#but if solas had been the villain through the whole game... god... just imagining that would-be dramatic boss fight.
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i really did love veilguard in spite of all the criticisms surrounding it (i'm a fresh da fan, i played inquisition earlier this year, nearly 100% it, and it resonated with me deeply. i'm excited to play its predecessors when i get the chance too.) but i will say definitely my biggest complaint is that i just wish solas was in the story more. makes me wonder what it would've been like had it still been called "dreadwolf." 🥹
#makes me wish i had gotten into it at the height of inquisition's popularity because i would've been INSUFFERABLE about this bald freak#i think he is a wonderfully written antagonist#and as much as i loved learning more about his backstory (and the 3rd act was impeccable)#if he had been the focus ... man. can you imagine.#no shade to his two cohorts but they have as much depth as a glass of tap water. at least corypheus had banging one-liners.#but if solas had been the villain through the whole game... god... just imagining that would-be dramatic boss fight.#and i wish the inquisition was more involved too like that's my inky's bestie!!#would've romanced him if bioware weren't cowards and let him be bi#riley rambles#i have a lot of thoughts now that i've started my second playthrough but the majority of them are about emmrich LMAO#that man has rewired my brain chemistry.#veilguard spoilers
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Ngl if Varric dies in DA:TV it's going to severely impact my enjoyment of the game. I'll still play it, of course. I'm not the type to completely write a game off because of a plot point i don't agree with, to make no mention of the money spent. I'm sure the game is fine as a whole and I want to see Solas's story--and by extension, the DA setting--come to a close. But God, to kill off Varric of all characters...more under the cut.
Like don't get me wrong, I'm a huge fan of angsty, high stakes, kill-your-darlings type of plots, but it MUST have some kind of point. Killing Varric right at the start doesn't really serve much of a purpose. Like we don't need any motive or other driving force when we've been given plenty enough already a la the events and ending of Inquisition. We're well aware of the stakes. Killing Varric away from the people who loved him best (Hawke and crew, or whoever's left) surrounded by strangers (with the exception of Harding and Solas) would be such a disservice to his character. Add in extra yuck with the way EA/Bioware treated his writer, Mary Kirby. It just feels like an extra 'fuck you.' Besides, using him as such a heavy marketing tool for years only to kill him off is so cheap.
Maybe the writers didn't know what to do with him. (And maybe this is a direct result of Mary Kirby's layoff) Maybe they were afraid of the criticism they'd get if they just wrote him into retirement. I get it. Varric is a notorious busybody who shoulders a lot of responsibility, and he's so tied up into the story at this point. He's had a hand in most major plot points in the series. Not everyone would be satisfied with the retirement card. But the guy is getting old. I'm hoping and praying that they'll just settle with destroying Bianca and maybe injuring him enough to where he's like 'I'm way out of my league here, plus I've got a city to run. Time to pass this along to someone more capable.' He'd make a good advisor/mentor figure--there in the background, but still involved with the plot just enough. I feel like the team was so worried about people being disappointed that they couldn't have him as a companion that they jumped to the extreme to give us a good reason why and a chance for D✨️R✨️A✨️M✨️A.
Honestly, I wouldn't mind so much if they chose to kill him at the end, or shit--literally any point besides the very beginning. It's the last game in the series. Much like in Mass Effect 3, the world as we know it is ending and the stakes are ever higher. Not everyone is gonna make it. I know nothing is confirmed, but the set up in the trailer is so obvious. As soon as Varric tells Rook to take care of things, i got a sick feeling. Maybe they'll surprise us, but I doubt it. It's hard not to be cynical after hearing about the layoffs at Bioware and watching in real-time the development hell this game has gone through for the last decade.
Like imagine in Mass Effect Andromeda, say someone like Garrus or Liara shows up only to die right at the beginning of the story. They had no effect on the plot, other than explaining to Ryder the plot of the last 3 games to let them know why what they're doing here in the newest game should be important to them. Then they die to kickstart the plot and for Ryder to shake their fist at the villains and exclaim 'this time it's personal!' Ryder doesn't know Garrus/Liara. They met like a week ago. Plotwise, the moment falls flat emotionally when we know that Ryder wouldn't mourn Garrus/Liara as much as we know Shepard might. It should go without saying that a character dying would impact your main character more if those characters got to know each other throughout the story, but it's what I'm saying. I think it's better to shock your characters more than your audience.
