#but I’d love the game to have a sneak out option if your intelligence is high enough maybe
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bisexualmultifandommess · 10 months ago
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I only really know Persona 3, 4 and 5 so I’m not sure about the side characters of the other games but I want an older sibling guardian character for the main character.
Like in 3 we don’t really have an older guardian aside from maybe Sanada and Kirijo as the oldest members and then in 4 were the older sibling type figure to nanako and we have an uncle as a guardian and then in 5 we have Sojiro as a father figure guardian. I want the main player character to have an older sibling looking after them like how Sae is with Makoto because the older sibling raising the younger sibling is my favourite trope.
Like an older brother taking care of the player character and they don’t realise that they’re involved in this stuff until it’s later in the game.
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knownangels · 4 months ago
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deadly premonition (october prompt)
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Maran sidles up to Xavier, who looks frustrated and uncomfortable in the massive throng of partygoers.
He nudges their shoulders together. Before Xavier loosens up, he stiffens full-body. Like a spooked dog, ears straight and tail perked. 
“Relax mate.” Maran raises his voice enough for his best friend to hear, and no one else. “Hey, d’you reckon there’s an iced cream flavor you’d toss over?”
Xavier barks out a startled, incredulous laugh. Several people turn to look at him, so naturally his ears go red. Maran fights a grin, fingertip grip on the ledge of proper, polite.
“What?” Xavier whispers back, somehow also shouting. “Maran. You’re joking.”
“Mine’s Pandyssian Plum, without a doubt.”
Xavier’s mouth does something funny before stretching into a grin. “I hear they don’t even ship those plums in from the continent. They’re just normal Tyvian plums.”
“Well they’d get a hole put in ‘em,” Maran says mildly, expression never faltering from graceful, host-of-the-party noble. 
Xavier bursts into another volley of laughs that peeter off with gasping breaths and a few shy apologies to the surrounding crowd. 
When the circus comes to Dunwall (base and low-brow and dirty and wild in the way that his father hates) every year, Maran sneaks out his third-story window and down to the outskirts docks. It’s at the filthy end of the city, where industrialization lingers in smog and coal pillars half the sky tall. 
But Maran loves it. 
The exotic animals from distant lands always make him sad, of course: even though the ringleader always assures his father when inspections and meetings about land fees and fancy ball fundraisers, Maran knows the truth is far uglier. He’s made friends with the acrobats. 
Years ago, actually, when they were around his age. They’d swap real stories of the life they led; Maran, his. Them, how to fool some of the game masters to actually get a prize; Maran, the pubs that would turn an eye if you looked a bit young. 
One of his favorite games had been this hole-and-mallet style thing. It consisted of violently bludgeoning tentacles of a kraken as they sprouted from the holes of a finely hand carved pirate ship. If you smashed enough of them, the gamemaster would bring out a little ceramic kraken’s eye. They were all handmade, too. His wife had been a clay artist, before they came to the empire; Maran could only imagine how many she made a week. He had a shattered kraken eye, shining keen and pretty on the bedroom mantle. She put an extra layer of pearlescent glaze on it because he asked. 
Sometimes minding Xavier reminded him of that game. Waiting vigilantly for some little anxiety or hint of embarrassment to appear — then smashing as quick as he could. 
Maran cups his elbow to do that now, imagining his hammer as it swings down. I’ve got you, mate. 
“Want to go dance, then?”
Xavier’s cheeks burn. “It’s…kind of improper?” 
Maran blinks at him. 
“We’re not married.” Xavier clarifies. 
“Xavier!” Maran yells, his turn to draw attention. 
It’s briefer than it had been on his friend, though: Maran is familiar and well-known nobility. Xavier has messy clipped hair and the aura of working class, the way his cuticles bend from stress-biting and his trousers have been visibly mended, no matter how no nice they were originally. Not to mention the size of the lad, the mad little gleam in his eye that not everyone is intelligent enough to appreciate. 
Unlike Maran. 
“I cannot believe you think I’d want to —“ he glances around, peeks over his shoulder, leans closer. “Waltz.”
Xavier smiles, but his brows are softly arched. “Well…that’s kind of your only option?” 
It’s what people do at these things, is what Maran means. And he’s right. It’s still just about the only acceptable form of social-event dance, because Dunwall’s utterly shit at adapting. She’ll rot into the sea before she sees change of her own will. 
“Of course it’s not our only option.” Maran dutifully nods and waves and exchanges pleasantries as he pulls Xavier from the ballroom. “There’s a party going on at the little dock, y’know? The one off the back garden. Invite only, a bunch of the employees get together during this annual shitfest.”
A bit more of him comes out now that they’re alone, cool air against skin from the swinging patio doors. They lope down the stairs in a giggling race, and then they’re off towards the far-off fence. The estate’s grounds are sprawling; it takes them time to stumble closer to the sound of revelry and genuine enjoyment of a party. 
I’m going to miss you, Maran thinks. It’s so sudden and strange a thought in that moment, no reason or rhyme to that sort of melancholy. He’s happy, he’s laughing, he loves Xavier to death and they’re about to spend what he hopes is the most memorable night of their lives shit-faced and together. 
Together is what matters. So that’s why: I’m going to miss you. 
It feels like a deadly premonition, a warning, and advice from his mother all at the same time. 
*
Maran can hear them talking out on the roof. One voice sounds as he hears it every day. One sounds like he could only grasp the entirety of it if he swum five leagues below the ocean and pulled it from the depths himself. 
Xavier’s voice warbles strangely. He imagines the sound of it would look a bit like the vortex you get if you swirl wine in the bottle. Maran prefers doing that to wine rather than drinking it. 
But he’s considering the latter now. And very seriously. 
It would be nice if just once he could hear what Xavier says. He gets jack all from Benji’s one half of a conversation. Emotionally constipated little prick.
He could march out and demand why. Of course there was a difference, that link between he and Benji, between he and Maran. No visits, no conversations, no signs on the wind or message in the stars. He tried not to be too sore about that. But it was near impossible. Most days, he figured he could understand what it would feel like to be one of those delicate ceramic eyes. 
Maran squeezes his eyes shut. He takes a deep, lingering breath and pretends it sticks in his lungs like honey. Lets them expand, push out all the empty loneliness. 
It wasn’t right to put the blame on Xavier. He repeats that to himself, gritted teeth slowly unclamping as his jaw loosens. It wasn’t right. Surely it wasn’t easy. 
Maran didn’t know much, but he wasn’t stupid. He pieced what he could together, from what little he knew.
He longed for just one more dance, though. 
Fuck. He’d settle for a waltz. 
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tigerkirby215 · 3 years ago
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5e Shaco, the Demon Jester build (League of Legends)
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(Artwork by Evan “Somnicidal” Monteiro. Made for Riot Games.)
I hate Shaco I hate Shaco I hate Shaco I hate Shaco I hate Shaco I hate Shaco I hate Shaco I hate Shaco I hate...
Honestly Shaco is probably the most Roguish character in the D&D sense because he hides before jumping out and stabbing you while you’re distracted. I mean hell he even has an ability called Backstab. Despite the fact that Shaco has no lore and playing against him makes me want to punch someone it was merely a matter of time before I did end up making him. Just... Try not to be too annoying as him, alright?
GOALS
Look... behind you - Like I said: Shaco is probably the trademark Rogue in the D&D sense because he’s actually sneak attacking you.
For my next trick, I'll make you disappear! - Invisible jack in the box to scare you? How about invisible murder clown to scare you?
March, march, march, march! - What’s more fun than one Shaco? Well I’d say zero Shacos. Shame there’s now two!
RACE
Shaco doesn’t have a race because Shaco doesn’t have lore. I swear if the Kender were out already I’d make Shaco one but since he’s a demon or whatever Glasya Tiefling works well enough I suppose. You get +2 to your Charisma and +1 to your Dexterity and Hellish Resistance for resistance to Fire damage. Oh and you get Darkvision too.
Finally your Legacy of Malbolge gives you Minor Illusion as a Charisma cantrip at level 1, and more spells as you level up. But you can use Minor Illusion to scare people with weird sights and scary sounds, or just make Jack-in-the-boxes. Honestly Thaumaturgy would’ve been arguably better but the other spells you get are better overall.
ABILITY SCORES
15; DEXTERITY - Dexterity is good for handling knives.
14; CHARISMA - You need Charisma to be scary in 5e, which combined with the +2 from our race gives us a nice 16 to start of!
13; CONSTITUTION - Put simply we don’t need anything else much, so more health is good.
12; WISDOM - You need Wisdom to know how to scare people.
10; INTELLIGENCE - No lore means no intelligence. Or is it the other way around?
8; STRENGTH - You’re a wormy little clown man, and we simply need everything else more.
BACKGROUND
Shaco doesn’t have any lore, and while I’d love to cop out and say “fuck this character pick whatever you want” Volstrucker Agent is a good background to give your rogue a bit of otherworldly magic. (But ya know maybe talk to your DM and give your character a proper backstory.)
You get proficiency with Deception and Stealth as well as a Poisoner’s Kit and a language of your choice. You also become in-tune with a Shadow Network of demonic assassins you can speak to by writing magical letters with special ink. Or not: depends on your DM really. I’m just giving you a background that works for a character with zero lore!
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(Artwork by Wang Xun. Made for Riot Games. For whatever reason all my friends keep getting this skin as an option for Hextech Crafting.)
THE BUILD
LEVEL 1 - ROGUE 1
Starting off as a Rogue for good ol’ proficiencies in skills like Acrobatics, Intimidation, Insight, and... look you should probably have Persuasion really. But feel free to take skills like Performance I guess. You also get Expertise in two of those skills: Stealth will help you be sneaky and Intimidation will help you be scary! (But leverage how often you’ll be using Intimidation in your campaign.)
Additionally you learn Thieves’ Cant, for a secret demonic language only you and other Rogues can speak. But really what we’re here for is Sneak Attack to deal an extra d6 of damage if an ally is near the enemy you’re stabbing, or if you’re stabbing them in the back (with advantage.)
LEVEL 2 - ROGUE 2
Second level Rogues don’t need Flash because they have Cunning Action to Dash, Disengage, or Hide as a Bonus Action.
LEVEL 3 - ROGUE 3
Do you want to be a scary clown who can stab people without getting hit back? Then Swashbuckler is a good choice for you! You have Fancy Footwork to move away from melee range without provoking opportunity attacks, and Rakish Audacity lets you backstab foes who are alone.
Rakish Audacity also lets you add your Charisma modifier to initiative to get in place for a good gank! And finally you get Disguise Self once per Long Rest thanks to your Legacy of Malbolge, and your Sneak Attack increases to 2d6.
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(Artwork by Augusto Quirino & West Studios. Made for Riot Games.)
LEVEL 4 - WARLOCK 1
Feel free to take the 4th level of Rogue for an Ability Score Improvement but I felt that getting our spooky demon clown abilities in order was necessary. So what a better way to get Fiendish powers than with the... Fathomless Warlock? Feel free to choose another Warlock subclass if you want it but there’s a reason we’re going for Fathomless.
That’s because Tentacle of the Deeps will serve as a decent replace for our Jack-in-the-Boxes, if you don’t mind them moving a bit on their own. You can summon a very visible and very untargetable tentacle within 60 feet of you as a Bonus Action, and every turn after that you can make it hit your enemies as a Bonus Action. If they strike they’ll deal a d8 of Cold damage and slow your foe down by 10 feet. And like I said: you can also move the tentacle up to 30 feet before making it attack with your Bonus Action. You can only have one tentacle up at a time, and can summon a number of them equal to your Proficiency Bonus per Long Rest.
You also get Gift of the Sea for a 40 foot swimming speed and the ability to breath underwater, I guess. And finally you get Pact Magic! You learn two cantrips from the Warlock list like Eldritch Blast to Eldritch while you Blast and Mage Hand for some trickery at a distance. You can also learn two 1st level spells like Hex and Cause Fear to... cause fear... Honestly we don’t need much from the 1st level other than Hex, and we’re going to replace these spells as time goes on.
LEVEL 5 - WARLOCK 2
Second level Warlock get Eldritch Invocations like Lance of Lethargy to put a slow on your ranged dagger throw, and... I dunno Armor of Shadows isn’t that bad. Honestly all I really needed was Lance of Lethargy.
Speaking of things we don’t need: there aren’t many other 1st level Warlock spells I’m interested in, so I’ll instead comment that you can cast Invisibility once per Long Rest.
LEVEL 6 - WARLOCK 3
Third level Warlocks get to choose their Pact Boon and sure Pact of the Blade would give you knives but Pact of the Tome is kinda just better overall. You can learn 3 cantrips such as Thaumaturgy to make some scary sounds, Guidance to pretend to be a support, and Vicious Mockery to be annoying and target enemies in a way that can’t be negated by high AC.
You can also cast second level spells like Mirror Image for more Shacos, and Misty Step. For Flash! Not that you need it.
LEVEL 7 - WARLOCK 4
4th level Warlocks get another Ability Score Improvement and what’s funny about this build is that you can actually choose which stat to increase depending on how you want to build Shaco! Want to go for AP with better dagger throws and boxes? Increase your Charisma! Want more damage with your knives? Then go for Dexterity!
You can also learn another spell but we’re going to wait a bit. Instead take the Prestidigitation cantrip for more magical pranks to scare your foes. Or your friends! (Don’t scare your friends.)
LEVEL 8 - WARLOCK 5
5th level Warlocks can learn 3rd level spells like Summon Shadowspawn, which as long as you can pay 300 gold for the component will serve as an upgraded form of your Jack-in-the-Boxes. That’s because their Dreadful Scream ability can fear everyone around them! Oh and a bunch of other abilities worth mentioning that you can read in the spell. Alternatively if you want to CC a whole group of enemies take Hypnotic Pattern to lock them in place while you take them out one by one!
Also by this point you can probably replace Hex and Cause Fear with like... Fear and Gaseous Form? Because something something Pact Magic.
You can also get more Eldritch Invocations like One With Shadows to hide in plain sight (well, as long as you’re in the dark) and Tomb of Levistus in case you need a Stopwatch.
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(Artwork by Zuoan Dong & Kudos Productions. Made for Riot Games.)
LEVEL 9 - FIGHTER 1
A three-way multiclass? This is truly MADness! Regardless Fighters get a Fighting Style at level 1 and I’m going to suggest Dueling. Why not Dual Wielding? Well your Bonus Action is taken up by a lot of other things, for one. And because Dual Wielding is bad. So grab a Rapier and a Shield instead because remember: flavor is free.
Oh and speaking of too many Bonus Actions: Second Wind will let you heal as a Bonus Action!
LEVEL 10 - FIGHTER 2
Want to stab some more? Second level Fighters get Action Surge to take an extra action on their turn. You can still only Sneak Attack once per turn but you know what you can do with your extra action? Cast two spells! So summon a Shadowspawn with your first action and then jump in, stab your foes with your second action, and run away with your Cunning Bonus Action!
LEVEL 11 - FIGHTER 3
Third level Fighters get to choose their Martial Archetype and if you want another Shaco Echo Knight will provide! You can use your Bonus Action (again) to Manifest Echo within 15 feet of you. After you make the clone you can move it around for free and it lasts until it’s destroyed or you dismiss it with your Bonus Action.
Your clone has AC equal to 14 plus your proficiency bonus and you can attack as if you were in its spot. You can also swap places with it as a Bonus Action to further confuse your foes! Well I say confuse but they do know which one’s the real you...
At least you can Unleash Incarnation to make your clone make an additional attack a number of times per Long Rest equal to your Constitution modifier.
LEVEL 12 - FIGHTER 4
Speaking of Constitution modifier: why not bump that up a bit with the Resilient Feat for Constitution? +1 CON and proficiency in CON saves so you won’t lose Concentration!
LEVEL 13 - FIGHTER 5
5th level Fighters actually get some Attack Speed with a whole Extra Attack! I mean yeah you could’ve probably done better with Booming Blade at this point, but isn’t two stabs much more fun?
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(Artwork by Wang Xu. Made for Riot Games.)
LEVEL 14 - FIGHTER 6
Maybe if you’re going to level 20 more levels in Rogue would be better, but I’m just going to grab +2 to Dexterity here.
LEVEL 15 - ROGUE 4
Finally back to Rogue town! Is your Dexterity maxed out yet? If not increase that. If it is then Charisma is right there!
LEVEL 16 - ROGUE 5
5th level Rogues can use their reaction when attacked to make an Uncanny Dodge, lowering the damage by half. I mean sure by this point it’s probably not that useful overall (especially since you or your clone could make an Opportunity Attack instead), but at least your Sneak Attack now does 3d6!
LEVEL 17 - ROGUE 6
6th level Rogues get Expertise in two more skills! Take it in Acrobatics and honestly? You really want expertise in Persuasion at some point.
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(I had to at least show off one of Shaco’s uglier skins. Artwork made for Riot Games.)
