#but homestuck is so fun and multimedia and i would say that even if i wasnt such a die hard homestuck fan
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ive been thinking about this for so long!!! ty for putting it into words!!!!
People don't like to admit it bcs cringe or w/e but Homestuck really did revolutionize the webcomic as a storytelling medium and I am endlessly frustrated that before webcomic artists could really stretch our legs fucking webtoonz swooped in, set a new, more restrictive standard, and then monetized and monopolized the ever living fuck out of the concept of The Webcomic until it drove away anyone who couldn't be a professional quality manga artist for free, and now the only webcomics that actually feel like spiritual successors to Homestuck are so obscure they're basically cult classics that you have to beg people to read.
Like it's just so wild to be in high school and see Homestuck be like "we're using like fifteen different artistic mediums to tell this story bcs we can" and be really fucking inspired by that, only to grow up and see basically every webcomic ever have to conform to One Single Standard or fucking perish.
#as someone with about a billion different oc worlds who wants to make them into Something Readable the homestuck format is SO MUCH MORE FUN#not to discredit standard comics ofc but it can be a bit daunting to draw every single panel out#also bc it sorta restrics your dialogue options#but homestuck is so fun and multimedia and i would say that even if i wasnt such a die hard homestuck fan#it pushes the limits of storytelling in every directions and no it doesnt always succes but thats part of the point. it uses every possible#method to tell a story like ffs even the way characters type tells you so much about who they are.#the entire site starts falling around at some point#and its sad how we went from that to perfectly sanitised has to be updated every week or else cant be too extreme or you get banned everythi#ng has to fit in this number of characters way of telling stories.#be weird and tell stories in a convoluted stupid way my friends.
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So like I have no fucking clue how to start doing commissions but I desperately want to cuz I desperately need money and I have the ability to do so and the will to create art for others so like where the fuck do I start though? Like I got no fucking clue what it is I should be doing I think having the large steps. I'm extremely multimedia but I mostly just show sketch progress here and on my comic book progress side blog (And I'm being extremely graceful to myself saying multimedia when what I really mean is slapping together literal garbage toys out of hot glue q-tips and scraps of outgrown for pre-transition clothes I've dyed with vinegar and some food coloring I found, I mean they're fucking fun they're literally just D&D mini-figs but like made of those materials but still I'm being extremely generous saying that it's mostly just the sketching).
I guess I should like list shit off I can draw or know enough about to draw accurately to the hopefully lack of chagrin of perspective buyers I guess? I don't know what the fuck I'm talking about I just know the words and the meanings of them so I'm going to put them in an order that at least SOUNDS right 💀
I know a shit ton about Ben 10 and can moderately draw the Omniverse style by memory but that's not really a problem because that's the magic of art ✨we have the internet now✨
Homestuck home stuck stuck involving like fan-made class specs fucking trolls I don't know it's not really much I can think of in terms of commissioning based stuff that would revolve anything there but that exists. That is a cartoon squeaky hammer on my Swiss army knife of fandoms.
I like drawing a lot of soulsborne stuff mostly just cool fantasy shit if given the opportunity. D&D characters is something I hadn't even thought about until now but holy shit definitely those I do that on my own right to the extent that I could probably fucking "adoptables sale" like a shit ton of the ones I made
possible OCD and DEFINITE Autism have a few benefits when together cuz apparently it makes you REALLY good at making a lot of D&D characters.... kind of just that a lot of the time thooough
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I havent finished Homestuck, but I have in my mind a general picture of where it's going. More complications where a goal is set, dashed against the rocks, and everyone just sort of runs around staring into the cold uncaring universe and having discussions that don't really go anywhere, forever, until eventually the bad guys, (probably Lil' Cal or some derivative as I recall someone saying English is not very important) are beaten and our heroes retire to doing the same things they usually do, just as immortal gods now.
And frankly, I sort of wish it didn't have to be this way, as much fun as it is.
I had some thoughts about an alternate version of Homestuck more focused on the issues our beloved Beta Kids have.
I was thinking about John (alternatively June, I don't think a Toblerone is the best reason to make a character trans post-canon, but, I won't judge what people like) and how his story could have been different. Along with the other kids too.
Forget everything you know about Homestuck, and imagine that John Egbert is the heir to the Betty Crocker Corporation, or some analogue to it. That, or in some way his father is important in the company. John is 13. He's an immature and irresponsible child, and the pressure of one day taking his father's position, making money, having responsibility, is something he is very worried about. It weighs on him a lot. He stops wanting to talk to his dad, who is always talking abkut the business and baking cakes. In fact, he can't stand even looking at any kind of baked good. He shuts himself in his room, playing video games, chatting with friends online, and generally distracting himself from that weight. His Strife Specibus is a hammer, as it is the prospect of work, of responsibility, that causes him strife. And here, on his 13th birthday, too paralyzed by the prospect of a responsibility he isn't ready for, John Egbert has become Homestuck.
