#but full disclosure; *I* could have my friendship bought with fruit
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Feeling Fruity
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#Poorly drawn MDZS#MDZS#wei wuxian#lan wangji#jiang cheng#Almost didn't upload this one tbh but it does make for good narrative flow so...#Two handsome men out of a group of three? You have evoked the primadonna girl that slumbers in the hearts of all teen boys#wwx really said 'I think LZ's the kind of handsome fellow to be able to get free fruit' and 'JC could *never*'#wwx's efforts to befriend lwj with fruit might not have worked on him#but full disclosure; *I* could have my friendship bought with fruit#My god. I would do anything for someone if they handed me a nice mandarin orange#wwx's flirting is *so* interesting b/c it really is just flirting to flirt (and maybe charm his way into getting free stuff)#His Ideal date is that he just hangs out and flirts with a cute girl with absolutely no intentions to do anything past that#Shout out to the aro and/or ace people out there who like to flirt! We exist!#Poor poor lwj...you have fallen for someone who is not gonna see you that way for a long time
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What's new in Farm Manager 18 Free
I've been itching representing a tough like Farm Manager 18. As a youngster, I enjoyed a load of activities like Sim Farm, Knights and Merchants, Caesar III, and SimCity. I had console activity, which (until relatively recently) completed offer much in terms of real-time strategy (RTS) tough and city-builders, and so they dropped off of our radar a little bit. Fast forward to present day – I've become a great supporter of games with the agricultural focus such as Farming Simulator and Staxel, enjoying strategic gameplay that encourages careful planning. When I first noticed of Farm Manager 18, the prospect of a competition to melded my friendship of farming (full disclosure: I grew up on the farm and our generation career is agriculturally-related) with the approaching and supervision usually associated with city-builders was incredibly exciting.
This isn't to mention which Farm Manager 18 isn't without problem or possible subjects for recovery. But the core event is immersive, deep, and most important, fun. Having grown up on a dairy farm, I have a basic perception of some of the 'behind the scenes' operations to goes taking place during farming operations, i really feel relatively qualified to determine the level of realism that Farm Manager 18 delivers, and the amount of a 'farm management simulator' that is really (reminder that the game doesn't claim to be a 'simulator', it is absolutely the reading of exactly what this trying to get). And in my view, that offers a great sensation of control a growing farming function without ever making it feel like run. Over our time with the sport here were some illustrations of frustration and embarrassment, yet if the dust settled (pun meant) I believed quite pleased with the robust and fulfilling understanding the game provided.
The game includes several different methods, that essentially vary the level of instruction of which remains provided to the player. Campaign mode walks people done various plays in the (re)development regarding your family's old, run-down farm, exposing the person to the playoffs mechanics with unlike pieces with providing relatively frank and certainly achievable goals. Scenario mode offers the gambler with a reaches of another locations to shoot into to test their ability to do towards a certain goal in a given timeframe, such as to build 30 greenhouses. Finally, free mode gives you all the instruments with none in the guidance, and so to you can put up the farm regarding your wishes without any instruction regarding what you ought to occur performing towards. I feel that the three types offer a good variety in terms of the level of autonomy fond of the person, also would cater well to special tastes (e.g., a tinkerer can play free style then test different factors, while a goal-oriented player can perform throughout the work or scenarios).
After playing in Farm Manager 2018's campaign (that bought me approximately 22 hours) I touch well-equipped to fight the other parts of the game's tasks. It does a good post of introducing the game's mechanics like as cropping (at tiny and larger scales), orchards, greenhouses, the various kinds of dogs then their wants, plus the compound types of processing/manufacturing buildings. That gradually adds the ability to build different kinds of developing and get machinery, help the participant in understanding how all the components of their farm work together. This was a great way to see many of the game's order, because there are several complex menus and statistical pages that might be trying to grasp without the explanation that's given. There are various points that would benefit from a deeper opening, and I believe the builders would do well to put in in the "help" menu where the person can choose a update on some of the particularly difficult things, as if they accidentally shut the view describing how to do anything or take a certain menu, there isn't any way to get to those points.