LEVEL 18 - ROGUE 7
7th level Rogues get Evasion! Sick of getting clipped by skillshots? Now when you succeed a Dexterity saving throw you take no damage! Oh and your Sneak Attack now does 4d6!
LEVEL 19 - ROGUE 8
More Ability Score Improvements? That means you can max out your Charisma modifier!
LEVEL 20 - ROGUE 9
To be at the peak of annoyance you require some Panache. As an action, you can make a Persuasion against a creature’s Insight check. If you succeed and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute unless one of your companions attacks the target, or until you and the target are more than 60 feet apart.
Oh and you know: maybe ask your DM about using Intimidation for this instead. Idk.
If you succeed on the check and the creature isn’t hostile to you, they regard you as a friendly acquaintance. Of course they’ll stop thinking you’re just a funny clown if you or your companions do anything harmful to it. And yeah perhaps this isn’t impressive as a level 20 capstone, but at least your Sneak Attack does 5d6 now?
FINAL BUILD
PROS
Just a little bit closer! - You have insane area coverage between your echoes and your “Jack-in-the-Boxes.” You can be everywhere at once and strike all your foes at once too!
How about a magic trick? - Crowd control tied with your positioning strengths is incredibly useful. Your tentacles slow and you can cause fear with many of your abilities, herding the crowd for your allies to deal with them.
This will be fun! - You also have a surprising bit of team support with Guidance and strong ability checks along with your magical utility.
CONS
The joke's on you! - You only have one Bonus Action, and you have a lot more than one Bonus Action with this build. You’ll often be choosing between your tentacles, clone summoning, or Cunning Action. That does tend to happen when you’re everywhere at once.
Why so serious? - A three-way multiclass obviously hurts your viability in the earlier levels, with a lot of your abilities being subpar at lower levels. Of course this doesn’t matter if you’re playing in a Tier 3 campaign, but if playing Shaco at a lower level perhaps choose to focus on either Warlock or Fighter instead of doing this three-way MADness.
Here we go - The other thing about mixing three classes is that your capabilities with each individual class will be somewhat lacking. Summon Shadowspawn will fall off late as will your other spells, as good as utilities like Misty Step and One With Shadows is.
But I suppose it doesn’t matter that you’re MAD, as long as you have options to get the job done however you want! Remember that my builds are always open to reinterpretation, and especially when talking about a character like Shaco you’re free to do just about anything. As long as you’re playing with the party and aren’t being too annoying you should be fine. And you’re a clown, so whatever you’re doing will be funny!
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(Artwork by Victor “3rdColossus” Maury. Made for Riot Games.)
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grailfinders · 4 years ago
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Fate and Phantasms #158
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Today on Fate and Phantasms we’re making the best blue dog in Chaldea since Cu Chulainn (And also the guy riding him) Avenger of Shinjuku! (If we really want to avoid spoilers, should we be calling them the Rider of Shinjuku?) As always with these servants, it’s hard to go into detail about who they are without spoiling stuff, so keep that in mind before going further.
Check out their build breakdown below the cut, or their character sheet over here!
Next up: Funny amogus reference!
Hessian Lobo are mostly a Shadow Sorcerer to summon a big scary dog and other magical nonsense we need stuffed into this spirit origin, but they also get a couple levels of Fighter, because the endgame levels of Sorcerer are bad, and you do hit things with a sharp stick from time to time.
Race and Background: You’re a Human, but you’re also a ghost that haunts a stretch of road, killing all you come across, so that makes you a Revenant as well. (I will tell you now, a lot of headaches would be solved if you just went with Halfling Revenant instead, but human’s still the most in-character.) This gives you +1 Strength, +1 Charisma, and +1 Constitution, as well as a Relentless Nature. This means you gain 1 HP each round if you’re bloodied, you can’t die permanently, and you always know the direction of your DM assigned goal. Once that goal is complete, you die instantly. Bit of a downside, but tbh D&D games take forever, you’ll barely notice.
In life you were a Soldier, and while that doesn’t fit the background of both members of your party, the Athletics and Intimidation training will come in handy.
Ability Scores: Make sure your Charisma is as high as possible, you are terrifying, and you know it. Strength is a close second, because heads are notoriously difficult to separate. After that is Constitution, not only are ghosts hard to kill, but you’re also invisible half the time, which makes things even harder Your Wisdom isn’t bad- you can tell where people are when it’s time to take heads, but you still don’t really have eyes. You don’t really get off your horse that much, so your Dexterity is pretty low, but we’re dumping Intelligence. One of you is literally brainless, and the other is an animal. You won’t be solving Sudokus any time soon.
Class Levels:
1. Fighter 1: Starting as a fighter nets you plenty of goodies, including extra HP and weapon proficiencies so you can use a real scythe. You also get proficiency with Strength and Constitution saves, as well as Animal Handling to keep the king of Currumpaw under control and Perception. You can see without eyes, that’s pretty skillful.
You also get a Fighting Style, and if you really want to play D&D without a head the Blind Fighting style is a must, giving you blindsense in a 10′ radius around you.
You also get a Second Wind once per short rest as a bonus action which’ll heal you a bit. I guess that’s your oblivion correction.
2. Fighter 2: Second level fighters get an Action Surge, letting you take an extra action in a turn once per short rest. I hope you like it, because this is the only way you’ll be able to attack twice per turn for ages.
3. Sorcerer 1: While I wouldn’t call you a wizard, you do some wacky tricks that you can only really do in D&D with magic. Since these come from your being dead/unethical spirit origin mad science, I’d say a Shadow sorcerer is the closest thing in the rules books.
First level shadow sorcerers get Eyes of the Dark, giving you 120 feet of darkvision, which is really impressive for someone without eyes. You also get the Strength of the Grave, letting you make a Charisma save when you drop to 0 HP once per long rest. If you succeed, you drop to 1 HP instead. This doesn’t work on radiant damage or critical hits, but all that makes you more ghostly, so that’s probably fine.
You also get Spells that you can cast using your Charisma. Friends will help you work with your slobbery partner more easily, while True Strike and Sword Burst add a bit of flair to your weapon attacks. You also get the cantrip Mind Sliver to track down your prey.
For first level spells, Mage Armor will help out with riding around in a suit, and Expeditious Retreat makes you a bit harder to escape from. Both these spells can also be pretty useful for Lobo once he shows up.
4. Sorcerer 2: Second level sorcerers are a Font of Magic, which lets you turn spell slots into Sorcery Points and vice versa. You can only have a number of sorcery points equal to your sorcerer level at most, and they refill on long rests.
You also learn the Jump spell to help the King of Currumpaw get around the crowded streets of Shinjuku.
5. Sorcerer 3: At third level you get two Metamagic options to alter your spells. Subtle Spell lets you cast magic without somatic or verbal components- very useful when you don’t have a mouth. Twinned Spell will let you cast spells on two targets instead of one, which is great for making both you and your ride invisible.
Enlarge/Reduce might not seem that useful, but trust me you’ll love it in a bit.
6. Sorcerer 4: Use your first Ability Score Improvement to bump your Strength up a bit for stronger melee attacks.
The cantrip Message will help you get around that whole “no mouth” thing to talk to your party members, and your first bit of Invisibility will make sneaking up on your target a breeze.
7. Sorcerer 5: Fifth level sorcerers get Magical Guidance, using your sorcery points to re-roll failed ability checks. I’m not saying the Hessian is magically glued to his saddle or anything, but you never see him fall off, do you?
You also get third level spells, like Hold Person, which makes taking peoples’ heads off so much easier.
8. Sorcerer 6: As a sixth level sorcerer, you finally get your Hound of Ill Omen. Using three sorcery points, you can summon a hound as a bonus action, targeting a creature within 120 feet of you. It’s mostly a Dire Wolf, with a few changes:
It’s medium, not large, and a monstrosity, not a beast.
It gets temporary HP equal to half your sorcerer level.
It can move through solid objects as if it was difficult terrain, taking 5 force damage if it ends a turn in something.
The hound automatically knows the location of the target at the start of each turn.
On top of all that, it can only move towards the target, and can only use its action to attack the target. Also, the target gets disadvantage on saves against your spell while within melee range of the hound. The hound disappears after it or the target hits 0 HP, or after 5 minutes.
The big problem here is the size; you’ll either have to use Enlarge/Reduce to ride it, or just Be a Halfling.
Either way, you can also use Haste to double a creature’s movement speed, give them an extra action each turn, and boost their AC and dexterity saves. The creature also has to take a turn to rest after the spell ends, but that’s probably fine.
9. Sorcerer 7: Seventh level sorcerers get fourth level spells, like Dominate Beast. I know I just said Lobo technically isn’t a beast, but it’s the thought that counts.
10. Sorcerer 8: Now that you have a mount, we can get Mounted Combatant, giving you advantage on attacks against creatures smaller than your mount, and they get evasion. You can also force attacks that hit them to you instead. Don’t do that though, you’re a sorcerer, and Lobo can be rebuilt on a bonus action.
You can also Charm Monster this level, which comes with the added benefit of actually working on your wolf.
11. Sorcerer 9: Ninth level sorcerers get fourth level spells, like Greater Invisibility, which lets one target become invisible for the duration regardless of how many heads they take off.
12. Sorcerer 10: Tenth level sorcerers get another Metamagic option, like Extended Spell. A lot of your spells are buffs, and it would be awkward for that invisibility to drop when you’re halfway through a hunt.
You also learn Minor Illusion, because I couldn’t really come up with a sixth cantrip to give you but now you can make your cape look cooler, and Hold Monster. Just ask Sanson, a disappointingly small number of the things you fight are actually human.
13. Sorcerer 11: For your fifth level spell, Tasha’s Otherworldly Guise both makes you scarier and makes you a stronger fighter, making you immune to Fire and Poison damage as well as the poisoned condition. You also get +2 to your AC, gain a flying speed, and you can attack with your weapon twice per action, using your charisma instead of strength, and it counts as magical damage.
14. Sorcerer 12: Speaking of, let’s bump your Charisma up a bit for stronger Strength of the Grave saves and better magic.
15. Sorcerer 13: Lobo is now so fast you can Teleport as an action, moving you and up to eight willing creatures to a destination on your plane of existence. There’s a slight chance for failure that goes up the less familiar you are with the destination, but that’s probably fine.
16. Sorcerer 14: At fourteenth level, shadow sorcerers can Shadow Walk, letting you teleport between areas of dim light or darkness within 120 feet of each other as a bonus action.
17. Sorcerer 15: Your seventh level spell, Dominate Monster, finally lets you put Lobo fully under your control. He might not like it, but he’s only alive for five minutes at a time anyway.
18. Sorcerer 16: Use your last ASI to max out your Charisma for the toughest saves, strongest spells, and strongest attacks while using your Otherworldly Guise.
19. Sorcerer 17: Speaking of strong spells, you can now use your Blade of Disaster to cause disaster for anyone banking on an intact neck. You can create a magical blade that deals two attacks per bonus action, dealing 4d12 force damage on an attack. On a critical hit, the damage is tripled instead of doubled, and it crits on 18s or higher. Also, it can pass through anything, including a Wall of Force.
To make that even scarier, you can cast it as an Empowered Spell, letting you reroll up to five damage dice each attack.
20. Sorcerer 18: Your capstone level gives you an Umbral Form, letting you use a bonus action to become a shadow that can move through physical objects and has resistance on all damage besides force and radiant for a minute. You take 5 force damage if you end a turn inside an object.
This is especially useful given the fact that you have a ride that can only go forward, and already moves through objects itself.
Pros:
Once you lock onto a target, it’s really hard to shake you. With a hasted dire wolf, you can go 100 feet per round, you’ll always take the shortest route possible, and they literally can’t hide from you.
Two levels of fighter on any sort of caster is very useful, thanks to your action surge giving you an even better version of Quickened Casting.
Mounted Combatant is a nice enough feat, but it doesn’t do too much to help out here since a lot of your spells aren’t really attacks. That is until you realize Blade of Disaster makes melee attacks, and Mounted Combatant doesn’t specify it only works on weapon attacks. This means you can make all those attacks with advantage, further increasing your odds of getting enormous crits with each swing.
Cons:
The reason that great combo above doesn’t quite work is simple, though: You need your concentration focused on keeping your mount around at all, since without Enlarge/Reduce you’re stuck with a medium sized wolf. That also means you can’t haste the wolf and ride it. Or turn it invisible. Or even charm it.
The biggest problem here is Flavor. You can either do all the cool things Hessian Lobo does, or you can ride the wolf. These are mutually exclusive, unless you A) are a halfling, B) have a cool DM, or C) just invest in a horse.
Despite being a frontline fighter, all those levels of sorcerer make you incredibly Squishy. With a low AC and low HP, you’ll have a hard time sticking around without your invisibility. Normally this would be made up for thanks to your mount keeping you out of trouble, but your wolf only knows how to run even further into danger.
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smilepal · 4 years ago
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3, 8, 18, 19, 20, 24, 29 for the 2077 game! <3
Answers for @noirapocalypto for the CP 2077 Question Game--thanks for asking! Always happy to talk about my characters and not write the final papers hanging over my head 
3.)  In what ways do you see yourself in your V/OC?
We definitely have some similar interests--motorcycles, baking, dancing, and clothing. The snarky sense of humor(especially as a defense mechanism)/resting bitch face are also something we have in common. I wish I had more of his “I don’t really care what people think of me?” attitude though--I’m definitely way more self-conscious than he is. The stubborness is something we definitely have in common though (and the anxiety--could do without that bit 😅)
8.)  If you could have anyone as a companion in 2077, who would it be?
I really like the idea of being able to have some of the characters like Claire or Dum Dum as companions--we get to see a little of them in their respective quests but it’d be nice to see more depth with them, even if we didn’t get romances necessarily. It would just be nice to get to know them a little better/be able to hang out outside of missions--go grab a drink or play a game of darts/pool or something? Or it’d be nice having Johnny show up more often--I liked his snarky narration, and it’d be fun to hear it more often. 
18.)  What’s a mission or side gig you loved?
I really liked Raymond Chandler Evening because of the running commentary from Johnny. It wasn’t super challenging and we also got to see more of Pepe and learn a little bit about him/his wife, which was interesting too. Stadium Love was one of the most satisfying missions in the game and being able to break up a 6th street party was a good time indeed. I also thought the River series of side-quests was really well done. I’m a huge horror movie buff and it was one of the few missions in the game that was legitimately scary (that and the Maelstorm cyberpsycho quest).
19.) What’s a mission or side gig you hated?
Words cannot describe how much I hate the last fight on Beat in the Brat. I had a built specifically for melee/gorilla arms/was nearly max level and it still sucked. Every other fight up until the last one was fine but I was really close to just giving up on it. There’s also one where you need to sneak into a militech compound in the badlands and not kill anybody, which fine. I get it. But it somehow logs non-lethal damage as failing the mission. I’m so not sneaky. Maybe it’d be easier with a stealth-based character or one with really high intelligence. 
20.) Do you actually go out and buy vehicles or do you stick with the ones you already have?
I usually just go and buy the Yaiba Kusanagi as soon as I have the eddies saved up for it. I love the black Rayfield Caliburn you can get for free but I’m not very good at driving it so I usually just stick to bikes--easier to weave in and out of traffic and the handling is just so much less squirrely.
24.) Who’s a character you wish you could’ve saved or seen more of?
JACKIE. Okay, but if not him than Johnny. I wish we’d had an ending where both him and V could have made it, even if it was really challenging to get. Even the happiest endings are still depressing as fuck, honestly and just one with even a glimmer of hope would have been nice. 
29.) If there were 3 things you could change about the storyline or game structure, what would they be?
More love interests for sure! I like the existing ones but it felt really limited--even DA had more. A canon happy ending? Please? I’m writing my own damn happy ending because I don’t think they’re going to be giving us one anytime soon. I wish our actions in-game had more influence with the various gangs in Night City. When they dropped one of the trailers it seemed like the specific factions would be more involved, and it’d be interesting to see how doing missions involving one group might not endear other gangs to you/impact your reputation. Especially as someone playing a street kid, it’d be nice to see them react differently to that--maybe specific weapons/clothing/quests depending on who you side with? I’m cheating and adding a fourth thing I’d like to see--better tattoo customization options. We get cool Valentino tattoos but I’d love to see some more diverse options--or really crazy cybernetic mods. 
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Share a Lair 10 || Upgraded
Charlotte was extremely excited about Henry’s advancement results. He was now featured on Hero Tracks, and she was THE FIRST person to follow him! Hero Tracks was one of her favorite forms of social media. Hero Tracks (while mentioned before, hasn’t been explained, so… let’s).
Hero Tracks served as a progress and news tracker for your favorite heroes. General updates were for the public, but if you follow a hero, you get more updates and if you’re on the friends list, you get to see their own posts, read DETAILS that they would trust friends with. 