And that's what this is. Shock value for the audience, to make us clutch our pearls and shake our fists at whoever is responsible for a beloved character's untimely demise. To make us care about a plot we're already invested in, and have been for 10 YEARS. Or maybe to get away from the uncomftability of having a character with an arc they don't know how to end gracefully. If they go the way I think they're going, anyway. Fingers crossed so so so hard that they surprise me.
#long post#rant#dragon age the veilguard#dragon age#varric#varric tethras#i feel strongly about shit that doesn't matter lol#but this is giving me conniptions so i had to get it out#like i see writers fall into this angsty trap all the time#did no one think this might be a bad idea?
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Alright. Get ready for a trip. I'm gonna go point by point through this because I'm obsessed with these games, I dig the real world connotations, and the new trailer just dropped and I haven't played any DA since the flood. So...
We need to start with a discussion of Solas in general. He's Fen'Harel, the Dread Wolf. He fought against institutionalized and systemic slavery, freed his people, and fought alone against corrupt being powerful enough to be considered gods (and they are the old gods of the Tevinter Imperium, I believe, but that's a whole other thing). He created the veil and imprisoned the gods, possibly in Black City, and doing so nearly killed him and sent him into a thousand year coma. He didn't understand the consequences of his actions, but he trusted people enough not to mess it up further.
And then he woke up.
Let us start with the Qun. The Qun is fascism. Individual Qunari are fascinating individuals, especially when they are removed from the Qun as a whole – Sten and the Iron Bull being our prime examples. But everything we know about them paints them as fanatics that torture mages and lobotomize anyone that doesn't accept their philosophy. Their entire culture is systemic slavery, which is the very thing Solas opposed. Of course he hates them.
There's two instances that can change his mind: one is a possible Qunari Inquisitor, but your Inquisitor is Vashoth (edit 2020/09/03: as noted by @felassan -- thanks!), someone who was never part of the Qun. He's not been awake long enough to see it, and it shocks him out of binary thinking. He's apologizing badly, because he's personally a social disaster who doesn't know how to people (and we'll get to that). The second is if you choose to save the Chargers; Solas turns around on the Bull instantly, shows genuine concern towards him, and helps him deal with Fade-related PTSD.
In fact, all he ever wants to do is teach. If he comes out and says he's Fen'Harel people are going to assume he's a crackpot, but I think Solas, as a persona, is actually who he is. He jokes with the Bull and Blackwall about his Fade knowledge, and offers them both knowledge on how to kill fade spirits more efficiently. All three of them respect one another as soldiers. He compares knowledge of magic and history with Dorian, Cassandra seeks his opinion on organization and faith, Josephine appreciates his insight, Leliana asks his advice, and Varric and he chatter and shoot the shit.
He constantly tries to teach or learn. The only two people he has issues with are Sera and Vivienne, and even there he tries to offer advice and wisdom as best he's able. Sera can't stand him because she hates elves, and Viv is a victim of the Circle and can't imagine a world without an entrenched power structure, regardless of how many people it hurts.
And I suppose that's a thing a lot of people have trouble with when it comes to Solas: he tells you straight out at the end of Trespasser that he's going to tear down the Veil and destroy the world as we know it. And that's terrible. That's destroying a world state and trying to return thing to how they were, kind of like how the Inquisitor and Dorian reset time in Redcliffe. I mean, that world was a hellscape where everything you ever cared about was dead or corrupted, and fixing it was the right call. It's not at all like how the world Solas wakes up to is a hellscape where everything he ever cared about was dead or corrupted. Fixing it is the right call?
And we could argue that the future that we averted was a monstrous place, but how does Solas see his own world? His people worship the slavers he defeated and die with a terrible frequency. Elves die and face fates that are about as terrible as that faced by mages; he's fucked coming and going. And we know he went to the Dalish and tried to talk to them and they attacked him. Why wouldn't they? He knows about what's happening outside of the Plato's cave that the Dalish are dying in.
His actions are going to kill thousands. His actions are going to save millions. The Dalish are dying in droves and the city elves are going to follow. Giving them a fighting chance at survival means reminding them who they are.
