ca' d'Oro, Calle Ca' d'Oro, 3934, 30121 Venice VE, Italy See in map
See in imdb
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ratatatastic · 3 months ago
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"we come back to my house, sun comes up, people in my canal—theres like 3 guys driving at 6am to go you know do the sunrise fishing excursion"
"—and it just like driving out of my like canal, i was like this is incredible! it was the most sereal feeling ill ever feel in my life"
"i could use a canal to drive out of like what is going on? you said that twice now! most people drive out of their street, out of their driveways—" "just a subtle flex" "he lives on a canal!" "hes like, lives in a canal this guy!" "im tryna paint the picture for you guys!
alternatively the canal cut or maffhew lives in ft lauderdale and it is absolutely impossible to not mention the canal infrastructure of the area during storytime and he gets chirped for it
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dndsettingsinfo · 1 year ago
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Towering Apartments & Canal by Balatro
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ffgallery · 1 year ago
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ff_banderas
custom unique mode map
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kmalexander · 9 months ago
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We Need to Talk About Your Rivers
The “rule of cool” is a common piece of advice for artists. Let your imagination run wild. And that applies to fantasy as well. By its very nature, rules are meant to be broken. It’s part of the mystique. It’s why the genre can be so compelling. But to really break the rules effectively, it helps to have a solid comprehension of the underlying contexts. The rule of cool can backfire when we push…
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relidraws · 6 months ago
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welp. profile sheets for vashka and tarbh (my dragon's dogma arisen and pawn respectively). they have been through other games as well, so some of the information isn't specific to dragon's dogma, but most of it is based on those games
the hardest part of this was for sure the weapons. learned a lot working on those designs and i'm really happy with how they came out!
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postcard-from-the-past · 1 year ago
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Map of the Suez Canal, Egypt
British vintage postcard
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artworksstore · 1 year ago
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I have just added the Bird's Eye View of Savannah print to my Society6 Store. This store offers additional products created from this design. Please visit the store by following this link: Bird's Eye View
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randomnameless · 2 years ago
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Fort Merceus was built back when the Empire was only about the size of Hresvelg territory. They constructed the massive military base in order to subdue other clans in the area. After that, it ended up serving as the guardian of the Imperial capital, and kept getting updated and expanded. The rest is history.
From a Nopes Adrestian NPC
Which means
(graphic design is not my passion)
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Between -41 and 0, we know Enbarr existed, but Willy Hresvelg was a Lord/the Lord of Enbarr.
Jury's out on what Enbarr encompassed - if it was just a city or a city + provinces, but in 0, Adrestia is founded with Enbarr as its capital, officially due to the presence of Seiros, but if it was Willy's domain/city to begin with, I can see why they picked it as the capital of the Empire.
Was it at that point that Enbarrian territory stopped being "Enbarr Provinces" and started to become "Hresvelg Territory" or it happened earlier (Willy conquering neighbour provinces before become Emperor, for Enbarr, but ultimately for him/the Hresvelg house?), or did the "Hresvelg Territory" encompass the conquests, between 0 and 32 of the most southern parts of what is now Adrestia, Boramas, Rusalka, etc, with the river with Aegir being a kind of natural border?
32 : Willy wants to unify the world
It'd make sense to have Merceus built around that time, both to protect what was already Adrestian/Enbarrian/belonged to the Hresvelg, and to have a base of operations closer to the new "lands to be conquered" than Enbarr.
Someone on Redshit made a detailed map thanks to Nopes's informations (and some guessing) and placed Fort Merceus here :
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At the exit of the sort of "canyon" that is identified as "Merceus" in the general map, near the source of a river (there is a fork thing). It's kind of a strategical point, given how any army, to reach Enbarr, would have to cross the "Merceus canyon", because east of that canyon there is the Aegir River, and west of said canyon there are some mountains.
46 : Battle of Gronder 1
Things were going well for Adrestia between around 32 and 46, if they were able to reach Gronder in 46.
Sure, compared to the fast war that happens in the game, you'd have to wonder why the fuck did they take 14 years to reach Gronder, but it kinds of make sense with the idea of Adrestia building its strength slowly to ultimately be strong enough to challenge Nemesis, or the Empire wanted to make sure the newly conquered provinces were "correctly Adrestianised" before pushing forward, so they wouldn't rebel and stab Willy in the back or turn against a defenseless Enbarr if the main army is fighting up north?
