#but the core concept is bugging until i say something about it. just on a personal level
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party-gilmore · 1 year ago
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ngl the way some of y’all goyim on here are using the word “zionist” right now reminds me an awful lot of how americans in media and news and propaganda used the word “communist” during the Red Scare and its more than a bit concerning
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goddessofmischief · 1 year ago
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Hey, thanks for tagging :) I am 34, so the "old men" are not so old to me and quite frankly, watching Shanks, Buggy and Mihawk in OPLA is feeling like coming home to old friends back from 20 years ago. (I was crushing on Shanks and Buggy so much...😅) So I thought, maybe you could write something where fem!reader already knows them and has a soft spot for each of them, since back when they were flirting and making fun when they were young. Now as adults they meet again and the chemistry is still there.
I remember one of my stories from back then. I was jealous of mermaids, because all the pirates got stupid once they're around, and a drunk Shanks said: "nah, you wouldn't like to be one; You'd be missing slamming doors and Buggy would drown on daily basis just to say hi-." Both Buggy and Reader: "shut up! So not true!". Just like young stupids are... :)
Anyways, thanks for your writing and I can't wait to read more about the "get-shit-done"-squad Mihawk, Shanks and Buggy
     — MERMAIDS (YOUNG SHANKS X READER, YOUNG BUGGY X READER)
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A/N: Hope this is alright: since your formal request was so in line with what the theme of the series will be anyway, I used the excerpt of your line as basis for this particular fic. All credit of course goes to you for coming up with the lines and the idea. On a personal note, I just want to say how much I respect that you were an OG fic writer and still have interest in and love for these characters. Welcome home.
...
You would have believed that you had been at sea for years, until Buggy reminded you that it had only been weeks.
Granted, this is how he reminded you:
"It's been wee-eks," Buggy whined, stretching out on his hammock. Shanks was collapsed against the wall, fingers knotted together, eyes not really focused on any particular place.
And you? You were lying on the floor, gazing up at the wooden ceiling, wondering if it would be a good idea to leave the cabin and see the stars.
Being on the ship for weeks was highly irregular for your crew. Great captain he was, Roger knew he could only keep this ragtag group sane if they stepped onto shore and ate an orange every once in awhile. This concern was triply inflated by the fact that he had three young adults onboard who became very antsy if they had to stay in one place for too long. Your patience certainly rivaled Buggy's or even Shanks', but even you had your limit, and you had met it long ago.
The ship would have planned to make port nearly a week before, but the World Government was closer to finding you than ever. It was simply too dangerous.
You soon learned how your friends reacted to a situation such as this. Shanks had retreated mostly into silence, with exception of the odd joke or attempt at conversation, and Buggy had decided he blamed you both somehow for this situation and that any words exchanged with either of you would only be of the complaining nature.
"I know, Bugs," said Shanks, and you were surprised to hear him answer Buggy's complaint. You exchanged glances with him, then turned back to Buggy.
"Let's go outside, yeah?" you suggested. "Do something fun."
"Everyone's outside," Buggy complained. "They've been yelling over something for hours."
"And you didn't think that was important to mention, Bugs?" Shanks asked, irritably. Buggy shrugged.
...
The thing that had sparked such interest in the crew was simply that, as your ship had sailed very far into the deepest waters, much farther than usual, you had sailed into a home of mermaids. Extremely dangerous, and the crew knew it.
It did not negate their interest whatsoever, though.
Pirates get stupid when mermaids are around. It is a core trait of pirates and no less than a sacred tenet of piracy itself. More than a few decent men have been seduced to the sea by the very concept of mermaids, and to that end, the idea of finding one.
Shanks and Buggy were no exception.
You had never really taken the care to notice how they behaved with girls. Their flirting was of no interest to you, and so you didn't bother to surveil it. But it came to your attention now that they had terribly different styles: namely, that Buggy was mostly content to sit and watch from the edge of the deck, and Shanks was more interested in yelling, waving, and nearly falling off the boat.
Granted, by this time, alcohol had become involved, and all bets were off.
Despite all the excitement, the first in weeks, Shanks had begun to notice how quiet you'd become. He approached you, somewhat cautiously, hoping you wouldn't react with a retort or a threat.
"You okay?"
You nodded, staring at the drink you held.
"You sure?"
You shrugged, whispering something under your breath that Shanks struggled to hear.
"What's that?"
You spoke again, slightly more than a whisper, but Shanks heard it all the same.
"...I wish I was a mermaid."
"You wish you were a mermaid?" He repeated loudly, almost outraged. You shushed him, and he just laughed.
"I'm sorry, I'm sorry, it's just... nah, you wouldn't like to be one. You'd be missing... slamming doors, and Buggy would drown himself on a daily basis just to say hi-"
"Shut up!" you giggled. "So not true!"
"And then, of course, there'd be all the pirates. I wouldn't like sharing you with them."
"I'm a pirate. You're a pirate."
"I'm a different sort of pirate. And you're barely a pirate at all."
You shrank back, inexplicably hurt by Shanks' drunken offhand insult.
"I'm as much of a pirate as you."
"Of course you are. I didn't mean that. Not like that. I mean, you're just... you're very careful, you're much too good for us. You're not messy or mean like the rest of us are."
"What do you think I am, then?"
"A princess," he blurted out, and you tried not to laugh. "I've always thought so."
"Always?"
"Mhm. The whole time."
You studied Shanks' face, seeing him in a new light that you'd never glimpsed anyone in before. Had he always been this cute, or charming, or kind?
Well, it didn't matter if he always had been, because he was now, and before you had given much thought to it at all you were pushing his straw hat back and he was meeting your lips in a kiss, your first, his first.
"You're a terribly nice pirate," you mumbled.
"You're a terribly beautiful princess," he replied.
You both parted awkwardly, staring at each other with confused half-smiles and resigning to focusing your attentions back on the ocean. For now, it was merely a strange evening, a shooting star, but later on, you would remember that night as the precise moment you began to love Red-Haired Shanks.
And Buggy, watching from across the ship, would remember that night as the second time a deep knot of resentment grew in his chest, one that would only become larger with time. The first time had been as a child, when Shanks had done something exceptionally well where Buggy had failed, and Roger placed his famous straw hat onto his head.
The second time was tonight, because of you.
taglist: @sawendel @twinklesnake
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drawingpad-studios · 1 year ago
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(Slight TW for slight blood and gore??)
This was gonna be an October video, but with no response from the voice actor, I'm assuming he's busy and thought I wasn't doing a video anymore since I did say I was considering not doing the video at least without voice acting. Which is my fault, I shouldn't have had doubts about voice acting after asking. I just didn't want to ask too much, y'ah know.
Anyways here's what the update would have had(minus the speed paint)
This is some sprite edits of final designs of As Thin As Paper characters (made them sprite edits for easier reference of out of battle sprites in game) along with the idea I had for each one. (5 instead of 6 because Lanter's design is honestly being a bitch to me)
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First in the list is the first npc you encounter in Super Paper Roblox, Aaron O’ Nare. Which has given the corrupted name of “The Wandering Narrator” for obvious reasons. Since he was the first concept art made for this game, there wasn’t really a set and stone idea of where the story of the game will go. There was no plan of story, gameplay, only a basic plan of the concept. Starting off there was just gonna be a corrupted design of all named npcs, there was no plan of which ones will actually be used in game. So his concept was able to be a little bit more “fluid”. Basically laying down the foundation for the other concept arts. Even though he’s kinda one of the more basic ones, with just skinnier bodies, torn skin, teeth and longer limbs, Now for the idea of how he was sort of glitched and turned into this design Starting back when the original Super Paper Roblox was deemed unplayable and locked up, the glitches and bugs target Aaron first. He was easy to mess with. His only role was to narrate. But what happens when the glitches and bugs decide to take that away from him? Withdrawals start to set in. anywhere he went, he tried to narrate the other npc’s lives, but the bugs kept that satisfaction of doing something he loves away from him. All the torture. Nothing but rejection and insanity. All until, something in his head just snaps. And now, after all the breaking down from the glitches and bugs that plagues the land, he’s nothing… he can’t narrate, no one and nothing will let him. He can’t take it. To the point of violence. 
Basic idea is that in the first chapter to keep the boss, Aaron, from attacking you early or at all, you have to keep him narrating your travels in at least the first chapter. With him wandering and stalking you, protagonist, throughout the first area until the end where you’ll be in the first boss fight. Pretty easy though, sense he IS supposed to be the first boss out of the 12 total bosses.
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Next up on the list, is Scriptliss and the crystal that keeps him immortal. These two were one of the funnest ones to design. Like he’s an immortal and the crystal is what makes him immortal. He’s essentially a god. How could I not go all out? The main inspiration of these two in particular is the Yokai, Tenome, with the eyes on Scriptliss’ palms. The inspiration probably would have probably made more sense with Otempes, since the Tenome is an old man spirit, but hey it wasn’t his time on the mauling table. Anyways, it also made sense to make Cogen like a sort of core that keeps Scriptliss alive and together even after “dying”, since that crystal is already holding a part of his soul inside.
How they ended up in this situation was simple. The glitches and bugs got a hold of all of Scriptliss’ insecurities; his regret of his behavior in Paper Roblox 2, and his worries and regret of what happened to Tess Aract. Basically, blinding him with flashbacks and flashforwards, until he is made to fall into some gears, tearing his body up. Meanwhile, Cogen gets into an altercation with Aaron that ends with Cogen almost shattering for taking over the narration during chapter 8 of the original game. One thing led to another, and Cogen basically replaced Scriptliss’ spine to keep him together.
They’re supposed to be in the boss of chapter 2, so they’re a bit harder than Aaron but still easy. Since he is named “Blind Immortal”, you can probably guess that the sort of idea of the gimmick of chapter 2 is to sneak around and try to not run as much to avoid an early boss battle. Along with not running alot, you will also have to stay still if they have a palm up. Like a t-rex, they see movement better than anything else.
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this doll of the hour is our next victim on the surgery table. Honestly, with some of the designs, you can tell where the steam dies a bit here and there. Especially for Wiscara, but oh well. Basically, sharp scissor limbs accompanied by a starved torso and stitches especially over the mouth. Constant pain, but no noise can come out. That’s all. I honestly feel like a dick to Wiscara for doing this to her.
Before she became like this, she and her brother, Artrist, were running away from a certain late game character that will not be named yet. Getting caught and attacked, ending with Wiscara being a sole survivor but being limbless and almost fully butterflied. With the help of one of the pumpkin head cousins, she was helped. But the help made her sewn up, doll style, from the glitches. Practically making her lose her humanity, yet still tortured by the visuals of the death of her brother.
She’s gonna be the 3rd boss in the lineup. Though the gimmick of her chapter has not been thought of yet. Probably hiding. No ideas in my head at the moment. not everything is set in stone yet.
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Going a bit out of order, because something about her design in her concept art was just yelling to me. Just… something. Anyways, it was obvious to have Pink I as a giant fucking eye. Though her design couldn’t just stop at that. So basically, one thing led to another and screw it; iron maiden and a pinch of venus fly trap and frog. It just felt like something she would be. Just her original game personality just gave a certain E N E R G Y. I mean, it has been kinda implied in the original game that her answer to most things is nukes, so.
With how she got like this. Out of everyone, she was the most willing to be changed. She didn’t mind. It gave her more power to mess with, so why not. There weren't really any insecurities that weren’t hidden well, that the glitches and bugs can get. So, she couldn’t be broken down like the others. It only was really after she saw how the others transformed when she wanted in on the action.
Basically, this is what happens when you want to make a horror fan game, based on glitches corrupting others using insecurities, but a character in the original game doesn’t really have any possible insecurities you can find and pull out and the one core aspect of them that is that they basically have a wild trigger finger.
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Back in order. The final design we have today is for Otempus. Not for Boxdria though yet, she has a 3d sprite. Anyways, with the missed opportunity to use Scriptliss’ Inspiration here, his design is still rather good. With Boxrida basically turning wilder than in game and almost eating him. It was either him or her. Best friend against best friend. And as you can probably tell in the concept art, regrettably to him, Otempus ended up winning. No back design for his final design, because I was a tired wimp, lmao.
His corruption reasoning was already mostly explained, so we can just move onto his chapter. He’s the chapter 4 boss, though he isn’t really one for fighting. In fact, he is supposed to be a sort of temporary ally in the chapter, helping with puzzles and maybe giving a little help in battles. Only being an actual boss enemy at the end of the chapter when the glitches take Boxdria’s soul and make Otempus fight you. Also, if you end up not killing him, you might or might not still have him as an ally after his boss fight at the end of his chapter.
______________________________________________________________
In the future, I might make non sprite designs of these characters that will be the model for in-battle sprites, thou that will only come after I get each character their final design.
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themculibrary · 1 year ago
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Post-GOTG Vol. 3 Masterlist
5 times Adam felt something for Peter + 1 time Peter felt something for Adam… (ao3) - JustSomeFanGirling peter/adam N/R, 3k
Summary: As Adam Warlock adjust to his new life on Knowhere and as a member of the Guardians other new feelings out discovered and for a certain team’s captain.
Dog Days Are Over (ao3) - agoldengalaxy G, 3k
Summary: {Guardians of the Galaxy Vol. 3 Spoiler alert!}
“It’s weird, dontcha think?” Rocket asked softly. “Can’t remember the last time it felt so good around here.”
“Yes.” Nebula paused, then looked down at her lap. “I hope…you are feeling it, too.”
drive off the map and take the long way round (ao3) - effiegogo T, 1k
Summary: Peter's grandparents meet... Peter's other grandparents.
in the meantime (ao3) - reptileetea gamora/peter T, 1k
Summary: in which rocket visits peter on earth six months after the events of vol 3 and finally opens up to his best friend.
i pray the lord my soul to keep (ao3) - quillsmora gamora/peter T, 6k
Summary: She had loved him before, even if she hadn’t known it then; maybe she was always supposed to love him. After all, given what they’d been through these past few weeks the concept of soulmates isn’t quite as ridiculous as Gamora once thought.
or: adam warlock offers gamora a solution, peter quill offers her a bed. she accepts both.
It's called caring (ao3) - von_gikkingen G, 4k
Summary: “I need a way to know what’s going on in that stupid space skull,” Gamora announces.
“Wouldn’t that be nice,” chuckles Stakar, apparently deciding that as the captain it’s his job to get involved in this. “Those a-holes she hangs out with are always at the centre of whatever the weirdest thing going on in the galaxy is. If we knew what they’re up to we’d know which parts to steer clear off.”
“I mean they are always getting in trouble. Half the time it’s on purpose. And what if it’s going to get worse now that Star-guy and Bug left?” Gamora says, all the more passionate on the subject now that she’s been agreed with, if only jokingly. Because the captain couldn’t have meant that. That wasn’t the kind of idea they got the whole crew together over so they can work out an actual plan of action... “I mean who is even in charge right now? I don’t know. Why would I need to be told...?” Gamora snaps with angry indignation.
At a person who is currently lightyears away.
Just Us, Just Maybe (ao3) - MysteryWriter2187 nebula/peter T, 2k
Summary: After waking up in bed with an unexpected - but not necessarily unwanted - companion, Nebula grapples with her complicated emotions about this intimate encounter, and the potential future it may hold. Post-GOTG3 one-shot. Quebula (Quill/Nebula) mostly fluff.
Name Game (ao3) - SPARROWFOOT N/R, 6k
Summary: Peter, Drax, Mantis, Groot, Nebula, and Rocket. A bunch’a jackasses sitting in a circle. The core Guardians of the Galaxy, sans Gamora, and — yeah, that will never not sting. So it’s probably for the best that they find their own path, but Peter’s always found it hard to let go of the past. The Guardians will live on, and they will always be family, but they’ll never be this group, in this time, ever again.
“Alright, alright,” Rocket says, with a half-assed attempt at his usual swagger. “Here’s how this is gonna work. We’re gonna, one at a time, name a raccoon baby.” He reaches into the box, pulling one away from the pack. Its little paws knead at the air, trying to find a surface. “Then we’re gonna tag it. Then they’re gonna get to run free ‘round Knowhere until they’ve grown enough to go home.”
Before the Guardians formally disband, Rocket asks one last thing of them all.
Nice (ao3) - fanficsandfluff G, 2k
Summary: Rocket comes to terms with post-Vol. 3 emotions, and his family is there to help him through it. They all realize something about their little furry friend and reassure Rocket about his feelings.
Rewrite the Stars (ao3) - The_Ultimate_Faker nebula/peter T, 2k
Summary: (Post GotG3) Nebula comes to terms with some emotions she has towards her fellow Guardian, Peter Quill, while taking care of his drunken self. Though she may try to avoid emotions, it was inevitable that she would have to confront them eventually.
Step by Step (ao3) - Malvoish nebula/peter G, 1k
Summary: Nebula and Peter met to watch a movie but are more invested in their own feelings.
plays after GOTG3 with the small difference that Peter never left for earth or just postpones it
The Beauty Of A Nebula (ao3) - Melinzki_04 nebula/peter G, 1k
Summary: Nebula and Peter share a little moment before he leaves to visit his grandfather on earth.