At times the fight did go somewhat slowly, leaving me thinking so even though I called for a velocity even earlier than the "3X" option., which I left the time established in for the majority of the operation. Normally, the "1X" (real-time) speed option felt painfully brake, after that I usually avoided the rate at the max arranging for continued periods – that becomes fewer of a problem since the farm grows, however, since more questions pop up and more tasks have to remain assigned. When I approached the conclusion with the fight, I found myself thinking overwhelmed (in a good way) sometimes with the number of things that wanted our consideration, with performing at maximum run was no longer a practical option. Ultimately this put me feeling as though the time level was pretty well-balanced, given that with like games, earlier stages are usually relatively simplistic/slow-moving and details become increasingly hectic what your farm/city/colony grow.
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I applaud the game for utilizing a full-year series of four years, however winter could get on, especially if you take built any greenhouses or allow many animals to take care of. At times I wished the game would let me fast forward during winter for the launching of flexibility, when fieldwork selected and present become a good profusion of charges to complete once over. To being said, I think that seasons could be reduced a bit, as I usually found myself having all the subject preparation completed quite early on at within spring, with the crops being ready to collect into early summer. In fact, depending on the crop being raised, you can actually mature with return a crop twice in a growing season, which is quite unrealistic. This reinforced our perception that the game's seasons are in poverty of certain (albeit relatively minor) adjustment.
Not only completed my beg to help speed through parts of the work almost get everyone in effort on some sites (in virtually long for the transom to grow a certain crop within a given growing season, for example), it also led me to help understand that the mode have a bit involving a identification crisis. Farm Manager 2018's campaign struggles occasionally with deciding whether this wants to act as a full-fledged course, or as a goal-oriented campaign which permits you accomplish the objectives because you get right, but shows people the basics along the way. In a single point, I'd already picked a ground of grain into basic summer, and once I make the next act in the struggle a trivial later on, this put myself toward collect to subject with a newly-purchased combine harvester. Said I not had time to insert a recover from most an hour earlier, I would have had to wait another round in-game year to complete the work then transfer further from the campaign. I stretched in more issues further consume the occupation, like a try to jam the time I had developed the dairy operations, however the work asked everyone to develop even more cowsheds, keep us without alternative but to erase the small ones I had made to make scope for three of the way sized counterparts.
These issues allowed me thinking so though I did very little independence in expanding on the aspects that was established to me, with essentially punishing myself for obtaining my ideas about how to go around building my farm (even while the entire moment I lived mindful of the targets arranged with the campaign). I understand the game wanted to slowly create their various mechanics, but once those are created it should be around the person to use them because they get right. Several of the objectives from the movement were somewhat too restrictive for our liking, and move on already done when a goal appeared wasn't taken into account (e.g., if the game needed myself toward breed 30 cows, it must be 30 new cows, despite the fact that I'd likely bred 50 by that time in the drive).
While this might seem like though I have several issues, Farm Manager 2018 does manage to get quite a number of points fit. The real run of farming, with larger workloads during the breeding time and calmer winters, is very obvious also expects the person to think ahead to ensure their point is used successfully then they have the appropriate total with mix of workers (permanent and seasonal) to properly direct workflow. That forces you to use sense to gain some income during the off season, and also ensure that you're prepared to endure a moment of point without any incoming crops – for example, without the ability to harvest any grass or straw, that can become difficult to maintain a steady feed cause for cows (without having to buy grass or silage). Permanent employees and come with various skillsets (e.g., proficient in helping machinery, pick from orchards, controlling for being, and more), which may have a recognizable impact on things like how rapidly the problem of tools deteriorates or even the mass of plants returned from the field, so the player needs to carefully believe the farm's needs as use new workers.
