in swaprune green, foes lancer and c. round ACTUALLY swap?do we get love for my round boi?
Plenty of love for the little fella. One of the few characters that swap in places and not just personality. Though, Lancer goes with the gang as well so double little fellas!
The DARK WORLDS Are replaced with Headspaces. They’re still entered the Same way, through Dark Fountains.
It’s a post True-Ending AU where Sunny and Basil are forgiven by the group, AND, The house Sunny was going to move to turns out to have been taken back by the original seller, so he stays in Faraway.
Roles: Sunny take’s Kris’s role. In Headspaces, he becomes OMORI.
Aubrey takes Susie’s role. In Headspaces, she becomes Headspace Aubrey.
Basil takes Ralsei’s role. In Headspaces, he becomes Headspace Basil.
MARI takes the role of The SAVE POINTS. (Aubrey has a bit of a breakdown every time they save)
HERO takes BERDLY’s Role. At first, he believes that the Mari in Headspace COULD be the real one (as a result of some still not gotten over grief), but eventually at the end of Chapter 2, realizes that’s not the case. He becomes Headspace Hero in the chapter 2 Headspace.
KEL takes NOELLE’S ROLE. He becomes Headspace Kel in the Chapter 2 Headspace, and is the party member that joins you for the Chapter 2 Split Up. (the Snowgrave route becomes the KEL NUKE Route.)
Some Darkners stay the Same. Some change. Here’s the ones that change:
SPACEBOY Takes KING’S role.
SWEETHEART takes QUEEN’S role.
BERLY takes LANCER’s role.
Pluto takes C.Round’s Role.
Humphrey takes Nubert’s role.
Mutantheart takes Spamtons role. She becomes PERFECTHEART in the Neo battle.
Kite Kid and Kid’s Kite take Jevil’s role.
(Starwalker and Roulxs stay the exact same cuz that’s funny)
Oh, and Mewo takes The role of the Annoying dog.
Other OMORI characters appear to, just not all of them take a deltarune character’s role.
Some other little things change from Deltarune, too. For example:
There’s no “Heart shaped Ferris wheel” Scene, instead, we just get a little scene with OMORI and Basil chatting, then Aubrey comes out from Kel’s Dungeon room, tells OMORI and Basil that she freed Kel and that he’s just taking a rest for a bit.
We DO get an “Acid tunnel of love” scene with OMORI and Basil.
Sunny/Omori actually TALK. Not much, but more than normal.
There’s some HEAVILY implied Sunflower. Lots of moments.
Despite Aubrey and Kel taking Susie and Noelle’s roles, they aren’t given any ship moments. No “Suselle.” With these 2. No weird Hero “Berdly” moments either.
BASIL sleeps over at Sunny’s house at the end of every Chapter. Aubrey starts doing so too after Chapter 2’s headspace. Kel sleeps over on CHAPTER 5.
The Legend is the same, and the party gets a new part of it at the end of each chapter.
C. Round's flavor text of "C.Round continues to act extremely violent." is impossible to see in normal gameplay due to Susie always ending the battle after one turn. Using hacking to remove Susie makes it possible to see.
I was looking back to the headcanons you sent me and reread the one about King having C.Round as sort of like a pet. Now I'm imagining King sort of reuniting with him and hugging him and shit, and Lancer just standing there bc he's afraid of it lmao
DUUUUUDE THAT WOULD BE SO ADORABLE MY HEART WOULD MELT
And Lancer is like "DAD WHAT THE HECK THAT THING IS DANGEROUS MOVE AWAY" and Spade King is like "son what on earth are you talking about this a precious boy!"
A while back I posted this onto Reddit but I decided to bring it over here to add onto with some new ideas
Original post:
The route:
▪︎Attack Ralsei Dummy 5 times
▪︎Use a new act to glare at Ralsei
▪︎Battle ends
▪︎Ralsei asks if you'd like him to go look for Susie and you can meet up with them when he finds her
▪︎Agree
▪︎Fight all darkners in the field
▪︎In the first puzzle with the spikes and 3 buttons there are rocks on the buttons
▪︎Reunite with Susie and Ralsei at the puzzle that requires all 3 of you
▪︎In the C. Round fight force Kris and Ralsei to attack, the combined damage gives C.Round a scar but it still flees
▪︎Susie says they did an awesome job before questioning why Kris seems so bothered
▪︎The Seap is closed but in front of it is a chest with a weapon in it called the Banded Sword (Light World equivalent: Pencil with a rubber band glued to it, "BandPen")
▪︎The Banded Sword stops enemies from running away and prevents Kris from missing
▪︎The first time you kill an enemy it'll do the red disintegration effect like in the actual game.
▪︎After the first kill Susie and Ralsei will both be concerned with Susie unsuccessfully trying to hide it
▪︎Susie and Ralsei's overworld sprites change to have more concerned expressions
▪︎Kill every Darkner you physically can
▪︎K. Round has C. Round's scar but more importantly can be killed due to the power boost
▪︎The crown is intact
▪︎Lancer is shocked but still thanks you
▪︎Susie says she's joining Lancer to be one of the bad guys when in reality she's doing it to protect Lancer
▪︎Everything is more dull and less comedic up until the Susie and Lancer Fight
▪︎Kris puts on a menacing look without our input to try and make them more nervous and back off in order to not have to hurt them and it just barely works
▪︎Rather than fighting Lancer, Susie will reason with him to let her try and convince Kris to stop fighting and promises him they'll beat the King without fighting
▪︎Susie joins the party for real… reluctantly
▪︎Go to ??? [Will discuss what happens if you don't do this/procrastinate on it in future post]
▪︎Jevil swaps your Banded Sword for a Spooky Sword
▪︎Beat Jevil up
▪︎Jevil drops hints about the Snowgrave Route
▪︎Get a version of the Devils Knife equipable by everyone
▪︎Keep fighting
▪︎Nu Rouxls battle (Rouxls with the K. Round crown) [pronounced as new rules]
▪︎No scene between King and Lancer
▪︎"While you might think of me as a villain to everyone else… I'M THE HERO!"
▪︎When King pretends to turn good you have 2 options, letting Ralsei heal him or trying to attack him, neither abort the route
▪︎If you let Ralsei heal King, it goes similar to the Chapter 1 violence outcome from the real game but Lancer mentions how he couldn't find anyone to ask for help from in the whole kingdom which puts a nervous expression on both Susie and Ralsei's faces before continuing mostly the same
▪︎If you try to attack the King, Susie will stop you and say she promised Lancer they wouldn't kill him
▪︎Either way, after leaving Susie will tell Kris they should go back to see Lancer and Ralsei sometime.
Notes:
After beating Jevil you get a permanent X-Slash you can use since Seam's Seap stays closed throught the route
If you try to be merciful immediately after getting the Sword, then the sound of Jevil's laughter will play, your sword will be replaced with a second Wood Blade, and the route will be aborted, after you reach the forest, Seam's Seap will be open and if you fight Jevil, he'll make fun of you, this prevents you from doing things like only killing Susie and Berdly, which while it would be interesting, would destroy the story [may discuss as a what if in the future]
Chapter 2 effects:
Only non-murdered characters will be in the Castle Town
Characters who were witnesses of the Weird Route trust Kris less
It still plays Empty Town instead of My Castle Town unless you recruit 5 or more enemies in chapter 2