The dog days are over (ao3) - just_a_pineapple nebula/peter T, 2k
Summary: A fluffy fic about Nebula and Peter set a year after the ending of Guardians of the Galaxy Vol.3.
The essence of love (ao3) - jedifox peter/adam T, 1k
Summary: Peter and Adam cuddle on the couch after a movie night with the guardians and Peter’s curious about Adam.
The Monkey on Your Back (ao3) - FireSoul T, 6k
Summary: After the defeat of the High Evolutionary there are plenty of children who need homes, someone to look after them. Nebula thought she was clear that - for the most part - dealing with that would be Drax's problem.
Evidently, one child didn't get the memo.
You Can't Carry It With You (If You Want To Survive) (ao3) - FoundInTheStars T, 2k
Summary: After everything, Rocket and Peter learn to let go.
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tired-beholding-bitch · 3 years ago
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you know, sometimes you just have to sit down and. feel things as you think about the thematic parallels between The Corruption and love going rotten.
about how so many metaphors for toxic relationships equal them to all-consuming fires and violent destruction, but how instead the scarier thing about the Corruption, true to its name, is that it takes the more subtle approach of slow, inevitable transformation. it revels in the opposites of flowers and butterflies and other beautiful things, twists them into mould and bugs, gives a literal meaning to the concept of being lovesick, and all the while it entrances you so thoroughly you don't even realise you are rotten to the core until you reach for your own heart and find it decaying inside your chest.
and yet.
there's also something about how it draws upon the desire of being loved still even as you are warped past the point of being recognizable, past the point most would consider you worth saving. even, past the point you would consider yourself worth saving.
about someone seeing the rot secretly eating away at the wooden door of your house and still choosing to go in. seeing the mould growing along the stems of your flowers and the insects crawling on their petals, and still calling them beautiful.
which is to say, in the end, someone knowing the rotting and disgusting and sickening truth of you, the filth you try so hard to scrub away but still stains every word you ever speak and every single thing you do, and loving you anyway.
and loving you, somehow, not despite that but because of it.
I think it's the comfort in the confirmation that they see themselves in you - that you aren't the only one terrified someone will discover the writhing of larvae in your brain, the squelch of your soul as it drips like a rotten fruit in your chest. and that there is something out there that does not recoil from you.
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kissme-hs · 4 years ago
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𝒮𝒶𝓋𝑜𝓊𝓇𝓎 {𝒸.𝑒}
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This concept has been on my mind from a long long time. I just get so fucking turned on seeing him in that gorgeous beard oh my sweet lord. I was going to post it tomorrow but oh well, also i didn’t proof read so pardon me for the mistakes. Hope you enjoy! Please reblog :))
Pairing: Chris Evans x Fem! Reader
Word count: 3.05k
Warning: 18+ smut, oral sex fem receiving and giving, filthy talk, fingering, unprotected sex etc.
.✽✦✽.◦.✽✦✽.°`,◦◦◦◦,`°.✽✦✽.◦.✽✦✽.
He looked breathtaking. Absolutely breathtaking. The way he was sprawled on his mother’s couch that was situated in front of the fire place made your mouth water whilehis other family members gathered around sitting comfortably on a spot that makes them warm.
His thick thighs looked so inviting and his arm that rested on the couch top, every flex made his veins move and his hands that ghosted over your neck made you shiver. He run his knuckles on the back of your neck as you turn your head to face him to see him smiling at you.
What a bastard.
And that beard that adorned his cheek, holy Christ only if you could push his head between your legs and let his mouth slurp on your aching throbbing core until your legs are trembling and shaking and you’re begging him to stop.
You found yourself ashamed of getting lost in your deep thoughts of wild fantasy—basically eye fucking the Lisa’s son while his whole family was around present in the room chatting with you two, well mostly him because you were way too tied up in yourself and your pressed together thighs that you were barely fathoming any word that they uttered.
But how could you not?
He looked like an absolute sex god, with his Andy Barber phase fluffy hair and that beard. That navy blue t-shirt that seemed a little tight on him showing you his ever muscle and highlighting his biceps.
And again there you were, thinking about how good it’s feel when his arms are around your waist while he pounds mercilessly into you, his face hidden in the crook of your neck while you clutch onto this biceps wanting to release.
But oh that beard.
Though you wanted to feel it in between your legs, there was no possible way to describe how bad you wanted to feel it against your lips. Your fingers ached to grab onto his cheeks as your tongue plays with his whilst his hand grabs onto your titties as they usually do.
Snapping out of your wild thinking you found your lower lip tucked between your teeth and a noticeable change in the pace of your breathing. You knew you need it, need to feel him.
“Um, excuse me?” You said out of nowhere cutting of Chris’s childhood story that he was busy telling Scott’s boyfriend. Your sudden action made him furrow his eyebrows as you felt his eyes follow you out of the living room disappearing in the corridor. He turned his head back to meet his mother’s worries facial expression.
“Is she okay chris? Go check on her”
He nods obliging his mother and his own worry towards you as to why you had to excuse yourself from the room full of people you adored. Maybe it was a little stomach bug, he thought.
His bare feet pads over the hardwood floor as he stops when comes across the bathroom far away from the people talking in living area, he knocks on the door twice.
“Baby, honey are you okay?”
“Yeah I’m fine” no you’re not. You need him.
“Baby let me in” he nudges the door gently only to be disappointed when he notices it’s locked. Sighing he faces close to the door.
“Cmon sweetie”
The concern that dripped down his voice made you feel guilty as you open the door, but as soon as you come across his beautifully handsome face, the brightest blue eyes, the perfect nose and the plumpest lips you couldn’t help but pull him inside with a strong tug and close the door behind him.
You did take him by surprise, but it wasn’t anything compared to when your fingers started fiddling with the buckle of his belt trying to get it lose open, your lips attaching to the veins on his neck as you press your body firmly against his.
He took the sign. After all he did know you like the back of his hand.
So when you finally succeeded in not only getting his pants down his legs but also managing to get him rock hard with just your feathery kisses on his delicate skin of neck your lips turned up in a little smirk until his fingers lifted your face up by your cheek to meet his eyes.
The dilated pupils burned into yours while he stared at you—now with lust, concern washed away long time back.
“What’s got you so worked up huh?” He spoked pulling your groin close to him, close enough for you to feel his growing bulge.
“I- this” you whispered biting your lips as your eyes shift’s their gaze from his eyes to his beard and then down to the swell in his pants, well aware of how intense effect it had on Chris. ‘Makes me lose my mind and bend you over until I fuck you like a slut’ says Chris. Your hand grabs over his jeans as you rubbed your palm against it making him shut his eyes close, lashed resting beautifully on the apple of his cheek as he leans his head back against the door, giving you a perfect access to his exposed neck.
Thanking the heels that you still had on it made it no difficult for you (which usually is due to the height difference) to bring your lips close to the veins popping on his neck and placing opened mouth kisses. You knew neck kisses drives him nuts, and you were in no shock when you felt his big hands grab your butt and giving it a rough squeeze causing you to moan which you quickly covered by biting down on his shoulder.
 “fuck” that’s all he could manage to utter the minute you got down on your knees within a blink of an eye. With his belt already undone it made it easier for you to just slide his jeans down along with the boxers, too worked up to tease him now.
As soon as the cotton material of his boxers came down his thick thighs, his hard shaft sprung against his lower belly. Red tip, leaking and veins clearly visible due to the hardness watered your mouth.
 “Go on baby, take that fucking cock in your little mouth” he said through gritted teeth trying to be as hushed as possible with his family only mere steps away. Collecting your hair in his hands he forced your face up to look at him and you did, in every filthy way possible. With your eyes staring at him through your lashes, you grabbed his thick shaft and gave it a good few pump which already trembled his whole body before licking it from the bottom all the way to the top, not breaking the eye contact. And once you reached his aching swollen tip, you licked the slit collected the salty juices and tapped his heavy cocked on your stuck out tongue.
 It looked nothing less than a porn scene, with you on your knees sucking his cock in his mother’s bathroom while he’s leaning on the door holding your hair in his hand pushing your head further to feel the tip of his dick in the back of your throat, his face covered in the most satisfied expression. Swear could’ve had a million hits.
 Your wrist moved around his base ever so lightly adding a little pressure even then so squeezing it making his body jump with pleasure. And your other hand rolled his balls in the palm of your hand while you drooled on his cock with his every thrust, gagging.
“That’s it, take my fucking cock like the slut you are” he moaned fucking your mouth as you continued deepthroating not caring about the tears that ran down your face smudging your mascara and his thick dick ruining your lipstick. Pulling him out of your hollowed cheek with a ‘pop’ you lowered your face to take his ball in your mouth.
With his dick held up with your hand you sucked on his balls, licking them with your tongue whilst his eyes stay fixed on you, observing your every move, you lips, the way you hollowed your cheek and suckled on his thick shaft effortlessly made his muscles clench and soon he was cumming down your throat.
Pulling away with strings of your saliva from your lips you wiped the mess with the back of your hand after gulping down every drop of his cum you stood up straight and the second after his lips were hot and heavy on your swollen ones.
Kissing you heard before biting down your lower lip he pulled away.
“Meet me out in 5 minutes, we’re leaving right now!” and with that he fixed his hair and left you alone in the bathroom to collect yourself, fix your look and follow him out where you were met by pair of questioning eyes.
“I’m good guys, just an upset stomach”
“yeah ma I am gonna take her home, she needs to rest. Thanks for the dinner and see you soon” kissing his mother’s head he hugged everyone goodbye as you did too before you guys collected your belongs with your coats and wallet and found your way to his black SUV.
Once seated inside you could feel the sexual tension rising between you two as you buckled yourself in, trying your best way possible to look innocent.
He does the same, buckling himself in and driving off his mother’s driveway onto the main road. Gaze fixed on the road, hand gripping the wheel tightly almost as if he’s trying to control another orgasm.
“you couldn’t wait could you” he asked head straight ahead.
“no”
“why”
“you looked hot”
“what made you so horny”
“your beard”
“what about it?” stopping at the red signal he finally turned his head to have a look at your face. Flushed up and looking ever red with the back lights of the cars in front. You bite your lip once again out of habit this time, something you do when you’re either nervous or just horny, which in this case you were to the extreme.
“i-I just can’t stop thinking about your face between m-“
“here?” he cut you off, when his hands pulled your legs apart in a swift motion and his fingers dipped down inside your panties. He could feel the wetness of your socked panties on the back of his hand as he slowly draws circle on your throbbing clit. Your hand gripping his wrist as you spread your legs further apart allowing him more access.
“Yes, fuck I wanna feel your beard on my skin while you eat me out baby. Wanna feel you so good in me tonight.” You moaned as the car stopped at another red signal, the one just before you exits the main road for you house and this time he couldn’t control his eagerness so leaning over he grabs the back of your neck and hides his face in it, kissing the gentle skin with roughness and impatience.
His teeth dug in your skin, biting and nipping gently causing you to let you head fall on the window as his hand rubs your pussy and lips kisses your neck.
Oh how amazing it felt feeling the scruffiness of his beard on your skin. Just like you wanted.
“shit” Chris muttered under his breath when he heard the car behind honk, probably because he didn’t pay attention when the red turned green and he raced the car down the room stopping straight at your big driveway. And the way from the porch of the house all the way to the bedroom was a complete rush. With clothes discarded on the floor and your mouth attached together not breaking apart to even breath he pushed you up against the wall of your bedroom.
Hands held on your either side his lips left yours leaving you breathless to make their way down from your jawline to the crook of your neck. His facial hair did tickle you ever so then but again the rubbing of it against your supple skin felt amazing and you could feel yourself dripping down a little with the arousal.
His hands that were holding yours now supported your bum as he lifted you up with you wrapping your legs around his waist. Your front rubbing against his belly probably smudging your wetness around his, you enjoyed the feeling of it while lasted before he threw you on the bed and his body hovered you the second within.
“Gonna eat that fucking pussy so good baby” he said as he eyed your body with those lusty eyes but soon he had to break his gaze when he felt you pull him down by his dangling necklace.
“I want you to eat me until I tell you to stop” You whispered against his ear and boy he felt his dick twitch. And your wish was his command, so his lips made their way down your neck to your perched up nipples. Grabbing your right titty in his hand he rolled it against his palm while his lips suckled on your left nipple. His eyes closed breathing heavy as he lets go of it and attacks the other pebble hard nipple.
His warm tongue felt amazing on your sensitive buds while it flicked and rolled your nipple around making your arch your back. Hands grabbing his soft brown hair pushing his head down to where you needed the most making him chuckle as he placed tinny kisses down the way to your pussy.
“eager little slut you are” he whispered and pushed your legs apart, your core glistened with the wetness that caused which made his mouth water to get a taste of that beauty. Throwing your leg over his shoulder he kissed your inner thighs softly and slowly making you roll your hips with growing impatience.
“please” you whined
“please what?”
“please tongue me, eat me out baby” you pushed his face down with any shame one your core.
Smiling to self he took a deep sniff of your aroused sex that drove him insane before laying his tongue flat against your lips, pushing through up and licking the juices up. The saliva that his tongue carried made it easier for him to glide it along your smooth skin stopping when it felt the bundle of nerve.
Knowing you and your body with like the back of his hand never failed him to find your clit. In fact he didn’t need to find it, after being together for all these years it would be shame if he didn’t.
“such a tasty cunt” he moaned against your pussy before sucking up on your clit and pulling on it until you squirmed beneath him. Pushing your hips down by his hand he held your waist as while his tongue flicks over and over against your aching core. His beard rubbing on your skin tickled it again but how could you complaint.
His lips on your cunt felt incredible. And your pussy tasted delicious on his tongue. If he could, he would eat you out every month which he possibly could.
Holding your tit in your hand you kept your eyes shut feeling the plump of his lips around your pussy until his tongue dipped inside your opening hitching your breath.
“shit baby oh my god, just like that. Tongue fuck this pussy of yours”
The words of appreciation boosted his ego like a rocket and his tongue paced up. Dipping in and out and then slurping the juices off your pussy soon to be replaced by long slender finger that stretch you out deliciously.
Feeling your tight silky walls against his fingers as he pumped them in keeping his mouth on your core he felt the growing neediness in himself, as much he wanted to taste your sweet cum on his tongue dripping down his chin and slurp every drop of it, he also wanted to put his hard dick inside you and fuck until you cannot walk.
So detaching himself from your cunt (which was a bit sad for him) he was once again pulled down by you attaching your lips on him, tasting your own sweet self. You knew he wanted to fuck you, you knew his dick was probably aching by now with hardness so you pumped his shaft from in between your bodies before lining himself in front of you.
“nuh huh, slut gets the rough way” and with that he flipped you over on your belly and held your hips up, basically face down ass up and without a further word he pushed himself inside of you.
Grabbing you by your waist he thrusted inside you moving your body to match his rhythm as you did. His every thrust outstretch you so gracefully as he licked his hand and across your thigh placed it on your clit so he could rub the nerve bud.
“You feel so good oh my god” he moaned rocking his hips forward into yours as you kept your face hidden in the pillow, your tits bouncing with ever push he gave you. It wasn’t later than that when you felt the coil in your stomach burning up, he did leave you before without a release so it was no shame that you felt yourself on the edge of within 15 minutes of his dick inside you.
And even Chris was close, the soft cushiony walls and the continuous clenches squeezed and warmed his cock making his toe curls as he lowered himself against your back kissing your shoulder. You knew he was close, the minute he starts softening up from all dom that’s the time he his about to cum.
So taking in the sign you gave him a one hard clench followed up by his rough push that hit your G-spot to the utter level of pleasure that your legs trembled and soon you were coming undone with him. His cum dripped down your thigh as he laid on top on your back not pulling out, enjoying the now innocent moment of intimacy with the person he loves.
“I’m never shaving again”
“Bold of you to assume you were even allowed to”
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lepusrufus · 3 years ago
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Double edged scalpel ch.5
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Ch.1 Ch.2 Ch.3 Ch.4
Summary: someone please give Nicole a break for the love of Miranda. And there be smut y'all
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Seeing Cassandra's softer side made something flutter within Nicole's chest. The brunette was a sadist through and through. Witness to that fact was the array of torture devices that littered the dungeons. Not to mention the prisoners she frequently killed, only to haul them on the autopsy tables in her study to be examined, chopped and sectioned by the both of them.
But there was an uncharacteristic sort of gentleness in the way their lips slid against each other, sharp teeth occasionally biting down on Nicole's lower lip but never enough to draw blood. In the way Cassandra would drag sharp nails against flushed skin, but not go beyond the pleasurable amount of pain. Even the glint in golden eyes when Nicole went over some old notes of hers on more tricky anatomy concepts. Having an exclusive look at this side of Cassandra felt beyond intimate and the thought almost made her miss when the brunette spoke from where she was leaning over a notebook.
"Okay let's just wrap this up, I have plans."
Nicole hummed, dropping the liver she was holding in a freezer bag. Most body parts were already bagged and ready to be picked up by Cynthia and her undercooks, they were just putting into practice some things the brunette was curious about. She dropped the now blood soaked leather gloves in the sink and went to sit by Cassandra, who was scribbling some final notes.