There is too significant depth to the number of options open for the person in choosing how to develop the farm. Need to visit quite small amount and shape little fields, care for a few cows, and also around rabbits? Go ahead. Want to develop a series of humongous dairy barns plus some equally massive subjects to sell feed for your cows? Or maybe diversify the outfit with market fruit juice and sheep's wool? You can do to in addition. Farm Manager 2018 offers a substantial number of building prints and act. While all the animal building types essentially do the same sense (get some animals, over time you can breed them to make the herd) they cause different results, and can even feed in production plants such as slaughterhouses for a higher investment (yet too a heightened return). These types of assessments are where I am the game really shines, as a lot you are pushed to ponder multiple variables with picking how to produce (and ultimately handle) the farm. Costs/cash on hand, open window (or the cost of different territory to inflate the farm), workforce, long term goals…these all come into play. Not to mention the outline of the farm and perform a substantial part now the way efficiently it functions with just how quickly jobs are completed. You can see your workers action with functioning their assigned functions into real time – next throughout considerable detail if you focus in significantly enough – and they need to walk via their own assigned home on the process (or equipment if it's needed) in order to get the work done. That being about, the game suffers from the lack of any ability to line up tasks for the workers and/or systems, which leads to some frustration when you look at the employee go to a tractor, get the expected implement (e.g, a manure spreader), stuff it up (if have to), guide on the subject, complete the task, fall off the implement, park the tractor, and move to their organization – and only then can you assign them to help fertilize the next field. This may simply work another 10 seconds by often point from the process (after working the game in maximum speed) but with no choice to assign multiple tasks to a hand, I generally found myself expecting them to return to their family only i really might assign them the identical task around the next field over.
Visually, Farm Manager 2018 looks excellent. As revealed, there is a surprising level of point at the "ground-level", and when zoomed out (that is located how farmsimulator.eu/agrar-simulator-2012-download/ I played 95% of the time) the visual quality remains fantastic and objects change visually counting upon what's occurring on the farm in really moment while objects form and development – there is besides a specific visual big difference between years, even dependent on temperature at times (e.g., snow can melt during winter when the temperature goes over freezing, it doesn't just wait white throughout the entire season).
Farm Manager 18's user border is workable, but would benefit from some enhancements. It does a great work by providing basic facts in a positive with pretty visually-appealing way, but I feel that it could be further looked up. The staff which meets down the top in the television (that allows you to track the amount of eight effects of your take that's presently in your storage) would benefit from put in the ability to track expiry dates and/or value of the commodities, so in which people become obliged to talk to with a selection to note that data for the items you produce/sell the most. The buy/sell selection for results is rather clunky, as it often presents items various generations (e.g., when they take special expiry year or are in different storage facilities) but there is no option to sell simply to "pile" of item – that creates that very difficult to market the products to will expire elementary, also I often got myself just selling the entire sum of effect I had to circumvent the trouble. The glasses that pop up when you just click in one thing (e.g., a foster, field, worker, etc.) appears quickly from the hub from the guard, and often blocks you by appearance at the detail that will an individual clicked. While this isn't a serious problem, having the window begin in the place from the test would allow you to continue a visual connection to the thing that you are managing and not have a large piece on the show consumed with the in order. Which exist told, items that will demand immediate attention pop up as notifications then effect a image in the major right place in the monitor until dealt with, allowing you to triage what are challenging your interest with ensure that important concerns are handled in a regular fashion.
The game and suffers from the few problems, like as tractors or workers getting stuck while performing tasks, however Cleversan Software have been particularly receptive to person advice in delivering makes with releasing updates from the age because release. A few while I experienced something that pushed me toward leave on the principal menus and weight back into our saved game, but overall the feeling remained rather clean then the delays were small. It could perhaps be improved optimized, what I found that regardless of the images settings I want, the game ran sound within the first legs of pick up the farm, but experienced when still it was chugging as the farm became huge and the number of processes on the go increased (even still the CPU/GPU usage remained fairly quiet). Despite the occasional lag in beginning a selection, this allowed a minimal effect on the gameplay, still I remain a little worried that this issue would become other prominent with larger farms (I never reached the truth maximum possible farm size).
I made move about another additional (albeit minor) pieces from the competition such as the ability to repair equipment, but do this to say i believe the game presents an amount of realism that's believable without becoming overbearing or detracting from the gameplay. Overall, I had a great period with Farm Manager 2018. It's serious enough without thinking overwhelming, but lets the participant to settle on how "straight into the buds" (pun meant) they cause with respect to reading database and trace commodity value. That produces a great variety in terms of make with plant types to allow for substantial player variety and self-direction – irrespective of means – while the three distinct game modes provide for a great variety in the level of prescription with respect to overall goals. The choices you manage as performing experience when although they have consequence, that is essential in this type of activity. Despite a few minor insects with several equally minor pacing problems with the campaign, I would definitely recommend this game to supporters of city-builders, simulators, and/or farming games.