Charlotte generally followed and friended every hero that she met. Henry wasn’t previously on Hero Tracks, because he thought that sidekicks with tracks were lame. “Their hero has a page that has AND and features them. Getting a separate account is try hard,” he told her. So, whenever the Hero League reported his results to him, (which also gets sent to Charlotte, simultaneously), she posted his account from the Tower, followed the account, and congratulated him. Shortly afterwards, Max sent a friend request, which she accepted on Henry’s behalf, and Max also congratulated Henry, “Good  going! Hope this means you’ll move out soon!” She laughed and shook her head. She actually wanted the two of them to possibly work together at some point… and she wished that maybe they could train together. She nonchalantly dropped these desires to both of them at different times, subtly. Max definitely took it in. Henry shot her down.
But. A few days later, Henry received a message from the Hero League.
“I can’t believe my life,” Henry said, disappointed.
Charlotte glanced over and wondered, “What’s happened?” He shoved his phone to her and she read, then cheered, “Max is gonna be your Hero League appointed mentor and trainer?!? Lucky you!” She gave him the phone back with a huge smile. “I’m so proud of this.”
“You had something to do with this, didn’t you?”
“I told Max the same things that I told you and I guess he cared, because that message says that he personally requested this… and Henry… That is remarkable. He’s got global hero status. Henry… This could rocket your hero career.”
He sighed. He knew these things. He still didn’t like it. This meant that he sort of would have to report to Max… and… he still worked for Captain Man. When would he have PEACE, in this arrangement? He groaned and left her workspace to go call Jasper and complain to him about it. HE’D offer some type of empathy for Henry’s plight.
.
Honestly, it wasn’t bad being under Max’s mentorship and training. Henry found that even though he hated being around him casually, Max was pretty professional and patient with teaching him stuff. Sometimes, Henry could see in his expressions that he thought Henry should know more and was silently judging him for it. But, the one time that he brought it up, Max corrected him by saying, “I’m actually judging Captain Man. It’s almost like he never wanted you to take over for him… or maybe Swellview is too small for your talents. That’s also possible. Hiddenville was definitely too small for mine, and you’re under my wings now, so… your possibilities broaden.” Max gave him a sincere smile, then clapped his hands once and said, “Back to acrobatics lessons!”
Max was… a brilliant fighter! Henry was super impressed with his abilities, agility, and versatility. And, he wouldn’t say it yet, but he was truly grateful for the opportunity to work so closely with him. Also, he was seeing Max a lot differently. Whenever he was satisfied with Henry’s training progress, he said that he would select assignments to bring him on. ASSIGNMENTS. With SuperMax! Henry was not going to fanboy over it… openly. He just wanted to work hard, prove himself, and venture on those opportunities.
.
Piper decided a get together was in order, because since Henry began training with Max, he hadn’t been in Swellview as much. Hero League business took precedence over Swellview business and Max refuted several of Captain Man’s refusals to let Henry off for various reasons. Max’s requests took precedence. Captain Man was definitely pissed, but Piper missed her brother and friends. Charlotte hadn’t felt the same about Piper since she joined the team and started acting like the guys, but she still hung out with her whenever she got a chance, out of nostalgia for the kid that she used to love and Girl Code. Definitely didn’t make it a priority or effort, though.
There they were, all being at least civil and Piper suggested that they play “Sex, Kill Marry” or whatever the heck it was called. Charlotte rolled her eyes and listened to various requests and answers, from names that Piper spouted out.
Jasper thought for a moment, during his turn, “Hmmm… I guess I’d marry Timothy Chalamet, screw Matthew Daddario, and have to kill Dylan Minnette. (Only because I just don’t love him like the other two…)”
Henry complained, “I HATE THIS GAME. UGH. F word China McClain, K word Selena Gomez, marry Daisy Riddle.”
Piper told him, “That’s not even her name!”
Henry wasn’t to be deterred or have this lengthened. “That’s my answer! This is weird enough to play with my sister involved.”
So, when it was Charlotte’s turn and Piper said, “These three!” And she pointed at the three dudes in then room.
Max raised an eyebrow and gave her an amused glance. Charlotte was extremely surprised. “Everybody else got celebrities!” she pointed out.
“Yeah, but I’m much more curious about this,” Piper said, waving her finger between Charlotte and the guys..
Charlotte reached for her wine tumbler and took a sip. Wow. Ugh. She hated this game too. “Well, Jasper… I love you and all, and it’s been real, but…”
“Kill ME???” Jasper completed the thought. “Why???”
“Well… because my brain just can’t fathom any scenario in which either of the other options could happen,” She shrugged her shoulders and took another drink.
He sank in the couch and Piper reminded him, “Henry will marry you.“
Henry scoffed, "I’m marrying Daisy Riddle.”
“RIDLEY!” Charlotte and Piper both snapped. Then, Piper sighed and looked back to Charlotte.
“With enough wine, I guess Henry gets laid..” she took another sip of wine and Max tried not to smile as big as he wanted to.
Henry on the other hand jumped up, “Do you realize that means you’d choose to marry MAX?"
"I’m glad you said it so I don’t have to,” Charlotte said and stared into her wine glass.
“I’d like to hear you say it,” Max said and smiled at her. She fought a smile of her own and avoided his gaze. They hadn’t been together long enough to even have a conversation about this, so it was SUPER awkward. They hadn’t even… gone very far intimately or officially told their friends about them. As far as everyone was concerned, they were still playing the “will they, won’t they” game. And now Piper’s little messy ass brings this mess in front of everyone, including Max.
“Why do I have to die, but Max gets married?” Jasper asked, breaking into her stressful thoughts.
“Yep,” Charlotte said, relieved for the interruption of her overthinking.
“What?” Jasper asked the sky.
“Huh?” Charlotte asked him.
“Why? You barely know him and what we do know is that he was a teenage villain and I know we can’t prove it, but I’m reasonably sure he stranded me and Henry on that boat!”
“I was at a party all night with Charlotte,” Max said. She nodded her head, making eye contact with him for the first time since her answer, but she quickly looked away.  He squeezed her knee, then turned his attention back to Jasper. “And I can’t believe that the “why” isn’t obvious.” He began to count his qualities on his fingers for Jasp, “I’m a genius. I have great hair. Muscles. Superpowers. A jet. I can fight, dance, award winning skills in a variety of areas, I’m beautiful and handsome, at the same time…”
“You rock a pair of gray sweatpants like nobody else in the world,” Jasper added, seeing Max’s points.
“Like… everyone here should want to marry me,” Max finished off.
"He’s not humble, but he’s correct,” Charlotte said.
“Thank you for admitting that my hair and muscles have value,” he teased her.
“Wait…” When she  looked up; he winked at her and she felt her face warm from a combination of realizing that the person that was just described was… hers (and wine). This was an even more impressive catch than her ex! She smiled at him.
“You’re equally as intelligent as me and I’d be honored to be your hypothetical husband. Imagine our hypothetical offspring!” Max cheered in excitement. He… really could see himself with Charlotte for the long haul and talking about it, even hypothetically… made it more realistic for him.
And she played along, too. “They would have to be intelligent. That’s just genetics. Obviously, they’d be gorgeous. We both have stunning features, good health, perfect teeth, amazing hair…” he just nodded to everything that she said. “Wow. I really chose well. Imagine if I had answered out of loyalty!” They both laughed.
“Jasper’s rocks for brains babies. Henry’s pick any feature and I’ll pick it apart…” Henry and Jasper grimaced at Max’s insults.
“You’re so rude,” she giggled.
“You love it,” he said and winked.
She nodded. “Can’t deny that.“
“Come here for a sec,” he said and pulled her into his lap. She laughed and he kissed her on the neck, “I would have collapsed this entire house if you said anything else.”
“That doesn’t give me confidence in my choice! You’d better not give our hypothetical kids a temper!”
“Temper? I’M not the one with the temper to give them.” He kissed her neck again and she just reveled in it. They hadn’t been this openly affectionate, but she was feeling good and he had the best neck kisses.
“Are you two still talking hypothetical kids?” Henry asked.
“Are you saying that I’M the one with the temper?” Charlotte asked in a low voice, not paying attention to Henry’s question or Piper taking a sneak pic of them.
“You’re the more aggressive of the two of us,” he said.
Jasper let out an extremely loud sigh of relief. “OKAY! So, I had to die because you two are actually officially doing the thing. Okay. I feel better.”
Henry frowned. He didn’t feel better. He knew that there was something between the two of them, but he guessed that he didn’t think it would get to this level… The seeing his second boss kissing his best friend’s neck… He… didn’t care for that. Max squeezed Charlotte and rested on her shoulder. They were having their own little conversation while Piper was posting their photo and asking how many people knew that they were official.
“This bitch is so messy,” Henry heard Charlotte whisper (about his sister, which he didn’t appreciate, but he knew that he was probably more irritated with Charlotte for being with Max).
Was that why he was mentoring him? TO please his girlfriend? He really… didn’t see anything special in Henry, Henry began to convince himself. Did he even mean the encouraging shit he’d said to him during training, or was he just being nice to score p***y points?  Henry got up and asked, “Jasp, Piper, want anything?” Charlotte noted that he didn’t ask her and Max, but she didn’t want to make a big deal out of it. She could talk to him later about it. She was enjoying this… openness.
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drinkingdeadpeopletea · 5 years ago
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What are your favourite subclasses/schools/colleges/ways etc within each class (you don’t have to do all of them! Just the ones that come to mind or you have feelings about)
oh BOY ANON LET’S GO THERE
okay so first off, the School of Divination Wizard. this one jumped to mind immediately because I’m playing one right now, and i love her. the main thing this subclass has going for it is it’s special Portent ability, where you get to roll 2 d20s once per long rest and replace any roll by any character that you can see with that roll. so, up against a really nasty demon and want to hit it with Polymorph? give it that 3 you rolled on your portent this morning on its saving throw and make sure the spell sticks. absolutely need to make sure your Barbarian doesn’t get charmed and start attacking the party? give him the 16 you rolled this morning so you can be sure he passes. it’s so clutch and it makes you feel so powerful. 
i also adore the Inquisitive Rogue. this is a Xanathar’s subclass for the rogue, and it lends a different flavor to rogues that I really like, as someone who likes doing sneak attack but also likes playing good-aligned characters that don’t want to be labelled a “thief” or an “assassin.” I get to play a detective and do 4d6 damage just by making a successful insight check? sign me the fuck up! also, as a player I’m kind of obsessed with knowing things–i never want to dump wisdom or intelligence because I want to make sure i can get those good insight checks and arcana checks in. so Inquisitive works really well for me and is just a very easy headspace for me to slip into. my Inquisitive Rogue Marigold is probably my favorite character I’ve ever played. when i played her at level 12 for a one-shot she had 25 passive perception. 
i also feel very strongly that the Great Old One Warlock is underrated. for starters, the storytelling potential is phenomenal. sure, it’s fun to have a patron who’s actively interested in you and toying with you, but it is also so fun to have encountered a being so great and terrible that it fundamentally changed the way you interact with the world, but your patron probably won’t even notice your existence until you’re like level 15, if it notices you at all. and then mechanically–you get telepathy!!! holy shit!!! how kickass is that!!! and you get access to all these fucked up eldritch spells!!! LOVE to have a cosmic horror as a patron. 
little bit of bias here because I’ve never seen the other subclasses in action, but I played an Artillerist Artificer in a one-shot recently (side-note, it was a Christmas one-shot and my character was a hafling child named Kev McAllister) and i LOVED that eldritch cannon. the customizability, the fact that it can walk around on its own, the fact that it only takes an action to build–that rules. and it can do some serious damage!
now getting into subclasses I’ve never actually played but love the idea of, Oath of Redemption Paladin. first off, any backstory that leads you to take that oath is absolutely beautiful and absolutely My Shit. bonus points if you were another class first and then have a big moment and start taking paladin levels…holy shit. holy shit. it also provides a fun challenge to be playing this class that’s typically known for its martial prowess and ability to do crazy amounts of damage and be actively trying to avoid battle. I don’t know if i’d ever actually want to play a Redemption paladin just because i actually love combat and am pretty much always Down To Fight but oh boy do i love the idea of them. 
on the other hand, a class that i would love to play and am in fact low-key obsessed with is the Horizon Walker Ranger. i adore the DnD planar system, and an entire subclass that’s built around travelling between them??? that fucking RULES!!! yeah, i’m just casually phasing through the Ethereal Plane, what about it? yeah, i’m friends with a bunch of gods and “benevolent dragons, fey, and elementals” that protect goodness in the multiverse, do you have a problem? “venturing to the Inner Planes and Outer Planes as needed to pursue their foes” SOMEONE PLEASE LET ME PLAY IN A CAMPAIGN WHERE A HORIZON WALKER RANGER MAKES SENSE. I KNOW IT REQUIRES A VERY SPECIFIC TYPE OF CAMPAIGN BUT. PLEASE. 
I love a good Light Domain Cleric because it both plays off the “light in the darkness” imagery that’s personally really important to me, but it also explores the side of light that is burning and ferocious and damaging and terrifying. radiant damage is…..very cool. but then I also really love “atypical” cleric domains–in particular, Knowledge and Trickery. the 4e deity Avandra, goddess of luck, is one of my absolute favorites, and I would love to play a trickery cleric of her sometime, and I also really like the idea of seeing “knowledge is power” coming to play in an extremely literal way. and that Channel Divinity “Read Thoughts” is cool as FUCK. 
i’ve never seen the Battle Master Fighter in action but I think they’re super cool. I really like subclasses and classes that do a lot of damage but have some fun other options for you do to as well–so monks, rogues, paladins, etc. Battle Masters fit that well, and I like the manuevers that let you buff the rest of your party. Plus, my love of knowing things about the world around me and the NPCs around me kicks in with that 7th level feature. 
those are all the ones I have strong feelings about. i love monks but i don’t have strong feelings about any of the subclasses over the others, although that desire to Know Everything definitely makes Matt Mercer’s Cobalt Soul subclass very appealing to me. I also like the Zealot Barbarian and the Divine Soul Sorcerer just because I like characters who interact with divine powers so much and I think the sorcerer in particular can add this super cool “i don’t need the church i’ve got the gods IN ME” flavor that i would love to see played out in the game. 
bards and druids are my least favorite classes to play so i don’t have many opinions on them, but I do think Circle of the Moon Druids are very cool and useful to have in the party, and i like the College of Valor Bard a lot because it lends itself well to the “battle poets” from Celtic folklore which is a particular academic interest of mine, and what did i spend thousands of dollars on a college degree on if not to use it to enhance my Dungeons and Dragons game? plus the ability to use Inspiration on a damage dice is *chef’s kiss.*
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justine-the-guillotine · 5 years ago
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5 Otome/Romance Game Men I Adore
Thank you so much @pseudofaux for tagging me! Also, thank you for saying that your own list was not in order or an exhaustive list because I often feel pressured to make a perfect list in these types of situations lol but if pseu was chill I can also be chill (EDIT: no there’s actually a lot of screaming below and absolutely no chill, I’m sorry, I lied.) 
I always talk too much and break too many rules when I do these things but that's just how I am lmfao so I'm gonna start off by saying IkeSen's Nobunaga Oda is my absolute favorite otome game man of all time... but I'm not going to officially include him on this list because I talk about him too much as it is already and I feel like enough people love him anyway. However, if anyone is interested in hearing me talk about Nobunaga ad nauseam, I will gladly entertain you. 
On to my list ~
1. Caramia, OZMAFIA!! - Ozmafia!! is my favorite otome game (MC be damned) and I love this man sooooooo much. His wedding CG has actually been the background on my phone for ages now. You know the "that's where the trouble began, that damned smile" meme? THAT'S FUCKING FOR HIM THAT'S HIM!!!!!!!!! That smile ruined my entire life in the best possible way and I have not known peace since. I guess I have a bit of A Thing for loveable, charismatic leaders. I just love a man who is full of power but big of heart ... and a little bit of a dumbass. Caramia is just like the total package...  He protecc, but he also attacc, and he also a snacc. Oh, and he can cook!!!
2. Fenrir Godspeed, Ikemen Revolution - Fenrir is really, really special to me and I put him in his own category entirely. In reality, Fenrir and Ray are actually tied as my IkeRev biases (and honestly I prefer them together; Alice is optional). Fenrir is actually so close to my heart that I refuse to even look at almost all fanfiction with him in it, with few exceptions. The fear that someone could "ruin" him by writing him in a way that even slightly disagrees with the way I picture him in my head (and I have seen it) is really too much for me to handle. Is this unhealthy of me? Probably, but I tend to avoid the situation all together so it doesn't matter. Not only do I self-insert in my games but I'm also not one of those people who separate fiction from real-life really well, so all of my biases are people I'd actually fall for IRL. And Fenrir is really special to me because he is actually the most perfect, ideal boyfriend in my mind but he is someone I absolutely do not deserve IRL and would probably run from for fear of ruining things. :'] So while any otome game man is a fantasy, he's like... top tier fantasy for me. He's just so perfectly easy-going, such a Prince Charming, Knight in Shining Armor, easy to read, so ready to love you, SO MUCH FUN... he's a Good Boi without being naive and innocent... he's like a wild-yet-safe adventure ugh he's like   p e r f e c t    I cry
3. Raymond, Blood in Roses - I don't necessarily think Blood in Roses is a great game; it definitely has its hits and its misses BUT it did grant me this one amazing man and therefore I will never uninstall it. I mentioned that I like lovable leaders but I also thoroughly enjoy being able to break down a brick wall of a man. Raymond starts off by being pretty cold to MC, caring really only for his duty (I love a loyal man), but takes MC under his wing anyway... and slowly realizes he has feelings for her and then of course becomes someone who is willing to die for her. This is peak romance, don't @ me.
