#but its ok coz processes are cool and i like seeing process breakdowns from other ppl so hopefully mine is fine
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mysteryanimator · 2 months ago
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Watch it here :D
(heads up for any odd grammar, Grammarly cannot save me from my dyslexia)
I was originally not going to do a breakdown of this because a lot of my breakdowns and thought processes were getting really repetitive (also i was getting embarrassed by them HAHSDASHBDS). BUT boy oh boy this time around I can actually go "wait i can yap without being repetitive here, maybe, idk, we never know until i write it out."
STORYBOARD/ANIMATIC:
It was really fun to adapt AquliaofArkham's fic into a visual format! This is the specific section I had set out to visualize!
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(Yes I only did thumbs for that section and freeballed the rest whoops, y'all do not follow by example, i didn't think i was getting this far tbh)
When translating this from written to visual, there were some key points I wanted down:
They are really really close to each other and the barrier between each other is SO thin, but the air is still super thick
visual eye breathing room compressed???
Is having stillness a way to convey that ???
We are following Mizrak's POV, ergo focus on what Mizrak is focusing on, where is his mind going
hold shots for longer???
limited movement due to Mizrak's hyperfocus???
Make shots intentionally heavily detailed ???
Zoom into details???
As much as I am passionate about storyboards, I do tend to get ahead of myself and end up locking myself into lots of close ups HAHAH. I like having each shot matter to me a lottttt so i end up reverting to reusing a lot of super common shot archetypes due to their attached meanings (I'd love to attend/watch some workshops on this, but uni ;-; i'll be free soon dwdw).
By the way, you will notice the animation is longer then the timed storyboard/animatic. This is because I retimed to placeholder dialogue (which y'all will NOT HEAR THATS EMBARRASSING, i dont need ppl to hear me yell clatter lol). Fun fact I originally had it in the first storyboard to help me with timing and then removed it half way through? Not sure why I did that, but regardless I came back around and retimed it so that the length of each shot feels believable enough to hold dialogue and has enough time to be visually digested by you guys.
ANIMATION:
This was a doozy, not because I found the animation hard, this time I actually was satisfied-ish with most of the end result and started implementing different approaches to the animation from all kinds of media; which was my issue LOL. My understanding of animation changed midway through. I can super distinctly see two different approaches, probably because I slipped into that naturally while having animated shows/movies while doing this and I can probably pin point to you which shots was influenced by what show.
First all dialogue and walking forward: rewatched TLOVM b4 season 3 dropped, which by this point is already out, (uh also Nocturne. again HAHAH)
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WHICH, you'll see here, two different set ups were taken LOL (also oof you're seeing my setup). Personally, I like keeping my animation folders to the utmost minimum (so like the right! Olrox's folder is a whole character, separate moving bits like lips or even earrings will be in that one folder) because scrolling through can get a tad overwhelming and daunting, BUT, Olrox walking forward had so many small moving pieces with different timings that multiple animation folders was the best way to handle itttttt.
I feel like I only really care abt this BUT FILE MANAGEMENT IS IMPORTANT AAA. You should've seen my file management this time last year, actually horrific, but I'm so glad I figured out how to be cleaner, in turn speeding up my process. (which honestly was just thanks to being thrown into a studio environment and going "Oh my god so that's what I should be doing" and picking up things I noticed from other animators, which genuinely my learning comes from picking me up and throwing me into the deep end)
Secondly, Olrox arm and a scrapped walking scene: I was watching Prince of Egypt (literally that whole week, planning to rewatch again lmao), Sinbad, Road to El Dorado, and then work from Modernday James, Toniko Pantoja, Edward Kurchevsky
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Fun fact, the very first walking was intended to be animated, and i redid it about four times before scrapping it completely. The first three iterations i didn't save because they were sooo clunky . It made me realize I gotta revisit my principles again I'm rusty (and i do LOLOLOL). I scrapped the anim because it did not flow into the next shot nicely but, It was good practice regardless HAHA
While mentally I feel like none of the shots match each other, they still do have some cohesion to one another
COMPOSITING:
The new thing, finally manually did the edge shadows in CSP HAHAH.
I will say this too, I got really nervous atp about the overall "quality" of the anim + the backgrounds. I was getting super hung up over it because I was alr worried abt the animation due to the safer choices I made (but also, I don't have to reinvent the wheel LMAO). SO, when I got to comping it was like "oh actually its actually fine LOL".
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i stayed pretty sketchy with these since i was getting way too worried about it and wanted this to stay as a fun side project, also these are without comping- they become way more purple with compositing LOL
I feel like here too I ended up doing less then what I normally do, which I think mighttt be on part to finding more efficient ways to go about compositing things together (and faster too).
Also, I definitely got pushed into trying to lower the layer amount when I saw a tweet about layer efficiency/layer stacks and them mentioning applying Mattes and CC Composite. Actually a godsend, I didn't realize I could combine my effects like that to lower the amount.
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Also, I swear no amount of precomping can save me from this. There's probably a better way to go abt this um LOL, everyone is getting a peep at my file management.
Also, I'm realizing I could've done a tad more with the actual composition itself, like the placement and movement of Olrox in the scene where he's walking forward. For now I have to leave it, because also, the intent for this one was to have fun rather then making every anim an exercise or else I'd burn out so fast LOL
Side tangent but, I've been digging my heels into the animation school club workshops on youtube rn due to having a moment with the scrapped Olrox side walk. Which holy shit, things have clicked for me, so I'm going to try and do more rough exercises b4 i do another finished anim again. It turned a light bulb in my head LMAO, and it pushed me to do the recent maria anim and mizrak and olrox kiss which has a massively greater understanding of timing and confidence LMAO
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Ok now this is To Love a God finished! Another animation done :DDDDDD I'm super happy to be adapting a fanwork, it's always really fun and super exciting to bring other people's stuff to life, which what made this more enjoyable then anything else.
Will I do another polished anim before next year/before s2? Time will tell but for now i rest and speed to finish another semester of uni (there is a high chance for another anim because of a joke tweet i did not expect to get traction lol)
Thank youuu if you stayed this far, this was really lengthy and i think i went into different unrelated tangents, so i hope you enjoyed me pulling you into different directions HAHAHA
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p.s i uploaded this to youtube and theres an age restriction BECAUSE OF THE FEET. Not because Olrox tells Mizrak he would fuck him, no it's his FEET. I've tried to appeal it but cant do much LOLOLOL
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