"In that case I'll go enjoy a cup of tea," she sighed. "Tea that I had to skip because someone was eager to start on this early."
Cassandra raised an eyebrow at her, accompanied by her usual smirk. "I meant plans with you."
Oh? That was new. The brunette laughed at Nicole's wide eyed expression and snapped her notebook shut. She took her sweet time putting it on the shelf with the others and checking the time, pretending not to notice the redhead's inquisitive expression. Then, she lifted Nicole’s chin with a thankfully not covered in blood finger.
"Don't get me wrong I love it here but," she grimaced, "it gets stuffy sometimes. Especially in summer."
Well, that much was true. The undergrounds of the castle were oddly warm, although not downright hot, compared to what one would expect from a castle. Pair that with the annoyingly humid atmosphere and having to wear a leather apron and gloves so as to not completely ruin your outfit and you got the perfect recipe for discomfort. She really ought to ask Cassandra about installing some kind of better ventilation down here.
"Meet me in the attic in about… an hour." She leaned down and their mouths were so close that Nicole could feel icy breath on her lips.
The attic? She's never been to the attic, it was not only off limits for most staff but also dangerous if rumors were to be believed. Not that she had the clarity of mind to voice any concerns when Cassandra finally leaned in to kiss her, complete with a nip on her lower lip that made Nicole’s breath hitch.
---
The fact that Nicole had no idea how to get to the attic could be a slight problem. She had asked Anita, but not only did she not know, she also seemed mortified by the idea. Another maid just gave her vague directions to look for a ladder on the top floor. As if that wasn't like trying to find the needle in a haystack. Or the needle in a giant castle.
She was just wandering around the top floor, praying not to stumble upon anyone who would be less than thrilled to see her there. A sigh of relief escaped past her lips when she heard familiar buzzing and steps coming towards her.
"Oh Cas-" she swallowed her words when she noticed red hair spilling from underneath a black hood.
"Nicole! What are you doing here hmm?" Her inquisitive hum was way too exaggerated the same way her fangs seemed too sharp when she grinned.
"I was just looking for Ca- lady Cassandra. She asked me to meet her in the attic."
Daniela's mouth fell open, almost forming an O shape. Then back to her characteristic giggle, almost as if laughing at a joke only she knew.
"What, you don't know how to get there?"
"...Not really," she sheepishly admitted.
And that was a mistake. Nicole would've preferred to wander the hallways until Cassandra eventually got bored enough of waiting and decided to come see where her glorified lab partner was. But her plan was ruined by Daniela wordlessly grabbing her arm and pulling her in the opposite direction she was going in. She even went the extra mile to partially turn into a swarm, which made Nicole's panic skyrocket. She didn't mind bugs. But having hundreds of them fly all around you, accompanied by manic giggling was a whole other thing.
Before she knew it though, Daniela let go of her arm, laughing a little at Nicole's stumbling. She gestured dramatically towards a ladder and said:
"There you go. Say hi to Cassie for me."
"Th- thank you my lady." And with a small bow of the head she grabbed the ladder and started ascending on shaky legs.
"And enjoy your date," she called out, once Nicole was at the top of the stairs.
Blushing, she decided to ignore the comment and start looking for the sister less likely to turn her into fly food.
The attic looked… old. It was obvious that people didn't come here often, although someone probably did clean it regularly as there were no cobwebs nor dirt on any surfaces, aside from some dust. It was full of neatly arranged boxes and crates, their contents as mysterious as the castle's inhabitants. Tentative steps took her across ancient floorboards, navigating old rooms.
"Rah!"
Nicole damn near jumped out of her skin, a string of curses spilling past her lips. "Jesus fucking christ Cassandra!"
The brunette only laughed, hands on her knees and pretending to wipe a tear from her eye.
"That's what you get for making me wait for so long."
"I didn't even know where the attic entrance was! Good thing one of your sisters came to my rescue." Nicole rolled her eyes at the last word.
Cassandra stopped laughing, eyes narrowing slightly. "Which one?"
"Uh- Danie-"
"Did she hurt you?" Cassandra grabbed her arms, golden eyes looking for any visible injuries.
Nicole just laughed softly, taken off guard by the display of concern. "No, no. Just gave me a bit of a fright, that's all."
With an eye roll, Cassandra guided her further into the attic, through more dusty rooms, until they reached a short corridor, light spilling from its other end. The room they entered was relatively small, almost half of it occupied by stacked boxes as if it used to be a storage room like the rest of the attic and nobody bothered to completely clear it out. A few pieces of furniture were also present: a couch with a coffee table in front of it and paintings leaning against a wall to collect dust. This room however had a window, left slightly ajar, that allowed you to see the mountains stretching on the horizon, crowned by the beautiful orange hues of dusk.
Nicole moved to the glass to take in the view, mouth almost hanging open, when an ungodly screech from outside made her backpedal straight into Cassandra.
"What the fuck was that?" She asked, eyes widening at the sight of flying creatures circling the towers.
"Mother's flying guard dogs."
"They sound the same way I'd imagine the souls of the damned do." Nicole didn’t take her eyes off the ghoulish creatures, almost as if keeping eye contact would dissuade them from attacking.
Cassandra just shrugged. "Wouldn't be too far off. Also here." She sat on the couch, gesturing towards a cup.
Nicole went to sit by her side, grabbing the mystery cup. She frowned slightly when the steam reached her nose, bringing with it a pleasant minty and honey aroma.
"Tea?"
"Since you were so disheartened about having to skip it earlier," Cassandra averted her eyes, seemingly finding the curtains very interesting.
After a long sip, she let out a content sigh. The warmth was more than welcomed, despite the weather. She set the cup back on the table and turned her attention on the brunette, now fidgeting with the corner of a pillow.
"Thank you," Nicole said, leaving a small kiss on her cheek.
Cassandra smiled and turned around, locking their lips in a kiss that at first mimicked her gentleness, but soon turned hungry when dainty hands made their way to the brunette's nape, pulling her closer. She shifted them both, pushing Nicole down on the pillows littering the couch, until she was laying on top of her, legs on each side of her waist. Her focus was on leaving a trail of nips and kisses down Nicole's neck when the redhead jumped and barely stifled a yelp at another screech from outside.
"Ugh what the fuck is today, scare me out of my mind day?"
"How are you scared of these but countless dead bodies don't phase you?" Cassandra laughed, sound muffled by her position with her mouth against Nicole's neck.
"I used to work on corpses, not on ugly gargoyles that could chew my face off!" She gestured wildly at the window and the few creatures visible outside.
"You what?"
"You...didn't know?" Nicole couldn't help a giggle at Cassandra's confused expression.
"How was I supposed to know?"
"I thought your mother told you already. Or your sisters," Nicole shrugged.
"They knew?!" And, after something seemed to dawn on her, "Oh I'm gonna kick both their asses."
Nicole couldn’t help letting out a small laugh, placing her hands on Cassandra's cheeks and, with a pout for dramatic effect, "Right now?"
As much as the sight was both funny and endearing, the warmth starting to pool at her core was making her beyond impatient.
The indignation in golden eyes was replaced by an all too familiar glint and black painted lips went back to their work on Nicole's neck. Sharp fangs pierced the skin there, just enough to draw a few drops of blood and a whine. After licking every last bit of it, Cassandra's lips moved to the collarbones and lower, hands slowly starting to undo the buttons of Nicole's pesky uniform that was in the way.
When both the button up and the skirt were discarded on the floor Nicole tangled her fingers through black hair and pulled Cassandra in for a kiss. Her free hand went to the back of the dress, pulling down the zipper and guiding it off of the brunette's shoulders. Once both of them were left only in undergarments, Nicole pulled back to look up at the brunette.
"If I knew I was supposed to dress up I would've asked the chambermaid if there's anything fancy in the uniform stash," she said, taking in the beautifully intricate lace of Cassandra's matching bra and underwear, complete with a giggle at her awful joking.
The brunette only raised an eyebrow. "Mhm I can take care of that. Not like you'll need these for long though." Her hands reached under Nicole's back to unclasp her bra and in mere moments that too was on top of the pile of clothes on the floor.
Then Cassandra bent down to crash their lips together, tongue slipping past Nicole's lips when a wandering hand elicited a gasp from her.
Cassandra was by no means a patient person. Quite the opposite actually. But teasingly dragging her nails across sensitive skin only to feel the girl under her squirm and whine when her hand just won't go where she needed it made waiting all the more sweet. Slender fingers started to toy with the edges of Nicole's underwear. After a groan against her lips and an impatient tug of hair, Cassandra finally gave in, slipping two fingers inside her. She felt Nicole arch into her, a broken moan escaping past her lips when she broke the kiss to let her head fall back into the cushions. Cassandra took that as an opportunity to kiss the length of her neck, occasionally stopping to suck or bite at a spot, enjoying every gasp and moan she drew out of the redhead.
With Cassandra's rough pace it didn't take long before Nicole was clenching her thighs around her hand. Cassandra kissed her, swallowing her moan as she came.
The small room in the attic, Cassandra's drawing room she would later find out, was the perfect secluded spot. They spent the rest of the evening enjoying each other. First evening of many.
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seyaryminamoto · 3 years ago
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I'm just thinking about what you've said in the past about Zuko's morals in The Southern Raiders and what bugs me the most is that Zuko could have easily been Yon Rha. Yon Rha's big sin, as far as Zuko knows when he makes his proposal (before Katara tells him the whole story), was raiding the Southern Water Tribe in a manner which lead to someone's death, and Zuko raided both Kyoshi Island and the Southern Water Tribe. Zuko would be an acceptable target for vengeance under his own standards.
:'D very fair point of view, Anon. I've always focused on another angle with this particular problem, namely the fact that Zuko's traumatic Agni Kai happens because he was trying to defend soldiers from being used as bait, slain in battle as though their lives were meaningless... and then he's offering Katara his assistance with killing a soldier if that's the only way to become her friend. There's such a profound incompatibility between both ideas, such a massive rift in reasoning, that I can't help but wonder if Ozai, intentionally or not, actually taught Zuko through their Agni Kai that the lives of their people aren't worth anything after all.
In general, that episode's plot is just... very questionable. I understand these kids are jaded, they've seen pleeenty of ugly stuff and even done some ugly stuff themselves, but the core of the problem with Zuko, back in the day, was that his violent pursuit of the Avatar caused lots of trouble and nobody liked him because he was being a selfish ass who wanted to fulfill the Fire Lord's orders at all costs :'D so... as blind as Katara may be over anything to do with Kya, it baffles me that neither Sokka nor Aang would step up to tell Zuko that this sort of ridiculous reasoning, impulsive behavior and willingness to resort to violence is EXACTLY what made him an asshole during the months he chased them, and that changing sides without changing those violent impulses doesn't amount to jackshit. I'd honestly prefer it if Katara were the one to tell him as much, because then she'd have the bonus of telling Zuko: "That's funny, because this sort of BS is precisely why I can't trust you!" and Zuko would be at an even bigger loss than before :'D but of course, when emotions are involved, Katara loses sight of reality and common sense, it's true...
Looking at it the way you do, just imagine if Yon Rha had told Katara "Oh. Sorry. Nice to see you again!" the way Zuko does with Suki :'D I'm pretty sure she would've actually killed the guy without even hesitating.
It's not to say that Zuko has objectively murdered anyone with the particular cruelty Yon Rha killed Kya: as far as we know, he didn't. We do know, however, that he's imprisoned people in nightmarish conditions (something even his sister cannot be said to have done), as he does in LOK, conditions bad enough that one of those prisoners (who, arguably, wasn't in the worst of conditions) said he'd rather die than return to that imprisonment. So, however "deserved" the Red Lotus's imprisonment might have been, dehydrating a waterbender and freezing a firebender for well over a decade sounds like one hell of an act of cruelty, which says he's perfectly capable of cruelty, all the same as Yon Rha was, and Zuko can't even say he's following someone's orders: he's the one who chooses to do this, plain and simple. So cruelty is NOT beyond Zuko. He can be harsh and nasty whenever it suits him. Despite what he'd have the audience believe, he isn't truly the poster child of peace and kindness :')
As you've said, Zuko caused lots of damage with his careless actions back in Book 1, actions that could have certainly cost lives if this show had been written to be grittier and darker than it was.
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As a careless, casual example, here's the typical, boring old trope of "there's a kid in danger and the hero swoops in to save them!" (and there's poor Sokka on the background too ;_;). That ship just comes into shore, breaks all the ice it cares to, and it could have cost at least the two lives of those in the scene here (and who knows how many more that we aren't seeing). Is this not the same as attacking someone deliberately, with killer intent? Sure, it's not, but the ultimate outcome would be the same: someone's died, and it's your fault. And if you're a good person, you would feel bad about it. In fact, you might not even be able to think of yourself as a good person if anyone's death can be pinned on you.
Again, we don't know for sure that his actions cost any lives, but that they could have speaks for itself. That he was once part of the Fire Nation killer machine, that he was a tool to his father (even if not one he particularly cared for), should have made him all the more willing to understand that soldiers are as brainwashed as he was. No, this isn't to defend Yon Rha by any means, he was indeed a piece of shit... but Zuko doesn't even wait to meet him to confirm this. He's ready to help Katara kill a guy who, for all he knows, could have spent his whole life repenting for his actions (yes, we know that's not the case, but if the show had wanted to give us more nuance in the Fire Nation army, it could have been). Zuko doesn't even hesitate, and he even eggs on Katara until she finally decides she's not going to do it -- then he proceeds to badger Aang non-stop about how he MUST kill Ozai, funny how that goes. Which allows the interpretation that Zuko didn't learn anything at all from the Southern Raiders adventure.
In the end, if Zuko's actions cost any lives whatsoever (like, I don't know, maybe lives of the people whose food he stole in the Earth Kingdom (: what, me still being salty about this in the year of 2021? Noooo waaaaay...), you're quite right to say that it'd be fine, as far as his own philosophies are concerned, for Zuko to be executed by the injured party. It'd only be fair, right? Yet I guess that's the beauty of Zuko being Zuko: fairness isn't part of it. Justice? I don't think he's actually familiar with the concept. His sister made lots of mistakes, same as he did, but has he attempted to help her find her way, same as he was helped? Has he given her another chance? The answer is nope. Chit Sang is a convicted murderer who claims he didn't do the crime he was put in jail for: Zuko doesn't even bother asking any questions about who he is, or trying to get to the bottom of this problem. He's fine with getting the guy out of prison without first confirming whether his story checks out or not. Even back in The Blue Spirit, when he was "under" Ozai's thumb, and Ozai's priorities should have been his own, he decides that it's more important for him to capture Aang himself, and somehow the show spins that situation into "hey, Zuko's not that bad :>" when... everyone knows he's not setting him free out of any selflessness on his part, in fact, it's the entire opposite.
So yeah, more sketchy Zuko things that remain unresolved, unaddressed and go ignored all the time. Again, things that don't make much sense with the character he's supposed to be. And as usual, it's stuff we're supposed to shrug off or make a thousand excuses for in order to always find a way to see Zuko as a perfectly good person, when, as I've said before, being good takes efforts Zuko often didn't bother making, not before his "change of heart", not afterwards either.
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lunzoic · 2 years ago
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Review of Scarlet/Violet so far (NO SPOILERS for the story or specific new mons, just general gameplay)
The Pokemon: I'm hella biased as someone who basically loves all monster designs and little guysTM, but I've genuinely liked every new Pokemon encountered. Some really knock it out of the park in terms of overall design and concept. Some I didn't like when I saw them in a still image, but really grew on me when I actually caught and used them in-game. I'm surprised by the number of animations some Pokemon have for attacking, moving around, and interacting with things, which is small but really makes the whole world feel more alive. Also makes it more understandable why 'just importing' every Pokemon in existence is not that simple (I'm bitter to admit). I'm spoiled as to the general look of most new mons, but encountering them in-game and getting to see them in action is really on another level this gen. I have... so many surprise new precious babies...
The core gameplay loop: still great. Exploring and finding a new area or hidden cave or TM or rare Pokemon while traversing a bunch of varied environments is really exciting. Suffers a little bit from same-ness in spawns if you go to every nook and cranny, like there's some areas that don't have many unique Pokemon to encounter. On the other hand, it can make hunting for a particular Pokemon more fun since you may have a bunch of different locations to choose from. I'm enjoying the methods you can use to boost spawns and the visible scale differences for unusually tiny or large Pokemon (but WHY is size not a innately part of a Pokemon's summary... you just have to guess until you go and ask one specific NPC, afaik). The challenge of fighting trainers and gyms has is about as easy as it was in SwSh (if you stay to the recommended quest order), which is to say it's not challenging at all. Actual battles with NPCs seem to take on a much smaller role so far compared to the appeal of just exploring and catching wild Pokemon, which I don't mind at all but some players might miss the thrill of running into a really tough random trainer or a particularly fiendish gym leader (there have been some non-gym boss battles that were definitely pretty tough, however, and I expect some of the later story battles will give a bigger challenge).