4. Zen, Mystic Messenger - Zen is actually not my favorite to romance (that honor belongs to Jumin) but he is my #2. More importantly than the romance though, he is such a fucking good guy in every single route... ignoring all of Chertiz's little homophobic undertones of course (man do I wish Chertiz would rewrite Mystic Messenger so it's not so conservative, pleaseeee). He is willing to stand up for and protect MC in every route, not just his own. In all routes, he offers himself to MC as a shoulder to lean on, someone to cry to. He is always helpful to everyone!! Even though he and Jumin don't see eye to eye on most things, Zen is still ultimately supportive of him and wants what's best for him. ZEN IS A TRUE BRO. He's also super chill like he's all about his acting and performing... but he just also wants to drink beer, eat street food, and smoke cigarettes all day. I know people get turned off by his narcissism but fucking look at him okay he has every (!!!) right to be narcissistic. Plus, he doesn't let his ego get in the way of love and friendship and that's very important !!! In this essay, I will -
5. Leonardo DaVinci, Ikemen Vampire - I just want to type his name and send like 150000 weary emojis after it and be done with it. Honestly, it is at the point where I think he is on Nobunaga level for me. I have fallen very, very hard for him. I have two IkeVamp accounts and between the two of them I think I have done his full route about six or seven times. Every time I get to the scene where Comte suggests that Leonardo breaks it off with MC, I want to scream at the top of my lungs "BUT DADDY I LOVE HIM" like Ariel does in The Little Mermaid (Leonardo has his own moment where he internally shouts "I LOVE HER!!!!" so we're even tbh). First of all, HE IS SO FUCKING KNOWLEDGEABLE HE KNOWS SO MUCH AND HE KEEPS LEARNING THAT SHIT IS HOT. Also, I have seen people disagree with me on this but I personally don't think he's patronizing to MC. His MC, unfortunately, is written in that way where "ugh he's so mature and I is babey" so, of course, there are moments where he plays off of that but he literally has SO MUCH KNOWLEDGE and he never is like "wow I can't believe you don't know that you idiot" to MC even though the opportunity to do that is plentiful. He will tease her, sure, but that's totally different than being mean about it. The best thing about him being so intelligent is the fact he's also a fucking dumbass (I love me a dumbass, as you all know). He loves MC so, so much even though he doesn't show that in the smartest of ways all the time... but... he fucking walked into a dress shop and designed a whole ass custom dress for her?? He even picked out the fabric??? And then he pretended like it was Comte who chose it??? HELLOOOOOOOOOOO I LOVE HIM I'M ACTUALLY SCREAMING RIGHT NOW THAT'S WHY I HAVE TO TYPE IN CAPS I LOVE HIS MIND I LOVE HIM 
( ͡° ͜ʖ ͡°) I'm gonna sneak in an extra number because I absolutely must.
6. Trash, Aloners - If you have never played Aloners, you really should because it is seriously an amazing visual novel (thank you @dear-mrs-otome  for casually mentioning this game like one time in a discord server otherwise I’m not sure that I would have found out about it). You can get it for free (or pay $5 for the redeux version), so there’s really no excuse unless you don’t have a computer. The love between MC and Trash is not the main plot of the story necessarily, but Trash is such a good man and he deserves the lovin'. Trash is like the perfect combination of sweet and snarky, respectful yet teasing, competent but dumb, has a good heart but doesn't always make the best decisions... in conclusion, what choice did I have but to fall helplessly in love??? 
This has been fun, I absolutely love screaming about 2D bois... I hope y’all don’t mind tags (also I haven’t really been around a lot so if you’ve been tagged already I’m sorry ;w;)  @luciens-one-and-only-sea-otter @lovingikesen @toonamifaithful @emeraldtawny @littlelady-blackwell @alloveroliver
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neshabeingchildish · 5 years ago
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Upgraded
Share-a-Lair 10 
Charlotte was extremely excited about Henry’s advancement results. He was now featured on Hero Tracks, and she was THE FIRST person to follow him! Hero Tracks was one of her favorite forms of social media. Hero Tracks (while mentioned before, hasn’t been explained, so… let’s).
Hero Tracks served as a progress and news tracker for your favorite heroes. General updates were for the public, but if you follow a hero, you get more updates and if you’re on the friends list, you get to see their own posts, read DETAILS that they would trust friends with. Charlotte generally followed and friended every hero that she met. Henry wasn’t previously on Hero Tracks, because he thought that sidekicks with tracks were lame. “Their hero has a page that has AND and features them. Getting a separate account is try hard,” he told her. So, whenever the Hero League reported his results to him, (which also gets sent to Charlotte, simultaneously), she posted his account from the Tower, followed the account, and congratulated him. Shortly afterwards, Max sent a friend request, which she accepted on Henry’s behalf, and Max also congratulated Henry, “Good  going! Hope this means you’ll move out soon!” She laughed and shook her head. She actually wanted the two of them to possibly work together at some point… and she wished that maybe they could train together. She nonchalantly dropped these desires to both of them at different times, subtly. Max definitely took it in. Henry shot her down.
But. A few days later, Henry received a message from the Hero League.
“I can’t believe my life,” Henry said, disappointed.
Charlotte glanced over and wondered, “What’s happened?” He shoved his phone to her and she read, then cheered, “Max is gonna be your Hero League appointed mentor and trainer?!? Lucky you!” She gave him the phone back with a huge smile. “I’m so proud of this.”
“You had something to do with this, didn’t you?”
“I told Max the same things that I told you and I guess he cared, because that message says that he personally requested this… and Henry… That is remarkable. He’s got global hero status. Henry… This could rocket your hero career.”
He sighed. He knew these things. He still didn’t like it. This meant that he sort of would have to report to Max… and… he still worked for Captain Man. When would he have PEACE, in this arrangement? He groaned and left her workspace to go call Jasper and complain to him about it. HE’D offer some type of empathy for Henry’s plight.
.
Honestly, it wasn’t bad being under Max’s mentorship and training. Henry found that even though he hated being around him casually, Max was pretty professional and patient with teaching him stuff. Sometimes, Henry could see in his expressions that he thought Henry should know more and was silently judging him for it. But, the one time that he brought it up, Max corrected him by saying, “I’m actually judging Captain Man. It’s almost like he never wanted you to take over for him… or maybe Swellview is too small for your talents. That’s also possible. Hiddenville was definitely too small for mine, and you’re under my wings now, so… your possibilities broaden.” Max gave him a sincere smile, then clapped his hands once and said, “Back to acrobatics lessons!” 
Max was… a brilliant fighter! Henry was super impressed with his abilities, agility, and versatility. And, he wouldn’t say it yet, but he was truly grateful for the opportunity to work so closely with him. Also, he was seeing Max a lot differently. Whenever he was satisfied with Henry’s training progress, he said that he would select assignments to bring him on. ASSIGNMENTS. With SuperMax! Henry was not going to fanboy over it… openly. He just wanted to work hard, prove himself, and venture on those opportunities.
.
Piper decided a get together was in order, because since Henry began training with Max, he hadn’t been in Swellview as much. Hero League business took precedence over Swellview business and Max refuted several of Captain Man’s refusals to let Henry off for various reasons. Max’s requests took precedence. Captain Man was definitely pissed, but Piper missed her brother and friends. Charlotte hadn’t felt the same about Piper since she joined the team and started acting like the guys, but she still hung out with her whenever she got a chance, out of nostalgia for the kid that she used to love and Girl Code. Definitely didn’t make it a priority or effort, though.
There they were, all being at least civil and Piper suggested that they play “Sex, Kill Marry” or whatever the heck it was called. Charlotte rolled her eyes and listened to various requests and answers, from names that Piper spouted out.
Jasper thought for a moment, during his turn, “Hmmm… I guess I’d marry Timothy Chalamet, screw Matthew Daddario, and have to kill Dylan Minnette. (Only because I just don’t love him like the other two…)”
Henry complained, “I HATE THIS GAME. UGH. F word China McClain, K word Selena Gomez, marry Daisy Riddle.”
Piper told him, “That’s not even her name!” 
Henry wasn’t to be deterred or have this lengthened. “That’s my answer! This is weird enough to play with my sister involved.”
So, when it was Charlotte’s turn and Piper said, “These three!” And she pointed at the three dudes in then room. 
Max raised an eyebrow and gave her an amused glance. Charlotte was extremely surprised. “Everybody else got celebrities!” she pointed out.
“Yeah, but I’m much more curious about this,” Piper said, waving her finger between Charlotte and the guys.. 
Charlotte reached for her wine tumbler and took a sip. Wow. Ugh. She hated this game too. “Well, Jasper… I love you and all, and it’s been real, but…”
“Kill ME???” Jasper completed the thought. “Why???”
“Well… because my brain just can’t fathom any scenario in which either of the other options could happen,” She shrugged her shoulders and took another drink.
He sank in the couch and Piper reminded him, “Henry will marry you." 
Henry scoffed, "I’m marrying Daisy Riddle.”
“RIDLEY!” Charlotte and Piper both snapped. Then, Piper sighed and looked back to Charlotte. 
“With enough wine, I guess Henry gets laid..” she took another sip of wine and Max tried not to smile as big as he wanted to. 
Henry on the other hand jumped up, “Do you realize that means you’d choose to marry MAX?" 
"I’m glad you said it so I don’t have to,” Charlotte said and stared into her wine glass.
“I’d like to hear you say it,” Max said and smiled at her. She fought a smile of her own and avoided his gaze. They hadn’t been together long enough to even have a conversation about this, so it was SUPER awkward. They hadn’t even… gone very far intimately or officially told their friends about them. As far as everyone was concerned, they were still playing the “will they, won’t they” game. And now Piper’s little messy ass brings this mess in front of everyone, including Max.
“Why do I have to die, but Max gets married?” Jasper asked, breaking into her stressful thoughts.
“Yep,” Charlotte said, relieved for the interruption of her overthinking. 
“What?” Jasper asked the sky.
“Huh?” Charlotte asked him.
“Why? You barely know him and what we do know is that he was a teenage villain and I know we can’t prove it, but I’m reasonably sure he stranded me and Henry on that boat!”
“I was at a party all night with Charlotte,” Max said. She nodded her head, making eye contact with him for the first time since her answer, but she quickly looked away.  He squeezed her knee, then turned his attention back to Jasper. “And I can’t believe that the “why” isn’t obvious.” He began to count his qualities on his fingers for Jasp, “I’m a genius. I have great hair. Muscles. Superpowers. A jet. I can fight, dance, award winning skills in a variety of areas, I’m beautiful and handsome, at the same time…”
“You rock a pair of gray sweatpants like nobody else in the world,” Jasper added, seeing Max’s points.
“Like… everyone here should want to marry me,” Max finished off.
"He’s not humble, but he’s correct,” Charlotte said. 
“Thank you for admitting that my hair and muscles have value,” he teased her.
“Wait…” When she  looked up; he winked at her and she felt her face warm from a combination of realizing that the person that was just described was… hers (and wine). This was an even more impressive catch than her ex! She smiled at him.
“You’re equally as intelligent as me and I’d be honored to be your hypothetical husband. Imagine our hypothetical offspring!” Max cheered in excitement. He… really could see himself with Charlotte for the long haul and talking about it, even hypothetically… made it more realistic for him.
And she played along, too. “They would have to be intelligent. That’s just genetics. Obviously, they’d be gorgeous. We both have stunning features, good health, perfect teeth, amazing hair…" he just nodded to everything that she said. “Wow. I really chose well. Imagine if I had answered out of loyalty!” They both laughed. 
“Jasper’s rocks for brains babies. Henry’s pick any feature and I’ll pick it apart…” Henry and Jasper grimaced at Max’s insults.
“You’re so rude,” she giggled. 
“You love it,” he said and winked. 
She nodded. “Can’t deny that." 
“Come here for a sec,” he said and pulled her into his lap. She laughed and he kissed her on the neck, “I would have collapsed this entire house if you said anything else.”
“That doesn’t give me confidence in my choice! You’d better not give our hypothetical kids a temper!”
“Temper? I’M not the one with the temper to give them.” He kissed her neck again and she just reveled in it. They hadn’t been this openly affectionate, but she was feeling good and he had the best neck kisses.
“Are you two still talking hypothetical kids?” Henry asked.
“Are you saying that I’M the one with the temper?” Charlotte asked in a low voice, not paying attention to Henry’s question or Piper taking a sneak pic of them.
“You’re the more aggressive of the two of us,” he said.
Jasper let out an extremely loud sigh of relief. “OKAY! So, I had to die because you two are actually officially doing the thing. Okay. I feel better.” 
Henry frowned. He didn’t feel better. He knew that there was something between the two of them, but he guessed that he didn’t think it would get to this level… The seeing his second boss kissing his best friend’s neck… He… didn’t care for that. Max squeezed Charlotte and rested on her shoulder. They were having their own little conversation while Piper was posting their photo and asking how many people knew that they were official.
“This bitch is so messy,” Henry heard Charlotte whisper (about his sister, which he didn’t appreciate, but he knew that he was probably more irritated with Charlotte for being with Max). 
Was that why he was mentoring him? TO please his girlfriend? He really… didn’t see anything special in Henry, Henry began to convince himself. Did he even mean the encouraging shit he’d said to him during training, or was he just being nice to score p***y points?  Henry got up and asked, “Jasp, Piper, want anything?” Charlotte noted that he didn’t ask her and Max, but she didn’t want to make a big deal out of it. She could talk to him later about it. She was enjoying this… openness. 
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bamon4bamily · 5 years ago
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TVD 9x07 - The storm before the calm (part 2) Enjoy! =)
Edward arrives at the Lockwood house; the door and windows are broken. Something is very wrong, he knows…
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EDWARD: Sheriff?! Sheriff!?... (searches the foyer, the living room, dining room, until he reaches the kitchen… Khuyana and Tyler are lying on the floor in a pool of blood, he drops the bottle of wine he had brought as a thank you gift). Oh, god! Oh, god! (Rushes to their aid, calls 911… Tyler begins to react). It’s okay, help is on the way….
TYLER: (Gains enough strength to get up, sees Khuyana is unresponsive, gives her his blood, she doesn’t respond). Why isn’t this working!?
EDWARD: Let me try, I have medical training… (gives her CPR, after a few attempts he finally gets a heartbeat, the paramedics arrive soon after). Quick, help her!
 Cut to - Mystic General Hospital. Edward, Tyler, Bonnie, Damon, Caroline, Stefan, Alaric, Radka and Elena are in the waiting room; Khuyana has been rushed into surgery; Sam is in the O.R with her.
 EDWARD: (Takes Tyler aside) I know you are still in shock, but I need you to tell me exactly what happened.
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TYLER: All I remember is a bunch of military guys and federal agents barging in… they arrested Matt, knocked him unconscious, then gunshots.
EDWARD: Military and federal agents? That doesn’t make sense, he hasn’t done anything for them to have jurisdiction, and they most definitely wouldn’t shoot without probable cause.
TYLER: With all due respect, but you know it doesn’t work like that.
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EDWARD: Well, it should… Listen, I have my people on this; rest assured we will find who is behind this.
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TYLER: Thank you for all your help, I know I’ve been a jerk to you, and I’m sorry.
EDWARD: Don’t worry about it, I understand.
 Cut to – a secret facility, inside an isolation room. An agent enters Matt’s cell. He looks badly beaten.
 FEDERAL AGENT: Donovan… here (hands him a glass of water, he chugs it like his life depended on it). Listen, I’m not like the other guys, but trust me, man, if you don’t give us what we are asking for, this is only going to get worse…
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MATT: Where is my wife?!
FEDERAL AGENT: Tell me what we need to know, and I’ll tell you where she is.
MATT: Screw you…
FEDERAL AGENT: Some advice, you are playing with the big boys now, papa Powell can’t bail you out of this one; so, it’s in your best interest to cooperate… I’ve seen some pretty fucked up shit happen to people that don’t.
MATT: I swear; if you do anything to her…
FEDERAL AGENT: Aw, don’t you get it, Matt? We don’t care. Now, if it’s any motivation, I can tell you she is hanging by a thread, but if you give us what we want, I promise she’ll be just fine.