Myrrdin
Ignatz notes how the Bridge of Myrddin was made during the War of Heroes - it has the same strategical value as Fort Merceus, making a fort in the only chokepoint (mountains on one side and huge river on the other) both to protect what is already Adrestianised, and to have a new base of operations.
91 Tailtean 1 : Rhea turns Nemesis in a pincushion
Between Gronder - which more or less took 14 years to reach from Merceus to Tailtean, the Adrestian army either accelerated their pace, or stopped taking a crap lot of time to "pacify/Adrestianise" the newly conquered provinces, given how in 45 years they managed to cross the Alliance and a large part of what is now Faerghus.
However, given how in 98 it is said the Empire is in control of "most" of Fodlan, I suppose they also spent time "conquering/Adrestianise" the Eastern parts of the continent, like Eastern Adrestia and Eastern Faerghus, because I sure as hell don't see Willy+Lycaon+Seiros rushing to Tailtean if half of Fodlan is still siding with Nemesis, and "pacifying/conquering" this half in the 7 years following Nemesis's defeat.
(and given how this other half encompasses Rhodos, where Cichol lived and how Seiros met him and his family there per Flayn's support, either she went like a ninja to meet them, or it was "safe enough" for her to walk from Enbarr to Rhodos - or Seiros the Warrior, just after Zanado, first went to Rhodos before going to Enbarr?)
Tl; dr : Adrestia started slowly, at least until the new Empire reached Myrrdin. Willy Seiros built forts in strategical positions/chokepoints to protect what was already Imperial Land, and also to have new bases of operation as the army moved up north.
However, we don't have any clues or info about forts and bases being built post Myrrdin (which can only have been built post 46), so it can be assumed post 46, when the Adrestian Army started to fight the Elites and their allied clans, they didn't have the same motivation anymore, even if taking roughly 50 years to reach the Tailtean Plains, given how fast the war happens in the Fodlan games, either means they were all foot units and had a crap mov stat back then, or the Adrestian Conquests of back then weren't just "kill the leader and move forward" like we see in Tru Piss (and Supreme Bullshit?) but might have been something closer to "kill the leader, bring enough 'order' to the newly conquered lands and Adrestianise them so they won't rebel, maybe let Seiros do her thing with her church stuff, ask people around if they know about "golden weapons", and then move forward".
It's all conjecture, of course, given how we don't have enough intel, but with the presence of those forts and the abnormaly long time it took for the Adrestian Army to conquer Fodlan and deck Nemesis, even if he and his Elites put up a fight with the help of Mole People, I can't really explain nor understand why it took around 65 years for Willy to conquer Fodlan.
In comparison, Supreme Leader "only" takes 5 years in FE16 (and that's only because she was "very sad uwu" when Billy fell in a ravine in Tru Piss), but Nopes shows how starting the War of Unification when her home base/state isn't "orderly" enough bites her, in Nopes Aegir Sr who wasn't "dealt with" rebels and we have bits of pseudo civil wars (even if it's always subdued thanks to the Supreme rule of thumb regarding the Fodlan games), in AG she ultimately becomes Supreme Puppet because dealing with evil lizard lady was more important than making sure Uncle'n'pals were "dealt with", which also happens in Supreme Bullshit.
So, in a way, Supreme Leader conquered Fodlan way faster than her stupid ancestor did (5 years vs 60) but she had to face opposition and rebellions within her own forces, let it be by people she deposed and called a day (Aegir Sr) or her embarassing allies - she either "deals" with them after the Conquest, or forgets to deal with them and it destroys Adrestia (AG) or is another surprise force she has to fight against (but ultimately succeeds because she has a plot mc guffin siding with her, or an imbecile who does all of the heavy work for her).
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mapsontheweb · 1 year ago
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Before Suez Canal, there existed Canal of the Pharaohs, closed in 767 CE.
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filmap · 5 months ago
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Bis ans Ende der Welt / Until the End of the World Wim Wenders. 1991
Canal Grande Campo San Vio, 730, 30123 Venice VE, Italy See in map
See in imdb
Bonus: also in this location
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When the charisma hire says: “I think I should have a leadership role/ promotion.”
*me who has seen their work*
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dndsettingsinfo · 1 year ago
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Floating Canal Market (+Night) (+Winter) [31×43] by Czepeku
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ashenberry · 1 year ago
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honestly its crazy how many weapons and subs and specials are just. objectively good on anything other then the worlds smallest tetris piece but you wont believe what the majority of splatoon 3s maps are
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eopederson3 · 17 hours ago
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Canal de Pisuerga cruce con el Camino de Santiago," Palencia, 2011.
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