I haven't had any bugs that actually affected gameplay in any way, although having the fore-knowledge that this is Pokemon Skyrim edition has made me cautious in avoiding things that I think might result in glitchy behavior. Restarting every few hours seems to avoid significant memory leak stutter, and the only immersion breaking graphics I've seen are the stop-motion movement on distant characters and the shadows randomly deciding to turn on or off depending on camera angle (which I've actually found very handy when getting pictures from all sorts of angles, but uh, probably not an intended feature?).
Wilderness landscape textures and meshes: no getting around the fact that there is a lot of ugly here. Cliffs and stony areas are a travesty in terms of repeating patterns and looking like play-doh in the distance. I also noticed something I haven't seen since playing janky user-made level in Spore, where in some spots the mesh also appears squishy like play-doh and warps up and down depending on how close you are (I don't know enough about 3D rendering to know exactly why that happens, but it's definitely a phenomenon that seems to occur in unpolished and 'underbaked' level meshes, or out of bounds areas no player is supposed to see). It... really brings in to question if there was a reluctance to hire more 3D map artists? I get staying loyal to a core dev team and wanting to reduce potential for leaks, but even just external devs/consultants who work solely on non-Pokemon related lighting engines, environmental textures, meshes, etc.?? Maybe they did actually do that but it just doesn't show in the final product, because even a whole team of talented people would create 'underbaked' maps if forced to rush. Unpolished textures and rendering are not that impactful on actual gameplay, the whole concept of the entire game being one massive wild area & open world was insanely ambitious and I'm not surprised to see mixed results, but it is still really jarring to see how unfinished a lot of the wild areas of the game look.
Town design, environmental props, etc: Props and non-wild areas honestly feel on par with X&Y so far with with just a higher resolution and more intricate level design. I maintain that that X&Y had such a fantastic look and art direction, especially for its time and the limitations of the 3DS, that similar graphics & aesthetic still feel serviceable even now when playing on mobile, but it's a little sad that the 9 year later successor doesn't blow X&Y out of the water. That being said, it is really fun jumping off buildings and around rooftops in town with your living bicycle (if you keep in mind finicky collision on edges), all the towns are really beautiful to look at (if kind of devoid of actual gameplay things to do besides the gym), and the seamless transition from most towns to wilderness is really lovely (but I do wonder what serious optimization costs/design considerations that decision came with). Now, NPCs within towns... are basically non-entities, sometimes literally due to pop-in and phasing while walking around. The random NPCs were never a big draw for Pokemon, usually just a chore to find out which ones give you important items/quests, but I've found so few NPCs who say anything more than 3 words that I'm actually starting to miss walking into a house and someone's grandpa regales me about how much he loves looking out at the sea with his Pokemon... and that was the entire point of that house. I guess it is kind of antiquated game design to add flavor in this way and far more labor intensive to create interiors than it was in previous games, but it is something quintessentially old school RPG (which I'd argue Pokemon still is!) that is now almost entirely missing. Named NPCs do have a hell of a lot to say, on the other hand...
Main Story and Characters: I have the least to say here because I haven't gotten too far, but it does seem promising? The whole school thing is kinda weird, I don't think this game was promoted as being academy-core, but good for the people who are into that I guess? The actual characters have been great so far, I don't play Pokemon for the human character designs but the devs clearly know that a lot of people do... The story NPCs have definitely had a lot of love and care put in to their looks and personalities, even though not many have really stood out narrative-wise so far. I have heard good things about where the story goes, and I'm especially interested in the sandwich questline (can't believe I'm saying that but it's true).
Difficulty: Definitely pretty bad so far. Making the exploration so compelling was really a double-edged sword for me here, it is way too easy to get distracted from whatever you're supposed to be doing and wander into an area that will crush you. I figured out the rule of thumb that if you get a zone transition and there is no recommended quest in that area, get the hell out. But it's difficult to keep track of which quests you are even supposed to do next. And if you do explore a lot within the recommended quest areas first, you can easily get overleveled for that set of quests and make them a cakewalk. OTOH, this definitely makes it the easiest Pokemon game ever to have a team composition of way more than 6 mons and rotate them, since powering up newly caught underleveled Pokemon is very easy with the exp share and exp candies. Autobattling makes grinding very easy too, if you gotta do it, and rare candies are actually fairly common scattered across the landscape. I've been using rotating teams to play through Pokemon games since X&Y, so I welcome the ability to use as many Pokemon as possible throughout the main storyline. As for accidentally getting to areas you are underleveled for... there's really no excusing the lack of signposting for what level the enemies in a given area are. Since you can avoid both wild encounters and trainers fairly easily, there's nothing stopping players from getting to a new zone and making a beeline for the boss without even realizing they have no way to beat it. Even just displaying level on nearby wild Pokemon and putting slightly stronger spawns in the area leading up to a tougher zones would do a hell of a lot, and is something that any RPG with freedom of exploration would do. It really reeks of lack of play-testing. Pokemon games have not always been great in terms of having what feels like a well-tested difficulty curve, but making every time the average player strolls into a new zone feel like a sequence break really takes the cake. I do wonder how well actual kids are going to be able to get through this game?? I know that every Pokemon Center has the 'where to go next' option that gives you a waypoint too, but kids are absolutely not going to remember that as an option (and a lot of adults aren't either. I'm also not sure how useful it actually is, given it's already recommended I go to the 4th gym when I haven't done the 3rd gym yet? I had to look at a guide to even know that I haven't done the 3rd gym though). On the OTHER other hand, it is kinda interesting to be able to get to lvl 40+ areas right off the bat without any exploits at all? Not good game design, not fun for a lot of players, but could make for some insane challenges. People finding routes for 100% speedruns and the like might be crazy entertaining.
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felassan · 4 years ago
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Mass Effect development insights and highlights from Bioware: Stories and Secrets from 25 Years of Game Development
This is the Mass Effect version of this post.
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[In case you can’t read it the subtitle in the bottom left logo above is “Guardians of the Citadel”]
Note: Drug use is mentioned.
Cut for length.
Mass Effect 1
ME began its life in a vision document in fall 2003
Codenamed “SFX”
Conceived of by Casey Hudson and a core team from KotOR. Its genesis was the intention to create an epic sci-fi RPG in an original setting that BioWare owned (so they could have full creative control), and in a setting that was conceived of first and foremost as a video game
Initially players could control any squadmate, but they wanted it to be about Shep and for players to be focused on Shep being a battlefield commander, rather than on switching bodies
By the start of 2004 its story was shaping up. Initially humans landed on Mars in 2250 and discovered evidence of an ancient alien race and a powerful substance, Black Sand, which rapidly advanced tech to the point that FTL travel was possible. (My note: obviously now the Prothean artifacts on Mars & associated mass effect force tech enabled this in the final canon, but I wonder if aspects of the ‘Black Sand’ naming-type & powerful substance stuff was rolled into red sand from final canon) Humans were suddenly capable of travel to multiple star systems and made contact with a multitude of other species. At the start of the first game, these species together with humans had a fragile peace, with focus placed on the political center of the galaxy, a hub known as Star City, later renamed the Citadel
Multiplayer was a vision for the series as far back as 2003. The plan was for ME1, an Xbox exclusive at launch, to take advantage of the platform’s online components. Early designs saw players meeting in one of the central hubs to interact and trade items in their otherwise SP adventures
By 2006 it had the name ME and the story was more specific, with the theme of conflict between organic and synthetic lifeforms. The story’s scope now stretched across 3 games and included scope for full co-op MP
They tried to do MP in every game, discussing it from the get-go, but it always just fell by the wayside. “When you’re trying to build something that is a new IP, on a new platform, with a new engine, you’ve got to really focus on the core elements of the game.” 
The conversation system prototype was made in Jade Empire, and some of ME’s earliest writing was done in an old JE build. At first there was no conversation wheel. Paragon was “Friendly” and Renegade “Hostile”. In the prototype Shep was a silent unnamed Spectre. Many conversations in the prototype about the player’s choice in smuggling a weapon through Noveria made it into the game
In said prototype a merchant referred to themselves as “this one”, though the word hanar never appeared. The PC in it also had the option to end a conversation with “I should go”. In the prototype also, Harkin was voiced by Mark Meer
An early version of the Mako got used as the krogan truck in ME2
Early concepts of the Citadel were drawn in pencil by CH. A piece of concept art of its final design was painted based on a photo of a sculpture near Aswan, Egypt
As with any new IP naming it was a struggle. They put out a call to all staff for ideas, did polls, made a name generator that combined words that they liked in random ways and made pretend logos of ones they liked in Photoshop to see if they could make themselves love the name or find visual potential in it. (Some of these names are in the pic at the top of this post.) CH liked “Unearthed” as it was a reference to Prothean ruins dug up on Mars and humanity’s ascendance going away from Earth. They knew the game would have a central space station featuring prominently so some of the ideas were based on that - “The Citadel”, “The Optigon”, “The Oculon”. “Element” was another one they had in mind due to the rare substance in the game 
CH: “I was a big fan of John Harris’ book Mass, which had epic-scaled sci-fi ideas, so that was a word that came up often. Many of the names came from the idea that the IP featured a fifth fundamental physical force (in addition to the known four of gravitational, electromagnetic, strong nuclear and weak nuclear) so the word ‘effect’ came up pretty often.” Ultimately none of the ideas really felt right. One Monday morning they were going over the names and Greg Zeschuk said he had an idea on the weekend: “Mass Effect!” CH: “I said, ‘I don’t hate it’, which in the naming process is a high compliment. And it stuck!”
CH on Shep’s Prothean vision from the beacon: “It was hard to imagine how we would do this. CG was - and is - really expensive. Instead I wanted to try doing it through photography and video editing. So I went to a local grocery store and bought a few packages of the weirdest looking meat that I could find. Then I set up a little photoshoot in my basement, complete with some electronics parts and some red wine for juicyness.” He used these props to create a video sequence where the photos were rapidly cycled and blurred, along with production paintings, to create the scary vision an organic/machine experiment on the Protheans. These mashups were also used as inspiration for concept artists and level designers who were working on these themes
Tali used to be called Talsi
On the licensing side they often joke that they’re licensing N7 not “Mass Effect” due to N7′s popularity
There was a confidential internal guide to the IP in 2007 to help devs along and summarize/synthesize the vision etc. Some excerpts from it are shown in the book and this is the first time the public have ever seen them
Early versions of Asari had hair
Asari were designed as a nod to classic TV sci-fi (with human actors wearing obvious makeup and prosthetics to play aliens)
The turian design guideline was “we want them to be birds of prey”. They also wanted a range of alien types, some close to human like Asari, while others were to be a lot further away, like turians
BioWare patented the conversation wheel, which was a first for them. CH had been frustrated with reviews of Jade Empire that said that the actioncentric game was too wordy [with its list dialogue]. “I’m like, story is words. [...] What is it about our games that is making people feel like they’re wordy?” Then he thought “In a game you kind of need to feel like you’re continuing to play it. Maybe you should continue feeling like you’re playing it actively into the dialogue.” “[The wheel] kind of gave a new experience with dialogue when you did start to react based on emotion, and that’s ultimately what we’re trying to bring out in our games”
The original krogan concept was based on a bat “with a really wide squidgy face. We just used its face on top of this weird body and it kinda worked”
Geth musculature was based on fiber-optic cables, with flexible plates of armor attached
The vision for the IP was 80s sci-fi inspired space opera
The concept art of Saren lifting Shep by the throat inspired a similar scene in-game. The staging wasn’t planned til designers saw that art
A squadmate with Shepard on the way to meet Ash in an old storyboard was called Carter. Early name of Kaidan or Jenkins?
Bono from U2 was kinda instrumental in bringing us ME lol
Finding the right cover art for ME1 was notably tricky
Matt Rhodes got his start drawing helmets for ME1, including one which would become Shep’s “second face”. He estimates he drew between 250-270 different ones
Some of the sounds in-game were people smashing watermelons with sledgehammers and sticking fists into various goos
The audio team had fun trying to slip the iconic main theme into unexpected places throughout the MET. “We were very aware of how powerful that track was for the fans and it was tempting to overuse it for any moment we wanted to make really emotional”.
The theme was creatively repurposed in ME3: slowed down and reworked as the ambient sound for the SR-2. “If you listen to it for a really long time, just stand in the Normandy and listen, you’ll actually hear the notes change slowly. It doesn’t sound like music, it sounds like a background ambiance, but it’s there.” (My note: Well no wonder the Normandy feels so much like home?? 😭 sneaky..)
Bug report: “Mako Tornado”. There wasn’t enough friction between the tires and the ground, causing testers to lose control of the vehicle and send it spinning into the air like a tornado. “As it turns, the front end comes up, and then it starts spinning and spinning and spinning and spinning faster and faster and faster until it just flies up in the sky” (My note: Sounds like a regular day in the Mako to me)
Cerberus originally had a bigger role in this game. It was cut but they had a whole explorable outpost. “I called it Misery,” says Mac Walters, “It was this planet with a little outpost that said ‘Welcome to Misery’”. Everything on the outpost was shit - dirty worn stuff, no windows, no kitchen, the vehicle bay was open to the elements etc
The Reaper sound is literal garbage. Some audio designers went on a recording trip to a national park. One of them got fixated on a garbage can, “a metal bear-proof receptacle with a heavy lid that creaked horribly when opened”. “It was like, ominous, spooky, tonal and almost musical. I decided to throw a mic into the garbage and record it moving. I didn’t know what it was going to be until later”
They were making lots of noises to record like throwing logs and rocks around. An old couple peered at them through the window of their camper van in the woods and must have called the cops because then the cops showed up, pulled them over and told them to stop. The cops towed their car (the driver’s plates were Cali plates and expired), drove them to Edmonton outskirts and then the audio producer Shauna got a call and had to go pick them up “like three little boys”. “We got a stern talking to”. Once back they were playing around with the garbage sound, editing it etc. Casey heard it and proclaimed “That’s the sound of the Reapers”
Preston Watamaniuk: “There are things I could have done to Mass 1 to make it an infinitely better game with better UIs” and some simple cuts and changes. “But when you’re living with it, it’s very hard to see those things”
BioWare Labs
As social media and smartphone games exploded, BioWare dedicated a small team dedicated to exploring opportunities here - BioWare Labs
Mass Effect: Galaxy used a unique graphic art style and static visual presentation common in visual novels. It has the distinction of being the only iOS game BW have made during their first 25 years
Scrapped ideas were a 3rd person space shooter called Mass Effect: Corsair and 2 DA titles - a strategy game and a top-down dungeon crawler starring young Wynne. (My note: Maybe the corsairs stuff was rolled into Jacob’s backstory in 2, the Alliance Corsairs)
Corsair was a very short-lived project that never got its feet under it. It was a spin-off on Nintendo DS featuring a behind-the-ship perspective and branching dialogue. At one point it had MP. The idea behind it was basically “ME: Freelancer” - fly your ship around, do missions, get credits. It had a limited branching story but was a gameplay-centered experience intended to fill the gap between ME1 and 2. That gap ended up being filled by Galaxy
Galaxy and Corsair’s smaller screen allowed concept artists to use bold colors and a simplistic character design style to help those games stand out from Shep’s story
Nick Thornborrow did some art for Corsair but was worried his art style didn’t fit ME. He moved to DA where he feels his art style fits better
Lots of BioWare VAs and even a lead writer and the VO director are drawn from Edmonton’s local community theater scene, which is vibrant. Think this is how Mark Meer got involved
Mass Effect 2
Player choices carrying over was a first for BW
Dirty Dozen-inspired plot
Its plot is a web of conditionals (see Suicide Mission)
Was more of a shooter than anything BW had made since Shattered Steel
There was 2 camps on the team, those who wanted to push combat and systems forward and redefine the ME experience and those who wanted to make a true sequel, with the same gameplay and systems but a new story. Karin Weekes: “I think it ended up being a good push-pull. It felt like a pretty healthy creative conflict”
“ME2 was a game you could hold up to someone who argues that games aren’t a serious medium and go ‘Oh yeah, then why is Martin Sheen in this?’” Sheen was their first pick for TIM
The idea for TIM came from a mash-up of concepts CH had collected over the years. The name “Illusive” originally came from his pitch for naming DAO’s Eclipse engine, a word inspired by Obi-Wan’s line “It’s not about the mission, Master. It’s something... elsewhere. Elusive”. “I thought, what if we called our next engine 'Elusive', but used an ‘I’, and then it’s like ‘Illusion’. [...] I still really like the word with an ‘I’ and what it conjures”
When ME1 DLC was in production, CH had been watching a lot of CNN, specifically Anderson Cooper. “How is one guy travelling to all these places and never looking tired and always being able to speak with clarity?” CH says it seemed almost superhuman. “What if there was someone who is the absolute maximum of the things you would aspire to be, but also the worst of humanity?” Cooper, though not evil, became an inspiration for TIM down to the gray hair and piercing blue eyes
Inspiration for TIM’s behind-the-scenes role pulling political strings came from Jack Bauer’s brother Graem in 24. Graem “can call up the president and tell him what to do and hang up, because he’s so connected and so influential”. Sheen had played a president and his performance brought gravitas and wisdom to the role. He had quit smoking, but the character smokes. He didn’t want to fake it, but he also didn’t want to smoke, “so he actually asked for a cigarette” to hold so he could stop his words to take drags with natural cadence
Writing was still pushing to write and revise lines hours before VO started. A series of problems like injury and some writers leaving for other opportunities left it so that Karin, Lukas Kristjanson and editor Cookie Everman hand to land the story safely, with PW helping where they could. Lukas: “We took over the writing bug and task list, and I can’t stress enough how much [Karin and Cookie] did to get ME2 out the door. There’s no part of that thing we didn’t touch”. Karin: “That was the most dramatic 2 weeks of my life”
Initial fan reaction when they started promo-ing ME2 was very negative because people didn’t want to know about new chars like Jack and Mordin. “[fans were like] ‘Get them out of here. We want our characters from the first game’. But then when they played them, those became some of the most popular chars [of the series]”
Concept art of Thane has an idea annotation saying “Face can shapeshift?”