MATT: You are bluffing…
FEDERAL AGENT: You’re not very bright, are you? It’s no wonder our police force is at an ultimate crisis, pretty much anyone can qualify to become an officer. But I have to give it to you, you have some balls to be gambling with your wife’s life…
MATT: Please, I swear, I don’t know what you are talking about!
FEDERAL AGENT: Don’t insult my intelligence, Sheriff. If you don’t want to cooperate, that’s your choice; and you will suffer the consequences, but don’t try to play dumb with us. So, once again, where is the bunker’s location and where are the devices?
MATT: Fine, fine… the devices and the bunker’s location coordinates are at my house, in my bedroom’s safe, inside the closet; the combination is 235689.
FEDERAL AGENT: (He walks out of the cell, makes a phone call, comes back a few minutes later). You know, I’m the nice one, and yet you’ve managed to piss me off (hits him, then kneels to whisper). I’ll let you in on a little secret, when we went to get you, we shot your wife and friend on the spot, no questions asked; but somehow, they survived. Your friend made a full recovery, guessing he’s one of those supernatural freaks; and your wife is in surgery as we speak… takes a one-second phone call to make sure she doesn’t come out alive (stands up, kicks him). Welcome to the big leagues, Donovan.
MATT: (As the agent is about to leave) Wait…
 Cut to – Mystic General Hospital. Sam comes out of the OR.
 ELENA: How is she?
SAM: It was a complicated surgery, and she’s still in a delicate condition, but we are confident she will pull through.
EDWARD: Thank god. (To the gang) I’ve talked to my contacts at the agency and the military, they are definitely not involved; I have my people processing the scene, tracing any evidence that can lead us to the Sheriff and whoever is behind this.
TYLER: I saw them, they were wearing uniforms…
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EDWARD: You can get anything on the internet nowadays; I’m sure they were fake.
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ALARIC: But why come after Matt, and role-play to be the government?
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EDWARD: I don’t know, but my team is the best in the field, and I know people in very high places; we will get to the bottom of this, all I ask is that you are patient. In the meantime, take care of Mrs. Donovan, and stay alert. I’m on call 24/7 for whatever you need. I have to go now; Mrs. Donovan’s medical treatment and accommodations have been taken care of; she is in the best hands.
BONNIE: Thank you, Mayor, for this; and that other thing…
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EDWARD: Please, Ms. Bennett, call me Edward; and no thanks are required. The Sheriff is not only a fellow colleague; he is a friend. As for the other thing, it was the least I could do. I’d love to be able to stay longer, but I really must go; it was a pleasure seeing you again (kisses her hand, blushes), we will be in touch (leaves).
TYLER: Listen, guys, why don’t you go home and rest. I’ll stay with Khuyana and call you with updates.
SAM: I’ll be here making rounds, so don’t worry.
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ELENA: And I’ll stay with Sam.
CAROLINE: Are you sure?
ELENA: Yes, Care, go; we will keep you posted.
 Cut to – The Mayor’s house; the Madame, the Strange Man, and Edward talking.
 STRANGE MAN: I thought you said Darius’s groupies had been taken care of.
EDWARD: They have, this is someone else.
THE MADAME: I’m getting very irritated with all of this.
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EDWARD: (Looking quite irritated himself) Well so am I!… I don’t like unexpected surprises.
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STRANGE MAN: And we are positive Ms. Bennett contained Darius? Maybe he’s still playing mind games…
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THE MADAME: With her power, that would be close to impossible, dear. I’m more inclined to think this is someone that wants to sabotage the order, to impose their own...
STRANGE MAN: Do you think it’s an inside job?
EDWARD: Might be; with Darius’s revolution the society has been divided.
THE MADAME: With that type of manpower and armory, it has to be someone very high up the food chain.
EDWARD: And that reduces our suspect list considerably (lights a cigarette).
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THE MADAME: I didn't know you smoked, love...
EDWARD: I don’t.
Cut to – The Salvatore house living room.
 BONNIE: I’ve tried everything, a locator spell, psychic reach, nothing… I can’t even sense him… it’s like Matt fell off the radar completely.
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CAROLINE: What should we do? We have to find him…
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ALARIC: There is nothing more we can do… the Mayor has his whole team looking, even brought in secret service, military, special agents, pretty much every heavyweight there is; I think they are our best shot at finding Matt.
CAROLINE: This is so frustrating!
RADKA: I’m sure they will find him; it’s what they do. Right?
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DAMON: What are we, brainwashed or something?! We can’t trust the government to take care of this.
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ALARIC: I’m not saying we should trust them; I’m saying, they are our only option, Damon.
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BONNIE: No, they're not, Ric. I’m sure this has something to do with that bunker, and why Matt was kept there. So, I think we should ask the man that lured him there…
DAMON: Bon, no…
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BONNIE: I can handle him.
CAROLINE: Are you insane, Bonnie? There is no way in hell we’re letting you go near that psycho again!
BONNIE: Care, I’m stronger than him, and he is trapped in my illusion; I have absolute control. Sorry, but this is my decision; I’m doing this.
DAMON: Fine, Bon, but I’m doing this with you, and that’s my decision.
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CAROLINE: And so am I; we respect your decision; you have to respect ours.
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BONNIE: You two are so stubborn!
DAMON: The pot calling the kettle black…
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ALARIC: Guys, please, let’s just wait and see if they find him; we don’t need to put anyone at risk.
STEFAN: I agree; if they don’t find him in a day or two, we’ll take it from there.
BONNIE: They shot Tyler and Khuyana like it was nothing, who knows what they’ll do to Matt, we can’t wait.
DAMON: What’s the game plan, Bon?
BONNIE: We go into the illusion, twirl with his mind, find out what he knows… that’s all I got for now.
ALARIC: Okay, since you’re gonna do this regardless of what we say; we should at least get Danae and that Madame lady to help.
BONNIE: Danae and Klaus went back to New Orleans; I think she’s had enough of her brother, so let’s leave her out of this one.  
DAMON: But we could use Vampirella's help, Bon; she can be ruthless when it comes to getting people to spill the beans.  
BONNIE: She can be ruthless, period. If she’s game, we’ll definitely bring her along. If not for us, I’m sure she’ll do it for the Mayor.
KATHERINE: (Who has, once again, sneaked in on their conversation). I’m happy to help too…
CAROLINE: Seriously?! You’re still here?!
KATHERINE: I told you, Blondie, it takes time to pack. You know, I’ve always had a soft spot for Matty blue eyes, so if you want my help, I’m in.
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DAMON: (Sarcastically) Aw, how sweet of you, Kitty Kat, but no thanks.
BONNIE: Actually, she can help.
DAMON: With what, Bon?
BONNIE: With what she does best.
KATHERINE: Well, second best, unless this mission of yours requires a sexual encounter…
BONNIE: (Rolls her eyes, yet can’t help but smirk) It doesn’t. All you have to do is be yourself.
CAROLINE: Aka, a bitch.
KATHERINE: Well, that is my area of expertise (winks).
CAROLINE: Uhm, and how is that going to help? And, I can be a bitch too, so I don’t see the added value.
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BONNIE: You can try, but it’s impossible to hate you, Care. On the other hand, that comes naturally to her; she can help us drive Darius to his breaking point, and that’s gonna make it easier to get the information we need.
KATHERINE: Once again, Barbie, my talents succeed yours…
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BONNIE: Okay; let’s go…
STEFAN: Wait, where is Darius exactly? I get really confused with the psychic stuff.
BONNIE: He’s locked up in that bunker; Edward let us keep him there.
STEFAN: And you’re sure it’s safe to go back there? I mean...
BONNIE: We’ll be fine, Stefan, it’s under the Mayor’s control now.
CAROLINE: Hey, come here. (Takes Stefan aside) Listen, I know you wanted to talk, and we will, I promise; let us find Matt, and I swear we’ll go to our spot and talk as long as you want; okay? 
STEFAN: Just be careful, Care; and help Damon keep an eye on Bonnie; I know she is strong, but that psycho is resourceful and obsessed with her.
CAROLINE: I will.
STEFAN: I hate that I can’t be more useful.
CAROLINE: Hey, don’t say that; you are; if it weren’t for you, I’d probably be crazy by now. I love you (kisses him)
STEFAN: I love you too. 
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BONNIE: (To Damon, also on the side) You know, you don’t have to see him again, I can do this alone.
DAMON: I know you can, but we are a team, so you’re stuck with me.
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BONNIE: (Smiles and teases) And you’re stuck with me too…
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DAMON: (Smirks) Can’t think of anything better than that… (kisses her).
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BONNIE: Once we find Matt, and everything is back to normal, we are definitely taking some time off.
DAMON: I’m already packed (kisses her again).
KATHERINE: (Looking at both couples) Okay, enough with the puppy love, can we go now?
BONNIE: Yep, let’s go. I’ll call the Madame lady on our way there. (Bonnie, Damon, Caroline, and Katherine leave).
 Cut to – Mystic General. Matt runs in.
 MATT: (Desperate) Where is she!? How is she!?
TYLER: (Shocked to see him) Man, thank god! (Hugs him) Don’t worry, she’s fine; she’s in recovery. What happened? (Sees he has been beaten) What did they do to you?!
MATT: I’m fine; they got the wrong guy; once they figured that out, they let me go. I need to see her...
TYLER: Sure; she’s in room 302. (Matt rushes to see Khuyana; Tyler takes out his phone and calls Bonnie... goes straight to voice message; then Caroline... voice message; then Alaric).
ALARIC: Tyler, is everything okay? How is Khuyana?
TYLER: She’s stable, but that’s not why I’m calling; Matt’s here.
ALARIC: (In shock) What?! I’ mean, that’s great! But, what the hell happened? Is he alright?
TYLER: He’s beaten up, but he’ll be okay, I hope. Don’t know what happened, we couldn’t talk, he ran in to see Khuyana. All he told me was that they figured out they got the wrong guy, and let him go.
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ALARIC: That’s strange... Listen, I have to call Bonnie, I’ll call you back (hangs up).
 Cut to -the Salvatore living room.
 STEFAN: What’s going on?
ALARIC: Matt is back, he’s at the hospital. Call Caroline, I’ll call Bonnie.
STEFAN: (As he is dialing) Is he okay?
ALARIC: (Also dialing). He’s beat up, but Tyler says he’s fine. 
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STEFAN: Voice message... probably ran out of battery.
ALARIC: Typical! Well... guess Bonnie did too (hangs up).
STEFAN: Let me try Damon... ( as he is dialing, Damon, Bonnie, Caroline and Katherine, come through the door).
KATHERINE: Well, that was the shortest mission ever!
ALARIC: Guys, Matt is back!
BONNIE: We know. When we were driving to the bunker, I suddenly sensed him again. We were gonna call you but our phones are dead. He’s at the hospital. We need to go see him.
ALARIC: Yes; let’s go. Rad, can you stay here with the girls?
RADKA: Sure; call me if you need anything.
ALARIC: Will do. (Kisses her; as they are heading out, he turns to Caroline, Damon, and Bonnie...) And, guys, please, charge your damn phones!
Cut to – The Mayor’s house. Edward on the phone with Tyler.
 EDWARD: ... I’m glad he’s okay. I’ll go see him first thing tomorrow morning (hangs up).
THE STRANGE MAN: They let him go? Just like that? I doubt it.
EDWARD: That is obvious. I’m certain he had to give them something in return, and we all know what that is… We need to move fast.
THE MADAME: (Using her mental powers to appear as Edward’s dead mother) My darling, I think it’s time to put your pride aside; you need to call your father...
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Cut to – Mystic General. The gang arrives to see Matt.
 CAROLINE: Elena, how is he?!
ELENA: He’s okay. Sam treated his wounds, he’s inside with Khuyana.
BONNIE: What happened?!
ELENA: All he told us was that they let him go after they realized he wasn’t the guy they were looking for.
TYLER: I’ll go get him so you can talk to him; but, once you do, I think we need to leave, let him be with his wife.
CAROLINE: Yes, sure. (Tyler goes to get Matt, after a few minutes he comes out; Caroline runs to hug him) Matt! How are you? How is she?!...
MATT: I’m fine, Care, and so is she. Thanks for being here for her.
CAROLINE: Of course!
MATT: (Turns to Bonnie) Bon... (hugs her really tight) Are you okay?
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BONNIE: I’m the one that should be asking you that…
MATT: Not after everything you went through. Really, how are you?
BONNIE: I’m fine, and happy to see you, is what I am.
MATT: (Smiles, hugs her even tighter, tears rolling down his cheeks). Bon…
BONNIE: (Consoling him) It’s okay, it’s okay… it’s over.
MATT: (After a few minutes of venting) Why did we ever come back to this place?
BONNIE: (Grabs him by his cheeks, and looks tenderly into his eyes) Cause it’s our home…
 Cut to – a secret facility, inside a very high-tech looking office. A man is sitting in front of surveillance monitors; live footage from the gang at the hospital, the Salvatore house, the Mayor’s house, the Lockwood house, the bunker. The man gets a call, he picks up…
 MAN: Hello, son...
  TVD 9x08 (part 1) coming next! Hope you stop by, read and enjoy! =)
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visionmarred-archive · 5 years ago
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OC Interview meme
once more with feeling, guess I’m gonna just. do this for all my KOTOR kids. Lock’s turn! :3c post-game
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name ➔ “Lockseydo Montagimus Magnificus Monstrosicus Geonardo Plastoid Nexu Claw Quill. The 23rd.” He chuckles, leaning his head on his hand. “Lockseydo Quill. Call me Lock.”
are you single ➔ “Nope,” He grins, enunciating the ‘p’ with a pop.
are you happy ➔ “I think so. Yeah.”
are you angry ➔ “I probably wouldn’t be chit-chatting if I was.”
are your parents still married ➔ “Wouldn’t know. I haven’t seen them since I was a kid.”
NINE FACTS
birthplace ➔ “Corellia, but I don’t remember much of it. I left for the Jedi when I was four.”
hair ➔ “Black... you’re not asking because you see grey hairs, are you? I’m not that old...”
eye colour ➔ “Technically brown, but they look more black to me.”
birthday ➔ “The Jedi Code expressly forbids me telling you my birthday, I’m sorry.” He says, folding his hands together and adopting an expression that’d be very solemn, if not for the grin on his face.
mood ➔ “Well, I was relaxed... but now that you’re asking, I can’t help but feel like I’m about to get stabbed or something.” He chuckles.
gender ➔ “Probably a man, but who cares?”
summer or winter ➔ “Can I pick autumn instead?”
morning or afternoon ➔ “Considering how many times I’ve woken up well into the afternoon in the past few years, it’d feel like I was cheating on it to answer otherwise.”
EIGHT THINGS ABOUT YOUR LOVE LIFE
are you in love ➔ The smirk makes way for a genuine grin. “Yeah, Carth. It’s weird... but it’s a good weird. He, well, he makes me happy. Yeah.”
do you believe in love at first sight ➔ He shrugs. “Maybe for somebody else, I dunno. But not me. Pretty sure I’m too demi for that.”
who ended your last relationship ➔ “Me. It was tough, breaking up with my imaginary spouse for Carth... but I made it through.” He grins.
have you ever broken someone’s heart ➔ “I try not to think about it.”
are you afraid of commitments ➔ He shrugs. “Maybe, but not romantic ones. Other life ones, kinda.”
have you hugged someone within the last week? ➔ “Are you offering me one? That’s sweet!”
have you ever had a secret admirer ➔ “I would get daily confessions when I was a Padawan, actually. I’d be out reading under the tree, and somebody would come up and bare their heart to me... but I’d have to turn them down, for the sake of the Code.” He says, closing his eyes dramatically. “Kidding. No clue, but my ego wants to say ‘yes.’”
have you ever broken your own heart? ➔ He chuckles, though with no real humor. “Yeah. The choices... they worked out, but they were hard.”
SIX CHOICES
love or lust ➔ “Love. Lust is kinda new to this demisexual fella.”
lemonade or iced tea ➔ “Hot tea with some milk in it.”
cats or dogs ➔ “I always kind of wanted a dog... but I’d probably be better at caring for a cat, if we’re being honest.” 
a few best friends or many regular friends ➔ “Guess I’ll take a few best friends, but I haven’t had many of either type until lately.”
wild night out or romantic night in ➔ He laughs. “The last few years? Nothing but wild nights. Maybe it’s time to try something new for a change, right?”
day or night ➔ “Used to be the night. Best time to go drink and party and forget about things. But...” He shrugs. “I’m trying to give that stuff up. So maybe going to bed early will help.”
FIVE HAVE YOU EVERS
been caught sneaking out ➔ He grins. “Once or twice. Remind me to tell you some of my more exciting Padawan stories sometime.”
fallen down/up the stairs ➔ Laughing again, he says, “I’m a recovering alcoholic. Whaddaya think?”
wanted something/someone so badly it hurt? ➔ Laughter and smiling fading, he’s quiet for a moment before replying. “I wanted... a miracle.” He says, his voice quiet. “Hoped against hope for something terrible to go right again. It never happened. It hurt.”
wanted to disappear ➔ “That’s... the reason I’ve been running for years, now.”
