#but also if they make davrin straight i will literally die
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I get why people love when companions have specific sexualities and it does make for great storytelling when they get to take that into account...
But that also means some of them will be straight and I'm literally going to scream and cry if I can't gay date all the boys
#dragon age veilguard#its not that big a deal#and i am interested in the platonic relationships#but also if they make davrin straight i will literally die#and lucanis#and Emmerich
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i finished the game last night, here are my unpolished thoughts about the final act and what i liked & didn't like. this is very long and probably incoherent lol
what i liked:
the whole final battle was awesome, i loved the combat, and i really enjoyed the huge cutscenes of everyone fighting together. i had been really disappointed earlier about the lack of a battle scene at weisshaupt a la ostagar in origins, and this definitely made up for it
i liked the suicide mission and actually getting to assign people their roles in the battle
i LOVED Solas's betrayal, that whole section in the fade prison with the statues was one of the strongest scenes in the game, i think the entire relationship between Rook and Solas is really well developed. as the player, we know Solas is manipulating them, but i think they did a good job making it so it's still believable for Rook to fall for his tricks, especially with the Blood of Arlathan quest before this. (also it's very obvious Solas is Weekes' favorite, wish they would have just stuck to him and not all that other dogshit...lol)
i liked the idea of Varric's role here, but not the execution. i'll come back to this lmao
the giant dread wolf and archdemon fight was cool as fuck. no notes. that's just classic rule of cool, baby
also i had Davrin in my party while fighting alongside Solas and i really enjoyed his banter with him and how hard he laid into Solas's ass. it was very satisfying. yippee go Davrin!
okay. now. what i didn't like (sorry not going to bother with bullet points, it's going to be longer down here lol):
while i liked the suicide mission structure, i hated how the game all but told you who to assign where. there were no stakes at all, there was no way to get it wrong unless you did so intentionally.
this also brings me to. The Choice. between Davrin and Harding. i understand the need for a "fallen hero" here, it ties into the entire theme of regret with Solas as we see in the fade prison, it was necessary for Rook to be the person "at fault" (aka directly make the choice that ends with someone getting killed) but this choice was dogshit. it also was really fucking stupid to see Harding climb up and stand atop a giant stone pillar, and then NOT use her stone magic!!! i don't hate the idea of someone dying here, but this was just a series of failed choices over and over again. we should not have pitted returning fan fave Harding against the single Black companion (who comes in late and barely even gets his own story outside of his damn pet)-- it should have been Harding (narratively satisfying, she's been here since the beginning and dies for the fight) or Lucanis (he is literally the guy taking the shot), we also shouldn't have tied all the dwarf lore revelations to a character that can just fucking die at the end, and we shouldn't have had her stand on a giant stone pillar when she has STONE MAGIC!! i knew this choice was coming but her death still caught me off guard cus i was fully expecting her to collapse that stone pillar on her, not use her stupid puny bow 馃槶
i think this choice is also weakened by the fact that it's THEE only choice. it's obviously an echo of the earlier Treviso and Minrathous choice, which also didn't really seem to affect much outside of potentially losing the corresponding factions (and i think Lucanis's romance gets locked out?) i saved Treviso, so i got the Treviso questline later, and i assume that you get a Minrathous specific questline with the Shadow Dragons if you save the other instead (haven't seen myself tho so i'm not sure, just guessing). but it's very easy to recover the Shadow Dragon's reputation, and the final battle takes place in Minrathous no matter what. the only way for companions to die or the battle to fail is to just straight up ignore quests. you can't lose a faction's support at all unless you intentionally try to do so. i don't even think you can lose companions at all unless you intentionally ignore their quests and place them in the wrong spot. though the game still holds your hand through the battle and basically Tells You who to put where so they survive.
and to be fair. this is true for the suicide mission in mass effect 2, but the thing is, there is so much more dialogue and variations with how you can play your character and interact with the companions and the world than there is in veilguard, it makes it feel like you do have more control over your character and the narrative, even if it's just the illusion of choice.
and then with Solas, it doesn't matter, he always ends up trapped/linked to the Fade, it just changes how he feels. (they also do this with the First Warden. i was excited for a potential variation between punching/not punching, but all it changes is his attitude when you find him later in Davrin's quest) okay.... well. is he going to return again after that post credit scene? and are they really going to write 3 (or 4, with lavellan i guess) different branching personality variations?