At one point when designing Thane concept artists sent multiple variations of him to the team asking them to vote on which was the most attractive
Most of the Normandy crew was written by lead level designer Dusty Everman. Lukas gave him advice in the evenings between bugs
BioWare Montreal made ME2 and 3 cinematics
CC for Shep was based on tools used by char designers to create in-game chars. Under the hood similar tools existed to create aliens
Aliens were much easier to animate than humans. When something is human it’s very difficult to make it look realistic and you can see all the mistakes and everything
Over the holiday period in 2007 CH worked out a diagram on a single piece of paper that would define the entire scope and structure of the game. The diagram is included in the book
Bug report: “I shot a krogan so hard that his textures fell off”. At one point shotgun blast damage was applied to each of the pellets fired, and shot enemies ended up with just the default checkerboard Unreal texture on them after their textures got blown off
Blasto was meant to be 1 step above an Easter egg but his fan popularity prompted them to bring him back in ME3
They rewrote chunks of Jack 2 days before she went to VO. She was the only one they could change because all the other NPCs were recorded. They redesigned her mission by juggling locked NPC lines and changing Shep’s reactions by rewriting text paraphrases to change the context of the already-recorded VO
Lukas snuck obscure nods ito ME2′s distress calls. In the general distress call for the Hugo Gernsback, there’s BW’s initial’s and Edmonton’s phone number backwards. In a fault in a beacon protocol there’s the initials and backward phone number from Tommy Tutone’s “Jenny”. In 2 other general distress calls there’s initials and numbers from Glenn Miller Orchestra’s “Pennsylvania 6-5000″ and initials and numbers from Geddy Lee and Rush’s “2112″ respectively 
Mass Effect 3
“The end of an era marks the beginning of another”
ME3 “marked the end of Shep’s story”
Saying bye to Shep was as difficult for devs as it was for players
JHale’s final VO session included Anderson’s death and romanced Garrus’ goodbye. “We were in the session and we both just started crying”, Caroline says. “I couldn’t come on the line to give her notes because I was crying, and she was crying. And so there was just this minute-long pause of like, nothing, nothing, nothing - just silence through the airwaves. And then I came on and just told her that I was crying and she said ‘I’m crying!’” They talked about these anecdotes also here on the N7 Day reunion panel
The Microsoft Kinect voice support required devs to teach Kinect hundreds of commands in a variety of accents across multiple languages. The result was useful but made for some awkward moments. Numerous players accidentally said “geth” or “quarian” while making a particular decision and accidentally killed Tali
MP chars were voiced by cops and military people
The helmet on one of the MP chars was originally designed for cancelled project Revolver
The payload device at the end needed to attach to the Citadel while essentially serving as a giant trigger. “It ended up becoming quite the engineering feet just to visualize how this thing would move and connect to the Citadel”
Concept artists explored creating an anti-team, where Kai Leng was almost an anti-Shepard essentially, with an elite squad to counteract your team. This idea never went beyond concept phase
ME3 Special Edition was released on Nintendo Wii U exclusively. This exclusive version of the game includes Genesis 2 (a sequel to the original Genesis comic) and unique gameplay features that took advantage of the touchscreen GamePad. For years Sonic Chronicles: Dark Brotherhood had had the honor of being BW’s only game made for a Nintendo console
FemShep regrettably didn’t feature in major ME marketing til ME3. Later releases like DAI, MEA and Anthem have taken increasing care not to gender their protagonists in cover art
To capture combat sounds they took a trip to CFB Wainwright, a military base southeast of Edmonton. They got a big tour of it and were allowed to record anything they could find. The tour ended with them getting to drive and shoot tanks (real shells). The force of doing that sent waves through Joel Green, he felt his whole chest compress when it went off; the perfect sound for the Black Widow! After the trip the soldiers let him keep the shell he fired and it’s been passed on like a torch to various devs since
Kakliosaurs began life as a joke in the writers’ room after John Dombrow placed a Grunt figure on a t-rex toy he had on his desk. Lore was brainstormed to justify the mash-up before someone asked, “Why don’t we put this in the game?” They loved it so much Karin had custom coffee mugs made
Bug report: For a while Tali’s final romance scene would fire when she was supposed to be dead
“Balancing combat: how designers in ME3 entered an ‘arms race’” - the solution to players feeling OP vs players feeling frustrated by really strong enemies is to find a good middle ground, but for designers Corey Gaspur and Brenon Holmes, it was war. Brenon designed enemies, Corey designed guns. Corey “was obsessed with bigger, heavier guns. We had this sort of informal competition where he’d make this crazy overturned gun that would just murder all the enemies, and then I tuned some stuff up to compensate”
Brenon had to invent new ways to “stop Corey” and this led to the Phantoms. Corey had in turn designed consumable rockets that could wipe out entire waves of enemies. He must’ve figured this would make short work of Brenon’s space ninjas, but Brenon had other plans: “I had just added the ability for her to cut rockets [when Corey was playing MP and he was watching]. She cut the rocket in half... Corey just turns and looks at me and is like: ‘Really dude? I just shot a rocket at this Phantom and she’s fine? Not even damaged? Zero damage?’” 
This friendly rivalry helped elevate ME3′s gameplay. Corey had a knack for making a gun feel so good to fire it had his fellow designers scrambling to keep up. It was his version of balancing. Before Corey sadly passed away he mentored Boldwin Li in all things weapon design and the arms race continued
Corey designed the Arc Pistol. It was causing problems for enemies because it was too powerful. It seemed hell bent on staying that way, Boldwin would tune down all its stats and it was still doing 3x the damage it should have been doing. “I was like ‘What the hell?’, and then I looked closer. It secretly fired 3 bullets for every pull of the trigger! Corey, you sneaky jerk”
The day it launched there were midnight launch parties across North America including one near the BW building. Numerous devs sat at long tables greeting fans and signing autographs as the fans picked up preorders. When midnight struck the line was long enough that it took several hours for some fans to get their game. One particular fan is remembered: “It was 3am. Some guy drove up from Calgary with his friends. He was like one of the last people in line. I think he was sort of tired-drunk. He threw himself across the tables, pulled up his shirt and shouted ‘Guys, sign my abs!’ And like I did, because he waited so long. It felt impolite not to. So I hope he enjoyed his copy of ME3″
For designing Protheans concept artists had free reign to design something that read as ancient
Before the concept art team had the story of the game to work toward, they explored wild ideas of their own including an image of the crew stealing back the Normandy to go after the Reapers
Jen Cheverie was testing scenes and was initially excited to be testing Mordin scenes, til she saw she was testing the Renegade version of his death. “This is even before like all of the audio and everything was in, so you didn’t even have the sad music. I remember sitting at my desk and my hands just went to my face when I saw that the gun Shep pulls on Mordin is the gun he gives Shep in ME2. I burst into tears and was crying for the rest of the day. People are waving to me as they walk by and I’m like, ‘It’s ok, I’m just killing my best friend’” 
There’s a segment called “Shepard’s story ends”. Casey on the ending: “There’s a whole bunch of things that come together to make it incredibly tense and emotional for players. I think the biggest one was the sense of finality, that whatever it was that happened in that very last moment... was it.” 
Wrapping up the story was a massive feat. In a way all of ME3 is an ending. Its final moments were the players’ last with a char they’d been with all the way from Eden Prime
“And while the critical reception of the game was extremely positive, many fans were unsatisfied with the ending, which became one of the most controversial in the history of games.” CH: “We were, on one hand, at the end of a marathon trying to finish the game and the series. But as devs we also knew that there would be more. We knew that we would continue to tell the story. In retrospect, we didn’t fully appreciate the tremendous sense of finality that it would have for people”. He envisioned an ending that posed new questions, something in the tradition of high sci-fi that left players dreaming about what that particular galaxy’s future could hold. “Frankly, there’s a lot more that we could have and should have done to honor the work players put in, to give them a stronger sense of reward and closure”
AAA games are massive undertakings with a million moving parts. Somehow they come together but even the best-planned projects don’t turn out quite like devs hope. From start to end video game production is a series of compromises. It’s rare if not impossible for devs to ship a game they’re entirely happy with. “I think that people imagine that when you finish a game, it’s exactly the way you wanted it to be. But whether people end up loving or hating the final result, we work hard to finish it the best we can, knowing that there’s a lot we would have wanted to do better. I think that’s true of any creative work”
As the dust settled after the initial reaction to the ending and later its epilogue, meant to show the wide-reaching ripple effects of Shep’s final choice, “players emerged mostly asking for one thing”. CH: “Now, most of what we hear, after both ME3 and MEA, is ‘Hey, just go make more Mass Effect’. And that to me is the most important thing. Knowing that players want to return to the ME universe is what inspires us to press on and imagine what comes next”
Mass Effect: Andromeda
By creating a new ME in a new galaxy the team was challenged to put their own visual stamp on the game while keeping it true to the franchise
Being the first ME game on a new gen of consoles meant for more detail
“Massive transport ships called arks populated with salarians, turians, humans, asari and quarians” made the risky jump to the Cluster
MEA was the first time BW had truly codeveloped across 3 studios: Edmonton, Montreal and Austin. The bulk of the work especially early on was done in Montreal, which was composed of a handful of Edmonton expats and heaps of experienced devs who joined from elsewhere specifically to bring a new ME experience to life. Series vets in Edmonton then came on to contribute writing, cinematics, design and QA, along with leadership from creative director Mac Walters and the core Production team. Austin writers and level designers also joined the fray
“It took a new team to take ME beyond the Milky Way”
Mac: “A lot of people in Montreal joined BW as fans of the franchise, so they just had this passion, and it felt like it was more like the days of Jade Empire, where a smaller younger team gets to do something for the first time. Even though it wasn’t necessarily a new IP for me, it felt fresh and new because of that. The team was just super excited to be working on it”
Early plans had the player exploring hundreds of worlds, procedurally generated, allowing for a nearly infinite variety of experiences. But as development wore on, it became clear that the game narrative required more specific, hand-touched level design on each world to keep the story focused and the experience engaging. “The plan was to give players numerous uncharted worlds to explore. Designers worked hard to come up with procedural elements that would make such planets special. Eventually the team made the difficult decision to abandon procedural planets in favor of more memorable hand-touched alien worlds, each with a specific story to tell”
One challenge was defining what ME meant without Shep. Care was given to include many of the MET’s key species. “Ryder recruited turian, asari, krogan and salarian followers”. Like Shep Ryder represents humanity’s hope for a peaceful coexistence among aliens who had long operated without human contact
Beginning with MEA the team decided that with few exceptions vehicles in ME have 6 wheels. Early Nomad concepts were bulkier. Later ones focused on its ability to move over its ability to protect itself from hostile fire, underlining the themes of exploration
German concept designer and auto-motive futurist Daniel Simon was contracted to create the Nomad and Tempest. The Tempest’s final design took inspo from the Concorde 
Concepts for angaran fighter ships have the following notes: “Two doors swing open, wings rotate down to function as landing struts, the landing struts split open. It has a spinning turbine engine 
Despite being set a galaxy away and some 600 years after Mordin’s death, there was a time when he had a cameo. It wasn’t cut due to running out of time however, it was cut due to drug references. John Dombrow explains: “One day I had to write a small quest for Kadara. I thought it’d be amusing if these 2 guys living way out on the fringes in a shack were growing plants for uh, medicinal purposes, and needed Ryder’s help with it. It occurred to me, wouldn’t it be amusing if Ryder had the option of actually trying ‘the medicine’ to see what would happen? And I thought, what if it turned into some hallucination that somehow involved SAM - like maybe SAM would sing? But why? How could I motivate that? Then it hit me. Who else in the ME game sings unexpectedly? MORDIN. As a nod to him I wrote SAM singing Modern Major-General. It got even better when our cine designer John Ebenger wanted to take it even further. Bless him, he came in on a Saturday to do a special hallucination showing Mordin himself. It was great. Til the fateful day we were told MEA had already been submitted to the ratings board. That’s when you declare things like drug references in your game. Mordin fell under that category which meant it was a no-go. We were too late”
Ryder’s white AI armor contrasts Shep’s iconic dark armor (intentional design)
Concept art for Ryder involved experiments with cloth (cloaks, ponchos, capes - “Pull here to release cloak”) and asymmetrical design elements
For alien design, there’s a few exceptions but humanoid figures are the ME standard and this persisted into MEA
Kett and angara concepts explored striking lines and textures 
– From Bioware: Stories and Secrets from 25 Years of Game Development
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weirdmarioenemies · 4 years ago
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IT’S TIME TO TALK ABOUT BUGSNAX
Do you know about Bugsnax? You gotta know about Bugsnax! Everyone’s talkin’ ‘bout Bugsnax! The game that baffled viewers of the PS5 reveal, leading to many sarcastic jokes about it being “game of the year”, and leading so many to convince themselves and others that it MUST be secretly a horror game.
And that’s BOGUS! Even kind of rude, if you ask me. Isn’t it sad how so many simply cannot accept that something so unabashedly silly, so proudly whimsical, can exist without a twist? That the core concept, that the developers put so much passion into, isn’t seen as “enough”, and that it apparently must be a sort of cover-up? I sure think it is. It’s basically the new “were they on DRUGS when they made this”!
Of course, when I saw the reveal of Bugsnax, I knew the truth. That this was like a game tailor-made for me specifically. A creature-collecting game where EVERY single creature is not just food with googly eyes (which, by the way, puts EVERY Bugsnak on my Best Ever Characters List), but EVERY single one is based on some sort of invertebrate! Not a SINGLE collectable creature here that I dislike, or even not like that much!
And as we learned more, the passion only grew! Even the regular characters are funny creatures... there are mysteries to be uncovered... there’s a boatload of LGBT+ representation, even! There’s a non-binary character who’s just as prominent as everyone else, who everyone else effortlessly uses the correct pronouns for! 
At this point, I’ve not only become a quite prominent member of the Bugsnax fandom across the wiki and official Discord server, but I’ve now finally played Bugsnax, and it is my favorite piece of media ever. I am not exaggerating. Please, if you get the chance, play Bugsnax (by Young Horses Games, creators of Octodad, by the way!). I could go on for so long. But this is not a game review, it’s a creature review! And this is not just a Funky Friday. It’s Flavor Friday this week!
So I’m going to be talkin’ ‘bout a bunch of Bugsnax! Both some of the most major ones, as well as some of my top favorites. Each Snak’s name will be a link to a video of all their lovely voice clips! I will not be talking about any plot details, but some Bugsnax discussed will be ones not “officially” revealed at the time of the game’s release, so keep that in mind if it may concerns you!
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STRABBY
We will start with Strabby, the first Bugsnak ever seen, as well as, without a doubt, the mascot! And I think it’s perfect for the role. It’s simple, it’s iconic, it’s cute, it’s silly, and I would probably say this about any Bugsnak if it were the mascot, but Strabby is the one with an official plush, so here we are!
Strabby is based on a ladybug, and maybe it doesn’t resemble one THAT much, but I still think it makes sense, as a red little “bug” with seeds resembling spots in a way, and being conventionally charismatic overall.
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Also, say hello to Sprout! This baby Strabby in a ball is entrusted to the player to take on their adventure, and can be directed with a laser pointer to access small areas, and help catch other Bugsnax!
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BUNGER
Strabby may be the mascot, but Bunger is, without a doubt, the breakout star! All Bugsnax are silly, but Bunger is absolutely goofy. This fast food rhino beetle runs around without a care in the world, saying “bungerbungerbunger”, and gleefully knocking any other creature it sees into next Tuesday. They also knock away any traps in their path, but their recklessness and love for ketchup is key to capturing them!
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CINNASNAIL
Strabby and Bunger may be the only ones with dancing gifs (for now), but now we enter my FAVORITES! Starting with Cinnasnail, who is absolutely perfect in every way, and of course my number one favorite. A cinnamon roll snail is even a creature concept I’ve come up with and drawn myself over four years ago, and seeing Bugsnax have the same idea for my favorite creature was really magical! Of all the Bugsnax, Cinnasnail not only has my favorite “bug” basis, but maybe also my favorite snack basis. I do not eat cinnamon rolls very often at all, but they are so splendid. As a snail, it is of course rather easy to catch, but it tends to be JUST out of reach... you will need some way to retrieve the trap before it escapes!