Now consider one Dave Strider. Dave lives with his enigmatic older brother, who spends all his time locked up in his room, managing his various multimedia endeavors. Most days, Dave doesn't even see his brother, barely anything more than a whoosh as he moves between rooms. Dave too, is 13. He's feeling insecure, but his brother isn't there for him. His brother barely provides him the basic ammenities he needs to survive, and most of the house is a wreck, filled to the brim with puppets and swords and the like. Dave doesn't have anyone else. He needs love and support from his brother. He needs to be seen. He hides behind shades like his brother does. He acts stoic, so as to seem cool and capable. He tries to mimick his brother to connect with him, and he spends every day trying to do something, anything, just to earn his brother's love and support. Dave's Strife Specibus is the Sword, as it represents glory and stoicism. Dave wants to be seen, needs to be the best, because maybe then, someone will actually respect him. And just like his friend John, he too, is Homestuck.
Skipping Jade and Rose for now because its 1 AM.
I think in this alternate Homestuck, the events Sburb might ONLY be game constructs. In order to truly win, John and his friends, have to stop hiding away. They have to confront their issues. The purpose of Sburb is to help these kids grow, to come into themselves and see the world in different ways. In the end, perhaps, They would all return to their houses to turn off the game, only to find themselves back at home as though nothing had happened.
John telling his father he isn't ready for the responsibility of being an adult.
Dave confronting his brother for being neglectful.
Jade being able to move on from her dead grandfather and let go of her anger towards him.
Rose asking her mother if she loves her, as opposed to assuming she hates her and that people are just naturally terrible.
And it is in confronting their anxieties and their anger, that they can Unhomestuck themselves.
That being said, smuppet ass, self-fulfilling clusterfucks, troll cum buckets, Doc Scratch Definitely Not Being Mad When Things Don't Happen Exactly How He Wants, alternate universes, and Fruity Rumpus Asshole Factories are also acceptable.
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Just For Fun - Least Stable Session*
The classes I'm using for this one are Knight, Page, Thief, Rogue, Maid, Heir, Bard, Prince, Seer, Mage, Witch, and Sylph. The aspects I'm using are Time, Space, Life, Doom, Heart, Mind, Breath, Blood, Light, Void, Rage, and Hope. The least possible stable session is 12 Bard Circus, Baby, but for the creativity let's say no double dipping. Buckle up, Homestuck.
Prince of Space is a very active class that destroys creativity, locations, distance, patience, and material form. Things are getting maximum alienist right out of the gate. The PoS has petulant rages that destroy all sensible anchors of setting, putting all the other players in an arbitrary surreal nightmare. No one is even likely to know about frog duties at all. Needless to say, this is almost certainly the deadest possible session — but all's fair when you play in the encroached Furthest Ring, now just the Horrifying Alien Void All Around Us.
Page of Time is an active class that has very little time, temporality, spontaneity, or endings, and through great effort, grows into power. Pages are people who really need to be pushed by externalities to actualize, which is going to be impossible in this session, for many wonderful reasons. When all they need is some time, a nascent Page is going to be too busy being overwhelmed. And sometimes being limitless is a hindrance ... like when physical laws have no more meaning.
Knight of Breath is a passive class that is utilized by direction, change, liberty and wind, usually for the benefit of others. And what does it mean for individuality to use you for itself? Well, you end up a bad puppet and a bad teammate both. A KoB is someone whose lack of attention and binding makes their frantic efforts too scattered to be effective. Without a strong influence to get them to give up on some things so that they can at least save some others, they just end up with their reach forever exceeding their grasp. And if you buy into this particular nonsensical fancanon, this embodiment of unmitigated ADHD is going to be juggling much too much to do proper frog recon.
Bard of Blood is a very passive class that uses connections, obligations, blood, and interconnectivity to destroy those things, and to destroy them in others. The BoB is a spiteful gossip, a bully, and a violent manipulator. Like the queen bee in a teen movie about cruel high schoolers, they are so stuck in their own heads that the only way to slow their toxicity enough that they can begin to see it would be a brave and shocking intervention — or getting hit by a bus. The unquestioned center of their social circle (because everyone is too genuinely afraid to question it) this sadistic predator will leave the session with plenty of tangled puppet strings and no actual leadership.