He also tells us that waking up was like “swimming in tranquil”. I think creating the Veil crippled the elves in some way, and he's not trying to give them magic so much as he's trying to heal them of a disease he inadvertently created. And while I know it's hard to take him at his word, it shouldn't be: he lies by omission once (about being Fen'harel, as we've covered the reasons why already), and lies directly twice.
After Orlais, he talks about how much he missed intrigue and court. If you ask him about this, he stumbles and you get disapproval – the only time you get disapproval for asking him a question. He lets his guard down around you and still doesn't know what to do.
The last time is in Crestwood and only happens if you romance him. He's about to tell you who he is and he chickens out and tells you about the slave marks on your face instead. Because – and this is the important thing – he cares. He's viciously selfless; he doesn't believe he deserves happiness and he can't imagine a world where he can save his people and be happy.
Make no mistake: the elves are threatened with extinction with the world as it is. The city elves in Origins are blamed when they react to some of their number being raped and killed by human nobles. The Dalish in Origins can be wiped out by the werewolves. The Dalish in Awakening are wiped out regardless of what you do. The Dalish in DA2 can be wiped out in Act 3. The city elves in Kirkwall are hunted for sport, see their children kidnapped and raped before being murdered, are locked away and left to burn whenever there's any problem at all. Three different Dalish clans can be wiped out in Inquisition, and it's so easy for Lavellen to lose her clan.
The status quo is killing the elves. It is wiping them out. This is an existential threat that no one is doing anything about, except Solas.
He's also lonely.
He says he was derided by his enemies also when he offered to share his knowledge of the Fade. We took this to mean the Dalish before Trespasser, but given who he is, we can speculate that he's talking about the old elven gods. But if his enemies derided them, that means his allies did, too. His old allies still saw him as a madman and a fool, probably because he was one man standing against an empire. He clearly couldn't trust anyone in the old days, and even tells Sera he had to sacrifice some of those closest to him for fear of betrayal.
Consider that the Inquisition was the first time he had friends. No one knows him as anything other than the elven apostate hobo with bad fashion sense and a weird relationship with spirits, but, as mentioned, he has mostly good relationships with everyone. People rely on him. They like him. Lavellan potentially loves him, and he loves her.
You change his mind on the Qunari race (but not their culture). You show him that he was wrong and he accepts that with good grace and moves on; he keeps coming to the Inquisitor afterwards because he respects you and he does not want to do what he sees as the only way to avoid genocide. I don't think he ever stops feeling bad about any of the things he's gotten wrong; he wears his mistakes like a chain and tries to do better, never stops trying to do better, but his perspective and capability are so much greater than anything the Warden, the Champion, or even the Inquisitor currently understands.
And I wouldn't be surprised if we get a chance to fold him back into the party at some point. I think the actual villain of the series lies with the monsters the Evanuris fought against and were corrupted by.
I think the actual villains are the Forgotten Ones, and I think they are the Blight, and I think they are what lies in the corruption we know as Red Lyrium.
#dragon age#dragon age 4#dragon age origins#dragon age awakenings#dragon age 2#dragon age exodus#solas#fen'harel#the dread wolf#redcliffe#evanuris#tevinter#dorian#blackwall#the iron bull#the chargers#sera#vivienne#kirkwall#dalish#dalish elves#lavallen
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The Heartless DLC - The Rest of the Story
I’ve given a lot of thought to this, but I’ve decided to drop my Dragon Age: Inquisition/Dragon’s Dogma crossover fic, The Heartless DLC. I’m not out of ideas, but it turns out retelling the entire last 2/3rds of the game WITH original quests was too much of an undertaking for me. That combined with my surprising distaste with elements of Dragon Age and issues with the fandom just made it a project that I have no interest in continuing at this time.
It’s not fair to keep my readers in the dark, even if I *do* plan to get back to it someday. So I’m going to give a heavily abridged but general summary of how The Heartless DLC would’ve continued and ended right here, just so you get the full story instead of me leaving you hanging. It’s also a fairly long post!
After the events at Adamant, the Inquisitor and Arisen ltake care of some side-quests, favor quests, and cleaning up some areas whilst also preparing for the ball at Halamshiral. As stated previously, the Arisen and Gale will be going on their own, not under the Inquisition. Once there, the Inquisitor searches for clues, and the Arisen very quickly realizes that there are pawns serving at the ball. Gale pretends to faint, which allows him and the Arisen to be temporarily excused while the pawns take them to the servant’s quarters.
