#but yeah yapfest WOOOO
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superxstarzz · 6 months ago
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I love the ideas you have! <3 <3 <3 Are there any keywords or a way to explain how some of your classes and aspects work?
I understand that it must be difficult to invent all these conventions but I had to ask out of curiosity
thank u sm!!! and thank you for giving me the PERFECT opportunity to talk about these!!! Hope ur ready for a yapfest, because that's what you're getting!!! I'm gonna break this down into two parts to make it a bit more coherent: How they would work in a session, and how I go about naming and combining them
First: How do they work in a sburb/sbgrub session???
While my original intention was for these to be classpects for sprites, I could see them being assigned to regular players too! Sburb works in funny ways, after all.
With powers, combined god tiers would have the abilities of both their classpects. For example, a Parasite (prince/thief) of Unity (blood/light) could steal and destroy both light and blood. They'd have the powers of a thief of light, prince of blood, thief of blood, and prince of light all at once!
Same goes for personality. Of course, personality mostly depends on the specific player, so this is harder to explain. To put it simply, someone with a combined classpect would have traits from both their classpects. That same Parasite of Unity from the previous explanation would act like a thief of light, prince of blood, thief of blood, and prince of light all at once.
Second: Behind the scenes on creation!!
So for the naming, I actually had some help from my bffsie @diehardpaleontologist !! Because of this, I don't have an explanation for every single name, since half of them weren't done by me :P And as much as I'd love to post the explanations behind every single combo name I did on this post, that would make it 3029204820 years long :,) So I'll settle for a more general explanation about them.
For the classes, a lot of them are just titles that we thought sounded cool or funny. Some of them were actually thought out, though!! Like the Supernova, the Gatekeeper, the Hoarder, etc.
For the aspects, we actually did think most of them through!! Some of them are guilty of being less creative... but they sound cool, soooo!!!
My main goal for creating these was making titles that sound interesting. Ones that are either really cool (The Puppeteer of Dreams) or ones that are funny. (The Beholder of Birth)
Now, the design process!!! For each class, I have a specific aesthetic I look to for inspiration. While actually designing them, I try to not only include elements from both classes but also some unique elements as well! I dont want them to just feel like combinations, I want them to feel like actual classes. That's where those inspiration aesthetics come in :3
The same goes for creating the aspects. I do mix the two color palettes as a base, but I typically change around the colors a bit to make a nicer palette (especially in cases where the mix just ends up... blegh (looking at u psyche pallete.)) When I make the aspects themselves, I try to keep them simple while ensuring they have elements of both symbols. The biggest thing I keep in mind with them is, "Would it cause me mental pain to draw this 3028392 times on an outfit?" If the answer is yes, I change the symbol.
While I would love to yap up a storm on every single design choice I made, this post is already getting long, so I'll spare yall.
If you have questions about any specific class or aspect, I will GLADLY answer them!!! A lot of thought goes behind each one of these, and I'd love to share it if yall r curious :) Thanks for reading this far, and I hope u enjoyed my thought dump!!
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