FOUR PREFERENCES
smile or eyes ➔ “Uh... can’t say I’ve ever thought too much on it, honestly. Both are nice.”
shorter or taller ➔ “Cheap answer. Also don’t care much.”
intelligence or attraction ➔ “...Well krif, I don’t know. I mean, I don’t experience attraction that much, so gotta go with intelligence?”
hook-up or relationship ➔ “Relationship. Never really been interested in hook-ups, to be honest.”
FAMILY
do you and your family get along ➔ “The biological one? Maybe, before I joined the Jedi. Don’t really remember them.” If there is another option aside from ‘biological’ to choose from, he doesn’t offer it.
would you say you have a “messed up life” ➔ He simply grins and drinks from a glass of water. 
have you ever ran away from home ➔ “And ran off to join that rebellious Revan’s rebellious rebellion, even! I was late 20s at the time, though, so I probably didn’t look nearly as cool as some teenager in a holodrama would have.”
have you ever gotten kicked out ➔ “From a hotel, cantina, or a house? Take your pick. Yes to all three.”
FRIENDS
do you secretly hate one of your friends ➔ He just smiles. “I don’t hate any of my friends, no... but not everybody on the Ebon Hawk is my friend.”
do you consider all of your friends good friends ➔ “As opposed to a neutral or evil friend? What other options can I pick from?”
who is your best friend ➔ He considers for a moment. “...Maybe Bastila? She’s definitely my oldest friend - well, oldest that’s still alive, anyway. I’ve known her since she was seven and joined the Jedi Order - my master made me welcome her. And I’m glad she did.” He grins. “It’s been 18 years since we met, come to think of it. I suddenly feel old.”
who knows everything about you ➔ He shakes his head. “Probably Bastila, if anybody. But Carth and Mission? They’re up there, too.”
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spartanguard · 6 years ago
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always pass on what you have learned
so @optomisticgirl found this twitter thread and told me I had to write Captain Cobra in the same situation. It took a little bit but here it is: 1.9k of Captain Cobra/dad!Killian fluff. slightly canon-divergent (Henry hasn’t left yet when Hope is a baby, but he IS an adult—so if you don’t like reading about him doing adult things, even just in passing, back away).
summary: Henry had a visitor last night. she hasn’t left yet and it’s morning. will Emma notice? or will they hide away and make a break for it? Killian is eagerly watching (with his sidekick, baby Hope) to find out.
It was a testament to Killian’s well-honed captain’s eye that he was able to pick out the slight anomaly in the usual prim order, despite the early hour and his sleep-deprived state.
He’d just hit the bottom of the stairs with his teething infant daughter on his hip—who had decided that 4 am was the perfect time to wake up wailing and that 8 am was when she wanted breakfast—when he noticed the unfamiliar pair of shoes sitting at the end of the row of boots and sneakers in the foyer. They weren’t Emma’s style, and certainly were too large for Hope; that left only one option:
“Well, darling. It seems as though your brother’s lady friend spent the night.” Hope babbled back at him in response, green eyes wide. “It looks like today will be more interesting than we thought.”
Henry wasn’t necessarily in trouble or anything; the lad was 18—nearly a man grown. And he’d endured enough lectures from both his mothers on the many modern contraceptives that he would have that end of things covered (and if not, then he was old enough—and had a strong enough support system—that he’d be able to deal with the consequences). Emma would probably be displeased, but she knew she couldn’t stop him. And honestly, they couldn’t say much given that they’d surely done worse—Hope being the evidence of their late-night activities.
So Killian’s curiosity was just that: who on earth had Henry been fucking last night? He hadn’t dated anyone since breaking up with Violet last year. And would she get out past Emma’s notice?
(“Fucking” seemed a crude term to use, but Killian had no other words to describe the sounds coming from Henry’s bedroom as he rocked Hope back to sleep earlier. Lovemaking, it was not.)
He’d just started feeding Hope her favorite squash purée when the stairs creaked, making him pause with the spoon midair. It was too early for Henry to be up on average, but if he was trying to sneak someone out, then maybe…
But it was Emma who blearily shuffled into view, eyes barely open but feet moving on instinct toward the Keurig. “You gonna stare at me or you gonna feed her?” she quipped, as Hope protested the delay in her meal.
“Both,” he replied easily, complying with his daughter’s demands and never missing a moment to ogle his beautiful wife. In the relative silence that followed, the only noises heard were the gurgling of the coffee contraption and Hope’s happy smacking of her mouth as she ate.
No sounds came from the room above, even once the smell of pancakes and bacon filled the house.
“His loss,” Emma concluded with a shrug as she wiped the last bit of syrup off her plate with what was left of her small pancake mountain. She savored her final bite, setting her fork down and leaning back in her chair. “Well, I was going to start working on laundry and cleaning the bathrooms, if you wanna clean this up and keep this one occupied?”
“Sounds perfect.” Hope might be slowly munching on her puffed cereal right now, but once she was loosed, it was a full-time job keeping her from climbing and crawling into places she wasn’t meant to go. Emma had put up some magical barriers, but if the occasional sparks they saw in their baby’s hands were any clue, it was just a matter of time until those became useless.
And he was also extra intrigued to see what Henry and his friend would do now—or if Emma would find them first.
Once the kitchen was cleaned and the puffs devoured (and subsequently cleaned off the floor, where they of course had been stepped on), Killian was keeping Hope occupied in the living room with some toys, trying to get the 11-month-old to take her first steps. Alas, it wasn’t meant to happen for her today, but he did finally hear movement coming from Henry’s room—the creak of the floorboards as two individuals made their way around the space; he had a decent idea of what they were doing.
He could also hear Emma cleaning the bathroom in the next room over. And could see their visitor’s shoes still by the door.
“What do you think, little one?” he asked Hope, pulling her up to standing as she tried to crawl into his lap. “Will your mum discover your brother and his friend, or the other way around?”
Hope’s responding gibberish was as much an answer as he expected—and, oddly, seemed to fit the scenario.
“It seems we’re in agreement, love.”
Nothing developed, though, by the time Emma finished upstairs and then went down to the (now finished) basement to handle laundry. If anyone wanted to make a move, now would be the perfect time; they had a 10-minute window while Emma folded the clean wash.
Killian was reading to Hope from a giant stack of books (mostly from Belle, of course) when finally, footsteps alighted on the stairway. He tried to maintain his focus on the story while watching to see who came down from the corner of his eye—especially since the steps were far too light to be Henry’s.
He had to rein in his gasp when he saw Ava—Henry’s best friend—hop off the landing into the foyer, grab her shoes, then tiptoe back up, not casting a glance his way but clearly trying to avoid being seen. The sound of rushing water from the bathroom shortly followed, to no surprise; it was past 11 am, and no one had a bladder that strong.
His amusement at the whole situation was quickly turning to wonder: why would Henry feel the need to hide a relationship with his best friend? It wasn’t as though she was a stranger; in fact, she was one of Hope’s favorite people. Of all the ways the lad had managed to get in trouble over the years, this was far from anything awful.
Just as he was considering sending Hope after them—neither teen could say no to her adorable face—Emma came back up from the basement and continued on up. The waiting game would continue, though he had to assume it couldn’t go much longer; they were no doubt starving, but far too intelligent to get back to what they’d been doing last night.
By this point in the day, he could only assume the kids were waiting for Emma’s usual afternoon nap with Hope. (She never intended to fall asleep when she put the babe down; but no one begrudged her the rest. Nursing was hard.) That’s what he’d have done, at least; but he also had never quite been in this situation. Before he turned pirate, he was too focused on the Navy to pay much attention to the fairer sex; after, it only helped his reputation to be caught leaving.
Not much later, Emma came to retrieve a drowsy babe from Killian. “Someone’s definitely ready for a nap,” she assessed, scooping the littlest Swan-Jones into her arms. “I’ll be back down soon.”
“Take your time,” he said as he stood to give her a quick kiss, knowing full well neither of them would be seen again for a couple hours.
Silence settled on the downstairs soon, and Killian set about cleaning up the mess of toys in the living room before turning his attentions to the rest of the downstairs—and keeping out an ear for any other happenings.
He was dusting the frames that hung above the fireplace when two careful sets of steps made their way down the stairs. There they were. But he remained focused on the task at hand, letting them slip out seemingly unnoticed. They were good kids, they weren’t doing anything bad—they were just being ridiculous.
In his peripheral vision, he saw the door quietly swing open and Ava creep out. Once she was out of sight, he turned his head and managed to catch Henry’s eye, who evidently was watching to make sure they weren’t seen.
Henry paused as they stared at each other and gulped, which just made Killian smirk. And give him a wink. Henry gave an awkward nod—both knowing they’d chat later—and followed his (girl?)friend out.
Several hours later, Emma was upstairs giving Hope a bath while Killian prepped dinner for the adults when Henry returned. (Emma had been a little bummed that Henry left without saying goodbye, adding that “he should have just invited Ava over”; Killian held his tongue.)
“Smells good,” Henry commented as he entered the kitchen and made a beeline for the fridge. “New recipe?”
“Sort of; still trying to replicate my mother’s,” Killian replied as he stirred the sauce, to go with the pasta that was cooking on the next burner. “Should be done in a few. I’d imagine you’re rather starved after the day you’ve had.”
He glanced at Henry from the corner of his eye; the lad had stopped in the middle of opening his can of soda and was turning a color that matched the tomatoes in the pot.
Henry gulped. “Am I...am I in trouble?” he stammered out.
“No,” Killian answered casually; there was no sense in torturing the boy.
“Does Mom know?” he continued, still visibly nervous (but he at least finished popping the tab on his can).
“Does she need to?” Killian tossed back. “I was always under the impression you and Ava were just friends.”
“We are...I think...I’m not sure.” Henry took a sip of his drink and leaned against the adjacent counter. Killian silently looked over at him, letting him continue. “We’re just kind of fooling around, I guess. Like, we like each other, but with her going to UMaine in the fall and me leaving, we don’t really want to get super involved. Does that make any sense?”
“Aye, it does; that’s tricky.” Killian remembered a similar feeling on the outset of things with Milah—but was pretty sure Henry didn’t want to hear the sordid details of his relationship with his grandmother. (They talked about her, obviously, but Henry mainly wondered what she was like, and Killian was more than happy to oblige.) “Just...try to make sure no one’s heart gets broken. And make sure you’re being safe.”
Henry’s blush had been fading, but then it returned in full force. “We are,” he insisted. “Wait—you heard us?”
“Much to learn, you have, young padawan.”
The Star Wars reference drew a chuckle from Henry, but he quickly tossed back, “Yeah, well, it’s not like you’re a Jedi Master at being quiet either.”
“On the contrary, Master Henry—I don’t let anyone hear anything I don’t wish them to,” he countered with a wink.
“Eww! Seriously? Come on, Killian!”
Killian was laughing quietly at the reaction when Emma joined them. “‘Come on, Killian’ what? That smells good,” she added, echoing her son.
“Oh, nothing—he’s just trying to make me lose my dinner before I even eat it.”
Emma playfully swatted Killian’s shoulder. “Be nice! Especially since Prince Henry has finally graced us with his presence.”
The conversation fell into banter and discussions of plans for the week ahead, as normal as ever. No reference was made to the previous night by either man, and Emma still seemed oblivious; Killian and Henry were fine to leave it that way, and it was never mentioned again.
But Killian did notice that Henry used a bit more discretion with visitors from then on.
And he may have been a bit on the loud side when he and Emma made love that night. It was only fair.
thanks for reading! tagging @kat2609 @thesschesthair @fergus80 @xpumpkindumplingx @shipsxahoy @mryddinwilt @cocohook38 @annytecture @wingedlioness @fairytalesandtimetravel @word-bug @pirateherokillian @bleebug @its-imperator-furiosa @queen-mabs-revenge @flipperbrain @sherlockianwhovian @laschatzi @ive-always-been-a-pirate @nfbagelperson @stubble-sandwich​ @killian-whump​ @lenfaz @phiralovesloki @athenascarlet @kmomof4 @ilovemesomekillianjones @whimsicallyenchantedrose @snowbellewells 
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tigerkirby215 · 4 years ago
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5e Akshan, the Rogue Sentinel build (League of Legends)
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(Artwork made for League of Legends by Riot Games.)
HE’S HERE HE’S HERE HESHEREHESHEREHESHEREHESHEREHESHEREHESHERE...
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It’s no secret I’ve been excited for Akshan since he was first announced; the prospect of a grappling hook champ was simply too interesting for me. Seeing him now... I’m having slight reservations? I really dislike his Scoundrel mechanic (who had “bring back Garen Villain mechanic” and “revival mechanic” on their 200 years Bingo card?) and I kinda wish the grappling hook was incorporated more into his kit but... he still seems fun? It looks like he plays like a Twitch with more of an assassin focus, and Twitch has always been a fun character. I’m probably not buying him immediately on release but I’ll grab him when he drops down to a standardized price.
But anyways I’m here to build funny grappling hook man! ...Without his grappling hook. Look I’m going to tell you right now that while there is a grappling hook in 5e there’s little way to get a grappling hook gun like Akshan has, and while I’ll do my best to provide options in this build don’t get your hopes up. If that’s enough to make you lose interest in the build I’m sorry, but I do hope you stick around to read it anyways.
GOALS
Reclaimed by the light, yade yade yada... - Reviving people in real life is hard. Reviving people in League of Legends is a little easier. Reviving people in D&D though? Pretty easy.
Stealth time! I mean, stealth time...! - You will never guess what class the character with “Rogue” in their title is.
Only one way out of this mess; skyward! - Like I said I unfortunately can’t give you a grappling hook... gun. I can still give you the grappling hook item, and ways to climb out of dangerous situations!
RACE
Akshan is human according to the lore, so feel free to leave your complaints about Variant Human at the door. You can put +1 into your Strength and Dexterity for super Akshan action! You can also grab proficiency with the Persuasion skill (because how can you say no to that smile?) and whatever language would fit as Shuriman.
Of course Variant Humans get to grab a feat at level 1, and hello Crossbow Expert my old friend! Get that double-shot passive in while also fighting up-close and dirty. Oh and not needing to reload is obviously nice.
ABILITY SCORES
15; DEXTERITY - You’re still a marksman, which of course means Dexterity for shooting.
14; CHARISMA - You fight with a roguish charm. Rules are more like guidelines really, and why follow rules if they ruin your style?
13; STRENGTH - You need strength to throw grappling hooks if your DM doesn’t give you a proper grappling hook gun. Also carrying reobtained loot from warlords is nice.
12; CONSTITUTION - Even if you’re a squishy marksman / assassin having health is still a good thing.
10; WISDOM - You picked a few too many fights with bad people, but you’ve still got a good heart.
8; INTELLIGENCE - Grappling hooks are cool and all but attaching a grappling hook to an ancient relic used to vanquish a prophesized evil isn’t the brightest plan, and ignoring that prophesized evil for your own personal vengeance quest isn’t a good idea either.
Feel free to swap Strength and Constitution if you want better health but worse grappling hook tosses.
BACKGROUND
Akshan was an Urchin before being saved by Shadya. You get proficiency with Stealth and Slight of Hand as well as some tools, but I’d honestly suggest replacing them with Jeweler's Tools and Leatherworker’s Tools to keep your outfit in check. (Mostly because you get Thieves’ Tools from your class and won’t need a Disguise Kit.)
As a Shuriman kid you know all of the City Secrets. When you are not in combat, you can lead your allies through the city twice as fast as your speed would normally allow. Being a street kid does give you some valuable knowledge!
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(Artwork made for Legends of Runeterra by Riot Games.)
THE BUILD
LEVEL 1 - ROGUE 1
Wow who would’ve guessed the character with “Rogue” in their title is a Rogue?! As a Rogue you get proficiency in Acrobatics, Athletics, Insight, and Deception. But feel free to swap it up to make your own Akshan! You can also get Expertise in Acrobatics for rope-swinging tricks, and Stealth to hunt down scoundrels!
When you find the scoundrels deliver swift Comeuppance with a Sneak Attack! If you have advantage or fight dirty with an ally near the enemy you can do an extra d6 of damage with your shot! And to top it off you’ve spent enough times in the streets of Shurima to know how scoundrels talk and can use Thieves’ Cant to trick them that you’re one of them, or can listen to scoundrels talking to know when to stop them.
LEVEL 2 - ROGUE 2
Second level Rogues can opt not to attack and instead use a Cunning Action to Dash, Disengage, or Hide as a Bonus Action. “To the shadows; where the scoundrels hide!”