Farm Manager 2018 nails the of coping a farm. It puts a lot of details in an individual with calls for you to manage tons of variables – all while retaining this cool. Some bug repairs and squeezes are important, yet if you're searching for a building/management game and have an interest in farming (or even if you don't), this competition will certainly save people entertained.
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The Best Chicken Pot Pie, With Biscuits Or Pastry
The Best Chicken Pot Pie, With Biscuits or Pastry
[Photographs: Vicky Wasik]
Individual Double-Crusted Chicken Pot Pies
Chicken Pot Pie With Buttermilk Biscuit Topping
When it comes to making dinner, by virtue of my dessert-oriented profession, I gravitate toward what I like to call "secret pastries"—savory meals that ultimately hinge on making a fantastic dough. It's a category that includes dishes such as ravioli, quiche, empanadas, and pizza, as well as my personal favorite: chicken pot pie.
Of course, no matter how amazing the pastry, all the time and effort that go into chicken pot pie will be wasted if you start with a mediocre filling. You know the sort: loaded with overcooked chicken swimming in a watery sauce.
Fortunately, the same steps that ensure the chicken stays tender and juicy will also guarantee a super-flavorful filling. It's as simple as giving up on pot pie as a vehicle for leftovers. Sure, we all remember how fantastic that roast chicken was the night before, but if it was perfectly cooked then, it will always be overcooked in a chicken pot pie.
Rather than using leftovers, the ultimate chicken pot pie starts with tender, juicy chunks of chicken that are ever so slightly underdone. Not raw, but around 135°F (57°C), a temperature that ensures the chicken won't be ruined by additional cooking but instead will end up perfectly done when the pie is baked. To do that, I'm fond of Daniel's technique for cold-poached chicken, only I use chicken stock in place of the water in his method. On top of that, I throw in onions, celery, and carrots, along with a small amount of garlic and herbs.
I do this because I end up using the poaching liquid in the pot pie itself, so the more I can reinforce the chicken flavor in each step, the better. In short, I'm making an incredibly intense chicken stock by using chicken stock instead of water, doubling down on the underlying flavor.
Because the stock is reinforced with additional aromatics and meat, it doesn't matter as much whether that chicken stock is store-bought or homemade, so don't hesitate to use whichever makes the most sense to you.
In either case, unless that stock is so collagen-rich that it turns solid in the fridge, it's nice to go ahead and bloom a little gelatin to fortify things down the road. A small amount of gelatin can go a long way in creating a more luxurious mouthfeel in the finished product, without forcing you to use excess flour and other thickeners that can dull the flavor of the sauce.
With the poached chicken and concentrated stock ready to rock and roll, the filling itself is fairly straightforward. I start with equal parts butter and flour by weight to make a light blond roux, which strikes the perfect balance of toasty flavor and just enough thickening power for a sauce that coats each nubbin of food.
When the roux is pale gold, I add a mix of diced onion, celery, and carrots. (Unlike my usual pastries, secret pastries are fairly forgiving of adaptations, so those vegetables can be swapped for whatever you prefer, including shallots, leeks, and even butternut squash.) I keep cooking and stirring until the vegetables have slightly softened, then stir in a splash of dry white wine and the fortified stock. From there, I cook only until the stock begins to bubble.
Off heat, I stir in salt, pepper, thyme, and Worcestershire sauce (as a wee umami bomb) to establish a baseline for the seasoning. It's good to get the seasoning going early, since the flavor of the sauce is harder to judge when it's chock-full of undercooked chicken and frozen peas.
At this stage, the sauce should taste slightly more intense than ideal, as its flavor will be diluted by the volume of ingredients added in the next step: those aforementioned frozen peas, along with diced pimento pepper, the reserved bloomed gelatin, and the poached chicken (shredded or diced into bite-size bits).