Once in the privacy of the servant’s quarters, the pawns give Marnie an urgent update about the state of things in Gransys. The Duke wasn’t ill, he was trying to keep her away. Nothing particularly heinous is unfolding, but the pawns are worried the Arisen has abandoned them. Marnie assures them that she’ll return, but before they resolve the issue, the harlequin drops in and tries to murder them.
Cut back to the Inquisition. The Inquisitor finally finds some clues and escapes to the servants quarters with his companions. By the time they get there, Marnie and the pawns are nowhere to be found and everyone else is slaughtered. They briefly have a moment of “oh, so I guess we might have to consider Marnie did this” and move on. They find Marnie and the pawns engaged in battle in the courtyard, and the two groups converge for the rest of the quest. They discover the pawns have been traveling to and from Gransys by a Riftstone they brought overseas with them. This Riftstone is later transported to a grove closer to Skyhold for ease of access to the Pawn Guild. It might be noted that Marnie is the one who finds and unlocks the Empress halla door, mostly because her pawns were collecting whatever they could find already. She has Gale interrogate the man for her, then she brings the information to the Inquisitor. The empress is spared, Florianne is arrested, and the Inquisitor has enough evidence to ally all three parties.
Now that there’s a Riftstone at Skyhold, Gale is going out at night on jobs in other worlds. More pawns begin to frequent Skyhold. They don’t blend in well, but the Arisen is able to explain it away as if the Duke sent over members of his elite army, of which the Arisen is a commander. No one ever suspect she had that kind of station. The pawns all seem moderately wary of Solas, but decide he won’t pull anything in Skyhold around the Arisen, for whatever reason. Gale has the most influence over the other pawns aside from the Arisen because he is the main pawn in this universe. That puts him at a high position, even though he may be younger than many pawns he meets.
Gale still goes to Solas frequently. Their meetings range from Gale asking for help with spells to discussing the Inquisition and the Arisen. Solas starts asking Gale to keep their meetings a secret from the Arisen (red flag!). Meanwhile, Cole and Marnie settle their differences; Marnie says she was never upset with Cole to begin with, and they both make a point to be more objective and communicative with each other. Marnie resumes training Cole and gifts him a pair of climbing boots with spikes on the bottoms (shout out to RavenNox on fanfiction.net for mentioning the strider concept art in a review, because I hadn’t seen it before!).
After Wicked Eyes, Wicked Hearts, the Inquisitor decides to finally get in a good dragon hunt like I’ve been teasing. This is a long-ish “Dragonhunt Arc,” and it’s what I’d imagine Marnie’s main favor quest would be if this was a real DLC. They go to the Hinterlands to fight the Fereldan Frostback, (I know, I should be writing them getting back at that damn dragon in Crestwood, but I haven’t written anything in the Hinterlands yet, and I wanna get to it). There’s an epic battle where the Inquisition FINALLY gets to see more of that dynamic climbing from Marnie and Cole. Gale also shows some creative use of healing spells by preemptively casting healing spells while Marnie is in danger, then she’ll heal as soon as she’s injured and it’ll spare her, (Gale actually did stuff like this with consumable curatives while I was fighting the Ur-Dragon quite a few times, so I wanted to implement it).
At the end of the battle, the Arisen realizes that dragons are just animals here, as opposed to intelligent, self-possessed beings like in Gransys. Therefore, the only real “reason” she came to Thedas was a bust. She’s noticeably sullen and distraught for several days, and Gale begins to worry. Eventually, Gale reaches out to the Inner Circle for help, and they arrange a quiet evening in the yard where she and Gale could dress fancy and slow-dance because it was the one thing she wanted to do at Halamshiral and couldn’t do. There’s this vague internal monologue about how she never gets to keep what she loves, and it’s implied she only truly loves Gale, and it’s also a subtle reminder that she’s a fucking god, but anyway.
After the Dragonhunt Arc, I get back to the main quest, except I kind of don’t, because I want things to be more dramatic. They chip away at some favor quests, and oddly enough, Gale and the Arisen start to drift apart. This is due to several factors including but not limited to Marnie being preoccupied with other pawns and Inquisition-related duties, but it’s also largely because of a concentrated effort on several people’s part to get Gale to assert himself as an individual human as opposed to a pawn defined by his Arisen.