LEVEL 3 - ROGUE 3
Third level Rogues get to choose their Roguish Archetype, and to get the ability to swing around on ropes the Thief is about as good as you’re going to get. That’s because Second-Story Work makes it so climbing ropes doesn’t cost extra movement, and also lets you jump further if you have a running start. In addition you have Fast Hands, allowing you to use your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the “Use an Object” action.
Now here’s the thing about using your grappling hook: most DMs would consider throwing a Grappling Hook to be a “Use an Object” action. So as a Bonus Action you can throw your grappling hook and then use your climbing speed to climb up the rope, as if you were grappling upwards! Of course talk to your DM if that’s okay, but if they let it happen you’ve practically got a flying speed at level 3! As long as there’s walls to grapple on, at least. “Akshan, away!”
And to top it off your Sneak Attack also increase to 2d6.
LEVEL 4 - ROGUE 4
Feel free to skip your first ASI if you want some Sentinel abilities first, but I consider Dexterity more important for a Rogue. More shooting, more AC, and better stealth!
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(Artwork made for Riot Games.)
LEVEL 5 - WARLOCK 1
The Light Sentinels are a powerful, ancient entity who gave you powers in exchange for a set of rules. Just because the one who signed you up is dead and you don’t really follow the rules doesn’t mean you can’t still use their powers! But truthfully I just wanted a Charisma caster and you all know how much I love Warlock. Naturally powers against darkness and undead would be Celestial in nature! While you normally use The Absolver’s Healing Light to revive people healing is also useful. You have a pool of d6s equal to your Warlock level plus one. As a bonus action you can heal a creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier. Roll the dice you spend, add them together, and restore a number of hit points equal to the total. You regain all expended dice when you finish a long rest.
In addition as a Celestial Warlock you get Bonus Cantrips like the Light cantrip to see with your dumb human eyes as well as Sacred Flame cantrip to deliver Comeuppance! And of course to get cantrips you also get Pact Magic! You learn two cantrips from the Warlock list like Prestidigitation to be cool and flashy, and Mage Hand which can help you with your... legitimate business.
You can also learn two first level spells like Guiding Bolt and Cure Wounds, straight from the Celestial List! Mark a foe as a scoundrel and keep your friends alive and well! “Go; and die no more.”
LEVEL 6 - WARLOCK 2
Second level Warlocks get Eldritch Invocations: normally you get two but we’re only going to take one for now. But which one? Mage Armor is the best AC you’re going to get until you get magic armor which means that Armor of Shadows could be good, but Mask of Many Faces will let you choose your outfits however you please, and keep them from getting dirty! Basically I’m leaving you with a choice: if you want better AC but worse infiltration go for Armor of Shadows. Alternatively if you want the ability to sneak around in plain sight then Mask of Many Faces is a good choice for you!
You could also learn another Warlock spell but we’re going to wait for...
LEVEL 7 - WARLOCK 3
Third level Warlocks get their Pact Boon, and while the Absolver isn’t quite a “blade” Pact of the Blade is still the boon related to using cool ancient relic weapons! If you want to upgrade Pact of the Blade into “Pact of the Blade and also Sentinel Weapons” take Improved Pact Weapon.
Now here’s where I’m going to have to tell you to homebrew with your DM a little: for whatever reason Improved Pact Weapon lets you summon a shortbow, longbow, light crossbow, or heavy crossbow. Notice that there’s no Hand Crossbow on that list. This (technically) means that you can’t summon a Hand Crossbow, even if you take the Invocation tax for Improved Pact Weapon. Pact of the Blade does let you bind to any weapon... as long as its magical, and the lowest level magical Hand Crossbow you can get is either a +1 Hand Crossbow or a Crossbow of Warning. (Both good items to have but not necessarily something you’ll find in your adventures.) In short the official rules don’t let you have a Hand Crossbow.
Honestly I see no reason why you can’t have a Pact Hand Crossbow, but if your DM’s a stickler about it you can survive with either a Heavy Crossbow or a Longbow. (Depending on your preference.) If your DM doesn’t allow you to use a Hand Crossbow take Sharpshooter as your level 1 feat instead of Crossbow Expert, as you’ll get more use out of it.
tl;dr talk to your DM about letting Improved Pact Weapon let you summon a Hand Crossbow. If they say no edit the build with that in mind.
Anyways you can also learn more spells like Invisibility to sneak around, and Misty Step for good ol’ Flash.
LEVEL 8 - WARLOCK 4
4th level Warlocks can get an Ability Score Improvement... or a Feat! It would be easier just to grab Eldritch Adept now and talk about which Invocation you’ll use it for next level.
You can prepare another spell at this level at least, and also learn another cantrip! For your cantrip Minor Illusion can be used to make distractions while sneaking, and Mirror Image is a good spell to keep alive.
There are other spells you can take instead if you so desire. Lesser Restoration from the Celestial list is never bad to have, and Darkness can be used as a Smoke Bomb which you can’t see through with your dumb human eyes. And of course there’s the obviously good spells like Hold Person or Shatter. I’m trying to build what’s most accurate to Akshan, as well as what I believe would be the most useful. Feel free to change the build as you wish.
LEVEL 9 - WARLOCK 5
5th level Warlocks get more invocations like Thirsting Blade for a bit more attack speed with your Absolver. You can also cash in that Eldritch Adept Invocation to take One With Shadows, to hide in the shade of a wall until it’s time to surprise your foes! “That’s right; it is I!”
And finally we’ve got our revive! Take Revivify to bring someone back from the dead, as long as it was fairly recent. And the best part is you don’t even need to kill the person who killed them! But you will need a lot of diamonds, which can get expensive. “Dear friends: please stop dying. Love, Akshan.”
There’s several other third level spells you could potentially take (notably Thunder Step which might be a good replacement for Misty Step if you don’t mind throwing stealth out the window) but it’s up to you to take them.
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(Artwork by @Tsvetyaa on Twitter.)
LEVEL 10 - ROGUE 5
Now that you’ve got the Sentinel part down it’s time to hone your Roguish skills! 5th level Rogues can use their reaction for an Uncanny Dodge, halving the damage from an attack they saw coming. In addition your Sneak Attack increases to 3d6.
LEVEL 11 - ROGUE 6
6th level Rogues get Expertise in two more skills: Deception and Persuasion would be useful to charm your way out of danger.
LEVEL 12 - ROGUE 7
7th level Rogues can swing out of danger with Evasion: if you make a Dexterity saving throw and succeed, you take no damage! And even if you fail you only take half damage! Oh and your Sneak Attack is now 4d6. “Consider yourself, absolved.”
LEVEL 13 - ROGUE 8
8th level Rogues get an Ability Score Improvement: let’s cap off that Dexterity to be the best shot you can be!
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(Artwork made for League of Legends by Riot Games.)
LEVEL 14 - ROGUE 9
9th level Thief Rogues can never be found as long as they’re careful. Supreme Sneak gives you advantage on Stealth checks if you move no more than half your speed on your turn. This has insane synergy with One With Shadows as you can turn invisible and then get advantage on stealth (because for some reason being invisible doesn’t do that.) And of course if you go slow and steady you can sneak around just about anything, which is great for when you pop out to do 5d6 Sneak Attack damage! “Ha! I have you now!”
LEVEL 15 - ROGUE 10
Rogues get a few extra Ability Score Improvements... one extra, to be precise. But that means you can bump up your Charisma to be better at socialization and all that Warlock stuff.
LEVEL 16 - ROGUE 11
11th level Rogues get Reliable Talent, meaning the lowest you can roll on a skill you’re proficient in is 10. I always like to go through your skills when you get this ability to show what the bare minimum you can roll is, so...
27 on Acrobatics or Stealth
25 on Deception or Persuasion
21 on Slight of Hand
18 on Athletics
16 on Insight
And your Sneak Attack is now 6d6. What fun!
LEVEL 17 - ROGUE 12
12th level Rogues get yet another Ability Score Improvement, which of course means more Charisma!
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(Artwork made for Legends of Runeterra by Riot Games.)
LEVEL 18 - ROGUE 13
13th level Thief Rogues can use any Sentinel weapon they reacquisition thanks to Use Magic Device. You ignore all class, race, and level requirements on the use of magic items, letting you have fun with whatever toys you find. And when all else fails your Absolver now packs a 7d6 Sneak Attack!
LEVEL 19 - ROGUE 14
14th level Rogues are so good at sneaking they can catch the sneakers! You have a 10 foot Blindsense to know if anyone’s hiding near you.
LEVEL 20 - ROGUE 15
Our final level is the 15th level of Rogue for Slippery Mind... You get proficiency in Wisdom saving throws. That’s it. Well how’s about 8d6 Sneak Attack as a final sendoff?
FINAL BUILD
PROS
I’ve got something for you! It’s... comeuppance - Three shots with a Hand Crossbow means three chances to apply your 8d6 Sneak Attack! Akshan is all about burst and burst people down you can certainly do!
Sometimes I even sneak up on myself - Supreme Sneak, One With Shadows, and the Invisibility spell will help you move around in the shadows without being spotted. And even without that you have a minimum 27 Stealth roll thanks to Reliable Talent!
You are reclaimed. Go! Live! - It obviously goes without saying but a little bit of healing helps a lot in the long run. Everyone can appreciate a pick me up.
CONS
You try to rest and some lowlife kills one of your palls! - You have a lot more limited resources than the average Warlock as your Healing Light only comes back after a Long Rest. What’s more is that most of your spells are utility based so it might be hard to get use out of the renewable nature of Warlock spell slots. And to top it off Revivify is expensive! So you’d best be ready to spend a lot of diamonds.
I live by my own code: don’t be an ass - Your Charisma unfortunately isn’t maxed out, which means your Warlock abilities aren’t maxed out. But you don’t really need maxed out Charisma as most of your spells are utility based... I’m just saying Sharpshooter is an option.
Shadya would approve of this... I think - You missed out on level 17 of Thief Rogue which means you don’t get arguably one of the strongest Rogue abilities in the game: Thief’s Reflexes. If you’re not going to get to level 20 anytime soon I think that this build is quite good but if you’re going to get to a high level maybe ditch the revives? (It’s more than likely that Cleric can do it better.)
But you’re enough of a hero without the super-awesome relic weapon that can bring people back from the dead; that’s just an added bonus... as is the grappling hook! Use your natural awesomeness to sneak up your foes and then use your legitimately-obtained weapons-of-mass-absolution to vanquish any scoundrel in your way! And if a depressed ghost king comes knocking tell him that the maximum time limit on your revives expired. “Silly Viego, we can’t bring back those we’ve lost. I mean, I can. But not you.”
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(Artwork made for Legends of Runeterra by Riot Games.)
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grailfinders · 4 years ago
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Fate and Phantasms #56: Kiyohime
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Today on Fate and Phantasms, we’re building everyone’s most persistent stalker, Kiyohime! She’s a pure, 100% Draconic Bloodline Sorcerer, with the power of fire, fire, and more fire to... “protect” those she holds dear.
Check out the build summary here, or the level-by-level breakdown below the cut!
Race and Background
You were a human right up until you turned into a dragon and killed your boyfriend, so we’ll split the difference and call you a Dragonborn. I’m using a White dragonborn here, but you change colors on ascension, so black or blue are also options, or you could go with whatever color you want, it’s not a huge deal. Dragonborn get +2 Strength and +1 Charisma, a Breath Weapon based on their color (white is a 15′ cone of cold with a constitution save) that you can use once per short rest. It has a save DC of 8 plus your constitution modifier plus your proficiency, and starts by dealing 2d6 damage and growing as you level up. You also resist your own damage type, so you can chill out even in your lancer form.
Kiyohime’s backstory is... really nondescript, actually. She’s the daughter of someone rich enough to entertain company. Since there isn’t much flavor to work with here, we’ll instead shoot for a mechanical match. The Urban Bounty Hunter background gives you proficiency with Insight and Stealth, so you can make sure your beloved isn’t lying to you, and follow him around without troubling him. The Bounty Hunter’s background feature also lets you track people in populated areas- great for when your beloved gets “lost”.
Stats
Your highest stat is your Charisma. You have a very... forceful personality. Your Dexterity is second, you’re good at sneaking around and chasing people down. Third is Constitution, dragons are pretty tough, and it’s the only other physical stat we really need. Your Strength isn’t bad, and your racial bonus bumps it up to slightly more berserker-ish levels. Your Intelligence isn’t great-you're not dumb, but we need other things more-and you’re dumping Wisdom. You're good at tracking your Anchin, but other annoyances like “how Anchin feels about me” and “reality” just get in the way.
Class Levels
1. As I said above, you’re a Draconic Bloodline Sorcerer. You’re not technically related to any dragons, but that just means your bloodline starts with you. When you start as a sorcerer, you have proficiency in Constitution and Charisma saves as well as two sorcerer skills. Intimidation and Persuasion will help impose your delusions onto the rest of the party without having to barbeque them, and the DM will thank you for avoiding that.
First level sorcerers can cast Spells, using your Charisma as your casting ability. Your Dragon Ancestor gives you a preferred damage type based on their color (we’re going with Red here, this build’s obviously fire based). You also double your proficiency in charisma checks related to dragons. You also get Draconic Resilience, adding an extra 1 HP for each level you take in this class, and giving you an unarmored AC of 13 + your dexterity modifier.
For cantrips, Control Flames is prestidigitation, but for fire. Get creative, and it will serve you well. Mending will help you become the perfect housewife so Anchin will stop running away. Create Bonfire can also help here, with the added benefit of letting you roast that silly-billy alive if he keeps rejecting you. Fire Bolt also fits into our secret theme (hint: it’s fire).
For first level spells, Burning Hands lets you breathe even more fire over an area, and Silent Image will let you turn into a dragon, or at least make it look like you can.
2. Second level sorcerers become a Font of Magic, gaining sorcery points equal to their level. Currently, you can use these points to regain spell slots, or burn spell slots for more points.
For your spell, Disguise Self is a slightly better transformation that follows your movements, though like Silent Image, it’s still immaterial. It will make it easier to tail Anchin without him noticing though, so it’s not a complete loss.
3. Your Metamagic options let you customize spells to better suit your needs. Empowered Spell lets you reroll a number of damage dice to get higher numbers. Your fire breath needs to be able to melt metal, it’s going to be hot. Twinned Spell lets you double cast a single target spell. Most fire spells are AoE, but you’ll be able to force Anchin to turn into a snake with you, and that’s... kinda romantic? I guess?
Grab Mind Spike this level. It deals a bit of psychic damage, but if the target fails their wisdom save you’ll know where they are no matter where they go on this plane-as long as you keep concentration. Sometimes your love requires a bit of pain. Or a lot of pain.
4. Use your first ASI to become an Elemental Adept. Now, your fire spells ignore resistance, and all 1s on damage rolls count as 2s. Again: Fire. Hot. Not sure how many times I can say this.
For spells, Dragon’s Breath lets you correct WoTC’s embarrassing mistake of giving you cold breath as a racial feat. Now you can give yourself (or another creature) Acid, Cold, Fire, Lightning, or Poison Breath that it can use as an action for as long as you keep concentration, up to a minute.
While you’re breathing all that fire, you can use Message to keep in contact with Anchin so he knows how much you love him. (You actually can’t, they both use your action, but talking’s a free action anyway.)
5. Fifth level spellcasters get third level spells, including the most iconic spell in the game, Fireball. I’m going to stop bringing up my reasoning for fire now; I’ll only pipe up when a spell isn’t fire related.
6. Sixth level draconic sorcerers get an Elemental Affinity for their ancestor’s damage type. Whenever you cast a spell that deals Fire damage, you add your Charisma to the damage. Also when casting that kind of spell, you can spend 1 Sorcery Point to gain resistance to fire damage for an hour.
For your spell this level, you need to be able to detect when someone’s lying to you, and sorcerers don’t get zone of truth. Detect Thoughts can be even better though-Anchin has nothing to hide, so he shouldn’t mind too much. No point in even asking, really.
7. For your first fourth level spell, Polymorph lets you or another creature transform into a beast with a CR equal to or less than your class level or CR. Sadly, dragons and hydras don’t fit that description, but you can still turn into a Giant Constrictor Snake.
8. Use your next ASI to bump up your Charisma for more fire power. Grab Aganazzar’s Scorcher for the same reason.
9. Ninth level sorcerer, meet fifth level spells. Grab Immolation for self-explanatory reasons.
10. You get another Metamagic option at this level. Distant Spell lets you double a spell’s range, so you can stalk your prey from afar.
For spells, Prestidigitation is like Control Flames but for everything, and Far Step will help speed you along. Anchin’s a monk, and none of your features so far speed you up, so if you want to keep up with him you’ll have to teleport.
11. For your Sixth level spell, Investiture of Flame turns you into a firebreathing powerhouse, and makes you immune to fire damage as well.
12. Use your next ASI to gain the Dragon Fear feature, bumping up your Constitution to an even number to gain 12 extra health. This also lets you use your breath weapon without breaking canon, so everyone wins.