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FRYDER
Fryder may be cute like all the others, but it’s also really dang cool! I really love the visual of the ketchup cup being the main body, but also like a sort of obscuring hat. Fryder is based specifically on orb-weaving spiders, and unfortunately its ketchup webs did not make it into the final game, but it still behaves uniquely in that it lurks on cave ceilings until tempted with ketchup to come down!
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DR SODIE
Dr Sodie is one of many Sodies throughout the game, all delightful and based on specific canned drinks, but Dr Sodie in particular is my favorite, thanks to its name, implying this Sodie has a medical license. At this point, you may be questioning how this is a snack at all, but Bugsnax are only KINDA bug and KINDA snack! This is 100% edible and 100% Bugsnak, baby! Sodie’s anatomy fascinated me even before I played the game, and hearing it SING made it for sure one of my top favorites! It is also one of the ones I was most confused on the bug basis for, until finding out that Sodies are shrimp! I think they have some of the most interesting behaviors, too. They swim happily around, but unlike most Bugsnax, they HATE sauce of all kind, and spray water to wash it all away! How inconvenient... or is it?
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CRAPPLE
a CRAB! a CRABAPPLE! Delightful! It’s a bit hard to see here but yes, it does have eyestalks. Crapple is important to me on a personal level, you see. Every day, I eat an apple with peanut butter for breakfast. And Crapple’s favorite sauce is peanut butter! You can even cover Crapple itself with peanut butter! I can make peanut butter apple IN this game! As if it wasn’t perfect enough. Also wonderful is that Crapple is a curious creature and likes to pick things up and bring them back to its lair!
I really do have a lot to say about Bugsnax. But I think this is a good point to stop at for now, given the length of the post! There will be a part 2 in the future, and this one will probably be soon!
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cherryonigiri · 4 years ago
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S/O that thirsts over anime/game guys
reposted bc wasn’t showing up in the tags + I want to keep nsfw under the cut
@nononononojustno asked: Okay so could you write a headcanon where 2 random boys (can you pick then? I love all of boys from hq) and Ushi-kun where they walk on their gfs fangirling or thirsting over another anime/game character?And she was talking how hot he is? How they would react?👀😂 have a great day/night and dont forget to eat and get rest, love you💕
A/N: hahahahaha i laughed while writing this. FYI these are all based on legit crushes i had on anime/game characters at some point in my life - see if you’ve watched the shows i’ve watched :) ILY I PROMISE I’M DOING MY BEST TO EAT THREE MEALS A DAY AND GET ADEQUATE SLEEP MWAH. also i went overboard and added an extra boy bc why not. These are a little shorter since there were 4 characters but I hope you enjoy!
Content warning: implied nsfw for Atsumu + slight nsfw hcs for Matsukawa (both are under the cut)
PS: If anyone wants a spicy sequel/one shot for matsukawa i’m open to the idea 👀👀 let me know in my inbox!
Ushijima Wakatoshi
Ushijima definitely knows you’re into anime + games
Having visited your dorm room on multiple occasions he’s seen your extensive collection of manga, anime posters and you always seem to be playing on your switch whenever you have free time
Of course, he notices a significant portion of your collection is centered on male characters
And you’ve definitely mentioned a few games to him - Ikemen Sengoku, Code:Realize, Hakuouki (wow i’m really out here exposing myself) etc.
He doesn’t really mind though? Like - at the end of the day these are 2D men, whereas he is a very real boyfriend
At least he thinks he doesn’t mind
Recently, he notices that you seem to be on your phone a lot, and you seem to be texting the same group chat very often
He asks why and you laugh - it’s not actual text messages you’re just trying out a new otome/simulation game called Mystic Messenger. He finds the name silly but he just brushes it off he’s definitely J E A L O U S
Until one day he walks into your room while you’re calling one of your friends to freak out about that specific game
You sound kind of teary from outside the door “Oh MY GOD OH MY GOD I GOT THE GOOD ENDING WITH JUMIN!” and “[friend name] I THINK I CAN DIE HAPPY I’M MARRIED TO JUMIN HAN WHAT MORE DO I NEED IN LIFE” and “HE’S SO FREAKING ATTRACTIVE UGH I AM BLESSED”
He’s like who TF is Jumin and immediately bursts into your room looking pissed off
Poor babie is all like “you’re married?” and “if you had someone else you were interested in you should have told me.” “Who is this Jumin Han???” 🧐
Oh my god you start cackling, but you manage to tell him that NO you are not married and that Jumin Han is a fictional character from the game you’re playing
Ushijima looks confused after you explain - why would you find fictional men attractive when you’re already dating him?
Tendou almost dies laughing the next day when Ushijima tells him about what happened
Oikawa Tooru
Since practice finishes pretty late he usually goes to see you at your house at night, but tonight things wrapped up earlier - he’s excited to spend more time with you
You’ve finished up most of your homework so you’ve just been rewatching Attack on Titan since you’re super excited for the new season
You’re kinda distracted/have headphones on so you don’t hear your boyfriend knock on the front door. Your mom answers it and lets him in and he climbs the stairs
He can hear your fangirling (freaking out) over something as he walks towards your room
You jump in surprise when he opens the door, because you thought he would be a bit later but immediately release your pent up excitement
“Tooru just LOOK at him he’s such a bad ass like oh my gosh he literally has swords and he’s still running around slaying the MPs who have guns. God whenever he gets angry he looks so hot,” etc. etc.
You’re shoving your laptop in his face, showing him gifs and video of attack on titan, specifically the captain of the survey corps that you are obsessed with
Tooru gets it - for him its space, shitty alien films and astronomy. For you it’s video games and anime - or more specifically, handsome characters from said franchises
Even though he understand that it’s something you’re passionate about he still makes a whole show about whining how you’re in love with Levi Ackerman (lmao i still thirst over our favorite captain) instead of him
“y/n i’m taller than him! And more handsome! He has blood on him all the time! And he’s super annoying because he’s obsessed with cleaning.” *cue pouty Tooru*
You probably shouldn’t tell him that you are an avid follower of the levi x reader tag on tumblr
Tooru still somehow finds out you’re also reading reader insert fanfic and goes BERSERK with his pouting and whining - literally everyone and their mothers have heard his sob story about how “his darling y/n is leaving me for a short germaphobic asshole”
The rest of the team finds it hilarious - the end up pranking him by posting pictures of Levi in his school locker or texting them in the volleyball groupchat (Oikawa is Suffering™)
Makki and Mattsun get him a Levi keychain for his birthday and cackle when he chucks it violently into the nearest trash can
Miya Atsumu
Doesn’t really know you’re into anime/gaming at first
I don’t think that’s on purpose - Atsumu just has such a one track mind when it comes to volleyball and he’s always busy with practice
so he just kinda doesn’t really give all the anime merch in your room a second glance even though it’s a dead giveaway
I bet Atsumu secretly watches some superhero anime - probably shounen stuff like My Hero Academia, one punch man etc.
He probably starts to notice you’re into anime/games because you’ll play games on your phone/gaming device all the time
One day he notices you’re giggling + blushing while looking at your screen. He’s curious to he heads over to you when coach says they can have a break
Peeks over your shoulder because he wants to know what you’re playing - but instead he’s greeted by some 2D samurai guy called Harada Sanosuke asking you to marry him
“Huh, I didn’t know you were into this kinda stuff y/n” tries to sound playful but internally he is screaming / ?????? WOT I DIDN’T KNOW MY S/O WAS INTO OTOME GAMES
Atsumus pretty chill about it at first, he probably teases you a lot about playing the game but isn’t really bugged about it
“Maybe you should thirst over your boyfriend instead of a fictional character babe~”
I mean - he knows he’s attractive and why be jealous? You only really play the game when he’s busy and you don’t really let the game play seep into your dates/hangouts
But one time he walks in on you reading some ~spicy~ hakuouki x reader fanfic and he’s like are u serious
Like you were lowkey quiet screaming to yourself and muttering “omg omg omg” when he walked in and you definitely tried to close your laptop so he couldn’t see what was open in your browser
Too bad Atsumu has mad reflexes and manages to prevent you from making your computer go to sleep
Briefly skims whatever it was that you were reading and smirks at you
“Hey, if you really want something like this, why don’t you let your real boyfriend deliver” before kissing you
Matsukawa Issei
Look, Issei just wants a chill movie/tv show night where the two of you can bundle up on the couch and binge whatever anime you feel like
Has everything set up - this man is ready to go: snacks? he has all of your favorites, couch? filled with soft pillows + multiple pillows. Attire? Comfy sweatpants shirtless 🥵
Last time he chose the series for your binge sleepover so he let you choose what the two of you were gonna watch this time
Turns out you decided to watch Psycho-Pass - it seemed like a pretty cool show, he was down with the whole dystopia/psychological concept
Starts out pretty normal, is appreciating the action + mystery elements and is glad that you chose that show
About halfway through the anime you two decide to take a break - he goes to the kitchen to refill your snacks, leaving to stretch you back.
When he comes back with more food, he notices that you’re hunched over your phone, typing something
He sneaks up behind you after he puts the food down, “Whatcha reading there babe?” You squeak and try to hide your phone, but not before he sees the words kougami x reader typed into your tumblr search bar
Lit-rally exCuSE me what - he’s not mad (more amused than anything else) but he also kind wants to tease you (bc Mattsun is a little shit)
“Is that the reason you wanted to watch this show?” he asks playfully. “He’s pretty hot tho, I kinda agree with you there babe.”
Now that he’s released the floodgate, he can’t stop your occasional comments like “omg how does he look so GOOD when he’s punching someone” or “he could shoot me with his dominator and i’d still say thank you”
The thirst comments are kinda getting to him, so he decides to take things in a different direction
“Let me what I can show you with my dominator~” L M A O I’M SORRY THIS EXISTS
Suddenly you’re being pulled onto his lap, and pressed against his bare chest, Issei barely gives you time to adjust before he’s kissing you roughly, tongue plunging into your mouth
His hands wrap around your hips pressing your core closer to his own, and you can feel his hard-on pressing into your stomach
He’ll be sure to suck a dark hickey onto the side of your neck and his hands travel under your shirt, just to remind you who your real boyfriend is
Needless to say, you won’t remember a single thing about the second half of the show after the night is over couch sex? Couch sex 😏
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delimeful · 4 years ago
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the end of being alone (3)
Ch 1 | Ch 2 |
warning: mentions of fear, crocodiles, discussion of teeth
-
Logan found himself grateful that he’d made arrangements to postpone their other jobs for a bit, because it looked as though they’d be staying firmly on this planet’s surface for a while.
There had been all of one attempt to bring Virgil aboard the Mindscape, and it had resulted in a significant amount of crying from both the child and Patton. Whatever circumstances had led the Human to this planet, it had left them deeply fearful of any sort of spacefaring vessel.
… This did not annul Logan’s suspicions about smuggling, though he was careful not to say as much in front of Virgil. The child was keen, and any time the fact that they were a Human was mentioned, they withdrew and began displaying body language that Logan believed indicated a desire to flee. Checking that exits were still there, putting space between themself and any of the Mindscape’s crew, anxious tics, and so forth.
Needless to say, they avoided the topic.
However, to Logan’s surprise, the child didn’t seem at all adverse to basic questions about themself. Understanding their responses was rare, of course, but the kid was picking up on Common with a shocking quickness, and Roman had turned out to be rather talented at interpreting their gestures when they didn’t have the right words.
The data that Logan had collected from these inquiries was both strange and intriguing. He’d carefully woven a mental list of it all.
1. Virgil seemed to identify by he/him, though whether that was an actual gender preference or simply a child wanting to be called the same pronouns as the three of them was up for debate. Either way, Logan seriously doubted that there was any way to convey the nebulous concept of gender through a language barrier, so he let the matter lie.
2. After eating too fast, Virgil would convulse slightly in a semi-rhythmic pattern for a short period. He didn’t seem alarmed or pained by this, only slightly irritated when it would interrupt him mid-sentence. The condition of ‘hiccups’ was thankfully temporary, since it made Roman quite jumpy. For their tiny, squeaking nature, Patton had called them ‘hicchirps’, which was ridiculous, but Virgil seemed to enjoy any and all wordplay that made it through his grasp of the language, so Logan stowed his complaints.
3. Virgil was terrified of the locals. Despite being plainly evident, this observation didn’t make sense at first, seeing as the nearby town consisted primarily of native Hiiynal and a few offplanet transfers, none of which could be described as particularly dangerous or violent. After a few days of gentle questioning and no reprimands for not answering, Virgil finally told them that the locals would ‘chase monsters far away’ and so he couldn’t risk getting near. Questioning was temporarily halted in favor of showing the Human the art of shadow symmetry, for purely scientific reasons, of course. 
(Supposition: Human children enjoyed movement games.)
4. While the synthetic meat from the ration kits was accepted by Virgil, he showed a surprising preference for sweeter food items, such as fruit and sugar crystals. Seeing as Humans were rumored to be obligate carnivores or even raw flesh-eaters, this was a strange discrepancy. Virgil had even eaten some of the leafy vegetables Logan had brought, face pinched up in disgust but insisting that eating ‘greens’ would make one tall. It was unclear to Logan what color had to do with nutrients or growth. He was also slightly alarmed at the implication of Virgil being short for his age.
5. Virgil seemed, for all intents and purposes, fixated on Roman.
The latest data point was a work in progress. Logan hadn’t mentioned it to Roman himself, because the Cravon was already fairly worked up over everything the Human did as it was. Nobody seemed sure if this jumpiness was because of the Human child, or on behalf of it.
Still, it was present in little ways. For example, even as he answered Logan’s latest series of questions, his gaze would occasionally flicker up from his hands to Roman, who sat at the mouth of the little cave, carefully peeling more fruit. It wasn’t about the food; Patton had taken it upon himself to make sure the child knew he only had to ask to get something to eat. No, this  ‘almost-staring’ was a frequent occurrence, no matter what Roman preoccupied himself with.
“You were saying you met… Susan… when another predator was attacking it?”
Virgil nodded, hurriedly looking back to his hands. “It was a big bite monster, and Susan was loud crying, so I did, uh,” he lifted his arms up, hands spread wide, “this, and I was loud at it until it ran away. Like raccoons back on Dirt.”
Dirt was apparently Virgil’s name for his home. Logan hadn’t heard of ‘raccoons’ before. He decided not to get sidetracked. “I’d estimate the creature you saw was a Lifel. They are the natural predators of Humlilts.”
“Natural?” Virgil mimicked.
“It means ‘of nature’,” Logan attempted to clarify, gesturing around them. “In the wild.”
Virgil only grew more confused with the wide, encompassing gesture. “Sky? Was not flying.”
Logan glanced at Roman, checking that he was still preoccupied. Patton was back at the ship, contacting a friend for advice. There seemed no better opportunity if he wanted to avoid overwhelming Virgil.
“Virgil, would you like to try something new?” he asked, carefully neutral. It wouldn’t do to put any pressure on the child.
The Human squinted at him slightly, quick to use his most common phrase. “Will it hurt?”
“It will not hurt,” Logan replied, ignoring the tightening in his core with careful practice. It always felt so wrong, that a mere pupa would be so familiar with hurt. “I will always tell you if something might hurt.”
“Mmm.” The Human hummed, the way he always did when they told him such things. Like he wasn’t sure if he could believe it. “What’s it?”
“What is it,” Logan corrected automatically. “It is something I can do, to show you new words. Want to try a little bit, first?” That was the phrase they used for new foods, but it applied well enough to mindsharing.
Virgil clenched and unclenched his hands for a moment longer before nodding, going a little tense like he expected something unpleasant. Logan held a hand out to him, waiting until he’d reached out in return to start sharing.
Small, simple flashes of images and sensations. Quiet forests, shallow oceans, clean air. Plants, bugs, animals, humanoids, living and dying and living again. Nature.
Virgil had pinched his eyes closed immediately at the start of the low-level telepathy, and Logan only had a moment to worry that maybe it had hurt him in some manner.
Then, there was a feeling of recognition. Without a moment to spare, Virgil had grasped the nature of the Vidi and was projecting his own thoughts. Walking on a crunchy leaf-covered trail with other Human young, a winged insect emerging from a cocoon, the crack of thunder and heavy rain on a windowsill. Nature.
“Wow!” Virgil whispered, imprint thoughts flickering like flames, too quick for Logan to really see. “You see into heads!”
Logan pulled back slightly, offering a bit of content-smug in return to the Human’s awe. “That is one way of framing it, yes. So, you understand what I mean, about the Lifel being a natural predator?”
“Carnivore,” Virgil mumbled, and then offered image-thoughts of several creatures that Logan could only assume were from the deathworlder’s home planet. He watched with morbid curiosity as Virgil remembered a clip from a screen, displaying large ungulates with twisting horns crossing a river, and then being dragged underwater by a dark, writhing shape.
“That’s a crocodile,” Virgil told him, his eyes still closed tight in concentration. “They’ve got big teeth and they do death rolls. They look like alligators, but I know they aren’t because gators live in Florida.”
“Florida?” Logan asked. He wondered if perhaps ‘gators’ were kept in captivity for species preservation. Or perhaps they were too dangerous left in the wild?