i think the powers that be just wanted to get rid of him in a way that would still leave the dragon age setting ultimately unaltered and open for more games in the future. especially given the secret post credits scene. which i also have an issue with. we're going to go from "it was all the Evanuris fault" to Actually, it was this secret third thing and everything we did was for nothing! AGAIN! if they want to make more dragon age games, they can just... start a new story. do they know that. (the fact they're implying Loghain was influenced by some outside force to do what he did at ostagar actually has me livid lol. leave origins alone!!!!)
anyways. now the fade prison. i have two issues, my main one being Varric. i actually started to suspect early on something was up with him, because he just sits in that damn infirmary the entire game, no interactions, barely any dialogue. i think Varric was horribly underutilized in this game, and it results in all of the emotional beats around him falling flat for me. of course, it's emotional for ME, the player, because Varric is a fan fave returning character and one of my own personal favorites. as far as i've seen in game, though... Rook has no relationship with him at all. i think this game would have been vastly improved with short playable origins that showed the two meeting and developing a relationship, and also he really really needed to have more scenes and dialogue in general. he's barely in the second half of the game, literally just sitting all by himself in that damn room, and even when he is in the cutscenes he has one single line that everyone obviously just ignores. it sucked. very disappointing finale for a really beloved character... it could have been so good if it was good....
because i DO love the idea of Solas using him to manipulate Rook (and i really like Varric and Solas's relationship & the way they contrast against each other), and also the idea of how being tricked in that way would actually affect Rook-- what's real, what's not, can they even trust what they're seeing at all anymore? especially when Solas "glitches" between Varric and Lucanis (idk if it's always him or your LI? would be cool if it's your LI, that's what i assumed) after slaying Ghilan'nain-- this could have tied in with the final romance scene. but of course the game doesn't get into any of that at all.
and now issue 2. how the fuck did Solas do that LOL. how did he switch places, how did he get out, how did it take Rook in his place when it was designed for elven gods? where are the other elven gods (did i just miss this explanation? did the other two just kill them in there)? 馃し when did this place suddenly turn into a prison of regrets? was that Solas's presence influencing it, or did he do that intentionally for Rook? dont know! who cares. moving on...
i romanced Lucanis, and i was really disappointed with his romance. the final scene was sweet, but.... i think particularly with Lucanis you can tell so much of his story and arc ended up on the cutting room floor, it feels disjointed and as if we're missing pieces, and you can feel it in his romance, too. i also really didnt understand the "keep flirting (not a lock in) or end it now" choices that didnt feel like they did anything at all. why was i given like 3 different times to break up with him when we weren't even dating yet lmao. the romance was a bummer, of course i love the setting and the story but i go into these games expecting strong romance along with it and i was really banking on that being the highlight in this mess of a game but. alas
this also segues me back into the whole "trapped in the Fade prison" section. why was there no reunion with both your LI and everyone else? apparently Rook was in there for WEEKS!!! they hardly communicate this and Rook just reappears and jumps straight back into leading the team, no tears or questions asked about how they found them, how they got out, what everyone was thinking while they were gone... we also get a deus ex machina knife, how convenient that they did all that while i was gone and no explanation is given as to how it could possibly fool Solas, just trust us bro! 馃拞 i feel like trying to craft our own copy of the knife should have been something actively happening in the background throughout the entire game, and it gets finished while Rook is in the Fade. but this truly came out of nowhere lol
again i think it's obvious things were cut and rewritten and maybe this was the result of a frantic scramble to come up with something that would work, and i'll be generous and blame it on that, i guess...
when we finally get to the final confrontation with Solas, i was very excited, because again i feel like Rook and Solas's relationship is the best in the game, Solas's writing is consistent and strong, i knew this scene had to be good.... and i guess it was? but it felt so unsatisfying. i chose to fight him (my Rook would do anything to get him to shut up) and i was hoping for. an actual fight. you can do it with Mythal earlier in the game, and we already saw his giant wolf form, i was so excited. and then. no<3
okay! sure. we beat him with the power of friendship (not surprised and not even making fun of it here, it makes sense narratively, i knew some version of this was coming after the whole comparing Rook versus Solas bit in the Fade) but come onnnnn i wanted to fight the giant wolf.... sigh. i did check out the other endings as well, and it's clear the redemption ending is the "true" ending and also the best written one imo.