When they go to the Temple of Mythal, Marnie and Gale can barely keep themselves together. The group manages to complete the quest regardless. They ally with Abelas and Morrigan drinks from the Well of Sorrows.
When they face off against Corypheus, Marnie uses the Backfire skill when fighting the red lyrium dragon to ensure it dies. In that moment, a part of her is frighteningly powerful, almost like she is no longer human. (God this stuff sounds corny.) She passes out for a minute and Gale stays with her while she recovers and the others go to fight Corypheus. Corypheus probably delivers a villainous monologue. I was originally going to have Marnie and Gale bust in and at the part where Corypheus says "ancient ones, if you've ever been there, be with me now," Marnie says "I am one" but I decided against it. The Inquisitor lands the killing blow because this is his quest and his game.
During the afterparty, the Arisen and Gale interact with each member of the inner circle with the news that they'd be leaving for Gransys in the morning. Neither are drinking and they're both dressed as if they're going to leave any minute.
When Marnie and Gale are setting off, Cole comes to Marnie one last time and tells her she never will be alone. That reassures her and, for the time being, she seems ready to confront Grigori upon her return to Gransys.
When Marnie and Gale return for the Tresspasser DLC, they still haven't killed Grigori, but they did go to Bitterblack Isle. As such, their gear is dope and dragonforged, and their mental health is in shambles. Gale also converted to the way of the bow while they were there. They aid the Inquisition in fighting Qunari and finding Solas, and he and Marnie have a final showdown where he's revealed to be the Dread Wolf and she's revealed to be the Seneschel who reset the world so she could relive being the Arisen again and again. Solas needles her about why she redid everything, why she refuses to assume her place as Seneschel, and how many times she's done this same thing over and over again. Gale manages to shoot Solas from afar and they're all driven apart.
After the Inquisition returns to Skyhold and orients themselves, only Gale reappears saying his Arisen sent him in case they meant her any harm after her reveal. After the Inquisitor agrees not to compromise Marnie, Gale leads him to the ruins by the Riftstone, where Marnie's been waiting. They have a chat about her true origins and intentions, and she admits she didn't defeat Grigori because she knew she'd have to leave the mortal world soon after. She agrees to help the Inquisition when she can and places a Portcrystal by the Riftstone. They both agree that things are probably going to get a whole lot worse.
And that's where the fic ends. There's also a number of subplots I neglected to detail. Cole's favor quest, a few side quests related to the pawn guild, etc. As I said, I might return to the fic later on, but I really don't care for it or the fandom or the source material anymore. It's sad, but I'm happier elsewhere. And I thought it was only fair to leave some conclusion to the fic regardless. I might post certain chapters and snipets on my tumblr, but for the most part, this is the last you'll see of the official fic.
Thank you from the bottom of my heart to the readers and fans that have stuck with me through all this. I wish you all the best, and I'm sorry I couldn't give you the full fic. Stay safe out there!
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DA:I and a whole lot of elfy shit (previously)
Leading the inquisition as a pointy-eared mage felt a bit like putting on two left shoes and your armor backwards, a deeply ill-fitting suit further cemented every time someone asked if you BELIEVE and the options on your table were to: - conform - dodge the question - tell them to stick the Maker up their ass
but then, BUT THEN the Arbor Wilds happened and hooo boy! *stuffs Sera into a trunk* let’s talk elfy shit.
the REVELATIONS, the minds BLOWN, history SHATTERED, gods TALKED TO!! bullet list time:
i’m pretty certain that singularly devastating moment in the beginning when you inquisitor asks what a temple of mythal is, is a glitch and a bug and i will accept no other alternative
also Morrigan schooling me on eluvians....... where was my elfy “i know this shit” option?
the fall of Arlathan was caused by ancient elves warring among themselves and Tevinter pretty much just swooped in to feed on a corpse ahahahaHAHWHAT
at this point i’m assuming the elven pantheon was just a bunch of really powerful mages. lbr here, there’s no gods around, Andraste herself was probably a mage too and “the maker” a spirit from the fade
and i’m MAD CACKLIN at the possible irony of Tevinter molding itself into a slavedriven mageocracy after the old elven empire because--
the face tattoos are slave markings
??????