Virgil showed him a memory of a long, reptilian form with a narrow, tooth-filled jaw. It was wading steadily through a swimming pool, not paying any mind to Virgil, who was sitting with his legs dipped in the pool, watching in fascination. “I lived there!”
“Oh,” Logan managed, his ears going numb with fear at the idea of a child being so near a creature like that. “So it would seem.”
The Human patted him carefully, a gesture of comfort. “It’s okay. The bad guys didn’t take any gators or crocodiles from Dirt. Just people.”
Virgil’s words trailed off, a sense of melancholy overwhelming him. Rather than find out more about the Human’s past, Logan felt an unreasonably strong urge to stop that sadness. “Could you perhaps tell me more about these… ‘crocodiles’? You seem to be quite informed on them.”
“I had a book about them,” Virgil managed, slowly dragging his thoughts away from his abduction. “Did you know some crocodiles have a… a ‘biting force’ of five thousand pounds?”
He had lapsed into English, the sentence sounding well-recited, but Logan still got the general idea of what he meant, and a strong image of a picture book, covered in writing he couldn’t read but still understood. If Logan was right about the measurement conversions, the fact was terrifying.
“That’s very interesting,” he mused, because terrifying and interesting often went hand in hand. “Are there any other predators that can bite like that?”
Virgil scrunched his face up in thought. “Maybe sharks. Oh, but for sure a T. Rex!”
Logan saw a very concerning glimpse of a large fish with too many teeth before Virgil’s mind switched to a cartoon depiction of a larger creature with also too many teeth. He was beginning to see a trend in deathworlder species. “I… see.”
“They’re all dead, though,” Virgil told him sadly, projecting a memory of a huge display of bones. He then seemed to perk up, glancing over at Roman again. “Except for in space!”
Logan narrowly avoided laughing out loud, covering his throat before the vibrating chirps could get far. So, this was the truth behind the Human’s interest!
“Roman is not a ‘dinosaur’,” he clarified, once he felt composed enough to do so. “In fact, I believe he rarely even eats meat.”
Virgil squinted at him. “Are you sure? Maybe he’s a secret dinosaur.”
Logan wiggled his fingers thoughtfully. “I suppose we’ll just have to check.”
---
“Roman, would you come here for a moment?”  
Roman looked up from his task, immediately suspicious. Logan sounded strangely amused, like he was on the brink of laughing at him. That was never a good sign.
Still, the Human was looking over at him with those wide, strange eyes, and he wasn’t about to run away. He got to his feet, leaving his pile of dana peels behind as he crossed the cave floor. “What is it, dear esteemed companion who would never take advantage of me?”
“I need you to show us your teeth,” Logan said, very much not being a dear esteemed companion who would never take advantage of him. Roman resisted the urge to hang his head in resignation. He should have expected this. The Ulgorii was shameless when it came to exploiting his friends for science.
“How about absolutely not?” he replied, because there were actually limits to his tolerance for shenanigans, and one of those limits was threat-displaying at a baby Human.
“Hold on, look,” Logan said, and then bared his own ridged teeth with a click.
The Human did his small grimace-smile back, entirely unphased. They both looked to him expectantly. Roman felt as though he was being ganged up on.
“Um,” Virgil said, painfully tentative, “please?”  
Roman felt extremely ganged up on.
He squatted, tail keeping him perfectly balanced, and pulled at the corner of his mouth to show some of his teeth.
“Woah,” Virgil breathed.
“See how the back teeth are narrow but dull? They’re designed to crack bones and get to the marrow at the center,” Logan narrated, like the nerd he was. “Roman doesn’t have the small incisors or sharp molars required for proper full-time carnivores.”
Roman almost reminded his crewmate to use small words, but Virgil seemed to get the idea, leaning uncomfortably close to stare. He then opened his own mouth, like he was planning to take a bite out of something, displaying a shocking number of tiny little bone-teeth crammed inside. Some of them were uncomfortably sharp.
Rather than attack anyone, though, Virgil touched his own teeth, carefully inspecting the shape of them. Roman resisted the urge to get him to sanitize his hands. Kits would be kits, he supposed.
Logan was patiently watching as Virgil pointed to each tooth in turn, and he obligingly recited the name of each type of tooth for the kit. His two lower arms took frantic notes on Human jaw structure, probably to prepare more elaborate meal plans better suited to a deathworlder diet. The kid soaked every bit of information in like a sponge.
Finally, after a long moment of thought, he announced, “My ‘lower canine’ is going to fall out in close time!”
“Soon,” Logan offered, always quick to interpret the Human’s occasional nonsense Common. “'My lower canine is going to fall out soon.'” And then, after a moment’s pause. “Wait, it’s going to what?”
And then, because Roman’s day needed more nightmare fuel, the kit bared his tiny fangs at them and poked one with his tongue, revealing that it did indeed seem to be sickeningly loose. In fact, Roman could see a few other gaps in the curved row of teeth, some with little bits of bone peeking out.
“Stars above,” Roman said, feeling a little faint. Logan was already interrogating a very confused Virgil on whether or not losing teeth was indicative of an illness or not.
“They’re just my little teeth,” Virgil told them, seemingly unconcerned with holes in his mouth. “I get big ones later.”
“There are plenty of species that have milk teeth, but to have their adult set not fully-formed by the time the milk teeth are ready to fall out…,” Logan quickly devolved into muttering, hands flicking.
“Doesn’t that hurt?” Roman asked despite himself, eyeing the kit just in case he was going to burst into tears all of the sudden. Roman himself had lost one or two front teeth before his next set had fully formed, and each time it had felt like biting on hot metal.
“Nuh-uh.” Virgil seemed to have moved from confused to amused, still not entirely sure what the fuss was all about. “Not unless I,” he mimed pulling on the tooth, and Roman made a click-click-click of parental don’t-do-that chiding before he’d even fully registered the alarm he’d felt at the motion.
Virgil clicked back at him curiously, sounding exactly like a tiny version of an exasperated parent. Roman tucked his face against his shoulder, unsure if he should laugh or despair.
This Human was really going to be the death of him.
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voltimer · 3 years ago
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'The Magic of Johto's Level Curve'
(or, 'a leisurely analysis of the singleplayer balance of Pokemon GSC and HGSS')
The Johto games - especially HeartGold and SoulSilver - seem to have a very good reputation. Some often put the aforementioned HGSS into their top 3 or describe it as the core Pokemon experience. I personally agree with this sentiment and HGSS is either #2 or #1 depending on my mood (it usually competes with Black 2 and White 2).
Despite all its praise though, there seems to be an incredibly consistent point raised against it: the level curve. I see it described as unbalanced, janky, and generally bad.
There are two main problems people tend to cite. First is the level progression in Johto itself, with Gyms 5, 6, and 7 not exactly being a smooth progression upwards and then Team Rocket's Archer and the 8th Gym having a notable level spike compared to those last three. Wild Pokemon levels are also usually a lot lower than the major boss fights they are ahead of, making raising new 'mons harder and grinding for boss fights longer. The other problem is Kanto, whose problems can essentially be said to take Johto's levelling issues and ramp them up. The jump from fighting Blue to the Elite Four rematches and Red is also very significant.
What I'm not going to do here is refute that the above isn't true - these level scaling inconsistencies are certainly present. It's also very different to the vast majority of main series entries, whose level curves are more linear and gradual. Gens 5 and 7 even have a feature which multiplies exp gain based on how much lower or higher you are than the Pokemon you defeat which in a way acts like a rubber band around each game's level curve, ensuring you can catch up easily but not go too overlevelled either. Playing GSC and HGSS when the rest of those entries are like that is a bit jarring. Pokemon is so well-known for having quite a formulaic design across its main series and when compared to that formula with regards to level progression and the like, the Johto games do seem a bit off-colour.
What I am going to do though is try to explain why this so-called bad level curve is at the very least not actually that bad, or, if I can convince you well enough, that the Johto games actually have a unique and (what I call) magical singleplayer game design not properly replicated in any other entry. It goes to the core essence of Pokemon's theming, and it fits with the fact that Johto's narrative also happens to put the most focus on those themes than the rest of the series.
When I say the core essence of theming, I mean the very basics of every Pokemon adventure: you, the player, leave home to go on a journey around your region, meeting various people and overcoming various challenges along the way together with your partner Pokemon. Challenges you overcome are all thanks to the bonds you share with your partners and how you raise them with love and care. As you get older, this is the sort of thing in Pokemon that you probably end up taking for granted. It's typical "power of friendship" stuff, and most people will tend to come to conclude through learning about the game mechanics that this sort of thing is superficial and that stats are all that matter in the end. The more modern Pokemon games also have such a big focus on larger-than-life stories with big climaxes featuring the box Legendaries that it's easy to lose this basic level, down-to-earth narrative theming.
Johto is significant for not having any larger-than-life aspects overshadowing its core. Instead, the core takes centre stage. There is no real overarching story besides your adventure. Team Rocket's antics take a sub-plot role but in the end act as a foil to your story, being one of the more major obstacles you overcome. Catching Ho-oh or Lugia is no cataclysm either, but rather a reward for your achievements throughout the game and thanks to your good and pure heart - recognised by the Legendary in question. Moments throughout the game like how you deal with the situation at the Lake of Rage, or the Dragon's Den trial where you're asked questions to test your ideals as a trainer (which, of course, you pass with flying colours) all contribute to this core as well.
The way Professor Oak congratulates you after defeating Lance ties the knot perfectly on the main campaign:
"Ah, <player>! It's been a long while. You certainly look more impressive. Your conquest of the League is just fantastic! Your dedication, love, and trust for your Pokémon made this happen. Your Pokémon were outstanding, too. Because they believed in you as a Trainer, they persevered. Congratulations, <player>!"
These are just examples of the main story events, though,and Johto has a lot more than that. The region is filled with things to do beside the main campaign - Berries/Apricorns, Pokegear calls, the Ruins of Alph and other optional caves, the Bug Catching Contest, and (in HGSS) the Pokeathlon and Safari Zone, just to name a few of the more notable ones. Tama Hero's review of Pokemon GSC talks a lot about this and it's well-worth a watch even beyond the section describing the games' breadth of side content.
Tama Hero also touches upon the supposed level scaling issue, and her response to the complaints is that there is a "sprinkling" of opportunities for small bits of exp gain throughout the game which should help you stay on track in most cases, and where you can't match levels, you can outplay your opponent.
I certainly agree with the latter. It always feels entirely possible to beat bosses at a level deficit throughout Johto. The Johto League is one of the key cases where you'll probably end up at level disadvantage, but I've consistently been able to defeat it with a team of lv 40s on average (so nearly 10 levels behind Lance's peak), and I'm pretty certain that my not-even-10-year-old self did so as well, even though it took me many, many attempts. From various people I've talked to and bits of let's plays I've seen over the years, this seems to be the common experience too. I think only a minority of people have had to grind to match Lance's levels in order to beat him at all. Granted, it might take you a couple of tries at that level disadvantage (or a great couple of tries more, like little ol' me), but that's surely not an unreasonable expectation. The concept of getting stuck at a difficult stage in a game could be called a universal one, and I think most people agree that it's always pretty satisfying to finally surmount a challenge like that. This can even be said about other Pokemon games - Kanto, Hoenn and Sinnoh also all have large level spikes at the end. In fact, at least when it comes to the end of the maingame, I'd argue Hoenn and Sinnoh have a larger level spike than Johto, but they're not considered impossible or anything
Regardless, though: it's certainly possible to win difficult battles in Pokemon at a level disadvantage. Tama Hero argues that the strategy required to do so isn't something the game teaches you very well, but I think this is a tad pessimistic. In the end I think that most wins will just come down to understanding of more fundamental skills that you've probably learned through the course of the game naturally - using type matchups (gyms are all type themed), using moves with stat changes (the earlygame is full of moves like Growl and Tail Whip), using status moves (no doubt you're going to see the effects of Paralysis and Burns throughout the game at least), and apt use of items (bosses always use potions and often use held items). Players also have more control over the battle than the enemy, with the default Switch mode and a huge amount more items available. It's true that the games don't teach you the deeper, untold mechanics very well, but learning about those only unlock even more ways to succeed for the numbers-minded veterans.
On the topic of those deeper, untold mechanics I also want to talk about something which Tama Hero doesn't mention at all - Effort Values, or EVs. Most of you reading will probably know about these by now, but for those who don't, EVs are hidden values which can increase a Pokemon's raw stats by a certain amount based on the other Pokemon they defeat. They were present in a slightly different form in Gens 1 and 2 in the form of "stat exp" but the premise was the same: your Pokemon grow twofold when you defeat Pokemon, by gaining visible exp for levelling up and visibly gaining stats every time that exp bar fills, but also by gaining stats little by little every time they defeat any Pokemon. Your Pokemon's EVs weren't visible to you in-game until Gen 6 with the Super Training graphic, and numerically weren't until Gen 7 where you can press X on the Pokemon's stat screen to show what are called "base stats".
EV optimisation is crucial to competitive play because the stat boosts they give are quite significant. Competitive players will "min-max" spreads, putting as much as possible into 2 stats to maximise strengths and not wasting any on stats they aren't making use of. In maingame playthroughs, though, EVs will usually end up being a balanced spread because you'll invetivably be facing a variety of Pokemon with different EV yields throughout the game. EVs can also be increased with the Vitamin items (Protein, Calcium, etc.) which you find a handful of throughout the game (and can buy at a premium) and can be used to manually raise EVs, though only to a certain point.
In Gens 3 and onward, a Pokemon can have up to 252 EVs in 1 stat, and 510 in total. At Lv 100, 4 EVs in a stat grant 1 point extra to it. For the singleplayer campaign the conditions are a bit different, but if we assume as a standard that by the Elite Four your EV total is maxed out and you have an even spread, your stats will all be up to 10 points higher than they would be without EVs. In Gens 1 and 2, you can actually max out all of a Pokemon's stat exp values but you're unlikely to cap them all for a good while beyond the maingame so we can consider them about the same as in the later gens for this.
But why is this important?
Firstly, the difference EVs make in the above scenario account for what is usually about 5 levels' worth of stats. Depending on your exact distribution, it could be a couple more or less levels' worth in each stat but the bottom line is that they make your Pokemon's strength higher than it may seem based on level alone.
This means that the wild Pokemon grinding that is criticised for being too tedious in Johto as a result of low levels is also better than it seems because even when you don't level up, you're gaining EVs for every one of those you defeat. The stagnant levels in the midgame of Johto also contribute more to your Pokemon's growth than it may seem from the slow level gain. The Pokegear rematches which you gain access to after defeating Team Rocket before Gym 8 may also be a little infrequent, but they also very often give you Vitamins afterwards to add to all of this.
Secondly is what seems to be a fairly unknown fact: in-game trainers do not have any EV spreads. Thanks to the work of speedrunners, we have exact data of enemy trainers' Pokemon to show this. Trainers do have IV spreads based on their "AI level" (more 'advanced' AI levels will have up to 30 IVs across the board) but the difference near-perfect IVs will have on their Pokemon is not as great as the combination of random IV spreads and relatively balanced EV spreads yours.
That 10 level deficit vs Lance is suddenly more like 5 in practice. Some of his Pokemon also happen to have pretty high stats naturally in Gyarados and the Dragonites, and the level deficit will still be slightly present, but once we factor in strategy again, you can abuse their type weaknesses and make good use of items, status and whatever else have you to swing the odds in your favour.
The only way you can find out anything about EVs in Johto is from a NPC in Blackthorn City who gives your Pokemon the Effort Ribbon if they have reached their total of 510, and the only practical way for a player without the technical knowledge to have achieved this is to have spent time throughout the game doing lots of little bits of training - in other words, putting in the effort - to have incidentally capped their Pokemon's EV total. It's only fitting that you find this NPC towards the end of the Johto campaign because it's likely that by this point a couple of your team members will be eligible for the ribbon.
This finally ties back to the point of core theming. EVs are an invisible stat giving your Pokemon an extra edge over their in-game opponents, or, at worst, one closing a gap in strength between them, as a result of all of the time you've spent raising those Pokemon throughout the game. In other words, EVs are essentially the statistical representation of the "dedication, love, and trust" you have for your Pokemon which gets you through seemingly difficult challenges. Levels, then, are only a surface representation of your Pokemon's strength: they create the feeling of an uphill battle, but you can win against the odds by believing in yourself and your partners. It's probably exactly what you thought as the naive and uncynical child playing through a Pokemon game for the first time, and probably one of the ways you made such fond memories of it. In hindsight, this is definitely how it was for me. It is a sort of magic, really.
There is still a big Red elephant in the room, and I do think that the level gap between the end of the Kanto Gyms and Red is maybe too hard to go and beat immediately after even with the power of EVs and such, but Red is by all means a superboss and final challenge of the Johto games, and I don't think it's unreasonable to have to grind for a while to build up for and to finally be able to take his team of Lv 80s on. The same can be said about the Elite Four Rematches in this game and others, Steven in Emerald, or that one Barry fight in Platinum if you do decide to beat the E4 rematches 20 times to make his levels nearly match Red's. If you're setting out to fight a superboss like this, the grind is part of the prerequesites. It's definitely still possible to beat someone like Red with a 10 or even 20 level deficit if you play well, though. I admit, I haven't beaten Red in a long time, but I have beaten Emerald Steven with a ~15 level gap before. Tama Hero also said she has beaten Red with a team of level 50s in Crystal in the review.