Full disclosure: I don't even like pimento on its own, but it does something magical in chicken pot pie, adding a vibrant color and smoky sweetness that make the whole dish pop. If you're not keen on buying a whole jar of the stuff, most fancy supermarkets include pimentos in their salad or olive bar, so you can load up on exactly how much you need, down to the gram.
Once the filling is made, what happens next is a deeply personal affair, a decision that can split families and destroy friendships, or, perhaps, inspire newfound love. I speak, of course, of that long-standing rivalry between Team Biscuit...
...and Team Pie.
Let us cast aside the false dichotomies that divide us! In the realm of secret pastry, we're all on the same team. Besides, the true definition of pot pie (or, as Merriam-Webster would have it, "potpie") says only that it must be covered with pastry, a requirement easily satisfied by any dough. The choice between a pie dough and a biscuit dough is simply a matter of personal preference and available time, as each method requires the filling to be handled in a different way.
Drop Biscuits
Drop biscuits are by far the faster and easier option for chicken pot pie, coming together in five minutes flat. They add an undeniable heartiness to the dish, and their fluffiness contrasts brilliantly with the creamy filling below. When they're made with tangy buttermilk, that touch of acidity cuts through the richness of the filling as well. Plus, biscuits can be dolloped over a hot filling, so the whole thing bakes in less time, too.
My drop biscuit method is dead simple: Whisk the flour, baking powder, and salt together with a bit of sugar. (The sugar doesn't make the biscuits sweet—it helps with browning and provides a subtle counterpoint to the salty filling.) Next, toss in some chunky cubes of butter, smash each one flat, and continue rubbing to create a coarse meal. Stir in some buttermilk, and you're done.
In this recipe, the pH, viscosity, protein composition, and complex flavor of cultured buttermilk play a vital role. With substitutes, like milk mixed with lemon juice or vinegar, the biscuits will spread more, brown less, and lose their fluffy charm. (For more information, check out these side-by-side comparisons of buttermilk substitutes in drop biscuits.) What's more, the sharp taste of acetic or citric acid from the vinegar or lemon juice will give the biscuits a harsh flavor.
Using a spoon or small scoop, dollop the biscuit dough over the filling in tablespoon-size portions. (It doesn't matter if the filling is piled into a two-quart casserole or split among several ramekins; you can divide it up however you prefer and portion the biscuit topping accordingly.)
Transfer the dish(es) to a rimmed half sheet pan and bake at 400°F (200°C) until the filling is bubbling-hot and the biscuits are golden brown—about 45 minutes if the filling was warm when you started, and about 15 minutes longer than that if it was prepared and refrigerated in advance.
If you value the roof of your mouth, let the pot pie rest at least 20 minutes before serving. The filling will be scalding when it comes out of the oven, so don't burn your tongue, and give that sucker a chance to cool. I promise it will still be piping-hot when you dig in.
Pie Dough
A chicken pot pie topped with a crisp and flaky double crust is time-consuming, but it's as elegant as it is rich, befitting a special occasion. That beauty is more than a surface treatment, as my whole wheat pie crust will bake up flaky and crisp even along the bottom. That's due to the whole wheat flour, which also gives the crust a heartiness that can stand up to the meaty filling.
The only way to keep that layered dough flaky and light is to cool the filling until it's no warmer than 50°F (10°C). The process can be sped along by cooling it in an ice bath, or spreading it into a large baking dish to increase its surface area before chilling it in the fridge. Or, you can turn the cooling process into a make-ahead asset, since the filling can be prepared and refrigerated a day or two in advance. (As can the dough, which needs to be rolled and relaxed about two hours before use.)
Once the dough and filling have been prepared, assembly is fairly simple. Line your baking dishes with a layer of dough, fill each to the top, and top with another piece of pastry, trimmed to size. (Here, I'm using six two-cup ramekins.) Crimp the edges with a fork to seal the top and bottom crusts together, then brush with an egg wash.
If you're feeling fancy, the dough for the top crust can also be cut into thin strips and woven, following the steps in my lattice tutorial.