13. For your Seventh level spell, Fire Storm is fire.
14. Fourteenth level draconic sorcerers gain Dragon Wings. As a bonus action, you can grow a pair of wings, giving you a flying speed equal to your normal movement speed. I’d argue you can bring this with you into polymorphs, if solely so you can become a true flying snake.
15. For your Eighth level spell, grab Incendiary Cloud.
16. Max out your Charisma with another ASI for the most powerful fire you can get.
17. For your last Metamagic option, grab Heightened Spell to weaken one creature’s resistances to your magic. This is useful for some extra fire damage or, y’know, *cough*ifyouwantamonktofailawisdomsave*cough*. 
For your final spell, grab Wish. We’re not entirely sure how you keep following Guda into events, but this is the only explanation we’ve got that makes sense.
18. Your Draconic Presence lets you create a 60′ aura of fear or awe for up to a minute with concentration. Hostiles who start their turn within the aura must make a wisdom save or become frightened of or charmed by you respectively until the aura ends. Creatures who succeed on this save can’t be affected by it again for 24 hours.
19. Use your last ASI to bump up your Constitution for better concentration and more health.
20. Your capstone ability, Sorcerous Restoration, lets you regain 4 sorcery points on short rests. You could’ve taken three levels of warlock and gotten the same effect way earlier, but let’s not tell WoTC that.
Pros
You have high constitution for a spellcaster, making you very tough for a ranged fighter, and your concentration saves are also pretty solid.
Your firepower is immense, with the ability to reroll dice you don’t like, add your charisma modifier, and never roll less than a 2 on each die, your fire spells are always pretty strong no matter how bad your luck is.
Flight is good. Flight on a ranged attacker is really good. Concentration free flight on a spellcaster is amazing. 
Cons
A vast majority of your damage comes only from fire, so if something immune to fire shows up (which, if your DM is playing to your character, it will), you’ll be completely useless.
Most of your non-fire spells require concentration, so you’ll have to pick and choose what you want, and when you want it. For example, turning into a flying, fire-breathing snake would be super flavorful for this build, but that would require Dragon’s Breath and Polymorph at the same time, so you can’t do it.
Once again, your Wisdom is terrible, and your Dexterity is only okay. Don’t get cornered, and don’t fight bards.
Just remember the loved ones you’re fighting for, and you’ll be able to pull through and finish your glorious quest to murder them.
Next up: Gunnhild! (And her husband, I guess)
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words-writ-in-starlight · 6 years ago
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Hey do you have any advice for DM's or players? My friends and I are fairly new to this and I would appreciate any advice! Sorry for the bother
IN FACT I DO.  Now, again, my DM style could generously be called “freewheeling” and “unprepared” so like...go elsewhere if you want to learn The Numbers.  (Can someone explain how to use challenge rating usefully to design my encounters please I’m begging.)  However.
IN GENERAL
DnD is a collaborative effort.  I’m gonna harp on this one a little, but seriously.  DnD, or any other RPG, is a group effort.  That means everyone should be having fun, no single person should be controlling everything, no one should be wildly out of tone with the others, and no one should be playing with the intent to fuck over the group.  
Host provides the snacks.  Traditionally this is the DM, and it’s still sort of generally agreed that, in lieu of a host, the DM is still Snack Bearer, but no matter who you are, if you’re hosting DnD then give your party something to eat.  This is partly because there’s a long history of enjoying a salty snack while killin’ dragons, and partly because your average DnD session runs three or four hours and if you don’t eat a meal immediately beforehand or provide snacks, people will get pretty cranky at some point.  Everyone needs to be thinking clearly while they fight Y’gathon the Ravenous or whatever.
Loosen up a little.  Playing pretend feels awkward at first, and there’s an inclination to make the whole thing a joke as a defense against feeling like you’re being a dumbass.  And you’re totally free to make your campaign as goofy and joke-filled as you want!  But also try to embrace your character, try to embrace the fantasy world, try to just generally set aside the need to be a “grown up” and just play pretend.  Especially if you’re looking to hit some emotional beats, or hit a more serious note than “dick jokes, the DnD party”, it’ll take a little doing to get people to stop feeling shy and awkward about it.  This is going to come up again in the DM section.
PLAYERS
Party balance does matter--yeah, seriously.  That’s not to say you shouldn’t play exactly the character you want to play!  Make that dark elf prince DeviantArt OC you swore would never see the light of day!  Indulge your lifelong desire to Animorph--Druids do that!  Give your character the angstiest backstory and the most overdramatic appearance you’ve ever discarded for Real Writing!  The world is your oyster!  But if you party doesn’t have at least a healer and maybe at least one person with more than fifteen hit points (looking at you, All Spellcaster Parties), you may find yourself in a bit of a pinch and your DM may not be sympathetic.  If your group is big enough, I’d suggest trying to hit the classic four-person RPG starter party at bare minimum: Healer, Tank, Rogue, Damage-dealer (probably a caster).  That’ll cover most situations, both in and out of combat.  Get creative from there.  If you don’t have enough people (party of three), see if your DM will give you an NPC to fill out that roster--if they won’t, maybe drop the healer and blow 100% of your cash on healing potions.  IDK, that’s not my problem.  Which brings me to...
There’s no such thing as a boring class.  I know, I know, some dude’s about to show up and give me a bunch of crap about paladins.  I know.  But honestly there are so many options to mod the fuck out of DnD classes that everyone needs to calm down.  Homebrew your shit and stop whining.  Specifically, this is regarding two categories: Tank and Healer.  Nobody wants to be the guy casting Punch when everyone else can cast Wall of Fire, or making sure that your delicate little thief doesn’t get one-shotted before they can net those sweet sweet Sneak Attacks, but honestly the builds are still pretty fun.  If your cleric build is boring you, look for a cleric build that’s more interesting!  If you don’t like the classic Fighter or Barbarian, rummage around in the alternative paths!  Especially the 5e builds have a lot of really cool options right there in the Player’s Handbook, and if those aren’t doing it for you, the Internet has your back.  Finally, if what you really want is to be able to just fucking 1v1 the boss or to be Deeply Beloved by your party, Tank and (useful) Healer are your respective tickets to those outcomes.  And if you really, really still want to be an arcane spellcaster, try a Warlock for your kinda delicate tank and a Bard for your healer.
Don’t play to sabotage.  This sounds obvious, but this is “it’s a collaborative effort” for players, and it’s extremely important.  You shouldn’t be playing to sabotage the group and you shouldn’t be playing to sabotage the DM.  It’s not going to endear you to them, it’s not going to be funny, and it’s probably going to make your party turn on you in-game at some point, at which point it won’t even be fun for you.  If you’re not going into DnD with the honest desire to have a good time and do your best to work with everyone so you all have a collective good time, then let me ask for the sake of your future party that you maybe...don’t.  As far as the DM goes, your DM puts a lot of work into your sessions!  Probably more than you’re aware of!  That doesn’t mean you have to let them put your campaign on rails, but it does mean you shouldn’t go out actively looking for ways to upend their work.  That’s just rude.
Share the spotlight.  You’re not always going to be the center of attention.  Learn to love the other characters in your party and get invested in their arcs!  Build emotional connections between your character and the others, so that when they get plot advancement, you get plot advancement!  Above all, don’t try to hurry things along so that the narrative gets back to you, if someone else is getting a moment in the sun.  A good DM will get to everyone.  Just go with it.
You’re gonna have a dump stat--make it narratively interesting.  A “dump stat” is that one stat you put your lowest ability score into and subsequently become known for being Absolutely Shit with.  Mine is almost always Charisma.  My mother is playing a Barbarian: her character is as dumb as a sack of hammers, with the Intelligence score to match.  Play into that dump stat!  In fact, play into all your stats!  Why is your character so uncharismatic--are they brusque or just shy?  What part of their backstory informs that?  Why are they buff (Strength) and tough (Constitution)?  How did they decide to get that way?  Why do they have the skills you chose for them?  Stats aren’t just numbers on a page, they’re the core of the character you’re building, so make them part of the story.  And on a related note, my final bit of player advice...
Give! Your! Character! A! Backstory!  Your character DID NOT spring fully formed from the ether (I mean, unless, of course, they did, which is a pretty interesting backstory to be going on with), and the more you buff out your character’s backstory and tell your DM about it, the more they’ll be able to work you into the story they’re telling.  I would personally suggest having, like, a couple people who might still be alive out of that backstory, so that your DM has some easy stuff to work with, but bare bones you need to answer the question “why are you [CLASS] and what event brought you to that?”
DM (Under the cut because, like, trade secrets and also this is pretty long already)
You are all-powerful.  Not even the rules can tell you what to do.  If you want elevators, include elevators.  If you want to include house rules, distribute those motherfuckers and use them.  If you want a nat 20 to always, always succeed, regardless of circumstances, then it always succeeds, no questions.  If you like the Dawn War pantheon but not the Dawn War universe, stuff some deities in your pockets and make a hasty escape to your homebrew setting.  You are the DM and at the end of the day, nobody can stop you from changing the rules to suit you.  This means that, if you don’t know the rules as well as you would like to, a confident tone of voice and some degree of consistency is just as good!  It also means that, until you say it aloud, absolutely everything is in flux--if your characters just are not making progress on the mystery you set up and are continuously interrogating the wrong people, you’re totally free to just give one of those people some relevant information!  It’s easy to feel beholden to whatever you previously decided on, but seriously, you’re a god, you can just change stuff to make it work.  On the other hand...
You are ultimately responsible for the narrative--and therefore everyone’s good time.  That might sound like a lot of pressure, but it’s the truth.  With great power comes great responsibility.  This means not abusing your power as DM to target someone, to manipulate events to match your preferred outcome, or to dramatically alter the narrative your players are constructing.  Ultimately, you are there to give them a sandbox, they’re not here to play out your story.  Sometimes in order to let your players do what the party really wants to do, you need to give up some narrative threads that you spent time and effort plotting out.  That’s not to say it’s never worth it to put things on rails--especially in shorter campaigns, a party might really benefit from the DM keeping them on track--but a narrative will always be more fun if you build it together, rather than trying to sabotage their attempts to keep them to your planned path.  Moreover, as DM, you are the authority figure, so if you see something in-universe or out-of-character you’re not comfortable with or seems in bad faith, say something.  I know the rule of improv is “say yes” and DnD is, at its heart, an improv-based story, but you have the responsibility as the DM to ensure that everyone is having fun and sometimes that means saying “fuck no.”
Be a fan of your party.  I boosted this one from the Powered By The Apocalypse games, because I think it’s a great rule.  Basically, you, as the person running the game, should be a fan of the characters!  That means giving them lots of chances for badass moments, emotional connections, and interesting personal plots.  The more you as the DM spread around the narrative love and the exciting beats between your party members, the more your players will enjoy seeing each other in the spotlight.
Get in touch with your inner sadist.  Remember those backstories I encouraged players to create?  Make them tell you every detail.  And then make them bleed.  Your character has a long-lost brother?  Sounds like you just got a convenient villain!  Your character’s village was burned down and they’re the sole survivor?  Mmm, what tasty opportunities for necromancy.  Your character spent their whole life loyal to their king and lost everything defending the throne?  Guess who just became the Big Bad?  Every person your character includes in their backstory is a leverage point, every place they’ve ever cried is now a destination on the party map, every tragedy they’ve ever suffered is a gift that they’ve given to you personally.  The more angst they include in their backstory, the less work you have to do coming up with personal plot arcs.  They’ll hand you that shit, all you have to do is take merciless advantage.  Have fun.
Make NPCs, and then make your players love them.  A helpful tavern keeper!  A beautiful guardswoman!  A stablehand with a secret!  An ornately detailed world is all well and good, but good NPCs are what will make your players get into the game.  Are you low on ideas?  Spend an hour thinking about supporting characters you love, and then insert them wholesale if your players are unfamiliar with the source media.  If you can’t get away with that, rename them, give them a new face, and now you have an NPC.  Example: I just met Gilmore in Critical Role!  I love him!  Now my players have a flirty shopkeep friend named Renwick who’s a tiefling but is otherwise indistinguishable from Gilmore.  No one has caught on yet.  I’m looking forward to putting his life in danger again to make them Upset.  (Did I not mention?  The full text of this rule in my mind is “make NPCs, make your characters love them, and then brutally kill them off” but then I’m told I’m a very angsty DM, so YMMV.)
Make failure narratively interesting.  This one is pretty straightforward--if your players fail at a task that’s plot-relevant, the failure should be as interesting as success would have been.  It may mean your characters spend a lot of time breaking out of prisons, but it’ll also mean that your players will be less likely to fudge dice rolls in order to “win” DnD.
The dice are your friends.  Someday your characters will try to fight something they really shouldn’t fight.  They will try to enchant something you didn’t give stats to.  They will try to do some dumb shit.  When all else fails, just roll a fistful of dice, assign purposes to each at random as needed, and wing it.  You didn’t give that character a Dex stat and now your cleric is casting Sacred Flame?  Roll a d6, that’s their brand new Dex stat, add it to a d20 and confidently report the outcome.  Which brings me to my last point...
Confidence is better than actual knowledge.  Not even Matt Mercer is right all the time about DnD rules.  There is literally too much information and too many myriad ways to tweak it in order to know everything about even a single edition of DnD, let alone the many other RPGs in the world.  Keep a computer near at hand for quick rule checks when needed, admit when you’re wrong when applicable, but if you can’t find something quickly and don’t know the answer, make a command decision and then stick to it.  As long as you’re consistent, confident, and fair, I guarantee you your players will not complain.
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mysteriousdane · 6 years ago
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⚡ Character Facts ⚡
I was tagged by @purplesimmer455 to do this, thank you so much! <3 I couldn’t possibly pick just one of my legacy babs to do this on so I’ll probably fill this out for all three of them at some point. For now, we shall go with the bestest boy Ashton! ;^) Anyway I should also tag someone so: @surreysimmer, @sim-bubble, @stephanine-sims, @whiisker, @simserely, @cat-blep, @mystifeid, @nooboos and uuhhh anyone else who feels like doing this? I don’t even know if it’s a new thing or if I’m late to the game sooooo feel free to not do it lmao.
► Name? ➔ Ashton Braxton-Walker
► Are you single? ➔ Yep
► Are you happy? ➔ Sure?
► Are you angry? ➔ Not at the moment, no
► Are your parents still married? ➔ They’ve never gotten married but they’re still together, yeah
NINE FACTS
► Birth Place ➔ Willow Creek Hospital
► Hair Color ➔ Blond
► Eye Color ➔ Brown
► Birthday ➔ March 26th
► Gender ➔ Male
► Summer or winter ➔ Definitely summer!
► Morning or afternoon ➔ I’m not much of a morning person so afternoon for sure
EIGHT THINGS ABOUT YOUR LOVE LIFE
► Are you in love ➔ No
► Do you believe in love at first sight ➔ Not really 
► Who ended your last relationship ➔ Surprisingly enough I’ve been the one to end things with all my relationships
► Have you ever broken someone’s heart ➔ Yeahhh I think so
► Are you afraid of commitments ➔ Definitely not
► Have you hugged someone within the last week? ➔ I’ve most likely hugged my mum, yeah. 
► Have you ever had a secret admirer ➔ Not that I know of
► Have you ever broken your own heart? ➔ I don’t think so?
SIX CHOICES
► Love or lust ➔ I’d say a mixture of both even if that’s not really an option
► Lemonade or iced tea ➔ Iced tea 
► Cats or Dogs ➔ Dogs... even if cats are pretty okay, too, but don’t let Ava hear me say that out loud
► A few best friends or many regular friends ➔ A few best friends, I guess? I do have other friends than the idiots I usually hang out with, though
► Wild night out or romantic night in ➔ Wild night out!
► Day or night ➔ Night
FIVE HAVE YOU EVERS
► Been caught sneaking out ➔ I’ve never had a reason to sneak out lol my parents are pretty chill
► Fallen down/up the stairs ➔ Not yet (knock on wood)
► Wanted something/someone so badly it hurt? ➔ I don’t think so
► Wanted to disappear ➔ Nope
FOUR PREFERENCES
► Smile or eyes ➔ Eyes
► Shorter or Taller ➔ Shorter
► Intelligence or Attraction ➔ I’d say intelligence buuuuuut looks are kinda important, too
► Hook-up or Relationship ➔ Relationship
FAMILY
► Do you and your family get along ➔ Yes
► Would you say you have a “messed up life” ➔ I’d never be that dramatic. That’s Eve’s thing lol
► Have you ever ran away from home ➔ No
► Have you ever gotten kicked out ➔ No
FRIENDS
► Do you secretly hate one of your friends ➔ Sure, Devin is a piece of shit lol no I wouldn’t be friends with someone I hate
► Do you consider all of your friend’s good friends ➔ Yeah
► Who is your best friend ➔ The piece of shit also known as Devin... sadly
► Who knows everything about you ➔ I don’t think anyone does
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