I said before that the other games in the series haven't replicated this sort of thing as well. Gen 5 was the beginning of a marked shift away from this design, with its overarching story-driven style and a change to exp gain which would honestly be incompatible with the level curve in Johto. Gen 6, whilst returning to the exp system without level deficit multipliers, saw different means of statistical representations of the 'dedication, love and trust' trio in Pokemon Amie, which can break the game almost as much as the Exp Share when enough Affection is built up. Gen 7 brings back Gen 5's exp system whilst retaining the Exp Share and Affection systems, and actually ends up even diverging from the EV design which went before by having in-game trainers and Totem Pokemon with competitive, min-maxed EV spreads from as early as the Trainer's School. Whilst I am yet to play Let's Go and Sword and Shield, their Exp system with a 'permanent Exp Share' of sorts makes it a huge amount different and from what I've seen and heard, overlevelling is quite easy despite the game being designed around the feature. I really hope that Brilliant Diamond and Shining Pearl at least return to Gen 6's exp mechanics, or better, reunite us with the held-item version of the Exp Share which doesn't make me feel like I'm cheating whenever I use it.
Before I go too off-topic, though, I should probably return to the original thread of this post to make some concluding remarks. What can't be denied that the way GSC and HGSS are designed may not be for everyone. I know for sure that a lot of people prefer to be able to breeze through a Pokemon game at a brisk pace without many roadblocks, but as someone who in recent years has come to appreciate much slower-paced and immersive singleplayer Pokemon playthroughs, I can't help but love the way GSC and HGSS are designed in the way I've explained, or appreciate their unique identity amongst the rest of the series. Coming to think about this has also shed light on why I adored HeartGold as much as I did when I first played it way back 11 years ago. I poured hours and hours into the game, and as a result, its magical design put me under its spell.
_____________________________________________________________
Though I linked to the references I did use when they appeared, here they are again. Do check them out if they're of interest to you!
Tama Hero's GSC review: https://www.youtube.com/watch?v=FgtMVKP2T6Y
speedrun.com trainer data for HGSS: https://www.speedrun.com/pkmnhgss/guide/k2zij
speedrun.com trainer data for SuMo: https://www.speedrun.com/pkmnsunmoon/guide/d2683
Tama Hero (YT) is one of the few people I know who actually makes longer-form Pokemon analysis content besides Aleczandxr (also YT), who whilst not being a 'PokeTuber' has made some brilliant analyses of storytelling through setting in Sinnoh, Hoenn, Johto, and just recently, Unova. I did not refer to them here but I can highly recommend their content, at least.
Thank you very much for reading to the very bottom here. This is my first time writing something like this and I appreciate it.
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hopeymchope · 4 years ago
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I finished World’s End Club
The hardest thing about completing a Kodaka or Uchikoshi game is always that bereft feeling; the knowledge in my heart that there’s nothing out there that will fulfill me as much as these guys’ stories do, and now I’m fresh out of their stuff once more. Y’know? It’s like “Well shit, now I have to settle for something lesser.”
Anyway. I finished World’s End Club. The whole thing took about 16 hours (according to the in-game clock on my save file), and I’m currently redoing a couple of stages for stickers that I missed. I doubt that’ll last me more than another hour, though, so I should be 100% finished at 17 hours. Granted, that’s with me bypassing the first hour because I’d already completed it in the demo... so that makes it around 18 hours long in total. Much shorter than the average Uchikoshi or Kodaka work, clearly!
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And man, they sure do pack a lot of twists and turns into those 18-or-so hours. Admittedly, there is time to slow down and talk to the characters to learn more about their backstories or what they’re thinking (typically during “Camp” scenes). But the other two types of scenes — “Story” and “Act” scenes — are chock-full of new reveals or weird plot developments up until like, hour 15. It’s all of the usual twistiness of an Uchikoshi story compacted into a shorter timeframe. 
In addition to this being shorter than Uchikoshi’s or Kodaka’s most notable prior games, it’s also much lighter. Despite somewhat dark themes cropping up at a few points, this is a far kinder and more uplifting game than Zero Escape or Danganronpa ever were. I mean, hey, it’s about a group of 12-year-olds, so it almost necessitates that lighter tone. 
I’ve mentioned this before, but I love the core cast of kids. Sure, there are a few of them who remained thin enough that I never got very attached to them, but I mean, it’s a pretty big cast. Most of the storytelling time is spent on the central plot, so I understand the shorthand of using some stereotypes in there. Some of them do get mined for depth. If there’s one problem with them, it’s that they’re too young for me to feel comfortable shipping any of them. :P They’re BABIES! 
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The bottom line here is that I loved the latest Uchikoshi-penned ride. I will remain in the tank for his works for a long time to come. But now, In order to actually list and go off on some of my (relatively few) gripes with the game, I have to get into Spoiler Mode. 
MAJOR SPOILERS BELOW THE CUT!
SPOILER MODE  ACTIVATED
Look; I didn’t love all of the twists thrown at us. I can come up with workarounds for some of the ones that bugged me, but let me go off on which twists most irritated me and why, okay?
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 First off, the reveal that all of the strange monsters and creatures were just “illusions” doesn’t make any sense. If they were just illusions, there’d be no physicality to them. So there’d be no way that a giant pillbug could abduct Pai, or that some Yetis could run off with Pochi or Yuki. So they’re very obviously NOT just illusions. Hell, while we’re at it, maybe we should inquire as to how we got “Game Over”’d by a bunch of things that weren’t there. Some of the available deaths are even specific to the exact form of the monsters we see, like if Reycho gets snapped up and chewed up by one of the large flytraps in Kagoshima. You’re telling me an illusion did that?! Maybe they’re some of MAIK’s robots that are projecting illusions around themselves or something? That seems like the best way to accept this. It keeps the basic spirit of what MAIK said to be true while also justifying how it could operate. And yet..... the game even goes so far as to claim that Pielope’s transformations are just illusions. For some, that makes sense, but we clearly physically interact with at least one of those transformations — the kids actually grab onto the Train Pielope and hold onto numerous individual parts of his transformation while riding the train. So again: That CAN’T be an illusion if you can grab onto all the parts of it. So... what gives? If Pielope never physically transforms, then how’d they grab all the pieces of her transformation like that?
The twist with Reycho doesn’t quite work logically, either. For starters, if you go back and read his “inner monologue” dialogue from the game, there are numerous instances where the dialogue doesn’t seem to fit with it being the thoughts of the “Otherworlder” OR Pochi, the two parties supposedly controlling him. The thoughts in question only work if Recyho was somehow thinking for himself already, so I guess we have to fanwank it and just assume that his “self-awareness” was starting to come through early? (I didn’t care for the reveal that Pochi was controlling Reycho either, because it has this whole tone of “You were controlling someone who never mattered because they were just being controlled by somebody else who wasn’t even the player character, ha-ha!” But the later twist that the “Otherworlder” was actually controlling Reycho made it better for me, so I’ll let it slide.)
The other thing that didn’t work for me is the reveal that Pochi is a robot. Even events that come AFTER this reveal are made more problematic as a result of it. First off, it makes it confusing as to how/why certain “X-Type” robots exist. I guess MAIK created the X-Type robots? Because he somehow reached the ability to communicate with another world? If so, where are the other X-Types? We know there have to be some others if Niyan and his gang are already familiar with the whole concept. What was their purpose? Did MAIK also program his own robots to have emotions?  Because Pochi is clearly very emotional. Even though MAIK hates emotions... ? Perhaps this game isn’t meant to answer everything, and they’re setting up for some kind of sequel. I find that pretty unlikely, but I can’t say it’s impossible. However, the big reason I don’t like the Pochi Robot reveal isn’t really the logic problems with it. It’s that they knew we’d like Pochi because he’s an introverted gamer, but then the reveal of his true nature takes all that away. He was never a gamer at all. He wasn’t even all that shy. He was just keeping to himself to hide his true nature... and his “gaming” was just him controlling Reycho. So the things that your players were most likely to dig about him are utterly erased. So in the end, who is Pochi? He’s a compassionate, heroic, self-sacrificing protagonist. Which makes him a lot more generic. 
A closing thought: If, by some miracle, this game ever gets a follow-up sequel or spinoff, I see a lot of potential in how they could mix and match the various characters’ abilities. I understand that the platforming isn’t really the point of the game, and that’s why it feels undercooked... but that also makes it the area that could most easily be improved upon. I was initially excited for the chance to be able to swap between characters so that I could have Mowchan turn into iron, then Reycho would throw him onto a ledge. Or maybe Pai could block an attacking enemy while Tattsun shoots it! Alas, this is a simpler game than that. And while I am ok with that, if they ever take another shot at it, it doesn’t have to be this straightforward and simple. They can have more fun with the platforming side. Let’s go ahead and mix and match our powers!
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heresathreebee · 3 years ago
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Brackish and Briny Waters (two)
[Ralph Lamont X Female Reader]
Summary: Settling into your new house Part 1 Masterlist Part 3
Tags: +17 | 1.7k words | just really fucking domestic stuff, one (1) bad attitude, presumptuous behavior, unprotected morning sex, more remodeling.
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AN: I kind of know where I'm going with this. The conflict will be subtle at first but it's there I promise.
The first day goes by fast and for Ralph meeting every single person on staff in this prestigious school was like trying cheeses and wines in a vineyard– fun at first but you get a stomach ache because somebody forgot to tell you not to swallow and there are just so many of them each more rich than the last. By the time he crosses the threshold to his new home, he's exhausted and annoyed. 
"I told you not to unpack without me." 
You look at him from the kitchen and shrug. "I needed stuff, baby. I already wrote a list of things to work on in this 'bare bones' house you put us up in and I was bored." 
You don't care for his attitude but offer him the covered plate anyways. "I saved you some dinner." 
All at once, Ralphie's anger melted from his face. He shuffled his tired feet across the still empty living room and pulled you into his side. The plate was warm (still warm or recently warmed up, he couldn't tell) and his stomach growled. 
"M sorry," he said, "I don't mean to be an asshole." 
You smile your forgiveness. "Long day?" 
"Yes," he hisses. "I already can't wait for the weekend." 
You chuckle. "Oh come on, it can't be that bad. Give it a chance, baby!" 
"As you wish." 
After eating, Ralph is right to sleep despite his insistence you finish packing together tonight. A part of you thinks it's the climate here– fresh sea salt air and less artificial light to disrupt the body's natural sleep patterns. You took off his shoes and empty his pockets because he was just 'resting his eyes for a moment,' then slid in right next to him. He's fine without a blanket, but you pull the back of the quilt over your rear and curl into his side. Sleep comes easier tonight than last night and you dream of wallpaper and wood smoke cologne. 
DAY THREE
The rest of the week gets easier for the both of you. You arrived on Monday and unpack the bigger furniture together by Wednesday with the help of some locals. Ralph is getting to study the lesson plan for Ms. Lewis' math class and establishing a gentle authority with his temporary students. He is still excited for the weekend, intent to help you figure out what to do with the walls of the house. 
"Has anybody come to see you at the house yet?," he asks you Thursday night. 
You pause dicing onions to think. "Besides the neighbors to the north and those Vayle boys? No." 
Ralphie raises his eyebrows and drops them, an involuntary gesture made more for himself than you. 
You put a hand on your hip. "Why?" 
Ralphie waves you off and continues mixing the meat with the spices. "Nothing. It's just everybody and their fucking moms has been asking me about you." 
"What?" This was news to you. "Why?" 
"Because they're nosy," he replies, "asking me about my whole life story and I let slip I had a wife and then they just wouldn't shut up about it." 
You swat his shoulder. "Well don't sound so depressed about it. Do you not like having a wife?" 
"No!" Ralph huffs and turns to look at you as he says, "I just hate that every single one of them bugs me about a million personal things and then I mention you and it's the only thing they can talk about now." 
Ralph turns back to stirring the pan and grumbles to himself, "might tell them to fuck off and just hoard you forever…" 
It clicks in your head at least a bit. Ralph's a born and bred city kid. In the city nobody cares who you are, what you like, or where you're from. Strangers don't want to be anything more than strangers. Their eternal social motto is 'don't waste my time' and anyone who acts differently is probably scheming something. 
You chuckle and rest your chin on his shoulder. "You're forgetting these are a different breed of people. Rich and educated socialites more over but suburban, maybe even rural. We're probably the first new thing to happen to them in decades, and communities like this don't have a 'mind your business and I'll mind mine' attitude." 
Ralphie flicks you a look but you know he knows you're right. It doesn't mean he has to like it but at least he understands it's not malicious, at least not inherently. It's out of his element, a little out of yours too, but you'll have to adapt and play by their rules if you want to stay here for a while. 
The dining room table can seat six, but your Ralphie takes a seat right next to you at a corner so he can hold your hand while you eat. Homemade tacos ease your apprehensions a bit and you go over the remodeling plans with him until midnight. Getting ready to sleep, you wear your thinnest shift and wrap around him like an octopus, your warm core brushing over his barely clothed manhood in temptation. 
Ralphie hums, tucking a stray hair back into your bonnet. "We need to get up early tomorrow." 
It's a weak protest. The two of you keep rocking into each other and sighing at the feeling of friction but eventually fall asleep despite the delightful buzz of sexual energy surrounding you. You do wake up when Ralph flips you under him and sucks a few marks into your neck.
You spread your legs to accommodate his breadth, feeling him settle deliciously and glancing at the bedside clock. It's barely 5 o' clock and the sun is rising. You gasp as you feel Ralphie's cock slide into you and he's met with little resistance. You two have sex for the first time since you moved and it's been so long that the affair is short lived. 
Ralph already has an apology on his lips but you shush him and come a moment later with your fingers brushing your clit in tandem. He peppers you with a dozen more kisses as silent promises to make it up to you. 
You shower together, barely bumping elbows as this bathroom is way bigger than your New York City apartment ever was. You chat idly about the weekend and the town and when you're ready to leave, you grab the manila folder where you store the plans for the remodel. You've even got samples from the wallpaper, only taking the ones you like and want to replace. 
"I know we probably won't find exact replicas but I want to at least find something similar." 
Ralph squeezes your thigh. "Ok, ok. We'll try." 
While this town doesn't have a McDonald's (the town over does and it's fancy for some reason), it does have a Home Depot (also pretty fancy). You know you'll need wood and screws and glass panes to finish that solar room but that's not the goal for today. 
Ralph skips right over the green paint swatch section to the creams. He's rambling about paint brand pros and cons, he did his research on the way in since you were driving and he brought the book from the school library. You follow and half listen. 
"What?" 
Ralph finally catches on to your soft smile. You glance around to make sure no one is in earshot because god forbid these gossipers over hear your conversation right now. 
"I guess I got you pretty excited last night, huh," you say with a sense of pride. Ralph feels the opposite about his performance this morning. 
"I just… I think it's just been a while." He occupies his hands by grabbing every single free swatch sample on the shelf and says, "I promise I will make it up to you." 
You roll your eyes in a not unkind way. "It's fine, babe, really. I uh… it feels kind of good to know I still have that kind of effect on you…" 
Ralphie sports a smile of his own and puts you under his arm. "Of course you do, sugar." 
He leans down to plant a kiss on your lips when you're interrupted by a bright voice. It's so startling that your husband bounces away from you. He stares wide eyed at the woman who interrupted you and he gets that dark look in his eye that only you can see. 
"Jesus, Julie," he tries his best not to growl her name. "This is Julie, she's a teacher at the school. Julie this… is… my wife." 
Julie makes a noise like a whistle. "Oh my god you are so much more beautiful than I imagined! Ralph doesn't have a picture of you in his office!" 
"It's on my desk," he huffs, "it's the one turned towards me." 
"And why would you do that?" 
"...so I can look at it while I work…?" 
Julie's… a little too hands on for just meeting you. You're too reserved to say something about it so you sling a loose arm around her back and hope Ralph doesn't say something for you. 
"Hi Julie, it's nice to finally meet you," you tell her. "Ralph's been slowly but surely introducing me to the concept of his coworkers." 
"I can't believe we haven't met before now! Ralph keeping you all to himself, me and the other teachers are just so curious about you," she coos. It feels almost put on, like overindulging in sweet to play up her first impression. You let it slide though, maybe it's just your city lens. 
"Well, uh, once we've got the house fixed up a bit, we can plan a housewarming party," you suggest. "But not a day before and you may quote me on that, miss!" 
Julie laughed and gave you her phone number 'in case you need anything at all.' Ralph breathed easy once she finally left and you tug his ear gently. "She's veeerry friendly." 
Ralphie shoots you a glare like you'd made a joke he didn't find funny and you go back to debating the paint to use for your walls eagerly.
@escape-your-grape @hoodoo12 @softbeej @go-commander-kim @beetlesstuff @imma-fucking-nerd​ @werwulfy​
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