Thief of Light is a notably active class that takes knowledge, focus, insight, and luck all for themself. With apologies to any arachnid-themed candy corn extradimensional aliens out there, this has got to be the most selfish and bombastic blowhard in Paradox Space. If the ThoL doesn't learn to stop making everything all about me, me, me, they're going to spend a brutal and nasty life all alone, alone, alone. Teamwork is an impossible dream, potentially even as a matured, actualized person, except in the case of, say, a severely emotionally stunted Page of some sort to imprint codependently on. While they are still in the "making mistakes" part of "learning from their mistakes," they'll be hoarding any good fortune just when this hellscape session would be needing it to patch their flimsy foundations.
Witch of Void is an active class that changes secrets, obfuscation, unreality, and everything unknowable, sometimes in surprising and powerful ways. Who can say what they're even capable of? And after the Prince of Space leaves everything Voidy as hell, everything is going to rest on their narrow, hard to discern shoulders. A WoV hardly even knows anything about themself, as prone as they is to self-contradiction, so how are they supposed to know how to dig in deep and flip the right blackout switches for the identifiable to emerge? And how much juice could they even have in the tank, anyway? The way the events go is all going to turn on them.
Rogue of Heart is a notably passive class that takes identity, emotional fortitude, affection, and feelings, to give away to other people. Equal parts dependent and hidden behind façades, the RoH has trouble coping with their own personality, emotions, and desires. While an actualized Rogue of Heart could be helpful as counsel, they start out with a real lack of confidence or reflection regarding their aspect, and never quite gets to the feeling that what they grasp is best kept in their hands. The best they can be at the start is a non-factor. But who is always at their best? And can this chaos really use any more burdens?
Heir of Mind is a subtly passive class that is created and protected by choice, thoughts, logic, and justice. No one will ever be as single-minded about taking things into their own hands like this protofascist buffoon. It's ironically hard to say if they've ever made a decision for themself, because the narrow edge of Occam's Razor has been carving away at them before they're even sapient. Like a Batman Spock, they're more interesting as a foible than they are tolerable as an immature kid, and the absolute stuntedness of their reactive thinking is not going to be able to cope with this chaotic Medium. Not that they'll have the capacity to reflect like this, as pushed on by their dogmas to act, act, act right about now, now, now!
Mage of Life is an active class that experientially discovers and becomes knowledgeable about vitality, vivacity, progress, and biology. Honestly not a bad classpect in general, but considering Mages seem to learn about their aspect by ramming their face into the brick wall of its hard lessons, I'm not going to argue that trying to dive headfirst through Life is easy, swift, or necessarily productive. This (potentially charming) loser will be so occupied with the fits and starts of putting one foot in front of the other, that by the time they're really starting to limp along, everything and everyone will be nothing for nobody. The MoL is going to have to hope for a multimedia self-fulfilling DMRA paradox, because their talent for bloody-nosed endurance is just plain not enough.
Maid of Doom is a subtly active class that creates and protects rules, restrictions, decay, and the inescapable, like death itself. They have so much inherent doom, in fact, that one could even say they exemplify it. If the MoD even survives entry without getting double dead, which I would be shocked to hear, they'd be such a petty pedantic hardass, even petty pedantic hardasses think they should relax. This quality doesn't help with the Prince, Page, and Witch making everything as incomprehensible as possible, and they'd inevitably (isn't everything they do seemingly inevitable?) spin their wheels the whole time trying to impose their desperately needed order.
Seer of Hope is a passive class that intuitively discovers and becomes knowledgeable about hope, desire, benevolence, self-motivation, faith and fantasy, which sounds really nice until you remember Seers are giving out what they learn to this pack of losers. A Seer going solo is a Seer burning themselves out, and a SoH especially is an obsessive dreamer without peer. In a healthier session, the Seer would be a powerful asset; in this session, the Seer is at their best a bitter contrast and at worst a chainsaw in the hands of a naked drunk.
Sylph of Rage is a passive class that is readily changed by and restores skepticism, rebellion, excess, immediacy, and fury. They're going to have a turbulent rage-aholic phase, and it's going to be infectious. Given everything else blowing up around them, does it matter what they're capable of afterwards? And that's all there really is to say about the matter.
It's important, I think, to point out that there is the slimmest possible chance that, through some quirk of emergent factors, some unheard of miracle, that this group could in fact achieve their Ultimate Reward. If a miraculous string of ridiculous miracles goes off, everyone might even survive! But they won't. Because it won't. But like rubbernecks watching an accident, the horror would at least draw attention and generate interest, and schadenfreude is as old as people and still as alluring. And wouldn't it be satisfying to prove me (and themselves) wrong? Being unstable, after all, doesn't mean being unlikeable nor irredeemable.
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