???????????
exchanging local slavers for foreign slavers. oh man this race has 0% luck! Trespasser better hold some answers here. i like them markings, they look cool :<
Flemeth carries to soul of Mythal
“You cannot posses the unwilling.” Well if that doesn’t point to Morrigan being the next vessel then i don’t know what does
and by next vessel, i mean right there in the epilogue where Flemeth is interacting with the eluvian
don’t even talk to me about Loki Solas rn, i don’t know what to think other than painful betrayal and a thousand questions
when she’s all you do The People proud, i’m like tears in my eyes bro, this is monumental
the all-around best use of inquisition points was grabbing history knowledge and arcane knowledge. the utter satisfaction of summing Flemeth’s story in one sentence and having her sarcastically comment on it was The Best™
that awkward moment when no one in your party gives a shit or likes that you performed elven rituals, except for an Ancient Egg and a Vint....... y’all.
...NO I’m NOT done! i built you Andrastean fucks a chantry in the garden, i gave you a place to practice your religion while i had no love for it, and they can’t even muster decency when their inquisitor enters his own place of worship? get off!
we’re totaly ignoring that ppl were dying outside while i solved puzzles. absolutely irrelevant.
ok but telling Solas and Morrigan to get a room when they tried to outnerd the other 8′D lmao perfect
figuring out who get’s to drink from The Well of Freaky Shit was a doozy, and it’s gonna keep haunting me through every playthrough
i refused because RP reasons, but it probably would have been the best fitting choice to drink. but when the Egg gives you such a stalwart NO then you know something’s rotten here. and it kinda was. kinda.
and yet, it also fits very nicely with Morrigan from a player perspective
also it gave me a chance to say “LOL now you gotta listen to your mom haha ;D”
i love my character so much, he even threw bear puns in Stone-Bear Hold. Cassandra’s groan was music to my ears
speaking of bear puns, the Jaws of Hakkon dlc was a wild loretastic ride that gets two thumbs up and more fuel for my chantry disdain
oh, what’s that? the first inquisitor and founder of the Seekers of Truth was an elven mage too? and history the Chantry buried all knowledge of him? and they abused his rite of tranquility to lobotomize mages?
oh wow. what a shock. i am truly surprised. ಠ_ಠ
the descent was good too. the moment i saw lyrium veins looked like actual cardiovascular veins i was screaming “we’re WALKING INSIDE A TITAN!” it took my character a while to catch on but boy was i glad to hear him say it
Titan blood! but who killed it--them? the elven gods? lyrium hunger intensifies and all that??
????
Coryphishit was such a steamrolled battle though, i barely even felt it. after such a hype train of lore discovery, his end was so anticlimactic, and the game’s (first) end was so... happy? it just didn’t feel right. it wrapped up with a bow too nicely (minus Solas, wtf man...) and i didn’t even lose an arm. I was mourning that arm the moment it got the anchor so imagine my surprise when the game “ends” and not only is my hand still there but it’s not even killing me? that i know off... clearly the true ending is in Trespasser but that doesn’t erase the fact that Coryphilulz was just not a good villain. He needed more screen time post Haven destruction.
The final party was v nice and a bit sad, as more than half of your inner circle had that “we’ll be leaving soon” vibe :< listening to Varric talk of Kirkwall made me so Hawke-nostalgic, Leliana would be off to murder the Chantry into a new era of tolerance, Cass i hope goes to rebuild the Seekers proper, Blackwall on one of those redemption journeys, Sera off to do Jenny shit probably, Cole and Bull might be sticking around at least, and Curly and Josie. that’s a nice thought. Viv is def going back to Orlais to play some stone cold games and eat fancy cakes, and Dorian is off to get political in Tevinter.
...that’s a one way ticked to assasiantion if i ever heard one. good intention bro, but i can’t let you do that *inquisitor rolls 20 on emotional blackmail* Dorian: well i guess i could stay a little longer Damn right you will.
the last shot you get in the quarters, that balcony sunset hug triumvirate, it made me want to fling myself into the fucking sun. it was just so---so---*clenches fist* cute.
i gotta say, at this point (game finished, minus Trespasser) i can’t imagine any other race filling the shoes of the inquisitor with quite as much payoff as an elf mage.
#this is long and rambly#and i didn't even mention half the shit i wanted to#da:i#dragon age inquisition#games#shitpost#i'm not even finished and i can't wait to play again
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