If you're topping with a solid sheet of pastry, cut a few vents in the crust to help steam escape—it won't have any trouble slipping out of a lattice on its own.
Place the pot pies on a half sheet pan, and bake at 400°F until the filling is bubbling-hot and the crust is golden brown, about 75 minutes. This is considerably longer than it takes to make the biscuit-topped pot pie, but the cold filling and extended bake time are absolutely vital to getting the crust crispy along the bottom and sides.
The filling will be at a boil when the pot pies come out of the oven, so do give them a chance to cool. Aside from being dangerously hot, the filling will be fairly runny when it's above 200°F (93°C), so letting it cool will give it a chance to thicken up as well. That's why I don't recommend baking chicken pot pie in a pie pan, as the filling won't be thick enough for clean slices until it's just about lukewarm.
Regardless of how it's topped, this secret pastry is one of my favorite comfort foods once the weather turns cool, and easily customized with whatever vegetables and seasonings you love best.
Individual Double-Crusted Chicken Pot Pies
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Chicken Pot Pie With Buttermilk Biscuit Topping
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Related Questions:
What could be used to flavor biscuits?
dried fruit, chocolate,flavouring essences, nuts, peanut butter, lollies, nutella, jam, condensed milk, but basically anything that tastes goos on its own will taste good in biscuits
What is an Almond flavored biscuit called?
Ratafia Maybe Amaretti Cookies/Biscuits? (In US Customary Units) 2 1/2 cups almond flour 1 1/4 cups superfine sugar 3 egg whites 1/4 teaspoon vanilla extract 1 teaspoon almond extract 300 degrees Fahrenheit Sift together flour and sugar. Mix in extracts. Whisk in egg whites, one at a time until combined. Bake on parchment-lined baking sheet for 20-25 minutes or until lightly golden.
What is the Name for an almond flavored biscuit?
Ratafia The name is An almond flavoured Cookie> there is your answer
Does artificial chicken flavor have chicken in it?
NO artificial chicken flavor is made from methyl furanthiol (roast flavor) and sulfides (meat). There is no chicken used.
If you have chicken flavor cup noodles is there chicken in it?
Yes, but the amount varies. Often, the chicken used in soup is "old" (in other words, only about 16 months) hens who have stopped laying as much and are 'disposed of'. Something to think about there.
Is there chicken in chicken flavored things?
Yes, there are chicken in chicken flavoured things. :) Well there is chicken in Chicken gravy and fat so that counts...
Where does chicken get its flavor?
it's a combination of the particular avian fats and proteins found in the muscle tissue of the chicken.
Does Popeye's Chicken and Biscuits kill chicken?
Restaurants/fast food buy their food from a central food delivery business. Sometimes with a franchise they send the food to the franchises that they sell.
What flavor does Arnott's biscuits come in?
the arnott's biscuit is a vanilla biscuit and is usually topped with a plain topping or chocolate or even caramel, these cover most of the important covers to a buyers favour.
Can you give me a long list of biscuits with a filling?
A long list of biscuits with a filling include, Creamy Pumpkin-Filled Biscuits,Ham Biscuit Filling,Oatmeal Sandwich Cookies with Creamy Peanut Butter, Biscuits With Goat Cheese Filling,etc.
Article Summary:
It's a category that includes dishes such as ravioli, quiche, empanadas, and pizza, as well as my personal favorite : chicken pot pie. Of course, no matter how amazing the pastry, all the time and effort that go into chicken pot pie will be wasted if you start with a mediocre filling. Sure, we all remember how fantastic that roast chicken was the night before, but if it was perfectly cooked then, it will always be overcooked in a chicken pot pie. Rather than using leftovers, the ultimate chicken pot pie starts with tender, juicy chunks of chicken that are ever so slightly underdone. In short, I'm making an incredibly intense chicken stock by using chicken stock instead of water, doubling down on the underlying flavor. Drop biscuits are by far the faster and easier option for chicken pot pie, coming together in five minutes flat. A chicken pot pie topped with a crisp and flaky double crust is time-consuming, but it's as elegant as it is rich, befitting a special occasion.
chicken, filling, stock, flavor, biscuits
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