overall. this was a bad dragon age game. i had a lot of fun playing it though, so it's not a bad game game. the gameplay loop never got boring, i never got tired exploring or doubling back, i loved the maps, i loved the combat, and i did love the companions. but the writing is atrocious and racist. this is a horrible dragon age game. i don't know where i fall on recommending this. again, i've had a lot of fun playing and dissecting it, but i dont know that i could recommend this to dragon age fans. this would have been way more successful as a completely different fantasy game. the changes to the lore, disregarding the majority of the games that came before it, the horrible depictions of returning characters (the inquisitor and isabela were the worst offenders for me) the setting and characters feeling watered down and incomplete, the complete lack of the classic "grey morality" shtick (even if it's not always been implemented well)... idk man. bummer! it's obvious there was a cohesive vision at one point, i do think this game is a casualty of the current state of the gaming industry (i was honestly surprised it was functional on launch. not shade at bioware just in general that is rare to see now) we know EA thrashed bioware throughout development, and bioware made a lot of really bad choices, too (the racism is absolutely their doing, they made that choice back in inquisition). but we can see, particularly in the artbook, that there were good ideas & an intention to actually tie everything together and give this story the finale it deserved... but it all got lost along the way in a very ugly, chaotic development. and the game really suffers for it.
#datv spoilers#datv critical#i mean theres some positives too.. lmao#this isnt really as articulate as my other posts im not really digging in too hard this is just. straight off my dome after playing#i do eventually want to come back to davrin's quest and write about that but i really . don't know what to say. it's Bad lmao#HIS ENDING SLIDE JUST BEING THE GRIFFONS. NOTHING ABOUT HIM. LMAO#anyways. i might give it a day or two before jumping back in with a different playthru to see what i've missed#maybe my opinion on some things will change but. we'll see#obviously this is just my experience with the game#im sure there is lore or potential explanations for some things i may have overlooked or missed. but 馃し#idk if i'll make anymore formal posts at this point i feel like ive said what i have to say#i was possessed but now im free#da posting
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okay i'm a good ways into my second playthrough of datv and i realized i never posted any of my thoughts after i finished the first time. warning for end game spoilers, like big time, i mean it
many of my initial criticisms still stand, for me. like dai before it, i think datv suffers from some pacing issues. it starts off very slow, and i don't think it really starts to open up until after the dragons. i've always thought dai had the same issue, that the game only really gets going after you get to skyhold.
idk how to really phrase this, but the emotional pacing? feels off for me? does that make sense? like, there's several moments in the game where something absolutely devastating happens, and they did a really good job of capturing that. i think the aftermath of the dragons are a good example of this. in my second playthrough i'm playing a crow rook, so i chose to save treviso (did it the other way the first time) and the moment you fast travel back to dock town after that and half the building is just fucking GONE. that was a gut punch holy shit.
but then, so much of the rest of the game feels.....idk. cold? flat? it just doesn't seem to have a happy medium, there's either huge shit happening or....eh.
i will say, i think i'm enjoying the game more on a second run and that's not super common for me. it has let me pay way closer attention to how they actually handled varric after knowing he's dead the entire time, and there's some surprisingly clever moments.
speaking of the dragons, something i do like that datv did that felt more in line with origins is the game forcing you to make fucked up choices and live with the consequences. there's several moments in origins where you can just straight up lose a party member if you say something wrong or do something wrong, and I think that got kinda lost in da2 and dai. especially in dai, you have to go out of your way to really fuck shit up. i like that the dragons are bad no matter how you choose. i like that, if you choose wrong during the final battle, people will just straight up die (that's also very mass effect 2 and i love it). someone will also die no matter how you choose! there's no way to save harding or davrin after that choice, afaik. i like that.
i wish that we had more freedom over our rook as far as backstory and age and things like that. i really hate that the game basically railroads me into playing rook as young, especially during the emmrich romance. that irritates the fuck outta me. why give us the option to give rook wrinkles and grey hair and whatnot, and then insist that they're some naive twentysomething? haaaaaaaaaate that. i think, for a voiced pc that wasn't just a named person like hawke or shepard, dai struck a good balance. i liked that characters would ask your inquisitor questions, and then you got to decide how they felt. rook doesn't get that.
i miss being able to just talk to the companions whenever. like, i do like that they kinda move around the lighthouse and interact with each other, but i think we also could've been given the ability to talk to them while they did that, instead of having to wait til they have their little speech bubble prompt. idk what inspired the decision to make it like this, idk if people complained that there's too much talking in previous da games. but i loved all the talking and i want it back.
this is a petty personal issue, but i am so so sad we finally got to see weisshaupt in a game and it immediately gets fucking destroyed. literally so heartbroken. i've wanted to see weisshaupt since alistair talked about it in origins.
this feels like a mean criticism but.....some of the voice acting does not hit for me. i chose the american male voice for ezra, cuz he's a city elf from ferelden. and man, it bugged me the whole fucking game lol. but with kai i chose the british male voice and the difference is huge.
goddamn this got long lmao sorry. i'm sure i'll think of more later.
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